Commit Graph
1398 Commits
Author SHA1 Message Date
NekuraMew f371acf509 New REM client: REM-Client 4d3c391, 64-bit (windows drawn back to front: nothing behind the nav map shows through it, 3D previews stay under windows in front) 2026-10-29 20:21:27 +01:00
NekuraMew c7fe7a4d20 New REM client: REM-Client 46a4f0a, 64-bit (the flight HUD no longer shows through the nav map) 2026-10-29 20:21:27 +01:00
NekuraMew d6d94958ee New REM client: REM-Client 438e35f, 64-bit (the death screen shows respawn and load again) 2026-10-29 20:21:26 +01:00
NekuraMew 44c69bfbc6 New REM client: REM-Client 1ed2a88, 64-bit (news and mission board pictures show - the 318 MB news .txm is read texture by texture) 2026-10-29 20:21:26 +01:00
NekuraMew b3b31f2594 New REM client: REM-Client 79dcf6a, 64-bit (chat line and PM field take 250 characters) 2026-10-29 20:21:26 +01:00
NekuraMew 60f573cba5 New REM client: REM-Client 6c21f67, 64-bit (the previous commit carried an old 32-bit Freelancer.exe and DLLs by mistake - this is the tested 64-bit client with the modern REM UI; PM conversations follow the partner's character name, not the client id) 2026-10-29 20:21:25 +01:00
NekuraMew a715ecbd7c New REM client: REM-Client 8db8f8c, 64-bit (modern REM UI for all windows, switchable with modern_ui: main menu, options, dealers, nav map, inventory, chat with history and settings, PM windows, notifications, flight HUD in FL's shape with HUD editor, colour themes; NeuroNet icons fly to the screen's middle; cursor / crosshair colour presets; dealers open at bases with real dealer rooms; text fields take typed keys) 2026-10-29 20:21:24 +01:00
NekuraMew ee9f4cf025 New REM client: REM-Client f1f20ba, 64-bit (moors for player ships; autoconnect -I/-L/-A/-N and JOIN SERVER in the main menu; zone messages; refire delay beside the ammo; HUDless key; chat at the screen edge on wide screens; numeric damage white on one line) 2026-10-29 20:21:24 +01:00
NekuraMew 01963dcc2e Add HUDless key (USER_REM_HUDLESS) 2026-10-29 20:21:24 +01:00
NekuraMew d0648e62c1 New REM client: REM-Client d9a38c2, 64-bit (no shaking of planet atmospheres and nebulae under TAA / FSR / DLSS: both cast their rays with the scene's jitter now; full screen takes the monitor's size, no black bars for a smaller mode on an ultrawide - FullscreenNative in remgfx.ini) 2026-10-29 20:21:23 +01:00
NekuraMew 4cb40e950b New REM client: REM-Client 3a33d11, 64-bit (no crash when the server sends a missile whose munition this client lacks or has as something else - left out and logged; error logs name the nickname behind an archetype id, unknown ids are asked of the server; rem_data.log names ships and missiles this client lacks) 2026-10-29 20:21:23 +01:00
NekuraMew 0536304674 New REM client: REM-Client c558474, 64-bit (dynamic systems: built objects show hull and shield in the target display and on the nav map in the owner's colour; base manager SYSTEM tab: target / waypoint to an object, progress bar, turning model with infocard, planned construction site with distance and turn, loadout editor for built objects, even layout; bigger base manager window, gold row selection) 2026-10-29 20:21:23 +01:00
NekuraMew c6be32a3c5 New REM client: REM-Client 4c15faa, 64-bit (dynamic systems: uncharted systems behind unstable jump holes load and show, navmap Uncharted Systems; base manager SYSTEM tab: claim, build catalog with 3D preview, objects table, deliver with a quantity slider, rules; bigger base manager window, amber active tabs, gold row selection) 2026-10-29 20:21:23 +01:00
NekuraMew 3dbb1f50a5 New REM client: REM-Client 840ceee, 64-bit (full screen resolution can be changed again - 32-bit modes no longer hidden on cards with 4 GB and more; fresh installs start at the monitor size) 2026-10-29 20:21:23 +01:00
NekuraMew 82c9603b38 New REM client: REM-Client d86b7eb, 64-bit (no crash entering space with ships whose target wireframe uses more vertices than its header says, e.g. Darki's ge_fighter6_blue in Galileo) 2026-10-29 20:21:22 +01:00
NekuraMew f59d13ba01 New REM client: REM-Client 0877edf, 64-bit (full screen modes above 1024x768 with Windows display scaling: DPI aware; no crashes at character switch / exit; Pittsburgh texture no longer swims with DLSS) 2026-10-29 20:21:22 +01:00
NekuraMew 53eb614003 New REM client: REM-Client 17f1311, 64-bit (asteroid fields: longer fade in and reach on the REM page; game fog on objects kept with the nebula volume; RT shadows from objects out of view; TAA without jitter wobble) 2026-10-29 20:21:22 +01:00
NekuraMew 7ed8acef24 New REM client: REM materials (MATERIALS: normal / roughness / metal / height maps, environment cube); 32-bit leftovers removed (callsign.dll, content - server.dll) 2026-10-29 20:21:21 +01:00
NekuraMew 5cc3dd7038 New REM client: REM-Client 6573004, 64-bit (RemGfx with TAA / FSR 3.1 / DLSS, ray tracing, volumetric nebulae; x64 runtime, FSR and DLSS libraries) 2026-10-29 20:21:19 +01:00
NekuraMew 7727174cc4 New REM client: REM-Client 37b48a8 (new samples as of their arrival - no jerk ahead at updates; missing collision group no crash) 2026-10-29 20:21:19 +01:00
NekuraMew d625a6b94b New REM client: REM-Client f1d56c2 (moving objects drawn as of each frame - no fine stutter at high fps) 2026-10-29 20:21:18 +01:00
NekuraMew 1eb99284bc New REM client: REM-Client 8bf9f62 (remote ships take each sample at its own time - no more stutter) 2026-10-29 20:21:18 +01:00
NekuraMew 67640390a8 New REM client: REM-Client b3bdd1a (contact list: players and bots within 10 km) 2026-10-29 20:21:17 +01:00
NekuraMew 3002b5be72 New REM client: REM-Client 275afe9 (no box around billboards in front of planets) 2026-10-29 20:21:17 +01:00
NekuraMew b1e78ea632 New REM client: REM-Client 31b1318 (two-sided billboards draw their back faces) 2026-10-29 20:21:17 +01:00
NekuraMew 75e455114b New REM client: REM-Client 7a719ee (planets keep their spin) 2026-10-29 20:21:16 +01:00
NekuraMew 463b8bcc54 New REM client: REM-Client e3a57e5 (REM text fields give the keyboard back - input block after the depot window) 2026-10-29 20:21:16 +01:00
NekuraMew 949f0c66bb New REM client: REM-Client 82094cb (collision shapes with shared ownership - physics crash fix) 2026-10-29 20:21:16 +01:00
NekuraMew f32f56fd0b New REM client: REM-Client 59716de, the rest of the build (relinked DLLs) 2026-10-29 20:21:15 +01:00
NekuraMew 1d253ed60a New REM client: REM-Client 59716de (physics crash diagnosis in the crash report, IVP change back in) 2026-10-29 20:21:15 +01:00
NekuraMew 47bc77e3a8 New REM client: REM-Client c5c382f (upstream IVP change taken back - physics crashes) 2026-10-29 20:21:15 +01:00
NekuraMew ba94532124 New REM client: REM-Client ae47e59 (hardpoint names always terminated - crash fix, shorter REM normals row) 2026-10-29 20:21:15 +01:00
NekuraMew 572642ccc5 New REM client: REM-Client 744db8d (REM normals V2: parallax occlusion, switchable against V1) 2026-10-29 20:21:15 +01:00
NekuraMew 7babbad88f New REM client: REM-Client 27d95a4 (RemGfx R2: objects, material classes, debug views) 2026-10-29 20:21:14 +01:00
NekuraMew e6c4e5d169 New REM client: REM-Client 2223100 (text input in REM filters works in space) 2026-10-29 20:21:14 +01:00
NekuraMew e756fc7da8 New REM client: REM-Client 400a6fe (Freelancer-Decomp upstream fixes: Gcs chatter, IVP signed byte, HUD labels) 2026-10-29 20:21:14 +01:00
NekuraMew 0ba32e6b52 New REM client: REM-Client 5e8d25c (planet atmosphere in the planet's hue and sun colour, far-to-near order; black screen after settings, bots out of the contact list, turret view) 2026-10-29 20:21:14 +01:00
NekuraMew d8026b6012 New REM client: REM-Client 1ec4669 (thinner planet atmosphere, AtmosphereDensity 0.5) 2026-10-29 20:21:14 +01:00
NekuraMew 720062edea New REM client: REM-Client d44bf26 (FL tables in the base window, bots hidden in contacts and chat, atmosphere from the planet texture, no shadows on planets) 2026-10-29 20:21:13 +01:00
NekuraMew 0723a9c5f8 New REM client: REM-Client b0fb73d (atmosphere colour per planet, data check without dynamic archetypes) 2026-10-29 20:21:13 +01:00
NekuraMew 8fc18ea9eb New REM client: REM-Client f09ed28 build (shorter data log list) 2026-10-29 20:21:13 +01:00
NekuraMew 43888b3fa4 New REM client: REM-Client f09ed28 (base window tables, data check, undock crash guard) 2026-10-29 20:21:13 +01:00
NekuraMew 5683adac26 New REM client: REM-Client 61933d8 (internet servers reachable, hide NPC bots option) 2026-10-29 20:21:13 +01:00
NekuraMew 639c3887f2 New REM client: the native client in EXE (REM-Client 47231ba)
freelancer.exe and the engine DLLs of the native REM client with RemGfx,
rem.ini / remgfx.ini, DACOM.INI with the REM effect pools; content.dll in
DLLS/BIN. The REM text and resource DLLs and the new-character files stay
the mod's. Removed: REM-Client.dll, FLAR, ReShade, dinput8 and the remaining
HUD / gameplay plugins (native now), ServerFramework.dll and CheatMessage.txt
(server). Material data: FLARDATA (RemGfx reads it). Updated with
REM-Client tools/rem/update_mod.py.
2026-10-29 20:21:12 +01:00
NekuraMew 4bce9f6880 New REM client: drop the old plugins and hook leftovers, art sources to ART/UI
The native REM client replaces the dacom plugins (rem-essentials, jflp, numeric,
moors, ranks, shipclass, engclass, storyfactions, ...), the FLAR / ReShade /
DLSS renderer hooks and the Lua event scripts of the ClientHook (all empty or
unused); dacom.ini and dacomsrv.ini no longer load them. flserver.exe and
mysqlcppconn.dll belong to the server. The first-person camera zones are
deferred. The ClientHook's pictures move to ART/UI as the sources of the
generators in tools. REM/Audio and REM/Avatars stay.
2026-10-29 20:21:12 +01:00
D4rkl1ght3r 19414a4aa7 Finalize REM Credits for Patch 0.4.9.3 2026-10-26 20:47:02 +01:00
D4rkl1ght3r dcb1af6e7c Add Sublight-Module Goods Entry 2026-10-26 20:45:56 +01:00
D4rkl1ght3r d0a3a22223 Fix Crash 2026-10-26 20:41:20 +01:00
D4rkl1ght3r e27558ce9f Fix Module Hp_Type 2026-10-26 20:34:28 +01:00
D4rkl1ght3r 9d7bd1ceed Finalize REM Credits for Patch 0.4.9.2 2026-10-25 20:14:08 +01:00