Freelancer.exe, common.dll, remui/hud.rml and navmap.rml of REM-Client main 1fca54f4 (built on Linux with
tools/rem/build_linux.py; the other files of the package are unchanged since a1ca764a): the interstellar
sky (stars as points of light, the sector's nebulae), the system target's arrow at the screen's edge and
every system in the drive's reach as a contact, the own system as a jump target from far out, jump holes
moving with the floating origin, WorldPos from the first net state on, the nav map's galaxy view and its
zones at their true positions.
Co-Authored-By: Claude Fable 5.2 <noreply@anthropic.com>
nav_prettymap.3db / zoomedmap_liberty.3db: the new sector map and system backdrop (REM-Client
tools/rem/import_navmap_art.py). remui/img: the galaxy view's picture and the interstellar sky's pictures
(sky_base.png, sky_sirius.png - REM-Client 5149b6fa, 0a38d050). rem.ini: interstellar_sky (which parts of
that sky draw). sectors.ini: spacing 5000, as the server's again (2 million km between neighbours).
Co-Authored-By: Claude Fable 5.2 <noreply@anthropic.com>
Launched again in the same system, the client's net state kept the last flight's origin shift and
went up that far off; the server (REM-Server 1bff71d) kept the launch point. Built from REM-Client
00eb6bbb on the build VM, 64-bit (Release).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
DATA/UNIVERSE/SYSTEMS held SOL01/sol01.ini and Sol01/Bases as two folders that differ only in case.
Windows sees one folder; on Linux (a server or client under Wine) they are two, and
universe.ini's "Systems\Sol01\Sol01.ini" resolves to Sol01/, where the ini was missing. The
server then knew Sol01 without any of its 545 objects - no dock at Earth, no launch, and the
client crashed waiting for it (HUD_ContactList::RebuildContacts). Now one folder: Sol01/.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Sirius (A1V + its white dwarf, square charts) and Sol (G2V, round charts) at their galactic positions,
and the map's spacing for single player. Read by REM-Client's nav map (branch navmap-rework).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2522b797 replaced them with the client build's own, which lack the REM item names
(the HUD's weapon list showed empty rows). The client package keeps the mod's version
of these (make_test_package.py KEEP_MOD_VERSION).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>