story_arc1_m01: interlude after the success - Act_SetMsnResult = Success keeps the mission running (Ashcroft removed with Act_Destroy instead of Act_TerminateMsn, which ended the whole mission); Act_LeaveMsn Success and Act_TerminateMsn at Manhattan, after the comm and the waypoint
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@@ -191,11 +191,10 @@ Act_ActTrig = t_ashcroft_mission_completed3
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[Trigger]
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[Trigger]
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nickname = t_ashcroft_mission_completed3
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nickname = t_ashcroft_mission_completed3
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Cnd_PopUpDialog = CLOSE
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Cnd_PopUpDialog = CLOSE
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Act_SetMsnResult = Success
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Act_SetMsnResult = Success ; won - the mission goes on (interlude)
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Act_AdjAcct = players, 250000 ; the actual payout
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Act_AdjAcct = players, 250000 ; the actual payout
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Act_DisplayMsg = players, 479000 ; Mission Success NEURAL-NET MESSAGE
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Act_DisplayMsg = players, 479000 ; Mission Success NEURAL-NET MESSAGE
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Act_LeaveMsn = players, Success ; records li_arc_chapter_1_m01 for all participants
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Act_Destroy = Ashcroft, SILENT ; Ashcroft goes (Act_TerminateMsn would end the whole mission)
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Act_TerminateMsn = Ashcroft
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Act_ActTrig = t_ashcroft_pittsburgh_launched
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Act_ActTrig = t_ashcroft_pittsburgh_launched
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[Trigger]
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[Trigger]
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@@ -220,3 +219,5 @@ Act_ActTrig = t_ashcroft_mission_completed2
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nickname = t_ashcroft_mission_completed2
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nickname = t_ashcroft_mission_completed2
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Cnd_BaseEnter = players, Li01_01_Base
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Cnd_BaseEnter = players, Li01_01_Base
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Act_PopUpDialog = players, 458760, 458759
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Act_PopUpDialog = players, 458760, 458759
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Act_LeaveMsn = players, Success ; the interlude is over: records li_arc_chapter_1_m01
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Act_TerminateMsn
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