Nevada: Sentinel Outpost Fix
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@@ -1,6 +1,7 @@
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[BaseInfo]
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nickname = LI06_06_Base
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start_room = Bar
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start_room = Deck
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price_variance = 0.15
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[Room]
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nickname = Bar
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@@ -9,3 +10,7 @@ file = Universe\Systems\LI06\Bases\Rooms\LI06_06_bar.ini
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[Room]
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nickname = Deck
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file = Universe\Systems\LI06\Bases\Rooms\LI06_06_deck.ini
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[Room]
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nickname = ShipDealer
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file = Universe\Systems\LI06\Bases\ROOMS\li06_06_shipdealer.ini
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@@ -1,18 +1,17 @@
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[Room_Info]
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set_script = Scripts\Bases\Li_07_bar_hardpoint_01.thn
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scene = all, ambient, Scripts\Bases\Li_07_bar_ambi_int_01.thn
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animation = Sc_loop
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set_script = scripts\bases\br_05_Bar_hardpoint_01.thn
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scene = ambient, scripts\bases\br_05_bar_ambi_Br02_03.thn
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[Room_Sound]
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music = music_bar_li05
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ambient = ambience_bar_space
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[Camera]
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name = Camera_0
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music = music_bar_generic06
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ambient = ambience_deck_space_smaller
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[CharacterPlacement]
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name = Zg/PC/Player/01/A/Stand
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start_script = scripts\bases\Li_07_bar_enter_01.thn
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start_script = Scripts\Bases\br_05_bar_enter_01.thn
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[Camera]
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name = Camera_0
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[Hotspot]
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name = IDS_HOTSPOT_DECK
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@@ -24,6 +23,27 @@ name = IDS_HOTSPOT_BAR
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behavior = ExitDoor
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room_switch = Bar
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[Hotspot]
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name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
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behavior = ExitDoor
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room_switch = Deck
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set_virtual_room = Trader
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
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behavior = ExitDoor
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room_switch = Deck
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set_virtual_room = Equipment
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[Hotspot]
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name = IDS_HOTSPOT_SHIPDEALER_ROOM
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behavior = ExitDoor
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room_switch = ShipDealer
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[Hotspot]
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name = IDS_HOTSPOT_NEWSVENDOR
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behavior = NewsVendor
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[Hotspot]
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name = IDS_HOTSPOT_MISSIONVENDOR
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behavior = MissionVendor
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@@ -1,10 +1,10 @@
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[Room_Info]
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set_script = Scripts\Bases\Li_07_Deck_hardpoint_01.thn
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scene = all, ambient, Scripts\Bases\Li_07_Deck_ambi_int_01.thn
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set_script = Scripts\Bases\br_05_Deck_hardpoint_01.thn
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scene = all, ambient, Scripts\Bases\br_05_Deck_ambi_int_01.thn
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animation = Sc_loop
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[Room_Sound]
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ambient = ambience_deck_space_larger
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ambient = ambience_deck_space_smaller
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[PlayerShipPlacement]
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name = X/Shipcentre/01
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@@ -22,12 +22,72 @@ name = IDS_HOTSPOT_BAR
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behavior = ExitDoor
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room_switch = Bar
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[Hotspot]
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name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
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behavior = VirtualRoom
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room_switch = Trader
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
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behavior = VirtualRoom
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room_switch = Equipment
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[Hotspot]
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name = IDS_HOTSPOT_SHIPDEALER_ROOM
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behavior = ExitDoor
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room_switch = ShipDealer
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[Hotspot]
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name = IDS_NN_REPAIR_YOUR_SHIP
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behavior = Repair
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virtual_room = Deck
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[Hotspot]
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name = IDS_DEALER_FRONT_DESK
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behavior = FrontDesk
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state_read = 1
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state_send = 2
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virtual_room = Trader
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[Hotspot]
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name = IDS_HOTSPOT_COMMODITYTRADER
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behavior = StartDealer
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state_read = 2
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state_send = 1
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virtual_room = Trader
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[Hotspot]
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name = IDS_DEALER_FRONT_DESK
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behavior = FrontDesk
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state_read = 1
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state_send = 2
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virtual_room = Equipment
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER
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behavior = StartEquipDealer
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state_read = 2
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state_send = 1
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virtual_room = Equipment
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[Hotspot]
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name = IDS_EQUIPMENT_ROOM_RIGHT
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behavior = MoveRight
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state_read = 2
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state_send = 1
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virtual_room = Equipment
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[Hotspot]
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name = IDS_NN_REPAIR_YOUR_SHIP
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behavior = Repair
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virtual_room = Equipment
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[FlashlightSet]
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icolor = 0, 155, 255
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scale = 0.250000
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gap = 0.000000
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blink = 0.000000
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endpause = 0.000000
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icolor = 255, 200, 100
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scale = 0.5
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gap = 0
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blink = 0.05
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endpause = 0
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hardpoint = HpLightA01
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hardpoint = HpLightA02
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hardpoint = HpLightA03
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@@ -56,6 +116,14 @@ hardpoint = HpLightA25
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hardpoint = HpLightA26
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hardpoint = HpLightA27
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hardpoint = HpLightA28
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hardpoint = HpLightA29
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hardpoint = HpLightA30
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hardpoint = HpLightB15
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hardpoint = HpLightB16
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hardpoint = HpLightB17
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hardpoint = HpLightB18
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hardpoint = HpLightB19
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hardpoint = HpLightB20
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hardpoint = HpLightB21
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hardpoint = HpLightB22
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hardpoint = HpLightB23
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@@ -64,11 +132,28 @@ hardpoint = HpLightB25
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hardpoint = HpLightB26
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[FlashlightSet]
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icolor = 255, 255, 55
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scale = 0.250000
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gap = 0.000000
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blink = 0.050000
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endpause = 0.000000
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icolor = 200, 255, 50
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scale = 0.5
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gap = 0
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blink = 0
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endpause = 0
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hardpoint = HpLightA31
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hardpoint = HpLightA32
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hardpoint = HpLightA33
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hardpoint = HpLightA34
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hardpoint = HpLightA35
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hardpoint = HpLightA36
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hardpoint = HpLightA37
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hardpoint = HpLightA38
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hardpoint = HpLightA39
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hardpoint = HpLightA40
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[FlashlightSet]
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icolor = 100, 200, 200
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scale = 0.5
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gap = 0
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blink = 0
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endpause = 0
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numlights = 26
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hardpoint = HpLightB01
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hardpoint = HpLightB02
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@@ -84,9 +169,3 @@ hardpoint = HpLightB11
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hardpoint = HpLightB12
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hardpoint = HpLightB13
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hardpoint = HpLightB14
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hardpoint = HpLightB15
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hardpoint = HpLightB16
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hardpoint = HpLightB17
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hardpoint = HpLightB18
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hardpoint = HpLightB19
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hardpoint = HpLightB20
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@@ -0,0 +1,61 @@
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[Room_Info]
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set_script = Scripts\Bases\Br_05_Deck_hardpoint_SDlr.thn
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scene = all, ambient, Scripts\Bases\br_05_Deck_ambi_int_01.thn
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[Spiels]
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ShipDealer = manhattan_ship_spiel
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[Camera]
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name = Camera_0
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[Room_Sound]
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ambient = ambience_shipbuy
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[CharacterPlacement]
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name = Zg/PC/Player/01/A/Stand
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[ForSaleShipPlacement]
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name = X/Shipcentre/01
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[Hotspot]
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name = IDS_HOTSPOT_DECK
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behavior = ExitDoor
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room_switch = Deck
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[Hotspot]
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name = IDS_HOTSPOT_BAR
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behavior = ExitDoor
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room_switch = Bar
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[Hotspot]
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name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
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behavior = ExitDoor
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room_switch = Deck
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set_virtual_room = Trader
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
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behavior = ExitDoor
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room_switch = Deck
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set_virtual_room = Equipment
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[Hotspot]
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name = IDS_HOTSPOT_SHIPDEALER_ROOM
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behavior = ExitDoor
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room_switch = ShipDealer
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[Hotspot]
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name = IDS_NN_REPAIR_YOUR_SHIP
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behavior = Repair
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[Hotspot]
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name = IDS_DEALER_FRONT_DESK
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behavior = FrontDesk
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state_read = 1
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state_send = 2
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[Hotspot]
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name = IDS_HOTSPOT_SHIPDEALER
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behavior = StartShipDealer
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state_read = 2
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state_send = 1
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@@ -352,20 +352,20 @@ voice = atc_leg_m01
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[Object]
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nickname = LI06_06
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pos = -44720.51, 70.28, -43203.14
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ids_info = 65713
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pos = -45484.648438, 70.279999, -43852.656250
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behavior = NOTHING
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pilot = pilot_solar_easy
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dock_with = LI06_06_Base
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base = LI06_06_Base
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reputation = li_lsf_grp
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rotate = 180, 27.15, 180
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reputation = gd_bh_grp
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rotate = 180.000000, 42.150002, 180.000000
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archetype = smallstation1
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ids_name = 450030
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loadout = smallstation_li_01
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difficulty_level = 1
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space_costume = benchmark_male_head, benchmark_male_body
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space_costume = pl_female2_head, pi_pirate3_body
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voice = atc_leg_m01
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ids_info = 263068
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;endregion
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@@ -521,12 +521,12 @@ sort = 99.500000
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density = 0
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relief_time = 0
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[zone]
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[Zone]
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nickname = Zone_LI06_planet_2_ring
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pos = -46767, 0, -45697
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rotate = 0, 0, 0
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shape = ring
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size = 5000, 200, 200
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rotate = 90, 0, 0
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shape = RING
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size = 8000, 4000, 200
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sort = 0.000000
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[Object]
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@@ -539,7 +539,7 @@ archetype = planet_desored_1500
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atmosphere_range = 1800
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burn_color = 255, 222, 160
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ids_info = 66069
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ring = Zone_LI06_planet_2_ring, solar\rings\lava.ini
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ring = Zone_LI06_planet_2_ring, solar\rings\ice.ini
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;endregion
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