Add Omicron Lambda System

This commit is contained in:
D4rkl1ght3r
2024-04-06 08:38:46 +02:00
parent 717591397e
commit 4311c5fea3
45 changed files with 3812 additions and 17 deletions

View File

@@ -53,7 +53,7 @@ archetype = jumphole
ids_info = 66146
jump_effect = jump_effect_hole
goto = Hi01, Hi01_to_Ew05_hole, gate_tunnel_bretonia
visit = 0
visit = 128
[Zone]
nickname = Zone_Ew05_sun_death
@@ -117,3 +117,20 @@ shape = ring
size = 18000, 7000, 500
sort = 99.5
; Omicron Lambda Jumphole
[Object]
nickname = Ew05_to_St04_hole
ids_name = 262010
pos = 27200, 0, -15800
rotate = 0, 140, 0
archetype = jumphole_red
msg_id_prefix = gcs_refer_system_St04
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = St04, St04_to_Ew05_hole, gate_tunnel_bretonia

View File

@@ -0,0 +1,11 @@
[BaseInfo]
nickname = Farway_Base
start_room = Deck
[Room]
nickname = Bar
file = Universe\Systems\EW06\Bases\Rooms\Farway_Bar.ini
[Room]
nickname = Deck
file = Universe\Systems\Ew06\Bases\Rooms\Farway_Deck.ini

View File

@@ -0,0 +1,7 @@
[BaseInfo]
nickname = Nomad_Base
start_room = Deck
[Room]
nickname = Deck
file = Universe\Systems\Ew06\Bases\Rooms\Nomad_Base.ini

View File

@@ -0,0 +1,29 @@
[Room_Info]
set_script = scripts\bases\cv_01_Bar_hardpoint_01.thn
scene = ambient, scripts\bases\cv_01_bar_ambi_Li01_07.thn
[Room_Sound]
music = music_bar_generic02
ambient = ambience_deck_space_smaller
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = Scripts\Bases\Cv_01_bar_enter_01.thn
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Equipment

View File

@@ -0,0 +1,67 @@
[Room_Info]
set_script = Scripts\Bases\li_08_Deck_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\li_08_Deck_ambi_int_01.thn
animation = Sc_loop
[Spiels]
CommodityDealer = manhattan_commodity_spiel
EquipmentDealer = manhattan_equipment_spiel
[Room_Sound]
ambient = ambience_deck_space_smaller
[PlayerShipPlacement]
name = X/Shipcentre/01
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = VirtualRoom
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = VirtualRoom
room_switch = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Deck
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER
behavior = StartDealer
state_read = 2
state_send = 1
virtual_room = Trader
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER
behavior = StartEquipDealer
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_EQUIPMENT_ROOM_RIGHT
behavior = MoveRight
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Equipment

View File

@@ -0,0 +1,14 @@
[Room_Info]
set_script = Scripts\Bases\ku_10_deck_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\ku_10_deck_ambi_int_01.thn
[PlayerShipPlacement]
name = X/Shipcentre/01
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck

View File

@@ -57,7 +57,7 @@ archetype = jumphole
ids_info = 66146
jump_effect = jump_effect_hole
goto = Hi02, Hi02_to_Ew06_hole, gate_tunnel_bretonia
visit = 0
visit = 128
[Object]
nickname = Ew06_sun_1000_1
@@ -203,3 +203,342 @@ ids_info = 66141
reputation = fc_uk_grp
behavior = NOTHING
[Object]
nickname = Farway_hazard_buoy_2
ids_name = 261163
pos = 9000, 0, -16000
archetype = hazard_buoy
parent = Farway_station
[Object]
nickname = Farway_hazard_buoy_3
ids_name = 261163
pos = 8000, 0, -16000
archetype = hazard_buoy
parent = Farway_station
[Object]
nickname = Farway_hazard_buoy_4
ids_name = 261163
pos = 7000, 0, -16000
archetype = hazard_buoy
parent = Farway_station
[Object]
nickname = Farway_hazard_buoy_5
ids_name = 261163
pos = 6000, 0, -16000
archetype = hazard_buoy
parent = Farway_station
[Object]
nickname = Farway_hazard_buoy_12
ids_name = 261163
pos = 13000, 0, -16000
archetype = hazard_buoy
parent = Farway_station
[Object]
nickname = Farway_hazard_buoy_13
ids_name = 261163
pos = 14000, 0, -16000
archetype = hazard_buoy
parent = Farway_station
[Object]
nickname = Farway_hazard_buoy_14
ids_name = 261163
pos = 15000, 0, -16000
archetype = hazard_buoy
parent = Farway_station
[Object]
nickname = Farway_hazard_buoy_15
ids_name = 261163
pos = 16000, 0, -16000
archetype = hazard_buoy
parent = Farway_station
[Object]
nickname = Farway_hazard_buoy_112
ids_name = 261163
pos = 11250, 0, -14800
archetype = hazard_buoy
parent = Farway_station
[Object]
nickname = Farway_hazard_buoy_113
ids_name = 261163
pos = 11350, 0, -14200
archetype = hazard_buoy
parent = Farway_station
[Object]
nickname = Farway_hazard_buoy_114
ids_name = 261163
pos = 11450, 0, -13600
archetype = hazard_buoy
parent = Farway_station
[Object]
nickname = Farway_hazard_buoy_115
ids_name = 261163
pos = 11550, 0, -13000
archetype = hazard_buoy
parent = Farway_station
[Object]
nickname = Farway_hazard_buoy_1112
ids_name = 261163
pos = 10750, 0, -14800
archetype = hazard_buoy
parent = Farway_station
[Object]
nickname = Farway_hazard_buoy_1113
ids_name = 261163
pos = 10650, 0, -14200
archetype = hazard_buoy
parent = Farway_station
[Object]
nickname = Farway_hazard_buoy_1114
ids_name = 261163
pos = 10550, 0, -13600
archetype = hazard_buoy
parent = Farway_station
[Object]
nickname = Farway_hazard_buoy_1115
ids_name = 261163
pos = 10450, 0, -13000
archetype = hazard_buoy
parent = Farway_station
[zone]
nickname = Zone_Farway_exclusion
pos = 11000, 0, -16000
shape = SPHERE
size = 2000
sort = 99.500000
[Object]
nickname = Farway_station
pos = 11000, 0, -16000
ids_info = 458810
behavior = NOTHING
pilot = pilot_solar_hard
dock_with = Ew06_Farway_Base
base = Ew06_Farway_Base
reputation = co_os_grp
rotate = 0, 180, 0
archetype = outpost
ids_name = 198009
loadout = trading_outpost
difficulty_level = 1
space_costume = benchmark_male_head, benchmark_male_body
voice = atc_leg_m01
[Object]
nickname = Farway_component_01
ids_name = 1
pos = 10925, 100, -16000
Archetype = space_habitat_wide
parent = Farway_station
rotate = 0, 0, 0
[Object]
nickname = Farway_component_02
ids_name = 1
pos = 10925, 230, -16000
Archetype = space_habitat_tall
parent = Farway_station
rotate = 0, 0, 0
[Object]
nickname = Farway_component_03
ids_name = 1
pos = 11075, 130, -16000
Archetype = space_habitat_tall
parent = Farway_station
rotate = 0, 0, 0
[Object]
nickname = Farway_component_04
ids_name = 1
pos = 11518, 25, -16000
rotate = 0, -90, 0
Archetype = space_dome
parent = Farway_station
[Object]
nickname = Farway_component_05
ids_name = 1
pos = 10480, 25, -16000
Archetype = space_dome
parent = Farway_station
rotate = 0, 90, 0
[Object]
nickname = Farway_component_07
ids_name = 1
pos = 10913, -95, -16026
rotate = 90, 0, 0
Archetype = MSN03_Buoy
parent = Farway_station
; [Object]
; nickname = Farway_component_08
; ids_name = 1
; pos = 11087, -130, -16026
; rotate = 90, 0, 0
; Archetype = MSN10_shipyard
; parent = Farway_station
[Object]
nickname = Farway_component_09
ids_name = 1
pos = 10840, 60, -16050
Archetype = nav_buoy
parent = Farway_station
rotate = 0, 0, 0
[Object]
nickname = Farway_component_10
ids_name = 1
pos = 11160, -70, -16050
Archetype = nav_buoy
parent = Farway_station
rotate = 0, 0, 0
[Object]
nickname = Ew06_com_sat_01
ids_name = 1
ids_info = 0
rotate = 0, 0, 0
pos = 11002, -8, -16757
archetype = com_sat
parent = Farway_station
[Object]
nickname = Ew06_space_industrial_01
ids_name = 1
ids_info = 0
rotate = 0, 0, 0
pos = 11000, -1, -16560
archetype = space_industrial
parent = Farway_station
[Object]
nickname = Ew06_space_solar_pnl_01
ids_name = 1
ids_info = 0
rotate = 180, -120, 0
pos = 11000, -68, -16560
archetype = space_solar_pnl
parent = Farway_station
[Object]
nickname = Ew06_space_solar_pnl_02
ids_name = 1
ids_info = 0
rotate = 0, 240, 0
pos = 11000, 66, -16560
archetype = space_solar_pnl
parent = Farway_station
[Object]
nickname = Ew06_track_ring_01
ids_name = 1
ids_info = 0
rotate = -90, 0, 0
pos = 11000, 0, -16753
archetype = track_ring
parent = Farway_station
[Object]
nickname = Ew06_track_ring_03
ids_name = 1
ids_info = 0
rotate = 0, -45, 0
pos = 11000, 0, -16753
archetype = track_ring
parent = Farway_station
[Object]
nickname = Ew06_track_ring_04
ids_name = 1
ids_info = 0
rotate = 0, 45, 0
pos = 11000, 0, -16753
archetype = track_ring
parent = Farway_station
[Object]
nickname = Ew06_space_dome_01
ids_name = 1
ids_info = 0
rotate = 0, 180, 0
pos = 11367, -5, -16560
archetype = freeport7_space_dome
parent = Farway_station
[Object]
nickname = Ew06_space_dome_02
ids_name = 1
ids_info = 0
rotate = 0, 0, 0
pos = 10633, -5, -16560
archetype = freeport7_space_dome
parent = Farway_station
[Object]
nickname = Farway_suprise
ids_name = 458800
pos = 7000, 0, 5000
rotate = 150, 55, 0
Archetype = suprise_transport
loadout = SECRET_FARWAY_suprise
visit = 16
ids_info = 458800
; Hidden Nomad Base
[Object]
nickname = hidden_nomad_base
pos = 3800, 6000 ,11000
ids_info = 0
behavior = NOTHING
dock_with = Ew06_Nomad_Base
base = Ew06_Nomad_Base
reputation = fc_n_grp
rotate = 0, 0, 0
archetype = Roid_Miner2
ids_name = 0
difficulty_level = 1
visit = 128
; Omicron Lambda Nomad Gate
[Object]
nickname = EW06_to_ST04
ids_name = 262003
ids_info = 66145
pos = 11543, 0, -23642
rotate = 0, 161, 0
Archetype = nomad_gate
msg_id_prefix = gcs_refer_system_St04
jump_effect = jump_effect_bretonia
behavior = NOTHING
reputation = fc_n_grp
difficulty_level = 1
loadout = nomad_gate
pilot = pilot_solar_easiest
goto = St04, St04_to_EW06, gate_tunnel_bretonia

View File

@@ -79,9 +79,13 @@ property_flags = 65536
property_fog_color = 40, 85, 70
edge_fraction = 0.2
; Omicron Beta 2 Jumphole
[Object]
nickname = St01_to_St02_hole
ids_name = 60211
ids_name = 262000
pos = -5027, 0, -18614
rotate = 0, -175, 0
Archetype = jumphole
@@ -89,9 +93,13 @@ ids_info = 66146
jump_effect = jump_effect_hole
goto = St02, St02_to_St01_hole, gate_tunnel_bretonia
; Omicron Major 2 Jumpgate
[Object]
nickname = St01_to_St03_hole
ids_name = 261793
ids_name = 262007
pos = 46983, 0, -10694
rotate = 0, 90, 0
Archetype = nomad_gate
@@ -100,6 +108,9 @@ jump_effect = jump_effect_bretonia
reputation = fc_uk_grp
goto = St03, St03_to_St01_hole, gate_tunnel_bretonia
; Alien Jumpgate Infocard
; ids_name = 261793
[zone]
nickname = Zone_St01_to_St03_hole_exclusion
pos = 41116, 0, -12528

View File

@@ -69,6 +69,11 @@ jump_effect = jump_effect_bretonia
goto = St02c, St02c_core_enter, gate_tunnel_bretonia
ids_info = 10908
; Omicron Major 3 (Nomad Airlock)
[Object]
nickname = St02_lair_exit
ids_name = 10907
@@ -79,9 +84,13 @@ jump_effect = jump_effect_bretonia
goto = St02c, St02c_core_exit, gate_tunnel_bretonia
ids_info = 10908
; Omicron Minor Jumphole
[Object]
nickname = St02_to_St01_hole
ids_name = 60211
ids_name = 262002
pos = -969, 0, 10849
Archetype = jumphole
msg_id_prefix = gcs_refer_system_St01
@@ -255,5 +264,4 @@ pilot = pilot_solar_hardest
loadout = lair_platform02
reputation = fc_n_grp
behavior = NOTHING
visit = 0
visit = 0

View File

@@ -0,0 +1,52 @@
[Room_Info]
set_script = Scripts\Bases\Pl_01_bar_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\Pl_01_bar_ambi_int_01.thn
[Room_Sound]
music = music_bar_li02
ambient = ambience_bar_ground_smaller
[Camera]
name = Camera_0
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = scripts\bases\Pl_01_bar_enter_01.thn
[Hotspot]
name = IDS_HOTSPOT_PLANETSCAPE
behavior = ExitDoor
room_switch = Planetscape
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Planetscape
set_virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Planetscape
set_virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = Planetscape
set_virtual_room = ShipDealer
[Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor
[Hotspot]
name = IDS_HOTSPOT_MISSIONVENDOR
behavior = MissionVendor

View File

@@ -0,0 +1,118 @@
[Room_Info]
set_script = Scripts\Bases\Pl_01_pad_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\Pl_01_pad_ambi_day_01.thn
scene = all, ambient, Scripts\Bases\Pl_01_pad_traffic_01.thn, TRAFFIC_PRIORITY
[Spiels]
CommodityDealer = manhattan_commodity_spiel
EquipmentDealer = manhattan_equipment_spiel
ShipDealer = pittsburgh_ship_spiel
[Room_Sound]
ambient = ambience_planetscape_rocky
music = music_pittsburgh, oneshot
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
[PlayerShipPlacement]
name = X/Shipcentre/01
landing_script = scripts\bases\Pl_01_pad_land_01.thn
launching_script = scripts\bases\Pl_01_pad_launch_01.thn
[ForSaleShipPlacement]
name = X/Shipcentre/02
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_PLANETSCAPE
behavior = ExitDoor
room_switch = Planetscape
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = VirtualRoom
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = VirtualRoom
room_switch = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = VirtualRoom
room_switch = ShipDealer
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Planetscape
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER
behavior = StartDealer
state_read = 2
state_send = 1
virtual_room = Trader
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER
behavior = StartEquipDealer
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_EQUIPMENT_ROOM_RIGHT
behavior = MoveRight
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Equipment
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = ShipDealer
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER
behavior = StartShipDealer
state_read = 2
state_send = 1
virtual_room = ShipDealer
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = ShipDealer

View File

@@ -0,0 +1,11 @@
[BaseInfo]
nickname = St03_01_Base
start_room = Planetscape
[Room]
nickname = Bar
file = Universe\Systems\St03\Bases\Rooms\St03_01_Bar.ini
[Room]
nickname = Planetscape
file = Universe\Systems\St03\Bases\Rooms\St03_01_Planetscape.ini

View File

@@ -45,9 +45,13 @@ Archetype = dyson
ids_info = 10914
spin = 0, 0, 0
; Omicron Major (Dyson Airlock)
[Object]
nickname = St03_dyson_airlock_1
ids_name = 10917
ids_name = 262009
pos = 0, 0, 0
Archetype = dyson_airlock
ids_info = 10918
@@ -81,9 +85,12 @@ Archetype = sun_2000
star = St03_Sun
ids_info = 66162
; Omicron Minor Nomad Gate
[Object]
nickname = St03_to_St01_hole
ids_name = 261793
ids_name = 262008
pos = 9493, 7100, 10625
rotate = -32, 29, -6
Archetype = nomad_gate
@@ -93,6 +100,45 @@ jump_effect = jump_effect_bretonia
reputation = fc_uk_grp
goto = St01, St01_to_St03_hole, gate_tunnel_bretonia
; Alien Jumpgate Infocard
; ids_name = 261793
; Omicron Lambda Jump Hole
[Object]
nickname = ST03_to_St04_hole
ids_name = 262010
pos = -6800, 1500, -6800
rotate = 0, -40, 0
archetype = jumphole_red
msg_id_prefix = gcs_refer_system_St03
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = St04, ST04_to_St03_hole, gate_tunnel_bretonia
; Planet Alexandria Docking Ring
[Object]
nickname = ST03_01_dock_ring
ids_name = 262011
archetype = dock_ring
ids_info = 66141
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = ST03_01_Base
pos = 8600, 3500, 4440
rotate = 0, -95, 0
reputation = fc_order_grp
difficulty_level = 2
space_costume = pl_male7_head, pi_pirate3_body
voice = atc_leg_f01a
[zone]
nickname = zone_st03_pop_nomads
pos = 112, 2000, 547

View File

@@ -107,5 +107,4 @@ pos = -18412, 0, 18955
Archetype = dyson_city
ids_info = 55023
base = Ew02_01_base
reputation = fc_n_grp
reputation = fc_n_grp

View File

@@ -0,0 +1,39 @@
[Room_Info]
set_script = Scripts\Bases\bw_02_Bar_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\bw_02_Bar_ambi_int_01.thn
[Room_Sound]
music = music_bar_generic08
ambient = ambience_bar_space
[Camera]
name = Camera_0
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = scripts\bases\bw_02_Bar_enter_01.thn
[Hotspot]
name = IDS_HOTSPOT_EXIT
behavior = ExitDoor
room_switch = Cityscape
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Equipment
[Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor
[Hotspot]
name = IDS_HOTSPOT_MISSIONVENDOR
behavior = MissionVendor

View File

@@ -0,0 +1,472 @@
[Room_Info]
set_script = Scripts\Bases\bw_02_cityscape_hardpoint_01.thn
animation = Sc_loop
scene = all, ambient, Scripts\Bases\bw_02_cityscape_ambi_day_01.thn
scene = all, ambient, Scripts\Bases\bw_02_cityscape_traffic_01.thn, TRAFFIC_PRIORITY
[Room_Sound]
ambient = ambience_cave
[Camera]
name = Camera_0
[PlayerShipPlacement]
name = X/Shipcentre/01
landing_script = Scripts\Bases\bw_02_cityscape_land_01.thn
launching_script = Scripts\Bases\bw_02_cityscape_launch_01.thn
[Hotspot]
name = IDS_HOTSPOT_EXIT
behavior = ExitDoor
room_switch = Cityscape
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
[FlashlightSet]
icolor = 55, 255, 55
scale = 1
blink = 0.600000
endpause = 2.500000
hardpoint = HpLightA01
[FlashlightSet]
icolor = 55, 255, 55
scale = 1
blink = 0.600000
endpause = 2.500000
hardpoint = HpLightA02
[FlashlightSet]
icolor = 55, 255, 55
scale = 1
blink = 0.600000
endpause = 2.500000
hardpoint = HpLightA03
[FlashlightSet]
icolor = 55, 255, 55
scale = 1
blink = 0.600000
endpause = 2.500000
hardpoint = HpLightA04
[FlashlightSet]
icolor = 55, 255, 55
scale = 1
blink = 0.600000
endpause = 2.500000
hardpoint = HpLightA05
[FlashlightSet]
icolor = 55, 255, 55
scale = 1
blink = 0.600000
endpause = 2.500000
hardpoint = HpLightA06
[FlashlightSet]
icolor = 55, 255, 55
scale = 1
blink = 0.600000
endpause = 2.500000
hardpoint = HpLightA07
[FlashlightSet]
icolor = 55, 255, 55
scale = 1
blink = 0.600000
endpause = 2.500000
hardpoint = HpLightA08
[FlashlightSet]
icolor = 55, 255, 55
scale = 1
blink = 0.600000
endpause = 2.500000
hardpoint = HpLightA09
[FlashlightSet]
icolor = 55, 255, 55
scale = 1
blink = 0.600000
endpause = 2.500000
hardpoint = HpLightA10
[FlashlightSet]
icolor = 55, 255, 55
scale = 1
blink = 0.600000
endpause = 2.500000
hardpoint = HpLightA11
[FlashlightSet]
icolor = 55, 255, 55
scale = 1
blink = 0.600000
endpause = 2.500000
hardpoint = HpLightA12
[FlashlightSet]
icolor = 55, 255, 55
scale = 1
blink = 0.600000
endpause = 2.500000
hardpoint = HpLightA13
[FlashlightSet]
icolor = 55, 255, 55
scale = 1
blink = 0.600000
endpause = 2.500000
hardpoint = HpLightA14
[FlashlightSet]
icolor = 55, 255, 55
scale = 1
blink = 0.600000
endpause = 2.500000
hardpoint = HpLightA15
[FlashlightSet]
icolor = 55, 255, 55
scale = 1
blink = 0.600000
endpause = 2.500000
hardpoint = HpLightA16
[FlashlightSet]
icolor = 55, 255, 55
scale = 1
blink = 0.600000
endpause = 2.500000
hardpoint = HpLightA17
[FlashlightSet]
icolor = 55, 255, 55
scale = 1
blink = 0.600000
endpause = 2.500000
hardpoint = HpLightA18
[FlashlightSet]
icolor = 55, 255, 55
scale = 1
blink = 0.600000
endpause = 2.500000
hardpoint = HpLightA19
[FlashlightSet]
icolor = 55, 255, 55
scale = 1
blink = 0.600000
endpause = 2.500000
hardpoint = HpLightA20
[FlashlightSet]
icolor = 55, 255, 55
scale = 1
blink = 0.600000
endpause = 2.500000
hardpoint = HpLightA21
[FlashlightSet]
icolor = 55, 255, 55
scale = 1
blink = 0.600000
endpause = 2.500000
hardpoint = HpLightA22
[FlashlightSet]
icolor = 55, 255, 55
scale = 1
blink = 0.600000
endpause = 2.500000
hardpoint = HpLightA23
[FlashlightSet]
icolor = 55, 255, 55
scale = 1
blink = 0.600000
endpause = 2.500000
hardpoint = HpLightA24
[FlashlightSet]
icolor = 255, 255, 100
scale = 1
blink = 1.000000
endpause = 2.500000
hardpoint = HpLightB01
[FlashlightSet]
icolor = 255, 255, 100
scale = 1
blink = 1.000000
endpause = 2.500000
hardpoint = HpLightC01
[FlashlightSet]
icolor = 55, 255, 55
scale = 3
blink = 3.000000
endpause = 2.500000
hardpoint = HpLightD01
[FlashlightSet]
icolor = 255, 255, 100
scale = 2.000000
blink = 5.000000
hardpoint = HpLightE01
[FlashlightSet]
icolor = 255, 255, 100
scale = 2.000000
blink = 5.000000
hardpoint = HpLightF01
hardpoint = HpLightG01
[FlashlightSet]
icolor = 255, 255, 100
scale = 2.000000
blink = 5.000000
hardpoint = HpLightF02
hardpoint = HpLightG02
[FlashlightSet]
icolor = 255, 255, 100
scale = 1
blink = 0.250000
endpause = 1
hardpoint = HpLightH01
hardpoint = HpLightH02
hardpoint = HpLightH03
hardpoint = HpLightH04
hardpoint = HpLightH05
hardpoint = HpLightH06
hardpoint = HpLightH07
hardpoint = HpLightH08
hardpoint = HpLightH09
hardpoint = HpLightH10
hardpoint = HpLightH11
hardpoint = HpLightH12
hardpoint = HpLightH13
[FlashlightSet]
icolor = 255, 255, 100
scale = 1
blink = 0.250000
endpause = 1
hardpoint = HpLightI01
hardpoint = HpLightI02
hardpoint = HpLightI03
[FlashlightSet]
icolor = 255, 255, 100
scale = 1
blink = 0.250000
endpause = 1
hardpoint = HpLightI04
hardpoint = HpLightI05
hardpoint = HpLightI06
[FlashlightSet]
icolor = 255, 255, 100
scale = 1
blink = 0.250000
endpause = 1
hardpoint = HpLightI07
hardpoint = HpLightI08
hardpoint = HpLightI09
[FlashlightSet]
icolor = 255, 255, 100
scale = 1
blink = 0.250000
endpause = 1
hardpoint = HpLightI10
hardpoint = HpLightI11
hardpoint = HpLightI12
[FlashlightSet]
icolor = 255, 255, 100
scale = 1
blink = 0.250000
endpause = 1
hardpoint = HpLightI13
hardpoint = HpLightI14
hardpoint = HpLightI15
[FlashlightSet]
icolor = 255, 255, 100
scale = 1
blink = 0.250000
endpause = 1
hardpoint = HpLightI16
hardpoint = HpLightI17
hardpoint = HpLightI18
[FlashlightSet]
icolor = 255, 55, 55
scale = 2
blink = 0.600000
endpause = 2.500000
hardpoint = HpLightJ01
hardpoint = HpLightJ02
hardpoint = HpLightJ03
hardpoint = HpLightJ04
hardpoint = HpLightJ05
hardpoint = HpLightJ06
hardpoint = HpLightJ07
hardpoint = HpLightJ08
hardpoint = HpLightJ09
hardpoint = HpLightJ10
hardpoint = HpLightJ11
hardpoint = HpLightJ12
hardpoint = HpLightJ13
hardpoint = HpLightJ14
hardpoint = HpLightJ15
hardpoint = HpLightJ16
hardpoint = HpLightJ17
hardpoint = HpLightJ18
[FlashlightSet]
icolor = 255, 255, 100
scale = 1
blink = 0.250000
endpause = 1
hardpoint = HpLightK01
hardpoint = HpLightL01
hardpoint = HpLightM01
[FlashlightSet]
icolor = 255, 255, 100
scale = 1
blink = 0.250000
endpause = 1
hardpoint = HpLightN01
hardpoint = HpLightN02
hardpoint = HpLightN03
hardpoint = HpLightN04
hardpoint = HpLightN05
hardpoint = HpLightN06
hardpoint = HpLightN07
hardpoint = HpLightN08
hardpoint = HpLightN09
hardpoint = HpLightN10
hardpoint = HpLightN11
hardpoint = HpLightN12
hardpoint = HpLightN13
hardpoint = HpLightN14
hardpoint = HpLightN15
hardpoint = HpLightN16
[FlashlightSet]
icolor = 171, 228, 136
scale = 3.000000
blink = 0.600000
endpause = 1.500000
hardpoint = HpLightO01
hardpoint = HpLightP01
[FlashlightSet]
icolor = 251, 60, 33
scale = 1.500000
blink = 3.000000
endpause = 2.500000
hardpoint = HpLightQ01
hardpoint = HpLightQ02
hardpoint = HpLightQ03
hardpoint = HpLightQ04
hardpoint = HpLightQ05
hardpoint = HpLightQ06
hardpoint = HpLightQ07
hardpoint = HpLightQ08
hardpoint = HpLightQ09
[FlashlightSet]
icolor = 251, 60, 33
scale = 1.500000
blink = 3.000000
endpause = 2.500000
hardpoint = HpLightQ10
hardpoint = HpLightQ11
hardpoint = HpLightQ12
hardpoint = HpLightQ13
hardpoint = HpLightQ14
hardpoint = HpLightQ15
hardpoint = HpLightQ16
hardpoint = HpLightQ17
hardpoint = HpLightQ18
[FlashlightSet]
icolor = 251, 60, 33
scale = 1.500000
blink = 3.000000
endpause = 2.500000
hardpoint = HpLightQ19
hardpoint = HpLightQ20
hardpoint = HpLightQ21
hardpoint = HpLightQ22
hardpoint = HpLightQ23
hardpoint = HpLightQ24
hardpoint = HpLightQ25
hardpoint = HpLightQ26
hardpoint = HpLightQ27
[FlashlightSet]
icolor = 251, 60, 33
scale = 1.500000
blink = 3.000000
endpause = 2.500000
hardpoint = HpLightQ28
hardpoint = HpLightQ29
hardpoint = HpLightQ30
hardpoint = HpLightQ31
hardpoint = HpLightQ32
hardpoint = HpLightQ33
hardpoint = HpLightQ34
hardpoint = HpLightQ35
hardpoint = HpLightQ36
[FlashlightSet]
icolor = 255, 55, 55
scale = 3
blink = 3.000000
endpause = 2.500000
hardpoint = HpLightR01
hardpoint = HpLightR02
hardpoint = HpLightR03
hardpoint = HpLightR04
hardpoint = HpLightR05
hardpoint = HpLightR06
hardpoint = HpLightR07
[FlashlightSet]
icolor = 171, 228, 136
scale = 3.000000
blink = 0.600000
endpause = 1.500000
hardpoint = HpLightS01
hardpoint = HpLightS02
hardpoint = HpLightS03
[FlashlightSet]
icolor = 171, 228, 136
scale = 3.000000
blink = 0.600000
endpause = 1.500000
hardpoint = HpLightT01
hardpoint = HpLightT02

View File

@@ -0,0 +1,55 @@
[Room_Info]
set_script = scripts\bases\bw_01_equipment_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\bw_01_equipment_ambi_int_01.thn
goodscart_script = scripts\bases\bw_01_equipment_carts_01.thn
[Room_Sound]
ambient = ambience_equip_ground_smaller
[Camera]
name = Camera_0
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
[PlayerShipPlacement]
name = X/Shipcentre/01
[Hotspot]
name = IDS_HOTSPOT_EXIT
behavior = ExitDoor
room_switch = Cityscape
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER
behavior = StartEquipDealer
state_read = 2
state_send = 1
[Hotspot]
name = IDS_EQUIPMENT_ROOM_RIGHT
behavior = MoveRight
state_read = 2
state_send = 1

View File

@@ -0,0 +1,52 @@
[Room_Info]
set_script = Scripts\Bases\li_06_Deck_hardpoint_SDlr.thn
scene = all, ambient, Scripts\Bases\Li_06_Deck_ambi_int_01.thn
[Spiels]
ShipDealer = manhattan_ship_spiel
[Camera]
name = Camera_0
[Room_Sound]
ambient = ambience_shipbuy
[ForSaleShipPlacement]
name = X/Shipcentre/01
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER
behavior = StartShipDealer
state_read = 2
state_send = 1

View File

@@ -0,0 +1,44 @@
[Room_Info]
set_script = scripts\bases\cv_01_Bar_hardpoint_01.thn
scene = ambient, scripts\bases\cv_01_bar_ambi_Li01_14.thn
[Room_Sound]
music = music_bar_generic09
ambient = ambience_deck_space_smaller
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = Scripts\Bases\Cv_01_bar_enter_01.thn
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor
[Hotspot]
name = IDS_HOTSPOT_MISSIONVENDOR
behavior = MissionVendor
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer

View File

@@ -0,0 +1,69 @@
[Room_Info]
set_script = Scripts\Bases\li_08_Deck_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\li_08_Deck_ambi_int_01.thn
animation = Sc_loop
[Spiels]
CommodityDealer = manhattan_commodity_spiel
EquipmentDealer = manhattan_equipment_spiel
[Room_Sound]
ambient = ambience_deck_space_smaller
[PlayerShipPlacement]
name = X/Shipcentre/01
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = VirtualRoom
room_switch = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Deck
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER
behavior = StartEquipDealer
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_EQUIPMENT_ROOM_RIGHT
behavior = MoveRight
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer

View File

@@ -0,0 +1,39 @@
[Room_Info]
set_script = Scripts\Bases\Li_05_Bar_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\Li_05_Bar_ambi_int_01.thn
[Room_Sound]
music = music_bar_generic08
ambient = ambience_bar_space
[Camera]
name = Camera_0
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = scripts\bases\Li_05_Bar_enter_01.thn
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor
[Hotspot]
name = IDS_HOTSPOT_MISSIONVENDOR
behavior = MissionVendor

View File

@@ -0,0 +1,61 @@
[Room_Info]
set_script = Scripts\Bases\Li_05_Deck_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\Li_05_Deck_ambi_int_01.thn
[Room_Sound]
ambient = ambience_deck_space_smaller
[PlayerShipPlacement]
name = X/Shipcentre/01
[ForSaleShipPlacement]
name = X/Shipcentre/02
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = VirtualRoom
room_switch = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Deck
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER
behavior = StartEquipDealer
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_EQUIPMENT_ROOM_RIGHT
behavior = MoveRight
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Equipment

View File

@@ -0,0 +1,92 @@
[Room_Info]
set_script = Scripts\Bases\Pl_12_bar_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\Pl_12_bar_ambi_int_01.thn
[Room_Sound]
music = music_bar_rh02
ambient = ambience_bar_ground_smaller
[Camera]
name = Camera_0
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = scripts\bases\ku_08_bar_enter_01.thn
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Planetscape
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Planetscape
set_virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Planetscape
set_virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = Planetscape
set_virtual_room = ShipDealer
[Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor
[Hotspot]
name = IDS_HOTSPOT_MISSIONVENDOR
behavior = MissionVendor
[FlashlightSet]
icolor = 55, 255, 140
scale = 0.750000
blink = 2.000000
endpause = 2.000000
hardpoint = HpLightB01
hardpoint = HpLightB02
hardpoint = HpLightB03
hardpoint = HpLightB04
hardpoint = HpLightB05
hardpoint = HpLightB06
hardpoint = HpLightB07
hardpoint = HpLightB08
hardpoint = HpLightB09
hardpoint = HpLightB10
hardpoint = HpLightB11
hardpoint = HpLightB12
[FlashlightSet]
icolor = 155, 155, 155
scale = 1.750000
gap = 0.000000
blink = 0.600000
endpause = 1.000000
hardpoint = HpLightG01
hardpoint = HpLightG02
hardpoint = HpLightG03
hardpoint = HpLightG04
hardpoint = HpLightG05
hardpoint = HpLightG06
hardpoint = HpLightG07
hardpoint = HpLightG08
hardpoint = HpLightG09
hardpoint = HpLightG10
hardpoint = HpLightG11
hardpoint = HpLightG12
hardpoint = HpLightG13
hardpoint = HpLightG14
hardpoint = HpLightG15
hardpoint = HpLightG16

View File

@@ -0,0 +1,259 @@
[Room_Info]
set_script = Scripts\Bases\Pl_12_pad_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\Pl_12_pad_ambi_day_01.thn
scene = all, ambient, Scripts\Bases\Pl_12_pad_traffic_01.thn, TRAFFIC_PRIORITY
[Room_Sound]
ambient = ambience_planetscape_rocky
[Camera]
name = Camera_0
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
[PlayerShipPlacement]
name = X/Shipcentre/01
landing_script = scripts\bases\Pl_12_pad_land_01.thn
launching_script = scripts\bases\Pl_12_pad_launch_01.thn
[ForSaleShipPlacement]
name = X/Shipcentre/02
[Hotspot]
name = IDS_HOTSPOT_PLANETSCAPE
behavior = ExitDoor
room_switch = Planetscape
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = VirtualRoom
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = VirtualRoom
room_switch = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = VirtualRoom
room_switch = ShipDealer
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Deck
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER
behavior = StartDealer
state_read = 2
state_send = 1
virtual_room = Trader
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER
behavior = StartEquipDealer
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_EQUIPMENT_ROOM_RIGHT
behavior = MoveRight
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Equipment
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = ShipDealer
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER
behavior = StartShipDealer
state_read = 2
state_send = 1
virtual_room = ShipDealer
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = ShipDealer
[FlashlightSet]
icolor = 155, 155, 155
scale = 1.750000
gap = 0.000000
blink = 0.600000
endpause = 1.000000
hardpoint = HpLightA01
hardpoint = HpLightA02
hardpoint = HpLightA03
hardpoint = HpLightA04
hardpoint = HpLightA05
hardpoint = HpLightA06
hardpoint = HpLightA07
hardpoint = HpLightA08
hardpoint = HpLightA09
hardpoint = HpLightA10
hardpoint = HpLightA11
hardpoint = HpLightA12
hardpoint = HpLightA13
hardpoint = HpLightA14
hardpoint = HpLightA15
hardpoint = HpLightA16
hardpoint = HpLightA17
[FlashlightSet]
icolor = 125, 125, 155
scale = 2.200000
gap = 0.000000
blink = 0.600000
endpause = 1.000000
hardpoint = HpLightA17
hardpoint = HpLightA18
hardpoint = HpLightA19
hardpoint = HpLightA20
hardpoint = HpLightA21
hardpoint = HpLightA22
hardpoint = HpLightA23
hardpoint = HpLightA24
hardpoint = HpLightA25
hardpoint = HpLightA26
hardpoint = HpLightA27
hardpoint = HpLightA28
hardpoint = HpLightA29
hardpoint = HpLightA30
hardpoint = HpLightA31
hardpoint = HpLightA32
hardpoint = HpLightA33
hardpoint = HpLightA34
[FlashlightSet]
icolor = 55, 255, 140
scale = 0.750000
blink = 2.000000
endpause = 2.000000
hardpoint = HpLightB01
hardpoint = HpLightB02
hardpoint = HpLightB03
hardpoint = HpLightB04
hardpoint = HpLightB05
hardpoint = HpLightB06
hardpoint = HpLightB07
hardpoint = HpLightB08
hardpoint = HpLightB09
hardpoint = HpLightB10
hardpoint = HpLightB11
hardpoint = HpLightB12
[FlashlightSet]
icolor = 155, 155, 140
scale = 1.150000
gap = 0.000000
blink = 1.000000
endpause = 3.000000
hardpoint = HpLightC01
hardpoint = HpLightC02
hardpoint = HpLightC03
hardpoint = HpLightC04
hardpoint = HpLightC05
hardpoint = HpLightC06
[FlashlightSet]
icolor = 155, 155, 40
scale = 1.750000
gap = 0.250000
blink = 0.750000
endpause = 0.250000
hardpoint = HpLightD01
hardpoint = HpLightD02
hardpoint = HpLightD03
hardpoint = HpLightD04
hardpoint = HpLightD05
hardpoint = HpLightD06
hardpoint = HpLightD07
hardpoint = HpLightD08
hardpoint = HpLightD09
hardpoint = HpLightD10
hardpoint = HpLightD11
hardpoint = HpLightD12
[FlashlightSet]
icolor = 255, 0, 0
scale = 2.150000
gap = 0.000000
blink = 0.000000
endpause = 0.000000
hardpoint = HpLightE01
hardpoint = HpLightE02
[FlashlightSet]
icolor = 15, 115, 40
scale = 0.750000
gap = 0.000000
blink = 0.600000
endpause = 1.000000
hardpoint = HpLightF01
hardpoint = HpLightF02
hardpoint = HpLightF03
hardpoint = HpLightF04
hardpoint = HpLightF05
hardpoint = HpLightF06
hardpoint = HpLightF07
hardpoint = HpLightF08
hardpoint = HpLightF09
hardpoint = HpLightF10
[FlashlightSet]
icolor = 255, 255, 255
scale = 1.500000
gap = 0.000000
blink = 0.600000
endpause = 1.000000
hardpoint = HpLightG01
hardpoint = HpLightG02
hardpoint = HpLightG03
hardpoint = HpLightG04
hardpoint = HpLightG05
hardpoint = HpLightG06
hardpoint = HpLightG07
hardpoint = HpLightG08
hardpoint = HpLightG09
hardpoint = HpLightG10
hardpoint = HpLightG11
hardpoint = HpLightG12
hardpoint = HpLightG13
hardpoint = HpLightG14
hardpoint = HpLightG15
hardpoint = HpLightG16

View File

@@ -0,0 +1,12 @@
[BaseInfo]
nickname = ST04_01_Base
start_room = Planetscape
[Room]
nickname = Bar
file = Universe\Systems\St04\Bases\Rooms\St04_01_Bar.ini
[Room]
nickname = Planetscape
file = Universe\Systems\St04\Bases\Rooms\St04_01_Planetscape.ini

View File

@@ -0,0 +1,17 @@
[BaseInfo]
nickname = St04_02_Base
start_room = Cityscape
[Room]
nickname = Bar
file = Universe\Systems\St04\Bases\Rooms\St04_02_bar.ini
[Room]
nickname = Cityscape
file = Universe\Systems\St04\Bases\Rooms\St04_02_cityscape.ini
[Room]
nickname = Equipment
file = Universe\Systems\St04\Bases\Rooms\St04_02_equipment.ini

View File

@@ -0,0 +1,15 @@
[BaseInfo]
nickname = ST04_03_Base
start_room = Deck
[Room]
nickname = Bar
file = Universe\Systems\ST04\Bases\Rooms\ST04_03_Bar.ini
[Room]
nickname = Deck
file = Universe\Systems\ST04\Bases\Rooms\ST04_03_Deck.ini
[Room]
nickname = ShipDealer
file = Universe\Systems\ST04\Bases\Rooms\ST04_03_Shipdealer.ini

View File

@@ -0,0 +1,12 @@
[BaseInfo]
nickname = St04_04_Base
start_room = Deck
[Room]
nickname = Bar
file = Universe\Systems\St04\Bases\Rooms\St04_04_Bar.ini
[Room]
nickname = Deck
file = Universe\Systems\St04\Bases\Rooms\St04_04_Deck.ini

View File

@@ -0,0 +1,606 @@
[SystemInfo]
name = St04
space_color = 0, 0, 0
local_faction = fc_order_grp
[TexturePanels]
file = universe\heavens\shapes.ini
[Music]
space = music_omicron_space
danger = music_omicron_danger
battle = music_omicron_battle
[EncounterParameters]
nickname = area_nomads
filename = missions\encounters\area_nomads.ini
[EncounterParameters]
nickname = area_defend
filename = missions\encounters\area_defend.ini
[Dust]
spacedust = Dust
[Ambient]
color = 30, 10, 6
[Background]
basic_stars = solar\starsphere\starsphere_stars_crow.cmp
complex_stars = solar\starsphere\starsphere_li02_stars.cmp
nebulae = solar\starsphere\starsphere_hi02.cmp
[LightSource]
nickname = St04_system_light
pos = 0, 0, 0
color = 255, 50, 0
range = 80000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION
[Object]
nickname = St04_Sun
ids_name = 261049
pos = 0, 0, 0
ambient_color = 255, 255, 255
archetype = sun_1000
star = sm_red_sun
atmosphere_range = 8000
ids_info = 66155
[zone]
nickname = Zone_St04_Sun_death
pos = 0, 0, 0
shape = SPHERE
size = 7000
damage = 10000
sort = 99
density = 0
relief_time = 0
; ### Fields ###
; [Asteroids]
; file = solar\asteroids\ST04_mines.ini
; zone = Zone_ST04_granada_01
[Asteroids]
file = solar\asteroids\ST04_sanabria.ini
zone = Zone_ST04_sanabria_01
[Asteroids]
file = solar\asteroids\ST04_wadis.ini
zone = Zone_ST04_wadis_01
[Asteroids]
file = solar\asteroids\ST04_teide.ini
zone = Zone_ST04_teide_01
[Nebula]
file = solar\rings\st04_systemfog.ini
zone = st04_systemfog
[zone]
nickname = st04_systemfog
pos = 0, 0, 0
rotate = 0, 0, 0
shape = SPHERE
size = 300000
sort = 0.000000
; Granada
; [Zone]
; nickname = Zone_ST04_granada_01
; ids_name = 262015
; pos = 22975, 0, -9845
; size = 12000, 12000, 12000
; shape = SPHERE
; property_flags = 4128
; visit = 36
; spacedust = asteroiddust
; spacedust_maxparticles = 50
; sort = 20
; toughness = 6
; density = 4
; repop_time = 20
; max_battle_size = 4
; pop_type = nonlootable_ast_field
; relief_time = 35
[Zone]
nickname = Zone_ST04_access
pos = 15715, 0, -15121
shape = BOX
size = 2000, 1000, 22000
property_flags = 131072
sort = 990
rotate = 0, 45, 0
[Zone]
nickname = Zone_ST04_to_ST03
pos = 22975, 0, -9845
shape = ELLIPSOID
size = 2000, 2000, 2200
property_flags = 131072
sort = 5
toughness = 1
density = 3
repop_time = 10
max_battle_size = 8
relief_time = 10
encounter = area_defend, 19, 0.200000
faction = fc_order_grp, 1.000000
encounter = area_nomads, 19, 0.200000
faction = fc_n_grp, 1.000000
; Wadis
[Zone]
nickname = Zone_ST04_wadis_01
ids_name = 262016
pos = -13633, 0, -37111
rotate = 0, 47, 0
shape = SPHERE
size = 16773, 7532, 7521
property_flags = 130
visit = 36
spacedust = dust
spacedust_maxparticles = 50
sort = 50
toughness = 6
density = 4
repop_time = 20
max_battle_size = 20
pop_type = lootable_ast_field
relief_time = 35
; Teide
[Zone]
nickname = Zone_ST04_teide_01
ids_name = 262017
pos = -27518, 0, 9594
size = 20447, 10357, 10357
shape = SPHERE
property_flags = 66
visit = 36
spacedust = dust
spacedust_maxparticles = 50
sort = 50
toughness = 6
density = 4
repop_time = 20
max_battle_size = 20
pop_type = lootable_ast_field
relief_time = 35
; Sanabria
[Zone]
nickname = Zone_ST04_sanabria_01
ids_name = 262018
pos = 9846, 0, -32315
rotate = 0, 47, 0
shape = SPHERE
size = 4773, 4532, 4521
property_flags = 66
visit = 36
spacedust = dust
spacedust_maxparticles = 50
sort = 50
toughness = 6
density = 4
repop_time = 20
max_battle_size = 20
pop_type = lootable_ast_field
relief_time = 35
; Dumiat-Nebel
[Zone]
nickname = Zone_ST04_dumiat-nebel_01
ids_name = 262019
ids_info = 262020
pos = -25499, 0, 17420
size = 8345
shape = SPHERE
damage = 675
sort = 209
toughness = 6
density = 4
spacedust = leeds
repop_time = 20
max_battle_size = 4
relief_time = 35
property_flags = 32776
property_fog_color = 102, 102, 255
; encounter
[zone]
nickname = Zone_st04_01_enc
pos = 2524, 0, -24236
shape = SPHERE
size = 8000
sort = 5
toughness = 1
density = 3
repop_time = 10
max_battle_size = 8
relief_time = 10
encounter = area_defend, 19, 0.200000
faction = fc_order_grp, 1.000000
[zone]
nickname = Zone_st04_02_enc
pos = -28710, 0, -2100
shape = SPHERE
size = 8000
sort = 5
toughness = 1
density = 3
repop_time = 10
max_battle_size = 8
relief_time = 10
encounter = area_defend, 19, 0.200000
faction = fc_order_grp, 1.000000
[zone]
nickname = Zone_st04_03_enc
pos = -14300, 0, -39460
shape = SPHERE
size = 8000
sort = 5
toughness = 1
density = 3
repop_time = 10
max_battle_size = 8
relief_time = 10
encounter = area_defend, 19, 0.200000
faction = fc_order_grp, 1.000000
; ### Jump Hole/Gate ###
;Unknown Alpha Jumphole
[Object]
nickname = ST04_to_Ew05_hole
ids_name = 262004
pos = 22975, 0, -9845
rotate = 0, 140, 0
archetype = jumphole_green
msg_id_prefix = gcs_refer_system_Ew05
jump_effect = jump_effect_hole
visit = 0
goto = Ew05, Ew05_to_St04_hole, gate_tunnel_bretonia
[zone]
nickname = Zone_ST04_to_St03_hole
pos = 57187, 0, 38125
shape = SPHERE
size = 1000
property_flags = 131072
visit = 128
sort = 0
; Unknown Gamma Jump Gate
[Object]
nickname = ST04_to_Ew06
ids_name = 262012
pos = -32380, 0, -900
rotate = 0, -37, 0
archetype = jumpgate
msg_id_prefix = gcs_refer_system_Ew06
jump_effect = jump_effect_bretonia
reputation = fc_order_grp
behavior = NOTHING
difficulty_level = 7
loadout = jumpgate_br_02
pilot = pilot_solar_easiest
goto = Ew06, Ew06_to_ST04, gate_tunnel_bretonia
[zone]
nickname = Zone_ST04_to_St02
pos = -57500, 0, 17500
shape = SPHERE
size = 1000
property_flags = 131072
visit = 128
sort = 0
; ### Bases ###
; Cairo
[Object]
nickname = ST04_01
ids_name = 262023
ids_info = 262024
spin = 0.000000, 0.000000, 0.000000
rotate = 0, 0, 0
pos = 2524, 0, -24236
archetype = planet_earthgaia_1500
atmosphere_range = 1600
burn_color = 255, 222, 160
base = ST04_01_Base
reputation = fc_order_grp
[zone]
nickname = Zone_ST04_01_Kairo_death
pos = 2524, 0, -24236
shape = SPHERE
size = 1550
damage = 2000000
sort = 99.500000
density = 0
relief_time = 0
population_additive = false
; Cairo Docking Ring
[Object]
nickname = ST04_01_dock_ring
ids_name = 262025
archetype = dock_ring
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = ST04_01_Base
pos = 2188, 0, -22659
rotate = 0, -14, 0
reputation = fc_order_grp
difficulty_level = 5
space_costume = , robot_body_A
voice = pilot_c_ill_f01a
[Object]
nickname = ST04_01_docking_fixture_1
ids_name = 261166
pos = 2188, 350, -22659
rotate = 0, -14, 0
archetype = docking_fixture
ids_info = 66489
reputation = fc_order_grp
behavior = NOTHING
dock_with = ST04_01_Base
base = ST04_01_Base
; Menes
[Object]
nickname = ST04_02
ids_name = 262026
ids_info = 262027
pos = -28710, 0, -2100
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = ST04_02_Base
base = ST04_02_Base
reputation = fc_order_grp
rotate = 0, 0, 0
archetype = co_base_ice_large02
loadout = co_base_ice_large02_pi_01
difficulty_level = 5
space_costume = , robot_body_A
voice = pilot_c_ill_m01b
; Sinai
[Object]
nickname = ST04_03
ids_name = 262028
ids_info = 262029
pos = -14300, 0, -39460
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = ST04_03_Base
base = ST04_03_Base
reputation = fc_order_grp
rotate = 0, 0, 0
archetype = space_factory01
difficulty_level = 5
loadout = space_factory01_co_01
space_costume = , robot_body_A
voice = pilot_c_ill_m01b
[Object]
nickname = ST04_shipyard_1
ids_name = 0
pos = -13804,130,-39209
rotate = 0, 90, 0
archetype = shipyard
reputation = fc_order_grp
ids_info = 0
parent = ST04_03
[Object]
nickname = ST04_shipyard_2
ids_name = 0
pos = -13804,-195,-39209
rotate = 0, 90, 0
archetype = shipyard
reputation = fc_order_grp
ids_info = 0
parent = ST04_03
[Object]
nickname = ST04_shipyard_3
ids_name = 0
pos = -13804,130,-39711
rotate = 0, 90, 0
archetype = shipyard
reputation = fc_order_grp
ids_info = 0
parent = ST04_03
[Object]
nickname = ST04_shipyard_4
ids_name = 0
pos = -13804,-195,-39711
rotate = 0, 90, 0
archetype = shipyard
reputation = fc_order_grp
ids_info = 0
parent = ST04_03
[Object]
nickname = ST04_OS_Osiris_1
pos = -13804,-180,-39711
rotate = 0, 90, 0
archetype = o_osiris
dock_with = ST04_03_Base
base = ST04_03_Base
visit = 128
parent = ST04_03
[Object]
nickname = ST04_OS_Osiris_2
pos = -13804,150,-39209
rotate = 0, 90, 0
archetype = o_osiris
dock_with = ST04_03_Base
base = ST04_03_Base
visit = 128
parent = ST04_03
[Zone]
nickname = ST04_03_ex
pos = -14300, 0, -39460
shape = ELLIPSOID
size = 1000, 1000, 1000
property_flags = 131072
sort = 5
toughness = 1
density = 3
repop_time = 10
max_battle_size = 8
relief_time = 10
encounter = area_defend, 19, 0.200000
faction = fc_order_grp, 1.000000
; Memphis
[Object]
nickname = ST04_05
ids_name = 262032
ids_info = 262033
spin = 0.000000, 0.000000, 0.000000
rotate = 0, 0, 0
pos = -25499, 0, 17420
archetype = planet_moonred_1500
atmosphere_range = 1650
burn_color = 255, 222, 160
[zone]
nickname = ST04_01_Memphis_death
pos = -25499, 0, 17420
shape = SPHERE
size = 1600
damage = 2000000
sort = 99.500000
density = 0
relief_time = 0
population_additive = false
; Gizeh
[Object]
nickname = ST04_06
ids_name = 262034
pos = 8250,0,-28250
behavior = NOTHING
pilot = pilot_solar_easy
rotate = 0, 0, 0
archetype = mplatform
loadout = mplatform_red_co_01
difficulty_level = 5
[Zone]
nickname = ST04_06_ex
pos = 8250,0,-28250
shape = ELLIPSOID
size = 300, 300, 300
property_flags = 131072
sort = 5
toughness = 1
density = 3
repop_time = 10
max_battle_size = 8
relief_time = 10
encounter = area_defend, 19, 0.200000
faction = fc_order_grp, 1.000000
; ### Wrack ###
; RMS Queen Mary
[Object]
nickname = ST04_suprise_ge_train_01
ids_name = 262035
ids_info = 262036
pos = -26930, 0, 9300
visit = 16
rotate = 90, 90, 60
archetype = suprise_ge_train
loadout = ST04_Train
; New London Eye
[Object]
nickname = ST04_suprise_ge_train_02
ids_name = 262037
ids_info = 262038
pos = -26887.3,0,9247.36
visit = 16
rotate = 134.843,67.6706,147.451
archetype = suprise_ge_fighter6
loadout = ST04_Fighter
[Asteroids]
file = solar\asteroids\st04_nomad_field.ini
zone = Zone_st04_nomad_field
[zone]
nickname = Zone_st04_nomad_field
ids_name = 262015
pos = 20500, 0, -5000
shape = ELLIPSOID
size = 12000, 8000, 15000
property_flags = 1024
visit = 36
; visit = 32
density = 10
sort = 1
interference = 0.500000
pop_type = nonlootable_ast_field

View File

@@ -1475,6 +1475,9 @@ terrain_lrg = debris_med1
terrain_dyna_01 = debris_small1
terrain_dyna_02 = debris_small2
; Omicron Minor
[Base]
nickname = St01_01_Base
system = St01
@@ -1488,12 +1491,26 @@ system = St01
strid_name = 197409
file = Universe\Systems\St01\Bases\St01_02_Base.ini
; Omicron Beta 2
[Base]
nickname = St02_01_Base
system = St02
strid_name = 197409
file = Universe\Systems\St02\Bases\St02_01_Base.ini
; OS Botzler
[Base]
nickname = St02_02_Base
system = st02
strid_name = 198008
file = UNIVERSE\SYSTEMS\ST02\Bases\St02_02_Base.ini
BGCS_base_run_by = W02bF35
[Base]
nickname = St03b_01_Base
system = St03b
@@ -2115,7 +2132,7 @@ nickname = Ew05
file = systems\Ew05\Ew05.ini
pos = 15, 0
visit = 0
strid_name = 261788
strid_name = 198010
ids_info = 66115
NavMapScale = 3
@@ -2124,7 +2141,7 @@ nickname = Ew06
file = systems\Ew06\Ew06.ini
pos = 15, 9
visit = 0
strid_name = 261788
strid_name = 198011
ids_info = 66115
NavMapScale = 3
@@ -2138,12 +2155,110 @@ ids_info = 66115
NavMapScale = 3
; REM Additions
; Omicron Gamma
;REM LINER
[Base]
nickname = Hi02_REM_LINER
system = Hi02
strid_name = 0 ;GENERATESTRRES("REM_LINER")
strid_name = 198007
file = Universe\custom_bases\REMLINER_Base.ini
BGCS_base_run_by = W02bF35
; Unknown Gamma
; Farway Station
[Base]
nickname = Ew06_Farway_Base
system = EW06
strid_name = 198009
file = Universe\Systems\Ew06\Bases\Farway_Base.ini
BGCS_base_run_by = W02bF53
; Nomad Base
[Base]
nickname = Ew06_Nomad_Base
system = Ew06
strid_name = 0
file = Universe\Systems\Ew06\Bases\Nomad_Base.ini
BGCS_base_run_by = W02bF53
; Omicron Major
; Omicron Major 2
; Alexandria
[Base]
nickname = ST03_01_Base
system = ST03
strid_name = 198005
file = UNIVERSE\SYSTEMS\ST03\Bases\ST03_01_Base.ini
BGCS_base_run_by = W02bF35
; Omicron Lambda
[system]
nickname = ST04
file = systems\St04\St04.ini
pos = 15, 5
visit = 0
strid_name = 198004
ids_info = 1
NavMapScale = 2.125000
msg_id_prefix = gcs_refer_system_ST04
; Cairo
[Base]
nickname = St04_01_Base
system = st04
strid_name = 198000
file = UNIVERSE\SYSTEMS\ST04\Bases\St04_01_Base.ini
BGCS_base_run_by = W02bF35
; Menes
[Base]
nickname = St04_02_Base
system = st04
strid_name = 198001
file = UNIVERSE\SYSTEMS\ST04\Bases\St04_02_Base.ini
BGCS_base_run_by = W02bF35
; Sinai
[Base]
nickname = St04_03_Base
system = st04
strid_name = 198002
file = UNIVERSE\SYSTEMS\ST04\Bases\St04_03_Base.ini
BGCS_base_run_by = W02bF35
OS Djoser
[Base]
nickname = St04_04_Base
system = st04
strid_name = 198003
file = UNIVERSE\SYSTEMS\ST04\Bases\St04_04_Base.ini
BGCS_base_run_by = W02bF35