Add asteroid and debris configurations for LI06 system

- Created LI06_asteroid_001.ini to define asteroid properties, textures, and lootable zones.
- Created LI06_debris_001.ini to define debris field properties, textures, and lootable zones.
- Updated LI06_mojavedustcloud_01.ini to remove unnecessary exclusions.
- Modified LI06_03_Base.ini to change the starting room and adjust price variance.
- Updated bar and deck room configurations to reflect new scripts and ambient scenes.
- Removed redundant deck2 room and adjusted hotspots for better navigation.
- Updated LI06.ini to include new asteroid and debris zones.
- Adjusted various object positions and properties within the LI06 system.
- Added new info cards for the Dustcloud Field and the hidden pirate base.
This commit is contained in:
FlatHack
2026-06-15 22:37:41 +02:00
parent b0e4771ef1
commit 04af153c1b
13 changed files with 689 additions and 337 deletions
+54
View File
@@ -16886,3 +16886,57 @@ MarketGood = shield03_mark01_lf, 0, -1, 1, 1, 0, 1, 1
MarketGood = shield03_mark02_fr, 0, -1, 1, 1, 0, 1, 1
MarketGood = shield03_mark02_hf, 0, -1, 1, 1, 0, 1, 1
MarketGood = shield03_mark02_lf, 0, -1, 1, 1, 0, 1, 1
[BaseGood]
base = LI06_03_Base
MarketGood = ge_s_repair_01, 0, -1, 1, 1, 0, 1, 1
MarketGood = ge_s_tractor_01, 0, -1, 1, 1, 0, 1, 1
MarketGood = ge_s_cm_01_ammo, 0, -1, 1, 1, 0, 1, 1
MarketGood = ge_s_cm_01, 0, -1, 1, 1, 0, 1, 1
MarketGood = ge_s_cm_02, 0, -1, 1, 1, 0, 1, 1
MarketGood = ge_s_cm_02_ammo, 0, -1, 1, 1, 0, 1, 1
MarketGood = ge_s_battery_01, 0, -1, 1, 1, 0, 1, 1
MarketGood = pi_fighter_power01, 0, -1, 1, 1, 0, 1, 1
MarketGood = pi_freighter_power01, 0, -1, 1, 1, 0, 1, 1
MarketGood = mine01_mark01, 0, -1, 1, 1, 0, 1, 1
MarketGood = mine01_mark01_ammo, 0, -1, 1, 1, 0, 1, 1
MarketGood = mine01_mark02, 0, -1, 1, 1, 0, 1, 1
MarketGood = mine01_mark02_ammo, 0, -1, 1, 1, 0, 1, 1
MarketGood = mine01_mark03, 0, -1, 1, 1, 0, 1, 1
MarketGood = mine01_mark03_ammo, 0, -1, 1, 1, 0, 1, 1
MarketGood = mine02_mark01_ammo, 0, -1, 1, 1, 0, 1, 1
MarketGood = mine02_mark02_ammo, 0, -1, 1, 1, 0, 1, 1
MarketGood = mine02_mark03_ammo, 0, -1, 1, 1, 0, 1, 1
MarketGood = mine02_mark04_ammo, 0, -1, 1, 1, 0, 1, 1
MarketGood = mine02_mark05_ammo, 0, -1, 1, 1, 0, 1, 1
MarketGood = mine01_mark05_ammo, 0, -1, 1, 1, 0, 1, 1
MarketGood = mine01_mark04_ammo, 0, -1, 1, 1, 0, 1, 1
MarketGood = missile01_mark01_ammo, 0, -1, 1, 1, 0, 1, 1
MarketGood = missile01_mark02_ammo, 0, -1, 1, 1, 0, 1, 1
MarketGood = missile01_mark03_ammo, 0, -1, 1, 1, 0, 1, 1
MarketGood = missile01_mark04_ammo, 0, -1, 1, 1, 0, 1, 1
MarketGood = missile01_mark05_ammo, 0, -1, 1, 1, 0, 1, 1
MarketGood = missile02_mark01_ammo, 0, -1, 1, 1, 0, 1, 1
MarketGood = missile02_mark02_ammo, 0, -1, 1, 1, 0, 1, 1
MarketGood = missile02_mark03_ammo, 0, -1, 1, 1, 0, 1, 1
MarketGood = missile02_mark04_ammo, 0, -1, 1, 1, 0, 1, 1
MarketGood = missile02_mark05_ammo, 0, -1, 1, 1, 0, 1, 1
MarketGood = missile03_mark01_ammo, 0, -1, 1, 1, 0, 1, 1
MarketGood = missile03_mark02_ammo, 0, -1, 1, 1, 0, 1, 1
MarketGood = missile03_mark03_ammo, 0, -1, 1, 1, 0, 1, 1
MarketGood = missile03_mark04_ammo, 0, -1, 1, 1, 0, 1, 1
MarketGood = missile01_mark02, 0, -1, 1, 1, 0, 1, 1
MarketGood = missile01_mark03, 0, -1, 1, 1, 0, 1, 1
MarketGood = fc_lr_turret01_mark01, 0, -1, 1, 1, 0, 1, 1
MarketGood = fc_lr_gun01_mark01, 0, -1, 1, 1, 0, 1, 1
MarketGood = fc_lr_gun01_mark02, 0, -1, 1, 1, 0, 1, 1
MarketGood = cruise_disruptor01_mark01_ammo, 0, -1, 1, 1, 0, 1, 1
MarketGood = cruise_disruptor01_mark02_ammo, 0, -1, 1, 1, 0, 1, 1
MarketGood = cruise_disruptor01_mark01, 0, -1, 1, 1, 0, 1, 1
MarketGood = ge_s_thruster_01, 0, -1, 1, 1, 0, 1, 1
MarketGood = ge_s_thruster_02, 0, -1, 1, 1, 0, 1, 1
MarketGood = shield01_mark01_fr, 0, -1, 1, 1, 0, 1, 1
MarketGood = shield01_mark01_hf, 0, -1, 1, 1, 0, 1, 1
MarketGood = shield01_mark01_lf, 0, -1, 1, 1, 0, 1, 1
MarketGood = shield02_mark02_lf, 0, -1, 1, 1, 0, 1, 1
MarketGood = shield02_mark03_fr, 0, -1, 1, 1, 0, 1, 1