Add FPV-Zones Li01_01
This commit is contained in:
278
EXE/REM/FPV-Zones/Li01_01_Base_Bar.ini
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278
EXE/REM/FPV-Zones/Li01_01_Base_Bar.ini
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[Init]
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target_z = 1.6 ; Feste Z-Position der Kamera (Höhe)
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start_x = 3.703124 ; Start-X-Position
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start_y = -6.287891 ; Start-Y-Position
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start_blickrichtung = 90.0 ; Start-Blickrichtung (Yaw-Winkel in Grad)
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[Zone1]
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; Hauptbereich
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min_x = -5.000000
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min_y = -12.500000
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min_z = -48.0 ; Etwas unter target_z=2.0, da Z fixiert ist
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max_x = 5.250000
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max_y = 12.500000
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max_z = 52.0 ; Etwas über target_z=2.0
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[Object1]
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; Pillar1
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name = Pillar1
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min_x = 4.000000
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min_y = -7.400000
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min_z = -10.0
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max_x = 5.250000
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max_y = -5.900000
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max_z = 10.0
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[Object2]
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; Pillar2
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name = Pillar2
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min_x = -1.750000
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min_y = -7.400000
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min_z = -10.0
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max_x = 2.950000
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max_y = -5.900000
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max_z = 10.0
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[Object3]
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; Table1
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name = Table1
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min_x = 2.850000
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min_y = -4.400000
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min_z = -10.0
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max_x = 4.250000
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max_y = -3.000000
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max_z = 10.0
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[Object4]
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; Table2
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name = Table2
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min_x = 2.850000
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min_y = -2.400000
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min_z = -10.0
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max_x = 4.250000
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max_y = -1.00000
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max_z = 10.0
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[Object5]
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; Table3
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name = Table3
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min_x = 2.850000
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min_y = -0.650000
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min_z = -10.0
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max_x = 4.250000
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max_y = 0.750000
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max_z = 10.0
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[Object6]
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; Table4
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name = Table4
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min_x = 2.850000
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min_y = 1.000000
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min_z = -10.0
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max_x = 4.250000
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max_y = 2.400000
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max_z = 10.0
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[Object6]
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; Table5
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name = Table5
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min_x = 2.850000
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min_y = 2.900000
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min_z = -10.0
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max_x = 4.250000
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max_y = 4.300000
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max_z = 10.0
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[Object7]
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; Chair1
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name = Chair1
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min_x = 0.500000
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min_y = -3.000000
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min_z = -10.0
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max_x = 1.000000
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max_y = -2.500000
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max_z = 10.0
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[Object7]
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; Chair2
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name = Chair2
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min_x = -0.200000
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min_y = -1.600000
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min_z = -10.0
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max_x = 0.300000
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max_y = -1.100000
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max_z = 10.0
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[Object8]
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; Chair3
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name = Chair3
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min_x = -0.400000
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min_y = -0.300000
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min_z = -10.0
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max_x = 0.100000
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max_y = 0.200000
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max_z = 10.0
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[Object9]
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; Chair4
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name = Chair4
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min_x = 0.000000
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min_y = 1.100000
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min_z = -10.0
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max_x = 0.500000
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max_y = 1.600000
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max_z = 10.0
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[Object11]
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; Bar_Element1
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name = Bar_Element1
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min_x = -2.500000
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min_y = -8.000000
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min_z = -10.0
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max_x = -0.300000
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max_y = 8.000000
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max_z = 10.0
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[Object12]
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; Bar_Element2_Left
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name = Bar_Element2_Left
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min_x = -2.500000
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min_y = -3.900000
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min_z = -10.0
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max_x = 1.000000
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max_y = -1.500000
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max_z = 10.0
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[Object13]
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; Bar_Element3_Left
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name = Bar_Element3_Left
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min_x = -2.000000
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min_y = -4.200000
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min_z = -10.0
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max_x = 0.700000
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max_y = -3.500000
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max_z = 10.0
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[Object15]
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; Bar_Element2_Right + Chair5
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name = Bar_Element2_Right
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min_x = -2.500000
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min_y = 2.500000
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min_z = -10.0
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max_x = 1.000000
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max_y = 3.900000
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max_z = 10.0
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[Object16]
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; Bar_Element3_Right
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name = Bar_Element3_Right
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min_x = -2.000000
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min_y = 3.500000
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min_z = -10.0
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max_x = 0.700000
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max_y = 4.200000
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max_z = 10.0
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[Object17]
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; Bar_Element4_Right
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name = Bar_Element3_Right
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min_x = -2.000000
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min_y = 1.700000
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min_z = -10.0
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max_x = 0.180000
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max_y = 3.000000
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max_z = 10.0
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[Object18]
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; Bar_Element5_Right
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name = Bar_Element5_Right
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min_x = -2.500000
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min_y = 1.100000
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min_z = -10.0
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max_x = 0.050000
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max_y = 2.900000
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max_z = 10.0
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[Object19]
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; Wall_Bar_Left
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name = Wall_Bar_Right
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min_x = 0.500000
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min_y = -8.000000
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min_z = -10.0
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max_x = 2.200000
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max_y = -5.400000
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max_z = 10.0
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[Object20]
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; Wall_Bar_Right1
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name = Wall_Bar_Right1
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min_x = -0.500000
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min_y = 5.500000
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min_z = -10.0
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max_x = 0.500000
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max_y = 8.000000
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max_z = 10.0
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[Object21]
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; Wall_Bar_Right
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name = Wall_Bar_Right2
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min_x = 0.500000
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min_y = 5.400000
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min_z = -10.0
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max_x = 2.200000
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max_y = 8.000000
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max_z = 10.0
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[Object22]
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; Pillar3
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name = Pillar1
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min_x = 4.000000
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min_y = 5.900000
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min_z = -10.0
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max_x = 5.250000
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max_y = 7.400000
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max_z = 10.0
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[Object23]
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; Pillar4
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name = Pillar2
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min_x = -1.750000
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min_y = 5.900000
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min_z = -10.0
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max_x = 2.950000
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max_y = 7.400000
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max_z = 10.0
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[Object24]
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; Wall_Left
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name = Wall_Left1
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min_x = 0.000000
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min_y = -13.500000
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min_z = -10.0
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max_x = 2.500000
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max_y = -7.500000
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max_z = 10.0
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[Object24]
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; Wall_Right1
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name = Wall_Right1
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min_x = 0.000000
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min_y = 7.500000
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min_z = -10.0
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max_x = 2.500000
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max_y = 13.500000
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max_z = 10.0
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;[InteractiveObject1]
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;name = Func_Button1
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;min_x = 0.374799
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;min_y = 12.056148
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;min_z = -4.0
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;max_x = 2.078362
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;max_y = 13.280120
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;max_z = 4.0
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;action = control_panel.lua
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;in_range = 3.0
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;facing = 90.0 ; Vorderseite in positive Y-Richtung
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;collision_offset = 1.0
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