Fix Yokohama Shipyard Dealer
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@@ -23340,6 +23340,8 @@ character_density = 2
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fixture = ku0102_fix_trader, Zs/NPC/Trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, trader
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fixture = ku0102_fix_trader, Zs/NPC/Trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, trader
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fixture = ku0102_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment
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fixture = ku0102_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment
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; Yokohama Shipyard
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[MBase]
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[MBase]
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nickname = Ku01_03_Base
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nickname = Ku01_03_Base
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local_faction = co_shi_grp
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local_faction = co_shi_grp
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@@ -35,6 +35,11 @@ behavior = ExitDoor
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room_switch = Deck
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room_switch = Deck
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set_virtual_room = Equipment
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set_virtual_room = Equipment
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[Hotspot]
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name = IDS_HOTSPOT_SHIPDEALER_ROOM
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behavior = ExitDoor
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room_switch = ShipDealer
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[Hotspot]
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[Hotspot]
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name = IDS_HOTSPOT_NEWSVENDOR
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name = IDS_HOTSPOT_NEWSVENDOR
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behavior = NewsVendor
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behavior = NewsVendor
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@@ -32,6 +32,11 @@ name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
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behavior = VirtualRoom
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behavior = VirtualRoom
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room_switch = Equipment
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room_switch = Equipment
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[Hotspot]
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name = IDS_HOTSPOT_SHIPDEALER_ROOM
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behavior = ExitDoor
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room_switch = ShipDealer
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[Hotspot]
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[Hotspot]
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name = IDS_NN_REPAIR_YOUR_SHIP
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name = IDS_NN_REPAIR_YOUR_SHIP
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behavior = Repair
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behavior = Repair
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