Add Omicron Lambda System
This commit is contained in:
39
DATA/UNIVERSE/SYSTEMS/ST04/Bases/Rooms/St04_02_bar.ini
Normal file
39
DATA/UNIVERSE/SYSTEMS/ST04/Bases/Rooms/St04_02_bar.ini
Normal file
@@ -0,0 +1,39 @@
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[Room_Info]
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set_script = Scripts\Bases\bw_02_Bar_hardpoint_01.thn
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scene = all, ambient, Scripts\Bases\bw_02_Bar_ambi_int_01.thn
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[Room_Sound]
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music = music_bar_generic08
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ambient = ambience_bar_space
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[Camera]
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name = Camera_0
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[CharacterPlacement]
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name = Zg/PC/Player/01/A/Stand
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start_script = scripts\bases\bw_02_Bar_enter_01.thn
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[Hotspot]
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name = IDS_HOTSPOT_EXIT
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behavior = ExitDoor
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room_switch = Cityscape
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[Hotspot]
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name = IDS_HOTSPOT_BAR
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behavior = ExitDoor
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room_switch = Bar
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
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behavior = ExitDoor
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room_switch = Equipment
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[Hotspot]
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name = IDS_HOTSPOT_NEWSVENDOR
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behavior = NewsVendor
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[Hotspot]
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name = IDS_HOTSPOT_MISSIONVENDOR
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behavior = MissionVendor
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472
DATA/UNIVERSE/SYSTEMS/ST04/Bases/Rooms/St04_02_cityscape.ini
Normal file
472
DATA/UNIVERSE/SYSTEMS/ST04/Bases/Rooms/St04_02_cityscape.ini
Normal file
@@ -0,0 +1,472 @@
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[Room_Info]
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set_script = Scripts\Bases\bw_02_cityscape_hardpoint_01.thn
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animation = Sc_loop
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scene = all, ambient, Scripts\Bases\bw_02_cityscape_ambi_day_01.thn
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scene = all, ambient, Scripts\Bases\bw_02_cityscape_traffic_01.thn, TRAFFIC_PRIORITY
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[Room_Sound]
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ambient = ambience_cave
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[Camera]
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name = Camera_0
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[PlayerShipPlacement]
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name = X/Shipcentre/01
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landing_script = Scripts\Bases\bw_02_cityscape_land_01.thn
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launching_script = Scripts\Bases\bw_02_cityscape_launch_01.thn
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[Hotspot]
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name = IDS_HOTSPOT_EXIT
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behavior = ExitDoor
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room_switch = Cityscape
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[Hotspot]
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name = IDS_HOTSPOT_BAR
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behavior = ExitDoor
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room_switch = Bar
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
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behavior = ExitDoor
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room_switch = Equipment
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[Hotspot]
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name = IDS_NN_REPAIR_YOUR_SHIP
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behavior = Repair
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[FlashlightSet]
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icolor = 55, 255, 55
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scale = 1
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blink = 0.600000
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endpause = 2.500000
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hardpoint = HpLightA01
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[FlashlightSet]
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icolor = 55, 255, 55
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scale = 1
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blink = 0.600000
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endpause = 2.500000
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hardpoint = HpLightA02
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[FlashlightSet]
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icolor = 55, 255, 55
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scale = 1
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blink = 0.600000
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endpause = 2.500000
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hardpoint = HpLightA03
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[FlashlightSet]
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icolor = 55, 255, 55
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scale = 1
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blink = 0.600000
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endpause = 2.500000
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hardpoint = HpLightA04
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[FlashlightSet]
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icolor = 55, 255, 55
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scale = 1
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blink = 0.600000
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endpause = 2.500000
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hardpoint = HpLightA05
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[FlashlightSet]
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icolor = 55, 255, 55
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scale = 1
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blink = 0.600000
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endpause = 2.500000
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hardpoint = HpLightA06
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[FlashlightSet]
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icolor = 55, 255, 55
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scale = 1
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blink = 0.600000
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endpause = 2.500000
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hardpoint = HpLightA07
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[FlashlightSet]
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icolor = 55, 255, 55
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scale = 1
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blink = 0.600000
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endpause = 2.500000
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hardpoint = HpLightA08
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[FlashlightSet]
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icolor = 55, 255, 55
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scale = 1
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blink = 0.600000
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endpause = 2.500000
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hardpoint = HpLightA09
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[FlashlightSet]
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icolor = 55, 255, 55
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scale = 1
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blink = 0.600000
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endpause = 2.500000
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hardpoint = HpLightA10
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[FlashlightSet]
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icolor = 55, 255, 55
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scale = 1
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blink = 0.600000
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endpause = 2.500000
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hardpoint = HpLightA11
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[FlashlightSet]
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icolor = 55, 255, 55
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scale = 1
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blink = 0.600000
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endpause = 2.500000
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hardpoint = HpLightA12
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[FlashlightSet]
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icolor = 55, 255, 55
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scale = 1
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blink = 0.600000
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endpause = 2.500000
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hardpoint = HpLightA13
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[FlashlightSet]
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icolor = 55, 255, 55
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scale = 1
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blink = 0.600000
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endpause = 2.500000
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hardpoint = HpLightA14
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[FlashlightSet]
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icolor = 55, 255, 55
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scale = 1
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blink = 0.600000
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endpause = 2.500000
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hardpoint = HpLightA15
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[FlashlightSet]
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icolor = 55, 255, 55
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scale = 1
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blink = 0.600000
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endpause = 2.500000
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hardpoint = HpLightA16
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[FlashlightSet]
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icolor = 55, 255, 55
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scale = 1
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blink = 0.600000
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endpause = 2.500000
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hardpoint = HpLightA17
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[FlashlightSet]
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icolor = 55, 255, 55
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scale = 1
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blink = 0.600000
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endpause = 2.500000
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hardpoint = HpLightA18
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[FlashlightSet]
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icolor = 55, 255, 55
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scale = 1
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blink = 0.600000
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endpause = 2.500000
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hardpoint = HpLightA19
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[FlashlightSet]
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icolor = 55, 255, 55
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scale = 1
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blink = 0.600000
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endpause = 2.500000
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hardpoint = HpLightA20
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[FlashlightSet]
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icolor = 55, 255, 55
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scale = 1
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blink = 0.600000
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endpause = 2.500000
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hardpoint = HpLightA21
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[FlashlightSet]
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icolor = 55, 255, 55
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scale = 1
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blink = 0.600000
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endpause = 2.500000
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hardpoint = HpLightA22
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[FlashlightSet]
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icolor = 55, 255, 55
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scale = 1
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blink = 0.600000
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endpause = 2.500000
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hardpoint = HpLightA23
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[FlashlightSet]
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icolor = 55, 255, 55
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scale = 1
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blink = 0.600000
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endpause = 2.500000
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hardpoint = HpLightA24
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[FlashlightSet]
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icolor = 255, 255, 100
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scale = 1
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blink = 1.000000
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endpause = 2.500000
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hardpoint = HpLightB01
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[FlashlightSet]
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icolor = 255, 255, 100
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scale = 1
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blink = 1.000000
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endpause = 2.500000
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hardpoint = HpLightC01
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[FlashlightSet]
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icolor = 55, 255, 55
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scale = 3
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blink = 3.000000
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endpause = 2.500000
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hardpoint = HpLightD01
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[FlashlightSet]
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icolor = 255, 255, 100
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scale = 2.000000
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blink = 5.000000
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hardpoint = HpLightE01
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[FlashlightSet]
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icolor = 255, 255, 100
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scale = 2.000000
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blink = 5.000000
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hardpoint = HpLightF01
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hardpoint = HpLightG01
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[FlashlightSet]
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icolor = 255, 255, 100
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scale = 2.000000
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blink = 5.000000
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hardpoint = HpLightF02
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hardpoint = HpLightG02
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[FlashlightSet]
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icolor = 255, 255, 100
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scale = 1
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blink = 0.250000
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endpause = 1
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hardpoint = HpLightH01
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hardpoint = HpLightH02
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hardpoint = HpLightH03
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hardpoint = HpLightH04
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hardpoint = HpLightH05
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hardpoint = HpLightH06
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hardpoint = HpLightH07
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hardpoint = HpLightH08
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hardpoint = HpLightH09
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hardpoint = HpLightH10
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hardpoint = HpLightH11
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hardpoint = HpLightH12
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hardpoint = HpLightH13
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[FlashlightSet]
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icolor = 255, 255, 100
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scale = 1
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blink = 0.250000
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endpause = 1
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hardpoint = HpLightI01
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hardpoint = HpLightI02
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hardpoint = HpLightI03
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[FlashlightSet]
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icolor = 255, 255, 100
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scale = 1
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blink = 0.250000
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endpause = 1
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hardpoint = HpLightI04
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hardpoint = HpLightI05
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hardpoint = HpLightI06
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[FlashlightSet]
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icolor = 255, 255, 100
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scale = 1
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blink = 0.250000
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endpause = 1
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hardpoint = HpLightI07
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hardpoint = HpLightI08
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hardpoint = HpLightI09
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[FlashlightSet]
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icolor = 255, 255, 100
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scale = 1
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blink = 0.250000
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endpause = 1
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hardpoint = HpLightI10
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hardpoint = HpLightI11
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hardpoint = HpLightI12
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[FlashlightSet]
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icolor = 255, 255, 100
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scale = 1
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blink = 0.250000
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endpause = 1
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hardpoint = HpLightI13
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hardpoint = HpLightI14
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hardpoint = HpLightI15
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[FlashlightSet]
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icolor = 255, 255, 100
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scale = 1
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blink = 0.250000
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endpause = 1
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hardpoint = HpLightI16
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hardpoint = HpLightI17
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hardpoint = HpLightI18
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[FlashlightSet]
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icolor = 255, 55, 55
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scale = 2
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blink = 0.600000
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endpause = 2.500000
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hardpoint = HpLightJ01
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hardpoint = HpLightJ02
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hardpoint = HpLightJ03
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hardpoint = HpLightJ04
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hardpoint = HpLightJ05
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hardpoint = HpLightJ06
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hardpoint = HpLightJ07
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hardpoint = HpLightJ08
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hardpoint = HpLightJ09
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hardpoint = HpLightJ10
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hardpoint = HpLightJ11
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hardpoint = HpLightJ12
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hardpoint = HpLightJ13
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hardpoint = HpLightJ14
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hardpoint = HpLightJ15
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hardpoint = HpLightJ16
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hardpoint = HpLightJ17
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hardpoint = HpLightJ18
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[FlashlightSet]
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icolor = 255, 255, 100
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scale = 1
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blink = 0.250000
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endpause = 1
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hardpoint = HpLightK01
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hardpoint = HpLightL01
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hardpoint = HpLightM01
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[FlashlightSet]
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icolor = 255, 255, 100
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scale = 1
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blink = 0.250000
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endpause = 1
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hardpoint = HpLightN01
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hardpoint = HpLightN02
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hardpoint = HpLightN03
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hardpoint = HpLightN04
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hardpoint = HpLightN05
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hardpoint = HpLightN06
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hardpoint = HpLightN07
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hardpoint = HpLightN08
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hardpoint = HpLightN09
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||||
hardpoint = HpLightN10
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||||
hardpoint = HpLightN11
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hardpoint = HpLightN12
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hardpoint = HpLightN13
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hardpoint = HpLightN14
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hardpoint = HpLightN15
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hardpoint = HpLightN16
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||||
|
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[FlashlightSet]
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icolor = 171, 228, 136
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||||
scale = 3.000000
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||||
blink = 0.600000
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||||
endpause = 1.500000
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||||
hardpoint = HpLightO01
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hardpoint = HpLightP01
|
||||
|
||||
[FlashlightSet]
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icolor = 251, 60, 33
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||||
scale = 1.500000
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||||
blink = 3.000000
|
||||
endpause = 2.500000
|
||||
hardpoint = HpLightQ01
|
||||
hardpoint = HpLightQ02
|
||||
hardpoint = HpLightQ03
|
||||
hardpoint = HpLightQ04
|
||||
hardpoint = HpLightQ05
|
||||
hardpoint = HpLightQ06
|
||||
hardpoint = HpLightQ07
|
||||
hardpoint = HpLightQ08
|
||||
hardpoint = HpLightQ09
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 251, 60, 33
|
||||
scale = 1.500000
|
||||
blink = 3.000000
|
||||
endpause = 2.500000
|
||||
hardpoint = HpLightQ10
|
||||
hardpoint = HpLightQ11
|
||||
hardpoint = HpLightQ12
|
||||
hardpoint = HpLightQ13
|
||||
hardpoint = HpLightQ14
|
||||
hardpoint = HpLightQ15
|
||||
hardpoint = HpLightQ16
|
||||
hardpoint = HpLightQ17
|
||||
hardpoint = HpLightQ18
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 251, 60, 33
|
||||
scale = 1.500000
|
||||
blink = 3.000000
|
||||
endpause = 2.500000
|
||||
hardpoint = HpLightQ19
|
||||
hardpoint = HpLightQ20
|
||||
hardpoint = HpLightQ21
|
||||
hardpoint = HpLightQ22
|
||||
hardpoint = HpLightQ23
|
||||
hardpoint = HpLightQ24
|
||||
hardpoint = HpLightQ25
|
||||
hardpoint = HpLightQ26
|
||||
hardpoint = HpLightQ27
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 251, 60, 33
|
||||
scale = 1.500000
|
||||
blink = 3.000000
|
||||
endpause = 2.500000
|
||||
hardpoint = HpLightQ28
|
||||
hardpoint = HpLightQ29
|
||||
hardpoint = HpLightQ30
|
||||
hardpoint = HpLightQ31
|
||||
hardpoint = HpLightQ32
|
||||
hardpoint = HpLightQ33
|
||||
hardpoint = HpLightQ34
|
||||
hardpoint = HpLightQ35
|
||||
hardpoint = HpLightQ36
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 255, 55, 55
|
||||
scale = 3
|
||||
blink = 3.000000
|
||||
endpause = 2.500000
|
||||
hardpoint = HpLightR01
|
||||
hardpoint = HpLightR02
|
||||
hardpoint = HpLightR03
|
||||
hardpoint = HpLightR04
|
||||
hardpoint = HpLightR05
|
||||
hardpoint = HpLightR06
|
||||
hardpoint = HpLightR07
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 171, 228, 136
|
||||
scale = 3.000000
|
||||
blink = 0.600000
|
||||
endpause = 1.500000
|
||||
hardpoint = HpLightS01
|
||||
hardpoint = HpLightS02
|
||||
hardpoint = HpLightS03
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 171, 228, 136
|
||||
scale = 3.000000
|
||||
blink = 0.600000
|
||||
endpause = 1.500000
|
||||
hardpoint = HpLightT01
|
||||
hardpoint = HpLightT02
|
||||
|
||||
55
DATA/UNIVERSE/SYSTEMS/ST04/Bases/Rooms/St04_02_equipment.ini
Normal file
55
DATA/UNIVERSE/SYSTEMS/ST04/Bases/Rooms/St04_02_equipment.ini
Normal file
@@ -0,0 +1,55 @@
|
||||
[Room_Info]
|
||||
set_script = scripts\bases\bw_01_equipment_hardpoint_01.thn
|
||||
scene = all, ambient, Scripts\Bases\bw_01_equipment_ambi_int_01.thn
|
||||
goodscart_script = scripts\bases\bw_01_equipment_carts_01.thn
|
||||
|
||||
[Room_Sound]
|
||||
ambient = ambience_equip_ground_smaller
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[CharacterPlacement]
|
||||
name = Zg/PC/Player/01/A/Stand
|
||||
|
||||
[PlayerShipPlacement]
|
||||
name = X/Shipcentre/01
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EXIT
|
||||
behavior = ExitDoor
|
||||
room_switch = Cityscape
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Equipment
|
||||
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER
|
||||
behavior = StartEquipDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_EQUIPMENT_ROOM_RIGHT
|
||||
behavior = MoveRight
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
|
||||
@@ -0,0 +1,52 @@
|
||||
[Room_Info]
|
||||
set_script = Scripts\Bases\li_06_Deck_hardpoint_SDlr.thn
|
||||
scene = all, ambient, Scripts\Bases\Li_06_Deck_ambi_int_01.thn
|
||||
|
||||
[Spiels]
|
||||
ShipDealer = manhattan_ship_spiel
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[Room_Sound]
|
||||
ambient = ambience_shipbuy
|
||||
|
||||
[ForSaleShipPlacement]
|
||||
name = X/Shipcentre/01
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
set_virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER
|
||||
behavior = StartShipDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
44
DATA/UNIVERSE/SYSTEMS/ST04/Bases/Rooms/St04_03_bar.ini
Normal file
44
DATA/UNIVERSE/SYSTEMS/ST04/Bases/Rooms/St04_03_bar.ini
Normal file
@@ -0,0 +1,44 @@
|
||||
[Room_Info]
|
||||
set_script = scripts\bases\cv_01_Bar_hardpoint_01.thn
|
||||
scene = ambient, scripts\bases\cv_01_bar_ambi_Li01_14.thn
|
||||
|
||||
[Room_Sound]
|
||||
music = music_bar_generic09
|
||||
ambient = ambience_deck_space_smaller
|
||||
|
||||
[CharacterPlacement]
|
||||
name = Zg/PC/Player/01/A/Stand
|
||||
start_script = Scripts\Bases\Cv_01_bar_enter_01.thn
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
set_virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_NEWSVENDOR
|
||||
behavior = NewsVendor
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_MISSIONVENDOR
|
||||
behavior = MissionVendor
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = ShipDealer
|
||||
|
||||
69
DATA/UNIVERSE/SYSTEMS/ST04/Bases/Rooms/St04_03_deck.ini
Normal file
69
DATA/UNIVERSE/SYSTEMS/ST04/Bases/Rooms/St04_03_deck.ini
Normal file
@@ -0,0 +1,69 @@
|
||||
[Room_Info]
|
||||
set_script = Scripts\Bases\li_08_Deck_hardpoint_01.thn
|
||||
scene = all, ambient, Scripts\Bases\li_08_Deck_ambi_int_01.thn
|
||||
animation = Sc_loop
|
||||
|
||||
[Spiels]
|
||||
CommodityDealer = manhattan_commodity_spiel
|
||||
EquipmentDealer = manhattan_equipment_spiel
|
||||
|
||||
[Room_Sound]
|
||||
ambient = ambience_deck_space_smaller
|
||||
|
||||
[PlayerShipPlacement]
|
||||
name = X/Shipcentre/01
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER
|
||||
behavior = StartEquipDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_EQUIPMENT_ROOM_RIGHT
|
||||
behavior = MoveRight
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = ShipDealer
|
||||
|
||||
39
DATA/UNIVERSE/SYSTEMS/ST04/Bases/Rooms/St04_04_bar.ini
Normal file
39
DATA/UNIVERSE/SYSTEMS/ST04/Bases/Rooms/St04_04_bar.ini
Normal file
@@ -0,0 +1,39 @@
|
||||
[Room_Info]
|
||||
set_script = Scripts\Bases\Li_05_Bar_hardpoint_01.thn
|
||||
scene = all, ambient, Scripts\Bases\Li_05_Bar_ambi_int_01.thn
|
||||
|
||||
[Room_Sound]
|
||||
music = music_bar_generic08
|
||||
ambient = ambience_bar_space
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[CharacterPlacement]
|
||||
name = Zg/PC/Player/01/A/Stand
|
||||
start_script = scripts\bases\Li_05_Bar_enter_01.thn
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
set_virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_NEWSVENDOR
|
||||
behavior = NewsVendor
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_MISSIONVENDOR
|
||||
behavior = MissionVendor
|
||||
|
||||
61
DATA/UNIVERSE/SYSTEMS/ST04/Bases/Rooms/St04_04_deck.ini
Normal file
61
DATA/UNIVERSE/SYSTEMS/ST04/Bases/Rooms/St04_04_deck.ini
Normal file
@@ -0,0 +1,61 @@
|
||||
[Room_Info]
|
||||
set_script = Scripts\Bases\Li_05_Deck_hardpoint_01.thn
|
||||
scene = all, ambient, Scripts\Bases\Li_05_Deck_ambi_int_01.thn
|
||||
|
||||
[Room_Sound]
|
||||
ambient = ambience_deck_space_smaller
|
||||
|
||||
[PlayerShipPlacement]
|
||||
name = X/Shipcentre/01
|
||||
|
||||
[ForSaleShipPlacement]
|
||||
name = X/Shipcentre/02
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER
|
||||
behavior = StartEquipDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_EQUIPMENT_ROOM_RIGHT
|
||||
behavior = MoveRight
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = Equipment
|
||||
|
||||
92
DATA/UNIVERSE/SYSTEMS/ST04/Bases/Rooms/st04_01_bar.ini
Normal file
92
DATA/UNIVERSE/SYSTEMS/ST04/Bases/Rooms/st04_01_bar.ini
Normal file
@@ -0,0 +1,92 @@
|
||||
[Room_Info]
|
||||
set_script = Scripts\Bases\Pl_12_bar_hardpoint_01.thn
|
||||
scene = all, ambient, Scripts\Bases\Pl_12_bar_ambi_int_01.thn
|
||||
|
||||
[Room_Sound]
|
||||
music = music_bar_rh02
|
||||
ambient = ambience_bar_ground_smaller
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[CharacterPlacement]
|
||||
name = Zg/PC/Player/01/A/Stand
|
||||
start_script = scripts\bases\ku_08_bar_enter_01.thn
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
|
||||
behavior = ExitDoor
|
||||
room_switch = Planetscape
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Planetscape
|
||||
set_virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Planetscape
|
||||
set_virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Planetscape
|
||||
set_virtual_room = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_NEWSVENDOR
|
||||
behavior = NewsVendor
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_MISSIONVENDOR
|
||||
behavior = MissionVendor
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 55, 255, 140
|
||||
scale = 0.750000
|
||||
blink = 2.000000
|
||||
endpause = 2.000000
|
||||
hardpoint = HpLightB01
|
||||
hardpoint = HpLightB02
|
||||
hardpoint = HpLightB03
|
||||
hardpoint = HpLightB04
|
||||
hardpoint = HpLightB05
|
||||
hardpoint = HpLightB06
|
||||
hardpoint = HpLightB07
|
||||
hardpoint = HpLightB08
|
||||
hardpoint = HpLightB09
|
||||
hardpoint = HpLightB10
|
||||
hardpoint = HpLightB11
|
||||
hardpoint = HpLightB12
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 155, 155, 155
|
||||
scale = 1.750000
|
||||
gap = 0.000000
|
||||
blink = 0.600000
|
||||
endpause = 1.000000
|
||||
hardpoint = HpLightG01
|
||||
hardpoint = HpLightG02
|
||||
hardpoint = HpLightG03
|
||||
hardpoint = HpLightG04
|
||||
hardpoint = HpLightG05
|
||||
hardpoint = HpLightG06
|
||||
hardpoint = HpLightG07
|
||||
hardpoint = HpLightG08
|
||||
hardpoint = HpLightG09
|
||||
hardpoint = HpLightG10
|
||||
hardpoint = HpLightG11
|
||||
hardpoint = HpLightG12
|
||||
hardpoint = HpLightG13
|
||||
hardpoint = HpLightG14
|
||||
hardpoint = HpLightG15
|
||||
hardpoint = HpLightG16
|
||||
|
||||
259
DATA/UNIVERSE/SYSTEMS/ST04/Bases/Rooms/st04_01_planetscape.ini
Normal file
259
DATA/UNIVERSE/SYSTEMS/ST04/Bases/Rooms/st04_01_planetscape.ini
Normal file
@@ -0,0 +1,259 @@
|
||||
[Room_Info]
|
||||
set_script = Scripts\Bases\Pl_12_pad_hardpoint_01.thn
|
||||
scene = all, ambient, Scripts\Bases\Pl_12_pad_ambi_day_01.thn
|
||||
scene = all, ambient, Scripts\Bases\Pl_12_pad_traffic_01.thn, TRAFFIC_PRIORITY
|
||||
|
||||
[Room_Sound]
|
||||
ambient = ambience_planetscape_rocky
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[CharacterPlacement]
|
||||
name = Zg/PC/Player/01/A/Stand
|
||||
|
||||
[PlayerShipPlacement]
|
||||
name = X/Shipcentre/01
|
||||
landing_script = scripts\bases\Pl_12_pad_land_01.thn
|
||||
launching_script = scripts\bases\Pl_12_pad_launch_01.thn
|
||||
|
||||
[ForSaleShipPlacement]
|
||||
name = X/Shipcentre/02
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_PLANETSCAPE
|
||||
behavior = ExitDoor
|
||||
room_switch = Planetscape
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER
|
||||
behavior = StartDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER
|
||||
behavior = StartEquipDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_EQUIPMENT_ROOM_RIGHT
|
||||
behavior = MoveRight
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
virtual_room = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER
|
||||
behavior = StartShipDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = ShipDealer
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 155, 155, 155
|
||||
scale = 1.750000
|
||||
gap = 0.000000
|
||||
blink = 0.600000
|
||||
endpause = 1.000000
|
||||
hardpoint = HpLightA01
|
||||
hardpoint = HpLightA02
|
||||
hardpoint = HpLightA03
|
||||
hardpoint = HpLightA04
|
||||
hardpoint = HpLightA05
|
||||
hardpoint = HpLightA06
|
||||
hardpoint = HpLightA07
|
||||
hardpoint = HpLightA08
|
||||
hardpoint = HpLightA09
|
||||
hardpoint = HpLightA10
|
||||
hardpoint = HpLightA11
|
||||
hardpoint = HpLightA12
|
||||
hardpoint = HpLightA13
|
||||
hardpoint = HpLightA14
|
||||
hardpoint = HpLightA15
|
||||
hardpoint = HpLightA16
|
||||
hardpoint = HpLightA17
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 125, 125, 155
|
||||
scale = 2.200000
|
||||
gap = 0.000000
|
||||
blink = 0.600000
|
||||
endpause = 1.000000
|
||||
hardpoint = HpLightA17
|
||||
hardpoint = HpLightA18
|
||||
hardpoint = HpLightA19
|
||||
hardpoint = HpLightA20
|
||||
hardpoint = HpLightA21
|
||||
hardpoint = HpLightA22
|
||||
hardpoint = HpLightA23
|
||||
hardpoint = HpLightA24
|
||||
hardpoint = HpLightA25
|
||||
hardpoint = HpLightA26
|
||||
hardpoint = HpLightA27
|
||||
hardpoint = HpLightA28
|
||||
hardpoint = HpLightA29
|
||||
hardpoint = HpLightA30
|
||||
hardpoint = HpLightA31
|
||||
hardpoint = HpLightA32
|
||||
hardpoint = HpLightA33
|
||||
hardpoint = HpLightA34
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 55, 255, 140
|
||||
scale = 0.750000
|
||||
blink = 2.000000
|
||||
endpause = 2.000000
|
||||
hardpoint = HpLightB01
|
||||
hardpoint = HpLightB02
|
||||
hardpoint = HpLightB03
|
||||
hardpoint = HpLightB04
|
||||
hardpoint = HpLightB05
|
||||
hardpoint = HpLightB06
|
||||
hardpoint = HpLightB07
|
||||
hardpoint = HpLightB08
|
||||
hardpoint = HpLightB09
|
||||
hardpoint = HpLightB10
|
||||
hardpoint = HpLightB11
|
||||
hardpoint = HpLightB12
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 155, 155, 140
|
||||
scale = 1.150000
|
||||
gap = 0.000000
|
||||
blink = 1.000000
|
||||
endpause = 3.000000
|
||||
hardpoint = HpLightC01
|
||||
hardpoint = HpLightC02
|
||||
hardpoint = HpLightC03
|
||||
hardpoint = HpLightC04
|
||||
hardpoint = HpLightC05
|
||||
hardpoint = HpLightC06
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 155, 155, 40
|
||||
scale = 1.750000
|
||||
gap = 0.250000
|
||||
blink = 0.750000
|
||||
endpause = 0.250000
|
||||
hardpoint = HpLightD01
|
||||
hardpoint = HpLightD02
|
||||
hardpoint = HpLightD03
|
||||
hardpoint = HpLightD04
|
||||
hardpoint = HpLightD05
|
||||
hardpoint = HpLightD06
|
||||
hardpoint = HpLightD07
|
||||
hardpoint = HpLightD08
|
||||
hardpoint = HpLightD09
|
||||
hardpoint = HpLightD10
|
||||
hardpoint = HpLightD11
|
||||
hardpoint = HpLightD12
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 255, 0, 0
|
||||
scale = 2.150000
|
||||
gap = 0.000000
|
||||
blink = 0.000000
|
||||
endpause = 0.000000
|
||||
hardpoint = HpLightE01
|
||||
hardpoint = HpLightE02
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 15, 115, 40
|
||||
scale = 0.750000
|
||||
gap = 0.000000
|
||||
blink = 0.600000
|
||||
endpause = 1.000000
|
||||
hardpoint = HpLightF01
|
||||
hardpoint = HpLightF02
|
||||
hardpoint = HpLightF03
|
||||
hardpoint = HpLightF04
|
||||
hardpoint = HpLightF05
|
||||
hardpoint = HpLightF06
|
||||
hardpoint = HpLightF07
|
||||
hardpoint = HpLightF08
|
||||
hardpoint = HpLightF09
|
||||
hardpoint = HpLightF10
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 255, 255, 255
|
||||
scale = 1.500000
|
||||
gap = 0.000000
|
||||
blink = 0.600000
|
||||
endpause = 1.000000
|
||||
hardpoint = HpLightG01
|
||||
hardpoint = HpLightG02
|
||||
hardpoint = HpLightG03
|
||||
hardpoint = HpLightG04
|
||||
hardpoint = HpLightG05
|
||||
hardpoint = HpLightG06
|
||||
hardpoint = HpLightG07
|
||||
hardpoint = HpLightG08
|
||||
hardpoint = HpLightG09
|
||||
hardpoint = HpLightG10
|
||||
hardpoint = HpLightG11
|
||||
hardpoint = HpLightG12
|
||||
hardpoint = HpLightG13
|
||||
hardpoint = HpLightG14
|
||||
hardpoint = HpLightG15
|
||||
hardpoint = HpLightG16
|
||||
|
||||
12
DATA/UNIVERSE/SYSTEMS/ST04/Bases/St04_01_base.ini
Normal file
12
DATA/UNIVERSE/SYSTEMS/ST04/Bases/St04_01_base.ini
Normal file
@@ -0,0 +1,12 @@
|
||||
[BaseInfo]
|
||||
nickname = ST04_01_Base
|
||||
start_room = Planetscape
|
||||
|
||||
[Room]
|
||||
nickname = Bar
|
||||
file = Universe\Systems\St04\Bases\Rooms\St04_01_Bar.ini
|
||||
|
||||
[Room]
|
||||
nickname = Planetscape
|
||||
file = Universe\Systems\St04\Bases\Rooms\St04_01_Planetscape.ini
|
||||
|
||||
17
DATA/UNIVERSE/SYSTEMS/ST04/Bases/St04_02_Base.ini
Normal file
17
DATA/UNIVERSE/SYSTEMS/ST04/Bases/St04_02_Base.ini
Normal file
@@ -0,0 +1,17 @@
|
||||
[BaseInfo]
|
||||
nickname = St04_02_Base
|
||||
start_room = Cityscape
|
||||
|
||||
[Room]
|
||||
nickname = Bar
|
||||
file = Universe\Systems\St04\Bases\Rooms\St04_02_bar.ini
|
||||
|
||||
[Room]
|
||||
nickname = Cityscape
|
||||
file = Universe\Systems\St04\Bases\Rooms\St04_02_cityscape.ini
|
||||
|
||||
[Room]
|
||||
nickname = Equipment
|
||||
file = Universe\Systems\St04\Bases\Rooms\St04_02_equipment.ini
|
||||
|
||||
|
||||
15
DATA/UNIVERSE/SYSTEMS/ST04/Bases/St04_03_Base.ini
Normal file
15
DATA/UNIVERSE/SYSTEMS/ST04/Bases/St04_03_Base.ini
Normal file
@@ -0,0 +1,15 @@
|
||||
[BaseInfo]
|
||||
nickname = ST04_03_Base
|
||||
start_room = Deck
|
||||
|
||||
[Room]
|
||||
nickname = Bar
|
||||
file = Universe\Systems\ST04\Bases\Rooms\ST04_03_Bar.ini
|
||||
|
||||
[Room]
|
||||
nickname = Deck
|
||||
file = Universe\Systems\ST04\Bases\Rooms\ST04_03_Deck.ini
|
||||
|
||||
[Room]
|
||||
nickname = ShipDealer
|
||||
file = Universe\Systems\ST04\Bases\Rooms\ST04_03_Shipdealer.ini
|
||||
12
DATA/UNIVERSE/SYSTEMS/ST04/Bases/St04_04_Base.ini
Normal file
12
DATA/UNIVERSE/SYSTEMS/ST04/Bases/St04_04_Base.ini
Normal file
@@ -0,0 +1,12 @@
|
||||
[BaseInfo]
|
||||
nickname = St04_04_Base
|
||||
start_room = Deck
|
||||
|
||||
[Room]
|
||||
nickname = Bar
|
||||
file = Universe\Systems\St04\Bases\Rooms\St04_04_Bar.ini
|
||||
|
||||
[Room]
|
||||
nickname = Deck
|
||||
file = Universe\Systems\St04\Bases\Rooms\St04_04_Deck.ini
|
||||
|
||||
Reference in New Issue
Block a user