Change dagger & blood hound energy usage

This commit is contained in:
D4rkl1ght3r
2025-06-14 14:56:22 +02:00
parent 9c47bc4b65
commit 59ef982eb2
3 changed files with 721 additions and 24 deletions

View File

@@ -90,8 +90,8 @@ volume = 0
mass = 10 mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat material_library = equipment\models\hardware.mat
capacity = 2100 capacity = 2200
charge_rate = 213 charge_rate = 225
thrust_capacity = 1000 thrust_capacity = 1000
thrust_charge_rate = 100 thrust_charge_rate = 100
lootable = false lootable = false
@@ -272,8 +272,8 @@ volume = 0
mass = 10 mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat material_library = equipment\models\hardware.mat
capacity = 2100 capacity = 2400
charge_rate = 213 charge_rate = 245
thrust_capacity = 1000 thrust_capacity = 1000
thrust_charge_rate = 100 thrust_charge_rate = 100
lootable = false lootable = false
@@ -398,8 +398,8 @@ volume = 0
mass = 10 mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat material_library = equipment\models\hardware.mat
capacity = 2100 capacity = 2200
charge_rate = 213 charge_rate = 225
thrust_capacity = 1000 thrust_capacity = 1000
thrust_charge_rate = 100 thrust_charge_rate = 100
lootable = false lootable = false

View File

@@ -71,6 +71,83 @@ hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01
; Patriot MK2
[Ship]
ids_name = 480032
ids_info = 480033
ids_info1 = 480034
ids_info2 = 66608
ids_info3 = 480035
ship_class = 0
nickname = li_fighter_mk2
LODranges = 0, 999999
msg_id_prefix = gcs_refer_shiparch_Liblf
mission_property = can_use_berths
type = FIGHTER
mass = 100
hold_size = 50
linear_drag = 1
fuse = li_fighter_gas01, 0, -1
fuse = li_fighter_smoke01, 0, -1
fuse = intermed_damage_smallship02, 0, 400
fuse = intermed_damage_smallship03, 0, 200
max_bank_angle = 35
camera_offset = 6, 22
camera_angular_acceleration = 0.05
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1
nanobot_limit = 32
shield_battery_limit = 32
hit_pts = 4500
DA_archetype = ships\liberty\li_fighter\li_fighter.cmp
material_library = ships\liberty\li_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\l_fighter.ini
pilot_mesh = generic_pilot
explosion_arch = explosion_li_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 25000, 25000, 58000
angular_drag = 15000, 15000, 35000
rotation_inertia = 2800, 2800, 1000
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 1
HP_tractor_source = HpTractor_Source
shield_link = l_fighter_shield01, HpMount, HpShield01
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_fighter_shield_special_10, HpShield01
hp_type = hp_fighter_shield_special_9, HpShield01
hp_type = hp_fighter_shield_special_8, HpShield01
hp_type = hp_fighter_shield_special_7, HpShield01
hp_type = hp_fighter_shield_special_6, HpShield01
hp_type = hp_fighter_shield_special_5, HpShield01
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_fighter_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup] [CollisionGroup]
obj = port fin_lod1 obj = port fin_lod1
separable separable
@@ -1048,6 +1125,81 @@ steering_torque = 25000, 25000, 58000
angular_drag = 15000, 15000, 35000 angular_drag = 15000, 15000, 35000
rotation_inertia = 2800, 2800, 1000 rotation_inertia = 2800, 2800, 1000
; Cavalier MK2
[Ship]
ids_name = 480012
ids_info = 480013
ids_info1 = 480014
ids_info2 = 66608
ids_info3 = 480015
ship_class = 0
nickname = br_fighter_mk2
LODranges = 0, 999999
msg_id_prefix = gcs_refer_shiparch_Brelf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\bretonia\br_fighter\br_fighter.cmp
material_library = ships\bretonia\br_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\bretonia\b_fighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 32
shield_battery_limit = 32
mass = 100
linear_drag = 1
hold_size = 30
fuse = intermed_damage_smallship02, 0, 525
fuse = intermed_damage_smallship03, 0, 263
max_bank_angle = 35
camera_offset = 9, 29
camera_angular_acceleration = 0.05
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1
hit_pts = 4600
explosion_arch = explosion_br_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open dock1
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = b_fighter_shield01, HpMount, HpShield01
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_fighter_shield_special_10, HpShield01
hp_type = hp_fighter_shield_special_9, HpShield01
hp_type = hp_fighter_shield_special_8, HpShield01
hp_type = hp_fighter_shield_special_7, HpShield01
hp_type = hp_fighter_shield_special_6, HpShield01
hp_type = hp_fighter_shield_special_5, HpShield01
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_fighter_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
steering_torque = 25000, 25000, 58000
angular_drag = 15000, 15000, 35000
rotation_inertia = 2800, 2800, 1000
[CollisionGroup] [CollisionGroup]
obj = br_fighter_tail_lod1 obj = br_fighter_tail_lod1
separable separable
@@ -1902,6 +2054,81 @@ hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01
; Drake MK2
[Ship]
ids_name = 480012
ids_info = 480013
ids_info1 = 480014
ids_info2 = 66608
ids_info3 = 480015
ship_class = 0
nickname = ku_fighter_mk2
msg_id_prefix = gcs_refer_shiparch_Kuslf
mission_property = can_use_berths
LODranges = 0, 999999
type = FIGHTER
DA_archetype = ships\kusari\ku_fighter\ku_fighter.cmp
material_library = ships\kusari\ku_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\kusari\k_fighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 32
shield_battery_limit = 32
mass = 100
linear_drag = 1
hold_size = 50
fuse = intermed_damage_smallship02, 0, 700
fuse = intermed_damage_smallship03, 0, 350
max_bank_angle = 35
camera_offset = 6, 25
camera_angular_acceleration = 0.05
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1
hit_pts = 4500
explosion_arch = explosion_ku_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 25000, 25000, 58000
angular_drag = 15000, 15000, 35000
rotation_inertia = 3800, 3800, 1000
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_ku_fighter
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = k_fighter_shield01, HpMount, HpShield01
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_fighter_shield_special_10, HpShield01
hp_type = hp_fighter_shield_special_9, HpShield01
hp_type = hp_fighter_shield_special_8, HpShield01
hp_type = hp_fighter_shield_special_7, HpShield01
hp_type = hp_fighter_shield_special_6, HpShield01
hp_type = hp_fighter_shield_special_5, HpShield01
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_fighter_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup] [CollisionGroup]
obj = wing_starboard_lod1 obj = wing_starboard_lod1
separable separable
@@ -3027,6 +3254,81 @@ hp_type = hp_torpedo_special_2, HpTorpedo01
HP_tractor_source = HpTractor_Source HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1 num_exhaust_nozzles = 1
; Banshee MK2
[Ship]
ids_name = 480004
ids_info = 480005
ids_info1 = 480006
ids_info2 = 66608
ids_info3 = 480007
ship_class = 0
nickname = rh_fighter_mk2
LODranges = 0, 999999
msg_id_prefix = gcs_refer_shiparch_Rhelf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\rheinland\rh_fighter\rh_fighter.cmp
material_library = ships\rheinland\rh_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\rheinland\r_fighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 36
shield_battery_limit = 36
mass = 100
linear_drag = 1
hold_size = 50
fuse = intermed_damage_smallship02, 0, 1125
fuse = intermed_damage_smallship03, 0, 563
max_bank_angle = 35
camera_offset = 11, 34
camera_angular_acceleration = 0.05
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1
hit_pts = 4800
explosion_arch = explosion_rh_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 25000, 25000, 58000
angular_drag = 15000, 15000, 35000
rotation_inertia = 2800, 2800, 1000
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = r_fighter_shield01, HpMount, HpShield01
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_fighter_shield_special_10, HpShield01
hp_type = hp_fighter_shield_special_9, HpShield01
hp_type = hp_fighter_shield_special_8, HpShield01
hp_type = hp_fighter_shield_special_7, HpShield01
hp_type = hp_fighter_shield_special_6, HpShield01
hp_type = hp_fighter_shield_special_5, HpShield01
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_fighter_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
[CollisionGroup] [CollisionGroup]
obj = port_wing_lod1 obj = port_wing_lod1
separable separable
@@ -3818,6 +4120,81 @@ hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01
; Piranha MK2
[Ship]
ids_name = 480036
ids_info = 480037
ids_info1 = 480038
ids_info2 = 66608
ids_info3 = 480039
ship_class = 0
nickname = bh_fighter_mk2
LODranges = 0, 999999
msg_id_prefix = gcs_refer_shiparch_lfighter
mission_property = can_use_berths
type = FIGHTER
mass = 100
hold_size = 50
linear_drag = 1
fuse = intermed_damage_smallship02, 0, 450
fuse = intermed_damage_smallship03, 0, 225
max_bank_angle = 35
camera_offset = 9, 33
camera_angular_acceleration = 0.05
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1
nanobot_limit = 32
shield_battery_limit = 32
hit_pts = 4600
DA_archetype = ships\bounty_hunter\bh_fighter\bh_fighter.cmp
material_library = ships\liberty\li_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\bh_fighter.ini
pilot_mesh = generic_pilot
explosion_arch = explosion_li_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 25000, 25000, 58000
angular_drag = 15000, 15000, 35000
rotation_inertia = 2800, 2800, 1000
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 1
HP_tractor_source = HpTractor_Source
shield_link = bh_fighter_shield01, HpMount, HpShield01
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_fighter_shield_special_10, HpShield01
hp_type = hp_fighter_shield_special_9, HpShield01
hp_type = hp_fighter_shield_special_8, HpShield01
hp_type = hp_fighter_shield_special_7, HpShield01
hp_type = hp_fighter_shield_special_6, HpShield01
hp_type = hp_fighter_shield_special_5, HpShield01
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_fighter_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
[CollisionGroup] [CollisionGroup]
obj = bh_topfin_lod1 obj = bh_topfin_lod1
separable separable
@@ -4238,6 +4615,89 @@ type = Top_Fin
hit_pts = 188 hit_pts = 188
root_health_proxy = true root_health_proxy = true
; Blood Hound MK2
[Ship]
ids_name = 480008
ids_info = 480009
ids_info1 = 480010
ids_info2 = 66608
ids_info3 = 480011
ship_class = 0
nickname = pi_fighter_mk2
LODranges = 0, 999999
msg_id_prefix = gcs_refer_shiparch_pirlf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = Ships\corsair\co_fighter\co_fighter.cmp
material_library = ships\corsair\co_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
nanobot_limit = 38
shield_battery_limit = 38
hit_pts = 5200
fuse = intermed_damage_smallship01, 0, 375
fuse = intermed_damage_smallship02, 0, 188
fuse = intermed_damage_smallship03, 0, 125
max_bank_angle = 25
camera_offset = 13, 52
camera_angular_acceleration = 0.05
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1
cockpit = cockpits\corsair\corsair_fighter.ini
pilot_mesh = generic_pilot
mass = 100
linear_drag = 1
hold_size = 50
explosion_arch = explosion_co_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 25000, 25000, 58000
angular_drag = 15000, 15000, 35000
rotation_inertia = 2800, 2800, 1000
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = pi_fighter_shield01, HpMount, HpShield01
hp_type = hp_gun_special_7, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_fighter_shield_special_10, HpShield01
hp_type = hp_fighter_shield_special_9, HpShield01
hp_type = hp_fighter_shield_special_8, HpShield01
hp_type = hp_fighter_shield_special_7, HpShield01
hp_type = hp_fighter_shield_special_6, HpShield01
hp_type = hp_fighter_shield_special_5, HpShield01
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_fighter_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_7, HpTurret01
hp_type = hp_turret_special_6, HpTurret01
hp_type = hp_turret_special_5, HpTurret01
hp_type = hp_turret_special_4, HpTurret01
hp_type = hp_turret_special_3, HpTurret01
hp_type = hp_turret_special_2, HpTurret01
hp_type = hp_turret_special_1, HpTurret01
hp_type = hp_torpedo_special_2, HpTorpedo01
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
; Wolfshound ; Wolfshound
[Ship] [Ship]
@@ -4538,6 +4998,82 @@ hp_type = hp_torpedo_special_2, HpTorpedo01
HP_tractor_source = HpTractor_Source HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2 num_exhaust_nozzles = 2
; Legionare MK2
[Ship]
ids_name = 480028
ids_info = 480029
ids_info1 = 480030
ids_info2 = 66608
ids_info3 = 480031
ship_class = 0
nickname = co_fighter_mk2
LODranges = 0, 999999
msg_id_prefix = gcs_refer_shiparch_lfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = Ships\pirate\pi_fighter\pi_fighter.cmp
material_library = ships\kusari\ku_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\kusari\pi_fighter.ini
fuse = intermed_damage_smallship01, 0, 600
fuse = intermed_damage_smallship02, 0, 300
fuse = intermed_damage_smallship03, 0, 200
max_bank_angle = 35
camera_offset = 9, 33
camera_angular_acceleration = 0.05
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 8
camera_vertical_turn_down_angle = 28
camera_turn_look_ahead_slerp_amount = 1
nanobot_limit = 36
shield_battery_limit = 36
hit_pts = 4800
pilot_mesh = generic_pilot
mass = 50
linear_drag = 1
hold_size = 50
explosion_arch = explosion_co_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 25000, 25000, 58000
angular_drag = 15000, 15000, 35000
rotation_inertia = 2800, 2800, 1000
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_pi_fighter
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = co_fighter_shield01, HpMount, HpShield01
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_fighter_shield_special_10, HpShield01
hp_type = hp_fighter_shield_special_9, HpShield01
hp_type = hp_fighter_shield_special_8, HpShield01
hp_type = hp_fighter_shield_special_7, HpShield01
hp_type = hp_fighter_shield_special_6, HpShield01
hp_type = hp_fighter_shield_special_5, HpShield01
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_fighter_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
[CollisionGroup] [CollisionGroup]
obj = wing_port_lod1 obj = wing_port_lod1
separable separable
@@ -5117,6 +5653,8 @@ dmg_obj = cv_dmg_mid_wing_cap
hit_pts = 150 hit_pts = 150
root_health_proxy = true root_health_proxy = true
; Hawk
[Ship] [Ship]
ids_name = 237017 ids_name = 237017
ids_info = 66533 ids_info = 66533
@@ -5241,6 +5779,83 @@ material_library = ships\civilian\cv_ships.mat
mass = 5 mass = 5
LODranges = 0, 999999 LODranges = 0, 999999
; Hawk MK2
[Ship]
ids_name = 480024
ids_info = 480025
ids_info1 = 480026
ids_info2 = 66608
ids_info3 = 480027
ship_class = 0
nickname = ge_fighter4_mk2
LODranges = 0, 999999
msg_id_prefix = gcs_refer_shiparch_lfighter
mission_property = can_use_berths
type = FIGHTER
mass = 100
hold_size = 50
linear_drag = 1
fuse = intermed_damage_smallship02, 0, 825
fuse = intermed_damage_smallship03, 0, 413
max_bank_angle = 35
camera_offset = 13, 42
camera_angular_acceleration = 0.05
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1
nanobot_limit = 38
shield_battery_limit = 38
hit_pts = 5200
DA_archetype = ships\civilian\cv_fighter\cv_fighter.cmp
material_library = ships\civilian\cv_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\civilian\civilian_fighter.ini
pilot_mesh = generic_pilot
explosion_arch = explosion_cv_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 18000, 18000, 58000
angular_drag = 15000, 15000, 35000
rotation_inertia = 2800, 2800, 1000
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 1
HP_tractor_source = HpTractor_Source
shield_link = cv_fighter4_shield01, HpMount, HpShield01
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_fighter_shield_special_10, HpShield01
hp_type = hp_fighter_shield_special_9, HpShield01
hp_type = hp_fighter_shield_special_8, HpShield01
hp_type = hp_fighter_shield_special_7, HpShield01
hp_type = hp_fighter_shield_special_6, HpShield01
hp_type = hp_fighter_shield_special_5, HpShield01
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_fighter_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
; Falcon
[Ship] [Ship]
ids_name = 237018 ids_name = 237018
ids_info = 66536 ids_info = 66536
@@ -5902,6 +6517,88 @@ type = Starboard_Wing
hit_pts = 300 hit_pts = 300
root_health_proxy = true root_health_proxy = true
; Dagger MK2
[Ship]
ids_name = 480016
ids_info = 480017
ids_info1 = 480018
ids_info2 = 66608
ids_info3 = 480019
ship_class = 0
nickname = bw_fighter_mk2
LODranges = 0, 999999
msg_id_prefix = gcs_refer_shiparch_borlf
mission_property = can_use_berths
type = FIGHTER
mass = 100
hold_size = 50
linear_drag = 1
fuse = intermed_damage_smallship02, 0, 450
fuse = intermed_damage_smallship03, 0, 225
max_bank_angle = 35
camera_offset = 9, 33
camera_angular_acceleration = 0.05
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1
nanobot_limit = 36
shield_battery_limit = 36
hit_pts = 4800
DA_archetype = ships\border_world\bw_fighter\bw_fighter.cmp
material_library = ships\border_world\bw_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\corsair\bw_fighter.ini
pilot_mesh = generic_pilot
explosion_arch = explosion_li_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 25000, 25000, 58000
angular_drag = 15000, 15000, 35000
rotation_inertia = 2800, 2800, 1000
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = bw_fighter_shield01, HpMount, HpShield01
hp_type = hp_gun_special_7, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_fighter_shield_special_10, HpShield01
hp_type = hp_fighter_shield_special_9, HpShield01
hp_type = hp_fighter_shield_special_8, HpShield01
hp_type = hp_fighter_shield_special_7, HpShield01
hp_type = hp_fighter_shield_special_6, HpShield01
hp_type = hp_fighter_shield_special_5, HpShield01
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_fighter_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_7, HpTurret01
hp_type = hp_turret_special_6, HpTurret01
hp_type = hp_turret_special_5, HpTurret01
hp_type = hp_turret_special_4, HpTurret01
hp_type = hp_turret_special_3, HpTurret01
hp_type = hp_turret_special_2, HpTurret01
hp_type = hp_turret_special_1, HpTurret01
hp_type = hp_torpedo_special_2, HpTorpedo01
; Stiletto ; Stiletto
[Ship] [Ship]

View File

@@ -70,15 +70,15 @@ rem.AddInfoCard(480003, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TE
-- Banshee -- Banshee
rem.AddInfoCard(480004, "Banshee MKII") -- rh_fighter_mk2 rem.AddInfoCard(480004, "Banshee MKII") -- rh_fighter_mk2
rem.AddInfoCard(480005, [[<?xml version="1.0" encoding="UTF-16"?>]]) rem.AddInfoCard(480005, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 4800</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 36/36</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(480006, [[<?xml version="1.0" encoding="UTF-16"?>]]) rem.AddInfoCard(480006, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>72-ARKM-G3 "Banshee" MKII Rheinland Fighter</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>As a steed is bred for its strength as well as its grace, this majestic fighter carries on the long and distinguished tradition of Rheinland military craft. The Banshee MKII is simply the finest ship of its kind. Its craftsmanship, its unwavering precision and reliability, and its substantial offerings for an accessible price all demonstrate Rheinlands commitment to excellence.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(480007, [[<?xml version="1.0" encoding="UTF-16"?>]]) rem.AddInfoCard(480007, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>4800</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>36/36</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
-- Blood Hound MK2 -- Blood Hound MK2
rem.AddInfoCard(480008, "Bloodhound MKII") -- pi_fighter_mk2 rem.AddInfoCard(480008, "Bloodhound MKII") -- pi_fighter_mk2
rem.AddInfoCard(480009, [[<?xml version="1.0" encoding="UTF-16"?>]]) rem.AddInfoCard(480009, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 3/1</TEXT><PARA/><TEXT>Armor: 5200</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 38/38</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(480010, [[<?xml version="1.0" encoding="UTF-16"?>]]) rem.AddInfoCard(480010, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Z-2010 "Bloodhound" MKII Pirate Light Fighter</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>With its increased power capacity, the Bloodhound MKII represents a significant threat to police forces and shipping targets in Sirius. Heavily modified from its original chassis design, this fighter is fast and can deliver a lethal payload and array of offensive weaponry. These factors make this ship of great value to alternative fighting forces everywhere.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(480011, [[<?xml version="1.0" encoding="UTF-16"?>]]) rem.AddInfoCard(480011, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>3/1</TEXT><PARA/><TEXT>5200</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>38/38</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
-- Cavalier MK2 -- Cavalier MK2
rem.AddInfoCard(480012, "Cavalier MKII") -- br_fighter_mk2 rem.AddInfoCard(480012, "Cavalier MKII") -- br_fighter_mk2
@@ -100,27 +100,27 @@ rem.AddInfoCard(480023, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PA
-- Hawk MKII -- Hawk MKII
rem.AddInfoCard(480024, "Hawk MKII") -- ku_fighter_mk2 rem.AddInfoCard(480024, "Hawk MKII") -- ku_fighter_mk2
rem.AddInfoCard(480025, [[<?xml version="1.0" encoding="UTF-16"?>]]) rem.AddInfoCard(480025, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 5200</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 38/38</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(480026, [[<?xml version="1.0" encoding="UTF-16"?>]]) rem.AddInfoCard(480026, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>CTE-1500 "Hawk" MKII Civilian Light Fighter</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Like an enormous bird of prey, the Hawk MKII can sublimely snatch its targets out of the sky with tremendous grace. Its unmistakable shape casts a shadow of fear on its enemies, while the advanced power and armor ratings ensure that it can deliver the harshest of attacks or repel those foolish enough to challenge it.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(480027, [[<?xml version="1.0" encoding="UTF-16"?>]]) rem.AddInfoCard(480027, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>5200</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>38/38</TEXT><PARA/><TEXT>4</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
-- Legionare MK2 -- Legionare MK2
rem.AddInfoCard(480028, "Legionare MKII") -- pi_fighter_mk2 rem.AddInfoCard(480028, "Legionare MKII") -- pi_fighter_mk2
rem.AddInfoCard(480029, [[<?xml version="1.0" encoding="UTF-16"?>]]) rem.AddInfoCard(480029, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 4800</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 36/36</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(480030, [[<?xml version="1.0" encoding="UTF-16"?>]]) rem.AddInfoCard(480030, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>M3 Class "Legionnaire" MKII Corsair Fighter</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Built for speed and agility, the Corsairs rely on their ability to get out of trouble as quickly as they can get into it. The Legionnaire MKII fully supports this maxim while also providing significant weapon and cargo accommodations, making this a devastating offensive or defensive weapon in the hands of a skilled pilot.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(480031, [[<?xml version="1.0" encoding="UTF-16"?>]]) rem.AddInfoCard(480031, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>4800</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>36/36</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
--Patriot MK2 --Patriot MK2
rem.AddInfoCard(480032, "Patriot MKII") -- pi_fighter_mk2 rem.AddInfoCard(480032, "Patriot MKII") -- pi_fighter_mk2
rem.AddInfoCard(480033, [[<?xml version="1.0" encoding="UTF-16"?>]]) rem.AddInfoCard(480033, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 4500</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(480034, [[<?xml version="1.0" encoding="UTF-16"?>]]) rem.AddInfoCard(480034, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>LZF-6364 "Patriot" MKII Liberty Light Fighter</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>With comparable models in active government and military service, the Patriot MKII delivers state-of-the-art maneuverability and punishing firepower in one unbeatable package. Impressive extensibility and a generous cargo hold round out the top-notch appointments.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(480035, [[<?xml version="1.0" encoding="UTF-16"?>]]) rem.AddInfoCard(480035, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>4500</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
-- Piranha MK2 -- Piranha MK2
rem.AddInfoCard(480036, "Piranha MKII") -- bh_fighter_mk2 rem.AddInfoCard(480036, "Piranha MKII") -- bh_fighter_mk2
rem.AddInfoCard(480037, [[<?xml version="1.0" encoding="UTF-16"?>]]) rem.AddInfoCard(480037, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 4600</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(480038, [[<?xml version="1.0" encoding="UTF-16"?>]]) rem.AddInfoCard(480038, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>AP-6364 "Piranha" MKII Bounty Hunter Light Fighter</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>With crime on the rise, there has been a resurgence in the Bounty Hunter trade. To hunt down a criminal one must think like a criminal — and be armed like one too. The Piranha MKII delivers expertly on this note, providing every bit of the firepower and armor needed for the job. The added cargo space for transport and delivery of captured escape pods rounds out its generous appointments.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(480039, [[<?xml version="1.0" encoding="UTF-16"?>]]) rem.AddInfoCard(480039, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>4600</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>2</TEXT><PARA/><TEXT>4</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
-- rem.AddInfoCard(480039, [[<?xml version="1.0" encoding="UTF-16"?>]]) -- rem.AddInfoCard(480039, [[<?xml version="1.0" encoding="UTF-16"?>]])