Adjust Codename Weapon EFX Lifetimes
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@@ -20251,7 +20251,7 @@ energy_damage = 720
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one_shot_sound = fire_tachyon5
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one_shot_sound = fire_tachyon5
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munition_hit_effect = sp_annihilator_03_impact
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munition_hit_effect = sp_annihilator_03_impact
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const_effect = sp_annihilator_03_proj
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const_effect = sp_annihilator_03_proj
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lifetime = 1.166
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lifetime = 1
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force_gun_ori = false
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force_gun_ori = false
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mass = 1
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mass = 1
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volume = 0.0001
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volume = 0.0001
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@@ -20491,7 +20491,7 @@ energy_damage = 531.4
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one_shot_sound = fire_tachyon5
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one_shot_sound = fire_tachyon5
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munition_hit_effect = sp_destabilizer_02_impact
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munition_hit_effect = sp_destabilizer_02_impact
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const_effect = sp_destabilizer_02_proj
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const_effect = sp_destabilizer_02_proj
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lifetime = 1.166
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lifetime = 1
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force_gun_ori = false
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force_gun_ori = false
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mass = 1
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mass = 1
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volume = 0.0001
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volume = 0.0001
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@@ -20635,7 +20635,7 @@ energy_damage = 220
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one_shot_sound = fire_tachyon5
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one_shot_sound = fire_tachyon5
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munition_hit_effect = sp_distortion_02_impact
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munition_hit_effect = sp_distortion_02_impact
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const_effect = sp_distortion_02_proj
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const_effect = sp_distortion_02_proj
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lifetime = 1.166
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lifetime = 1
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force_gun_ori = false
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force_gun_ori = false
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mass = 1
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mass = 1
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volume = 0.0001
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volume = 0.0001
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@@ -20731,7 +20731,7 @@ energy_damage = 638
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one_shot_sound = fire_tachyon5
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one_shot_sound = fire_tachyon5
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munition_hit_effect = sp_doomsday_01_impact
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munition_hit_effect = sp_doomsday_01_impact
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const_effect = sp_doomsday_01_proj
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const_effect = sp_doomsday_01_proj
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lifetime = 1.166
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lifetime = 1
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force_gun_ori = false
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force_gun_ori = false
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mass = 1
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mass = 1
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volume = 0.0001
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volume = 0.0001
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@@ -3726,6 +3726,4 @@ vis_effect = gf_br_gun02_impact
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nickname = gf_br_gun02_projectile
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nickname = gf_br_gun02_projectile
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effect_type = EFT_WEAPON_PROJ
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effect_type = EFT_WEAPON_PROJ
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vis_effect = gf_br_gun02_projectile
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vis_effect = gf_br_gun02_projectile
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vis_beam = br_particle_01_beam
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vis_beam = br_particle_01_beam
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gf_br_gun02_projectile
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