Add Omicron Lambda System
This commit is contained in:
@@ -53,7 +53,7 @@ archetype = jumphole
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ids_info = 66146
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jump_effect = jump_effect_hole
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goto = Hi01, Hi01_to_Ew05_hole, gate_tunnel_bretonia
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visit = 0
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visit = 128
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[Zone]
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nickname = Zone_Ew05_sun_death
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@@ -117,3 +117,20 @@ shape = ring
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size = 18000, 7000, 500
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sort = 99.5
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; Omicron Lambda Jumphole
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[Object]
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nickname = Ew05_to_St04_hole
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ids_name = 262010
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pos = 27200, 0, -15800
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rotate = 0, 140, 0
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archetype = jumphole_red
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msg_id_prefix = gcs_refer_system_St04
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jump_effect = jump_effect_hole
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ids_info = 66146
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visit = 0
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goto = St04, St04_to_Ew05_hole, gate_tunnel_bretonia
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11
DATA/UNIVERSE/SYSTEMS/EW06/BASES/Farway_Base.ini
Normal file
11
DATA/UNIVERSE/SYSTEMS/EW06/BASES/Farway_Base.ini
Normal file
@@ -0,0 +1,11 @@
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[BaseInfo]
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nickname = Farway_Base
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start_room = Deck
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[Room]
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nickname = Bar
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file = Universe\Systems\EW06\Bases\Rooms\Farway_Bar.ini
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[Room]
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nickname = Deck
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file = Universe\Systems\Ew06\Bases\Rooms\Farway_Deck.ini
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7
DATA/UNIVERSE/SYSTEMS/EW06/BASES/Nomad_Base.ini
Normal file
7
DATA/UNIVERSE/SYSTEMS/EW06/BASES/Nomad_Base.ini
Normal file
@@ -0,0 +1,7 @@
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[BaseInfo]
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nickname = Nomad_Base
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start_room = Deck
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[Room]
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nickname = Deck
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file = Universe\Systems\Ew06\Bases\Rooms\Nomad_Base.ini
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29
DATA/UNIVERSE/SYSTEMS/EW06/BASES/ROOMS/Farway_Bar.ini
Normal file
29
DATA/UNIVERSE/SYSTEMS/EW06/BASES/ROOMS/Farway_Bar.ini
Normal file
@@ -0,0 +1,29 @@
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[Room_Info]
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set_script = scripts\bases\cv_01_Bar_hardpoint_01.thn
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scene = ambient, scripts\bases\cv_01_bar_ambi_Li01_07.thn
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[Room_Sound]
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music = music_bar_generic02
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ambient = ambience_deck_space_smaller
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[CharacterPlacement]
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name = Zg/PC/Player/01/A/Stand
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start_script = Scripts\Bases\Cv_01_bar_enter_01.thn
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[Camera]
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name = Camera_0
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[Hotspot]
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name = IDS_HOTSPOT_DECK
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behavior = ExitDoor
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room_switch = Deck
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[Hotspot]
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name = IDS_HOTSPOT_BAR
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behavior = ExitDoor
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room_switch = Bar
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[Hotspot]
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name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
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behavior = ExitDoor
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room_switch = Deck
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set_virtual_room = Trader
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
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behavior = ExitDoor
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room_switch = Deck
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set_virtual_room = Equipment
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67
DATA/UNIVERSE/SYSTEMS/EW06/BASES/ROOMS/Farway_Deck.ini
Normal file
67
DATA/UNIVERSE/SYSTEMS/EW06/BASES/ROOMS/Farway_Deck.ini
Normal file
@@ -0,0 +1,67 @@
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[Room_Info]
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set_script = Scripts\Bases\li_08_Deck_hardpoint_01.thn
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scene = all, ambient, Scripts\Bases\li_08_Deck_ambi_int_01.thn
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animation = Sc_loop
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[Spiels]
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CommodityDealer = manhattan_commodity_spiel
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EquipmentDealer = manhattan_equipment_spiel
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[Room_Sound]
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ambient = ambience_deck_space_smaller
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[PlayerShipPlacement]
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name = X/Shipcentre/01
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[Camera]
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name = Camera_0
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[Hotspot]
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name = IDS_HOTSPOT_DECK
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behavior = ExitDoor
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room_switch = Deck
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[Hotspot]
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name = IDS_HOTSPOT_BAR
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behavior = ExitDoor
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room_switch = Bar
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[Hotspot]
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name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
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behavior = VirtualRoom
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room_switch = Trader
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
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behavior = VirtualRoom
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room_switch = Equipment
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[Hotspot]
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name = IDS_NN_REPAIR_YOUR_SHIP
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behavior = Repair
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virtual_room = Deck
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[Hotspot]
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name = IDS_DEALER_FRONT_DESK
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behavior = FrontDesk
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state_read = 1
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state_send = 2
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virtual_room = Trader
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[Hotspot]
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name = IDS_HOTSPOT_COMMODITYTRADER
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behavior = StartDealer
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state_read = 2
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state_send = 1
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virtual_room = Trader
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[Hotspot]
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name = IDS_DEALER_FRONT_DESK
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behavior = FrontDesk
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state_read = 1
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state_send = 2
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virtual_room = Equipment
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER
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behavior = StartEquipDealer
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state_read = 2
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state_send = 1
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virtual_room = Equipment
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[Hotspot]
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name = IDS_EQUIPMENT_ROOM_RIGHT
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behavior = MoveRight
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state_read = 2
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state_send = 1
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virtual_room = Equipment
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[Hotspot]
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name = IDS_NN_REPAIR_YOUR_SHIP
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behavior = Repair
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virtual_room = Equipment
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14
DATA/UNIVERSE/SYSTEMS/EW06/BASES/ROOMS/Nomad_Base.ini
Normal file
14
DATA/UNIVERSE/SYSTEMS/EW06/BASES/ROOMS/Nomad_Base.ini
Normal file
@@ -0,0 +1,14 @@
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[Room_Info]
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set_script = Scripts\Bases\ku_10_deck_hardpoint_01.thn
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scene = all, ambient, Scripts\Bases\ku_10_deck_ambi_int_01.thn
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[PlayerShipPlacement]
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name = X/Shipcentre/01
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[Camera]
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name = Camera_0
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[Hotspot]
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name = IDS_HOTSPOT_DECK
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behavior = ExitDoor
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room_switch = Deck
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@@ -57,7 +57,7 @@ archetype = jumphole
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ids_info = 66146
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jump_effect = jump_effect_hole
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goto = Hi02, Hi02_to_Ew06_hole, gate_tunnel_bretonia
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visit = 0
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visit = 128
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[Object]
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nickname = Ew06_sun_1000_1
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@@ -203,3 +203,342 @@ ids_info = 66141
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reputation = fc_uk_grp
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behavior = NOTHING
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[Object]
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nickname = Farway_hazard_buoy_2
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ids_name = 261163
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pos = 9000, 0, -16000
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archetype = hazard_buoy
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parent = Farway_station
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[Object]
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nickname = Farway_hazard_buoy_3
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ids_name = 261163
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pos = 8000, 0, -16000
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archetype = hazard_buoy
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parent = Farway_station
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[Object]
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nickname = Farway_hazard_buoy_4
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ids_name = 261163
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pos = 7000, 0, -16000
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archetype = hazard_buoy
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parent = Farway_station
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[Object]
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nickname = Farway_hazard_buoy_5
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ids_name = 261163
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pos = 6000, 0, -16000
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archetype = hazard_buoy
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parent = Farway_station
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[Object]
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nickname = Farway_hazard_buoy_12
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ids_name = 261163
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pos = 13000, 0, -16000
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archetype = hazard_buoy
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parent = Farway_station
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[Object]
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nickname = Farway_hazard_buoy_13
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ids_name = 261163
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pos = 14000, 0, -16000
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archetype = hazard_buoy
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parent = Farway_station
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[Object]
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nickname = Farway_hazard_buoy_14
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ids_name = 261163
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pos = 15000, 0, -16000
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archetype = hazard_buoy
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parent = Farway_station
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[Object]
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nickname = Farway_hazard_buoy_15
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ids_name = 261163
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pos = 16000, 0, -16000
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archetype = hazard_buoy
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parent = Farway_station
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[Object]
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nickname = Farway_hazard_buoy_112
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ids_name = 261163
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pos = 11250, 0, -14800
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archetype = hazard_buoy
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parent = Farway_station
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[Object]
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nickname = Farway_hazard_buoy_113
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ids_name = 261163
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pos = 11350, 0, -14200
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archetype = hazard_buoy
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parent = Farway_station
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[Object]
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nickname = Farway_hazard_buoy_114
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ids_name = 261163
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pos = 11450, 0, -13600
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archetype = hazard_buoy
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parent = Farway_station
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[Object]
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nickname = Farway_hazard_buoy_115
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ids_name = 261163
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pos = 11550, 0, -13000
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archetype = hazard_buoy
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parent = Farway_station
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[Object]
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nickname = Farway_hazard_buoy_1112
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ids_name = 261163
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pos = 10750, 0, -14800
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archetype = hazard_buoy
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parent = Farway_station
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[Object]
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nickname = Farway_hazard_buoy_1113
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ids_name = 261163
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pos = 10650, 0, -14200
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archetype = hazard_buoy
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parent = Farway_station
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[Object]
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nickname = Farway_hazard_buoy_1114
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ids_name = 261163
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pos = 10550, 0, -13600
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archetype = hazard_buoy
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parent = Farway_station
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[Object]
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nickname = Farway_hazard_buoy_1115
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ids_name = 261163
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pos = 10450, 0, -13000
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archetype = hazard_buoy
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parent = Farway_station
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[zone]
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nickname = Zone_Farway_exclusion
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pos = 11000, 0, -16000
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shape = SPHERE
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size = 2000
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sort = 99.500000
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[Object]
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nickname = Farway_station
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pos = 11000, 0, -16000
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ids_info = 458810
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behavior = NOTHING
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pilot = pilot_solar_hard
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dock_with = Ew06_Farway_Base
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base = Ew06_Farway_Base
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reputation = co_os_grp
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rotate = 0, 180, 0
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archetype = outpost
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ids_name = 198009
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loadout = trading_outpost
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difficulty_level = 1
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space_costume = benchmark_male_head, benchmark_male_body
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voice = atc_leg_m01
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[Object]
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nickname = Farway_component_01
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ids_name = 1
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pos = 10925, 100, -16000
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Archetype = space_habitat_wide
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parent = Farway_station
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rotate = 0, 0, 0
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[Object]
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nickname = Farway_component_02
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ids_name = 1
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pos = 10925, 230, -16000
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Archetype = space_habitat_tall
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parent = Farway_station
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rotate = 0, 0, 0
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[Object]
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nickname = Farway_component_03
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ids_name = 1
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pos = 11075, 130, -16000
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Archetype = space_habitat_tall
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parent = Farway_station
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rotate = 0, 0, 0
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[Object]
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nickname = Farway_component_04
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ids_name = 1
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pos = 11518, 25, -16000
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rotate = 0, -90, 0
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Archetype = space_dome
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parent = Farway_station
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[Object]
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nickname = Farway_component_05
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ids_name = 1
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pos = 10480, 25, -16000
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Archetype = space_dome
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parent = Farway_station
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rotate = 0, 90, 0
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[Object]
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nickname = Farway_component_07
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ids_name = 1
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pos = 10913, -95, -16026
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rotate = 90, 0, 0
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Archetype = MSN03_Buoy
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parent = Farway_station
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; [Object]
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; nickname = Farway_component_08
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; ids_name = 1
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; pos = 11087, -130, -16026
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; rotate = 90, 0, 0
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; Archetype = MSN10_shipyard
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; parent = Farway_station
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[Object]
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nickname = Farway_component_09
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ids_name = 1
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pos = 10840, 60, -16050
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Archetype = nav_buoy
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parent = Farway_station
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rotate = 0, 0, 0
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[Object]
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nickname = Farway_component_10
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ids_name = 1
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pos = 11160, -70, -16050
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Archetype = nav_buoy
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parent = Farway_station
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rotate = 0, 0, 0
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[Object]
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nickname = Ew06_com_sat_01
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ids_name = 1
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ids_info = 0
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rotate = 0, 0, 0
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pos = 11002, -8, -16757
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archetype = com_sat
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parent = Farway_station
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[Object]
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nickname = Ew06_space_industrial_01
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ids_name = 1
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ids_info = 0
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rotate = 0, 0, 0
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pos = 11000, -1, -16560
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archetype = space_industrial
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parent = Farway_station
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[Object]
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nickname = Ew06_space_solar_pnl_01
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ids_name = 1
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||||
ids_info = 0
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||||
rotate = 180, -120, 0
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pos = 11000, -68, -16560
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archetype = space_solar_pnl
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parent = Farway_station
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[Object]
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nickname = Ew06_space_solar_pnl_02
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||||
ids_name = 1
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||||
ids_info = 0
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||||
rotate = 0, 240, 0
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||||
pos = 11000, 66, -16560
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||||
archetype = space_solar_pnl
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||||
parent = Farway_station
|
||||
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[Object]
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||||
nickname = Ew06_track_ring_01
|
||||
ids_name = 1
|
||||
ids_info = 0
|
||||
rotate = -90, 0, 0
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||||
pos = 11000, 0, -16753
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||||
archetype = track_ring
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||||
parent = Farway_station
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||||
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[Object]
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||||
nickname = Ew06_track_ring_03
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||||
ids_name = 1
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||||
ids_info = 0
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||||
rotate = 0, -45, 0
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||||
pos = 11000, 0, -16753
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||||
archetype = track_ring
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||||
parent = Farway_station
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||||
[Object]
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||||
nickname = Ew06_track_ring_04
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||||
ids_name = 1
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||||
ids_info = 0
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||||
rotate = 0, 45, 0
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||||
pos = 11000, 0, -16753
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||||
archetype = track_ring
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||||
parent = Farway_station
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||||
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[Object]
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||||
nickname = Ew06_space_dome_01
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||||
ids_name = 1
|
||||
ids_info = 0
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||||
rotate = 0, 180, 0
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||||
pos = 11367, -5, -16560
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||||
archetype = freeport7_space_dome
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||||
parent = Farway_station
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||||
[Object]
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||||
nickname = Ew06_space_dome_02
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||||
ids_name = 1
|
||||
ids_info = 0
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||||
rotate = 0, 0, 0
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||||
pos = 10633, -5, -16560
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||||
archetype = freeport7_space_dome
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||||
parent = Farway_station
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||||
|
||||
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||||
[Object]
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||||
nickname = Farway_suprise
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||||
ids_name = 458800
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||||
pos = 7000, 0, 5000
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||||
rotate = 150, 55, 0
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||||
Archetype = suprise_transport
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||||
loadout = SECRET_FARWAY_suprise
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||||
visit = 16
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||||
ids_info = 458800
|
||||
|
||||
|
||||
|
||||
|
||||
; Hidden Nomad Base
|
||||
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||||
[Object]
|
||||
nickname = hidden_nomad_base
|
||||
pos = 3800, 6000 ,11000
|
||||
ids_info = 0
|
||||
behavior = NOTHING
|
||||
dock_with = Ew06_Nomad_Base
|
||||
base = Ew06_Nomad_Base
|
||||
reputation = fc_n_grp
|
||||
rotate = 0, 0, 0
|
||||
archetype = Roid_Miner2
|
||||
ids_name = 0
|
||||
difficulty_level = 1
|
||||
visit = 128
|
||||
|
||||
|
||||
|
||||
; Omicron Lambda Nomad Gate
|
||||
|
||||
[Object]
|
||||
nickname = EW06_to_ST04
|
||||
ids_name = 262003
|
||||
ids_info = 66145
|
||||
pos = 11543, 0, -23642
|
||||
rotate = 0, 161, 0
|
||||
Archetype = nomad_gate
|
||||
msg_id_prefix = gcs_refer_system_St04
|
||||
jump_effect = jump_effect_bretonia
|
||||
behavior = NOTHING
|
||||
reputation = fc_n_grp
|
||||
difficulty_level = 1
|
||||
loadout = nomad_gate
|
||||
pilot = pilot_solar_easiest
|
||||
goto = St04, St04_to_EW06, gate_tunnel_bretonia
|
||||
|
||||
@@ -79,9 +79,13 @@ property_flags = 65536
|
||||
property_fog_color = 40, 85, 70
|
||||
edge_fraction = 0.2
|
||||
|
||||
|
||||
|
||||
; Omicron Beta 2 Jumphole
|
||||
|
||||
[Object]
|
||||
nickname = St01_to_St02_hole
|
||||
ids_name = 60211
|
||||
ids_name = 262000
|
||||
pos = -5027, 0, -18614
|
||||
rotate = 0, -175, 0
|
||||
Archetype = jumphole
|
||||
@@ -89,9 +93,13 @@ ids_info = 66146
|
||||
jump_effect = jump_effect_hole
|
||||
goto = St02, St02_to_St01_hole, gate_tunnel_bretonia
|
||||
|
||||
|
||||
|
||||
; Omicron Major 2 Jumpgate
|
||||
|
||||
[Object]
|
||||
nickname = St01_to_St03_hole
|
||||
ids_name = 261793
|
||||
ids_name = 262007
|
||||
pos = 46983, 0, -10694
|
||||
rotate = 0, 90, 0
|
||||
Archetype = nomad_gate
|
||||
@@ -100,6 +108,9 @@ jump_effect = jump_effect_bretonia
|
||||
reputation = fc_uk_grp
|
||||
goto = St03, St03_to_St01_hole, gate_tunnel_bretonia
|
||||
|
||||
; Alien Jumpgate Infocard
|
||||
; ids_name = 261793
|
||||
|
||||
[zone]
|
||||
nickname = Zone_St01_to_St03_hole_exclusion
|
||||
pos = 41116, 0, -12528
|
||||
|
||||
@@ -69,6 +69,11 @@ jump_effect = jump_effect_bretonia
|
||||
goto = St02c, St02c_core_enter, gate_tunnel_bretonia
|
||||
ids_info = 10908
|
||||
|
||||
|
||||
|
||||
; Omicron Major 3 (Nomad Airlock)
|
||||
|
||||
|
||||
[Object]
|
||||
nickname = St02_lair_exit
|
||||
ids_name = 10907
|
||||
@@ -79,9 +84,13 @@ jump_effect = jump_effect_bretonia
|
||||
goto = St02c, St02c_core_exit, gate_tunnel_bretonia
|
||||
ids_info = 10908
|
||||
|
||||
|
||||
|
||||
; Omicron Minor Jumphole
|
||||
|
||||
[Object]
|
||||
nickname = St02_to_St01_hole
|
||||
ids_name = 60211
|
||||
ids_name = 262002
|
||||
pos = -969, 0, 10849
|
||||
Archetype = jumphole
|
||||
msg_id_prefix = gcs_refer_system_St01
|
||||
@@ -255,5 +264,4 @@ pilot = pilot_solar_hardest
|
||||
loadout = lair_platform02
|
||||
reputation = fc_n_grp
|
||||
behavior = NOTHING
|
||||
visit = 0
|
||||
|
||||
visit = 0
|
||||
52
DATA/UNIVERSE/SYSTEMS/ST03/Bases/Rooms/St03_01_bar.ini
Normal file
52
DATA/UNIVERSE/SYSTEMS/ST03/Bases/Rooms/St03_01_bar.ini
Normal file
@@ -0,0 +1,52 @@
|
||||
[Room_Info]
|
||||
set_script = Scripts\Bases\Pl_01_bar_hardpoint_01.thn
|
||||
scene = all, ambient, Scripts\Bases\Pl_01_bar_ambi_int_01.thn
|
||||
|
||||
[Room_Sound]
|
||||
music = music_bar_li02
|
||||
ambient = ambience_bar_ground_smaller
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[CharacterPlacement]
|
||||
name = Zg/PC/Player/01/A/Stand
|
||||
start_script = scripts\bases\Pl_01_bar_enter_01.thn
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_PLANETSCAPE
|
||||
behavior = ExitDoor
|
||||
room_switch = Planetscape
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Planetscape
|
||||
set_virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Planetscape
|
||||
set_virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Planetscape
|
||||
set_virtual_room = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_NEWSVENDOR
|
||||
behavior = NewsVendor
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_MISSIONVENDOR
|
||||
behavior = MissionVendor
|
||||
|
||||
|
||||
118
DATA/UNIVERSE/SYSTEMS/ST03/Bases/Rooms/St03_01_planetscape.ini
Normal file
118
DATA/UNIVERSE/SYSTEMS/ST03/Bases/Rooms/St03_01_planetscape.ini
Normal file
@@ -0,0 +1,118 @@
|
||||
[Room_Info]
|
||||
set_script = Scripts\Bases\Pl_01_pad_hardpoint_01.thn
|
||||
scene = all, ambient, Scripts\Bases\Pl_01_pad_ambi_day_01.thn
|
||||
scene = all, ambient, Scripts\Bases\Pl_01_pad_traffic_01.thn, TRAFFIC_PRIORITY
|
||||
|
||||
[Spiels]
|
||||
CommodityDealer = manhattan_commodity_spiel
|
||||
EquipmentDealer = manhattan_equipment_spiel
|
||||
ShipDealer = pittsburgh_ship_spiel
|
||||
|
||||
[Room_Sound]
|
||||
ambient = ambience_planetscape_rocky
|
||||
music = music_pittsburgh, oneshot
|
||||
|
||||
[CharacterPlacement]
|
||||
name = Zg/PC/Player/01/A/Stand
|
||||
|
||||
[PlayerShipPlacement]
|
||||
name = X/Shipcentre/01
|
||||
landing_script = scripts\bases\Pl_01_pad_land_01.thn
|
||||
launching_script = scripts\bases\Pl_01_pad_launch_01.thn
|
||||
|
||||
[ForSaleShipPlacement]
|
||||
name = X/Shipcentre/02
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_PLANETSCAPE
|
||||
behavior = ExitDoor
|
||||
room_switch = Planetscape
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = Planetscape
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER
|
||||
behavior = StartDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER
|
||||
behavior = StartEquipDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_EQUIPMENT_ROOM_RIGHT
|
||||
behavior = MoveRight
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
virtual_room = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER
|
||||
behavior = StartShipDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = ShipDealer
|
||||
|
||||
|
||||
11
DATA/UNIVERSE/SYSTEMS/ST03/Bases/St03_01_Base.ini
Normal file
11
DATA/UNIVERSE/SYSTEMS/ST03/Bases/St03_01_Base.ini
Normal file
@@ -0,0 +1,11 @@
|
||||
[BaseInfo]
|
||||
nickname = St03_01_Base
|
||||
start_room = Planetscape
|
||||
|
||||
[Room]
|
||||
nickname = Bar
|
||||
file = Universe\Systems\St03\Bases\Rooms\St03_01_Bar.ini
|
||||
|
||||
[Room]
|
||||
nickname = Planetscape
|
||||
file = Universe\Systems\St03\Bases\Rooms\St03_01_Planetscape.ini
|
||||
@@ -45,9 +45,13 @@ Archetype = dyson
|
||||
ids_info = 10914
|
||||
spin = 0, 0, 0
|
||||
|
||||
|
||||
|
||||
; Omicron Major (Dyson Airlock)
|
||||
|
||||
[Object]
|
||||
nickname = St03_dyson_airlock_1
|
||||
ids_name = 10917
|
||||
ids_name = 262009
|
||||
pos = 0, 0, 0
|
||||
Archetype = dyson_airlock
|
||||
ids_info = 10918
|
||||
@@ -81,9 +85,12 @@ Archetype = sun_2000
|
||||
star = St03_Sun
|
||||
ids_info = 66162
|
||||
|
||||
|
||||
; Omicron Minor Nomad Gate
|
||||
|
||||
[Object]
|
||||
nickname = St03_to_St01_hole
|
||||
ids_name = 261793
|
||||
ids_name = 262008
|
||||
pos = 9493, 7100, 10625
|
||||
rotate = -32, 29, -6
|
||||
Archetype = nomad_gate
|
||||
@@ -93,6 +100,45 @@ jump_effect = jump_effect_bretonia
|
||||
reputation = fc_uk_grp
|
||||
goto = St01, St01_to_St03_hole, gate_tunnel_bretonia
|
||||
|
||||
|
||||
; Alien Jumpgate Infocard
|
||||
; ids_name = 261793
|
||||
|
||||
|
||||
|
||||
; Omicron Lambda Jump Hole
|
||||
|
||||
[Object]
|
||||
nickname = ST03_to_St04_hole
|
||||
ids_name = 262010
|
||||
pos = -6800, 1500, -6800
|
||||
rotate = 0, -40, 0
|
||||
archetype = jumphole_red
|
||||
msg_id_prefix = gcs_refer_system_St03
|
||||
jump_effect = jump_effect_hole
|
||||
ids_info = 66146
|
||||
visit = 0
|
||||
goto = St04, ST04_to_St03_hole, gate_tunnel_bretonia
|
||||
|
||||
|
||||
|
||||
; Planet Alexandria Docking Ring
|
||||
|
||||
[Object]
|
||||
nickname = ST03_01_dock_ring
|
||||
ids_name = 262011
|
||||
archetype = dock_ring
|
||||
ids_info = 66141
|
||||
behavior = NOTHING
|
||||
pilot = pilot_solar_easy
|
||||
dock_with = ST03_01_Base
|
||||
pos = 8600, 3500, 4440
|
||||
rotate = 0, -95, 0
|
||||
reputation = fc_order_grp
|
||||
difficulty_level = 2
|
||||
space_costume = pl_male7_head, pi_pirate3_body
|
||||
voice = atc_leg_f01a
|
||||
|
||||
[zone]
|
||||
nickname = zone_st03_pop_nomads
|
||||
pos = 112, 2000, 547
|
||||
|
||||
@@ -107,5 +107,4 @@ pos = -18412, 0, 18955
|
||||
Archetype = dyson_city
|
||||
ids_info = 55023
|
||||
base = Ew02_01_base
|
||||
reputation = fc_n_grp
|
||||
|
||||
reputation = fc_n_grp
|
||||
39
DATA/UNIVERSE/SYSTEMS/ST04/Bases/Rooms/St04_02_bar.ini
Normal file
39
DATA/UNIVERSE/SYSTEMS/ST04/Bases/Rooms/St04_02_bar.ini
Normal file
@@ -0,0 +1,39 @@
|
||||
[Room_Info]
|
||||
set_script = Scripts\Bases\bw_02_Bar_hardpoint_01.thn
|
||||
scene = all, ambient, Scripts\Bases\bw_02_Bar_ambi_int_01.thn
|
||||
|
||||
[Room_Sound]
|
||||
music = music_bar_generic08
|
||||
ambient = ambience_bar_space
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[CharacterPlacement]
|
||||
name = Zg/PC/Player/01/A/Stand
|
||||
start_script = scripts\bases\bw_02_Bar_enter_01.thn
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EXIT
|
||||
behavior = ExitDoor
|
||||
room_switch = Cityscape
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Equipment
|
||||
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_NEWSVENDOR
|
||||
behavior = NewsVendor
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_MISSIONVENDOR
|
||||
behavior = MissionVendor
|
||||
|
||||
472
DATA/UNIVERSE/SYSTEMS/ST04/Bases/Rooms/St04_02_cityscape.ini
Normal file
472
DATA/UNIVERSE/SYSTEMS/ST04/Bases/Rooms/St04_02_cityscape.ini
Normal file
@@ -0,0 +1,472 @@
|
||||
[Room_Info]
|
||||
set_script = Scripts\Bases\bw_02_cityscape_hardpoint_01.thn
|
||||
animation = Sc_loop
|
||||
scene = all, ambient, Scripts\Bases\bw_02_cityscape_ambi_day_01.thn
|
||||
scene = all, ambient, Scripts\Bases\bw_02_cityscape_traffic_01.thn, TRAFFIC_PRIORITY
|
||||
|
||||
[Room_Sound]
|
||||
ambient = ambience_cave
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[PlayerShipPlacement]
|
||||
name = X/Shipcentre/01
|
||||
landing_script = Scripts\Bases\bw_02_cityscape_land_01.thn
|
||||
launching_script = Scripts\Bases\bw_02_cityscape_launch_01.thn
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EXIT
|
||||
behavior = ExitDoor
|
||||
room_switch = Cityscape
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Equipment
|
||||
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 55, 255, 55
|
||||
scale = 1
|
||||
blink = 0.600000
|
||||
endpause = 2.500000
|
||||
hardpoint = HpLightA01
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 55, 255, 55
|
||||
scale = 1
|
||||
blink = 0.600000
|
||||
endpause = 2.500000
|
||||
hardpoint = HpLightA02
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 55, 255, 55
|
||||
scale = 1
|
||||
blink = 0.600000
|
||||
endpause = 2.500000
|
||||
hardpoint = HpLightA03
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 55, 255, 55
|
||||
scale = 1
|
||||
blink = 0.600000
|
||||
endpause = 2.500000
|
||||
hardpoint = HpLightA04
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 55, 255, 55
|
||||
scale = 1
|
||||
blink = 0.600000
|
||||
endpause = 2.500000
|
||||
hardpoint = HpLightA05
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 55, 255, 55
|
||||
scale = 1
|
||||
blink = 0.600000
|
||||
endpause = 2.500000
|
||||
hardpoint = HpLightA06
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 55, 255, 55
|
||||
scale = 1
|
||||
blink = 0.600000
|
||||
endpause = 2.500000
|
||||
hardpoint = HpLightA07
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 55, 255, 55
|
||||
scale = 1
|
||||
blink = 0.600000
|
||||
endpause = 2.500000
|
||||
hardpoint = HpLightA08
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 55, 255, 55
|
||||
scale = 1
|
||||
blink = 0.600000
|
||||
endpause = 2.500000
|
||||
hardpoint = HpLightA09
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 55, 255, 55
|
||||
scale = 1
|
||||
blink = 0.600000
|
||||
endpause = 2.500000
|
||||
hardpoint = HpLightA10
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 55, 255, 55
|
||||
scale = 1
|
||||
blink = 0.600000
|
||||
endpause = 2.500000
|
||||
hardpoint = HpLightA11
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 55, 255, 55
|
||||
scale = 1
|
||||
blink = 0.600000
|
||||
endpause = 2.500000
|
||||
hardpoint = HpLightA12
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 55, 255, 55
|
||||
scale = 1
|
||||
blink = 0.600000
|
||||
endpause = 2.500000
|
||||
hardpoint = HpLightA13
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 55, 255, 55
|
||||
scale = 1
|
||||
blink = 0.600000
|
||||
endpause = 2.500000
|
||||
hardpoint = HpLightA14
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 55, 255, 55
|
||||
scale = 1
|
||||
blink = 0.600000
|
||||
endpause = 2.500000
|
||||
hardpoint = HpLightA15
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 55, 255, 55
|
||||
scale = 1
|
||||
blink = 0.600000
|
||||
endpause = 2.500000
|
||||
hardpoint = HpLightA16
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 55, 255, 55
|
||||
scale = 1
|
||||
blink = 0.600000
|
||||
endpause = 2.500000
|
||||
hardpoint = HpLightA17
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 55, 255, 55
|
||||
scale = 1
|
||||
blink = 0.600000
|
||||
endpause = 2.500000
|
||||
hardpoint = HpLightA18
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 55, 255, 55
|
||||
scale = 1
|
||||
blink = 0.600000
|
||||
endpause = 2.500000
|
||||
hardpoint = HpLightA19
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 55, 255, 55
|
||||
scale = 1
|
||||
blink = 0.600000
|
||||
endpause = 2.500000
|
||||
hardpoint = HpLightA20
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 55, 255, 55
|
||||
scale = 1
|
||||
blink = 0.600000
|
||||
endpause = 2.500000
|
||||
hardpoint = HpLightA21
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 55, 255, 55
|
||||
scale = 1
|
||||
blink = 0.600000
|
||||
endpause = 2.500000
|
||||
hardpoint = HpLightA22
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 55, 255, 55
|
||||
scale = 1
|
||||
blink = 0.600000
|
||||
endpause = 2.500000
|
||||
hardpoint = HpLightA23
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 55, 255, 55
|
||||
scale = 1
|
||||
blink = 0.600000
|
||||
endpause = 2.500000
|
||||
hardpoint = HpLightA24
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 255, 255, 100
|
||||
scale = 1
|
||||
blink = 1.000000
|
||||
endpause = 2.500000
|
||||
hardpoint = HpLightB01
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 255, 255, 100
|
||||
scale = 1
|
||||
blink = 1.000000
|
||||
endpause = 2.500000
|
||||
hardpoint = HpLightC01
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 55, 255, 55
|
||||
scale = 3
|
||||
blink = 3.000000
|
||||
endpause = 2.500000
|
||||
hardpoint = HpLightD01
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 255, 255, 100
|
||||
scale = 2.000000
|
||||
blink = 5.000000
|
||||
hardpoint = HpLightE01
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 255, 255, 100
|
||||
scale = 2.000000
|
||||
blink = 5.000000
|
||||
hardpoint = HpLightF01
|
||||
hardpoint = HpLightG01
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 255, 255, 100
|
||||
scale = 2.000000
|
||||
blink = 5.000000
|
||||
hardpoint = HpLightF02
|
||||
hardpoint = HpLightG02
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 255, 255, 100
|
||||
scale = 1
|
||||
blink = 0.250000
|
||||
endpause = 1
|
||||
hardpoint = HpLightH01
|
||||
hardpoint = HpLightH02
|
||||
hardpoint = HpLightH03
|
||||
hardpoint = HpLightH04
|
||||
hardpoint = HpLightH05
|
||||
hardpoint = HpLightH06
|
||||
hardpoint = HpLightH07
|
||||
hardpoint = HpLightH08
|
||||
hardpoint = HpLightH09
|
||||
hardpoint = HpLightH10
|
||||
hardpoint = HpLightH11
|
||||
hardpoint = HpLightH12
|
||||
hardpoint = HpLightH13
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 255, 255, 100
|
||||
scale = 1
|
||||
blink = 0.250000
|
||||
endpause = 1
|
||||
hardpoint = HpLightI01
|
||||
hardpoint = HpLightI02
|
||||
hardpoint = HpLightI03
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 255, 255, 100
|
||||
scale = 1
|
||||
blink = 0.250000
|
||||
endpause = 1
|
||||
hardpoint = HpLightI04
|
||||
hardpoint = HpLightI05
|
||||
hardpoint = HpLightI06
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 255, 255, 100
|
||||
scale = 1
|
||||
blink = 0.250000
|
||||
endpause = 1
|
||||
hardpoint = HpLightI07
|
||||
hardpoint = HpLightI08
|
||||
hardpoint = HpLightI09
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 255, 255, 100
|
||||
scale = 1
|
||||
blink = 0.250000
|
||||
endpause = 1
|
||||
hardpoint = HpLightI10
|
||||
hardpoint = HpLightI11
|
||||
hardpoint = HpLightI12
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 255, 255, 100
|
||||
scale = 1
|
||||
blink = 0.250000
|
||||
endpause = 1
|
||||
hardpoint = HpLightI13
|
||||
hardpoint = HpLightI14
|
||||
hardpoint = HpLightI15
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 255, 255, 100
|
||||
scale = 1
|
||||
blink = 0.250000
|
||||
endpause = 1
|
||||
hardpoint = HpLightI16
|
||||
hardpoint = HpLightI17
|
||||
hardpoint = HpLightI18
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 255, 55, 55
|
||||
scale = 2
|
||||
blink = 0.600000
|
||||
endpause = 2.500000
|
||||
hardpoint = HpLightJ01
|
||||
hardpoint = HpLightJ02
|
||||
hardpoint = HpLightJ03
|
||||
hardpoint = HpLightJ04
|
||||
hardpoint = HpLightJ05
|
||||
hardpoint = HpLightJ06
|
||||
hardpoint = HpLightJ07
|
||||
hardpoint = HpLightJ08
|
||||
hardpoint = HpLightJ09
|
||||
hardpoint = HpLightJ10
|
||||
hardpoint = HpLightJ11
|
||||
hardpoint = HpLightJ12
|
||||
hardpoint = HpLightJ13
|
||||
hardpoint = HpLightJ14
|
||||
hardpoint = HpLightJ15
|
||||
hardpoint = HpLightJ16
|
||||
hardpoint = HpLightJ17
|
||||
hardpoint = HpLightJ18
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 255, 255, 100
|
||||
scale = 1
|
||||
blink = 0.250000
|
||||
endpause = 1
|
||||
hardpoint = HpLightK01
|
||||
hardpoint = HpLightL01
|
||||
hardpoint = HpLightM01
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 255, 255, 100
|
||||
scale = 1
|
||||
blink = 0.250000
|
||||
endpause = 1
|
||||
hardpoint = HpLightN01
|
||||
hardpoint = HpLightN02
|
||||
hardpoint = HpLightN03
|
||||
hardpoint = HpLightN04
|
||||
hardpoint = HpLightN05
|
||||
hardpoint = HpLightN06
|
||||
hardpoint = HpLightN07
|
||||
hardpoint = HpLightN08
|
||||
hardpoint = HpLightN09
|
||||
hardpoint = HpLightN10
|
||||
hardpoint = HpLightN11
|
||||
hardpoint = HpLightN12
|
||||
hardpoint = HpLightN13
|
||||
hardpoint = HpLightN14
|
||||
hardpoint = HpLightN15
|
||||
hardpoint = HpLightN16
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 171, 228, 136
|
||||
scale = 3.000000
|
||||
blink = 0.600000
|
||||
endpause = 1.500000
|
||||
hardpoint = HpLightO01
|
||||
hardpoint = HpLightP01
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 251, 60, 33
|
||||
scale = 1.500000
|
||||
blink = 3.000000
|
||||
endpause = 2.500000
|
||||
hardpoint = HpLightQ01
|
||||
hardpoint = HpLightQ02
|
||||
hardpoint = HpLightQ03
|
||||
hardpoint = HpLightQ04
|
||||
hardpoint = HpLightQ05
|
||||
hardpoint = HpLightQ06
|
||||
hardpoint = HpLightQ07
|
||||
hardpoint = HpLightQ08
|
||||
hardpoint = HpLightQ09
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 251, 60, 33
|
||||
scale = 1.500000
|
||||
blink = 3.000000
|
||||
endpause = 2.500000
|
||||
hardpoint = HpLightQ10
|
||||
hardpoint = HpLightQ11
|
||||
hardpoint = HpLightQ12
|
||||
hardpoint = HpLightQ13
|
||||
hardpoint = HpLightQ14
|
||||
hardpoint = HpLightQ15
|
||||
hardpoint = HpLightQ16
|
||||
hardpoint = HpLightQ17
|
||||
hardpoint = HpLightQ18
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 251, 60, 33
|
||||
scale = 1.500000
|
||||
blink = 3.000000
|
||||
endpause = 2.500000
|
||||
hardpoint = HpLightQ19
|
||||
hardpoint = HpLightQ20
|
||||
hardpoint = HpLightQ21
|
||||
hardpoint = HpLightQ22
|
||||
hardpoint = HpLightQ23
|
||||
hardpoint = HpLightQ24
|
||||
hardpoint = HpLightQ25
|
||||
hardpoint = HpLightQ26
|
||||
hardpoint = HpLightQ27
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 251, 60, 33
|
||||
scale = 1.500000
|
||||
blink = 3.000000
|
||||
endpause = 2.500000
|
||||
hardpoint = HpLightQ28
|
||||
hardpoint = HpLightQ29
|
||||
hardpoint = HpLightQ30
|
||||
hardpoint = HpLightQ31
|
||||
hardpoint = HpLightQ32
|
||||
hardpoint = HpLightQ33
|
||||
hardpoint = HpLightQ34
|
||||
hardpoint = HpLightQ35
|
||||
hardpoint = HpLightQ36
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 255, 55, 55
|
||||
scale = 3
|
||||
blink = 3.000000
|
||||
endpause = 2.500000
|
||||
hardpoint = HpLightR01
|
||||
hardpoint = HpLightR02
|
||||
hardpoint = HpLightR03
|
||||
hardpoint = HpLightR04
|
||||
hardpoint = HpLightR05
|
||||
hardpoint = HpLightR06
|
||||
hardpoint = HpLightR07
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 171, 228, 136
|
||||
scale = 3.000000
|
||||
blink = 0.600000
|
||||
endpause = 1.500000
|
||||
hardpoint = HpLightS01
|
||||
hardpoint = HpLightS02
|
||||
hardpoint = HpLightS03
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 171, 228, 136
|
||||
scale = 3.000000
|
||||
blink = 0.600000
|
||||
endpause = 1.500000
|
||||
hardpoint = HpLightT01
|
||||
hardpoint = HpLightT02
|
||||
|
||||
55
DATA/UNIVERSE/SYSTEMS/ST04/Bases/Rooms/St04_02_equipment.ini
Normal file
55
DATA/UNIVERSE/SYSTEMS/ST04/Bases/Rooms/St04_02_equipment.ini
Normal file
@@ -0,0 +1,55 @@
|
||||
[Room_Info]
|
||||
set_script = scripts\bases\bw_01_equipment_hardpoint_01.thn
|
||||
scene = all, ambient, Scripts\Bases\bw_01_equipment_ambi_int_01.thn
|
||||
goodscart_script = scripts\bases\bw_01_equipment_carts_01.thn
|
||||
|
||||
[Room_Sound]
|
||||
ambient = ambience_equip_ground_smaller
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[CharacterPlacement]
|
||||
name = Zg/PC/Player/01/A/Stand
|
||||
|
||||
[PlayerShipPlacement]
|
||||
name = X/Shipcentre/01
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EXIT
|
||||
behavior = ExitDoor
|
||||
room_switch = Cityscape
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Equipment
|
||||
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER
|
||||
behavior = StartEquipDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_EQUIPMENT_ROOM_RIGHT
|
||||
behavior = MoveRight
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
|
||||
@@ -0,0 +1,52 @@
|
||||
[Room_Info]
|
||||
set_script = Scripts\Bases\li_06_Deck_hardpoint_SDlr.thn
|
||||
scene = all, ambient, Scripts\Bases\Li_06_Deck_ambi_int_01.thn
|
||||
|
||||
[Spiels]
|
||||
ShipDealer = manhattan_ship_spiel
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[Room_Sound]
|
||||
ambient = ambience_shipbuy
|
||||
|
||||
[ForSaleShipPlacement]
|
||||
name = X/Shipcentre/01
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
set_virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER
|
||||
behavior = StartShipDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
44
DATA/UNIVERSE/SYSTEMS/ST04/Bases/Rooms/St04_03_bar.ini
Normal file
44
DATA/UNIVERSE/SYSTEMS/ST04/Bases/Rooms/St04_03_bar.ini
Normal file
@@ -0,0 +1,44 @@
|
||||
[Room_Info]
|
||||
set_script = scripts\bases\cv_01_Bar_hardpoint_01.thn
|
||||
scene = ambient, scripts\bases\cv_01_bar_ambi_Li01_14.thn
|
||||
|
||||
[Room_Sound]
|
||||
music = music_bar_generic09
|
||||
ambient = ambience_deck_space_smaller
|
||||
|
||||
[CharacterPlacement]
|
||||
name = Zg/PC/Player/01/A/Stand
|
||||
start_script = Scripts\Bases\Cv_01_bar_enter_01.thn
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
set_virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_NEWSVENDOR
|
||||
behavior = NewsVendor
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_MISSIONVENDOR
|
||||
behavior = MissionVendor
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = ShipDealer
|
||||
|
||||
69
DATA/UNIVERSE/SYSTEMS/ST04/Bases/Rooms/St04_03_deck.ini
Normal file
69
DATA/UNIVERSE/SYSTEMS/ST04/Bases/Rooms/St04_03_deck.ini
Normal file
@@ -0,0 +1,69 @@
|
||||
[Room_Info]
|
||||
set_script = Scripts\Bases\li_08_Deck_hardpoint_01.thn
|
||||
scene = all, ambient, Scripts\Bases\li_08_Deck_ambi_int_01.thn
|
||||
animation = Sc_loop
|
||||
|
||||
[Spiels]
|
||||
CommodityDealer = manhattan_commodity_spiel
|
||||
EquipmentDealer = manhattan_equipment_spiel
|
||||
|
||||
[Room_Sound]
|
||||
ambient = ambience_deck_space_smaller
|
||||
|
||||
[PlayerShipPlacement]
|
||||
name = X/Shipcentre/01
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER
|
||||
behavior = StartEquipDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_EQUIPMENT_ROOM_RIGHT
|
||||
behavior = MoveRight
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = ShipDealer
|
||||
|
||||
39
DATA/UNIVERSE/SYSTEMS/ST04/Bases/Rooms/St04_04_bar.ini
Normal file
39
DATA/UNIVERSE/SYSTEMS/ST04/Bases/Rooms/St04_04_bar.ini
Normal file
@@ -0,0 +1,39 @@
|
||||
[Room_Info]
|
||||
set_script = Scripts\Bases\Li_05_Bar_hardpoint_01.thn
|
||||
scene = all, ambient, Scripts\Bases\Li_05_Bar_ambi_int_01.thn
|
||||
|
||||
[Room_Sound]
|
||||
music = music_bar_generic08
|
||||
ambient = ambience_bar_space
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[CharacterPlacement]
|
||||
name = Zg/PC/Player/01/A/Stand
|
||||
start_script = scripts\bases\Li_05_Bar_enter_01.thn
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
set_virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_NEWSVENDOR
|
||||
behavior = NewsVendor
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_MISSIONVENDOR
|
||||
behavior = MissionVendor
|
||||
|
||||
61
DATA/UNIVERSE/SYSTEMS/ST04/Bases/Rooms/St04_04_deck.ini
Normal file
61
DATA/UNIVERSE/SYSTEMS/ST04/Bases/Rooms/St04_04_deck.ini
Normal file
@@ -0,0 +1,61 @@
|
||||
[Room_Info]
|
||||
set_script = Scripts\Bases\Li_05_Deck_hardpoint_01.thn
|
||||
scene = all, ambient, Scripts\Bases\Li_05_Deck_ambi_int_01.thn
|
||||
|
||||
[Room_Sound]
|
||||
ambient = ambience_deck_space_smaller
|
||||
|
||||
[PlayerShipPlacement]
|
||||
name = X/Shipcentre/01
|
||||
|
||||
[ForSaleShipPlacement]
|
||||
name = X/Shipcentre/02
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER
|
||||
behavior = StartEquipDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_EQUIPMENT_ROOM_RIGHT
|
||||
behavior = MoveRight
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = Equipment
|
||||
|
||||
92
DATA/UNIVERSE/SYSTEMS/ST04/Bases/Rooms/st04_01_bar.ini
Normal file
92
DATA/UNIVERSE/SYSTEMS/ST04/Bases/Rooms/st04_01_bar.ini
Normal file
@@ -0,0 +1,92 @@
|
||||
[Room_Info]
|
||||
set_script = Scripts\Bases\Pl_12_bar_hardpoint_01.thn
|
||||
scene = all, ambient, Scripts\Bases\Pl_12_bar_ambi_int_01.thn
|
||||
|
||||
[Room_Sound]
|
||||
music = music_bar_rh02
|
||||
ambient = ambience_bar_ground_smaller
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[CharacterPlacement]
|
||||
name = Zg/PC/Player/01/A/Stand
|
||||
start_script = scripts\bases\ku_08_bar_enter_01.thn
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
|
||||
behavior = ExitDoor
|
||||
room_switch = Planetscape
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Planetscape
|
||||
set_virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Planetscape
|
||||
set_virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Planetscape
|
||||
set_virtual_room = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_NEWSVENDOR
|
||||
behavior = NewsVendor
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_MISSIONVENDOR
|
||||
behavior = MissionVendor
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 55, 255, 140
|
||||
scale = 0.750000
|
||||
blink = 2.000000
|
||||
endpause = 2.000000
|
||||
hardpoint = HpLightB01
|
||||
hardpoint = HpLightB02
|
||||
hardpoint = HpLightB03
|
||||
hardpoint = HpLightB04
|
||||
hardpoint = HpLightB05
|
||||
hardpoint = HpLightB06
|
||||
hardpoint = HpLightB07
|
||||
hardpoint = HpLightB08
|
||||
hardpoint = HpLightB09
|
||||
hardpoint = HpLightB10
|
||||
hardpoint = HpLightB11
|
||||
hardpoint = HpLightB12
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 155, 155, 155
|
||||
scale = 1.750000
|
||||
gap = 0.000000
|
||||
blink = 0.600000
|
||||
endpause = 1.000000
|
||||
hardpoint = HpLightG01
|
||||
hardpoint = HpLightG02
|
||||
hardpoint = HpLightG03
|
||||
hardpoint = HpLightG04
|
||||
hardpoint = HpLightG05
|
||||
hardpoint = HpLightG06
|
||||
hardpoint = HpLightG07
|
||||
hardpoint = HpLightG08
|
||||
hardpoint = HpLightG09
|
||||
hardpoint = HpLightG10
|
||||
hardpoint = HpLightG11
|
||||
hardpoint = HpLightG12
|
||||
hardpoint = HpLightG13
|
||||
hardpoint = HpLightG14
|
||||
hardpoint = HpLightG15
|
||||
hardpoint = HpLightG16
|
||||
|
||||
259
DATA/UNIVERSE/SYSTEMS/ST04/Bases/Rooms/st04_01_planetscape.ini
Normal file
259
DATA/UNIVERSE/SYSTEMS/ST04/Bases/Rooms/st04_01_planetscape.ini
Normal file
@@ -0,0 +1,259 @@
|
||||
[Room_Info]
|
||||
set_script = Scripts\Bases\Pl_12_pad_hardpoint_01.thn
|
||||
scene = all, ambient, Scripts\Bases\Pl_12_pad_ambi_day_01.thn
|
||||
scene = all, ambient, Scripts\Bases\Pl_12_pad_traffic_01.thn, TRAFFIC_PRIORITY
|
||||
|
||||
[Room_Sound]
|
||||
ambient = ambience_planetscape_rocky
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[CharacterPlacement]
|
||||
name = Zg/PC/Player/01/A/Stand
|
||||
|
||||
[PlayerShipPlacement]
|
||||
name = X/Shipcentre/01
|
||||
landing_script = scripts\bases\Pl_12_pad_land_01.thn
|
||||
launching_script = scripts\bases\Pl_12_pad_launch_01.thn
|
||||
|
||||
[ForSaleShipPlacement]
|
||||
name = X/Shipcentre/02
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_PLANETSCAPE
|
||||
behavior = ExitDoor
|
||||
room_switch = Planetscape
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER
|
||||
behavior = StartDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER
|
||||
behavior = StartEquipDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_EQUIPMENT_ROOM_RIGHT
|
||||
behavior = MoveRight
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
virtual_room = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER
|
||||
behavior = StartShipDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = ShipDealer
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 155, 155, 155
|
||||
scale = 1.750000
|
||||
gap = 0.000000
|
||||
blink = 0.600000
|
||||
endpause = 1.000000
|
||||
hardpoint = HpLightA01
|
||||
hardpoint = HpLightA02
|
||||
hardpoint = HpLightA03
|
||||
hardpoint = HpLightA04
|
||||
hardpoint = HpLightA05
|
||||
hardpoint = HpLightA06
|
||||
hardpoint = HpLightA07
|
||||
hardpoint = HpLightA08
|
||||
hardpoint = HpLightA09
|
||||
hardpoint = HpLightA10
|
||||
hardpoint = HpLightA11
|
||||
hardpoint = HpLightA12
|
||||
hardpoint = HpLightA13
|
||||
hardpoint = HpLightA14
|
||||
hardpoint = HpLightA15
|
||||
hardpoint = HpLightA16
|
||||
hardpoint = HpLightA17
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 125, 125, 155
|
||||
scale = 2.200000
|
||||
gap = 0.000000
|
||||
blink = 0.600000
|
||||
endpause = 1.000000
|
||||
hardpoint = HpLightA17
|
||||
hardpoint = HpLightA18
|
||||
hardpoint = HpLightA19
|
||||
hardpoint = HpLightA20
|
||||
hardpoint = HpLightA21
|
||||
hardpoint = HpLightA22
|
||||
hardpoint = HpLightA23
|
||||
hardpoint = HpLightA24
|
||||
hardpoint = HpLightA25
|
||||
hardpoint = HpLightA26
|
||||
hardpoint = HpLightA27
|
||||
hardpoint = HpLightA28
|
||||
hardpoint = HpLightA29
|
||||
hardpoint = HpLightA30
|
||||
hardpoint = HpLightA31
|
||||
hardpoint = HpLightA32
|
||||
hardpoint = HpLightA33
|
||||
hardpoint = HpLightA34
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 55, 255, 140
|
||||
scale = 0.750000
|
||||
blink = 2.000000
|
||||
endpause = 2.000000
|
||||
hardpoint = HpLightB01
|
||||
hardpoint = HpLightB02
|
||||
hardpoint = HpLightB03
|
||||
hardpoint = HpLightB04
|
||||
hardpoint = HpLightB05
|
||||
hardpoint = HpLightB06
|
||||
hardpoint = HpLightB07
|
||||
hardpoint = HpLightB08
|
||||
hardpoint = HpLightB09
|
||||
hardpoint = HpLightB10
|
||||
hardpoint = HpLightB11
|
||||
hardpoint = HpLightB12
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 155, 155, 140
|
||||
scale = 1.150000
|
||||
gap = 0.000000
|
||||
blink = 1.000000
|
||||
endpause = 3.000000
|
||||
hardpoint = HpLightC01
|
||||
hardpoint = HpLightC02
|
||||
hardpoint = HpLightC03
|
||||
hardpoint = HpLightC04
|
||||
hardpoint = HpLightC05
|
||||
hardpoint = HpLightC06
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 155, 155, 40
|
||||
scale = 1.750000
|
||||
gap = 0.250000
|
||||
blink = 0.750000
|
||||
endpause = 0.250000
|
||||
hardpoint = HpLightD01
|
||||
hardpoint = HpLightD02
|
||||
hardpoint = HpLightD03
|
||||
hardpoint = HpLightD04
|
||||
hardpoint = HpLightD05
|
||||
hardpoint = HpLightD06
|
||||
hardpoint = HpLightD07
|
||||
hardpoint = HpLightD08
|
||||
hardpoint = HpLightD09
|
||||
hardpoint = HpLightD10
|
||||
hardpoint = HpLightD11
|
||||
hardpoint = HpLightD12
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 255, 0, 0
|
||||
scale = 2.150000
|
||||
gap = 0.000000
|
||||
blink = 0.000000
|
||||
endpause = 0.000000
|
||||
hardpoint = HpLightE01
|
||||
hardpoint = HpLightE02
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 15, 115, 40
|
||||
scale = 0.750000
|
||||
gap = 0.000000
|
||||
blink = 0.600000
|
||||
endpause = 1.000000
|
||||
hardpoint = HpLightF01
|
||||
hardpoint = HpLightF02
|
||||
hardpoint = HpLightF03
|
||||
hardpoint = HpLightF04
|
||||
hardpoint = HpLightF05
|
||||
hardpoint = HpLightF06
|
||||
hardpoint = HpLightF07
|
||||
hardpoint = HpLightF08
|
||||
hardpoint = HpLightF09
|
||||
hardpoint = HpLightF10
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 255, 255, 255
|
||||
scale = 1.500000
|
||||
gap = 0.000000
|
||||
blink = 0.600000
|
||||
endpause = 1.000000
|
||||
hardpoint = HpLightG01
|
||||
hardpoint = HpLightG02
|
||||
hardpoint = HpLightG03
|
||||
hardpoint = HpLightG04
|
||||
hardpoint = HpLightG05
|
||||
hardpoint = HpLightG06
|
||||
hardpoint = HpLightG07
|
||||
hardpoint = HpLightG08
|
||||
hardpoint = HpLightG09
|
||||
hardpoint = HpLightG10
|
||||
hardpoint = HpLightG11
|
||||
hardpoint = HpLightG12
|
||||
hardpoint = HpLightG13
|
||||
hardpoint = HpLightG14
|
||||
hardpoint = HpLightG15
|
||||
hardpoint = HpLightG16
|
||||
|
||||
12
DATA/UNIVERSE/SYSTEMS/ST04/Bases/St04_01_base.ini
Normal file
12
DATA/UNIVERSE/SYSTEMS/ST04/Bases/St04_01_base.ini
Normal file
@@ -0,0 +1,12 @@
|
||||
[BaseInfo]
|
||||
nickname = ST04_01_Base
|
||||
start_room = Planetscape
|
||||
|
||||
[Room]
|
||||
nickname = Bar
|
||||
file = Universe\Systems\St04\Bases\Rooms\St04_01_Bar.ini
|
||||
|
||||
[Room]
|
||||
nickname = Planetscape
|
||||
file = Universe\Systems\St04\Bases\Rooms\St04_01_Planetscape.ini
|
||||
|
||||
17
DATA/UNIVERSE/SYSTEMS/ST04/Bases/St04_02_Base.ini
Normal file
17
DATA/UNIVERSE/SYSTEMS/ST04/Bases/St04_02_Base.ini
Normal file
@@ -0,0 +1,17 @@
|
||||
[BaseInfo]
|
||||
nickname = St04_02_Base
|
||||
start_room = Cityscape
|
||||
|
||||
[Room]
|
||||
nickname = Bar
|
||||
file = Universe\Systems\St04\Bases\Rooms\St04_02_bar.ini
|
||||
|
||||
[Room]
|
||||
nickname = Cityscape
|
||||
file = Universe\Systems\St04\Bases\Rooms\St04_02_cityscape.ini
|
||||
|
||||
[Room]
|
||||
nickname = Equipment
|
||||
file = Universe\Systems\St04\Bases\Rooms\St04_02_equipment.ini
|
||||
|
||||
|
||||
15
DATA/UNIVERSE/SYSTEMS/ST04/Bases/St04_03_Base.ini
Normal file
15
DATA/UNIVERSE/SYSTEMS/ST04/Bases/St04_03_Base.ini
Normal file
@@ -0,0 +1,15 @@
|
||||
[BaseInfo]
|
||||
nickname = ST04_03_Base
|
||||
start_room = Deck
|
||||
|
||||
[Room]
|
||||
nickname = Bar
|
||||
file = Universe\Systems\ST04\Bases\Rooms\ST04_03_Bar.ini
|
||||
|
||||
[Room]
|
||||
nickname = Deck
|
||||
file = Universe\Systems\ST04\Bases\Rooms\ST04_03_Deck.ini
|
||||
|
||||
[Room]
|
||||
nickname = ShipDealer
|
||||
file = Universe\Systems\ST04\Bases\Rooms\ST04_03_Shipdealer.ini
|
||||
12
DATA/UNIVERSE/SYSTEMS/ST04/Bases/St04_04_Base.ini
Normal file
12
DATA/UNIVERSE/SYSTEMS/ST04/Bases/St04_04_Base.ini
Normal file
@@ -0,0 +1,12 @@
|
||||
[BaseInfo]
|
||||
nickname = St04_04_Base
|
||||
start_room = Deck
|
||||
|
||||
[Room]
|
||||
nickname = Bar
|
||||
file = Universe\Systems\St04\Bases\Rooms\St04_04_Bar.ini
|
||||
|
||||
[Room]
|
||||
nickname = Deck
|
||||
file = Universe\Systems\St04\Bases\Rooms\St04_04_Deck.ini
|
||||
|
||||
606
DATA/UNIVERSE/SYSTEMS/ST04/st04.ini
Normal file
606
DATA/UNIVERSE/SYSTEMS/ST04/st04.ini
Normal file
@@ -0,0 +1,606 @@
|
||||
[SystemInfo]
|
||||
name = St04
|
||||
space_color = 0, 0, 0
|
||||
local_faction = fc_order_grp
|
||||
|
||||
[TexturePanels]
|
||||
file = universe\heavens\shapes.ini
|
||||
|
||||
[Music]
|
||||
space = music_omicron_space
|
||||
danger = music_omicron_danger
|
||||
battle = music_omicron_battle
|
||||
|
||||
[EncounterParameters]
|
||||
nickname = area_nomads
|
||||
filename = missions\encounters\area_nomads.ini
|
||||
|
||||
[EncounterParameters]
|
||||
nickname = area_defend
|
||||
filename = missions\encounters\area_defend.ini
|
||||
|
||||
[Dust]
|
||||
spacedust = Dust
|
||||
|
||||
[Ambient]
|
||||
color = 30, 10, 6
|
||||
|
||||
[Background]
|
||||
basic_stars = solar\starsphere\starsphere_stars_crow.cmp
|
||||
complex_stars = solar\starsphere\starsphere_li02_stars.cmp
|
||||
nebulae = solar\starsphere\starsphere_hi02.cmp
|
||||
|
||||
[LightSource]
|
||||
nickname = St04_system_light
|
||||
pos = 0, 0, 0
|
||||
color = 255, 50, 0
|
||||
range = 80000
|
||||
type = DIRECTIONAL
|
||||
atten_curve = DYNAMIC_DIRECTION
|
||||
|
||||
[Object]
|
||||
nickname = St04_Sun
|
||||
ids_name = 261049
|
||||
pos = 0, 0, 0
|
||||
ambient_color = 255, 255, 255
|
||||
archetype = sun_1000
|
||||
star = sm_red_sun
|
||||
atmosphere_range = 8000
|
||||
ids_info = 66155
|
||||
|
||||
[zone]
|
||||
nickname = Zone_St04_Sun_death
|
||||
pos = 0, 0, 0
|
||||
shape = SPHERE
|
||||
size = 7000
|
||||
damage = 10000
|
||||
sort = 99
|
||||
density = 0
|
||||
relief_time = 0
|
||||
|
||||
; ### Fields ###
|
||||
|
||||
; [Asteroids]
|
||||
; file = solar\asteroids\ST04_mines.ini
|
||||
; zone = Zone_ST04_granada_01
|
||||
|
||||
[Asteroids]
|
||||
file = solar\asteroids\ST04_sanabria.ini
|
||||
zone = Zone_ST04_sanabria_01
|
||||
|
||||
[Asteroids]
|
||||
file = solar\asteroids\ST04_wadis.ini
|
||||
zone = Zone_ST04_wadis_01
|
||||
|
||||
[Asteroids]
|
||||
file = solar\asteroids\ST04_teide.ini
|
||||
zone = Zone_ST04_teide_01
|
||||
|
||||
[Nebula]
|
||||
file = solar\rings\st04_systemfog.ini
|
||||
zone = st04_systemfog
|
||||
|
||||
[zone]
|
||||
nickname = st04_systemfog
|
||||
pos = 0, 0, 0
|
||||
rotate = 0, 0, 0
|
||||
shape = SPHERE
|
||||
size = 300000
|
||||
sort = 0.000000
|
||||
|
||||
|
||||
|
||||
|
||||
; Granada
|
||||
|
||||
; [Zone]
|
||||
; nickname = Zone_ST04_granada_01
|
||||
; ids_name = 262015
|
||||
; pos = 22975, 0, -9845
|
||||
; size = 12000, 12000, 12000
|
||||
; shape = SPHERE
|
||||
; property_flags = 4128
|
||||
; visit = 36
|
||||
; spacedust = asteroiddust
|
||||
; spacedust_maxparticles = 50
|
||||
; sort = 20
|
||||
; toughness = 6
|
||||
; density = 4
|
||||
; repop_time = 20
|
||||
; max_battle_size = 4
|
||||
; pop_type = nonlootable_ast_field
|
||||
; relief_time = 35
|
||||
|
||||
[Zone]
|
||||
nickname = Zone_ST04_access
|
||||
pos = 15715, 0, -15121
|
||||
shape = BOX
|
||||
size = 2000, 1000, 22000
|
||||
property_flags = 131072
|
||||
sort = 990
|
||||
rotate = 0, 45, 0
|
||||
|
||||
[Zone]
|
||||
nickname = Zone_ST04_to_ST03
|
||||
pos = 22975, 0, -9845
|
||||
shape = ELLIPSOID
|
||||
size = 2000, 2000, 2200
|
||||
property_flags = 131072
|
||||
sort = 5
|
||||
toughness = 1
|
||||
density = 3
|
||||
repop_time = 10
|
||||
max_battle_size = 8
|
||||
relief_time = 10
|
||||
encounter = area_defend, 19, 0.200000
|
||||
faction = fc_order_grp, 1.000000
|
||||
encounter = area_nomads, 19, 0.200000
|
||||
faction = fc_n_grp, 1.000000
|
||||
|
||||
|
||||
|
||||
; Wadis
|
||||
|
||||
|
||||
[Zone]
|
||||
nickname = Zone_ST04_wadis_01
|
||||
ids_name = 262016
|
||||
pos = -13633, 0, -37111
|
||||
rotate = 0, 47, 0
|
||||
shape = SPHERE
|
||||
size = 16773, 7532, 7521
|
||||
property_flags = 130
|
||||
visit = 36
|
||||
spacedust = dust
|
||||
spacedust_maxparticles = 50
|
||||
sort = 50
|
||||
toughness = 6
|
||||
density = 4
|
||||
repop_time = 20
|
||||
max_battle_size = 20
|
||||
pop_type = lootable_ast_field
|
||||
relief_time = 35
|
||||
|
||||
|
||||
|
||||
; Teide
|
||||
|
||||
[Zone]
|
||||
nickname = Zone_ST04_teide_01
|
||||
ids_name = 262017
|
||||
pos = -27518, 0, 9594
|
||||
size = 20447, 10357, 10357
|
||||
shape = SPHERE
|
||||
property_flags = 66
|
||||
visit = 36
|
||||
spacedust = dust
|
||||
spacedust_maxparticles = 50
|
||||
sort = 50
|
||||
toughness = 6
|
||||
density = 4
|
||||
repop_time = 20
|
||||
max_battle_size = 20
|
||||
pop_type = lootable_ast_field
|
||||
relief_time = 35
|
||||
|
||||
|
||||
|
||||
; Sanabria
|
||||
|
||||
[Zone]
|
||||
nickname = Zone_ST04_sanabria_01
|
||||
ids_name = 262018
|
||||
pos = 9846, 0, -32315
|
||||
rotate = 0, 47, 0
|
||||
shape = SPHERE
|
||||
size = 4773, 4532, 4521
|
||||
property_flags = 66
|
||||
visit = 36
|
||||
spacedust = dust
|
||||
spacedust_maxparticles = 50
|
||||
sort = 50
|
||||
toughness = 6
|
||||
density = 4
|
||||
repop_time = 20
|
||||
max_battle_size = 20
|
||||
pop_type = lootable_ast_field
|
||||
relief_time = 35
|
||||
|
||||
|
||||
|
||||
; Dumiat-Nebel
|
||||
|
||||
[Zone]
|
||||
nickname = Zone_ST04_dumiat-nebel_01
|
||||
ids_name = 262019
|
||||
ids_info = 262020
|
||||
pos = -25499, 0, 17420
|
||||
size = 8345
|
||||
shape = SPHERE
|
||||
damage = 675
|
||||
sort = 209
|
||||
toughness = 6
|
||||
density = 4
|
||||
spacedust = leeds
|
||||
repop_time = 20
|
||||
max_battle_size = 4
|
||||
relief_time = 35
|
||||
property_flags = 32776
|
||||
property_fog_color = 102, 102, 255
|
||||
|
||||
; encounter
|
||||
|
||||
[zone]
|
||||
nickname = Zone_st04_01_enc
|
||||
pos = 2524, 0, -24236
|
||||
shape = SPHERE
|
||||
size = 8000
|
||||
sort = 5
|
||||
toughness = 1
|
||||
density = 3
|
||||
repop_time = 10
|
||||
max_battle_size = 8
|
||||
relief_time = 10
|
||||
encounter = area_defend, 19, 0.200000
|
||||
faction = fc_order_grp, 1.000000
|
||||
|
||||
[zone]
|
||||
nickname = Zone_st04_02_enc
|
||||
pos = -28710, 0, -2100
|
||||
shape = SPHERE
|
||||
size = 8000
|
||||
sort = 5
|
||||
toughness = 1
|
||||
density = 3
|
||||
repop_time = 10
|
||||
max_battle_size = 8
|
||||
relief_time = 10
|
||||
encounter = area_defend, 19, 0.200000
|
||||
faction = fc_order_grp, 1.000000
|
||||
|
||||
[zone]
|
||||
nickname = Zone_st04_03_enc
|
||||
pos = -14300, 0, -39460
|
||||
shape = SPHERE
|
||||
size = 8000
|
||||
sort = 5
|
||||
toughness = 1
|
||||
density = 3
|
||||
repop_time = 10
|
||||
max_battle_size = 8
|
||||
relief_time = 10
|
||||
encounter = area_defend, 19, 0.200000
|
||||
faction = fc_order_grp, 1.000000
|
||||
|
||||
; ### Jump Hole/Gate ###
|
||||
|
||||
|
||||
|
||||
;Unknown Alpha Jumphole
|
||||
|
||||
[Object]
|
||||
nickname = ST04_to_Ew05_hole
|
||||
ids_name = 262004
|
||||
pos = 22975, 0, -9845
|
||||
rotate = 0, 140, 0
|
||||
archetype = jumphole_green
|
||||
msg_id_prefix = gcs_refer_system_Ew05
|
||||
jump_effect = jump_effect_hole
|
||||
visit = 0
|
||||
goto = Ew05, Ew05_to_St04_hole, gate_tunnel_bretonia
|
||||
|
||||
[zone]
|
||||
nickname = Zone_ST04_to_St03_hole
|
||||
pos = 57187, 0, 38125
|
||||
shape = SPHERE
|
||||
size = 1000
|
||||
property_flags = 131072
|
||||
visit = 128
|
||||
sort = 0
|
||||
|
||||
|
||||
; Unknown Gamma Jump Gate
|
||||
|
||||
[Object]
|
||||
nickname = ST04_to_Ew06
|
||||
ids_name = 262012
|
||||
pos = -32380, 0, -900
|
||||
rotate = 0, -37, 0
|
||||
archetype = jumpgate
|
||||
msg_id_prefix = gcs_refer_system_Ew06
|
||||
jump_effect = jump_effect_bretonia
|
||||
reputation = fc_order_grp
|
||||
behavior = NOTHING
|
||||
difficulty_level = 7
|
||||
loadout = jumpgate_br_02
|
||||
pilot = pilot_solar_easiest
|
||||
goto = Ew06, Ew06_to_ST04, gate_tunnel_bretonia
|
||||
|
||||
[zone]
|
||||
nickname = Zone_ST04_to_St02
|
||||
pos = -57500, 0, 17500
|
||||
shape = SPHERE
|
||||
size = 1000
|
||||
property_flags = 131072
|
||||
visit = 128
|
||||
sort = 0
|
||||
|
||||
; ### Bases ###
|
||||
|
||||
|
||||
|
||||
; Cairo
|
||||
|
||||
[Object]
|
||||
nickname = ST04_01
|
||||
ids_name = 262023
|
||||
ids_info = 262024
|
||||
spin = 0.000000, 0.000000, 0.000000
|
||||
rotate = 0, 0, 0
|
||||
pos = 2524, 0, -24236
|
||||
archetype = planet_earthgaia_1500
|
||||
atmosphere_range = 1600
|
||||
burn_color = 255, 222, 160
|
||||
base = ST04_01_Base
|
||||
reputation = fc_order_grp
|
||||
|
||||
[zone]
|
||||
nickname = Zone_ST04_01_Kairo_death
|
||||
pos = 2524, 0, -24236
|
||||
shape = SPHERE
|
||||
size = 1550
|
||||
damage = 2000000
|
||||
sort = 99.500000
|
||||
density = 0
|
||||
relief_time = 0
|
||||
population_additive = false
|
||||
|
||||
|
||||
|
||||
; Cairo Docking Ring
|
||||
|
||||
[Object]
|
||||
nickname = ST04_01_dock_ring
|
||||
ids_name = 262025
|
||||
archetype = dock_ring
|
||||
behavior = NOTHING
|
||||
pilot = pilot_solar_easy
|
||||
dock_with = ST04_01_Base
|
||||
pos = 2188, 0, -22659
|
||||
rotate = 0, -14, 0
|
||||
reputation = fc_order_grp
|
||||
difficulty_level = 5
|
||||
space_costume = , robot_body_A
|
||||
voice = pilot_c_ill_f01a
|
||||
|
||||
[Object]
|
||||
nickname = ST04_01_docking_fixture_1
|
||||
ids_name = 261166
|
||||
pos = 2188, 350, -22659
|
||||
rotate = 0, -14, 0
|
||||
archetype = docking_fixture
|
||||
ids_info = 66489
|
||||
reputation = fc_order_grp
|
||||
behavior = NOTHING
|
||||
dock_with = ST04_01_Base
|
||||
base = ST04_01_Base
|
||||
|
||||
|
||||
; Menes
|
||||
|
||||
[Object]
|
||||
nickname = ST04_02
|
||||
ids_name = 262026
|
||||
ids_info = 262027
|
||||
pos = -28710, 0, -2100
|
||||
behavior = NOTHING
|
||||
pilot = pilot_solar_easy
|
||||
dock_with = ST04_02_Base
|
||||
base = ST04_02_Base
|
||||
reputation = fc_order_grp
|
||||
rotate = 0, 0, 0
|
||||
archetype = co_base_ice_large02
|
||||
loadout = co_base_ice_large02_pi_01
|
||||
difficulty_level = 5
|
||||
space_costume = , robot_body_A
|
||||
voice = pilot_c_ill_m01b
|
||||
|
||||
|
||||
|
||||
; Sinai
|
||||
|
||||
[Object]
|
||||
nickname = ST04_03
|
||||
ids_name = 262028
|
||||
ids_info = 262029
|
||||
pos = -14300, 0, -39460
|
||||
behavior = NOTHING
|
||||
pilot = pilot_solar_easy
|
||||
dock_with = ST04_03_Base
|
||||
base = ST04_03_Base
|
||||
reputation = fc_order_grp
|
||||
rotate = 0, 0, 0
|
||||
archetype = space_factory01
|
||||
difficulty_level = 5
|
||||
loadout = space_factory01_co_01
|
||||
space_costume = , robot_body_A
|
||||
voice = pilot_c_ill_m01b
|
||||
|
||||
[Object]
|
||||
nickname = ST04_shipyard_1
|
||||
ids_name = 0
|
||||
pos = -13804,130,-39209
|
||||
rotate = 0, 90, 0
|
||||
archetype = shipyard
|
||||
reputation = fc_order_grp
|
||||
ids_info = 0
|
||||
parent = ST04_03
|
||||
|
||||
[Object]
|
||||
nickname = ST04_shipyard_2
|
||||
ids_name = 0
|
||||
pos = -13804,-195,-39209
|
||||
rotate = 0, 90, 0
|
||||
archetype = shipyard
|
||||
reputation = fc_order_grp
|
||||
ids_info = 0
|
||||
parent = ST04_03
|
||||
|
||||
[Object]
|
||||
nickname = ST04_shipyard_3
|
||||
ids_name = 0
|
||||
pos = -13804,130,-39711
|
||||
rotate = 0, 90, 0
|
||||
archetype = shipyard
|
||||
reputation = fc_order_grp
|
||||
ids_info = 0
|
||||
parent = ST04_03
|
||||
|
||||
[Object]
|
||||
nickname = ST04_shipyard_4
|
||||
ids_name = 0
|
||||
pos = -13804,-195,-39711
|
||||
rotate = 0, 90, 0
|
||||
archetype = shipyard
|
||||
reputation = fc_order_grp
|
||||
ids_info = 0
|
||||
parent = ST04_03
|
||||
|
||||
[Object]
|
||||
nickname = ST04_OS_Osiris_1
|
||||
pos = -13804,-180,-39711
|
||||
rotate = 0, 90, 0
|
||||
archetype = o_osiris
|
||||
dock_with = ST04_03_Base
|
||||
base = ST04_03_Base
|
||||
visit = 128
|
||||
parent = ST04_03
|
||||
|
||||
[Object]
|
||||
nickname = ST04_OS_Osiris_2
|
||||
pos = -13804,150,-39209
|
||||
rotate = 0, 90, 0
|
||||
archetype = o_osiris
|
||||
dock_with = ST04_03_Base
|
||||
base = ST04_03_Base
|
||||
visit = 128
|
||||
parent = ST04_03
|
||||
|
||||
[Zone]
|
||||
nickname = ST04_03_ex
|
||||
pos = -14300, 0, -39460
|
||||
shape = ELLIPSOID
|
||||
size = 1000, 1000, 1000
|
||||
property_flags = 131072
|
||||
sort = 5
|
||||
toughness = 1
|
||||
density = 3
|
||||
repop_time = 10
|
||||
max_battle_size = 8
|
||||
relief_time = 10
|
||||
encounter = area_defend, 19, 0.200000
|
||||
faction = fc_order_grp, 1.000000
|
||||
|
||||
|
||||
; Memphis
|
||||
|
||||
[Object]
|
||||
nickname = ST04_05
|
||||
ids_name = 262032
|
||||
ids_info = 262033
|
||||
spin = 0.000000, 0.000000, 0.000000
|
||||
rotate = 0, 0, 0
|
||||
pos = -25499, 0, 17420
|
||||
archetype = planet_moonred_1500
|
||||
atmosphere_range = 1650
|
||||
burn_color = 255, 222, 160
|
||||
|
||||
[zone]
|
||||
nickname = ST04_01_Memphis_death
|
||||
pos = -25499, 0, 17420
|
||||
shape = SPHERE
|
||||
size = 1600
|
||||
damage = 2000000
|
||||
sort = 99.500000
|
||||
density = 0
|
||||
relief_time = 0
|
||||
population_additive = false
|
||||
|
||||
|
||||
|
||||
; Gizeh
|
||||
|
||||
[Object]
|
||||
nickname = ST04_06
|
||||
ids_name = 262034
|
||||
pos = 8250,0,-28250
|
||||
behavior = NOTHING
|
||||
pilot = pilot_solar_easy
|
||||
rotate = 0, 0, 0
|
||||
archetype = mplatform
|
||||
loadout = mplatform_red_co_01
|
||||
difficulty_level = 5
|
||||
|
||||
[Zone]
|
||||
nickname = ST04_06_ex
|
||||
pos = 8250,0,-28250
|
||||
shape = ELLIPSOID
|
||||
size = 300, 300, 300
|
||||
property_flags = 131072
|
||||
sort = 5
|
||||
toughness = 1
|
||||
density = 3
|
||||
repop_time = 10
|
||||
max_battle_size = 8
|
||||
relief_time = 10
|
||||
encounter = area_defend, 19, 0.200000
|
||||
faction = fc_order_grp, 1.000000
|
||||
|
||||
; ### Wrack ###
|
||||
|
||||
|
||||
|
||||
; RMS Queen Mary
|
||||
|
||||
[Object]
|
||||
nickname = ST04_suprise_ge_train_01
|
||||
ids_name = 262035
|
||||
ids_info = 262036
|
||||
pos = -26930, 0, 9300
|
||||
visit = 16
|
||||
rotate = 90, 90, 60
|
||||
archetype = suprise_ge_train
|
||||
loadout = ST04_Train
|
||||
|
||||
|
||||
|
||||
; New London Eye
|
||||
|
||||
[Object]
|
||||
nickname = ST04_suprise_ge_train_02
|
||||
ids_name = 262037
|
||||
ids_info = 262038
|
||||
pos = -26887.3,0,9247.36
|
||||
visit = 16
|
||||
rotate = 134.843,67.6706,147.451
|
||||
archetype = suprise_ge_fighter6
|
||||
loadout = ST04_Fighter
|
||||
|
||||
|
||||
[Asteroids]
|
||||
file = solar\asteroids\st04_nomad_field.ini
|
||||
zone = Zone_st04_nomad_field
|
||||
|
||||
[zone]
|
||||
nickname = Zone_st04_nomad_field
|
||||
ids_name = 262015
|
||||
pos = 20500, 0, -5000
|
||||
shape = ELLIPSOID
|
||||
size = 12000, 8000, 15000
|
||||
property_flags = 1024
|
||||
visit = 36
|
||||
; visit = 32
|
||||
density = 10
|
||||
sort = 1
|
||||
interference = 0.500000
|
||||
pop_type = nonlootable_ast_field
|
||||
@@ -1475,6 +1475,9 @@ terrain_lrg = debris_med1
|
||||
terrain_dyna_01 = debris_small1
|
||||
terrain_dyna_02 = debris_small2
|
||||
|
||||
|
||||
; Omicron Minor
|
||||
|
||||
[Base]
|
||||
nickname = St01_01_Base
|
||||
system = St01
|
||||
@@ -1488,12 +1491,26 @@ system = St01
|
||||
strid_name = 197409
|
||||
file = Universe\Systems\St01\Bases\St01_02_Base.ini
|
||||
|
||||
|
||||
|
||||
; Omicron Beta 2
|
||||
|
||||
[Base]
|
||||
nickname = St02_01_Base
|
||||
system = St02
|
||||
strid_name = 197409
|
||||
file = Universe\Systems\St02\Bases\St02_01_Base.ini
|
||||
|
||||
; OS Botzler
|
||||
|
||||
[Base]
|
||||
nickname = St02_02_Base
|
||||
system = st02
|
||||
strid_name = 198008
|
||||
file = UNIVERSE\SYSTEMS\ST02\Bases\St02_02_Base.ini
|
||||
BGCS_base_run_by = W02bF35
|
||||
|
||||
|
||||
[Base]
|
||||
nickname = St03b_01_Base
|
||||
system = St03b
|
||||
@@ -2115,7 +2132,7 @@ nickname = Ew05
|
||||
file = systems\Ew05\Ew05.ini
|
||||
pos = 15, 0
|
||||
visit = 0
|
||||
strid_name = 261788
|
||||
strid_name = 198010
|
||||
ids_info = 66115
|
||||
NavMapScale = 3
|
||||
|
||||
@@ -2124,7 +2141,7 @@ nickname = Ew06
|
||||
file = systems\Ew06\Ew06.ini
|
||||
pos = 15, 9
|
||||
visit = 0
|
||||
strid_name = 261788
|
||||
strid_name = 198011
|
||||
ids_info = 66115
|
||||
NavMapScale = 3
|
||||
|
||||
@@ -2138,12 +2155,110 @@ ids_info = 66115
|
||||
NavMapScale = 3
|
||||
|
||||
|
||||
|
||||
; REM Additions
|
||||
|
||||
; Omicron Gamma
|
||||
|
||||
;REM LINER
|
||||
|
||||
[Base]
|
||||
nickname = Hi02_REM_LINER
|
||||
system = Hi02
|
||||
strid_name = 0 ;GENERATESTRRES("REM_LINER")
|
||||
strid_name = 198007
|
||||
file = Universe\custom_bases\REMLINER_Base.ini
|
||||
BGCS_base_run_by = W02bF35
|
||||
|
||||
|
||||
|
||||
; Unknown Gamma
|
||||
|
||||
; Farway Station
|
||||
|
||||
[Base]
|
||||
nickname = Ew06_Farway_Base
|
||||
system = EW06
|
||||
strid_name = 198009
|
||||
file = Universe\Systems\Ew06\Bases\Farway_Base.ini
|
||||
BGCS_base_run_by = W02bF53
|
||||
|
||||
; Nomad Base
|
||||
|
||||
[Base]
|
||||
nickname = Ew06_Nomad_Base
|
||||
system = Ew06
|
||||
strid_name = 0
|
||||
file = Universe\Systems\Ew06\Bases\Nomad_Base.ini
|
||||
BGCS_base_run_by = W02bF53
|
||||
|
||||
|
||||
|
||||
|
||||
; Omicron Major
|
||||
|
||||
|
||||
|
||||
|
||||
; Omicron Major 2
|
||||
|
||||
; Alexandria
|
||||
|
||||
[Base]
|
||||
nickname = ST03_01_Base
|
||||
system = ST03
|
||||
strid_name = 198005
|
||||
file = UNIVERSE\SYSTEMS\ST03\Bases\ST03_01_Base.ini
|
||||
BGCS_base_run_by = W02bF35
|
||||
|
||||
|
||||
|
||||
; Omicron Lambda
|
||||
|
||||
[system]
|
||||
nickname = ST04
|
||||
file = systems\St04\St04.ini
|
||||
pos = 15, 5
|
||||
visit = 0
|
||||
strid_name = 198004
|
||||
ids_info = 1
|
||||
NavMapScale = 2.125000
|
||||
msg_id_prefix = gcs_refer_system_ST04
|
||||
|
||||
; Cairo
|
||||
|
||||
[Base]
|
||||
nickname = St04_01_Base
|
||||
system = st04
|
||||
strid_name = 198000
|
||||
file = UNIVERSE\SYSTEMS\ST04\Bases\St04_01_Base.ini
|
||||
BGCS_base_run_by = W02bF35
|
||||
|
||||
; Menes
|
||||
|
||||
[Base]
|
||||
nickname = St04_02_Base
|
||||
system = st04
|
||||
strid_name = 198001
|
||||
file = UNIVERSE\SYSTEMS\ST04\Bases\St04_02_Base.ini
|
||||
BGCS_base_run_by = W02bF35
|
||||
|
||||
; Sinai
|
||||
|
||||
[Base]
|
||||
nickname = St04_03_Base
|
||||
system = st04
|
||||
strid_name = 198002
|
||||
file = UNIVERSE\SYSTEMS\ST04\Bases\St04_03_Base.ini
|
||||
BGCS_base_run_by = W02bF35
|
||||
|
||||
OS Djoser
|
||||
|
||||
[Base]
|
||||
nickname = St04_04_Base
|
||||
system = st04
|
||||
strid_name = 198003
|
||||
file = UNIVERSE\SYSTEMS\ST04\Bases\St04_04_Base.ini
|
||||
BGCS_base_run_by = W02bF35
|
||||
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user