Add Omicron Lambda System

This commit is contained in:
D4rkl1ght3r
2024-04-06 08:38:46 +02:00
parent 717591397e
commit 4311c5fea3
45 changed files with 3812 additions and 17 deletions

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[Room_Info]
set_script = Scripts\Bases\bw_02_Bar_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\bw_02_Bar_ambi_int_01.thn
[Room_Sound]
music = music_bar_generic08
ambient = ambience_bar_space
[Camera]
name = Camera_0
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = scripts\bases\bw_02_Bar_enter_01.thn
[Hotspot]
name = IDS_HOTSPOT_EXIT
behavior = ExitDoor
room_switch = Cityscape
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Equipment
[Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor
[Hotspot]
name = IDS_HOTSPOT_MISSIONVENDOR
behavior = MissionVendor

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[Room_Info]
set_script = Scripts\Bases\bw_02_cityscape_hardpoint_01.thn
animation = Sc_loop
scene = all, ambient, Scripts\Bases\bw_02_cityscape_ambi_day_01.thn
scene = all, ambient, Scripts\Bases\bw_02_cityscape_traffic_01.thn, TRAFFIC_PRIORITY
[Room_Sound]
ambient = ambience_cave
[Camera]
name = Camera_0
[PlayerShipPlacement]
name = X/Shipcentre/01
landing_script = Scripts\Bases\bw_02_cityscape_land_01.thn
launching_script = Scripts\Bases\bw_02_cityscape_launch_01.thn
[Hotspot]
name = IDS_HOTSPOT_EXIT
behavior = ExitDoor
room_switch = Cityscape
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
[FlashlightSet]
icolor = 55, 255, 55
scale = 1
blink = 0.600000
endpause = 2.500000
hardpoint = HpLightA01
[FlashlightSet]
icolor = 55, 255, 55
scale = 1
blink = 0.600000
endpause = 2.500000
hardpoint = HpLightA02
[FlashlightSet]
icolor = 55, 255, 55
scale = 1
blink = 0.600000
endpause = 2.500000
hardpoint = HpLightA03
[FlashlightSet]
icolor = 55, 255, 55
scale = 1
blink = 0.600000
endpause = 2.500000
hardpoint = HpLightA04
[FlashlightSet]
icolor = 55, 255, 55
scale = 1
blink = 0.600000
endpause = 2.500000
hardpoint = HpLightA05
[FlashlightSet]
icolor = 55, 255, 55
scale = 1
blink = 0.600000
endpause = 2.500000
hardpoint = HpLightA06
[FlashlightSet]
icolor = 55, 255, 55
scale = 1
blink = 0.600000
endpause = 2.500000
hardpoint = HpLightA07
[FlashlightSet]
icolor = 55, 255, 55
scale = 1
blink = 0.600000
endpause = 2.500000
hardpoint = HpLightA08
[FlashlightSet]
icolor = 55, 255, 55
scale = 1
blink = 0.600000
endpause = 2.500000
hardpoint = HpLightA09
[FlashlightSet]
icolor = 55, 255, 55
scale = 1
blink = 0.600000
endpause = 2.500000
hardpoint = HpLightA10
[FlashlightSet]
icolor = 55, 255, 55
scale = 1
blink = 0.600000
endpause = 2.500000
hardpoint = HpLightA11
[FlashlightSet]
icolor = 55, 255, 55
scale = 1
blink = 0.600000
endpause = 2.500000
hardpoint = HpLightA12
[FlashlightSet]
icolor = 55, 255, 55
scale = 1
blink = 0.600000
endpause = 2.500000
hardpoint = HpLightA13
[FlashlightSet]
icolor = 55, 255, 55
scale = 1
blink = 0.600000
endpause = 2.500000
hardpoint = HpLightA14
[FlashlightSet]
icolor = 55, 255, 55
scale = 1
blink = 0.600000
endpause = 2.500000
hardpoint = HpLightA15
[FlashlightSet]
icolor = 55, 255, 55
scale = 1
blink = 0.600000
endpause = 2.500000
hardpoint = HpLightA16
[FlashlightSet]
icolor = 55, 255, 55
scale = 1
blink = 0.600000
endpause = 2.500000
hardpoint = HpLightA17
[FlashlightSet]
icolor = 55, 255, 55
scale = 1
blink = 0.600000
endpause = 2.500000
hardpoint = HpLightA18
[FlashlightSet]
icolor = 55, 255, 55
scale = 1
blink = 0.600000
endpause = 2.500000
hardpoint = HpLightA19
[FlashlightSet]
icolor = 55, 255, 55
scale = 1
blink = 0.600000
endpause = 2.500000
hardpoint = HpLightA20
[FlashlightSet]
icolor = 55, 255, 55
scale = 1
blink = 0.600000
endpause = 2.500000
hardpoint = HpLightA21
[FlashlightSet]
icolor = 55, 255, 55
scale = 1
blink = 0.600000
endpause = 2.500000
hardpoint = HpLightA22
[FlashlightSet]
icolor = 55, 255, 55
scale = 1
blink = 0.600000
endpause = 2.500000
hardpoint = HpLightA23
[FlashlightSet]
icolor = 55, 255, 55
scale = 1
blink = 0.600000
endpause = 2.500000
hardpoint = HpLightA24
[FlashlightSet]
icolor = 255, 255, 100
scale = 1
blink = 1.000000
endpause = 2.500000
hardpoint = HpLightB01
[FlashlightSet]
icolor = 255, 255, 100
scale = 1
blink = 1.000000
endpause = 2.500000
hardpoint = HpLightC01
[FlashlightSet]
icolor = 55, 255, 55
scale = 3
blink = 3.000000
endpause = 2.500000
hardpoint = HpLightD01
[FlashlightSet]
icolor = 255, 255, 100
scale = 2.000000
blink = 5.000000
hardpoint = HpLightE01
[FlashlightSet]
icolor = 255, 255, 100
scale = 2.000000
blink = 5.000000
hardpoint = HpLightF01
hardpoint = HpLightG01
[FlashlightSet]
icolor = 255, 255, 100
scale = 2.000000
blink = 5.000000
hardpoint = HpLightF02
hardpoint = HpLightG02
[FlashlightSet]
icolor = 255, 255, 100
scale = 1
blink = 0.250000
endpause = 1
hardpoint = HpLightH01
hardpoint = HpLightH02
hardpoint = HpLightH03
hardpoint = HpLightH04
hardpoint = HpLightH05
hardpoint = HpLightH06
hardpoint = HpLightH07
hardpoint = HpLightH08
hardpoint = HpLightH09
hardpoint = HpLightH10
hardpoint = HpLightH11
hardpoint = HpLightH12
hardpoint = HpLightH13
[FlashlightSet]
icolor = 255, 255, 100
scale = 1
blink = 0.250000
endpause = 1
hardpoint = HpLightI01
hardpoint = HpLightI02
hardpoint = HpLightI03
[FlashlightSet]
icolor = 255, 255, 100
scale = 1
blink = 0.250000
endpause = 1
hardpoint = HpLightI04
hardpoint = HpLightI05
hardpoint = HpLightI06
[FlashlightSet]
icolor = 255, 255, 100
scale = 1
blink = 0.250000
endpause = 1
hardpoint = HpLightI07
hardpoint = HpLightI08
hardpoint = HpLightI09
[FlashlightSet]
icolor = 255, 255, 100
scale = 1
blink = 0.250000
endpause = 1
hardpoint = HpLightI10
hardpoint = HpLightI11
hardpoint = HpLightI12
[FlashlightSet]
icolor = 255, 255, 100
scale = 1
blink = 0.250000
endpause = 1
hardpoint = HpLightI13
hardpoint = HpLightI14
hardpoint = HpLightI15
[FlashlightSet]
icolor = 255, 255, 100
scale = 1
blink = 0.250000
endpause = 1
hardpoint = HpLightI16
hardpoint = HpLightI17
hardpoint = HpLightI18
[FlashlightSet]
icolor = 255, 55, 55
scale = 2
blink = 0.600000
endpause = 2.500000
hardpoint = HpLightJ01
hardpoint = HpLightJ02
hardpoint = HpLightJ03
hardpoint = HpLightJ04
hardpoint = HpLightJ05
hardpoint = HpLightJ06
hardpoint = HpLightJ07
hardpoint = HpLightJ08
hardpoint = HpLightJ09
hardpoint = HpLightJ10
hardpoint = HpLightJ11
hardpoint = HpLightJ12
hardpoint = HpLightJ13
hardpoint = HpLightJ14
hardpoint = HpLightJ15
hardpoint = HpLightJ16
hardpoint = HpLightJ17
hardpoint = HpLightJ18
[FlashlightSet]
icolor = 255, 255, 100
scale = 1
blink = 0.250000
endpause = 1
hardpoint = HpLightK01
hardpoint = HpLightL01
hardpoint = HpLightM01
[FlashlightSet]
icolor = 255, 255, 100
scale = 1
blink = 0.250000
endpause = 1
hardpoint = HpLightN01
hardpoint = HpLightN02
hardpoint = HpLightN03
hardpoint = HpLightN04
hardpoint = HpLightN05
hardpoint = HpLightN06
hardpoint = HpLightN07
hardpoint = HpLightN08
hardpoint = HpLightN09
hardpoint = HpLightN10
hardpoint = HpLightN11
hardpoint = HpLightN12
hardpoint = HpLightN13
hardpoint = HpLightN14
hardpoint = HpLightN15
hardpoint = HpLightN16
[FlashlightSet]
icolor = 171, 228, 136
scale = 3.000000
blink = 0.600000
endpause = 1.500000
hardpoint = HpLightO01
hardpoint = HpLightP01
[FlashlightSet]
icolor = 251, 60, 33
scale = 1.500000
blink = 3.000000
endpause = 2.500000
hardpoint = HpLightQ01
hardpoint = HpLightQ02
hardpoint = HpLightQ03
hardpoint = HpLightQ04
hardpoint = HpLightQ05
hardpoint = HpLightQ06
hardpoint = HpLightQ07
hardpoint = HpLightQ08
hardpoint = HpLightQ09
[FlashlightSet]
icolor = 251, 60, 33
scale = 1.500000
blink = 3.000000
endpause = 2.500000
hardpoint = HpLightQ10
hardpoint = HpLightQ11
hardpoint = HpLightQ12
hardpoint = HpLightQ13
hardpoint = HpLightQ14
hardpoint = HpLightQ15
hardpoint = HpLightQ16
hardpoint = HpLightQ17
hardpoint = HpLightQ18
[FlashlightSet]
icolor = 251, 60, 33
scale = 1.500000
blink = 3.000000
endpause = 2.500000
hardpoint = HpLightQ19
hardpoint = HpLightQ20
hardpoint = HpLightQ21
hardpoint = HpLightQ22
hardpoint = HpLightQ23
hardpoint = HpLightQ24
hardpoint = HpLightQ25
hardpoint = HpLightQ26
hardpoint = HpLightQ27
[FlashlightSet]
icolor = 251, 60, 33
scale = 1.500000
blink = 3.000000
endpause = 2.500000
hardpoint = HpLightQ28
hardpoint = HpLightQ29
hardpoint = HpLightQ30
hardpoint = HpLightQ31
hardpoint = HpLightQ32
hardpoint = HpLightQ33
hardpoint = HpLightQ34
hardpoint = HpLightQ35
hardpoint = HpLightQ36
[FlashlightSet]
icolor = 255, 55, 55
scale = 3
blink = 3.000000
endpause = 2.500000
hardpoint = HpLightR01
hardpoint = HpLightR02
hardpoint = HpLightR03
hardpoint = HpLightR04
hardpoint = HpLightR05
hardpoint = HpLightR06
hardpoint = HpLightR07
[FlashlightSet]
icolor = 171, 228, 136
scale = 3.000000
blink = 0.600000
endpause = 1.500000
hardpoint = HpLightS01
hardpoint = HpLightS02
hardpoint = HpLightS03
[FlashlightSet]
icolor = 171, 228, 136
scale = 3.000000
blink = 0.600000
endpause = 1.500000
hardpoint = HpLightT01
hardpoint = HpLightT02

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[Room_Info]
set_script = scripts\bases\bw_01_equipment_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\bw_01_equipment_ambi_int_01.thn
goodscart_script = scripts\bases\bw_01_equipment_carts_01.thn
[Room_Sound]
ambient = ambience_equip_ground_smaller
[Camera]
name = Camera_0
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
[PlayerShipPlacement]
name = X/Shipcentre/01
[Hotspot]
name = IDS_HOTSPOT_EXIT
behavior = ExitDoor
room_switch = Cityscape
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER
behavior = StartEquipDealer
state_read = 2
state_send = 1
[Hotspot]
name = IDS_EQUIPMENT_ROOM_RIGHT
behavior = MoveRight
state_read = 2
state_send = 1

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[Room_Info]
set_script = Scripts\Bases\li_06_Deck_hardpoint_SDlr.thn
scene = all, ambient, Scripts\Bases\Li_06_Deck_ambi_int_01.thn
[Spiels]
ShipDealer = manhattan_ship_spiel
[Camera]
name = Camera_0
[Room_Sound]
ambient = ambience_shipbuy
[ForSaleShipPlacement]
name = X/Shipcentre/01
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER
behavior = StartShipDealer
state_read = 2
state_send = 1

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[Room_Info]
set_script = scripts\bases\cv_01_Bar_hardpoint_01.thn
scene = ambient, scripts\bases\cv_01_bar_ambi_Li01_14.thn
[Room_Sound]
music = music_bar_generic09
ambient = ambience_deck_space_smaller
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = Scripts\Bases\Cv_01_bar_enter_01.thn
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor
[Hotspot]
name = IDS_HOTSPOT_MISSIONVENDOR
behavior = MissionVendor
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer

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[Room_Info]
set_script = Scripts\Bases\li_08_Deck_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\li_08_Deck_ambi_int_01.thn
animation = Sc_loop
[Spiels]
CommodityDealer = manhattan_commodity_spiel
EquipmentDealer = manhattan_equipment_spiel
[Room_Sound]
ambient = ambience_deck_space_smaller
[PlayerShipPlacement]
name = X/Shipcentre/01
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = VirtualRoom
room_switch = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Deck
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER
behavior = StartEquipDealer
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_EQUIPMENT_ROOM_RIGHT
behavior = MoveRight
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer

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[Room_Info]
set_script = Scripts\Bases\Li_05_Bar_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\Li_05_Bar_ambi_int_01.thn
[Room_Sound]
music = music_bar_generic08
ambient = ambience_bar_space
[Camera]
name = Camera_0
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = scripts\bases\Li_05_Bar_enter_01.thn
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor
[Hotspot]
name = IDS_HOTSPOT_MISSIONVENDOR
behavior = MissionVendor

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[Room_Info]
set_script = Scripts\Bases\Li_05_Deck_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\Li_05_Deck_ambi_int_01.thn
[Room_Sound]
ambient = ambience_deck_space_smaller
[PlayerShipPlacement]
name = X/Shipcentre/01
[ForSaleShipPlacement]
name = X/Shipcentre/02
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = VirtualRoom
room_switch = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Deck
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER
behavior = StartEquipDealer
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_EQUIPMENT_ROOM_RIGHT
behavior = MoveRight
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Equipment

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[Room_Info]
set_script = Scripts\Bases\Pl_12_bar_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\Pl_12_bar_ambi_int_01.thn
[Room_Sound]
music = music_bar_rh02
ambient = ambience_bar_ground_smaller
[Camera]
name = Camera_0
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = scripts\bases\ku_08_bar_enter_01.thn
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Planetscape
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Planetscape
set_virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Planetscape
set_virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = Planetscape
set_virtual_room = ShipDealer
[Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor
[Hotspot]
name = IDS_HOTSPOT_MISSIONVENDOR
behavior = MissionVendor
[FlashlightSet]
icolor = 55, 255, 140
scale = 0.750000
blink = 2.000000
endpause = 2.000000
hardpoint = HpLightB01
hardpoint = HpLightB02
hardpoint = HpLightB03
hardpoint = HpLightB04
hardpoint = HpLightB05
hardpoint = HpLightB06
hardpoint = HpLightB07
hardpoint = HpLightB08
hardpoint = HpLightB09
hardpoint = HpLightB10
hardpoint = HpLightB11
hardpoint = HpLightB12
[FlashlightSet]
icolor = 155, 155, 155
scale = 1.750000
gap = 0.000000
blink = 0.600000
endpause = 1.000000
hardpoint = HpLightG01
hardpoint = HpLightG02
hardpoint = HpLightG03
hardpoint = HpLightG04
hardpoint = HpLightG05
hardpoint = HpLightG06
hardpoint = HpLightG07
hardpoint = HpLightG08
hardpoint = HpLightG09
hardpoint = HpLightG10
hardpoint = HpLightG11
hardpoint = HpLightG12
hardpoint = HpLightG13
hardpoint = HpLightG14
hardpoint = HpLightG15
hardpoint = HpLightG16

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[Room_Info]
set_script = Scripts\Bases\Pl_12_pad_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\Pl_12_pad_ambi_day_01.thn
scene = all, ambient, Scripts\Bases\Pl_12_pad_traffic_01.thn, TRAFFIC_PRIORITY
[Room_Sound]
ambient = ambience_planetscape_rocky
[Camera]
name = Camera_0
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
[PlayerShipPlacement]
name = X/Shipcentre/01
landing_script = scripts\bases\Pl_12_pad_land_01.thn
launching_script = scripts\bases\Pl_12_pad_launch_01.thn
[ForSaleShipPlacement]
name = X/Shipcentre/02
[Hotspot]
name = IDS_HOTSPOT_PLANETSCAPE
behavior = ExitDoor
room_switch = Planetscape
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = VirtualRoom
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = VirtualRoom
room_switch = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = VirtualRoom
room_switch = ShipDealer
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Deck
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER
behavior = StartDealer
state_read = 2
state_send = 1
virtual_room = Trader
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER
behavior = StartEquipDealer
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_EQUIPMENT_ROOM_RIGHT
behavior = MoveRight
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Equipment
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = ShipDealer
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER
behavior = StartShipDealer
state_read = 2
state_send = 1
virtual_room = ShipDealer
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = ShipDealer
[FlashlightSet]
icolor = 155, 155, 155
scale = 1.750000
gap = 0.000000
blink = 0.600000
endpause = 1.000000
hardpoint = HpLightA01
hardpoint = HpLightA02
hardpoint = HpLightA03
hardpoint = HpLightA04
hardpoint = HpLightA05
hardpoint = HpLightA06
hardpoint = HpLightA07
hardpoint = HpLightA08
hardpoint = HpLightA09
hardpoint = HpLightA10
hardpoint = HpLightA11
hardpoint = HpLightA12
hardpoint = HpLightA13
hardpoint = HpLightA14
hardpoint = HpLightA15
hardpoint = HpLightA16
hardpoint = HpLightA17
[FlashlightSet]
icolor = 125, 125, 155
scale = 2.200000
gap = 0.000000
blink = 0.600000
endpause = 1.000000
hardpoint = HpLightA17
hardpoint = HpLightA18
hardpoint = HpLightA19
hardpoint = HpLightA20
hardpoint = HpLightA21
hardpoint = HpLightA22
hardpoint = HpLightA23
hardpoint = HpLightA24
hardpoint = HpLightA25
hardpoint = HpLightA26
hardpoint = HpLightA27
hardpoint = HpLightA28
hardpoint = HpLightA29
hardpoint = HpLightA30
hardpoint = HpLightA31
hardpoint = HpLightA32
hardpoint = HpLightA33
hardpoint = HpLightA34
[FlashlightSet]
icolor = 55, 255, 140
scale = 0.750000
blink = 2.000000
endpause = 2.000000
hardpoint = HpLightB01
hardpoint = HpLightB02
hardpoint = HpLightB03
hardpoint = HpLightB04
hardpoint = HpLightB05
hardpoint = HpLightB06
hardpoint = HpLightB07
hardpoint = HpLightB08
hardpoint = HpLightB09
hardpoint = HpLightB10
hardpoint = HpLightB11
hardpoint = HpLightB12
[FlashlightSet]
icolor = 155, 155, 140
scale = 1.150000
gap = 0.000000
blink = 1.000000
endpause = 3.000000
hardpoint = HpLightC01
hardpoint = HpLightC02
hardpoint = HpLightC03
hardpoint = HpLightC04
hardpoint = HpLightC05
hardpoint = HpLightC06
[FlashlightSet]
icolor = 155, 155, 40
scale = 1.750000
gap = 0.250000
blink = 0.750000
endpause = 0.250000
hardpoint = HpLightD01
hardpoint = HpLightD02
hardpoint = HpLightD03
hardpoint = HpLightD04
hardpoint = HpLightD05
hardpoint = HpLightD06
hardpoint = HpLightD07
hardpoint = HpLightD08
hardpoint = HpLightD09
hardpoint = HpLightD10
hardpoint = HpLightD11
hardpoint = HpLightD12
[FlashlightSet]
icolor = 255, 0, 0
scale = 2.150000
gap = 0.000000
blink = 0.000000
endpause = 0.000000
hardpoint = HpLightE01
hardpoint = HpLightE02
[FlashlightSet]
icolor = 15, 115, 40
scale = 0.750000
gap = 0.000000
blink = 0.600000
endpause = 1.000000
hardpoint = HpLightF01
hardpoint = HpLightF02
hardpoint = HpLightF03
hardpoint = HpLightF04
hardpoint = HpLightF05
hardpoint = HpLightF06
hardpoint = HpLightF07
hardpoint = HpLightF08
hardpoint = HpLightF09
hardpoint = HpLightF10
[FlashlightSet]
icolor = 255, 255, 255
scale = 1.500000
gap = 0.000000
blink = 0.600000
endpause = 1.000000
hardpoint = HpLightG01
hardpoint = HpLightG02
hardpoint = HpLightG03
hardpoint = HpLightG04
hardpoint = HpLightG05
hardpoint = HpLightG06
hardpoint = HpLightG07
hardpoint = HpLightG08
hardpoint = HpLightG09
hardpoint = HpLightG10
hardpoint = HpLightG11
hardpoint = HpLightG12
hardpoint = HpLightG13
hardpoint = HpLightG14
hardpoint = HpLightG15
hardpoint = HpLightG16

View File

@@ -0,0 +1,12 @@
[BaseInfo]
nickname = ST04_01_Base
start_room = Planetscape
[Room]
nickname = Bar
file = Universe\Systems\St04\Bases\Rooms\St04_01_Bar.ini
[Room]
nickname = Planetscape
file = Universe\Systems\St04\Bases\Rooms\St04_01_Planetscape.ini

View File

@@ -0,0 +1,17 @@
[BaseInfo]
nickname = St04_02_Base
start_room = Cityscape
[Room]
nickname = Bar
file = Universe\Systems\St04\Bases\Rooms\St04_02_bar.ini
[Room]
nickname = Cityscape
file = Universe\Systems\St04\Bases\Rooms\St04_02_cityscape.ini
[Room]
nickname = Equipment
file = Universe\Systems\St04\Bases\Rooms\St04_02_equipment.ini

View File

@@ -0,0 +1,15 @@
[BaseInfo]
nickname = ST04_03_Base
start_room = Deck
[Room]
nickname = Bar
file = Universe\Systems\ST04\Bases\Rooms\ST04_03_Bar.ini
[Room]
nickname = Deck
file = Universe\Systems\ST04\Bases\Rooms\ST04_03_Deck.ini
[Room]
nickname = ShipDealer
file = Universe\Systems\ST04\Bases\Rooms\ST04_03_Shipdealer.ini

View File

@@ -0,0 +1,12 @@
[BaseInfo]
nickname = St04_04_Base
start_room = Deck
[Room]
nickname = Bar
file = Universe\Systems\St04\Bases\Rooms\St04_04_Bar.ini
[Room]
nickname = Deck
file = Universe\Systems\St04\Bases\Rooms\St04_04_Deck.ini