story_arc1_m01: interlude after the success - Act_SetMsnResult = Success keeps the mission running (Ashcroft removed with Act_Destroy instead of Act_TerminateMsn, which ended the whole mission); Act_LeaveMsn Success and Act_TerminateMsn at Manhattan, after the comm and the waypoint

This commit is contained in:
2026-11-07 02:14:50 +01:00
parent bf682fcb3b
commit d106f7ac3b
@@ -191,11 +191,10 @@ Act_ActTrig = t_ashcroft_mission_completed3
[Trigger]
nickname = t_ashcroft_mission_completed3
Cnd_PopUpDialog = CLOSE
Act_SetMsnResult = Success
Act_SetMsnResult = Success ; won - the mission goes on (interlude)
Act_AdjAcct = players, 250000 ; the actual payout
Act_DisplayMsg = players, 479000 ; Mission Success NEURAL-NET MESSAGE
Act_LeaveMsn = players, Success ; records li_arc_chapter_1_m01 for all participants
Act_TerminateMsn = Ashcroft
Act_Destroy = Ashcroft, SILENT ; Ashcroft goes (Act_TerminateMsn would end the whole mission)
Act_ActTrig = t_ashcroft_pittsburgh_launched
[Trigger]
@@ -219,4 +218,6 @@ Act_ActTrig = t_ashcroft_mission_completed2
[Trigger]
nickname = t_ashcroft_mission_completed2
Cnd_BaseEnter = players, Li01_01_Base
Act_PopUpDialog = players, 458760, 458759
Act_PopUpDialog = players, 458760, 458759
Act_LeaveMsn = players, Success ; the interlude is over: records li_arc_chapter_1_m01
Act_TerminateMsn