Add Codename Weapons

This commit is contained in:
D4rkl1ght3r
2026-04-10 20:35:20 +02:00
parent a7cd810e7d
commit 81054da44b
14 changed files with 713 additions and 44 deletions

View File

@@ -21373,12 +21373,12 @@ nickname = special_gun21_ammo
hp_type = hp_gun hp_type = hp_gun
requires_ammo = false requires_ammo = false
hit_pts = 2 hit_pts = 2
hull_damage = 925 hull_damage = 328.8
energy_damage = 135 energy_damage = 62
one_shot_sound = fire_tachyon5 one_shot_sound = fire_tachyon5
munition_hit_effect = nightfall_impact munition_hit_effect = nightfall_impact
const_effect = nightfall_proj const_effect = nightfall_proj
lifetime = 1 lifetime = 0.8
force_gun_ori = false force_gun_ori = false
mass = 1 mass = 1
volume = 0.0001 volume = 0.0001
@@ -21399,10 +21399,11 @@ volume = 0
mass = 10 mass = 10
hp_gun_type = hp_gun_special_10 hp_gun_type = hp_gun_special_10
damage_per_fire = 0 damage_per_fire = 0
power_usage = 190.8 power_usage = 68.05
refire_delay = 0.330000 refire_delay = 0.12
muzzle_velocity = 700 muzzle_velocity = 750
toughness = 17.600000 use_animation = Sc_fire
toughness = 17.6
flash_particle_name = nightfall_flash flash_particle_name = nightfall_flash
flash_radius = 15 flash_radius = 15
light_anim = l_gun01_flash light_anim = l_gun01_flash
@@ -21411,9 +21412,9 @@ separation_explosion = sever_debris
auto_turret = false auto_turret = false
turn_rate = 90 turn_rate = 90
lootable = true lootable = true
LODranges = 0, 40, 80, 150 LODranges = 0, 999999
; NIGHTFALL ; SPECTRE
[Munition] [Munition]
nickname = special_gun22_ammo nickname = special_gun22_ammo
@@ -21432,8 +21433,8 @@ volume = 0.0001
[Gun] [Gun]
nickname = special_gun22 nickname = special_gun22
ids_name = 299020 ids_name = 299022
ids_info = 299021 ids_info = 299023
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat material_library = equipment\models\ge_equip.mat
HP_child = HPConnect HP_child = HPConnect
@@ -21460,6 +21461,287 @@ turn_rate = 90
lootable = true lootable = true
LODranges = 0, 40, 80, 150 LODranges = 0, 40, 80, 150
; DAWNBREAKER
[Munition]
nickname = special_gun23_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 875
energy_damage = 175
one_shot_sound = fire_tachyon5
munition_hit_effect = dawnbreaker_impact
const_effect = dawnbreaker_proj
lifetime = 0.8
force_gun_ori = false
mass = 1
volume = 0.0001
[Gun]
nickname = special_gun23
ids_name = 299024
ids_info = 299025
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 6752
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 195.8
refire_delay = 0.330000
muzzle_velocity = 750
toughness = 17.600000
flash_particle_name = dawnbreaker_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_gun23_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 40, 80, 150
; FROSTBITE
[Munition]
nickname = special_gun24_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 875
energy_damage = 175
one_shot_sound = fire_tachyon5
munition_hit_effect = frostbite_impact
const_effect = frostbite_proj
lifetime = 0.8
force_gun_ori = false
mass = 1
volume = 0.0001
[Gun]
nickname = special_gun24
ids_name = 299026
ids_info = 299027
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 6752
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 195.8
refire_delay = 0.330000
muzzle_velocity = 750
toughness = 17.600000
flash_particle_name = frostbite_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_gun24_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 40, 80, 150
; HYDRA
[Munition]
nickname = special_gun25_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 875
energy_damage = 175
one_shot_sound = fire_tachyon5
munition_hit_effect = hydra_impact
const_effect = hydra_proj
lifetime = 0.8
force_gun_ori = false
mass = 1
volume = 0.0001
[Gun]
nickname = special_gun25
ids_name = 299028
ids_info = 299029
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 6752
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 195.8
refire_delay = 0.330000
muzzle_velocity = 750
toughness = 17.600000
flash_particle_name = hydra_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_gun25_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 40, 80, 150
; MOONSHARD
[Munition]
nickname = special_gun26_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 875
energy_damage = 175
one_shot_sound = fire_tachyon5
munition_hit_effect = moonshard_impact
const_effect = moonshard_proj
lifetime = 0.8
force_gun_ori = false
mass = 1
volume = 0.0001
[Gun]
nickname = special_gun26
ids_name = 299030
ids_info = 299031
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 6752
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 195.8
refire_delay = 0.330000
muzzle_velocity = 750
toughness = 17.600000
flash_particle_name = moonshard_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_gun26_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 40, 80, 150
; NYX
[Munition]
nickname = special_gun27_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 875
energy_damage = 175
one_shot_sound = fire_tachyon5
munition_hit_effect = nyx_impact
const_effect = nyx_proj
lifetime = 0.8
force_gun_ori = false
mass = 1
volume = 0.0001
[Gun]
nickname = special_gun27
ids_name = 299032
ids_info = 299033
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 6752
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 195.8
refire_delay = 0.330000
muzzle_velocity = 750
toughness = 17.600000
flash_particle_name = nyx_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_gun27_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 40, 80, 150
; VENATOR
[Munition]
nickname = special_gun28_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 875
energy_damage = 175
one_shot_sound = fire_tachyon5
munition_hit_effect = venator_impact
const_effect = venator_proj
lifetime = 0.8
force_gun_ori = false
mass = 1
volume = 0.0001
[Gun]
nickname = special_gun28
ids_name = 299034
ids_info = 299035
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 6752
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 195.8
refire_delay = 0.330000
muzzle_velocity = 750
toughness = 17.600000
flash_particle_name = venator_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_gun28_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 40, 80, 150
; Scythe Mk I ; Scythe Mk I
[Munition] [Munition]

View File

@@ -8383,6 +8383,112 @@ ids_info = 299019
shop_archetype = equipment\models\weapons\co_proton_cooker.cmp shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat material_library = equipment\models\ge_equip.mat
; Codename NIGHTFALL
[Good]
nickname = special_gun21
equipment = special_gun21
category = equipment
price = 115660
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db
combinable = false
ids_name = 299020
ids_info = 299021
shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
; Codename SPECTRE
[Good]
nickname = special_gun22
equipment = special_gun22
category = equipment
price = 115660
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db
combinable = false
ids_name = 299022
ids_info = 299023
shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
; Codename DAWNBREAKER
[Good]
nickname = special_gun23
equipment = special_gun23
category = equipment
price = 115660
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db
combinable = false
ids_name = 299024
ids_info = 299025
shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
; Codename FROSTBITE
[Good]
nickname = special_gun24
equipment = special_gun24
category = equipment
price = 115660
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db
combinable = false
ids_name = 299026
ids_info = 299027
shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
; Codename HYDRA
[Good]
nickname = special_gun25
equipment = special_gun25
category = equipment
price = 115660
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db
combinable = false
ids_name = 299028
ids_info = 299029
shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
; Codename MOONSHARD
[Good]
nickname = special_gun26
equipment = special_gun26
category = equipment
price = 115660
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db
combinable = false
ids_name = 299030
ids_info = 299031
shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
; Codename NYX
[Good]
nickname = special_gun27
equipment = special_gun27
category = equipment
price = 115660
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db
combinable = false
ids_name = 299032
ids_info = 299033
shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
; Codename VENATOR
[Good]
nickname = special_gun28
equipment = special_gun28
category = equipment
price = 115660
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db
combinable = false
ids_name = 299034
ids_info = 299035
shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
; Scythe Mk I ; Scythe Mk I
[Good] [Good]

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@@ -5309,7 +5309,6 @@ textures = fx\nomad.txm
textures = fx\hexagon.txm textures = fx\hexagon.txm
; Codename: ECLIPSE ; Codename: ECLIPSE
[VisEffect] [VisEffect]
nickname = eclipse_proj nickname = eclipse_proj
alchemy = fx\weapons\customs\eclipse.ale alchemy = fx\weapons\customs\eclipse.ale
@@ -5340,65 +5339,170 @@ textures = fx\newglows.txm
textures = fx\sarma.txm textures = fx\sarma.txm
; Codename: NIGHTFALL ; Codename: NIGHTFALL
[VisEffect] [VisEffect]
nickname = nightfall_proj nickname = nightfall_proj
alchemy = fx\weapons\customs\nightfall.ale alchemy = fx\weapons\customs\nightfall.ale
effect_crc = -63966299 effect_crc = -63966299
textures = fx\kioncannon.txm textures = fx\treewyrm.txm
textures = fx\beam.txm
textures = fx\newglows.txm
textures = fx\sarma.txm
[VisEffect] [VisEffect]
nickname = nightfall_impact nickname = nightfall_impact
alchemy = fx\weapons\customs\nightfall.ale alchemy = fx\weapons\customs\nightfall.ale
effect_crc = -131312480 effect_crc = -131312480
textures = fx\kioncannon.txm textures = fx\smoke.txm
textures = fx\beam.txm
textures = fx\newglows.txm
textures = fx\sarma.txm textures = fx\sarma.txm
[VisEffect] [VisEffect]
nickname = nightfall_flash nickname = nightfall_flash
alchemy = fx\weapons\customs\nightfall.ale alchemy = fx\weapons\customs\nightfall.ale
effect_crc = -533286268 effect_crc = -533286268
textures = fx\kioncannon.txm textures = fx\standardeffects.txm
textures = fx\beam.txm
textures = fx\newglows.txm
textures = fx\sarma.txm
; Codename: SPECTRE ; Codename: SPECTRE
[VisEffect] [VisEffect]
nickname = spectre_proj nickname = spectre_proj
alchemy = fx\weapons\customs\spectre.ale alchemy = fx\weapons\customs\spectre.ale
effect_crc = -44409701 effect_crc = -44409701
textures = fx\kioncannon.txm textures = fx\kioncannon.txm
textures = fx\beam.txm
textures = fx\newglows.txm textures = fx\newglows.txm
textures = fx\sarma.txm textures = fx\lightning2.txm
[VisEffect] [VisEffect]
nickname = spectre_impact nickname = spectre_impact
alchemy = fx\weapons\customs\spectre.ale alchemy = fx\weapons\customs\spectre.ale
effect_crc = 123007185 effect_crc = 123007185
textures = fx\kioncannon.txm
textures = fx\beam.txm
textures = fx\newglows.txm
textures = fx\sarma.txm textures = fx\sarma.txm
[VisEffect] [VisEffect]
nickname = spectre_flash nickname = spectre_flash
alchemy = fx\weapons\customs\spectre.ale alchemy = fx\weapons\customs\spectre.ale
effect_crc = -178857344 effect_crc = -178857344
textures = fx\kioncannon.txm textures = fx\planetflare.txm
textures = fx\beam.txm
; Codename: Dawnbreaker
[VisEffect]
nickname = dawnbreaker_proj
alchemy = fx\weapons\customs\dawnbreaker.ale
effect_crc = -84914732
textures = fx\ice.txm
textures = fx\newglows.txm textures = fx\newglows.txm
textures = fx\lightning2.txm
[VisEffect]
nickname = dawnbreaker_impact
alchemy = fx\weapons\customs\dawnbreaker.ale
effect_crc = -99646397
textures = fx\sarma.txm textures = fx\sarma.txm
; Scythe [VisEffect]
nickname = dawnbreaker_flash
alchemy = fx\weapons\customs\dawnbreaker.ale
effect_crc = 422718608
textures = fx\planetflare.txm
; Codename: Frostbite
[VisEffect]
nickname = frostbite_proj
alchemy = fx\weapons\customs\frostbite.ale
effect_crc = 512310596
textures = fx\kioncannon.txm
textures = fx\newglows.txm
textures = fx\lightning2.txm
[VisEffect]
nickname = frostbite_impact
alchemy = fx\weapons\customs\frostbite.ale
effect_crc = 61578012
textures = fx\sarma.txm
[VisEffect]
nickname = frostbite_flash
alchemy = fx\weapons\customs\frostbite.ale
effect_crc = 165267108
textures = fx\planetflare.txm
; Codename: HYDRA
[VisEffect]
nickname = hydra_proj
alchemy = fx\weapons\customs\hydra.ale
effect_crc = 1283823
textures = fx\newglows.txm
textures = fx\lightning2.txm
[VisEffect]
nickname = hydra_impact
alchemy = fx\weapons\customs\hydra.ale
effect_crc = -34694460
textures = fx\sarma.txm
[VisEffect]
nickname = hydra_flash
alchemy = fx\weapons\customs\hydra.ale
effect_crc = -87873937
textures = fx\planetflare.txm
; Codename: MOONSHARD
[VisEffect]
nickname = moonshard_proj
alchemy = fx\weapons\customs\moonshard.ale
effect_crc = 350834598
textures = fx\hexagon.txm
textures = fx\rain.txm
textures = fx\missleeffect.txm
textures = fx\snow.txm
[VisEffect]
nickname = moonshard_impact
alchemy = fx\weapons\customs\moonshard.ale
effect_crc = 357830658
textures = fx\sarma.txm
[VisEffect]
nickname = moonshard_flash
alchemy = fx\weapons\customs\moonshard.ale
effect_crc = 69786238
textures = fx\planetflare.txm
; Codename: NYX
[VisEffect]
nickname = nyx_proj
alchemy = fx\weapons\customs\nyx.ale
effect_crc = 508765898
textures = fx\nomad.txm
[VisEffect]
nickname = nyx_impact
alchemy = fx\weapons\customs\nyx.ale
effect_crc = 70969327
textures = fx\sarma.txm
[VisEffect]
nickname = nyx_flash
alchemy = fx\weapons\customs\nyx.ale
effect_crc = -136727912
textures = fx\planetflare.txm
; Codename: Venator
[VisEffect]
nickname = venator_proj
alchemy = fx\weapons\customs\venator.ale
effect_crc = -254038256
textures = fx\snow.txm
textures = fx\storm.txm
[VisEffect]
nickname = venator_impact
alchemy = fx\weapons\customs\venator.ale
effect_crc = -370860170
textures = fx\sarma.txm
[VisEffect]
nickname = venator_flash
alchemy = fx\weapons\customs\venator.ale
effect_crc = -47119909
textures = fx\planetflare.txm
; Scythe
[VisEffect] [VisEffect]
nickname = scythe_proj nickname = scythe_proj
alchemy = fx\weapons\customs\scythe.ale alchemy = fx\weapons\customs\scythe.ale
@@ -5406,9 +5510,6 @@ effect_crc = -112767069
textures = fx\planetflare.txm textures = fx\planetflare.txm
textures = fx\efx.txm textures = fx\efx.txm
; Pulse Effects ; Pulse Effects
; Blue Pulse ; Blue Pulse

View File

@@ -946,4 +946,22 @@ head_brightness = 0.8
trail_brightness = 0.7 trail_brightness = 0.7
head_texture = ball head_texture = ball
trail_texture = wide trail_texture = wide
flash_size = 3
; NIGHTFALL Beam effect
[BeamSpear]
nickname = nightfall_beam
tip_length = 15
tail_length = 15
head_width = 0.5
core_width = 0.8
tip_color = 166, 0, 255
core_color = 166, 0, 255
outter_color = 166, 0, 255
tail_color = 166, 0, 255
head_brightness = 1
trail_brightness = 1
head_texture = star
trail_texture = wide
flash_size = 3 flash_size = 3

View File

@@ -3798,7 +3798,6 @@ vis_effect = nemesis_proj
vis_beam = nemesis_01_beam vis_beam = nemesis_01_beam
; ECLIPSE ; ECLIPSE
[Effect] [Effect]
nickname = eclipse_flash nickname = eclipse_flash
effect_type = EFT_MUZZLE_FLASH effect_type = EFT_MUZZLE_FLASH
@@ -3815,6 +3814,109 @@ effect_type = EFT_WEAPON_PROJ
vis_effect = eclipse_proj vis_effect = eclipse_proj
vis_generic = min_photon_01_proj vis_generic = min_photon_01_proj
; DAWNBREAKER
[Effect]
nickname = dawnbreaker_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = dawnbreaker_flash
[Effect]
nickname = dawnbreaker_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = dawnbreaker_impact
[Effect]
nickname = dawnbreaker_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = dawnbreaker_proj
;vis_generic = min_photon_01_proj
; FROSTBITE
[Effect]
nickname = frostbite_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = frostbite_flash
[Effect]
nickname = frostbite_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = frostbite_impact
[Effect]
nickname = frostbite_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = frostbite_proj
;vis_generic = min_photon_01_proj
; HYDRA
[Effect]
nickname = hydra_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = hydra_flash
[Effect]
nickname = hydra_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = hydra_impact
[Effect]
nickname = hydra_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = hydra_proj
;vis_generic = min_photon_01_proj
; MOONSHARD
[Effect]
nickname = moonshard_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = moonshard_flash
[Effect]
nickname = moonshard_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = moonshard_impact
[Effect]
nickname = moonshard_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = moonshard_proj
;vis_generic = min_photon_01_proj
; NYX
[Effect]
nickname = nyx_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = nyx_flash
[Effect]
nickname = nyx_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = nyx_impact
[Effect]
nickname = nyx_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = nyx_proj
;vis_generic = min_photon_01_proj
; VENATOR
[Effect]
nickname = venator_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = venator_flash
[Effect]
nickname = venator_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = venator_impact
[Effect]
nickname = venator_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = venator_proj
;vis_generic = min_photon_01_proj
; Scythe ; Scythe
[Effect] [Effect]
nickname = scythe_proj nickname = scythe_proj
@@ -3823,7 +3925,6 @@ vis_effect = scythe_proj
vis_generic = min_photon_01_proj vis_generic = min_photon_01_proj
; NIGHTFALL ; NIGHTFALL
[Effect] [Effect]
nickname = nightfall_flash nickname = nightfall_flash
effect_type = EFT_MUZZLE_FLASH effect_type = EFT_MUZZLE_FLASH
@@ -3838,10 +3939,9 @@ vis_effect = nightfall_impact
nickname = nightfall_proj nickname = nightfall_proj
effect_type = EFT_WEAPON_PROJ effect_type = EFT_WEAPON_PROJ
vis_effect = nightfall_proj vis_effect = nightfall_proj
vis_generic = min_photon_01_proj vis_beam = nightfall_beam
; SPECTRE ; SPECTRE
[Effect] [Effect]
nickname = spectre_flash nickname = spectre_flash
effect_type = EFT_MUZZLE_FLASH effect_type = EFT_MUZZLE_FLASH
@@ -3856,7 +3956,24 @@ vis_effect = spectre_impact
nickname = spectre_proj nickname = spectre_proj
effect_type = EFT_WEAPON_PROJ effect_type = EFT_WEAPON_PROJ
vis_effect = spectre_proj vis_effect = spectre_proj
vis_generic = min_photon_01_proj ;vis_generic = min_photon_01_proj
; NIGHTFALL
[Effect]
nickname = nightfall_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = nightfall_flash
[Effect]
nickname = nightfall_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = nightfall_impact
[Effect]
nickname = nightfall_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = nightfall_proj
;vis_generic = min_photon_01_proj
; Pulse Effects ; Pulse Effects

View File

@@ -594,6 +594,18 @@ rem.AddInfoCard(299020, "NIGHTFALL")
rem.AddInfoCard(299021, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Weapon Codename: NIGHTFALL</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>INFORMATION CLASSIFIED</TEXT><PARA/><PARA/><TEXT>There is no information available on this weapon other than its project name.</TEXT><PARA/><PARA/><POP/></RDL>]]) rem.AddInfoCard(299021, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Weapon Codename: NIGHTFALL</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>INFORMATION CLASSIFIED</TEXT><PARA/><PARA/><TEXT>There is no information available on this weapon other than its project name.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(299022, "SPECTRE") rem.AddInfoCard(299022, "SPECTRE")
rem.AddInfoCard(299023, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Weapon Codename: SPECTRE</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>INFORMATION CLASSIFIED</TEXT><PARA/><PARA/><TEXT>There is no information available on this weapon other than its project name.</TEXT><PARA/><PARA/><POP/></RDL>]]) rem.AddInfoCard(299023, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Weapon Codename: SPECTRE</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>INFORMATION CLASSIFIED</TEXT><PARA/><PARA/><TEXT>There is no information available on this weapon other than its project name.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(299024, "DAWNBREAKER")
rem.AddInfoCard(299025, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Weapon Codename: DAWNBREAKER</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>INFORMATION CLASSIFIED</TEXT><PARA/><PARA/><TEXT>There is no information available on this weapon other than its project name.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(299026, "FROSTBITE")
rem.AddInfoCard(299027, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Weapon Codename: FROSTBITE</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>INFORMATION CLASSIFIED</TEXT><PARA/><PARA/><TEXT>There is no information available on this weapon other than its project name.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(299028, "HYDRA")
rem.AddInfoCard(299029, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Weapon Codename: HYDRA</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>INFORMATION CLASSIFIED</TEXT><PARA/><PARA/><TEXT>There is no information available on this weapon other than its project name.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(299030, "MOONSHARD")
rem.AddInfoCard(299031, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Weapon Codename: MOONSHARD</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>INFORMATION CLASSIFIED</TEXT><PARA/><PARA/><TEXT>There is no information available on this weapon other than its project name.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(299032, "NYX")
rem.AddInfoCard(299033, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Weapon Codename: NYX</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>INFORMATION CLASSIFIED</TEXT><PARA/><PARA/><TEXT>There is no information available on this weapon other than its project name.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(299034, "VENATOR")
rem.AddInfoCard(299035, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Weapon Codename: VENATOR</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>INFORMATION CLASSIFIED</TEXT><PARA/><PARA/><TEXT>There is no information available on this weapon other than its project name.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(299050, "Scythe Mk II") rem.AddInfoCard(299050, "Scythe Mk II")
rem.AddInfoCard(299051, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>GMG "Scythe Mk II"" Particle Blaster</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>This is a particle-based weapon which, though providing a high refire rate, requires enormous amounts of energy. This weapon is most effective against graviton shields and weakest against molecular shields. This weapon have an improved damage output and a decent refirerate but sacrifice range and high energy consumption. This is the best Particle Gun The Order has to offer.</TEXT><PARA/><PARA/><POP/></RDL>]]) rem.AddInfoCard(299051, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>GMG "Scythe Mk II"" Particle Blaster</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>This is a particle-based weapon which, though providing a high refire rate, requires enormous amounts of energy. This weapon is most effective against graviton shields and weakest against molecular shields. This weapon have an improved damage output and a decent refirerate but sacrifice range and high energy consumption. This is the best Particle Gun The Order has to offer.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(299052, "Scythe Mk I") rem.AddInfoCard(299052, "Scythe Mk I")
@@ -621,7 +633,7 @@ rem.AddInfoCard(299521, "Combined Thermal Cooler")
rem.AddInfoCard(299522, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Combined Thermal Cooler</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>...</TEXT><PARA/><PARA/><POP/></RDL>]]) rem.AddInfoCard(299522, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Combined Thermal Cooler</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>...</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(299531, "High Performance Amplifier") rem.AddInfoCard(299531, "High Performance Amplifier")
rem.AddInfoCard(299532, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>High Performance Amplifier</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>...</TEXT><PARA/><PARA/><POP/></RDL>]]) rem.AddInfoCard(299532, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>High Performance Amplifier</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>...</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(299541, "Control Grid Stabilizier ") rem.AddInfoCard(299541, "Control Grid Stabilizier")
rem.AddInfoCard(299542, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>High Perfomance Amplifier</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>...</TEXT><PARA/><PARA/><POP/></RDL>]]) rem.AddInfoCard(299542, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>High Perfomance Amplifier</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>...</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(299551, "Rotary Power Connector") rem.AddInfoCard(299551, "Rotary Power Connector")
rem.AddInfoCard(299552, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Rotary Power Connector</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>...</TEXT><PARA/><PARA/><POP/></RDL>]]) rem.AddInfoCard(299552, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Rotary Power Connector</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>...</TEXT><PARA/><PARA/><POP/></RDL>]])
@@ -653,8 +665,41 @@ rem.AddInfoCard(299818, "ECLIPSE Schematic")
rem.AddInfoCard(299819, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>ECLIPSE Schematics are limited cloned ECLIPSE Blueprints which are usable for weapon crafting and trading purposes.</TEXT><PARA/><POP/></RDL>]]) rem.AddInfoCard(299819, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>ECLIPSE Schematics are limited cloned ECLIPSE Blueprints which are usable for weapon crafting and trading purposes.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(299820, "NIGHTFALL Blueprint") rem.AddInfoCard(299820, "NIGHTFALL Blueprint")
rem.AddInfoCard(299821, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>NIGHTFALL Blueprints are lootable items from special enemies and locations. It must be cloned to a NIGHTFALL Schematic to use this item for further limited crafting purposes.</TEXT><PARA/><POP/></RDL>]]) rem.AddInfoCard(299821, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>NIGHTFALL Blueprints are lootable items from special enemies and locations. It must be cloned to a NIGHTFALL Schematic to use this item for further limited crafting purposes.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(299822, "SPECTRE Schematic") rem.AddInfoCard(299822, "NIGHTFALL Schematic")
rem.AddInfoCard(299823, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>SPECTRE Schematics are limited cloned SPECTRE Blueprints which are usable for weapon crafting and trading purposes.</TEXT><PARA/><POP/></RDL>]]) rem.AddInfoCard(299823, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>NIGHTFALL Schematics are limited cloned NIGHTFALL Blueprints which are usable for weapon crafting and trading purposes.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(299824, "SPECTRE Blueprint")
rem.AddInfoCard(299825, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>SPECTRE Blueprints are lootable items from special enemies and locations. It must be cloned to a SPECTRE Schematic to use this item for further limited crafting purposes.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(299826, "SPECTRE Schematic")
rem.AddInfoCard(299827, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>SPECTRE Schematics are limited cloned SPECTRE Blueprints which are usable for weapon crafting and trading purposes.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(299828, "DAWNBREAKER Blueprint")
rem.AddInfoCard(299829, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>DAWNBREAKER Blueprints are lootable items from special enemies and locations. It must be cloned to a DAWNBREAKER Schematic to use this item for further limited crafting purposes.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(299830, "DAWNBREAKER Schematic")
rem.AddInfoCard(299831, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>DAWNBREAKER Schematics are limited cloned DAWNBREAKER Blueprints which are usable for weapon crafting and trading purposes.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(299832, "FROSTBITE Blueprint")
rem.AddInfoCard(299833, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>FROSTBITE Blueprints are lootable items from special enemies and locations. It must be cloned to a FROSTBITE Schematic to use this item for further limited crafting purposes.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(299834, "FROSTBITE Schematic")
rem.AddInfoCard(299835, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>FROSTBITE Schematics are limited cloned FROSTBITE Blueprints which are usable for weapon crafting and trading purposes.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(299836, "HYDRA Blueprint")
rem.AddInfoCard(299837, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>HYDRA Blueprints are lootable items from special enemies and locations. It must be cloned to a HYDRA Schematic to use this item for further limited crafting purposes.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(299838, "HYDRA Schematic")
rem.AddInfoCard(299839, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>HYDRA Schematics are limited cloned HYDRA Blueprints which are usable for weapon crafting and trading purposes.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(299840, "MOONSHARD Blueprint")
rem.AddInfoCard(299841, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>MOONSHARD Blueprints are lootable items from special enemies and locations. It must be cloned to a MOONSHARD Schematic to use this item for further limited crafting purposes.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(299842, "MOONSHARD Schematic")
rem.AddInfoCard(299843, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>MOONSHARD Schematics are limited cloned MOONSHARD Blueprints which are usable for weapon crafting and trading purposes.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(299844, "NIGHTFALL Blueprint")
rem.AddInfoCard(299845, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>NIGHTFALL Blueprints are lootable items from special enemies and locations. It must be cloned to a NIGHTFALL Schematic to use this item for further limited crafting purposes.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(299846, "NIGHTFALL Schematic")
rem.AddInfoCard(299847, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>NIGHTFALL Schematics are limited cloned NIGHTFALL Blueprints which are usable for weapon crafting and trading purposes.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(299848, "NYX Blueprint")
rem.AddInfoCard(299849, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>NYX Blueprints are lootable items from special enemies and locations. It must be cloned to a NYX Schematic to use this item for further limited crafting purposes.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(299850, "NYX Schematic")
rem.AddInfoCard(299851, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>NYX Schematics are limited cloned NYX Blueprints which are usable for weapon crafting and trading purposes.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(299852, "VENATOR Blueprint")
rem.AddInfoCard(299853, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>VENATOR Blueprints are lootable items from special enemies and locations. It must be cloned to a VENATOR Schematic to use this item for further limited crafting purposes.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(299854, "VENATOR Schematic")
rem.AddInfoCard(299855, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>VENATOR Schematics are limited cloned VENATOR Blueprints which are usable for weapon crafting and trading purposes.</TEXT><PARA/><POP/></RDL>]])
-- Infocards Solars -- Infocards Solars