04af153c1b
- Created LI06_asteroid_001.ini to define asteroid properties, textures, and lootable zones. - Created LI06_debris_001.ini to define debris field properties, textures, and lootable zones. - Updated LI06_mojavedustcloud_01.ini to remove unnecessary exclusions. - Modified LI06_03_Base.ini to change the starting room and adjust price variance. - Updated bar and deck room configurations to reflect new scripts and ambient scenes. - Removed redundant deck2 room and adjusted hotspots for better navigation. - Updated LI06.ini to include new asteroid and debris zones. - Adjusted various object positions and properties within the LI06 system. - Added new info cards for the Dustcloud Field and the hidden pirate base.
126 lines
2.5 KiB
INI
126 lines
2.5 KiB
INI
[Room_Info]
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scene = all, ambient, Scripts\Bases\br_05_Deck_ambi_int_01.thn
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set_script = Scripts\Bases\br_05_Deck_hardpoint_01.thn
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[Room_Sound]
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ambient = ambience_deck_space_larger
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[PlayerShipPlacement]
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name = X/Shipcentre/01
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[Camera]
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name = Camera_0
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[Hotspot]
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name = IDS_HOTSPOT_BAR
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behavior = ExitDoor
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room_switch = Bar
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[Hotspot]
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name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
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behavior = VirtualRoom
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room_switch = Trader
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
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behavior = VirtualRoom
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room_switch = Equipment
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[Hotspot]
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name = IDS_HOTSPOT_SHIPDEALER_ROOM
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behavior = ExitDoor
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room_switch = ShipDealer
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[Hotspot]
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name = IDS_HOTSPOT_DECK
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behavior = ExitDoor
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room_switch = Deck
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[FlashlightSet]
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icolor = 255, 200, 100
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scale = 0.500000
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gap = 0.000000
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blink = 0.050000
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endpause = 0.000000
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hardpoint = HpLightA01
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hardpoint = HpLightA02
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hardpoint = HpLightA03
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hardpoint = HpLightA04
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hardpoint = HpLightA05
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hardpoint = HpLightA06
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hardpoint = HpLightA07
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hardpoint = HpLightA08
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hardpoint = HpLightA09
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hardpoint = HpLightA10
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hardpoint = HpLightA11
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hardpoint = HpLightA12
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hardpoint = HpLightA13
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hardpoint = HpLightA14
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hardpoint = HpLightA15
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hardpoint = HpLightA16
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hardpoint = HpLightA17
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hardpoint = HpLightA18
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hardpoint = HpLightA19
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hardpoint = HpLightA20
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hardpoint = HpLightA21
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hardpoint = HpLightA22
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hardpoint = HpLightA23
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hardpoint = HpLightA24
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hardpoint = HpLightA25
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hardpoint = HpLightA26
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hardpoint = HpLightA27
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hardpoint = HpLightA28
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hardpoint = HpLightA29
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hardpoint = HpLightA30
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hardpoint = HpLightB15
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hardpoint = HpLightB16
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hardpoint = HpLightB17
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hardpoint = HpLightB18
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hardpoint = HpLightB19
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hardpoint = HpLightB20
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hardpoint = HpLightB21
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hardpoint = HpLightB22
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hardpoint = HpLightB23
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hardpoint = HpLightB24
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hardpoint = HpLightB25
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hardpoint = HpLightB26
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[FlashlightSet]
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icolor = 200, 255, 50
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scale = 0.500000
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gap = 0.000000
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blink = 0.000000
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endpause = 0.000000
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hardpoint = HpLightA31
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hardpoint = HpLightA32
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hardpoint = HpLightA33
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hardpoint = HpLightA34
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hardpoint = HpLightA35
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hardpoint = HpLightA36
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hardpoint = HpLightA37
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hardpoint = HpLightA38
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hardpoint = HpLightA39
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hardpoint = HpLightA40
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[FlashlightSet]
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icolor = 100, 200, 200
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scale = 0.500000
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gap = 0.000000
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blink = 0.000000
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endpause = 0.000000
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numlights = 26
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hardpoint = HpLightB01
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hardpoint = HpLightB02
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hardpoint = HpLightB03
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hardpoint = HpLightB04
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hardpoint = HpLightB05
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hardpoint = HpLightB06
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hardpoint = HpLightB07
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hardpoint = HpLightB08
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hardpoint = HpLightB09
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hardpoint = HpLightB10
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hardpoint = HpLightB11
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hardpoint = HpLightB12
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hardpoint = HpLightB13
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hardpoint = HpLightB14
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