Add asteroid and debris configurations for LI06 system
- Created LI06_asteroid_001.ini to define asteroid properties, textures, and lootable zones. - Created LI06_debris_001.ini to define debris field properties, textures, and lootable zones. - Updated LI06_mojavedustcloud_01.ini to remove unnecessary exclusions. - Modified LI06_03_Base.ini to change the starting room and adjust price variance. - Updated bar and deck room configurations to reflect new scripts and ambient scenes. - Removed redundant deck2 room and adjusted hotspots for better navigation. - Updated LI06.ini to include new asteroid and debris zones. - Adjusted various object positions and properties within the LI06 system. - Added new info cards for the Dustcloud Field and the hidden pirate base.
This commit is contained in:
@@ -16886,3 +16886,57 @@ MarketGood = shield03_mark01_lf, 0, -1, 1, 1, 0, 1, 1
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MarketGood = shield03_mark02_fr, 0, -1, 1, 1, 0, 1, 1
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MarketGood = shield03_mark02_hf, 0, -1, 1, 1, 0, 1, 1
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MarketGood = shield03_mark02_lf, 0, -1, 1, 1, 0, 1, 1
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[BaseGood]
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base = LI06_03_Base
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MarketGood = ge_s_repair_01, 0, -1, 1, 1, 0, 1, 1
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MarketGood = ge_s_tractor_01, 0, -1, 1, 1, 0, 1, 1
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MarketGood = ge_s_cm_01_ammo, 0, -1, 1, 1, 0, 1, 1
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MarketGood = ge_s_cm_01, 0, -1, 1, 1, 0, 1, 1
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MarketGood = ge_s_cm_02, 0, -1, 1, 1, 0, 1, 1
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MarketGood = ge_s_cm_02_ammo, 0, -1, 1, 1, 0, 1, 1
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MarketGood = ge_s_battery_01, 0, -1, 1, 1, 0, 1, 1
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MarketGood = pi_fighter_power01, 0, -1, 1, 1, 0, 1, 1
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MarketGood = pi_freighter_power01, 0, -1, 1, 1, 0, 1, 1
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MarketGood = mine01_mark01, 0, -1, 1, 1, 0, 1, 1
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MarketGood = mine01_mark01_ammo, 0, -1, 1, 1, 0, 1, 1
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MarketGood = mine01_mark02, 0, -1, 1, 1, 0, 1, 1
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MarketGood = mine01_mark02_ammo, 0, -1, 1, 1, 0, 1, 1
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MarketGood = mine01_mark03, 0, -1, 1, 1, 0, 1, 1
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MarketGood = mine01_mark03_ammo, 0, -1, 1, 1, 0, 1, 1
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MarketGood = mine02_mark01_ammo, 0, -1, 1, 1, 0, 1, 1
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MarketGood = mine02_mark02_ammo, 0, -1, 1, 1, 0, 1, 1
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MarketGood = mine02_mark03_ammo, 0, -1, 1, 1, 0, 1, 1
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MarketGood = mine02_mark04_ammo, 0, -1, 1, 1, 0, 1, 1
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MarketGood = mine02_mark05_ammo, 0, -1, 1, 1, 0, 1, 1
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MarketGood = mine01_mark05_ammo, 0, -1, 1, 1, 0, 1, 1
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MarketGood = mine01_mark04_ammo, 0, -1, 1, 1, 0, 1, 1
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MarketGood = missile01_mark01_ammo, 0, -1, 1, 1, 0, 1, 1
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MarketGood = missile01_mark02_ammo, 0, -1, 1, 1, 0, 1, 1
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MarketGood = missile01_mark03_ammo, 0, -1, 1, 1, 0, 1, 1
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MarketGood = missile01_mark04_ammo, 0, -1, 1, 1, 0, 1, 1
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MarketGood = missile01_mark05_ammo, 0, -1, 1, 1, 0, 1, 1
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MarketGood = missile02_mark01_ammo, 0, -1, 1, 1, 0, 1, 1
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MarketGood = missile02_mark02_ammo, 0, -1, 1, 1, 0, 1, 1
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MarketGood = missile02_mark03_ammo, 0, -1, 1, 1, 0, 1, 1
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MarketGood = missile02_mark04_ammo, 0, -1, 1, 1, 0, 1, 1
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MarketGood = missile02_mark05_ammo, 0, -1, 1, 1, 0, 1, 1
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MarketGood = missile03_mark01_ammo, 0, -1, 1, 1, 0, 1, 1
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MarketGood = missile03_mark02_ammo, 0, -1, 1, 1, 0, 1, 1
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MarketGood = missile03_mark03_ammo, 0, -1, 1, 1, 0, 1, 1
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MarketGood = missile03_mark04_ammo, 0, -1, 1, 1, 0, 1, 1
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MarketGood = missile01_mark02, 0, -1, 1, 1, 0, 1, 1
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MarketGood = missile01_mark03, 0, -1, 1, 1, 0, 1, 1
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MarketGood = fc_lr_turret01_mark01, 0, -1, 1, 1, 0, 1, 1
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MarketGood = fc_lr_gun01_mark01, 0, -1, 1, 1, 0, 1, 1
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MarketGood = fc_lr_gun01_mark02, 0, -1, 1, 1, 0, 1, 1
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MarketGood = cruise_disruptor01_mark01_ammo, 0, -1, 1, 1, 0, 1, 1
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MarketGood = cruise_disruptor01_mark02_ammo, 0, -1, 1, 1, 0, 1, 1
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MarketGood = cruise_disruptor01_mark01, 0, -1, 1, 1, 0, 1, 1
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MarketGood = ge_s_thruster_01, 0, -1, 1, 1, 0, 1, 1
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MarketGood = ge_s_thruster_02, 0, -1, 1, 1, 0, 1, 1
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MarketGood = shield01_mark01_fr, 0, -1, 1, 1, 0, 1, 1
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MarketGood = shield01_mark01_hf, 0, -1, 1, 1, 0, 1, 1
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MarketGood = shield01_mark01_lf, 0, -1, 1, 1, 0, 1, 1
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MarketGood = shield02_mark02_lf, 0, -1, 1, 1, 0, 1, 1
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MarketGood = shield02_mark03_fr, 0, -1, 1, 1, 0, 1, 1
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+94
-62
@@ -46884,12 +46884,103 @@ fixture = LI0602_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors
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[MBase]
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nickname = LI06_03_Base
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local_faction = gd_z_grp
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diff = 4
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local_faction = fc_lr_grp
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diff = 1
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msg_id_prefix = gcs_refer_base_LI06_03_Base
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[MVendor]
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num_offers = 2, 4
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num_offers = 0, 0
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[GF_NPC]
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nickname = LI0603_fix_ship
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body = pi_pirate8_body
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head = pi_pirate3_head
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lefthand = benchmark_male_hand_left
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righthand = benchmark_male_hand_right
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individual_name = 263026
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affiliation = fc_lr_grp
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voice = rvp106
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[GF_NPC]
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nickname = li06_03_base_bar_npc_01
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body = pi_pirate2_body
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head = pl_male7_head
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lefthand = benchmark_male_hand_left
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righthand = benchmark_male_hand_right
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affiliation = fc_lr_grp
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voice = rvp101
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individual_name = 263020
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[GF_NPC]
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nickname = li06_03_base_bar_npc_02
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body = pi_pirate2_body
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head = rh_captain_head
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lefthand = benchmark_male_hand_left
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righthand = benchmark_male_hand_right
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affiliation = fc_lr_grp
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voice = rvp151
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individual_name = 263021
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[GF_NPC]
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nickname = li06_03_base_bar_npc_03
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body = pi_pirate2_body
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head = rh_sales_head
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lefthand = benchmark_male_hand_left
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righthand = benchmark_male_hand_right
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affiliation = fc_lr_grp
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voice = rvp151
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accessory = prop_neuralnet_C_right
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individual_name = 263022
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[GF_NPC]
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nickname = li06_03_base_bar_npc_04
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body = pi_pirate2_body
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head = sc_scientist1_head
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lefthand = benchmark_male_hand_left
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righthand = benchmark_male_hand_right
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affiliation = fc_lr_grp
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voice = rvp101
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individual_name = 263023
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[GF_NPC]
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nickname = li06_03_base_deck_npc_01
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body = pi_pirate2_body
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head = pl_male2_head
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lefthand = benchmark_male_hand_left
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righthand = benchmark_male_hand_right
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affiliation = fc_lr_grp
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voice = rvp151
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individual_name = 263024
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[GF_NPC]
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nickname = li06_03_base_deck_npc_02
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body = pi_pirate2_body
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head = rh_hassler_head
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lefthand = benchmark_male_hand_left
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righthand = benchmark_male_hand_right
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affiliation = fc_lr_grp
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voice = rvp106
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individual_name = 263025
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[MRoom]
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nickname = Bar
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character_density = 7
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fixture = li06_03_base_bar_npc_01, Zs/NPC/Bartender/01/A/Stand, scripts\vendors\li_host_fidget.thn, bartender
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[MRoom]
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nickname = Deck
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character_density = 3
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fixture = li06_03_base_deck_npc_01, Zs/NPC/trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, trader
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fixture = li06_03_base_deck_npc_02, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment
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[MRoom]
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nickname = Deck2
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character_density = 3
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[MRoom]
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nickname = ShipDealer
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character_density = 2
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fixture = LI0603_fix_ship, Zs/NPC/ShipDealer/01/A/Stand, scripts\vendors\li_shipdealer_fidget.thn, ShipDealer
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[BaseFaction]
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faction = gd_z_grp
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@@ -46917,65 +47008,6 @@ faction = fc_j_grp
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weight = 1
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offers_missions = false
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[GF_NPC]
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nickname = LI0603_fix_bartender
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body = pi_pirate8_body
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head = br_sales_head
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lefthand = benchmark_male_hand_left
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righthand = benchmark_male_hand_right
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individual_name = 244639
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affiliation = gd_z_grp
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voice = rvp101
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bribe = fc_j_grp, 10000, 16100
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bribe = fc_lr_grp, 10000, 16101
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bribe = fc_ou_grp, 10000, 16100
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[GF_NPC]
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nickname = LI0603_fix_ship
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body = pi_pirate8_body
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head = pi_pirate3_head
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lefthand = benchmark_male_hand_left
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righthand = benchmark_male_hand_right
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individual_name = 245175
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affiliation = gd_z_grp
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voice = rvp106
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[GF_NPC]
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nickname = LI0603_fix_trader
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body = pi_pirate8_body
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head = pi_pirate2_head
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lefthand = benchmark_male_hand_left
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righthand = benchmark_male_hand_right
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individual_name = 244640
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affiliation = gd_z_grp
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voice = rvp101
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[GF_NPC]
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nickname = LI0603_fix_weaponsdealer
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body = pi_pirate8_body
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head = pi_pirate4_head
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lefthand = benchmark_male_hand_left
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righthand = benchmark_male_hand_right
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individual_name = 244641
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affiliation = gd_z_grp
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voice = rvp106
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[MRoom]
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nickname = bar
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character_density = 5
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fixture = LI0603_fix_bartender, Zs/NPC/Bartender/01/A/Stand, scripts\vendors\li_host_fidget.thn, bartender
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[MRoom]
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nickname = Deck
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character_density = 2
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fixture = LI0603_fix_trader, Zs/NPC/Trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, trader
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fixture = LI0603_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment
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[MRoom]
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nickname = ShipDealer
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character_density = 2
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fixture = LI0603_fix_ship, Zs/NPC/Shipdealer/01/A/Stand, scripts\vendors\li_shipdealer_fidget.thn, ShipDealer
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[MBase]
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nickname = LI06_04_Base
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local_faction = li_lsf_grp
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@@ -0,0 +1,75 @@
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[TexturePanels]
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file = solar\asteroids\rock_shapes.ini
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[Field]
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cube_size = 300
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fill_dist = 3200
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diffuse_color = 255, 255, 255
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ambient_color = 140, 140, 140
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ambient_increase = 90, 60, 30
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empty_cube_frequency = 0.4
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[properties]
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flag = lava_objects
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flag = Object_density_low
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[Cube]
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asteroid = lava02_asteroid30, 0.2, 0.8, 0.3, 45, 20, 45
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asteroid = lava02_asteroid10, 0.5, -0.3, -0.8, 10, 0, -40
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asteroid = lava02_asteroid30, -0.1, -0.3, 0.8, 30, 0, -70
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asteroid = lava02_asteroid10, 0.7, 0.4, -0.4, 75, 30, 120
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asteroid = lava02_asteroid30, -0.8, -0.3, 0.5, 30, 0, -70
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[AsteroidBillboards]
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count = 600
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start_dist = 1800
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fade_dist_percent = 0.5
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shape = asteroid_lava02
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color_shift = 1, 1, 1
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ambient_intensity = 1
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size = 10, 50
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[DynamicAsteroids]
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asteroid = DAsteroid_lava02
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count = 20
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placement_radius = 120
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placement_offset = 90
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max_velocity = 10
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max_angular_velocity = 3
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color_shift = 1, 1, 1
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[ExclusionBand]
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zone = Zone_Bw04_sun_death
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render_parts = 12
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shape = asteroid_belt_04
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height = 800
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offset_dist = -300
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fade = 1, 1.5, 15, 18
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texture_aspect = 1
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color_shift = 0, 0, 0
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ambient_intensity = 1
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cull_mode = 0
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vert_increase = 2
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[Band]
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render_parts = 12
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shape = asteroid_belt_04
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height = 800
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offset_dist = 300
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fade = 0.8, 1.25, 15, 17
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texture_aspect = 1
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color_shift = 0, 0, 0
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ambient_intensity = 0.4
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vert_increase = 2
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[LootableZone]
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asteroid_loot_container = lootcrate_ast_loot_diamonds
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asteroid_loot_commodity = commodity_diamonds
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dynamic_loot_container = lootcrate_ast_loot_diamonds
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dynamic_loot_commodity = commodity_diamonds
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asteroid_loot_count = 0, 0
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dynamic_loot_count = 1, 1
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asteroid_loot_difficulty = 30
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dynamic_loot_difficulty = 6
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; Copied by FL Atlas from file: solar\ASTEROIDS\bw04_von_rohe_lava_asteroids.ini
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@@ -0,0 +1,76 @@
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[TexturePanels]
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file = solar\asteroids\debris_shapes.ini
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[Field]
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cube_size = 400
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fill_dist = 3000
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diffuse_color = 100, 100, 80
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ambient_color = 255, 255, 255
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ambient_increase = 20, 20, 30
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empty_cube_frequency = 0.4
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contains_fog_zone = true
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[properties]
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flag = object_density_medium
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flag = debris_objects
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[Cube]
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asteroid = debris_large3, 0.6, 0.2, -0.2, 35, 10, 20
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asteroid = debris_med1, -0.7, 0.3, 0.2, 0, 20, 190
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asteroid = debris_med2, 0.4, -0.8, -0.2, 15, 90, 120
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asteroid = debris_large1, -0.2, -0.1, -0.6, 105, 160, 25
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asteroid = debris_small2, 0, -0.8, -0.8, 35, 110, 60
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[Band]
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render_parts = 8
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shape = debris_belt_04
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height = 7000
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offset_dist = 3500
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fade = 1, 1.35, 10, 11
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texture_aspect = 1.5
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color_shift = 1, 1, 1
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ambient_intensity = 1
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vert_increase = 2
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[ExclusionBand]
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zone = Zone_Li01_005_Planet_Li01_02
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render_parts = 12
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shape = debris_belt_04
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height = 3000
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offset_dist = -500
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fade = 1, 1.5, 15, 18
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texture_aspect = 1
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color_shift = 1, 1, 1
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ambient_intensity = 1
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cull_mode = 0
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vert_increase = 2
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[AsteroidBillboards]
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count = 300
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start_dist = 1800
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fade_dist_percent = 0.5
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shape = debris_tri
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color_shift = 1, 1, 1
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ambient_intensity = 1
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size = 70, 160
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[DynamicAsteroids]
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asteroid = dasteroid_debris_small1
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count = 10
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placement_radius = 150
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placement_offset = 90
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max_velocity = 10
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max_angular_velocity = 3
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color_shift = 1, 1, 1
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[LootableZone]
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asteroid_loot_container = lootcrate_ast_loot_metal
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asteroid_loot_commodity = commodity_scrap_metal
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dynamic_loot_container = lootcrate_ast_loot_metal
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dynamic_loot_commodity = commodity_scrap_metal
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asteroid_loot_count = 0, 0
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dynamic_loot_count = 1, 1
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asteroid_loot_difficulty = 40
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dynamic_loot_difficulty = 4
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; Copied by FL Atlas from file: solar\ASTEROIDS\li01_pittsburgh_debris_field_001.ini
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@@ -69,9 +69,6 @@ exclude_billboards = 1
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exclude_dynamic_asteroids = 1
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exclusion = Zone_LI06_to_LI07_hole
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exclusion = Zone_LI06_mojavedustcloud_01_exclusion_1
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exclude_billboards = 1
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||||
exclude_dynamic_asteroids = 1
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[DynamicAsteroids]
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asteroid = DAsteroid_lava02
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@@ -1,6 +1,7 @@
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[BaseInfo]
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||||
nickname = LI06_03_Base
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||||
start_room = Bar
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start_room = Deck
|
||||
price_variance = 0.15
|
||||
|
||||
[Room]
|
||||
nickname = Bar
|
||||
@@ -9,11 +10,3 @@ file = Universe\Systems\LI06\Bases\Rooms\LI06_03_bar.ini
|
||||
[Room]
|
||||
nickname = Deck
|
||||
file = Universe\Systems\LI06\Bases\Rooms\LI06_03_deck.ini
|
||||
|
||||
[Room]
|
||||
nickname = Deck2
|
||||
file = Universe\Systems\LI06\Bases\Rooms\LI06_03_deck2.ini
|
||||
|
||||
[Room]
|
||||
nickname = ShipDealer
|
||||
file = Universe\Systems\LI06\Bases\Rooms\LI06_03_shipdealer.ini
|
||||
|
||||
@@ -1,20 +1,21 @@
|
||||
[Room_Info]
|
||||
set_script = scripts\bases\li_09_Bar_hardpoint_R6.thn
|
||||
scene = ambient, scripts\bases\li_09_bar_ambi_Li01_12.thn
|
||||
scene = ambient, scripts\bases\Ambi_Terrain_Static_Badlands.thn
|
||||
scene = ambient, scripts\bases\Ambi_Terrain_Dynamic_Badlands.thn
|
||||
scene = ambient, scripts\bases\Ambi_Lightning.thn
|
||||
set_script = scripts\bases\rh_08_Bar_hardpoint_R6.thn
|
||||
scene = ambient, scripts\bases\rh_08_bar_ambi_Bw04_02.thn
|
||||
scene = ambient, scripts\bases\Ambi_Terrain_Static_D01.thn
|
||||
scene = ambient, scripts\bases\Ambi_Terrain_Static_D02.thn
|
||||
scene = ambient, scripts\bases\Ambi_Terrain_Dynamic.thn
|
||||
scene = ambient, scripts\bases\Ambi_Terrain_Distant.thn
|
||||
|
||||
[Room_Sound]
|
||||
music = music_bar_generic07
|
||||
ambient = ambience_bar_space
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
music = music_bar_generic01
|
||||
ambient = ambience_deck_space_smaller
|
||||
|
||||
[CharacterPlacement]
|
||||
name = Zg/PC/Player/01/A/Stand
|
||||
start_script = Scripts\Bases\br_08_bar_enter_01.thn
|
||||
start_script = Scripts\Bases\rh_08_bar_enter_01.thn
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
|
||||
@@ -38,11 +39,6 @@ behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
set_virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_NEWSVENDOR
|
||||
behavior = NewsVendor
|
||||
|
||||
@@ -1,17 +1,11 @@
|
||||
[Room_Info]
|
||||
scene = all, ambient, Scripts\Bases\br_05_Deck_ambi_int_01.thn
|
||||
set_script = Scripts\Bases\br_05_Deck_hardpoint_01.thn
|
||||
|
||||
[Spiels]
|
||||
CommodityDealer = manhattan_commodity_spiel
|
||||
EquipmentDealer = manhattan_equipment_spiel
|
||||
set_script = Scripts\Bases\rh_07_Deck_hardpoint_01.thn
|
||||
scene = all, ambient, Scripts\Bases\rh_07_Deck_ambi_int_01.thn
|
||||
animation = Sc_loop
|
||||
|
||||
[Room_Sound]
|
||||
ambient = ambience_deck_space_larger
|
||||
|
||||
[CharacterPlacement]
|
||||
name = Zg/PC/Player/01/A/Stand
|
||||
|
||||
[PlayerShipPlacement]
|
||||
name = X/Shipcentre/01
|
||||
|
||||
@@ -38,11 +32,6 @@ name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
@@ -87,91 +76,3 @@ virtual_room = Equipment
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = Equipment
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 255, 200, 100
|
||||
scale = 0.500000
|
||||
gap = 0.000000
|
||||
blink = 0.050000
|
||||
endpause = 0.000000
|
||||
hardpoint = HpLightA01
|
||||
hardpoint = HpLightA02
|
||||
hardpoint = HpLightA03
|
||||
hardpoint = HpLightA04
|
||||
hardpoint = HpLightA05
|
||||
hardpoint = HpLightA06
|
||||
hardpoint = HpLightA07
|
||||
hardpoint = HpLightA08
|
||||
hardpoint = HpLightA09
|
||||
hardpoint = HpLightA10
|
||||
hardpoint = HpLightA11
|
||||
hardpoint = HpLightA12
|
||||
hardpoint = HpLightA13
|
||||
hardpoint = HpLightA14
|
||||
hardpoint = HpLightA15
|
||||
hardpoint = HpLightA16
|
||||
hardpoint = HpLightA17
|
||||
hardpoint = HpLightA18
|
||||
hardpoint = HpLightA19
|
||||
hardpoint = HpLightA20
|
||||
hardpoint = HpLightA21
|
||||
hardpoint = HpLightA22
|
||||
hardpoint = HpLightA23
|
||||
hardpoint = HpLightA24
|
||||
hardpoint = HpLightA25
|
||||
hardpoint = HpLightA26
|
||||
hardpoint = HpLightA27
|
||||
hardpoint = HpLightA28
|
||||
hardpoint = HpLightA29
|
||||
hardpoint = HpLightA30
|
||||
hardpoint = HpLightB15
|
||||
hardpoint = HpLightB16
|
||||
hardpoint = HpLightB17
|
||||
hardpoint = HpLightB18
|
||||
hardpoint = HpLightB19
|
||||
hardpoint = HpLightB20
|
||||
hardpoint = HpLightB21
|
||||
hardpoint = HpLightB22
|
||||
hardpoint = HpLightB23
|
||||
hardpoint = HpLightB24
|
||||
hardpoint = HpLightB25
|
||||
hardpoint = HpLightB26
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 200, 255, 50
|
||||
scale = 0.500000
|
||||
gap = 0.000000
|
||||
blink = 0.000000
|
||||
endpause = 0.000000
|
||||
hardpoint = HpLightA31
|
||||
hardpoint = HpLightA32
|
||||
hardpoint = HpLightA33
|
||||
hardpoint = HpLightA34
|
||||
hardpoint = HpLightA35
|
||||
hardpoint = HpLightA36
|
||||
hardpoint = HpLightA37
|
||||
hardpoint = HpLightA38
|
||||
hardpoint = HpLightA39
|
||||
hardpoint = HpLightA40
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 100, 200, 200
|
||||
scale = 0.500000
|
||||
gap = 0.000000
|
||||
blink = 0.000000
|
||||
endpause = 0.000000
|
||||
numlights = 26
|
||||
hardpoint = HpLightB01
|
||||
hardpoint = HpLightB02
|
||||
hardpoint = HpLightB03
|
||||
hardpoint = HpLightB04
|
||||
hardpoint = HpLightB05
|
||||
hardpoint = HpLightB06
|
||||
hardpoint = HpLightB07
|
||||
hardpoint = HpLightB08
|
||||
hardpoint = HpLightB09
|
||||
hardpoint = HpLightB10
|
||||
hardpoint = HpLightB11
|
||||
hardpoint = HpLightB12
|
||||
hardpoint = HpLightB13
|
||||
hardpoint = HpLightB14
|
||||
|
||||
@@ -11,16 +11,31 @@ name = X/Shipcentre/01
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 255, 200, 100
|
||||
scale = 0.500000
|
||||
|
||||
@@ -14,11 +14,6 @@ ambient = ambience_shipbuy
|
||||
[ForSaleShipPlacement]
|
||||
name = X/Shipcentre/01
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
@@ -41,6 +36,11 @@ name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
|
||||
+335
-133
@@ -181,6 +181,13 @@ zone = Zone_LI06_dustcloud_storm_01
|
||||
file = solar\nebula\li06_nebula.ini
|
||||
zone = Zone_LI06_dustcloud_storm_02
|
||||
|
||||
[Asteroids]
|
||||
file = solar\ASTEROIDS\LI06_asteroid_001.ini
|
||||
zone = Zone_LI06_asteroid_001
|
||||
|
||||
[Asteroids]
|
||||
file = solar\ASTEROIDS\LI06_debris_001.ini
|
||||
zone = Zone_LI06_debris_001
|
||||
[Ambient]
|
||||
color = 50, 50, 50
|
||||
|
||||
@@ -221,17 +228,6 @@ atmosphere_range = 6500
|
||||
burn_color = 255, 225, 120
|
||||
ids_info = 66162
|
||||
|
||||
[Zone]
|
||||
nickname = Zone_LI06_mojavedustcloud_01_exclusion_1
|
||||
pos = 1072, 0, 537
|
||||
rotate = 0, 0, 0
|
||||
shape = SPHERE
|
||||
size = 8000
|
||||
property_flags = 131072
|
||||
sort = 99
|
||||
;endregion
|
||||
|
||||
;region - Planet Las Vegas
|
||||
[Object]
|
||||
nickname = LI06_planet_1
|
||||
ids_name = 450010
|
||||
@@ -317,20 +313,20 @@ voice = pilot_c_ill_m02b
|
||||
;region - Primm Station
|
||||
[Object]
|
||||
nickname = LI06_04
|
||||
pos = 36016.23, 144.68, 50301.89
|
||||
pos = 38286.160156, 144.679993, 48971.242188
|
||||
ids_info = 65713
|
||||
behavior = NOTHING
|
||||
pilot = pilot_solar_easy
|
||||
dock_with = LI06_04_Base
|
||||
base = LI06_04_Base
|
||||
reputation = li_lsf_grp
|
||||
reputation = li_p_grp
|
||||
rotate = -8.91, -43.44, 0
|
||||
archetype = depot
|
||||
archetype = space_police01
|
||||
ids_name = 450045
|
||||
loadout = rm_depot_li_01
|
||||
loadout = space_police01_br_01
|
||||
difficulty_level = 1
|
||||
space_costume = benchmark_male_head, benchmark_male_body
|
||||
voice = atc_leg_m01
|
||||
space_costume = , robot_body_B
|
||||
voice = atc_leg_f01a
|
||||
;endregion
|
||||
|
||||
;region - Paradise Valley Station
|
||||
@@ -420,11 +416,11 @@ infocard = 263001
|
||||
;region - Nebula
|
||||
[Zone]
|
||||
nickname = Zone_LI06_dustcloud_storm_01
|
||||
pos = -30500, 0, -10500
|
||||
pos = -50000, 0.000000, -2400
|
||||
ids_name = 450051
|
||||
rotate = 0, -30, 0
|
||||
rotate = 0.000000, 23, 0.000000
|
||||
shape = ELLIPSOID
|
||||
size = 34000, 8000, 20000
|
||||
size = 19000, 19000, 31000
|
||||
visit = 32
|
||||
property_flags = 32772
|
||||
property_fog_color = 186, 145, 101
|
||||
@@ -442,7 +438,7 @@ interference = 0.250000
|
||||
|
||||
[Zone]
|
||||
nickname = Zone_LI06_dustcloud_storm_02
|
||||
pos = 25500, 0, 30000
|
||||
pos = 25688.923828, 0.000000, 30330.615234
|
||||
ids_name = 450051
|
||||
rotate = 0, 30, 0
|
||||
shape = ELLIPSOID
|
||||
@@ -486,7 +482,7 @@ ids_name = 0
|
||||
pos = 2665, 0, 44171
|
||||
rotate = 0, 0, 0
|
||||
shape = SPHERE
|
||||
size = 10144
|
||||
size = 8000
|
||||
property_flags = 130
|
||||
ids_info = 0
|
||||
visit = 128
|
||||
@@ -500,7 +496,7 @@ interference = 0.750000
|
||||
[Zone]
|
||||
nickname = Zone_LI06_radiation_03
|
||||
ids_name = 0
|
||||
pos = -46542, 0, -17455
|
||||
pos = -54388.214844, 0.000000, -4184.240723
|
||||
rotate = 0, 0, 0
|
||||
shape = SPHERE
|
||||
size = 11961
|
||||
@@ -1135,7 +1131,7 @@ prev_ring = LI06_Trade_Lane_Ring_37
|
||||
[Object]
|
||||
nickname = LI06_to_Li02
|
||||
ids_name = 450002
|
||||
pos = 37522, 0, 50823
|
||||
pos = 38516.070313, 0.000000, 51136.093750
|
||||
rotate = 0, 49.92, 0
|
||||
archetype = jumpgate
|
||||
msg_id_prefix = gcs_refer_system_Li02
|
||||
@@ -1170,8 +1166,8 @@ goto = Li02, Li02_to_LI06, gate_tunnel_bretonia
|
||||
[Object]
|
||||
nickname = LI06_to_Li01_hole
|
||||
ids_name = 260622
|
||||
pos = 48669, 0, 15476
|
||||
rotate = 0, 140, 0
|
||||
pos = 53350.050781, 0.000000, 16412.210938
|
||||
rotate = 0.000000, 80.000000, 0.000000
|
||||
archetype = jumphole_red
|
||||
msg_id_prefix = gcs_refer_system_Li01
|
||||
jump_effect = jump_effect_hole
|
||||
@@ -1181,7 +1177,7 @@ goto = Li01, Li01_to_LI06_hole, gate_tunnel_bretonia
|
||||
|
||||
[Zone]
|
||||
nickname = Zone_LI06_to_Li01_hole
|
||||
pos = 48670, 0, 15477
|
||||
pos = 53378.589844, 0.000000, 16413.210938
|
||||
shape = SPHERE
|
||||
size = 1000
|
||||
property_flags = 131072
|
||||
@@ -1191,7 +1187,7 @@ visit = 128
|
||||
nickname = LI06_to_Iw04_hole
|
||||
ids_name = 260611
|
||||
pos = -36850, 0, 4259
|
||||
rotate = 0, 140, 0
|
||||
rotate = 0.000000, 320.000000, 0.000000
|
||||
archetype = jumphole_green
|
||||
msg_id_prefix = gcs_refer_system_Iw04
|
||||
jump_effect = jump_effect_hole
|
||||
@@ -1404,41 +1400,24 @@ faction = co_me_grp, 0.200000
|
||||
|
||||
[Zone]
|
||||
nickname = Zone_LI06_pop_ambient_04
|
||||
pos = 44304, 0, 10724
|
||||
pos = 41519.078125, 0.000000, 14579.172852
|
||||
rotate = 0, 0, 0
|
||||
shape = SPHERE
|
||||
size = 2924
|
||||
comment = Hoover Pop
|
||||
sort = 51
|
||||
toughness = 4
|
||||
density = 3
|
||||
density = 6
|
||||
repop_time = 25
|
||||
max_battle_size = 4
|
||||
max_battle_size = 6
|
||||
pop_type = Background
|
||||
relief_time = 35
|
||||
relief_time = 25
|
||||
population_additive = false
|
||||
faction_weight = co_ic_grp, 6
|
||||
faction_weight = co_ni_grp, 6
|
||||
faction_weight = co_os_grp, 6
|
||||
faction_weight = co_rs_grp, 6
|
||||
faction_weight = co_me_grp, 6
|
||||
faction_weight = co_shi_grp, 6
|
||||
faction_weight = co_ss_grp, 6
|
||||
faction_weight = gd_z_grp, 6
|
||||
faction_weight = co_vr_grp, 6
|
||||
faction_weight = co_alg_grp, 6
|
||||
faction_weight = co_nws_grp, 6
|
||||
encounter = tradelane_trade_armored, 4, 0.330000
|
||||
faction = co_os_grp, 0.150000
|
||||
encounter = tradelane_trade_freighter, 4, 0.330000
|
||||
faction = co_rs_grp, 0.100000
|
||||
faction = co_shi_grp, 0.100000
|
||||
faction = co_ss_grp, 0.100000
|
||||
faction = gd_z_grp, 0.100000
|
||||
encounter = tradelane_trade_transport, 4, 0.330000
|
||||
faction = co_vr_grp, 0.100000
|
||||
faction = co_alg_grp, 0.200000
|
||||
faction = co_me_grp, 0.200000
|
||||
faction_weight = fc_lr_grp, 6
|
||||
encounter = area_trade_freighter_pirate, 12, 0.300000
|
||||
faction = fc_lr_grp, 1.000000
|
||||
encounter = area_scout, 12, 0.700000
|
||||
faction = fc_lr_grp, 1.000000
|
||||
|
||||
[Zone]
|
||||
nickname = Zone_LI06_pop_ambient_06
|
||||
@@ -1492,10 +1471,10 @@ faction = gd_bh_grp, 0.800000
|
||||
|
||||
[Zone]
|
||||
nickname = Zone_LI06_pop_ambient_08
|
||||
pos = -27615, 0, 27820
|
||||
pos = -21081.572266, 0.000000, 36018.812500
|
||||
rotate = 0, -57, 0
|
||||
shape = ELLIPSOID
|
||||
size = 28342, 15145, 15145
|
||||
size = 15000, 10000, 15000
|
||||
comment = Ranch Criminal Pop
|
||||
sort = 51
|
||||
toughness = 15
|
||||
@@ -1736,89 +1715,23 @@ faction = co_me_grp, 0.200000
|
||||
;region - Hoover Station
|
||||
[Object]
|
||||
nickname = LI06_03
|
||||
pos = 44329, 0, 10774
|
||||
ids_info = 65713
|
||||
pos = 41410.226563, 0.000000, 14160.879883
|
||||
ids_info = 263018
|
||||
behavior = NOTHING
|
||||
pilot = pilot_solar_easy
|
||||
pilot = pilot_solar_hard
|
||||
dock_with = LI06_03_Base
|
||||
base = LI06_03_Base
|
||||
reputation = gd_z_grp
|
||||
reputation = fc_lr_grp
|
||||
rotate = 0, 0, 0
|
||||
archetype = space_freeport01
|
||||
archetype = depot
|
||||
ids_name = 450035
|
||||
loadout = rm_space_freeport01_li_02
|
||||
loadout = rm_depot_li_01
|
||||
difficulty_level = 1
|
||||
space_costume = benchmark_male_head, benchmark_male_body
|
||||
voice = pilot_f_ill_m02a
|
||||
space_costume = pl_female1_head, pi_pirate1_body
|
||||
voice = atc_leg_f01
|
||||
;endregion
|
||||
|
||||
;region - stationary objects
|
||||
[Object]
|
||||
nickname = LI06_hazard_buoy_01
|
||||
ids_name = 261163
|
||||
ids_info = 0
|
||||
rotate = 0, 0, 0
|
||||
pos = 48167, 0, 14952
|
||||
archetype = hazard_buoy
|
||||
|
||||
[Object]
|
||||
nickname = LI06_hazard_buoy_02
|
||||
ids_name = 261163
|
||||
ids_info = 0
|
||||
rotate = 0, 0, 0
|
||||
pos = 47676, 0, 14441
|
||||
archetype = hazard_buoy
|
||||
|
||||
[Object]
|
||||
nickname = LI06_hazard_buoy_03
|
||||
ids_name = 261163
|
||||
ids_info = 0
|
||||
rotate = 0, 0, 0
|
||||
pos = 47103, 0, 14032
|
||||
archetype = hazard_buoy
|
||||
|
||||
[Object]
|
||||
nickname = LI06_hazard_buoy_04
|
||||
ids_name = 261163
|
||||
ids_info = 0
|
||||
rotate = 0, 0, 0
|
||||
pos = 46305, 0, 13561
|
||||
archetype = hazard_buoy
|
||||
|
||||
[Object]
|
||||
nickname = LI06_hazard_buoy_05
|
||||
ids_name = 261163
|
||||
ids_info = 0
|
||||
rotate = 0, 0, 0
|
||||
pos = 45671, 0, 13009
|
||||
archetype = hazard_buoy
|
||||
|
||||
[Object]
|
||||
nickname = LI06_hazard_buoy_06
|
||||
ids_name = 261163
|
||||
ids_info = 0
|
||||
rotate = 0, 0, 0
|
||||
pos = 44156, 0, 8056
|
||||
archetype = hazard_buoy
|
||||
|
||||
[Object]
|
||||
nickname = LI06_hazard_buoy_07
|
||||
ids_name = 261163
|
||||
ids_info = 0
|
||||
rotate = 0, 0, 0
|
||||
pos = 44034, 0, 7074
|
||||
archetype = hazard_buoy
|
||||
|
||||
[Object]
|
||||
nickname = LI06_hazard_buoy_08
|
||||
ids_name = 261163
|
||||
ids_info = 0
|
||||
rotate = 0, 0, 0
|
||||
pos = 44034, 0, 6051
|
||||
archetype = hazard_buoy
|
||||
;endregion
|
||||
|
||||
;region - patrols
|
||||
[Zone]
|
||||
nickname = Zone_LI06_path_libertypoliceinc01
|
||||
pos = 14657, 0, 37105
|
||||
@@ -2588,7 +2501,7 @@ loadout = fc_x_ge_fighter4_loadout01
|
||||
|
||||
[Object]
|
||||
nickname = LI06_suprise_li_freighter_02
|
||||
pos = -55672, 0, -14266
|
||||
pos = -55478.265625, 0.000000, -8841.456055
|
||||
visit = 16
|
||||
ids_info = 66401
|
||||
rotate = 0, 0, 0
|
||||
@@ -2598,7 +2511,7 @@ loadout = co_li_freighter_loadout01
|
||||
|
||||
[Object]
|
||||
nickname = LI06_suprise_bw_elite_01
|
||||
pos = -54571, 0, -21287
|
||||
pos = -59995.542969, 0.000000, -4819.634277
|
||||
visit = 16
|
||||
ids_info = 66401
|
||||
rotate = 0, 0, 0
|
||||
@@ -2608,7 +2521,7 @@ loadout = fc_rh_bw_elite_loadout01
|
||||
|
||||
[Object]
|
||||
nickname = LI06_suprise_pi_fighter_01
|
||||
pos = -46037, 0, -10687
|
||||
pos = -53302.015625, 0.000000, -2937.651611
|
||||
visit = 16
|
||||
ids_info = 66401
|
||||
rotate = 0, 0, 0
|
||||
@@ -2781,3 +2694,292 @@ mission_type = unlawful, lawful
|
||||
sort = 99.500000
|
||||
vignette_type = field
|
||||
;endregion
|
||||
|
||||
[Zone]
|
||||
nickname = Zone_LI06_asteroid_001
|
||||
ids_name = 263016
|
||||
pos = -50000, 0.000000, -2398
|
||||
rotate = 0.000000, 24.216715, 0.000000
|
||||
shape = ELLIPSOID
|
||||
size = 18500, 18500, 30500
|
||||
property_flags = 66
|
||||
ids_info = 0
|
||||
visit = 32
|
||||
damage = 0
|
||||
Music = zone_field_asteroid_lava
|
||||
comment = Dustcloud Field
|
||||
spacedust = lavaashdust
|
||||
spacedust_maxparticles = 50
|
||||
sort = 99
|
||||
|
||||
[Object]
|
||||
nickname = Li06_hazard_buoy_001
|
||||
pos = -41393, 0, -4043
|
||||
archetype = hazard_buoy
|
||||
ids_name = 261163
|
||||
ids_info = 66144
|
||||
|
||||
[Object]
|
||||
nickname = Li06_hazard_buoy_002
|
||||
pos = -41672.917969, 0.000000, -1375.876465
|
||||
archetype = hazard_buoy
|
||||
ids_name = 261163
|
||||
ids_info = 66144
|
||||
|
||||
[Object]
|
||||
nickname = Li06_hazard_buoy_003
|
||||
pos = -42501.652344, 0.000000, 1174.707275
|
||||
archetype = hazard_buoy
|
||||
ids_name = 261163
|
||||
ids_info = 66144
|
||||
|
||||
[Object]
|
||||
nickname = Li06_hazard_buoy_004
|
||||
pos = -43842.574219, 0.000000, 3497.250977
|
||||
archetype = hazard_buoy
|
||||
ids_name = 261163
|
||||
ids_info = 66144
|
||||
|
||||
[Object]
|
||||
nickname = Li06_hazard_buoy_005
|
||||
pos = -45637.078125, 0.000000, 5490.248535
|
||||
archetype = hazard_buoy
|
||||
ids_name = 261163
|
||||
ids_info = 66144
|
||||
|
||||
[Object]
|
||||
nickname = Li06_hazard_buoy_006
|
||||
pos = -47806.734375, 0.000000, 7066.595703
|
||||
archetype = hazard_buoy
|
||||
ids_name = 261163
|
||||
ids_info = 66144
|
||||
|
||||
[Object]
|
||||
nickname = Li06_hazard_buoy_007
|
||||
pos = -50256.718750, 0.000000, 8157.399414
|
||||
archetype = hazard_buoy
|
||||
ids_name = 261163
|
||||
ids_info = 66144
|
||||
|
||||
[Object]
|
||||
nickname = Li06_hazard_buoy_008
|
||||
pos = -52880, 0, 8715
|
||||
archetype = hazard_buoy
|
||||
ids_name = 261163
|
||||
ids_info = 66144
|
||||
|
||||
[Object]
|
||||
nickname = Li06_hazard_buoy_009
|
||||
pos = -55562, 0, 8715
|
||||
archetype = hazard_buoy
|
||||
ids_name = 261163
|
||||
ids_info = 66144
|
||||
|
||||
[Object]
|
||||
nickname = Li06_hazard_buoy_010
|
||||
pos = -58185.035156, 0.000000, 8157.399414
|
||||
archetype = hazard_buoy
|
||||
ids_name = 261163
|
||||
ids_info = 66144
|
||||
|
||||
[Object]
|
||||
nickname = Li06_hazard_buoy_011
|
||||
pos = -60635.019531, 0.000000, 7066.595703
|
||||
archetype = hazard_buoy
|
||||
ids_name = 261163
|
||||
ids_info = 66144
|
||||
|
||||
[Object]
|
||||
nickname = Li06_hazard_buoy_012
|
||||
pos = -62804.675781, 0.000000, 5490.248535
|
||||
archetype = hazard_buoy
|
||||
ids_name = 261163
|
||||
ids_info = 66144
|
||||
|
||||
[Object]
|
||||
nickname = Li06_hazard_buoy_013
|
||||
pos = -64599.179688, 0.000000, 3497.250977
|
||||
archetype = hazard_buoy
|
||||
ids_name = 261163
|
||||
ids_info = 66144
|
||||
|
||||
[Object]
|
||||
nickname = Li06_hazard_buoy_014
|
||||
pos = -65940.101563, 0.000000, 1174.707275
|
||||
archetype = hazard_buoy
|
||||
ids_name = 261163
|
||||
ids_info = 66144
|
||||
|
||||
[Object]
|
||||
nickname = Li06_hazard_buoy_015
|
||||
pos = -66768.835938, 0.000000, -1375.876465
|
||||
archetype = hazard_buoy
|
||||
ids_name = 261163
|
||||
ids_info = 66144
|
||||
|
||||
[Object]
|
||||
nickname = Li06_hazard_buoy_016
|
||||
pos = -67049, 0, -4043
|
||||
archetype = hazard_buoy
|
||||
ids_name = 261163
|
||||
ids_info = 66144
|
||||
|
||||
[Object]
|
||||
nickname = Li06_hazard_buoy_017
|
||||
pos = -66768.835938, 0.000000, -6710.178711
|
||||
archetype = hazard_buoy
|
||||
ids_name = 261163
|
||||
ids_info = 66144
|
||||
|
||||
[Object]
|
||||
nickname = Li06_hazard_buoy_018
|
||||
pos = -65940.101563, 0.000000, -9260.762695
|
||||
archetype = hazard_buoy
|
||||
ids_name = 261163
|
||||
ids_info = 66144
|
||||
|
||||
[Object]
|
||||
nickname = Li06_hazard_buoy_019
|
||||
pos = -64599.179688, 0.000000, -11583.305664
|
||||
archetype = hazard_buoy
|
||||
ids_name = 261163
|
||||
ids_info = 66144
|
||||
|
||||
[Object]
|
||||
nickname = Li06_hazard_buoy_020
|
||||
pos = -62804.675781, 0.000000, -13576.303711
|
||||
archetype = hazard_buoy
|
||||
ids_name = 261163
|
||||
ids_info = 66144
|
||||
|
||||
[Object]
|
||||
nickname = Li06_hazard_buoy_021
|
||||
pos = -60635.019531, 0.000000, -15152.651367
|
||||
archetype = hazard_buoy
|
||||
ids_name = 261163
|
||||
ids_info = 66144
|
||||
|
||||
[Object]
|
||||
nickname = Li06_hazard_buoy_022
|
||||
pos = -58185.035156, 0.000000, -16243.454102
|
||||
archetype = hazard_buoy
|
||||
ids_name = 261163
|
||||
ids_info = 66144
|
||||
|
||||
[Object]
|
||||
nickname = Li06_hazard_buoy_023
|
||||
pos = -55562, 0, -16801
|
||||
archetype = hazard_buoy
|
||||
ids_name = 261163
|
||||
ids_info = 66144
|
||||
|
||||
[Object]
|
||||
nickname = Li06_hazard_buoy_024
|
||||
pos = -52880, 0, -16801
|
||||
archetype = hazard_buoy
|
||||
ids_name = 261163
|
||||
ids_info = 66144
|
||||
|
||||
[Object]
|
||||
nickname = Li06_hazard_buoy_025
|
||||
pos = -50256.718750, 0.000000, -16243.454102
|
||||
archetype = hazard_buoy
|
||||
ids_name = 261163
|
||||
ids_info = 66144
|
||||
|
||||
[Object]
|
||||
nickname = Li06_hazard_buoy_026
|
||||
pos = -47806.734375, 0.000000, -15152.651367
|
||||
archetype = hazard_buoy
|
||||
ids_name = 261163
|
||||
ids_info = 66144
|
||||
|
||||
[Object]
|
||||
nickname = Li06_hazard_buoy_027
|
||||
pos = -45637.078125, 0.000000, -13576.303711
|
||||
archetype = hazard_buoy
|
||||
ids_name = 261163
|
||||
ids_info = 66144
|
||||
|
||||
[Object]
|
||||
nickname = Li06_hazard_buoy_028
|
||||
pos = -43842.574219, 0.000000, -11583.305664
|
||||
archetype = hazard_buoy
|
||||
ids_name = 261163
|
||||
ids_info = 66144
|
||||
|
||||
[Object]
|
||||
nickname = Li06_hazard_buoy_029
|
||||
pos = -42501.652344, 0.000000, -9260.762695
|
||||
archetype = hazard_buoy
|
||||
ids_name = 261163
|
||||
ids_info = 66144
|
||||
|
||||
[Object]
|
||||
nickname = Li06_hazard_buoy_030
|
||||
pos = -41672.917969, 0.000000, -6710.178711
|
||||
archetype = hazard_buoy
|
||||
ids_name = 261163
|
||||
ids_info = 66144
|
||||
|
||||
[Object]
|
||||
nickname = LI06_object_001
|
||||
pos = -55363.000000, 0.000000, -2219.545410
|
||||
rotate = 0, 0, 0
|
||||
Archetype = br_debris_hull02
|
||||
|
||||
[Object]
|
||||
nickname = LI06_object_002
|
||||
pos = -52509.203125, 0.000000, -7470.529785
|
||||
rotate = 0, 0, 0
|
||||
Archetype = br_debris_hull04
|
||||
|
||||
[Object]
|
||||
nickname = LI06_object_003
|
||||
pos = -48893.660156, 0.000000, -4022.592773
|
||||
rotate = 0, 0, 0
|
||||
Archetype = br_debris_hull06
|
||||
|
||||
[Zone]
|
||||
nickname = Zone_LI06_debris_001
|
||||
ids_name = 263019
|
||||
pos = 28970.95, 0, 23549.48
|
||||
rotate = 0, 0, 0
|
||||
shape = ELLIPSOID
|
||||
size = 13384.238281, 11859.451172, 11859.451172
|
||||
property_flags = 130
|
||||
ids_info = 0
|
||||
visit = 36
|
||||
damage = 0
|
||||
comment = Debris Field
|
||||
spacedust = asteroiddust
|
||||
spacedust_maxparticles = 50
|
||||
sort = 99
|
||||
|
||||
[Object]
|
||||
nickname = LI06_Weapon_Platform_001
|
||||
ids_name = 261164
|
||||
pos = 40917.539063, 0.000000, 13586.704102
|
||||
rotate = 0, 0, 0
|
||||
archetype = wplatform_rock
|
||||
reputation = fc_lr_grp
|
||||
behavior = NOTHING
|
||||
ids_info = 66171
|
||||
difficulty_level = 6
|
||||
loadout = pirate_weapon_platform2_pi_02
|
||||
pilot = pilot_solar_hard
|
||||
visit = 0
|
||||
|
||||
[Object]
|
||||
nickname = LI06_Weapon_Platform_002
|
||||
ids_name = 261164
|
||||
pos = 41956.621094, 0.000000, 14751.727539
|
||||
rotate = 0, 0, 0
|
||||
archetype = wplatform_rock
|
||||
reputation = fc_lr_grp
|
||||
behavior = NOTHING
|
||||
ids_info = 66171
|
||||
difficulty_level = 6
|
||||
loadout = pirate_weapon_platform2_pi_02
|
||||
pilot = pilot_solar_hard
|
||||
visit = 0
|
||||
|
||||
@@ -1748,8 +1748,8 @@ BGCS_base_run_by = W02bF39
|
||||
[Base]
|
||||
nickname = LI06_03_Base
|
||||
system = LI06
|
||||
strid_name = 524292
|
||||
file = UNIVERSE\SYSTEMS\LI06\Bases\LI06_03_Base.ini
|
||||
strid_name = 450035
|
||||
file = UNIVERSE\SYSTEMS\Li06\Bases\LI06_03_Base.ini
|
||||
BGCS_base_run_by = W02bF52
|
||||
|
||||
[Base]
|
||||
|
||||
@@ -771,6 +771,17 @@ rem.AddInfoCard(263012, "Deep Space Engineering Marek Fischer")
|
||||
rem.AddInfoCard(263013, "Border World Exports Samira Larsen")
|
||||
rem.AddInfoCard(263014, "Bounty Hunters Guild Maya Archer")
|
||||
rem.AddInfoCard(263015, "Bounty Hunters Guild Steven Archer")
|
||||
rem.AddInfoCard(263016, "Dustcloud Field")
|
||||
rem.AddInfoCard(263017, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>CLASS: Dunkirk</TEXT><PARA/><TEXT>CREW: </TEXT><TRA color="#FF0000"/><TEXT>CLASSIFIED</TEXT><TRA color="default"/><PARA/><TEXT>ARMAMENT: </TEXT><TRA color="#FF0000"/><TEXT>CLASSIFIED</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(263018, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>DIAMETER: N/A</TEXT><PARA/><TEXT>MASS: N/A</TEXT><PARA/><TEXT>TERRAIN: Hidden Base</TEXT><PARA/><TEXT>TEMPERATURE: N/A</TEXT><PARA/><TEXT>ESCAPE VELOCITY: N/A</TEXT><PARA/><PARA/><TEXT>Hidden somewhere in the debris fields near Las Vegas, this pirate base is built inside a collapsed mining frame and shielded by layers of wreckage and dust. What began as a smuggler's hideout was gradually expanded into a fortified black-market refuge for raiders, fence operators, and captains looking to disappear from the rest of Nevada.</TEXT><PARA/><TEXT>The base survives by preying on traffic moving between the planet and the surrounding lanes. Stolen cargo, forged ident codes, and damaged ships are traded here for fuel, repairs, and protection. Zoner patrols know the area is dangerous, but the wreckage makes full inspection nearly impossible, and the pirates use that to their advantage.</TEXT><PARA/><TEXT>Rumors say the base has at least two emergency exits leading into the nearby asteroid field, along with hidden docking points that are never shown on public scans. Anyone who finds the place is advised to leave quickly, because the pirates of Las Vegas prefer to let visitors find the wrong door first.</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(263019, "Debris Field")
|
||||
rem.AddInfoCard(263020, "Hoover Station Bartender Alex Fischer")
|
||||
rem.AddInfoCard(263021, "Red Hessians Nadia Sato")
|
||||
rem.AddInfoCard(263022, "Red Hessians Tobias Drake")
|
||||
rem.AddInfoCard(263023, "Red Hessians Nico Novak")
|
||||
rem.AddInfoCard(263024, "Hoover Station Trade Dealer Jonas Fischer")
|
||||
rem.AddInfoCard(263025, "Hoover Station Equipment Dealer Rafael Archer")
|
||||
rem.AddInfoCard(263026, "Hoover Station Ship Dealer George Buffalo")
|
||||
|
||||
-- Thrust Velocity Extensions Equipment
|
||||
rem.AddInfoCard(001711, "Thrust Velocity Extension")
|
||||
|
||||
Reference in New Issue
Block a user