Files
REM-Mod/DATA/SOLAR/ASTEROIDS/start_bransfield_asteroids.ini
2024-01-08 18:52:28 +01:00

61 lines
1.3 KiB
INI

[TexturePanels]
file = solar\asteroids\ice_shapes.ini
[Field]
cube_size = 600
fill_dist = 4000
diffuse_color = 255, 255, 255
ambient_color = 120, 130, 140
ambient_increase = 20, 30, 40
empty_cube_frequency = 0.3
[properties]
flag = object_density_medium
flag = ice_objects
[Exclusion Zones]
exclusion = Zone_start_to_Br01_hole_exclusion
[Cube]
asteroid = ice_asteroid30, 0.6, 0.2, -0.2, 35, 10, 20
asteroid = ice_asteroid10, 0.2, 0.8, 0.3, 45, 20, 0
asteroid = ice_asteroid60, 0.4, -0.7, -0.2, 15, 90, 120
asteroid = ice_asteroid10, -0.3, -0.3, 0.8, 85, 0, 185
asteroid = ice_asteroid90, -0.2, -0.1, -0.6, 105, 160, 25
asteroid = ice_asteroid60, -0.7, 0.4, -0.4, 75, 30, 70
[Band]
render_parts = 6
shape = asteroid_icebelt_04
height = 6750
offset_dist = 675
fade = 0.69, 0.99, 15, 17
texture_aspect = 1
color_shift = 0.8, 0.8, 0.8
ambient_intensity = 1
vert_increase = 4
[AsteroidBillboards]
count = 500
start_dist = 2200
fade_dist_percent = 0.5
shape = asteroid_ice_4
color_shift = 0.8, 0.8, 0.8
ambient_intensity = 1
size = 40, 200
[DynamicAsteroids]
asteroid = DAsteroid_ice_small1
count = 20
placement_radius = 125
placement_offset = 90
max_velocity = 15
max_angular_velocity = 3
color_shift = 1, 1, 1
[LootableZone]
dynamic_loot_container = lootcrate_ast_loot_water
dynamic_loot_commodity = commodity_water
dynamic_loot_count = 1, 5
dynamic_loot_difficulty = 2