NekuraMew
c7fe7a4d20
New REM client: REM-Client 46a4f0a, 64-bit (the flight HUD no longer shows through the nav map)
2026-10-29 20:21:27 +01:00
NekuraMew
d6d94958ee
New REM client: REM-Client 438e35f, 64-bit (the death screen shows respawn and load again)
2026-10-29 20:21:26 +01:00
NekuraMew
44c69bfbc6
New REM client: REM-Client 1ed2a88, 64-bit (news and mission board pictures show - the 318 MB news .txm is read texture by texture)
2026-10-29 20:21:26 +01:00
NekuraMew
b3b31f2594
New REM client: REM-Client 79dcf6a, 64-bit (chat line and PM field take 250 characters)
2026-10-29 20:21:26 +01:00
NekuraMew
60f573cba5
New REM client: REM-Client 6c21f67, 64-bit (the previous commit carried an old 32-bit Freelancer.exe and DLLs by mistake - this is the tested 64-bit client with the modern REM UI; PM conversations follow the partner's character name, not the client id)
2026-10-29 20:21:25 +01:00
NekuraMew
a715ecbd7c
New REM client: REM-Client 8db8f8c, 64-bit (modern REM UI for all windows, switchable with modern_ui: main menu, options, dealers, nav map, inventory, chat with history and settings, PM windows, notifications, flight HUD in FL's shape with HUD editor, colour themes; NeuroNet icons fly to the screen's middle; cursor / crosshair colour presets; dealers open at bases with real dealer rooms; text fields take typed keys)
2026-10-29 20:21:24 +01:00
NekuraMew
ee9f4cf025
New REM client: REM-Client f1f20ba, 64-bit (moors for player ships; autoconnect -I/-L/-A/-N and JOIN SERVER in the main menu; zone messages; refire delay beside the ammo; HUDless key; chat at the screen edge on wide screens; numeric damage white on one line)
2026-10-29 20:21:24 +01:00
NekuraMew
01963dcc2e
Add HUDless key (USER_REM_HUDLESS)
2026-10-29 20:21:24 +01:00
NekuraMew
d0648e62c1
New REM client: REM-Client d9a38c2, 64-bit (no shaking of planet atmospheres and nebulae under TAA / FSR / DLSS: both cast their rays with the scene's jitter now; full screen takes the monitor's size, no black bars for a smaller mode on an ultrawide - FullscreenNative in remgfx.ini)
2026-10-29 20:21:23 +01:00
NekuraMew
4cb40e950b
New REM client: REM-Client 3a33d11, 64-bit (no crash when the server sends a missile whose munition this client lacks or has as something else - left out and logged; error logs name the nickname behind an archetype id, unknown ids are asked of the server; rem_data.log names ships and missiles this client lacks)
2026-10-29 20:21:23 +01:00
NekuraMew
0536304674
New REM client: REM-Client c558474, 64-bit (dynamic systems: built objects show hull and shield in the target display and on the nav map in the owner's colour; base manager SYSTEM tab: target / waypoint to an object, progress bar, turning model with infocard, planned construction site with distance and turn, loadout editor for built objects, even layout; bigger base manager window, gold row selection)
2026-10-29 20:21:23 +01:00
NekuraMew
c6be32a3c5
New REM client: REM-Client 4c15faa, 64-bit (dynamic systems: uncharted systems behind unstable jump holes load and show, navmap Uncharted Systems; base manager SYSTEM tab: claim, build catalog with 3D preview, objects table, deliver with a quantity slider, rules; bigger base manager window, amber active tabs, gold row selection)
2026-10-29 20:21:23 +01:00
NekuraMew
3dbb1f50a5
New REM client: REM-Client 840ceee, 64-bit (full screen resolution can be changed again - 32-bit modes no longer hidden on cards with 4 GB and more; fresh installs start at the monitor size)
2026-10-29 20:21:23 +01:00
NekuraMew
82c9603b38
New REM client: REM-Client d86b7eb, 64-bit (no crash entering space with ships whose target wireframe uses more vertices than its header says, e.g. Darki's ge_fighter6_blue in Galileo)
2026-10-29 20:21:22 +01:00
NekuraMew
f59d13ba01
New REM client: REM-Client 0877edf, 64-bit (full screen modes above 1024x768 with Windows display scaling: DPI aware; no crashes at character switch / exit; Pittsburgh texture no longer swims with DLSS)
2026-10-29 20:21:22 +01:00
NekuraMew
53eb614003
New REM client: REM-Client 17f1311, 64-bit (asteroid fields: longer fade in and reach on the REM page; game fog on objects kept with the nebula volume; RT shadows from objects out of view; TAA without jitter wobble)
2026-10-29 20:21:22 +01:00
NekuraMew
7ed8acef24
New REM client: REM materials (MATERIALS: normal / roughness / metal / height maps, environment cube); 32-bit leftovers removed (callsign.dll, content - server.dll)
2026-10-29 20:21:21 +01:00
NekuraMew
5cc3dd7038
New REM client: REM-Client 6573004, 64-bit (RemGfx with TAA / FSR 3.1 / DLSS, ray tracing, volumetric nebulae; x64 runtime, FSR and DLSS libraries)
2026-10-29 20:21:19 +01:00
NekuraMew
7727174cc4
New REM client: REM-Client 37b48a8 (new samples as of their arrival - no jerk ahead at updates; missing collision group no crash)
2026-10-29 20:21:19 +01:00
NekuraMew
d625a6b94b
New REM client: REM-Client f1d56c2 (moving objects drawn as of each frame - no fine stutter at high fps)
2026-10-29 20:21:18 +01:00
NekuraMew
1eb99284bc
New REM client: REM-Client 8bf9f62 (remote ships take each sample at its own time - no more stutter)
2026-10-29 20:21:18 +01:00
NekuraMew
67640390a8
New REM client: REM-Client b3bdd1a (contact list: players and bots within 10 km)
2026-10-29 20:21:17 +01:00
NekuraMew
3002b5be72
New REM client: REM-Client 275afe9 (no box around billboards in front of planets)
2026-10-29 20:21:17 +01:00
NekuraMew
b1e78ea632
New REM client: REM-Client 31b1318 (two-sided billboards draw their back faces)
2026-10-29 20:21:17 +01:00
NekuraMew
75e455114b
New REM client: REM-Client 7a719ee (planets keep their spin)
2026-10-29 20:21:16 +01:00
NekuraMew
463b8bcc54
New REM client: REM-Client e3a57e5 (REM text fields give the keyboard back - input block after the depot window)
2026-10-29 20:21:16 +01:00
NekuraMew
949f0c66bb
New REM client: REM-Client 82094cb (collision shapes with shared ownership - physics crash fix)
2026-10-29 20:21:16 +01:00
NekuraMew
f32f56fd0b
New REM client: REM-Client 59716de, the rest of the build (relinked DLLs)
2026-10-29 20:21:15 +01:00
NekuraMew
1d253ed60a
New REM client: REM-Client 59716de (physics crash diagnosis in the crash report, IVP change back in)
2026-10-29 20:21:15 +01:00
NekuraMew
47bc77e3a8
New REM client: REM-Client c5c382f (upstream IVP change taken back - physics crashes)
2026-10-29 20:21:15 +01:00
NekuraMew
ba94532124
New REM client: REM-Client ae47e59 (hardpoint names always terminated - crash fix, shorter REM normals row)
2026-10-29 20:21:15 +01:00
NekuraMew
572642ccc5
New REM client: REM-Client 744db8d (REM normals V2: parallax occlusion, switchable against V1)
2026-10-29 20:21:15 +01:00
NekuraMew
7babbad88f
New REM client: REM-Client 27d95a4 (RemGfx R2: objects, material classes, debug views)
2026-10-29 20:21:14 +01:00
NekuraMew
e6c4e5d169
New REM client: REM-Client 2223100 (text input in REM filters works in space)
2026-10-29 20:21:14 +01:00
NekuraMew
e756fc7da8
New REM client: REM-Client 400a6fe (Freelancer-Decomp upstream fixes: Gcs chatter, IVP signed byte, HUD labels)
2026-10-29 20:21:14 +01:00
NekuraMew
0ba32e6b52
New REM client: REM-Client 5e8d25c (planet atmosphere in the planet's hue and sun colour, far-to-near order; black screen after settings, bots out of the contact list, turret view)
2026-10-29 20:21:14 +01:00
NekuraMew
d8026b6012
New REM client: REM-Client 1ec4669 (thinner planet atmosphere, AtmosphereDensity 0.5)
2026-10-29 20:21:14 +01:00
NekuraMew
720062edea
New REM client: REM-Client d44bf26 (FL tables in the base window, bots hidden in contacts and chat, atmosphere from the planet texture, no shadows on planets)
2026-10-29 20:21:13 +01:00
NekuraMew
0723a9c5f8
New REM client: REM-Client b0fb73d (atmosphere colour per planet, data check without dynamic archetypes)
2026-10-29 20:21:13 +01:00
NekuraMew
8fc18ea9eb
New REM client: REM-Client f09ed28 build (shorter data log list)
2026-10-29 20:21:13 +01:00
NekuraMew
43888b3fa4
New REM client: REM-Client f09ed28 (base window tables, data check, undock crash guard)
2026-10-29 20:21:13 +01:00
NekuraMew
5683adac26
New REM client: REM-Client 61933d8 (internet servers reachable, hide NPC bots option)
2026-10-29 20:21:13 +01:00
NekuraMew
639c3887f2
New REM client: the native client in EXE (REM-Client 47231ba)
...
freelancer.exe and the engine DLLs of the native REM client with RemGfx,
rem.ini / remgfx.ini, DACOM.INI with the REM effect pools; content.dll in
DLLS/BIN. The REM text and resource DLLs and the new-character files stay
the mod's. Removed: REM-Client.dll, FLAR, ReShade, dinput8 and the remaining
HUD / gameplay plugins (native now), ServerFramework.dll and CheatMessage.txt
(server). Material data: FLARDATA (RemGfx reads it). Updated with
REM-Client tools/rem/update_mod.py.
2026-10-29 20:21:12 +01:00
NekuraMew
4bce9f6880
New REM client: drop the old plugins and hook leftovers, art sources to ART/UI
...
The native REM client replaces the dacom plugins (rem-essentials, jflp, numeric,
moors, ranks, shipclass, engclass, storyfactions, ...), the FLAR / ReShade /
DLSS renderer hooks and the Lua event scripts of the ClientHook (all empty or
unused); dacom.ini and dacomsrv.ini no longer load them. flserver.exe and
mysqlcppconn.dll belong to the server. The first-person camera zones are
deferred. The ClientHook's pictures move to ART/UI as the sources of the
generators in tools. REM/Audio and REM/Avatars stay.
2026-10-29 20:21:12 +01:00
NekuraMew
6eb785d57c
Add the REM interface generators (tools) and ignore dumps, logs and server files
...
make_icon_3db, make_image_3db and make_hud_txm with their helpers, standalone
(the name CRC table is in flcrc.py). The .gitignore keeps crash dumps, logs,
traces, debug symbols and everything of the server out of the mod.
2026-10-20 14:01:12 +02:00
NekuraMew
574536f419
REM window images (statistics medals, icons, contract banner)
...
Generated with REM-Client tools/rem/make_image_3db.py from EXE/REM/UI.
2026-10-20 12:51:23 +02:00
NekuraMew
b070cdd9e1
Add sector scanner key (USER_REM_SECTOR_SCANNER)
2026-10-20 11:57:12 +02:00
NekuraMew
8ff0278810
Module slots: hp_rem_module01 instead of hp_elite_shield_special_1
...
The boost modules and the 46 ships with HpVelocity use the new engine hardpoint type hp_rem_module01 (same model point); slot names MODULE SLOT 1..10 (IDS 524516..524525).
2026-10-20 10:44:13 +02:00
NekuraMew
aecfb849d5
Add target menu icon to rem_hud.txm
2026-10-20 09:26:37 +02:00
NekuraMew
420c661bad
Add REM target marks (rem_hud.txm) and waypoint bot key
2026-10-20 07:38:26 +02:00
NekuraMew
f0a303d12f
Fix unclosed infocard 458774 (swallowed 458775-458780)
2026-10-20 06:58:42 +02:00
NekuraMew
e879235d94
Add REM key commands (REMNANT controls tab)
...
USER_REM_* in keymap.ini/keylist.ini for the native REM client (sensor
probe, REM windows), names/descriptions 524500-524513 in Infocards.lua.
2026-10-20 04:41:53 +02:00
NekuraMew
8a6c410b18
Add REM bar icons (NeuroNet-style .3db)
...
Waypoints, base, missions, contracts and player icons for the REM bar of
the native REM-Client, built by REM-Client tools/rem/make_icon_3db.py.
2026-10-20 00:54:43 +02:00
NekuraMew
780c70a9d1
Merge branch 'main' of https://git.rem-freelancer.moe/REM-Freelancer/REM-Mod
2026-09-19 23:25:51 +02:00
NekuraMew
288ca1322a
Reserve infocard range 524400-524499 for per-client dynamic trade mission texts
2026-08-16 13:18:19 +02:00