flathack
fdbef567d2
Jump tunnel fixes
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Ship the x64 client and renderer from REM-Client
c238ef4a6b2386ba0dd4016951dbd22df267397f.
Update gate tunnel colours, alpha controls and scrolling/twist parameters;
add a separate violet jump-hole profile and matching background fades.
Include the compiled renderer, detail tiers and corrected build provenance.
Verified all 11,143 runtime/data files against the Lutris installation,
five completed singleplayer jumps, four detail levels and options Save.
GPU regressions passed on NVIDIA and Intel; player saves/settings were
restored unchanged. Multiplayer flight remains untested.
2026-11-08 19:48:39 +01:00
flathack
5bfdee7fdb
Update x64 client for asteroid view distance quality profiles
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Ship REM-Client 18b7816e2d900a23f2fc8628a76b93f2e4822a20 (Release|x64).
The existing REM view-distance control now selects Low, Medium, High or Ultra
and scales GPU reach, fallback drawing, distant impostors and background baking.
Ultra retains the previous drawing budgets and custom legacy reach.
Refresh the tested client binaries, default asteroid_quality=3 and exact source
provenance. The package, ZIP, REM-Mod and installed Lutris game use this build.
Validation: client/renderer builds, 400 range checks and four native flight
profiles; 11,141 runtime/data files matched at deployment and 252 runtime files
were reverified after committing source. Saves and settings remain unchanged.
2026-11-08 14:10:36 +01:00
flathack
9f3ddfa78e
Update x64 client for nebula occlusion and sun burn-through fixes
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Ship REM-Client 0f4e83cce7dca8dab59931cfb2830d5fa30b0a96 (Release|x64).
Includes upstream 4ac727e0 and its AtmosphereSaturation default of 0.5.
Fix remote nebula overlays inside native fog and preserve authored solar
burn-through with finite-depth foreground extinction and opaque occlusion.
Refresh the compiled client DLLs and record the exact source/build hashes.
Validation: complete x64 build, 32 repeated GPU regression cases across all
four quality levels, image assertions, and 11,141 matching runtime/data files
between REM-Mod and the installed Lutris game. Saves and settings unchanged.
2026-11-08 12:18:34 +01:00
NekuraMew
41a661d031
New REM client: REM-Client 4ac727e0, 64-bit (AtmosphereSaturation 0.5: no hard yellow-green line at the rim of earth-like planets)
2026-11-08 12:07:20 +01:00
flathack
447a82f05e
Update x64 client for nebula quality, performance and sculpted shapes
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Deploy REM-Client 8cbe4a7030259bb0ef71cc2089e1aa01325c7dd0 (Release|x64).
Includes four live detail profiles, continuous distant visibility, carved
bays and bent arms, shape-aware exclusions and conservative rendering
optimizations for weaker GPUs. Gameplay zone geometry remains unchanged.
Update the complete compiled client and record its committed source and
renderer hash in BUILD_INFO.txt. The same runtime is installed in Lutris;
all 11,141 audited runtime/data files match and saves were preserved.
Validated CPU/shader checks, 55 GPU regression cases and client startup.
2026-11-08 10:31:22 +01:00
NekuraMew
cb0d3e77e7
New REM client: REM-Client f4d3e1a, 64-bit (nebula performance from main; the target's hit parts in FLSpew for the hit diagnostics)
2026-11-08 01:30:00 +01:00
flathack
5498cb44a0
Optimize volumetric nebula rendering
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Build the 64-bit client from merged REM-Client 5ff7cb636d815f6e55771b7efdad34d4832570bc,
including the nebula optimization in 157b06aa2f0b7be6ebc4ed2bd207ddfc6a706a55.
Smoothly merge self-shadow probes according to the integration footprint,
prepare pair metadata once on the CPU, and keep a direct path for nearby probes.
Retain cloud density, resolution and the first lighting/flicker fixes.
Synthetic RTX 2050 / 1080p cloud-pass measurements: distant 9.11 -> 8.19 ms
(-10.1%), rim 55.69 -> 52.82 ms (-5.2%), inside essentially unchanged.
Single synthetic runs; whole-game multiplayer FPS is not established.
Rebuild with MSVC Release|x64 under Wine and refresh the distributed runtime.
Keep the existing new-rem-client missions, ART assets and material data.
Verify 11,141 runtime/data files against the Lutris installation; saves unchanged.
RP8.dll SHA-256: 5275c77b53179e45daebf3f2c8fbb6d9fa4738f2470bb305ffba95ab35bcd50e.
2026-11-08 01:29:17 +01:00
NekuraMew
e1ef231d0e
New REM client: REM-Client 44e527f, 64-bit (the collision body of NPCs and other ships is where they are drawn again - it flew a physics step ahead, shots at ships flying across passed behind it)
2026-11-08 00:39:33 +01:00
NekuraMew
8914972966
New REM client: REM-Client a977dc0, 64-bit (PM tabs and windows at the top right, one under the other, clear of the weapons panel; own PMs no longer slip into the running chat)
2026-11-07 22:48:48 +01:00
NekuraMew
2f576f744f
New REM client: REM-Client 1681aa9, 64-bit (a mission pop-up on docking shows in the modern message box once Please wait is gone, no longer in the classic window)
2026-11-07 21:40:34 +01:00
NekuraMew
26cfe7ab36
New REM client: REM-Client 69f19ee, 64-bit (missions window: Playable missions tab - every board mission, where, and what it requires)
2026-11-07 17:35:06 +01:00
NekuraMew
5a080e814e
New REM client: REM-Client 58febf5, 64-bit (the ETA at the targeted waypoint too)
2026-11-07 17:26:57 +01:00
NekuraMew
1c3a0f725d
New REM client: REM-Client a30105c, 64-bit (bot lines hidden in every chat with Hide NPC pilot chat; the jump hole lens switch takes effect in flight)
2026-11-07 16:51:14 +01:00
flathack and Claude Opus 5.5
f691cd6087
New REM client: REM-Client cccafc9, 64-bit (jump holes as faint gravitational lenses, growing and rippling when activated)
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-07 14:08:17 +01:00
flathack and Claude Opus 5.5
21a7b5dec4
New REM client: REM-Client 27f9deb, 64-bit (target bracket: sharp line angles instead of the corner tiles)
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-07 11:12:25 +01:00
flathack and Claude Opus 5.5
a102db8a98
New REM client: REM-Client aad7edf, 64-bit (commodity trader: where the picked good sells - known bases, price, profit, system and jumps)
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-07 07:15:31 +01:00
NekuraMew
24410cda9f
New REM client: REM-Client a482982, 64-bit (target marks inside the bracket's upper left, the gear opens the REM context menu)
2026-11-07 01:43:02 +01:00
flathack and Claude Opus 5.5
9377cf2022
New REM client: REM-Client 9e43d1a, 64-bit (chat window: each player's system under the name; HUD: the cruise charge as an arc of segments around the ship status ring)
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-07 01:16:15 +01:00
flathack and Claude Opus 5.5
35e2b1f2bb
New REM client: REM-Client b416359, 64-bit (widget store in the HUD editor - every HUD element switched on or off, an FPS display as the first new widget)
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-07 00:52:41 +01:00
NekuraMew
3438cba959
New REM client: REM-Client 4f7bfdc, 64-bit (target marks beside the bracket, gas giant flow without a DLSS double image, planets cast no shadows - both in the REM settings)
2026-11-07 00:47:21 +01:00
NekuraMew
ba2284ae74
New REM client: REM-Client fcd0bfe, 64-bit (connection lost: no cursor trails behind the notice, Alt+F4 no longer opens the old exit box over it - OK leads back to the menu)
2026-11-06 23:22:36 +01:00
flathack and Claude Fable 5.1
898ec77769
New REM client: REM-Client ff5decc, 64-bit (ship dealer: the trade for the ship as a modern window - what stays with the old ship left, the new ship in the middle, its loadout right, pieces moved by a double click, the bill and Buy ship)
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Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com >
2026-11-06 22:23:21 +01:00
NekuraMew
fb4b7d71b9
New REM client: REM-Client 64d1e7f, 64-bit (base manager build map: place the site as on the web UI's map - drag it, turn it by the dot at its arrow, drag the map)
2026-11-06 22:00:48 +01:00
NekuraMew
3a417b89e2
New REM client: REM-Client 34f8df7, 64-bit (HUD ship status with soft edges - no stairs on ultrawide screens; REM settings: ship status ring or bars)
2026-11-06 20:04:39 +01:00
flathack and Claude Opus 5.5
b103b1676b
New REM client: REM-Client f732512, 64-bit (admin window: a command's arguments as fields, players, bases, goods and factions picked from a list)
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-06 15:58:06 +01:00
flathack and Claude Opus 5.5
84244296f0
New REM client: REM-Client 46e518c, 64-bit (asteroid fields: the GPU-culled rocks reach 10 km outside nebulae)
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-06 13:52:08 +01:00
flathack and Claude Opus 5.5
2835d6bee1
New REM client: REM-Client a099656, 64-bit (HUD ship status: the ship as a wireframe with its damage in the shield ring, power / thrust / speed wings; inventory: smaller, credits, the picked piece's figures; main menu, loading bar and message box in the HUD look)
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-06 13:32:46 +01:00
flathack and Claude Opus 5.5
5dea4bd98d
New REM client: REM-Client 6033513, 64-bit (multiplayer: planets and stations named again over the target bracket - the client reads a static solar's faction from the system file)
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-06 12:13:08 +01:00
NekuraMew
a48bc4517d
New REM client: REM-Client 706911b, 64-bit (an unknown player ship from the server: the client leaves the server with a log line instead of crashing)
2026-11-06 12:03:33 +01:00
NekuraMew
09de7c9ca1
New REM client: REM-Client ed7ffd2, 64-bit (tax between players: REQUEST TAX in the target bracket's gear menu, Pay / Refuse for the asked pilot; larger target marks with hover, the probe mark activates the probe)
2026-11-06 11:04:23 +01:00
flathack and Claude Opus 5.5
7e732b1e4e
New REM client: REM-Client d8bde29, 64-bit (equipment dealer: a Reset view button over the ship; HUD: the time to get to the target, waypoint and best path; player info: career, reputation list and faction card in three columns)
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-06 10:04:44 +01:00
flathack and Claude Opus 5.5
c449f46055
New REM client: REM-Client 951e476, 64-bit (the target's range and numeric damage drawn again - the number font drew nothing; reticle labels with a dark shadow; UI edit mode -edit)
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-06 09:22:43 +01:00
flathack and Claude Opus 5.5
c10e4953ac
New REM client: REM-Client 8cf8582, 64-bit (inventory by hardpoint with Mount / Unmount when docked; the equipment dealer's offers show their target hardpoint, AMMO, INTERNAL or INCOMPATIBLE; hold bar and credits at the commodity trader; the dealers' amount as a wide bar with a scale; the ship dealer's stats laid out again)
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-06 08:56:38 +01:00
NekuraMew
a4057593d5
New REM client: REM-Client 65ff2cf, 64-bit (player-built trade lanes: rings linked to their neighbours, lane placement by start and end on the base manager's map)
2026-11-06 08:16:24 +01:00
flathack and Claude Opus 5.5
b7abd01dfd
New REM client: REM-Client 5776589, 64-bit (equipment dealer by hardpoint - what sits on each, the hold apart, hold bar and credits in the tabs row; base nav bar in the maneuver bar's look with the room's services in a second row; a double click runs a row's main action; a room change closes the open windows; the repair window's first click repairs, no second payment)
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-06 08:10:15 +01:00
NekuraMew
2a78f7864e
New REM client: REM-Client 25f0f4f (base manager: build map with grid and zoom, SUPPLY tab for a site's wares)
2026-11-05 23:17:35 +01:00
NekuraMew
6e46402ec7
New REM client: REM-Client 05f1a5e (base manager BUILD: the system map on the right inside the window)
2026-11-05 22:47:52 +01:00
NekuraMew
ddb48719b0
New REM client: REM-Client 2ccb52f, 64-bit (construction sites: site window from the trade button, build map in the base manager)
2026-11-05 22:01:19 +01:00
NekuraMew
450614751a
New REM client: REM-Client 8c70025, 64-bit (chat line takes 250 characters also with an IME box - it stopped at 32)
2026-11-05 17:46:11 +01:00
NekuraMew
708ebe91d4
New REM client: REM-Client 39e563b, 64-bit (nav map: Open system / My system in the universe view, uncharted systems only on their own map; chat line wraps and grows)
2026-11-05 17:18:40 +01:00
NekuraMew
ed27eab999
New REM client: REM-Client 289558f, 64-bit (no crash entering an unknown system; nebulae accumulate less when flying fast)
2026-11-05 16:14:07 +01:00
NekuraMew
ba908003f2
New REM client: REM-Client f4f7d28, 64-bit (nav map waypoints where clicked, uncharted systems as a list, naming a system in the base manager)
2026-11-05 14:59:26 +01:00
NekuraMew
990ea44fd9
New REM client: REM-Client d8396c6, 64-bit (spawned solars: no ArchDB error, no negative hit points)
2026-11-05 13:53:59 +01:00
NekuraMew
0b21a8bad0
New REM client: REM-Client d9a57ae, 64-bit (jumps through holes the server spawned reach their system - no endless tunnel)
2026-11-05 13:20:23 +01:00
NekuraMew
352f208552
New REM client: REM-Client cff23bc, 64-bit (HUD weapons and contacts panels larger, 10 weapons + scrolling; nav map waypoint on a base is the base, TARGET tool)
2026-11-05 09:53:11 +01:00
NekuraMew
df0684029d
New REM client: REM-Client 79194c2, 64-bit (contracts: depots as a pick list with a filter; CUSTOMIZE HUD in the game menu docked too)
2026-11-05 09:31:54 +01:00
NekuraMew
396c4e3c5e
New REM client: REM-Client 81cf26a, 64-bit (base manager: CONTRACTS - item exchanges and courier contracts with bundles from all depots)
2026-11-05 02:36:10 +01:00
NekuraMew
92787def4d
New REM client: REM-Client 113c5fa, 64-bit (pilots: haul jobs between your depots; couriers show the transport limits; market without the contracts tab; 3D preview crash fixed)
2026-11-05 00:30:30 +01:00
NekuraMew
cba6dd207a
New REM client: REM-Client 3bb0796, 64-bit (nav map: grid coordinates A..H / 1..8 again)
2026-11-04 21:56:44 +01:00
NekuraMew
8d79211838
New REM client: REM-Client d30b993, 64-bit (key bindings: no crash on the key page's tooltips, keypad keys named under Wine)
2026-11-04 20:50:28 +01:00