04af153c1b
- Created LI06_asteroid_001.ini to define asteroid properties, textures, and lootable zones. - Created LI06_debris_001.ini to define debris field properties, textures, and lootable zones. - Updated LI06_mojavedustcloud_01.ini to remove unnecessary exclusions. - Modified LI06_03_Base.ini to change the starting room and adjust price variance. - Updated bar and deck room configurations to reflect new scripts and ambient scenes. - Removed redundant deck2 room and adjusted hotspots for better navigation. - Updated LI06.ini to include new asteroid and debris zones. - Adjusted various object positions and properties within the LI06 system. - Added new info cards for the Dustcloud Field and the hidden pirate base.
59 lines
1011 B
INI
59 lines
1011 B
INI
[Room_Info]
|
|
set_script = Scripts\Bases\li_06_Deck_hardpoint_SDlr.thn
|
|
scene = all, ambient, Scripts\Bases\Li_06_Deck_ambi_int_01.thn
|
|
|
|
[Spiels]
|
|
ShipDealer = manhattan_ship_spiel
|
|
|
|
[Camera]
|
|
name = Camera_0
|
|
|
|
[Room_Sound]
|
|
ambient = ambience_shipbuy
|
|
|
|
[ForSaleShipPlacement]
|
|
name = X/Shipcentre/01
|
|
|
|
[Hotspot]
|
|
name = IDS_HOTSPOT_BAR
|
|
behavior = ExitDoor
|
|
room_switch = Bar
|
|
|
|
[Hotspot]
|
|
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
|
behavior = ExitDoor
|
|
room_switch = Deck
|
|
set_virtual_room = Trader
|
|
|
|
[Hotspot]
|
|
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
|
behavior = ExitDoor
|
|
room_switch = Deck
|
|
set_virtual_room = Equipment
|
|
|
|
[Hotspot]
|
|
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
|
behavior = ExitDoor
|
|
room_switch = ShipDealer
|
|
|
|
[Hotspot]
|
|
name = IDS_HOTSPOT_DECK
|
|
behavior = ExitDoor
|
|
room_switch = Deck
|
|
|
|
[Hotspot]
|
|
name = IDS_NN_REPAIR_YOUR_SHIP
|
|
behavior = Repair
|
|
|
|
[Hotspot]
|
|
name = IDS_DEALER_FRONT_DESK
|
|
behavior = FrontDesk
|
|
state_read = 1
|
|
state_send = 2
|
|
|
|
[Hotspot]
|
|
name = IDS_HOTSPOT_SHIPDEALER
|
|
behavior = StartShipDealer
|
|
state_read = 2
|
|
state_send = 1
|