Optimize volumetric nebula rendering
Build the 64-bit client from merged REM-Client 5ff7cb636d815f6e55771b7efdad34d4832570bc, including the nebula optimization in 157b06aa2f0b7be6ebc4ed2bd207ddfc6a706a55. Smoothly merge self-shadow probes according to the integration footprint, prepare pair metadata once on the CPU, and keep a direct path for nearby probes. Retain cloud density, resolution and the first lighting/flicker fixes. Synthetic RTX 2050 / 1080p cloud-pass measurements: distant 9.11 -> 8.19 ms (-10.1%), rim 55.69 -> 52.82 ms (-5.2%), inside essentially unchanged. Single synthetic runs; whole-game multiplayer FPS is not established. Rebuild with MSVC Release|x64 under Wine and refresh the distributed runtime. Keep the existing new-rem-client missions, ART assets and material data. Verify 11,141 runtime/data files against the Lutris installation; saves unchanged. RP8.dll SHA-256: 5275c77b53179e45daebf3f2c8fbb6d9fa4738f2470bb305ffba95ab35bcd50e.
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REM renderer update (64-bit)
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mod base: 5d3466fe459790c2824ce7a51eebe3646b621bfb
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renderer source: b0d47563bfbc08a36e1e74c7a876a0d02270fea9
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renderer build: OK - MSVC Release|x64
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renderer sha256: 614b64e7b507c255ba23d03e0c594a8db360148ce43d9d618b377dc4176b1f51
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scope: renderer only; existing new-rem-client runtime and missions retained
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REM-Client test build (64-bit)
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date: 2026-11-08 01:22
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commit: 5ff7cb6 (main)
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subject: Aktuellen main mit den Nebelkorrekturen zusammenführen
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tree: clean
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build: OK
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