Change asteroid field distances
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@@ -2,8 +2,8 @@
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file = solar\asteroids\ice_shapes.ini
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[Field]
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cube_size = 400
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fill_dist = 3000
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cube_size = 600
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fill_dist = 4000
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diffuse_color = 190, 200, 210
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ambient_color = 90, 90, 90
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ambient_increase = 30, 30, 30
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@@ -15,6 +15,7 @@ flag = Object_density_med
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[Exclusion zones]
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exclusion = ZONE_Br02_vignette8_exclusion
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exclude_billboards = 1
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[Cube]
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asteroid = ice_asteroid30, 0.1, 0.7, -0.6, 35, 10, 160
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@@ -27,22 +28,22 @@ asteroid = ice_asteroid30, -0.1, 0.1, -0.1, 75, 30, 70
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[Band]
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render_parts = 6
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shape = asteroid_icebelt_04
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height = 5000
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offset_dist = 3000
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fade = 1, 1.35, 15, 17
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height = 10000
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offset_dist = 1000
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fade = 0.5, 0.7, 15, 17
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texture_aspect = 1
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color_shift = 0.6, 0.7, 0.7
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ambient_intensity = 2
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vert_increase = 2
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vert_increase = 5
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[AsteroidBillboards]
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count = 300
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start_dist = 2000
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fade_dist_percent = 0.35
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count = 500
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start_dist = 2200
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fade_dist_percent = 0.5
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shape = asteroid_ice_4
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color_shift = 0.5, 0.5, 0.5
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ambient_intensity = 1.5
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size = 30, 90
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size = 30, 80
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[DynamicAsteroids]
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asteroid = DAsteroid_ice_small1
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@@ -59,7 +60,6 @@ asteroid_loot_commodity = commodity_water
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dynamic_loot_container = lootcrate_ast_loot_water
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dynamic_loot_commodity = commodity_water
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asteroid_loot_count = 0, 0
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dynamic_loot_count = 1, 1
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dynamic_loot_count = 1, 50
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asteroid_loot_difficulty = 70
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dynamic_loot_difficulty = 10
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