Files
REM-Mod/DATA/FX/rem_warp_regions.ini
T

54 lines
1.6 KiB
INI

; REM: the colours of a jump gate's warp tunnel by the region of the system it leads to (jump holes keep
; their own look, see warp_chaos in gate_tunnel.ini). Read once by the client.
; cloud_color = the near and the far cloud layer, r, g, b each (0..255; brighter = more glow)
; dark = 0..1, how much the clouds hide the stars and darken the tunnel (black smoke)
; system = the systems of the region (several per line, as many lines as needed)
; A system in no list takes the section named "default".
[WarpRegion]
nickname = default
cloud_color = 36, 71, 204, 26, 87, 180
dark = 0
[WarpRegion]
nickname = blue ; Kusari
cloud_color = 36, 71, 204, 26, 87, 180
dark = 0
system = Ku01, Ku02, Ku03, Ku04, Ku05, Ku06, Ku07
system = Iw05, Iw06, Hi01, Ew02
[WarpRegion]
nickname = green ; the Sigmas and Omicrons in the east
cloud_color = 26, 158, 77, 46, 178, 140
dark = 0
system = Bw05, Bw06, Bw07, Bw11
system = St01, St02, St03, St03b, St02c, ST04, St05, FP7_system
system = Ew04, Ew05, Ew06, Hi02
[WarpRegion]
nickname = brown ; Rheinland and the Omegas south of it
cloud_color = 178, 97, 31, 140, 71, 26
dark = 0
system = Rh01, Rh02, Rh03, Rh04, Rh05
system = Bw03, Bw04, Ew03, Iw02
[WarpRegion]
nickname = white ; the Tau band
cloud_color = 153, 153, 158, 191, 184, 173
dark = 0
system = Bw08, Bw09, Bw10, Ew01, LI07
[WarpRegion]
nickname = red ; Bretonia
cloud_color = 191, 38, 31, 140, 26, 46
dark = 0
system = Br01, Br02, Br03, Br04, Br05, Br06
system = Bw01, Bw02
[WarpRegion]
nickname = black ; Liberty
cloud_color = 15, 18, 28, 25, 25, 35
dark = 0.85
system = Li01, Li02, Li03, Li04, Li05, LI06
system = Iw01, Iw03, Iw04