Add Codename Weapons
This commit is contained in:
@@ -21373,12 +21373,12 @@ nickname = special_gun21_ammo
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hp_type = hp_gun
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requires_ammo = false
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hit_pts = 2
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hull_damage = 925
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energy_damage = 135
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hull_damage = 328.8
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energy_damage = 62
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one_shot_sound = fire_tachyon5
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munition_hit_effect = nightfall_impact
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const_effect = nightfall_proj
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lifetime = 1
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lifetime = 0.8
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force_gun_ori = false
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mass = 1
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volume = 0.0001
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@@ -21399,10 +21399,11 @@ volume = 0
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mass = 10
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hp_gun_type = hp_gun_special_10
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damage_per_fire = 0
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power_usage = 190.8
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refire_delay = 0.330000
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muzzle_velocity = 700
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toughness = 17.600000
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power_usage = 68.05
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refire_delay = 0.12
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muzzle_velocity = 750
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use_animation = Sc_fire
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toughness = 17.6
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flash_particle_name = nightfall_flash
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flash_radius = 15
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light_anim = l_gun01_flash
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@@ -21411,9 +21412,9 @@ separation_explosion = sever_debris
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auto_turret = false
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turn_rate = 90
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lootable = true
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LODranges = 0, 40, 80, 150
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LODranges = 0, 999999
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; NIGHTFALL
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; SPECTRE
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[Munition]
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nickname = special_gun22_ammo
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@@ -21432,8 +21433,8 @@ volume = 0.0001
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[Gun]
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nickname = special_gun22
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ids_name = 299020
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ids_info = 299021
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ids_name = 299022
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ids_info = 299023
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DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
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material_library = equipment\models\ge_equip.mat
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HP_child = HPConnect
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@@ -21460,6 +21461,287 @@ turn_rate = 90
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lootable = true
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LODranges = 0, 40, 80, 150
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; DAWNBREAKER
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[Munition]
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nickname = special_gun23_ammo
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hp_type = hp_gun
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requires_ammo = false
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hit_pts = 2
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hull_damage = 875
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energy_damage = 175
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one_shot_sound = fire_tachyon5
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munition_hit_effect = dawnbreaker_impact
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const_effect = dawnbreaker_proj
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lifetime = 0.8
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force_gun_ori = false
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mass = 1
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volume = 0.0001
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[Gun]
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nickname = special_gun23
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ids_name = 299024
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ids_info = 299025
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DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
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material_library = equipment\models\ge_equip.mat
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HP_child = HPConnect
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hit_pts = 6752
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explosion_resistance = 1
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debris_type = debris_normal
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parent_impulse = 20
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child_impulse = 80
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volume = 0
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mass = 10
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hp_gun_type = hp_gun_special_10
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damage_per_fire = 0
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power_usage = 195.8
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refire_delay = 0.330000
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muzzle_velocity = 750
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toughness = 17.600000
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flash_particle_name = dawnbreaker_flash
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flash_radius = 15
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light_anim = l_gun01_flash
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projectile_archetype = special_gun23_ammo
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separation_explosion = sever_debris
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auto_turret = false
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turn_rate = 90
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lootable = true
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LODranges = 0, 40, 80, 150
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; FROSTBITE
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[Munition]
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nickname = special_gun24_ammo
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hp_type = hp_gun
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requires_ammo = false
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hit_pts = 2
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hull_damage = 875
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energy_damage = 175
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one_shot_sound = fire_tachyon5
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munition_hit_effect = frostbite_impact
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const_effect = frostbite_proj
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lifetime = 0.8
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force_gun_ori = false
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mass = 1
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volume = 0.0001
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[Gun]
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nickname = special_gun24
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ids_name = 299026
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ids_info = 299027
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DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
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material_library = equipment\models\ge_equip.mat
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HP_child = HPConnect
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hit_pts = 6752
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explosion_resistance = 1
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debris_type = debris_normal
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parent_impulse = 20
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child_impulse = 80
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volume = 0
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mass = 10
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hp_gun_type = hp_gun_special_10
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damage_per_fire = 0
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power_usage = 195.8
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refire_delay = 0.330000
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muzzle_velocity = 750
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toughness = 17.600000
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flash_particle_name = frostbite_flash
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flash_radius = 15
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light_anim = l_gun01_flash
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projectile_archetype = special_gun24_ammo
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separation_explosion = sever_debris
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auto_turret = false
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turn_rate = 90
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lootable = true
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LODranges = 0, 40, 80, 150
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; HYDRA
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[Munition]
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nickname = special_gun25_ammo
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hp_type = hp_gun
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requires_ammo = false
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hit_pts = 2
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hull_damage = 875
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energy_damage = 175
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one_shot_sound = fire_tachyon5
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munition_hit_effect = hydra_impact
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const_effect = hydra_proj
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lifetime = 0.8
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force_gun_ori = false
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mass = 1
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volume = 0.0001
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[Gun]
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nickname = special_gun25
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ids_name = 299028
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ids_info = 299029
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DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
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material_library = equipment\models\ge_equip.mat
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HP_child = HPConnect
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hit_pts = 6752
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explosion_resistance = 1
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debris_type = debris_normal
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parent_impulse = 20
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child_impulse = 80
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volume = 0
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mass = 10
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hp_gun_type = hp_gun_special_10
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damage_per_fire = 0
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power_usage = 195.8
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refire_delay = 0.330000
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muzzle_velocity = 750
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toughness = 17.600000
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flash_particle_name = hydra_flash
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flash_radius = 15
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light_anim = l_gun01_flash
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projectile_archetype = special_gun25_ammo
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separation_explosion = sever_debris
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auto_turret = false
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turn_rate = 90
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lootable = true
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LODranges = 0, 40, 80, 150
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; MOONSHARD
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[Munition]
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nickname = special_gun26_ammo
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hp_type = hp_gun
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requires_ammo = false
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hit_pts = 2
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hull_damage = 875
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energy_damage = 175
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one_shot_sound = fire_tachyon5
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munition_hit_effect = moonshard_impact
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const_effect = moonshard_proj
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lifetime = 0.8
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force_gun_ori = false
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mass = 1
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volume = 0.0001
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[Gun]
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nickname = special_gun26
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ids_name = 299030
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ids_info = 299031
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DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
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material_library = equipment\models\ge_equip.mat
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HP_child = HPConnect
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hit_pts = 6752
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explosion_resistance = 1
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debris_type = debris_normal
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parent_impulse = 20
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child_impulse = 80
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volume = 0
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mass = 10
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hp_gun_type = hp_gun_special_10
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damage_per_fire = 0
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power_usage = 195.8
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refire_delay = 0.330000
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muzzle_velocity = 750
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toughness = 17.600000
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flash_particle_name = moonshard_flash
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flash_radius = 15
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light_anim = l_gun01_flash
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projectile_archetype = special_gun26_ammo
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separation_explosion = sever_debris
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auto_turret = false
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turn_rate = 90
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lootable = true
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LODranges = 0, 40, 80, 150
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; NYX
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[Munition]
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nickname = special_gun27_ammo
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hp_type = hp_gun
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requires_ammo = false
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hit_pts = 2
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hull_damage = 875
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energy_damage = 175
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one_shot_sound = fire_tachyon5
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munition_hit_effect = nyx_impact
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const_effect = nyx_proj
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lifetime = 0.8
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force_gun_ori = false
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mass = 1
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volume = 0.0001
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[Gun]
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nickname = special_gun27
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ids_name = 299032
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ids_info = 299033
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DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
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material_library = equipment\models\ge_equip.mat
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HP_child = HPConnect
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hit_pts = 6752
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explosion_resistance = 1
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debris_type = debris_normal
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parent_impulse = 20
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child_impulse = 80
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volume = 0
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mass = 10
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hp_gun_type = hp_gun_special_10
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damage_per_fire = 0
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power_usage = 195.8
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refire_delay = 0.330000
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muzzle_velocity = 750
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toughness = 17.600000
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flash_particle_name = nyx_flash
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flash_radius = 15
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light_anim = l_gun01_flash
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projectile_archetype = special_gun27_ammo
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separation_explosion = sever_debris
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auto_turret = false
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turn_rate = 90
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lootable = true
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LODranges = 0, 40, 80, 150
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; VENATOR
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[Munition]
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nickname = special_gun28_ammo
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hp_type = hp_gun
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requires_ammo = false
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hit_pts = 2
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hull_damage = 875
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energy_damage = 175
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one_shot_sound = fire_tachyon5
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munition_hit_effect = venator_impact
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const_effect = venator_proj
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lifetime = 0.8
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force_gun_ori = false
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mass = 1
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volume = 0.0001
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[Gun]
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nickname = special_gun28
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ids_name = 299034
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ids_info = 299035
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DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
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material_library = equipment\models\ge_equip.mat
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HP_child = HPConnect
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hit_pts = 6752
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explosion_resistance = 1
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debris_type = debris_normal
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parent_impulse = 20
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child_impulse = 80
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volume = 0
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mass = 10
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hp_gun_type = hp_gun_special_10
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damage_per_fire = 0
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power_usage = 195.8
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refire_delay = 0.330000
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muzzle_velocity = 750
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toughness = 17.600000
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flash_particle_name = venator_flash
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flash_radius = 15
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light_anim = l_gun01_flash
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projectile_archetype = special_gun28_ammo
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separation_explosion = sever_debris
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auto_turret = false
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turn_rate = 90
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lootable = true
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LODranges = 0, 40, 80, 150
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; Scythe Mk I
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[Munition]
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@@ -8383,6 +8383,112 @@ ids_info = 299019
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shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
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material_library = equipment\models\ge_equip.mat
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; Codename NIGHTFALL
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[Good]
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nickname = special_gun21
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equipment = special_gun21
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category = equipment
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price = 115660
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item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db
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combinable = false
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ids_name = 299020
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ids_info = 299021
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shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
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material_library = equipment\models\ge_equip.mat
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; Codename SPECTRE
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[Good]
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nickname = special_gun22
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equipment = special_gun22
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category = equipment
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price = 115660
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item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db
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combinable = false
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ids_name = 299022
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ids_info = 299023
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shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
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material_library = equipment\models\ge_equip.mat
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; Codename DAWNBREAKER
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[Good]
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nickname = special_gun23
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equipment = special_gun23
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category = equipment
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price = 115660
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item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db
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combinable = false
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ids_name = 299024
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ids_info = 299025
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shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
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material_library = equipment\models\ge_equip.mat
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; Codename FROSTBITE
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[Good]
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nickname = special_gun24
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equipment = special_gun24
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category = equipment
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price = 115660
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item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db
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combinable = false
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ids_name = 299026
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ids_info = 299027
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shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
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material_library = equipment\models\ge_equip.mat
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; Codename HYDRA
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[Good]
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nickname = special_gun25
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equipment = special_gun25
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category = equipment
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price = 115660
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item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db
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combinable = false
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ids_name = 299028
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ids_info = 299029
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shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
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material_library = equipment\models\ge_equip.mat
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; Codename MOONSHARD
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[Good]
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nickname = special_gun26
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equipment = special_gun26
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category = equipment
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price = 115660
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item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db
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combinable = false
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ids_name = 299030
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ids_info = 299031
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shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
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material_library = equipment\models\ge_equip.mat
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; Codename NYX
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[Good]
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nickname = special_gun27
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equipment = special_gun27
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category = equipment
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price = 115660
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item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db
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combinable = false
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ids_name = 299032
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ids_info = 299033
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shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
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material_library = equipment\models\ge_equip.mat
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; Codename VENATOR
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[Good]
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nickname = special_gun28
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equipment = special_gun28
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category = equipment
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price = 115660
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item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db
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combinable = false
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ids_name = 299034
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ids_info = 299035
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shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
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material_library = equipment\models\ge_equip.mat
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; Scythe Mk I
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[Good]
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BIN
DATA/FX/WEAPONS/customs/dawnbreaker.ale
Normal file
BIN
DATA/FX/WEAPONS/customs/dawnbreaker.ale
Normal file
Binary file not shown.
BIN
DATA/FX/WEAPONS/customs/frostbite.ale
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BIN
DATA/FX/WEAPONS/customs/frostbite.ale
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BIN
DATA/FX/WEAPONS/customs/hydra.ale
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BIN
DATA/FX/WEAPONS/customs/hydra.ale
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BIN
DATA/FX/WEAPONS/customs/moonshard.ale
Normal file
BIN
DATA/FX/WEAPONS/customs/moonshard.ale
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Binary file not shown.
BIN
DATA/FX/WEAPONS/customs/nightfall.ale
Normal file
BIN
DATA/FX/WEAPONS/customs/nightfall.ale
Normal file
Binary file not shown.
BIN
DATA/FX/WEAPONS/customs/nyx.ale
Normal file
BIN
DATA/FX/WEAPONS/customs/nyx.ale
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BIN
DATA/FX/WEAPONS/customs/spectre.ale
Normal file
BIN
DATA/FX/WEAPONS/customs/spectre.ale
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BIN
DATA/FX/WEAPONS/customs/venator.ale
Normal file
BIN
DATA/FX/WEAPONS/customs/venator.ale
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@@ -5309,7 +5309,6 @@ textures = fx\nomad.txm
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textures = fx\hexagon.txm
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; Codename: ECLIPSE
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||||
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[VisEffect]
|
||||
nickname = eclipse_proj
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||||
alchemy = fx\weapons\customs\eclipse.ale
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||||
@@ -5340,65 +5339,170 @@ textures = fx\newglows.txm
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||||
textures = fx\sarma.txm
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||||
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||||
; Codename: NIGHTFALL
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||||
|
||||
[VisEffect]
|
||||
nickname = nightfall_proj
|
||||
alchemy = fx\weapons\customs\nightfall.ale
|
||||
effect_crc = -63966299
|
||||
textures = fx\kioncannon.txm
|
||||
textures = fx\beam.txm
|
||||
textures = fx\newglows.txm
|
||||
textures = fx\sarma.txm
|
||||
textures = fx\treewyrm.txm
|
||||
|
||||
[VisEffect]
|
||||
nickname = nightfall_impact
|
||||
alchemy = fx\weapons\customs\nightfall.ale
|
||||
effect_crc = -131312480
|
||||
textures = fx\kioncannon.txm
|
||||
textures = fx\beam.txm
|
||||
textures = fx\newglows.txm
|
||||
textures = fx\smoke.txm
|
||||
textures = fx\sarma.txm
|
||||
|
||||
[VisEffect]
|
||||
nickname = nightfall_flash
|
||||
alchemy = fx\weapons\customs\nightfall.ale
|
||||
effect_crc = -533286268
|
||||
textures = fx\kioncannon.txm
|
||||
textures = fx\beam.txm
|
||||
textures = fx\newglows.txm
|
||||
textures = fx\sarma.txm
|
||||
textures = fx\standardeffects.txm
|
||||
|
||||
; Codename: SPECTRE
|
||||
|
||||
[VisEffect]
|
||||
nickname = spectre_proj
|
||||
alchemy = fx\weapons\customs\spectre.ale
|
||||
effect_crc = -44409701
|
||||
textures = fx\kioncannon.txm
|
||||
textures = fx\beam.txm
|
||||
textures = fx\newglows.txm
|
||||
textures = fx\sarma.txm
|
||||
textures = fx\lightning2.txm
|
||||
|
||||
[VisEffect]
|
||||
nickname = spectre_impact
|
||||
alchemy = fx\weapons\customs\spectre.ale
|
||||
effect_crc = 123007185
|
||||
textures = fx\kioncannon.txm
|
||||
textures = fx\beam.txm
|
||||
textures = fx\newglows.txm
|
||||
textures = fx\sarma.txm
|
||||
|
||||
[VisEffect]
|
||||
nickname = spectre_flash
|
||||
alchemy = fx\weapons\customs\spectre.ale
|
||||
effect_crc = -178857344
|
||||
textures = fx\kioncannon.txm
|
||||
textures = fx\beam.txm
|
||||
textures = fx\planetflare.txm
|
||||
|
||||
; Codename: Dawnbreaker
|
||||
[VisEffect]
|
||||
nickname = dawnbreaker_proj
|
||||
alchemy = fx\weapons\customs\dawnbreaker.ale
|
||||
effect_crc = -84914732
|
||||
textures = fx\ice.txm
|
||||
textures = fx\newglows.txm
|
||||
textures = fx\lightning2.txm
|
||||
|
||||
[VisEffect]
|
||||
nickname = dawnbreaker_impact
|
||||
alchemy = fx\weapons\customs\dawnbreaker.ale
|
||||
effect_crc = -99646397
|
||||
textures = fx\sarma.txm
|
||||
|
||||
; Scythe
|
||||
[VisEffect]
|
||||
nickname = dawnbreaker_flash
|
||||
alchemy = fx\weapons\customs\dawnbreaker.ale
|
||||
effect_crc = 422718608
|
||||
textures = fx\planetflare.txm
|
||||
|
||||
; Codename: Frostbite
|
||||
[VisEffect]
|
||||
nickname = frostbite_proj
|
||||
alchemy = fx\weapons\customs\frostbite.ale
|
||||
effect_crc = 512310596
|
||||
textures = fx\kioncannon.txm
|
||||
textures = fx\newglows.txm
|
||||
textures = fx\lightning2.txm
|
||||
|
||||
[VisEffect]
|
||||
nickname = frostbite_impact
|
||||
alchemy = fx\weapons\customs\frostbite.ale
|
||||
effect_crc = 61578012
|
||||
textures = fx\sarma.txm
|
||||
|
||||
[VisEffect]
|
||||
nickname = frostbite_flash
|
||||
alchemy = fx\weapons\customs\frostbite.ale
|
||||
effect_crc = 165267108
|
||||
textures = fx\planetflare.txm
|
||||
|
||||
; Codename: HYDRA
|
||||
[VisEffect]
|
||||
nickname = hydra_proj
|
||||
alchemy = fx\weapons\customs\hydra.ale
|
||||
effect_crc = 1283823
|
||||
textures = fx\newglows.txm
|
||||
textures = fx\lightning2.txm
|
||||
|
||||
[VisEffect]
|
||||
nickname = hydra_impact
|
||||
alchemy = fx\weapons\customs\hydra.ale
|
||||
effect_crc = -34694460
|
||||
textures = fx\sarma.txm
|
||||
|
||||
[VisEffect]
|
||||
nickname = hydra_flash
|
||||
alchemy = fx\weapons\customs\hydra.ale
|
||||
effect_crc = -87873937
|
||||
textures = fx\planetflare.txm
|
||||
|
||||
; Codename: MOONSHARD
|
||||
[VisEffect]
|
||||
nickname = moonshard_proj
|
||||
alchemy = fx\weapons\customs\moonshard.ale
|
||||
effect_crc = 350834598
|
||||
textures = fx\hexagon.txm
|
||||
textures = fx\rain.txm
|
||||
textures = fx\missleeffect.txm
|
||||
textures = fx\snow.txm
|
||||
|
||||
[VisEffect]
|
||||
nickname = moonshard_impact
|
||||
alchemy = fx\weapons\customs\moonshard.ale
|
||||
effect_crc = 357830658
|
||||
textures = fx\sarma.txm
|
||||
|
||||
[VisEffect]
|
||||
nickname = moonshard_flash
|
||||
alchemy = fx\weapons\customs\moonshard.ale
|
||||
effect_crc = 69786238
|
||||
textures = fx\planetflare.txm
|
||||
|
||||
; Codename: NYX
|
||||
[VisEffect]
|
||||
nickname = nyx_proj
|
||||
alchemy = fx\weapons\customs\nyx.ale
|
||||
effect_crc = 508765898
|
||||
textures = fx\nomad.txm
|
||||
|
||||
[VisEffect]
|
||||
nickname = nyx_impact
|
||||
alchemy = fx\weapons\customs\nyx.ale
|
||||
effect_crc = 70969327
|
||||
textures = fx\sarma.txm
|
||||
|
||||
[VisEffect]
|
||||
nickname = nyx_flash
|
||||
alchemy = fx\weapons\customs\nyx.ale
|
||||
effect_crc = -136727912
|
||||
textures = fx\planetflare.txm
|
||||
|
||||
; Codename: Venator
|
||||
[VisEffect]
|
||||
nickname = venator_proj
|
||||
alchemy = fx\weapons\customs\venator.ale
|
||||
effect_crc = -254038256
|
||||
textures = fx\snow.txm
|
||||
textures = fx\storm.txm
|
||||
|
||||
[VisEffect]
|
||||
nickname = venator_impact
|
||||
alchemy = fx\weapons\customs\venator.ale
|
||||
effect_crc = -370860170
|
||||
textures = fx\sarma.txm
|
||||
|
||||
[VisEffect]
|
||||
nickname = venator_flash
|
||||
alchemy = fx\weapons\customs\venator.ale
|
||||
effect_crc = -47119909
|
||||
textures = fx\planetflare.txm
|
||||
|
||||
; Scythe
|
||||
[VisEffect]
|
||||
nickname = scythe_proj
|
||||
alchemy = fx\weapons\customs\scythe.ale
|
||||
@@ -5406,9 +5510,6 @@ effect_crc = -112767069
|
||||
textures = fx\planetflare.txm
|
||||
textures = fx\efx.txm
|
||||
|
||||
|
||||
|
||||
|
||||
; Pulse Effects
|
||||
|
||||
; Blue Pulse
|
||||
|
||||
@@ -946,4 +946,22 @@ head_brightness = 0.8
|
||||
trail_brightness = 0.7
|
||||
head_texture = ball
|
||||
trail_texture = wide
|
||||
flash_size = 3
|
||||
|
||||
; NIGHTFALL Beam effect
|
||||
|
||||
[BeamSpear]
|
||||
nickname = nightfall_beam
|
||||
tip_length = 15
|
||||
tail_length = 15
|
||||
head_width = 0.5
|
||||
core_width = 0.8
|
||||
tip_color = 166, 0, 255
|
||||
core_color = 166, 0, 255
|
||||
outter_color = 166, 0, 255
|
||||
tail_color = 166, 0, 255
|
||||
head_brightness = 1
|
||||
trail_brightness = 1
|
||||
head_texture = star
|
||||
trail_texture = wide
|
||||
flash_size = 3
|
||||
@@ -3798,7 +3798,6 @@ vis_effect = nemesis_proj
|
||||
vis_beam = nemesis_01_beam
|
||||
|
||||
; ECLIPSE
|
||||
|
||||
[Effect]
|
||||
nickname = eclipse_flash
|
||||
effect_type = EFT_MUZZLE_FLASH
|
||||
@@ -3815,6 +3814,109 @@ effect_type = EFT_WEAPON_PROJ
|
||||
vis_effect = eclipse_proj
|
||||
vis_generic = min_photon_01_proj
|
||||
|
||||
; DAWNBREAKER
|
||||
[Effect]
|
||||
nickname = dawnbreaker_flash
|
||||
effect_type = EFT_MUZZLE_FLASH
|
||||
vis_effect = dawnbreaker_flash
|
||||
|
||||
[Effect]
|
||||
nickname = dawnbreaker_impact
|
||||
effect_type = EFT_WEAPON_IMPACT
|
||||
vis_effect = dawnbreaker_impact
|
||||
|
||||
[Effect]
|
||||
nickname = dawnbreaker_proj
|
||||
effect_type = EFT_WEAPON_PROJ
|
||||
vis_effect = dawnbreaker_proj
|
||||
;vis_generic = min_photon_01_proj
|
||||
|
||||
; FROSTBITE
|
||||
[Effect]
|
||||
nickname = frostbite_flash
|
||||
effect_type = EFT_MUZZLE_FLASH
|
||||
vis_effect = frostbite_flash
|
||||
|
||||
[Effect]
|
||||
nickname = frostbite_impact
|
||||
effect_type = EFT_WEAPON_IMPACT
|
||||
vis_effect = frostbite_impact
|
||||
|
||||
[Effect]
|
||||
nickname = frostbite_proj
|
||||
effect_type = EFT_WEAPON_PROJ
|
||||
vis_effect = frostbite_proj
|
||||
;vis_generic = min_photon_01_proj
|
||||
|
||||
; HYDRA
|
||||
[Effect]
|
||||
nickname = hydra_flash
|
||||
effect_type = EFT_MUZZLE_FLASH
|
||||
vis_effect = hydra_flash
|
||||
|
||||
[Effect]
|
||||
nickname = hydra_impact
|
||||
effect_type = EFT_WEAPON_IMPACT
|
||||
vis_effect = hydra_impact
|
||||
|
||||
[Effect]
|
||||
nickname = hydra_proj
|
||||
effect_type = EFT_WEAPON_PROJ
|
||||
vis_effect = hydra_proj
|
||||
;vis_generic = min_photon_01_proj
|
||||
|
||||
; MOONSHARD
|
||||
|
||||
[Effect]
|
||||
nickname = moonshard_flash
|
||||
effect_type = EFT_MUZZLE_FLASH
|
||||
vis_effect = moonshard_flash
|
||||
|
||||
[Effect]
|
||||
nickname = moonshard_impact
|
||||
effect_type = EFT_WEAPON_IMPACT
|
||||
vis_effect = moonshard_impact
|
||||
|
||||
[Effect]
|
||||
nickname = moonshard_proj
|
||||
effect_type = EFT_WEAPON_PROJ
|
||||
vis_effect = moonshard_proj
|
||||
;vis_generic = min_photon_01_proj
|
||||
|
||||
; NYX
|
||||
[Effect]
|
||||
nickname = nyx_flash
|
||||
effect_type = EFT_MUZZLE_FLASH
|
||||
vis_effect = nyx_flash
|
||||
|
||||
[Effect]
|
||||
nickname = nyx_impact
|
||||
effect_type = EFT_WEAPON_IMPACT
|
||||
vis_effect = nyx_impact
|
||||
|
||||
[Effect]
|
||||
nickname = nyx_proj
|
||||
effect_type = EFT_WEAPON_PROJ
|
||||
vis_effect = nyx_proj
|
||||
;vis_generic = min_photon_01_proj
|
||||
|
||||
; VENATOR
|
||||
[Effect]
|
||||
nickname = venator_flash
|
||||
effect_type = EFT_MUZZLE_FLASH
|
||||
vis_effect = venator_flash
|
||||
|
||||
[Effect]
|
||||
nickname = venator_impact
|
||||
effect_type = EFT_WEAPON_IMPACT
|
||||
vis_effect = venator_impact
|
||||
|
||||
[Effect]
|
||||
nickname = venator_proj
|
||||
effect_type = EFT_WEAPON_PROJ
|
||||
vis_effect = venator_proj
|
||||
;vis_generic = min_photon_01_proj
|
||||
|
||||
; Scythe
|
||||
[Effect]
|
||||
nickname = scythe_proj
|
||||
@@ -3823,7 +3925,6 @@ vis_effect = scythe_proj
|
||||
vis_generic = min_photon_01_proj
|
||||
|
||||
; NIGHTFALL
|
||||
|
||||
[Effect]
|
||||
nickname = nightfall_flash
|
||||
effect_type = EFT_MUZZLE_FLASH
|
||||
@@ -3838,10 +3939,9 @@ vis_effect = nightfall_impact
|
||||
nickname = nightfall_proj
|
||||
effect_type = EFT_WEAPON_PROJ
|
||||
vis_effect = nightfall_proj
|
||||
vis_generic = min_photon_01_proj
|
||||
vis_beam = nightfall_beam
|
||||
|
||||
; SPECTRE
|
||||
|
||||
[Effect]
|
||||
nickname = spectre_flash
|
||||
effect_type = EFT_MUZZLE_FLASH
|
||||
@@ -3856,7 +3956,24 @@ vis_effect = spectre_impact
|
||||
nickname = spectre_proj
|
||||
effect_type = EFT_WEAPON_PROJ
|
||||
vis_effect = spectre_proj
|
||||
vis_generic = min_photon_01_proj
|
||||
;vis_generic = min_photon_01_proj
|
||||
|
||||
; NIGHTFALL
|
||||
[Effect]
|
||||
nickname = nightfall_flash
|
||||
effect_type = EFT_MUZZLE_FLASH
|
||||
vis_effect = nightfall_flash
|
||||
|
||||
[Effect]
|
||||
nickname = nightfall_impact
|
||||
effect_type = EFT_WEAPON_IMPACT
|
||||
vis_effect = nightfall_impact
|
||||
|
||||
[Effect]
|
||||
nickname = nightfall_proj
|
||||
effect_type = EFT_WEAPON_PROJ
|
||||
vis_effect = nightfall_proj
|
||||
;vis_generic = min_photon_01_proj
|
||||
|
||||
|
||||
; Pulse Effects
|
||||
|
||||
@@ -594,6 +594,18 @@ rem.AddInfoCard(299020, "NIGHTFALL")
|
||||
rem.AddInfoCard(299021, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Weapon Codename: NIGHTFALL</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>INFORMATION CLASSIFIED</TEXT><PARA/><PARA/><TEXT>There is no information available on this weapon other than its project name.</TEXT><PARA/><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(299022, "SPECTRE")
|
||||
rem.AddInfoCard(299023, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Weapon Codename: SPECTRE</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>INFORMATION CLASSIFIED</TEXT><PARA/><PARA/><TEXT>There is no information available on this weapon other than its project name.</TEXT><PARA/><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(299024, "DAWNBREAKER")
|
||||
rem.AddInfoCard(299025, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Weapon Codename: DAWNBREAKER</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>INFORMATION CLASSIFIED</TEXT><PARA/><PARA/><TEXT>There is no information available on this weapon other than its project name.</TEXT><PARA/><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(299026, "FROSTBITE")
|
||||
rem.AddInfoCard(299027, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Weapon Codename: FROSTBITE</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>INFORMATION CLASSIFIED</TEXT><PARA/><PARA/><TEXT>There is no information available on this weapon other than its project name.</TEXT><PARA/><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(299028, "HYDRA")
|
||||
rem.AddInfoCard(299029, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Weapon Codename: HYDRA</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>INFORMATION CLASSIFIED</TEXT><PARA/><PARA/><TEXT>There is no information available on this weapon other than its project name.</TEXT><PARA/><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(299030, "MOONSHARD")
|
||||
rem.AddInfoCard(299031, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Weapon Codename: MOONSHARD</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>INFORMATION CLASSIFIED</TEXT><PARA/><PARA/><TEXT>There is no information available on this weapon other than its project name.</TEXT><PARA/><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(299032, "NYX")
|
||||
rem.AddInfoCard(299033, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Weapon Codename: NYX</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>INFORMATION CLASSIFIED</TEXT><PARA/><PARA/><TEXT>There is no information available on this weapon other than its project name.</TEXT><PARA/><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(299034, "VENATOR")
|
||||
rem.AddInfoCard(299035, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Weapon Codename: VENATOR</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>INFORMATION CLASSIFIED</TEXT><PARA/><PARA/><TEXT>There is no information available on this weapon other than its project name.</TEXT><PARA/><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(299050, "Scythe Mk II")
|
||||
rem.AddInfoCard(299051, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>GMG "Scythe Mk II"" Particle Blaster</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>This is a particle-based weapon which, though providing a high refire rate, requires enormous amounts of energy. This weapon is most effective against graviton shields and weakest against molecular shields. This weapon have an improved damage output and a decent refirerate but sacrifice range and high energy consumption. This is the best Particle Gun The Order has to offer.</TEXT><PARA/><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(299052, "Scythe Mk I")
|
||||
@@ -621,7 +633,7 @@ rem.AddInfoCard(299521, "Combined Thermal Cooler")
|
||||
rem.AddInfoCard(299522, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Combined Thermal Cooler</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>...</TEXT><PARA/><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(299531, "High Performance Amplifier")
|
||||
rem.AddInfoCard(299532, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>High Performance Amplifier</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>...</TEXT><PARA/><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(299541, "Control Grid Stabilizier ")
|
||||
rem.AddInfoCard(299541, "Control Grid Stabilizier")
|
||||
rem.AddInfoCard(299542, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>High Perfomance Amplifier</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>...</TEXT><PARA/><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(299551, "Rotary Power Connector")
|
||||
rem.AddInfoCard(299552, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Rotary Power Connector</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>...</TEXT><PARA/><PARA/><POP/></RDL>]])
|
||||
@@ -653,8 +665,41 @@ rem.AddInfoCard(299818, "ECLIPSE Schematic")
|
||||
rem.AddInfoCard(299819, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>ECLIPSE Schematics are limited cloned ECLIPSE Blueprints which are usable for weapon crafting and trading purposes.</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(299820, "NIGHTFALL Blueprint")
|
||||
rem.AddInfoCard(299821, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>NIGHTFALL Blueprints are lootable items from special enemies and locations. It must be cloned to a NIGHTFALL Schematic to use this item for further limited crafting purposes.</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(299822, "SPECTRE Schematic")
|
||||
rem.AddInfoCard(299823, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>SPECTRE Schematics are limited cloned SPECTRE Blueprints which are usable for weapon crafting and trading purposes.</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(299822, "NIGHTFALL Schematic")
|
||||
rem.AddInfoCard(299823, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>NIGHTFALL Schematics are limited cloned NIGHTFALL Blueprints which are usable for weapon crafting and trading purposes.</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(299824, "SPECTRE Blueprint")
|
||||
rem.AddInfoCard(299825, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>SPECTRE Blueprints are lootable items from special enemies and locations. It must be cloned to a SPECTRE Schematic to use this item for further limited crafting purposes.</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(299826, "SPECTRE Schematic")
|
||||
rem.AddInfoCard(299827, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>SPECTRE Schematics are limited cloned SPECTRE Blueprints which are usable for weapon crafting and trading purposes.</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(299828, "DAWNBREAKER Blueprint")
|
||||
rem.AddInfoCard(299829, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>DAWNBREAKER Blueprints are lootable items from special enemies and locations. It must be cloned to a DAWNBREAKER Schematic to use this item for further limited crafting purposes.</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(299830, "DAWNBREAKER Schematic")
|
||||
rem.AddInfoCard(299831, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>DAWNBREAKER Schematics are limited cloned DAWNBREAKER Blueprints which are usable for weapon crafting and trading purposes.</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(299832, "FROSTBITE Blueprint")
|
||||
rem.AddInfoCard(299833, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>FROSTBITE Blueprints are lootable items from special enemies and locations. It must be cloned to a FROSTBITE Schematic to use this item for further limited crafting purposes.</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(299834, "FROSTBITE Schematic")
|
||||
rem.AddInfoCard(299835, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>FROSTBITE Schematics are limited cloned FROSTBITE Blueprints which are usable for weapon crafting and trading purposes.</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(299836, "HYDRA Blueprint")
|
||||
rem.AddInfoCard(299837, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>HYDRA Blueprints are lootable items from special enemies and locations. It must be cloned to a HYDRA Schematic to use this item for further limited crafting purposes.</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(299838, "HYDRA Schematic")
|
||||
rem.AddInfoCard(299839, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>HYDRA Schematics are limited cloned HYDRA Blueprints which are usable for weapon crafting and trading purposes.</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(299840, "MOONSHARD Blueprint")
|
||||
rem.AddInfoCard(299841, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>MOONSHARD Blueprints are lootable items from special enemies and locations. It must be cloned to a MOONSHARD Schematic to use this item for further limited crafting purposes.</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(299842, "MOONSHARD Schematic")
|
||||
rem.AddInfoCard(299843, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>MOONSHARD Schematics are limited cloned MOONSHARD Blueprints which are usable for weapon crafting and trading purposes.</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(299844, "NIGHTFALL Blueprint")
|
||||
rem.AddInfoCard(299845, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>NIGHTFALL Blueprints are lootable items from special enemies and locations. It must be cloned to a NIGHTFALL Schematic to use this item for further limited crafting purposes.</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(299846, "NIGHTFALL Schematic")
|
||||
rem.AddInfoCard(299847, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>NIGHTFALL Schematics are limited cloned NIGHTFALL Blueprints which are usable for weapon crafting and trading purposes.</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(299848, "NYX Blueprint")
|
||||
rem.AddInfoCard(299849, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>NYX Blueprints are lootable items from special enemies and locations. It must be cloned to a NYX Schematic to use this item for further limited crafting purposes.</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(299850, "NYX Schematic")
|
||||
rem.AddInfoCard(299851, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>NYX Schematics are limited cloned NYX Blueprints which are usable for weapon crafting and trading purposes.</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(299852, "VENATOR Blueprint")
|
||||
rem.AddInfoCard(299853, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>VENATOR Blueprints are lootable items from special enemies and locations. It must be cloned to a VENATOR Schematic to use this item for further limited crafting purposes.</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(299854, "VENATOR Schematic")
|
||||
rem.AddInfoCard(299855, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>VENATOR Schematics are limited cloned VENATOR Blueprints which are usable for weapon crafting and trading purposes.</TEXT><PARA/><POP/></RDL>]])
|
||||
|
||||
|
||||
-- Infocards Solars
|
||||
|
||||
|
||||
Reference in New Issue
Block a user