Commit Graph
159 Commits
Author SHA1 Message Date
NekuraMew 7cf7208392 REM-Client a3c20c52: pilot page shows Now / Why / In its hold / Last steps; pilots' trades in the trade log (rem-server c658c42) 2026-11-10 21:23:11 +01:00
NekuraMew 4c33c79a63 REM-Client fd520380: waypoint bot window /wpbot with settings (arrival dock, disrupted tradelane, under fire, notes), keys USER_REM_WAYPOINT_BOT_PAUSE/_SKIP/_SETUP (keymap.ini, keylist.ini, Infocards.lua 524538-524543); notification cards as high as their text 2026-11-10 19:21:41 +01:00
NekuraMew 2acc2385bc REM-Client 168d8297: rapidfire keys - USER_REM_RAPIDFIRE (on/off) and USER_REM_RAPIDFIRE_SETUP (window) on the Controls page's REMNANT tab (keymap.ini, keylist.ini, Infocards.lua 524534-524537) 2026-11-10 17:08:00 +01:00
NekuraMew 47714887d3 REM-Client ef5450da: native rapidfire macro - every mounted weapon fires alone at its refire delay from the inis (or own ms), firing order, gap, toggle/hold key; window /rapidfire 2026-11-10 16:57:44 +01:00
flathack 9c19d1fbb6 New REM client: REM-Client 8905d9b7, 64-bit (interface themes Standard, Fire and Ice in the REM options, each with a calm animation in the windows and the flight HUD) 2026-11-10 16:46:14 +01:00
NekuraMew c583a67be4 REM-Client b4a20f12: QoL - depot search over all depots, depot item by mail, loadout sharing and seller bases (Mark), nav map bookmark folders/colours/export/import/route by double click, group waypoints on the map, price alerts from the dealer, Base Manager page Trade log, friends Invite/Mail (rem-server 69c8c01) 2026-11-10 16:27:30 +01:00
flathack 9795731c3c New REM client: REM-Client a5781269, 64-bit (multiplayer account window: the generated account key is shown, issue #9) 2026-11-10 16:18:23 +01:00
flathack f8da830d21 New REM client: REM-Client e5008ab6, 64-bit (main menu: a seventh scene, Intro8_Base - a Liberty convoy passing a ringed ice moon in Alaska's sky, destroyed by decloaking Nomads) 2026-11-10 15:26:09 +01:00
flathack 4bf366a3a9 New REM client: REM-Client d32c43e4, 64-bit (main menu: a sixth scene, Intro7_Base - bounty hunters chasing pirates through a lava field under a ringed sun, Omega-11's sky) 2026-11-10 14:22:00 +01:00
flathack 6d790eac41 New REM client: REM-Client fe5f70fa, 64-bit (window: the cursor leaves the window under Wine / Proton; admin window: the own name in the player lists; chat: Ctrl+C / Ctrl+V on, a click copies a line, **bold** and [red]colours[/]) 2026-11-10 13:12:11 +01:00
flathack 9e3236d5df New REM client: REM-Client 5dfdf147, 64-bit (jump drive flight: steady chase camera, the real speed shown; nebula puffs back inside nebulae, without the flicker; a very dark fog darkens its haze) 2026-11-10 12:05:53 +01:00
NekuraMew 966aff7575 REM-Client b240ec16: QoL - chat mentions (tab, sound), auto repair after docking, ship comparison at the dealer, loadout presets (Base Manager page Loadouts), shared nav map bookmarks, Play again for repeatable story chapters, mail from the attention icon 2026-11-10 10:57:32 +01:00
flathack 561743134c New REM client: REM-Client 771c9ce7, 64-bit (pilots window: Freelancer IDs, pilots and the picked pilot in one screen, changing the ID asks in a box; server list: Connect, Refresh and Star in one row on top) 2026-11-10 10:24:32 +01:00
NekuraMew 28f96394c9 REM-Client b9fbafb2: an ether speaker's faction under its name in the comm window (rem-server 12f5081) 2026-11-10 09:18:03 +01:00
flathackandClaude Opus 5.5 66e0f3ad36 New REM client: REM-Client 7c63fe0c, 64-bit (character list: Back goes to the servers and an account switch joins again; quitting from the character list no longer leaves the process hanging)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-10 06:14:27 +01:00
NekuraMew 28989b0f04 REM-Client f4f35475: mail (base manager page Mail), friends (group window), the group on the radar, Locate, crewed ships named in the target panel (rem-server 6c3a680) 2026-11-10 01:36:31 +01:00
NekuraMew 35cbc704b3 REM-Client 402338c3: resolution saved in the options, rocks end at the fog without volumetric nebulae (Badlands frame drop), mouse flight caption above the ship status; with cb8b7461 (attention icon, gunner seat in the group window) 2026-11-10 01:16:18 +01:00
NekuraMew a765b10ce4 REM-Client 06615919: chat - the Group tab lists the group's members, bots' lines without the [NPC] tag and hidden with "NPC players hidden" (rem-server 88eb219) 2026-11-10 00:31:41 +01:00
NekuraMew 3e034999c8 REM-Client 2dcd748a: crew ships - the pilot gives the gunner weapons (crew window), free view for the gunner, no disconnect on docking (rem-server 47f957f) 2026-11-10 00:10:02 +01:00
NekuraMew c03b639158 REM-Client 2e058e11: crew ships - the gunner sees the pilot's engine (throttle, cruise, afterburner) and the ship's real speed (rem-server 123e97f) 2026-11-09 22:54:48 +01:00
NekuraMew 9b36ef97d6 REM-Client 98c1288d: no crash on a group invitation (the group channel's commands no longer read as chat text) 2026-11-09 21:44:38 +01:00
NekuraMew 7adee589c6 REM-Client 77498306: crew ships - the gunner seat (crew window, invitation, turret view in the pilot's ship; rem-server 1e5fed0) 2026-11-09 20:59:21 +01:00
NekuraMew 699a4c9f71 REM-Client ffbf76f9: the flight HUD comes back after the RTS view 2026-11-09 17:53:08 +01:00
flathack 543cac6593 New REM client: REM-Client 24b0911b, 64-bit (jump drive: HUD row with fuel and timers, the charge with sound and lens, the flight within the system; RTS build hologram and supply jobs from 92ab2713) 2026-11-09 17:35:41 +01:00
NekuraMew 336f781a2c REM-Client 92ab2713: RTS build hologram, supply jobs (buy up to / sell down to) in the pilots' Haul page, clipped fading windows 2026-11-09 16:57:18 +01:00
flathack 7b95803f7f New REM client: REM-Client b13fef36, 64-bit (player cloak: the server's decloak, the time left as a bar, a cloak sold as equipment; RTS mode and nav map jump lines from 3667e353) 2026-11-09 15:54:21 +01:00
NekuraMew 21fe0c4a23 REM-Client 3667e353: modern nav map shows the jump lines between visited systems (light blue, wider) 2026-11-09 15:16:57 +01:00
NekuraMew 0816a38430 REM-Client b61ca7c3: RTS mode - the system from above, orders for the own pilots, building in dynamic systems 2026-11-09 14:21:51 +01:00
NekuraMew 3fc970d44e REM-Client f3b0dec7: cube map skybox in RemGfx, captured environment, image based lighting 2026-11-09 13:04:58 +01:00
flathack bcd19fb575 New REM client: REM-Client b3ea03fb, 64-bit (jump gates open with beams into the middle and a darker lens; smaller, calmer jump hole lenses in the vanilla wormhole colours) 2026-11-09 11:55:44 +01:00
flathack f8bad6aa35 New REM client: REM-Client d03c3b18, 64-bit (warp jump tunnels: calm gate warps in the colours of the destination region, chaotic jump holes with suns; longer gate tunnels) 2026-11-09 11:23:54 +01:00
NekuraMew 4cc7c61f4c New REM client: REM-Client d89ae954, 64-bit (cube map skyboxes from MATERIALS\Skybox in place of the star sphere; account window, favourite servers, character limit) 2026-11-09 11:04:04 +01:00
flathack 6862dac700 New REM client: REM-Client 87de00df, 64-bit (crystal graveyard main menu scene with volumetric clouds)
- Intro6_Base: ice crystal spires in an asteroid ring round a distant
  star, Nomad ships passing through (Scripts\Intro\intro_crystals.thn,
  music_iw_space).
- DATA\INTERFACE\intro_nebula.ini: the scene's two volumetric cloud banks,
  drawn by RemGfx over the room scene.
2026-11-09 09:32:17 +01:00
flathack af37526d0f Add black hole main menu scene and REM FREELANCER logo
Freelancer.exe and rp8.dll built from REM-Client 0adfd18; the other client
modules are unchanged from the 1b46830a build.

- Intro5_Base: a fourth main menu scene with a supermassive black hole
  traced by the renderer, Omega-41's starsphere lensed around it, a rock
  planet and a Liberty battleship, cruiser and five Defenders crossing.
  Its place and look are set in DATA/INTERFACE/intro_blackhole.ini.
- The main menu logo now reads REM FREELANCER, built from the original
  glyphs, in every resolution variant except the vanilla one.
2026-11-09 00:44:19 +01:00
NekuraMew 1f0c310f43 New REM client: REM-Client 1b46830a, 64-bit (muted players list, bug report in the pause menu, client build in the main menu, MOD OUTDATED in the server list) 2026-11-08 23:04:07 +01:00
flathack 16ec79235c Update x64 client and renderer with jump gate lens rework
Freelancer.exe and rp8.dll built from REM-Client 22b8c64: jump gates hold
the jump hole's gravitational lens inside their ring, timed by the gate's
own jump effect so the portal stays open until the ship is in the tunnel.
The other client modules are unchanged from the acb59c85 build.
2026-11-08 22:52:51 +01:00
NekuraMew 52c1384979 New REM client: REM-Client 5088e9b5, 64-bit (ignored players are left out of the universe / system / local / group chat too) 2026-11-08 22:41:15 +01:00
NekuraMew c451175c36 New REM client: REM-Client acb59c85, 64-bit (a game data mismatch with the server opens a box, not only a chat line) 2026-11-08 22:20:37 +01:00
flathack c4606e43b9 Update x64 client with base room rendering fixes
Ship REM-Client c36a43e1f2d99bc7ddfb968e75272f4e71ade01c.
Clear ray tracing instances and temporal history between base rooms, and
add independent room GI quality with a one-ray Low default and SSAO fallback.

Release x64 builds, GI budget checks, Freeport 9 room transitions and
REM menu saving were validated. Runtime/data hashes match the Lutris
installation across 11,143 files; original SAVE files remain unchanged.
Preserve the five upstream story arc commits already on this branch.
2026-11-08 20:50:33 +01:00
flathack fdbef567d2 Jump tunnel fixes
Ship the x64 client and renderer from REM-Client
c238ef4a6b2386ba0dd4016951dbd22df267397f.

Update gate tunnel colours, alpha controls and scrolling/twist parameters;
add a separate violet jump-hole profile and matching background fades.
Include the compiled renderer, detail tiers and corrected build provenance.

Verified all 11,143 runtime/data files against the Lutris installation,
five completed singleplayer jumps, four detail levels and options Save.
GPU regressions passed on NVIDIA and Intel; player saves/settings were
restored unchanged. Multiplayer flight remains untested.
2026-11-08 19:48:39 +01:00
flathack 5bfdee7fdb Update x64 client for asteroid view distance quality profiles
Ship REM-Client 18b7816e2d900a23f2fc8628a76b93f2e4822a20 (Release|x64).
The existing REM view-distance control now selects Low, Medium, High or Ultra
and scales GPU reach, fallback drawing, distant impostors and background baking.
Ultra retains the previous drawing budgets and custom legacy reach.

Refresh the tested client binaries, default asteroid_quality=3 and exact source
provenance. The package, ZIP, REM-Mod and installed Lutris game use this build.

Validation: client/renderer builds, 400 range checks and four native flight
profiles; 11,141 runtime/data files matched at deployment and 252 runtime files
were reverified after committing source. Saves and settings remain unchanged.
2026-11-08 14:10:36 +01:00
flathack 9f3ddfa78e Update x64 client for nebula occlusion and sun burn-through fixes
Ship REM-Client 0f4e83cce7dca8dab59931cfb2830d5fa30b0a96 (Release|x64).
Includes upstream 4ac727e0 and its AtmosphereSaturation default of 0.5.

Fix remote nebula overlays inside native fog and preserve authored solar
burn-through with finite-depth foreground extinction and opaque occlusion.
Refresh the compiled client DLLs and record the exact source/build hashes.

Validation: complete x64 build, 32 repeated GPU regression cases across all
four quality levels, image assertions, and 11,141 matching runtime/data files
between REM-Mod and the installed Lutris game. Saves and settings unchanged.
2026-11-08 12:18:34 +01:00
NekuraMew 41a661d031 New REM client: REM-Client 4ac727e0, 64-bit (AtmosphereSaturation 0.5: no hard yellow-green line at the rim of earth-like planets) 2026-11-08 12:07:20 +01:00
flathack 447a82f05e Update x64 client for nebula quality, performance and sculpted shapes
Deploy REM-Client 8cbe4a7030259bb0ef71cc2089e1aa01325c7dd0 (Release|x64).
Includes four live detail profiles, continuous distant visibility, carved
bays and bent arms, shape-aware exclusions and conservative rendering
optimizations for weaker GPUs. Gameplay zone geometry remains unchanged.

Update the complete compiled client and record its committed source and
renderer hash in BUILD_INFO.txt. The same runtime is installed in Lutris;
all 11,141 audited runtime/data files match and saves were preserved.

Validated CPU/shader checks, 55 GPU regression cases and client startup.
2026-11-08 10:31:22 +01:00
NekuraMew cb0d3e77e7 New REM client: REM-Client f4d3e1a, 64-bit (nebula performance from main; the target's hit parts in FLSpew for the hit diagnostics) 2026-11-08 01:30:00 +01:00
flathack 5498cb44a0 Optimize volumetric nebula rendering
Build the 64-bit client from merged REM-Client 5ff7cb636d815f6e55771b7efdad34d4832570bc,
including the nebula optimization in 157b06aa2f0b7be6ebc4ed2bd207ddfc6a706a55.

Smoothly merge self-shadow probes according to the integration footprint,
prepare pair metadata once on the CPU, and keep a direct path for nearby probes.
Retain cloud density, resolution and the first lighting/flicker fixes.

Synthetic RTX 2050 / 1080p cloud-pass measurements: distant 9.11 -> 8.19 ms
(-10.1%), rim 55.69 -> 52.82 ms (-5.2%), inside essentially unchanged.
Single synthetic runs; whole-game multiplayer FPS is not established.

Rebuild with MSVC Release|x64 under Wine and refresh the distributed runtime.
Keep the existing new-rem-client missions, ART assets and material data.
Verify 11,141 runtime/data files against the Lutris installation; saves unchanged.

RP8.dll SHA-256: 5275c77b53179e45daebf3f2c8fbb6d9fa4738f2470bb305ffba95ab35bcd50e.
2026-11-08 01:29:17 +01:00
NekuraMew e1ef231d0e New REM client: REM-Client 44e527f, 64-bit (the collision body of NPCs and other ships is where they are drawn again - it flew a physics step ahead, shots at ships flying across passed behind it) 2026-11-08 00:39:33 +01:00
NekuraMew 8914972966 New REM client: REM-Client a977dc0, 64-bit (PM tabs and windows at the top right, one under the other, clear of the weapons panel; own PMs no longer slip into the running chat) 2026-11-07 22:48:48 +01:00
NekuraMew 2f576f744f New REM client: REM-Client 1681aa9, 64-bit (a mission pop-up on docking shows in the modern message box once Please wait is gone, no longer in the classic window) 2026-11-07 21:40:34 +01:00
NekuraMew 26cfe7ab36 New REM client: REM-Client 69f19ee, 64-bit (missions window: Playable missions tab - every board mission, where, and what it requires) 2026-11-07 17:35:06 +01:00