reorganize li06 system file and add collapseable regions for readability

This commit is contained in:
2025-07-31 10:16:39 -05:00
parent a023f2a787
commit 9667f8ef15

View File

@@ -3,6 +3,7 @@ nickname = li06
space_color = 0, 0, 0 space_color = 0, 0, 0
local_faction = li_n_grp local_faction = li_n_grp
;region - EncounterParameters
[EncounterParameters] [EncounterParameters]
nickname = tradelane_armored_prisoner nickname = tradelane_armored_prisoner
filename = missions\encounters\tradelane_armored_prisoner.ini filename = missions\encounters\tradelane_armored_prisoner.ini
@@ -143,6 +144,9 @@ filename = missions\encounters\area_repair.ini
nickname = miningp_scavenger nickname = miningp_scavenger
filename = missions\encounters\miningp_scavenger.ini filename = missions\encounters\miningp_scavenger.ini
;endregion
;region - System Config
[TexturePanels] [TexturePanels]
file = universe\heavens\shapes.ini file = universe\heavens\shapes.ini
@@ -174,6 +178,9 @@ basic_stars = solar\starsphere\starsphere_stars_basic.cmp
complex_stars = solar\starsphere\starsphere_li03_stars.cmp complex_stars = solar\starsphere\starsphere_li03_stars.cmp
nebulae = solar\starsphere\starsphere_li03.cmp nebulae = solar\starsphere\starsphere_li03.cmp
;endregion
;region - Sun
[LightSource] [LightSource]
nickname = LI06_system_light nickname = LI06_system_light
pos = 0.000000, 0.000000, 0.000000 pos = 0.000000, 0.000000, 0.000000
@@ -202,61 +209,9 @@ star = med_yellow_sun
atmosphere_range = 6500 atmosphere_range = 6500
burn_color = 255, 225, 120 burn_color = 255, 225, 120
ids_info = 66162 ids_info = 66162
;endregion
[Object] ;region - Planet Las Vegas
nickname = LI06_to_Li02
ids_name = 450002
pos = 37596, 0, 49964
rotate = 0, 38, 0
archetype = jumpgate
msg_id_prefix = gcs_refer_system_Li02
jump_effect = jump_effect_bretonia
ids_info = 66145
reputation = li_lsf_grp
behavior = NOTHING
difficulty_level = 7
loadout = jumpgate_br_02
pilot = pilot_solar_easiest
goto = Li02, Li02_to_LI06, gate_tunnel_bretonia
[zone]
nickname = Zone_LI06_to_Li02
pos = 37724, 0, 50092
shape = SPHERE
size = 2500
property_flags = 131072
visit = 128
sort = 0
toughness = 4
density = 3
repop_time = 25
max_battle_size = 4
pop_type = jumpgate
relief_time = 35
population_additive = true
density_restriction = 4, unlawfuls
encounter = area_defend, 1, 0.060000
faction = li_p_grp, 1
encounter = area_armored_prisoner, 1, 0.020000
faction = li_p_grp, 1
encounter = area_trade_freighter, 1, 0.090000
faction = co_hsp_grp, 0.360000
faction = co_ss_grp, 0.360000
faction = co_vr_grp, 0.290000
encounter = area_trade_transport, 1, 0.150000
faction = co_alg_grp, 0.100000
faction = co_be_grp, 0.100000
faction = co_hsp_grp, 0.100000
faction = co_kt_grp, 0.100000
faction = co_nws_grp, 0.100000
faction = co_ni_grp, 0.100000
faction = co_rs_grp, 0.100000
faction = co_shi_grp, 0.100000
faction = co_ss_grp, 0.100000
faction = co_vr_grp, 0.080000
encounter = area_trade_armored, 1, 0.030000
faction = co_os_grp, 1
[Object] [Object]
nickname = LI06_planet_1 nickname = LI06_planet_1
ids_name = 450010 ids_name = 450010
@@ -315,7 +270,9 @@ dock_with = LI06_01_Base
base = LI06_01_Base base = LI06_01_Base
pos = 46554, 0, -16141 pos = 46554, 0, -16141
rotate = 0, -90, 0 rotate = 0, -90, 0
;endregion
;region - The Ranch
[Object] [Object]
nickname = LI06_02 nickname = LI06_02
pos = -9120, 0, 22264 pos = -9120, 0, 22264
@@ -332,7 +289,9 @@ loadout = trading_outpost_li_01
difficulty_level = 1 difficulty_level = 1
space_costume = benchmark_female_head, benchmark_female_body space_costume = benchmark_female_head, benchmark_female_body
voice = pilot_c_ill_m02b voice = pilot_c_ill_m02b
;endregion
;region - Asteroid Field
[Zone] [Zone]
nickname = Zone_LI06_mojavedustcloud_01 nickname = Zone_LI06_mojavedustcloud_01
ids_name = 450050 ids_name = 450050
@@ -354,80 +313,9 @@ pop_type = lootable_field
relief_time = 35 relief_time = 35
damage = 0 damage = 0
interference = 0.000000 interference = 0.000000
;endregion
[zone] ;region - Nebula
nickname = LI06_planet_2_death
pos = -46767, 0, -45697
shape = SPHERE
size = 1600
damage = 10000
sort = 99.500000
density = 0
relief_time = 0
[zone]
nickname = Zone_LI06_planet_2_ring
pos = -46767, 0, -45697
rotate = 0, 0, 0
shape = ring
size = 5000, 200, 200
sort = 0.000000
[Zone]
nickname = Zone_LI06_pop_ambient_01
pos = -9120, 0, 22264
rotate = 0, 0, 0
shape = SPHERE
size = 3342
comment = Ranch Pop + Exclusion
sort = 51
toughness = 4
density = 30
repop_time = 1
max_battle_size = 25
pop_type = li_lsf_grp, base_cluster_law
relief_time = 5
population_additive = true
property_flags = 131072
sort = 1
toughness = 1
density = 12
repop_time = 10
max_battle_size = 8
pop_type = li_p_grp, base_cluster_law
relief_time = 10
density_restriction = 4, unlawfuls
encounter = area_defend, 1, 0.200000
faction = li_p_grp, 1
encounter = area_bh_defend, 1, 0.200000
faction = gd_bh_grp, 1
encounter = area_armored_prisoner, 1, 0.020000
faction = li_p_grp, 1
encounter = area_trade_freighter, 1, 0.200000
faction = co_hsp_grp, 0.260000
faction = co_me_grp, 0.260000
faction = co_ss_grp, 0.260000
faction = co_vr_grp, 0.210000
encounter = area_trade_transport, 1, 0.200000
faction = co_be_grp, 0.100000
faction = co_hsp_grp, 0.100000
faction = co_kt_grp, 0.100000
faction = co_me_grp, 0.100000
faction = co_nws_grp, 0.100000
faction = co_ni_grp, 0.100000
faction = co_rs_grp, 0.100000
faction = co_shi_grp, 0.100000
faction = co_ss_grp, 0.100000
faction = co_vr_grp, 0.080000
encounter = area_trade_armored, 1, 0.020000
faction = co_os_grp, 1
encounter = area_lifter, 1, 0.030000
faction = co_me_grp, 0.500000
faction = co_ss_grp, 0.500000
encounter = area_repair, 1, 0.030000
faction = co_me_grp, 0.500000
faction = co_ss_grp, 0.500000
[Zone] [Zone]
nickname = Zone_LI06_dustcloud_storm_01 nickname = Zone_LI06_dustcloud_storm_01
pos = -30500, 0, -10500 pos = -30500, 0, -10500
@@ -471,24 +359,26 @@ max_battle_size = 4
relief_time = 30 relief_time = 30
pop_type = Background pop_type = Background
interference = 0.250000 interference = 0.250000
;endregion
[Object] ;region - Planet Reno
nickname = li06_jumphole_entry [zone]
pos = 38242, 0, 50388 nickname = LI06_planet_2_death
archetype = jumphole pos = -46767, 0, -45697
ids_name = 260622 shape = SPHERE
ids_info = 466011 size = 1600
goto = li01, li01_li06_jumphole damage = 10000
sort = 99.500000
density = 0
relief_time = 0
[Zone] [zone]
nickname = zone_li06_jumphole_entry nickname = Zone_LI06_planet_2_ring
pos = 38215, 0, 50385 pos = -46767, 0, -45697
shape = sphere rotate = 0, 0, 0
size = 2000 shape = ring
property_flags = 131072 size = 5000, 200, 200
visit = 128 sort = 0.000000
sort = 99
goto = li01, li01_li06_jumphole
[Object] [Object]
nickname = LI06_planet_2 nickname = LI06_planet_2
@@ -502,159 +392,11 @@ burn_color = 255, 222, 160
ids_info = 66069 ids_info = 66069
ring = Zone_LI06_planet_2_ring, solar\rings\lava.ini ring = Zone_LI06_planet_2_ring, solar\rings\lava.ini
[Object] ;endregion
nickname = LI06_Trade_Lane_Ring_08
reputation = li_lsf_grp
pos = -7348, 0, 24459
rotate = 0, -119, 0
archetype = Trade_Lane_Ring
tradelane_space_name = 450040
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
next_ring = LI06_Trade_Lane_Ring_09
[Object] ;region - tradelanes
nickname = LI06_Trade_Lane_Ring_09
reputation = li_lsf_grp
pos = -194, 0, 28568
rotate = 0, -119, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI06_Trade_Lane_Ring_08
next_ring = LI06_Trade_Lane_Ring_10
[Object]
nickname = LI06_Trade_Lane_Ring_10
reputation = li_lsf_grp
pos = 6959, 0, 32677
rotate = 0, -119, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI06_Trade_Lane_Ring_09
next_ring = LI06_Trade_Lane_Ring_11
[Object]
nickname = LI06_Trade_Lane_Ring_11
reputation = li_lsf_grp
pos = 14113, 0, 36786
rotate = 0, -119, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI06_Trade_Lane_Ring_10
next_ring = LI06_Trade_Lane_Ring_12
[Object]
nickname = LI06_Trade_Lane_Ring_12
reputation = li_lsf_grp
pos = 21267, 0, 40895
rotate = 0, -119, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI06_Trade_Lane_Ring_11
next_ring = LI06_Trade_Lane_Ring_13
[Object]
nickname = LI06_Trade_Lane_Ring_13
reputation = li_lsf_grp
pos = 28421, 0, 45004
rotate = 0, -119, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI06_Trade_Lane_Ring_12
next_ring = LI06_Trade_Lane_Ring_14
[Object]
nickname = LI06_Trade_Lane_Ring_14
reputation = li_lsf_grp
pos = 35575, 0, 49114
rotate = 0, -119, 0
archetype = Trade_Lane_Ring
tradelane_space_name = 261660
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI06_Trade_Lane_Ring_13
[Zone]
nickname = Zone_LI06_Tradelane_01
pos = 14113, 0, 36786
rotate = 0, -119, 0
shape = BOX
size = 1598, 1598, 50000
comment = Ranch <-> Cali Jump Gate
lane_id = 1
tradelane_down = 35
sort = 51
toughness = 4
density = 6
repop_time = 5
max_battle_size = 15
population_additive = true
pop_type = major_tradelane
relief_time = 10
faction_weight = co_ic_grp, 6
faction_weight = co_ni_grp, 6
faction_weight = co_os_grp, 6
faction_weight = co_rs_grp, 6
faction_weight = co_me_grp, 6
faction_weight = co_shi_grp, 6
faction_weight = co_ss_grp, 6
faction_weight = gd_z_grp, 6
faction_weight = co_vr_grp, 6
faction_weight = co_alg_grp, 6
faction_weight = co_nws_grp, 6
encounter = tradelane_trade_armored, 4, 0.330000
faction = co_ic_grp, 0.100000
faction = co_ni_grp, 0.250000
faction = co_os_grp, 0.150000
faction = co_rs_grp, 0.150000
faction = co_me_grp, 0.150000
encounter = tradelane_trade_freighter, 4, 0.330000
faction = co_ni_grp, 0.100000
faction = co_os_grp, 0.100000
faction = co_rs_grp, 0.100000
faction = co_shi_grp, 0.100000
faction = co_ss_grp, 0.100000
faction = gd_z_grp, 0.100000
encounter = tradelane_trade_transport, 4, 0.330000
faction = gd_z_grp, 0.100000
faction = co_vr_grp, 0.100000
faction = co_alg_grp, 0.200000
faction = co_me_grp, 0.200000
faction = co_nws_grp, 0.200000
;region - The Ranch <-> Planet Las Vegas
[Object] [Object]
nickname = LI06_Trade_Lane_Ring_01 nickname = LI06_Trade_Lane_Ring_01
reputation = li_lsf_grp reputation = li_lsf_grp
@@ -789,7 +531,116 @@ difficulty_level = 1
loadout = trade_lane_ring_br_01 loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest pilot = pilot_solar_easiest
prev_ring = LI06_Trade_Lane_Ring_15 prev_ring = LI06_Trade_Lane_Ring_15
;endregion
;region - The Ranch <-> California Jump Gate
[Object]
nickname = LI06_Trade_Lane_Ring_08
reputation = li_lsf_grp
pos = -7348, 0, 24459
rotate = 0, -119, 0
archetype = Trade_Lane_Ring
tradelane_space_name = 450040
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
next_ring = LI06_Trade_Lane_Ring_09
[Object]
nickname = LI06_Trade_Lane_Ring_09
reputation = li_lsf_grp
pos = -194, 0, 28568
rotate = 0, -119, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI06_Trade_Lane_Ring_08
next_ring = LI06_Trade_Lane_Ring_10
[Object]
nickname = LI06_Trade_Lane_Ring_10
reputation = li_lsf_grp
pos = 6959, 0, 32677
rotate = 0, -119, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI06_Trade_Lane_Ring_09
next_ring = LI06_Trade_Lane_Ring_11
[Object]
nickname = LI06_Trade_Lane_Ring_11
reputation = li_lsf_grp
pos = 14113, 0, 36786
rotate = 0, -119, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI06_Trade_Lane_Ring_10
next_ring = LI06_Trade_Lane_Ring_12
[Object]
nickname = LI06_Trade_Lane_Ring_12
reputation = li_lsf_grp
pos = 21267, 0, 40895
rotate = 0, -119, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI06_Trade_Lane_Ring_11
next_ring = LI06_Trade_Lane_Ring_13
[Object]
nickname = LI06_Trade_Lane_Ring_13
reputation = li_lsf_grp
pos = 28421, 0, 45004
rotate = 0, -119, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI06_Trade_Lane_Ring_12
next_ring = LI06_Trade_Lane_Ring_14
[Object]
nickname = LI06_Trade_Lane_Ring_14
reputation = li_lsf_grp
pos = 35575, 0, 49114
rotate = 0, -119, 0
archetype = Trade_Lane_Ring
tradelane_space_name = 261660
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI06_Trade_Lane_Ring_13
;endregion
;region - The Ranch <-> Planet Reno
[Object] [Object]
nickname = LI06_Trade_Lane_Ring_17 nickname = LI06_Trade_Lane_Ring_17
reputation = li_lsf_grp reputation = li_lsf_grp
@@ -939,6 +790,46 @@ difficulty_level = 1
loadout = trade_lane_ring_br_01 loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest pilot = pilot_solar_easiest
prev_ring = LI06_Trade_Lane_Ring_25 prev_ring = LI06_Trade_Lane_Ring_25
;endregion
;endregion
;region - jumpgates
[Object]
nickname = LI06_to_Li02
ids_name = 450002
pos = 37596, 0, 49964
rotate = 0, 38, 0
archetype = jumpgate
msg_id_prefix = gcs_refer_system_Li02
jump_effect = jump_effect_bretonia
ids_info = 66145
reputation = li_lsf_grp
behavior = NOTHING
difficulty_level = 7
loadout = jumpgate_br_02
pilot = pilot_solar_easiest
goto = Li02, Li02_to_LI06, gate_tunnel_bretonia
;endregion
;region - jumpholes
[Object]
nickname = li06_jumphole_entry
pos = 38242, 0, 50388
archetype = jumphole
ids_name = 260622
ids_info = 466011
goto = li01, li01_li06_jumphole
[Zone]
nickname = zone_li06_jumphole_entry
pos = 38215, 0, 50385
shape = sphere
size = 2000
property_flags = 131072
visit = 128
sort = 99
goto = li01, li01_li06_jumphole
[Object] [Object]
nickname = LI06_to_Li01_hole nickname = LI06_to_Li01_hole
@@ -1002,6 +893,243 @@ size = 1000
property_flags = 131072 property_flags = 131072
visit = 128 visit = 128
sort = 0 sort = 0
;endregion
;region - zone population
[zone]
nickname = Zone_LI06_to_Li02
pos = 37724, 0, 50092
shape = SPHERE
size = 2500
property_flags = 131072
visit = 128
sort = 0
toughness = 4
density = 3
repop_time = 25
max_battle_size = 4
pop_type = jumpgate
relief_time = 35
population_additive = true
density_restriction = 4, unlawfuls
encounter = area_defend, 1, 0.060000
faction = li_p_grp, 1
encounter = area_armored_prisoner, 1, 0.020000
faction = li_p_grp, 1
encounter = area_trade_freighter, 1, 0.090000
faction = co_hsp_grp, 0.360000
faction = co_ss_grp, 0.360000
faction = co_vr_grp, 0.290000
encounter = area_trade_transport, 1, 0.150000
faction = co_alg_grp, 0.100000
faction = co_be_grp, 0.100000
faction = co_hsp_grp, 0.100000
faction = co_kt_grp, 0.100000
faction = co_nws_grp, 0.100000
faction = co_ni_grp, 0.100000
faction = co_rs_grp, 0.100000
faction = co_shi_grp, 0.100000
faction = co_ss_grp, 0.100000
faction = co_vr_grp, 0.080000
encounter = area_trade_armored, 1, 0.030000
faction = co_os_grp, 1
[Zone]
nickname = Zone_LI06_pop_ambient_01
pos = -9120, 0, 22264
rotate = 0, 0, 0
shape = SPHERE
size = 3342
comment = Ranch Pop + Exclusion
sort = 51
toughness = 4
density = 30
repop_time = 1
max_battle_size = 25
pop_type = li_lsf_grp, base_cluster_law
relief_time = 5
population_additive = true
property_flags = 131072
sort = 1
toughness = 1
density = 12
repop_time = 10
max_battle_size = 8
pop_type = li_p_grp, base_cluster_law
relief_time = 10
density_restriction = 4, unlawfuls
encounter = area_defend, 1, 0.200000
faction = li_p_grp, 1
encounter = area_bh_defend, 1, 0.200000
faction = gd_bh_grp, 1
encounter = area_armored_prisoner, 1, 0.020000
faction = li_p_grp, 1
encounter = area_trade_freighter, 1, 0.200000
faction = co_hsp_grp, 0.260000
faction = co_me_grp, 0.260000
faction = co_ss_grp, 0.260000
faction = co_vr_grp, 0.210000
encounter = area_trade_transport, 1, 0.200000
faction = co_be_grp, 0.100000
faction = co_hsp_grp, 0.100000
faction = co_kt_grp, 0.100000
faction = co_me_grp, 0.100000
faction = co_nws_grp, 0.100000
faction = co_ni_grp, 0.100000
faction = co_rs_grp, 0.100000
faction = co_shi_grp, 0.100000
faction = co_ss_grp, 0.100000
faction = co_vr_grp, 0.080000
encounter = area_trade_armored, 1, 0.020000
faction = co_os_grp, 1
encounter = area_lifter, 1, 0.030000
faction = co_me_grp, 0.500000
faction = co_ss_grp, 0.500000
encounter = area_repair, 1, 0.030000
faction = co_me_grp, 0.500000
faction = co_ss_grp, 0.500000
[Zone]
nickname = Zone_LI06_pop_ambient_02
pos = -46477, 0, -45022
rotate = 0, 0, 0
shape = SPHERE
size = 4802
comment = Reno Pop
sort = 51
toughness = 4
density = 3
repop_time = 25
max_battle_size = 4
pop_type = li_n_grp, single_base_law
relief_time = 35
population_additive = true
faction_weight = co_ic_grp, 6
faction_weight = co_ni_grp, 6
faction_weight = co_os_grp, 6
faction_weight = co_rs_grp, 6
faction_weight = co_me_grp, 6
faction_weight = co_shi_grp, 6
faction_weight = co_ss_grp, 6
faction_weight = gd_z_grp, 6
faction_weight = co_vr_grp, 6
faction_weight = co_alg_grp, 6
faction_weight = co_nws_grp, 6
encounter = tradelane_trade_armored, 4, 0.330000
faction = co_ic_grp, 0.100000
faction = co_ni_grp, 0.250000
faction = co_os_grp, 0.150000
faction = co_rs_grp, 0.150000
faction = co_me_grp, 0.150000
encounter = tradelane_trade_freighter, 4, 0.330000
faction = co_ni_grp, 0.100000
faction = co_os_grp, 0.100000
faction = co_rs_grp, 0.100000
faction = co_shi_grp, 0.100000
faction = co_ss_grp, 0.100000
faction = gd_z_grp, 0.100000
encounter = tradelane_trade_transport, 4, 0.330000
faction = gd_z_grp, 0.100000
faction = co_vr_grp, 0.100000
faction = co_alg_grp, 0.200000
faction = co_me_grp, 0.200000
faction = co_nws_grp, 0.200000
[Zone]
nickname = Zone_LI06_pop_ambient_03
pos = 47407, 0, -15786
rotate = 0, 0, 0
shape = SPHERE
size = 4693
comment = Vegas Pop
sort = 51
toughness = 4
density = 3
repop_time = 25
max_battle_size = 4
pop_type = Background
relief_time = 35
population_additive = true
faction_weight = co_ic_grp, 6
faction_weight = co_ni_grp, 6
faction_weight = co_os_grp, 6
faction_weight = co_rs_grp, 6
faction_weight = co_me_grp, 6
faction_weight = co_shi_grp, 6
faction_weight = co_ss_grp, 6
faction_weight = gd_z_grp, 6
faction_weight = co_vr_grp, 6
faction_weight = co_alg_grp, 6
faction_weight = co_nws_grp, 6
encounter = tradelane_trade_armored, 4, 0.330000
faction = co_ic_grp, 0.100000
faction = co_ni_grp, 0.250000
faction = co_os_grp, 0.150000
faction = co_rs_grp, 0.150000
faction = co_me_grp, 0.150000
encounter = tradelane_trade_freighter, 4, 0.330000
faction = co_ni_grp, 0.100000
faction = co_os_grp, 0.100000
faction = co_rs_grp, 0.100000
faction = co_shi_grp, 0.100000
faction = co_ss_grp, 0.100000
faction = gd_z_grp, 0.100000
encounter = tradelane_trade_transport, 4, 0.330000
faction = gd_z_grp, 0.100000
faction = co_vr_grp, 0.100000
faction = co_alg_grp, 0.200000
faction = co_me_grp, 0.200000
faction = co_nws_grp, 0.200000
;endregion
;region - tradelane population
[Zone]
nickname = Zone_LI06_Tradelane_01
pos = 14113, 0, 36786
rotate = 0, -119, 0
shape = BOX
size = 1598, 1598, 50000
comment = Ranch <-> Cali Jump Gate
lane_id = 1
tradelane_down = 35
sort = 51
toughness = 4
density = 6
repop_time = 5
max_battle_size = 15
population_additive = true
pop_type = major_tradelane
relief_time = 10
faction_weight = co_ic_grp, 6
faction_weight = co_ni_grp, 6
faction_weight = co_os_grp, 6
faction_weight = co_rs_grp, 6
faction_weight = co_me_grp, 6
faction_weight = co_shi_grp, 6
faction_weight = co_ss_grp, 6
faction_weight = gd_z_grp, 6
faction_weight = co_vr_grp, 6
faction_weight = co_alg_grp, 6
faction_weight = co_nws_grp, 6
encounter = tradelane_trade_armored, 4, 0.330000
faction = co_ic_grp, 0.100000
faction = co_ni_grp, 0.250000
faction = co_os_grp, 0.150000
faction = co_rs_grp, 0.150000
faction = co_me_grp, 0.150000
encounter = tradelane_trade_freighter, 4, 0.330000
faction = co_ni_grp, 0.100000
faction = co_os_grp, 0.100000
faction = co_rs_grp, 0.100000
faction = co_shi_grp, 0.100000
faction = co_ss_grp, 0.100000
faction = gd_z_grp, 0.100000
encounter = tradelane_trade_transport, 4, 0.330000
faction = gd_z_grp, 0.100000
faction = co_vr_grp, 0.100000
faction = co_alg_grp, 0.200000
faction = co_me_grp, 0.200000
faction = co_nws_grp, 0.200000
[Zone] [Zone]
nickname = Zone_LI06_Tradelane_02 nickname = Zone_LI06_Tradelane_02
@@ -1098,99 +1226,9 @@ faction = co_vr_grp, 0.100000
faction = co_alg_grp, 0.200000 faction = co_alg_grp, 0.200000
faction = co_me_grp, 0.200000 faction = co_me_grp, 0.200000
faction = co_nws_grp, 0.200000 faction = co_nws_grp, 0.200000
;endregion
[Zone] ;region - Hoover Station
nickname = Zone_LI06_pop_ambient_02
pos = -46477, 0, -45022
rotate = 0, 0, 0
shape = SPHERE
size = 4802
comment = Reno Pop
sort = 51
toughness = 4
density = 3
repop_time = 25
max_battle_size = 4
pop_type = li_n_grp, single_base_law
relief_time = 35
population_additive = true
faction_weight = co_ic_grp, 6
faction_weight = co_ni_grp, 6
faction_weight = co_os_grp, 6
faction_weight = co_rs_grp, 6
faction_weight = co_me_grp, 6
faction_weight = co_shi_grp, 6
faction_weight = co_ss_grp, 6
faction_weight = gd_z_grp, 6
faction_weight = co_vr_grp, 6
faction_weight = co_alg_grp, 6
faction_weight = co_nws_grp, 6
encounter = tradelane_trade_armored, 4, 0.330000
faction = co_ic_grp, 0.100000
faction = co_ni_grp, 0.250000
faction = co_os_grp, 0.150000
faction = co_rs_grp, 0.150000
faction = co_me_grp, 0.150000
encounter = tradelane_trade_freighter, 4, 0.330000
faction = co_ni_grp, 0.100000
faction = co_os_grp, 0.100000
faction = co_rs_grp, 0.100000
faction = co_shi_grp, 0.100000
faction = co_ss_grp, 0.100000
faction = gd_z_grp, 0.100000
encounter = tradelane_trade_transport, 4, 0.330000
faction = gd_z_grp, 0.100000
faction = co_vr_grp, 0.100000
faction = co_alg_grp, 0.200000
faction = co_me_grp, 0.200000
faction = co_nws_grp, 0.200000
[Zone]
nickname = Zone_LI06_pop_ambient_03
pos = 47407, 0, -15786
rotate = 0, 0, 0
shape = SPHERE
size = 4693
comment = Vegas Pop
sort = 51
toughness = 4
density = 3
repop_time = 25
max_battle_size = 4
pop_type = Background
relief_time = 35
population_additive = true
faction_weight = co_ic_grp, 6
faction_weight = co_ni_grp, 6
faction_weight = co_os_grp, 6
faction_weight = co_rs_grp, 6
faction_weight = co_me_grp, 6
faction_weight = co_shi_grp, 6
faction_weight = co_ss_grp, 6
faction_weight = gd_z_grp, 6
faction_weight = co_vr_grp, 6
faction_weight = co_alg_grp, 6
faction_weight = co_nws_grp, 6
encounter = tradelane_trade_armored, 4, 0.330000
faction = co_ic_grp, 0.100000
faction = co_ni_grp, 0.250000
faction = co_os_grp, 0.150000
faction = co_rs_grp, 0.150000
faction = co_me_grp, 0.150000
encounter = tradelane_trade_freighter, 4, 0.330000
faction = co_ni_grp, 0.100000
faction = co_os_grp, 0.100000
faction = co_rs_grp, 0.100000
faction = co_shi_grp, 0.100000
faction = co_ss_grp, 0.100000
faction = gd_z_grp, 0.100000
encounter = tradelane_trade_transport, 4, 0.330000
faction = gd_z_grp, 0.100000
faction = co_vr_grp, 0.100000
faction = co_alg_grp, 0.200000
faction = co_me_grp, 0.200000
faction = co_nws_grp, 0.200000
[Object] [Object]
nickname = LI06_03 nickname = LI06_03
pos = 41149, 0, 15390 pos = 41149, 0, 15390
@@ -1223,7 +1261,9 @@ max_battle_size = 4
pop_type = Background pop_type = Background
relief_time = 35 relief_time = 35
population_additive = false population_additive = false
;endregion
;region - stationary objects
[Object] [Object]
nickname = LI06_hazard_buoy_01 nickname = LI06_hazard_buoy_01
ids_name = 261163 ids_name = 261163
@@ -1327,7 +1367,9 @@ ids_info = 0
rotate = 0, 0, 0 rotate = 0, 0, 0
pos = 41668, 0, 5970 pos = 41668, 0, 5970
archetype = hazard_buoy archetype = hazard_buoy
;endregion
;region - patrols
[Zone] [Zone]
nickname = Zone_LI06_path_zoners01 nickname = Zone_LI06_path_zoners01
pos = 41726, 0, 13815 pos = 41726, 0, 13815
@@ -1584,7 +1626,9 @@ loadout = rm_depot_li_01
difficulty_level = 1 difficulty_level = 1
space_costume = benchmark_male_head, benchmark_male_body space_costume = benchmark_male_head, benchmark_male_body
voice = atc_leg_m01 voice = atc_leg_m01
;endregion
;region - wrecks
[Object] [Object]
nickname = LI06_suprise_li_fighter_01 nickname = LI06_suprise_li_fighter_01
pos = 26800, 0, 30752 pos = 26800, 0, 30752
@@ -1653,4 +1697,5 @@ ids_info = 66401
rotate = 0, 0, 0 rotate = 0, 0, 0
archetype = suprise_pi_freighter archetype = suprise_pi_freighter
ids_name = 0 ids_name = 0
loadout = fc_lr_pi_freighter_loadout03 loadout = fc_lr_pi_freighter_loadout03
;endregion