NekuraMew
c03b639158
REM-Client 2e058e11: crew ships - the gunner sees the pilot's engine (throttle, cruise, afterburner) and the ship's real speed (rem-server 123e97f)
2026-11-09 22:54:48 +01:00
NekuraMew
699a4c9f71
REM-Client ffbf76f9: the flight HUD comes back after the RTS view
2026-11-09 17:53:08 +01:00
flathack
543cac6593
New REM client: REM-Client 24b0911b, 64-bit (jump drive: HUD row with fuel and timers, the charge with sound and lens, the flight within the system; RTS build hologram and supply jobs from 92ab2713)
2026-11-09 17:35:41 +01:00
NekuraMew
336f781a2c
REM-Client 92ab2713: RTS build hologram, supply jobs (buy up to / sell down to) in the pilots' Haul page, clipped fading windows
2026-11-09 16:57:18 +01:00
flathack
7b95803f7f
New REM client: REM-Client b13fef36, 64-bit (player cloak: the server's decloak, the time left as a bar, a cloak sold as equipment; RTS mode and nav map jump lines from 3667e353)
2026-11-09 15:54:21 +01:00
NekuraMew
3fc970d44e
REM-Client f3b0dec7: cube map skybox in RemGfx, captured environment, image based lighting
2026-11-09 13:04:58 +01:00
flathack
f8bad6aa35
New REM client: REM-Client d03c3b18, 64-bit (warp jump tunnels: calm gate warps in the colours of the destination region, chaotic jump holes with suns; longer gate tunnels)
2026-11-09 11:23:54 +01:00
NekuraMew
4cc7c61f4c
New REM client: REM-Client d89ae954, 64-bit (cube map skyboxes from MATERIALS\Skybox in place of the star sphere; account window, favourite servers, character limit)
2026-11-09 11:04:04 +01:00
flathack
6862dac700
New REM client: REM-Client 87de00df, 64-bit (crystal graveyard main menu scene with volumetric clouds)
...
- Intro6_Base: ice crystal spires in an asteroid ring round a distant
star, Nomad ships passing through (Scripts\Intro\intro_crystals.thn,
music_iw_space).
- DATA\INTERFACE\intro_nebula.ini: the scene's two volumetric cloud banks,
drawn by RemGfx over the room scene.
2026-11-09 09:32:17 +01:00
NekuraMew
c451175c36
New REM client: REM-Client acb59c85, 64-bit (a game data mismatch with the server opens a box, not only a chat line)
2026-11-08 22:20:37 +01:00
flathack
9f3ddfa78e
Update x64 client for nebula occlusion and sun burn-through fixes
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Ship REM-Client 0f4e83cce7dca8dab59931cfb2830d5fa30b0a96 (Release|x64).
Includes upstream 4ac727e0 and its AtmosphereSaturation default of 0.5.
Fix remote nebula overlays inside native fog and preserve authored solar
burn-through with finite-depth foreground extinction and opaque occlusion.
Refresh the compiled client DLLs and record the exact source/build hashes.
Validation: complete x64 build, 32 repeated GPU regression cases across all
four quality levels, image assertions, and 11,141 matching runtime/data files
between REM-Mod and the installed Lutris game. Saves and settings unchanged.
2026-11-08 12:18:34 +01:00
NekuraMew
41a661d031
New REM client: REM-Client 4ac727e0, 64-bit (AtmosphereSaturation 0.5: no hard yellow-green line at the rim of earth-like planets)
2026-11-08 12:07:20 +01:00
flathack
447a82f05e
Update x64 client for nebula quality, performance and sculpted shapes
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Deploy REM-Client 8cbe4a7030259bb0ef71cc2089e1aa01325c7dd0 (Release|x64).
Includes four live detail profiles, continuous distant visibility, carved
bays and bent arms, shape-aware exclusions and conservative rendering
optimizations for weaker GPUs. Gameplay zone geometry remains unchanged.
Update the complete compiled client and record its committed source and
renderer hash in BUILD_INFO.txt. The same runtime is installed in Lutris;
all 11,141 audited runtime/data files match and saves were preserved.
Validated CPU/shader checks, 55 GPU regression cases and client startup.
2026-11-08 10:31:22 +01:00
NekuraMew
cb0d3e77e7
New REM client: REM-Client f4d3e1a, 64-bit (nebula performance from main; the target's hit parts in FLSpew for the hit diagnostics)
2026-11-08 01:30:00 +01:00
flathack
5498cb44a0
Optimize volumetric nebula rendering
...
Build the 64-bit client from merged REM-Client 5ff7cb636d815f6e55771b7efdad34d4832570bc,
including the nebula optimization in 157b06aa2f0b7be6ebc4ed2bd207ddfc6a706a55.
Smoothly merge self-shadow probes according to the integration footprint,
prepare pair metadata once on the CPU, and keep a direct path for nearby probes.
Retain cloud density, resolution and the first lighting/flicker fixes.
Synthetic RTX 2050 / 1080p cloud-pass measurements: distant 9.11 -> 8.19 ms
(-10.1%), rim 55.69 -> 52.82 ms (-5.2%), inside essentially unchanged.
Single synthetic runs; whole-game multiplayer FPS is not established.
Rebuild with MSVC Release|x64 under Wine and refresh the distributed runtime.
Keep the existing new-rem-client missions, ART assets and material data.
Verify 11,141 runtime/data files against the Lutris installation; saves unchanged.
RP8.dll SHA-256: 5275c77b53179e45daebf3f2c8fbb6d9fa4738f2470bb305ffba95ab35bcd50e.
2026-11-08 01:29:17 +01:00
NekuraMew
e1ef231d0e
New REM client: REM-Client 44e527f, 64-bit (the collision body of NPCs and other ships is where they are drawn again - it flew a physics step ahead, shots at ships flying across passed behind it)
2026-11-08 00:39:33 +01:00
NekuraMew
1c3a0f725d
New REM client: REM-Client a30105c, 64-bit (bot lines hidden in every chat with Hide NPC pilot chat; the jump hole lens switch takes effect in flight)
2026-11-07 16:51:14 +01:00
flathack and Claude Opus 5.5
21a7b5dec4
New REM client: REM-Client 27f9deb, 64-bit (target bracket: sharp line angles instead of the corner tiles)
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-07 11:12:25 +01:00
NekuraMew
3a417b89e2
New REM client: REM-Client 34f8df7, 64-bit (HUD ship status with soft edges - no stairs on ultrawide screens; REM settings: ship status ring or bars)
2026-11-06 20:04:39 +01:00
flathack and Claude Opus 5.5
b103b1676b
New REM client: REM-Client f732512, 64-bit (admin window: a command's arguments as fields, players, bases, goods and factions picked from a list)
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-06 15:58:06 +01:00
flathack and Claude Opus 5.5
b7abd01dfd
New REM client: REM-Client 5776589, 64-bit (equipment dealer by hardpoint - what sits on each, the hold apart, hold bar and credits in the tabs row; base nav bar in the maneuver bar's look with the room's services in a second row; a double click runs a row's main action; a room change closes the open windows; the repair window's first click repairs, no second payment)
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-06 08:10:15 +01:00
NekuraMew
990ea44fd9
New REM client: REM-Client d8396c6, 64-bit (spawned solars: no ArchDB error, no negative hit points)
2026-11-05 13:53:59 +01:00
NekuraMew
c266a04b70
New REM client: REM-Client 92bd67f, 64-bit (mission scenes: Act_PlayTHN plays the base's landing scene at once - the player is beamed into the base's start room; the scenes read config.lua from the client's copy in memory, so mission scene keys work in a protected game folder too)
2026-11-04 00:06:39 +01:00
flathack and Claude Opus 5.5
8e334d06da
New REM client: REM-Client 86c9052, 64-bit (the whole modern UI in the flight HUD's look: cut-corner frames with one outline, no box in the box, caps titles with three slashes, labelled maneuver bar, one compact status panel power / shield / hull; contacts list with a real scroll bar - dragged, the wheel; the nav map without the veil and only as big as map and side; windows take clicks again after a colour theme change)
...
Built on the FLAtlas VM (VS 2022 Build Tools, Release|x64); DLSS not rebuilt (rem_dlss.dll unchanged).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-03 23:36:50 +01:00
NekuraMew
0f5b16e078
New REM client: REM-Client bcdd352, 64-bit (module bases: Modules tab in the base manager - slots, building, delivering wares; docking at player-built stations with Deck and Bar, the top bar after the modules, the commodity dealer opens the station's market; themes reach every element, theme designer with ini import / export; Galactic Market in the base manager opens the market window; countermeasures drop by themselves on a REM server; nav map tool menu and bookmarks on the server; mouse buttons bind again in the options; HUD editor fixes; PM tabs stay one when the partner goes AFK)
2026-11-03 21:09:21 +01:00
NekuraMew
128cb2527e
New REM client: REM-Client 158566c, 64-bit (market window after EVE Online with price chart and order book; trade tax and courier fee in the dealers; equipment dealer: autobuy panel, "loot only", "Sell all loot" with a keep list, mounting only onto free hardpoints; [AFK] after 5 minutes idle or tabbed out; option bars clickable and draggable; player cloak; waypoint bot on F2; nav map in the original's look with gliding zoom; radar after Jeider's super radar; admin window; RemGfx R27-R32: nebula swathes, hull finish, sun corona, glass, planets, soft shadows; smoother ship paths in multiplayer)
2026-11-02 22:32:18 +01:00
NekuraMew
3026edafbe
New REM client: REM-Client 7891100, 64-bit (REM Coin page in the player window, item shop window with cart and depot picker, event buy-back, new character up to the server's limit, drones per Discord account; shipped RemGfx pipeline list)
2026-10-30 13:47:09 +01:00
NekuraMew
60f573cba5
New REM client: REM-Client 6c21f67, 64-bit (the previous commit carried an old 32-bit Freelancer.exe and DLLs by mistake - this is the tested 64-bit client with the modern REM UI; PM conversations follow the partner's character name, not the client id)
2026-10-29 20:21:25 +01:00
NekuraMew
a715ecbd7c
New REM client: REM-Client 8db8f8c, 64-bit (modern REM UI for all windows, switchable with modern_ui: main menu, options, dealers, nav map, inventory, chat with history and settings, PM windows, notifications, flight HUD in FL's shape with HUD editor, colour themes; NeuroNet icons fly to the screen's middle; cursor / crosshair colour presets; dealers open at bases with real dealer rooms; text fields take typed keys)
2026-10-29 20:21:24 +01:00
NekuraMew
ee9f4cf025
New REM client: REM-Client f1f20ba, 64-bit (moors for player ships; autoconnect -I/-L/-A/-N and JOIN SERVER in the main menu; zone messages; refire delay beside the ammo; HUDless key; chat at the screen edge on wide screens; numeric damage white on one line)
2026-10-29 20:21:24 +01:00
NekuraMew
5cc3dd7038
New REM client: REM-Client 6573004, 64-bit (RemGfx with TAA / FSR 3.1 / DLSS, ray tracing, volumetric nebulae; x64 runtime, FSR and DLSS libraries)
2026-10-29 20:21:19 +01:00
NekuraMew
d625a6b94b
New REM client: REM-Client f1d56c2 (moving objects drawn as of each frame - no fine stutter at high fps)
2026-10-29 20:21:18 +01:00
NekuraMew
1eb99284bc
New REM client: REM-Client 8bf9f62 (remote ships take each sample at its own time - no more stutter)
2026-10-29 20:21:18 +01:00
NekuraMew
3002b5be72
New REM client: REM-Client 275afe9 (no box around billboards in front of planets)
2026-10-29 20:21:17 +01:00
NekuraMew
75e455114b
New REM client: REM-Client 7a719ee (planets keep their spin)
2026-10-29 20:21:16 +01:00
NekuraMew
949f0c66bb
New REM client: REM-Client 82094cb (collision shapes with shared ownership - physics crash fix)
2026-10-29 20:21:16 +01:00
NekuraMew
f32f56fd0b
New REM client: REM-Client 59716de, the rest of the build (relinked DLLs)
2026-10-29 20:21:15 +01:00
NekuraMew
ba94532124
New REM client: REM-Client ae47e59 (hardpoint names always terminated - crash fix, shorter REM normals row)
2026-10-29 20:21:15 +01:00
NekuraMew
639c3887f2
New REM client: the native client in EXE (REM-Client 47231ba)
...
freelancer.exe and the engine DLLs of the native REM client with RemGfx,
rem.ini / remgfx.ini, DACOM.INI with the REM effect pools; content.dll in
DLLS/BIN. The REM text and resource DLLs and the new-character files stay
the mod's. Removed: REM-Client.dll, FLAR, ReShade, dinput8 and the remaining
HUD / gameplay plugins (native now), ServerFramework.dll and CheatMessage.txt
(server). Material data: FLARDATA (RemGfx reads it). Updated with
REM-Client tools/rem/update_mod.py.
2026-10-29 20:21:12 +01:00
Nekura
700d64cdbb
Init 0.1 - 1
2024-01-07 22:27:20 +01:00