Add Dreadnought Template
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+15
-3
@@ -720,7 +720,7 @@ DA_archetype = ships\liberty\li_dreadnought\li_dreadnought.cmp
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material_library = ships\liberty\li_capships.mat
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material_library = fx\envmapbasic.mat
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envmap_material = envmapbasic
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mass = 25000
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mass = 20000
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linear_drag = 1
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hold_size = 10730.2
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fuse = l_dreadnought_fuse, 0.5, 1
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@@ -733,7 +733,8 @@ surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small
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steering_torque = 1.5019e9, 1.5019e9, 1.5019e9
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angular_drag = 13.2e9, 13.2e9, 13.2e9
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rotation_inertia = 15e9, 15e9, 15e9
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nudge_force = 3e6
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nudge_force = 150000.000000
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strafe_force = 250000
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bay_door_anim = Sc_open baydoor
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bay_doors_open_snd = hanger_doors_opening
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bay_doors_close_snd = hanger_doors_closing
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@@ -741,6 +742,17 @@ HP_bay_surface = HpBayDoor01
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HP_bay_external = HpBayDoor02
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HP_tractor_source = HpTractor_Source
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num_exhaust_nozzles = 1
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cockpit = cockpits\li_cruiser.ini
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camera_offset = 28, 500
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camera_angular_acceleration = 0.100000
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camera_horizontal_turn_angle = 8
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camera_vertical_turn_up_angle = 5
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camera_vertical_turn_down_angle = 12
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camera_turn_look_ahead_slerp_amount = 1.000000
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hp_type = hp_turret_special_10, HpTurret_L4_01, HpTurret_L4_02, HpTurret_L4_03, HpTurret_L4_04
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hp_type = hp_fighter_engine_special_10, HpDrive01
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hp_type = hp_fighter_power_special_10, HpPower01
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[CollisionGroup]
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obj = Leaf01_d1_lod1
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@@ -10306,7 +10318,7 @@ num_exhaust_nozzles = 4
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nanobot_limit = 48
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shield_battery_limit = 0
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linear_drag = 1.000000
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mass = 1000.000000
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mass = 10000
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hold_size = 200
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cockpit = cockpits\li_cruiser.ini
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camera_offset = 28, 200
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