Change crafted nomad weapons projectile speed
This commit is contained in:
@@ -4433,7 +4433,8 @@ turn_rate = 90
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lootable = true
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LODranges = 0, 999999
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; Acc Tizona del Cid
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; Swift Tizona del Cid
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[Munition]
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nickname = fc_c_gun02_mark03_700_ammo
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@@ -29720,7 +29721,7 @@ volume = 0.000100
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; New Weapon Effect
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; Nomad Gun Effect GREEN Blaster
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; Projectile Speed 500
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; Projectile Speed 650
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[Munition]
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nickname = nomad_blaster_green_500_ammo
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@@ -29732,7 +29733,7 @@ energy_damage = 0
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one_shot_sound = fire_no1
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munition_hit_effect = no_gun_green_impact
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const_effect = no_gun_green_proj
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lifetime = 1.398
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lifetime = 1
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force_gun_ori = false
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mass = 1
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volume = 0.0001
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@@ -29755,7 +29756,7 @@ hp_gun_type = hp_gun_special_10
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damage_per_fire = 0
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power_usage = 0
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refire_delay = 0.25
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muzzle_velocity = 500
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muzzle_velocity = 650
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use_animation = Sc_fire
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toughness = 25.4
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flash_particle_name = no_gun_green_flash
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@@ -29916,7 +29917,7 @@ LODranges = 0, 20, 60, 100
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; Nomad Gun Effect GREEN cannon
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; Projectile Speed 500
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; Projectile Speed 650
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[Munition]
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nickname = nomad_cannon_green_500_ammo
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@@ -29928,7 +29929,7 @@ energy_damage = 0
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one_shot_sound = fire_no1
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munition_hit_effect = no_gun_green_impact
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const_effect = no_gun_green_proj
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lifetime = 1.398
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lifetime = 1
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force_gun_ori = false
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mass = 1
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volume = 0.0001
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@@ -29951,7 +29952,7 @@ hp_gun_type = hp_gun_special_10
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damage_per_fire = 0
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power_usage = 0
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refire_delay = 0.33
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muzzle_velocity = 500
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muzzle_velocity = 650
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use_animation = Sc_fire
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toughness = 25.4
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flash_particle_name = no_gun_green_flash
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@@ -30112,7 +30113,7 @@ LODranges = 0, 20, 60, 100
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; Nomad Gun Effect GREEN Prototyp
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; Projectile Speed 500
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; Projectile Speed 650
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[Munition]
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nickname = nomad_prototyp_green_500_ammo
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@@ -30124,7 +30125,7 @@ energy_damage = 0
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one_shot_sound = fire_no1
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munition_hit_effect = no_gun_green_impact
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const_effect = no_gun_green_proj
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lifetime = 1.398
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lifetime = 1
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force_gun_ori = false
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mass = 1
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volume = 0.0001
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@@ -30147,7 +30148,7 @@ hp_gun_type = hp_gun_special_7
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damage_per_fire = 0
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power_usage = 0
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refire_delay = 0.33
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muzzle_velocity = 500
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muzzle_velocity = 650
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use_animation = Sc_fire
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toughness = 9.1
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flash_particle_name = no_gun_green_flash
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@@ -30309,7 +30310,7 @@ LODranges = 0, 20, 60, 100
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; Nomad Gun Effect YELLOW Blaster
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; Projectile Speed 500
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; Projectile Speed 650
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[Munition]
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nickname = nomad_blaster_yellow_500_ammo
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@@ -30321,7 +30322,7 @@ energy_damage = 0
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one_shot_sound = fire_no1
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munition_hit_effect = no_gun_yellow_impact
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const_effect = no_gun_yellow_proj
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lifetime = 1.398
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lifetime = 1
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force_gun_ori = false
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mass = 1
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volume = 0.0001
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@@ -30344,7 +30345,7 @@ hp_gun_type = hp_gun_special_10
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damage_per_fire = 0
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power_usage = 0
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refire_delay = 0.25
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muzzle_velocity = 500
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muzzle_velocity = 650
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use_animation = Sc_fire
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toughness = 25.4
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flash_particle_name = no_gun_yellow_flash
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@@ -30505,7 +30506,7 @@ LODranges = 0, 20, 60, 100
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; Nomad Gun Effect YELLOW cannon
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; Projectile Speed 500
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; Projectile Speed 650
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[Munition]
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nickname = nomad_cannon_yellow_500_ammo
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@@ -30517,7 +30518,7 @@ energy_damage = 0
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one_shot_sound = fire_no1
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munition_hit_effect = no_gun_yellow_impact
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const_effect = no_gun_yellow_proj
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lifetime = 1.398
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lifetime = 1
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force_gun_ori = false
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mass = 1
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volume = 0.0001
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@@ -30540,7 +30541,7 @@ hp_gun_type = hp_gun_special_10
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damage_per_fire = 0
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power_usage = 0
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refire_delay = 0.33
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muzzle_velocity = 500
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muzzle_velocity = 650
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use_animation = Sc_fire
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toughness = 25.4
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flash_particle_name = no_gun_yellow_flash
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@@ -30700,7 +30701,7 @@ LODranges = 0, 20, 60, 100
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; Nomad Gun Effect YELLOW Prototyp
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; Projectile Speed 500
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; Projectile Speed 650
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[Munition]
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nickname = nomad_prototyp_yellow_500_ammo
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@@ -30712,7 +30713,7 @@ energy_damage = 0
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one_shot_sound = fire_no1
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munition_hit_effect = no_gun_yellow_impact
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const_effect = no_gun_yellow_proj
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lifetime = 1.398
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lifetime = 1
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force_gun_ori = false
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mass = 1
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volume = 0.0001
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@@ -30735,7 +30736,7 @@ hp_gun_type = hp_gun_special_7
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damage_per_fire = 0
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power_usage = 0
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refire_delay = 0.33
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muzzle_velocity = 500
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muzzle_velocity = 650
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use_animation = Sc_fire
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toughness = 9.1
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flash_particle_name = no_gun_yellow_flash
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@@ -30895,7 +30896,7 @@ LODranges = 0, 20, 60, 100
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; Nomad Gun Effect RED Blaster
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; Projectile Speed 500
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; Projectile Speed 650
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[Munition]
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nickname = nomad_blaster_red_500_ammo
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@@ -30907,7 +30908,7 @@ energy_damage = 0
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one_shot_sound = fire_no1
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munition_hit_effect = no_gun_red_impact
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const_effect = no_gun_red_proj
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lifetime = 1.398
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lifetime = 1
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force_gun_ori = false
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mass = 1
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volume = 0.0001
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@@ -30930,7 +30931,7 @@ hp_gun_type = hp_gun_special_10
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damage_per_fire = 0
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power_usage = 0
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refire_delay = 0.25
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muzzle_velocity = 500
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muzzle_velocity = 650
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use_animation = Sc_fire
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toughness = 25.4
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flash_particle_name = no_gun_red_flash
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@@ -31090,7 +31091,7 @@ LODranges = 0, 20, 60, 100
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; Nomad Gun Effect RED cannon
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; Projectile Speed 500
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; Projectile Speed 650
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[Munition]
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nickname = nomad_cannon_red_500_ammo
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@@ -31102,7 +31103,7 @@ energy_damage = 0
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one_shot_sound = fire_no1
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munition_hit_effect = no_gun_red_impact
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const_effect = no_gun_red_proj
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lifetime = 1.398
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lifetime = 1
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force_gun_ori = false
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mass = 1
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volume = 0.0001
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@@ -31125,7 +31126,7 @@ hp_gun_type = hp_gun_special_10
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damage_per_fire = 0
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power_usage = 0
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refire_delay = 0.33
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muzzle_velocity = 500
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muzzle_velocity = 650
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use_animation = Sc_fire
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toughness = 25.4
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flash_particle_name = no_gun_red_flash
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@@ -31286,7 +31287,7 @@ LODranges = 0, 20, 60, 100
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; Nomad Gun Effect RED Prototyp
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; Projectile Speed 500
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; Projectile Speed 650
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[Munition]
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nickname = nomad_prototyp_red_500_ammo
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@@ -31298,7 +31299,7 @@ energy_damage = 0
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one_shot_sound = fire_no1
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munition_hit_effect = no_gun_red_impact
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const_effect = no_gun_red_proj
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lifetime = 1.398
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lifetime = 1
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force_gun_ori = false
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mass = 1
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volume = 0.0001
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@@ -31321,7 +31322,7 @@ hp_gun_type = hp_gun_special_7
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damage_per_fire = 0
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power_usage = 0
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refire_delay = 0.33
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muzzle_velocity = 500
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muzzle_velocity = 650
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use_animation = Sc_fire
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toughness = 9.1
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flash_particle_name = no_gun_red_flash
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@@ -31482,7 +31483,7 @@ LODranges = 0, 20, 60, 100
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; Nomad Gun Effect CYAN Blaster
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; Projectile Speed 500
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; Projectile Speed 650
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[Munition]
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nickname = nomad_blaster_cyan_500_ammo
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@@ -31494,7 +31495,7 @@ energy_damage = 0
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one_shot_sound = fire_no1
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munition_hit_effect = no_gun_cyan_impact
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const_effect = no_gun_cyan_proj
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lifetime = 1.398
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lifetime = 1
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force_gun_ori = false
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mass = 1
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volume = 0.0001
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@@ -31517,7 +31518,7 @@ hp_gun_type = hp_gun_special_10
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damage_per_fire = 0
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power_usage = 0
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refire_delay = 0.25
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muzzle_velocity = 500
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muzzle_velocity = 650
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use_animation = Sc_fire
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toughness = 25.4
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flash_particle_name = no_gun_cyan_flash
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@@ -31678,7 +31679,7 @@ LODranges = 0, 20, 60, 100
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; Nomad Gun Effect CYAN cannon
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; Projectile Speed 500
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; Projectile Speed 650
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[Munition]
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nickname = nomad_cannon_cyan_500_ammo
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@@ -31690,7 +31691,7 @@ energy_damage = 0
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one_shot_sound = fire_no1
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munition_hit_effect = no_gun_cyan_impact
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const_effect = no_gun_cyan_proj
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lifetime = 1.398
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lifetime = 1
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force_gun_ori = false
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mass = 1
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volume = 0.0001
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@@ -31713,7 +31714,7 @@ hp_gun_type = hp_gun_special_10
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damage_per_fire = 0
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power_usage = 0
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refire_delay = 0.33
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muzzle_velocity = 500
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muzzle_velocity = 650
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use_animation = Sc_fire
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toughness = 25.4
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flash_particle_name = no_gun_cyan_flash
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@@ -31874,7 +31875,7 @@ LODranges = 0, 20, 60, 100
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; Nomad Gun Effect CYAN Prototyp
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; Projectile Speed 500
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; Projectile Speed 650
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[Munition]
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nickname = nomad_prototyp_cyan_500_ammo
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@@ -31886,7 +31887,7 @@ energy_damage = 0
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one_shot_sound = fire_no1
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munition_hit_effect = no_gun_cyan_impact
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const_effect = no_gun_cyan_proj
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lifetime = 1.398
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lifetime = 1
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force_gun_ori = false
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mass = 1
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volume = 0.0001
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@@ -31909,7 +31910,7 @@ hp_gun_type = hp_gun_special_7
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damage_per_fire = 0
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power_usage = 0
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refire_delay = 0.33
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muzzle_velocity = 500
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muzzle_velocity = 650
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use_animation = Sc_fire
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toughness = 9.1
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flash_particle_name = no_gun_cyan_flash
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@@ -32071,7 +32072,7 @@ LODranges = 0, 20, 60, 100
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; Nomad Gun Effect BLUE Blaster
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; Projectile Speed 500
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; Projectile Speed 650
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[Munition]
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nickname = nomad_blaster_blue_500_ammo
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@@ -32083,7 +32084,7 @@ energy_damage = 0
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one_shot_sound = fire_no1
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munition_hit_effect = no_gun_blue_impact
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const_effect = no_gun_blue_proj
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lifetime = 1.398
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lifetime = 1
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force_gun_ori = false
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mass = 1
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volume = 0.0001
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@@ -32106,7 +32107,7 @@ hp_gun_type = hp_gun_special_10
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damage_per_fire = 0
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power_usage = 0
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refire_delay = 0.25
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muzzle_velocity = 500
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muzzle_velocity = 650
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use_animation = Sc_fire
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toughness = 25.4
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flash_particle_name = no_gun_blue_flash
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@@ -32267,7 +32268,7 @@ LODranges = 0, 20, 60, 100
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; Nomad Gun Effect BLUE cannon
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; Projectile Speed 500
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; Projectile Speed 650
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[Munition]
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nickname = nomad_cannon_blue_500_ammo
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@@ -32279,7 +32280,7 @@ energy_damage = 0
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one_shot_sound = fire_no1
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munition_hit_effect = no_gun_blue_impact
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const_effect = no_gun_blue_proj
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lifetime = 1.398
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lifetime = 1
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force_gun_ori = false
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mass = 1
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volume = 0.0001
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@@ -32302,7 +32303,7 @@ hp_gun_type = hp_gun_special_10
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damage_per_fire = 0
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power_usage = 0
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refire_delay = 0.33
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muzzle_velocity = 500
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muzzle_velocity = 650
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use_animation = Sc_fire
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toughness = 25.4
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flash_particle_name = no_gun_blue_flash
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@@ -32463,7 +32464,7 @@ LODranges = 0, 20, 60, 100
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; Nomad Gun Effect BLUE Prototyp
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; Projectile Speed 500
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; Projectile Speed 650
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[Munition]
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nickname = nomad_prototyp_blue_500_ammo
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@@ -32475,7 +32476,7 @@ energy_damage = 0
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one_shot_sound = fire_no1
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munition_hit_effect = no_gun_blue_impact
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const_effect = no_gun_blue_proj
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lifetime = 1.398
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lifetime = 1
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force_gun_ori = false
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mass = 1
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volume = 0.0001
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@@ -32498,7 +32499,7 @@ hp_gun_type = hp_gun_special_7
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damage_per_fire = 0
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power_usage = 0
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refire_delay = 0.33
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muzzle_velocity = 500
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muzzle_velocity = 650
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use_animation = Sc_fire
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toughness = 9.1
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flash_particle_name = no_gun_blue_flash
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@@ -32659,7 +32660,7 @@ LODranges = 0, 20, 60, 100
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; Nomad Gun Effect ORANGE Blaster
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; Projectile Speed 500
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; Projectile Speed 650
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[Munition]
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nickname = nomad_blaster_orange_500_ammo
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@@ -32671,7 +32672,7 @@ energy_damage = 0
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one_shot_sound = fire_no1
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munition_hit_effect = no_gun_orange_impact
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const_effect = no_gun_orange_proj
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lifetime = 1.398
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lifetime = 1
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force_gun_ori = false
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mass = 1
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volume = 0.0001
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@@ -32694,7 +32695,7 @@ hp_gun_type = hp_gun_special_10
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damage_per_fire = 0
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power_usage = 0
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refire_delay = 0.25
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muzzle_velocity = 500
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muzzle_velocity = 650
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use_animation = Sc_fire
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toughness = 25.4
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flash_particle_name = no_gun_orange_flash
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@@ -32856,7 +32857,7 @@ LODranges = 0, 20, 60, 100
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; Nomad Gun Effect ORANGE cannon
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; Projectile Speed 500
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; Projectile Speed 650
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[Munition]
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nickname = nomad_cannon_orange_500_ammo
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@@ -32868,7 +32869,7 @@ energy_damage = 0
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one_shot_sound = fire_no1
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munition_hit_effect = no_gun_orange_impact
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||||
const_effect = no_gun_orange_proj
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||||
lifetime = 1.398
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||||
lifetime = 1
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||||
force_gun_ori = false
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||||
mass = 1
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||||
volume = 0.0001
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||||
@@ -32891,7 +32892,7 @@ hp_gun_type = hp_gun_special_10
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||||
damage_per_fire = 0
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||||
power_usage = 0
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||||
refire_delay = 0.33
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||||
muzzle_velocity = 500
|
||||
muzzle_velocity = 650
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||||
use_animation = Sc_fire
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||||
toughness = 25.4
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||||
flash_particle_name = no_gun_orange_flash
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||||
@@ -33052,7 +33053,7 @@ LODranges = 0, 20, 60, 100
|
||||
|
||||
; Nomad Gun Effect ORANGE Prototyp
|
||||
|
||||
; Projectile Speed 500
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||||
; Projectile Speed 650
|
||||
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||||
[Munition]
|
||||
nickname = nomad_prototyp_orange_500_ammo
|
||||
@@ -33064,7 +33065,7 @@ energy_damage = 0
|
||||
one_shot_sound = fire_no1
|
||||
munition_hit_effect = no_gun_orange_impact
|
||||
const_effect = no_gun_orange_proj
|
||||
lifetime = 1.398
|
||||
lifetime = 1
|
||||
force_gun_ori = false
|
||||
mass = 1
|
||||
volume = 0.0001
|
||||
@@ -33087,7 +33088,7 @@ hp_gun_type = hp_gun_special_7
|
||||
damage_per_fire = 0
|
||||
power_usage = 0
|
||||
refire_delay = 0.33
|
||||
muzzle_velocity = 500
|
||||
muzzle_velocity = 650
|
||||
use_animation = Sc_fire
|
||||
toughness = 9.1
|
||||
flash_particle_name = no_gun_orange_flash
|
||||
@@ -33247,7 +33248,7 @@ LODranges = 0, 20, 60, 100
|
||||
|
||||
; Nomad Gun Effect Purple Blaster
|
||||
|
||||
; Projectile Speed 500
|
||||
; Projectile Speed 650
|
||||
|
||||
[Munition]
|
||||
nickname = nomad_blaster_purple_500_ammo
|
||||
@@ -33259,7 +33260,7 @@ energy_damage = 0
|
||||
one_shot_sound = fire_no1
|
||||
munition_hit_effect = no_gun01_rank01_impact
|
||||
const_effect = no_gun01_rank01_proj
|
||||
lifetime = 1.398
|
||||
lifetime = 1
|
||||
force_gun_ori = false
|
||||
mass = 1
|
||||
volume = 0.0001
|
||||
@@ -33282,7 +33283,7 @@ hp_gun_type = hp_gun_special_10
|
||||
damage_per_fire = 0
|
||||
power_usage = 0
|
||||
refire_delay = 0.25
|
||||
muzzle_velocity = 500
|
||||
muzzle_velocity = 650
|
||||
use_animation = Sc_fire
|
||||
toughness = 25.4
|
||||
flash_particle_name = no_gun01_rank01_flash
|
||||
@@ -33443,7 +33444,7 @@ LODranges = 0, 999999
|
||||
|
||||
; Nomad Gun Effect Purple cannon
|
||||
|
||||
; Projectile Speed 500
|
||||
; Projectile Speed 650
|
||||
|
||||
[Munition]
|
||||
nickname = nomad_cannon_purple_500_ammo
|
||||
@@ -33455,7 +33456,7 @@ energy_damage = 0
|
||||
one_shot_sound = fire_no1
|
||||
munition_hit_effect = no_gun01_rank01_impact
|
||||
const_effect = no_gun01_rank01_proj
|
||||
lifetime = 1.398
|
||||
lifetime = 1
|
||||
force_gun_ori = false
|
||||
mass = 1
|
||||
volume = 0.0001
|
||||
@@ -33478,7 +33479,7 @@ hp_gun_type = hp_gun_special_10
|
||||
damage_per_fire = 0
|
||||
power_usage = 0
|
||||
refire_delay = 0.33
|
||||
muzzle_velocity = 500
|
||||
muzzle_velocity = 650
|
||||
use_animation = Sc_fire
|
||||
toughness = 25.4
|
||||
flash_particle_name = no_gun01_rank01_flash
|
||||
@@ -33639,7 +33640,7 @@ LODranges = 0, 20, 60, 100
|
||||
|
||||
; Nomad Gun Effect Purple Prototyp
|
||||
|
||||
; Projectile Speed 500
|
||||
; Projectile Speed 650
|
||||
|
||||
[Munition]
|
||||
nickname = nomad_prototyp_purple_500_ammo
|
||||
@@ -33651,7 +33652,7 @@ energy_damage = 0
|
||||
one_shot_sound = fire_no1
|
||||
munition_hit_effect = no_gun01_rank01_impact
|
||||
const_effect = no_gun01_rank01_proj
|
||||
lifetime = 1.398
|
||||
lifetime = 1
|
||||
force_gun_ori = false
|
||||
mass = 1
|
||||
volume = 0.0001
|
||||
@@ -33674,7 +33675,7 @@ hp_gun_type = hp_gun_special_7
|
||||
damage_per_fire = 0
|
||||
power_usage = 0
|
||||
refire_delay = 0.33
|
||||
muzzle_velocity = 500
|
||||
muzzle_velocity = 650
|
||||
use_animation = Sc_fire
|
||||
toughness = 9.1
|
||||
flash_particle_name = no_gun01_rank01_flash
|
||||
|
||||
Reference in New Issue
Block a user