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| Author | SHA1 | Date | |
|---|---|---|---|
| b023c96c50 | |||
| 0cf9d384cd | |||
| 04af153c1b | |||
| b0e4771ef1 | |||
| 867eaada72 | |||
| a231c6fe98 | |||
| 1288211503 | |||
| e0e84c383a | |||
| 6d9ecd2296 | |||
| af97748b3a | |||
| 51db4789ca | |||
| 59a76d7965 | |||
| 65e1a6a6a4 | |||
| 77154998a9 | |||
| e82ae32524 |
@@ -1464,6 +1464,7 @@ MarketGood = commodity_luxury_consumer_goods, 0, -1, 150, 500, 0, 1
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MarketGood = commodity_cardamine, 0, -1, 0, 0, 1, 2
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MarketGood = commodity_sidearms, 0, -1, 0, 0, 1, 0.55
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MarketGood = commodity_soldiers, 0, -1, 0, 0, 1, 1.100000
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;MarketGood = commodity_candycane, 0, -1, 150, 500, 0, 1.100000
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@@ -2563,7 +2564,6 @@ MarketGood = commodity_high_temp_alloys, 0, -1, 0, 0, 1, 0.5
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MarketGood = commodity_mining_machinery, 0, -1, 0, 0, 1, 6.6667
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MarketGood = commodity_pharm, 0, -1, 0, 0, 1, 0.5263
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; REM LINER
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[BaseGood]
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@@ -2571,7 +2571,6 @@ base = Hi02_REM_LINER_Base
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MarketGood = commodity_slaves, 0, -1, 150, 500, 0, 1.000000
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MarketGood = commodity_prisoners, 0, -1, 0, 0, 1, 2.000000
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; Farway Station
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[BaseGood]
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@@ -2585,21 +2584,21 @@ MarketGood = commodity_water, 0, -1, 150, 500, 0, 0.1
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[BaseGood]
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base = ST03_01_Base
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; Kairo
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[BaseGood]
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base = ST04_01_Base
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; Menes
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[BaseGood]
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base = ST04_02_Base
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; Sinai
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[BaseGood]
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base = ST04_03_Base
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[BaseGood]
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base = LI06_01_Base
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MarketGood = commodity_water, 0, -1, 0, 0, 1, 4.000
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@@ -5880,7 +5880,6 @@ MarketGood = heavy_protection_armor, 0, -1, 100, 100, 0, 1
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MarketGood = vector_thrust_coil, 0, -1, 100, 100, 0, 1
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MarketGood = turbo_coolant_pump, 0, -1, 100, 100, 0, 1
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[BaseGood]
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base = Ew03_02_base
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MarketGood = gd_z_gun01_mark01, 2, -1, 10, 10, 0, 1
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@@ -16266,7 +16265,6 @@ MarketGood = heavy_protection_armor, 0, -1, 100, 100, 0, 1
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MarketGood = vector_thrust_coil, 0, -1, 100, 100, 0, 1
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MarketGood = turbo_coolant_pump, 0, -1, 100, 100, 0, 1
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; Farway Station
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[BaseGood]
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@@ -16369,7 +16367,6 @@ MarketGood = heavy_protection_armor, 0, -1, 100, 100, 0, 1
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MarketGood = vector_thrust_coil, 0, -1, 100, 100, 0, 1
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MarketGood = turbo_coolant_pump, 0, -1, 100, 100, 0, 1
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; Planet Primus
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[BaseGood]
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@@ -16562,7 +16559,6 @@ MarketGood = heavy_protection_armor, 0, -1, 100, 100, 0, 1
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MarketGood = vector_thrust_coil, 0, -1, 100, 100, 0, 1
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MarketGood = turbo_coolant_pump, 0, -1, 100, 100, 0, 1
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; Kairo
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[BaseGood]
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@@ -16842,4 +16838,105 @@ MarketGood = ge_gf6_engine_01, 0, -1, 100, 100, 0, 1
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MarketGood = ge_lf_engine_01, 0, -1, 100, 100, 0, 1
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MarketGood = ge_fighter4_power01, 0, -1, 100, 100, 0, 1
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MarketGood = ge_fighter6_power01, 0, -1, 100, 100, 0, 1
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MarketGood = transport_power01, 0, -1, 100, 100, 0, 1
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MarketGood = transport_power01, 0, -1, 100, 100, 0, 1
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[BaseGood]
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base = LI06_01_Base
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MarketGood = ge_fighter2_power01, 0, -1, 1, 1, 0, 1, 1
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MarketGood = ge_s_battery_01, 0, -1, 1, 1, 0, 1, 1
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MarketGood = ge_s_cm_01, 0, -1, 1, 1, 0, 1, 1
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MarketGood = ge_s_cm_01_ammo, 0, -1, 1, 1, 0, 1, 1
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MarketGood = ge_s_cm_02_ammo, 0, -1, 1, 1, 0, 1, 1
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MarketGood = ge_s_cm_03_ammo, 0, -1, 1, 1, 0, 1, 1
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MarketGood = ge_s_repair_01, 0, -1, 1, 1, 0, 1, 1
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MarketGood = ge_s_tractor_01, 0, -1, 1, 1, 0, 1, 1
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MarketGood = li_fighter_power01, 0, -1, 1, 1, 0, 1, 1
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MarketGood = li_freighter_power01, 0, -1, 1, 1, 0, 1, 1
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MarketGood = li_turret01_mark01, 0, -1, 1, 1, 0, 1, 1
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MarketGood = li_turret01_mark02, 0, -1, 1, 1, 0, 1, 1
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MarketGood = li_turret02_mark01, 0, -1, 1, 1, 0, 1, 1
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MarketGood = li_turret02_mark02, 0, -1, 1, 1, 0, 1, 1
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MarketGood = li_gun01_mark01, 0, -1, 1, 1, 0, 1, 1
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MarketGood = li_gun01_mark02, 0, -1, 1, 1, 0, 1, 1
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MarketGood = li_gun01_mark03, 0, -1, 1, 1, 0, 1, 1
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MarketGood = li_gun01_mark04, 0, -1, 1, 1, 0, 1, 1
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MarketGood = li_gun02_mark01, 0, -1, 1, 1, 0, 1, 1
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MarketGood = li_gun02_mark02, 0, -1, 1, 1, 0, 1, 1
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MarketGood = li_gun02_mark04, 0, -1, 1, 1, 0, 1, 1
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MarketGood = ge_lf_engine_01, 0, -1, 1, 1, 0, 1, 1
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MarketGood = ge_lfr_engine_01, 0, -1, 1, 1, 0, 1, 1
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MarketGood = ge_le_engine_01, 0, -1, 1, 1, 0, 1, 1
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MarketGood = ge_s_thruster_01, 0, -1, 1, 1, 0, 1, 1
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MarketGood = ge_s_thruster_02, 0, -1, 1, 1, 0, 1, 1
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MarketGood = shield01_mark01_fr, 0, -1, 1, 1, 0, 1, 1
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MarketGood = shield01_mark01_hf, 0, -1, 1, 1, 0, 1, 1
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MarketGood = shield01_mark01_lf, 0, -1, 1, 1, 0, 1, 1
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MarketGood = shield01_mark02_fr, 0, -1, 1, 1, 0, 1, 1
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MarketGood = shield01_mark02_hf, 0, -1, 1, 1, 0, 1, 1
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MarketGood = shield01_mark02_lf, 0, -1, 1, 1, 0, 1, 1
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MarketGood = shield02_mark01_fr, 0, -1, 1, 1, 0, 1, 1
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MarketGood = shield02_mark01_hf, 0, -1, 1, 1, 0, 1, 1
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MarketGood = shield02_mark01_lf, 0, -1, 1, 1, 0, 1, 1
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MarketGood = shield02_mark02_fr, 0, -1, 1, 1, 0, 1, 1
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MarketGood = shield02_mark02_hf, 0, -1, 1, 1, 0, 1, 1
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MarketGood = shield02_mark02_lf, 0, -1, 1, 1, 0, 1, 1
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MarketGood = shield03_mark01_fr, 0, -1, 1, 1, 0, 1, 1
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MarketGood = shield03_mark01_hf, 0, -1, 1, 1, 0, 1, 1
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MarketGood = shield03_mark01_lf, 0, -1, 1, 1, 0, 1, 1
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MarketGood = shield03_mark02_fr, 0, -1, 1, 1, 0, 1, 1
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MarketGood = shield03_mark02_hf, 0, -1, 1, 1, 0, 1, 1
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MarketGood = shield03_mark02_lf, 0, -1, 1, 1, 0, 1, 1
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[BaseGood]
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base = LI06_03_Base
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MarketGood = ge_s_repair_01, 0, -1, 1, 1, 0, 1, 1
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MarketGood = ge_s_tractor_01, 0, -1, 1, 1, 0, 1, 1
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MarketGood = ge_s_cm_01_ammo, 0, -1, 1, 1, 0, 1, 1
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MarketGood = ge_s_cm_01, 0, -1, 1, 1, 0, 1, 1
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MarketGood = ge_s_cm_02, 0, -1, 1, 1, 0, 1, 1
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MarketGood = ge_s_cm_02_ammo, 0, -1, 1, 1, 0, 1, 1
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MarketGood = ge_s_battery_01, 0, -1, 1, 1, 0, 1, 1
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MarketGood = pi_fighter_power01, 0, -1, 1, 1, 0, 1, 1
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MarketGood = pi_freighter_power01, 0, -1, 1, 1, 0, 1, 1
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MarketGood = mine01_mark01, 0, -1, 1, 1, 0, 1, 1
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MarketGood = mine01_mark01_ammo, 0, -1, 1, 1, 0, 1, 1
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MarketGood = mine01_mark02, 0, -1, 1, 1, 0, 1, 1
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MarketGood = mine01_mark02_ammo, 0, -1, 1, 1, 0, 1, 1
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MarketGood = mine01_mark03, 0, -1, 1, 1, 0, 1, 1
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MarketGood = mine01_mark03_ammo, 0, -1, 1, 1, 0, 1, 1
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MarketGood = mine02_mark01_ammo, 0, -1, 1, 1, 0, 1, 1
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MarketGood = mine02_mark02_ammo, 0, -1, 1, 1, 0, 1, 1
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MarketGood = mine02_mark03_ammo, 0, -1, 1, 1, 0, 1, 1
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MarketGood = mine02_mark04_ammo, 0, -1, 1, 1, 0, 1, 1
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MarketGood = mine02_mark05_ammo, 0, -1, 1, 1, 0, 1, 1
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MarketGood = mine01_mark05_ammo, 0, -1, 1, 1, 0, 1, 1
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MarketGood = mine01_mark04_ammo, 0, -1, 1, 1, 0, 1, 1
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MarketGood = missile01_mark01_ammo, 0, -1, 1, 1, 0, 1, 1
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MarketGood = missile01_mark02_ammo, 0, -1, 1, 1, 0, 1, 1
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MarketGood = missile01_mark03_ammo, 0, -1, 1, 1, 0, 1, 1
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MarketGood = missile01_mark04_ammo, 0, -1, 1, 1, 0, 1, 1
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MarketGood = missile01_mark05_ammo, 0, -1, 1, 1, 0, 1, 1
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MarketGood = missile02_mark01_ammo, 0, -1, 1, 1, 0, 1, 1
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MarketGood = missile02_mark02_ammo, 0, -1, 1, 1, 0, 1, 1
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MarketGood = missile02_mark03_ammo, 0, -1, 1, 1, 0, 1, 1
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MarketGood = missile02_mark04_ammo, 0, -1, 1, 1, 0, 1, 1
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MarketGood = missile02_mark05_ammo, 0, -1, 1, 1, 0, 1, 1
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MarketGood = missile03_mark01_ammo, 0, -1, 1, 1, 0, 1, 1
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MarketGood = missile03_mark02_ammo, 0, -1, 1, 1, 0, 1, 1
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MarketGood = missile03_mark03_ammo, 0, -1, 1, 1, 0, 1, 1
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MarketGood = missile03_mark04_ammo, 0, -1, 1, 1, 0, 1, 1
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MarketGood = missile01_mark02, 0, -1, 1, 1, 0, 1, 1
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MarketGood = missile01_mark03, 0, -1, 1, 1, 0, 1, 1
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MarketGood = fc_lr_turret01_mark01, 0, -1, 1, 1, 0, 1, 1
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MarketGood = fc_lr_gun01_mark01, 0, -1, 1, 1, 0, 1, 1
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MarketGood = fc_lr_gun01_mark02, 0, -1, 1, 1, 0, 1, 1
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MarketGood = cruise_disruptor01_mark01_ammo, 0, -1, 1, 1, 0, 1, 1
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MarketGood = cruise_disruptor01_mark02_ammo, 0, -1, 1, 1, 0, 1, 1
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MarketGood = cruise_disruptor01_mark01, 0, -1, 1, 1, 0, 1, 1
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MarketGood = ge_s_thruster_01, 0, -1, 1, 1, 0, 1, 1
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MarketGood = ge_s_thruster_02, 0, -1, 1, 1, 0, 1, 1
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MarketGood = shield01_mark01_fr, 0, -1, 1, 1, 0, 1, 1
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MarketGood = shield01_mark01_hf, 0, -1, 1, 1, 0, 1, 1
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MarketGood = shield01_mark01_lf, 0, -1, 1, 1, 0, 1, 1
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MarketGood = shield02_mark02_lf, 0, -1, 1, 1, 0, 1, 1
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MarketGood = shield02_mark03_fr, 0, -1, 1, 1, 0, 1, 1
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@@ -158,6 +158,7 @@ marketgood = bhe_package, 13, -1, 1, 1, 0, 1, 1
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[BaseGood]
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base = Ku04_03_base
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;marketgood = kugu_package, 16, -1, 1, 1, 0, 1, 1
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; Matsumoto
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@@ -184,6 +185,7 @@ marketgood = lfr_package, 1, -1, 1, 1, 0, 1, 1
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[BaseGood]
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base = Li01_02_base
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marketgood = lfr_package, 1, -1, 1, 1, 0, 1, 1
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; marketgood = cv02_heavy_fighter_package, 1, -1, 1, 1, 0, 1, 1
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; Battleship Missouri
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@@ -331,40 +333,30 @@ marketgood = oe_package, 16, -1, 1, 1, 0, 1, 1
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base = Hi02_REM_LINER_Base
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marketgood = package_bh_elite3, 1, -1, 1, 1, 0, 1, 1
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; Farway Station
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[BaseGood]
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base = Ew06_Farway_Base
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; Alexandria
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[BaseGood]
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base = ST03_01_Base
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; Cairo
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[BaseGood]
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base = ST04_01_Base
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marketgood = prospector_package, 1, -1, 1, 1, 0, 1, 1
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; Menes
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[BaseGood]
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base = ST04_02_Base
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; Sinai
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[BaseGood]
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base = ST04_03_Base
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marketgood = remtrain_package, 16, -1, 1, 1, 0, 1, 1
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marketgood = oe2_package, 1, -1, 1, 1, 0, 1, 1
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marketgood = oe2_package, 1, -1, 1, 1, 0, 1, 1
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+703
-147
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,75 @@
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[TexturePanels]
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file = solar\asteroids\rock_shapes.ini
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[Field]
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cube_size = 300
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fill_dist = 3200
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diffuse_color = 255, 255, 255
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ambient_color = 140, 140, 140
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ambient_increase = 90, 60, 30
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empty_cube_frequency = 0.4
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[properties]
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flag = lava_objects
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flag = Object_density_low
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[Cube]
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asteroid = lava02_asteroid30, 0.2, 0.8, 0.3, 45, 20, 45
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asteroid = lava02_asteroid10, 0.5, -0.3, -0.8, 10, 0, -40
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asteroid = lava02_asteroid30, -0.1, -0.3, 0.8, 30, 0, -70
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asteroid = lava02_asteroid10, 0.7, 0.4, -0.4, 75, 30, 120
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asteroid = lava02_asteroid30, -0.8, -0.3, 0.5, 30, 0, -70
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[AsteroidBillboards]
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count = 600
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start_dist = 1800
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fade_dist_percent = 0.5
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shape = asteroid_lava02
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color_shift = 1, 1, 1
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ambient_intensity = 1
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size = 10, 50
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[DynamicAsteroids]
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asteroid = DAsteroid_lava02
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count = 20
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placement_radius = 120
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placement_offset = 90
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max_velocity = 10
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max_angular_velocity = 3
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||||
color_shift = 1, 1, 1
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||||
|
||||
[ExclusionBand]
|
||||
zone = Zone_Bw04_sun_death
|
||||
render_parts = 12
|
||||
shape = asteroid_belt_04
|
||||
height = 800
|
||||
offset_dist = -300
|
||||
fade = 1, 1.5, 15, 18
|
||||
texture_aspect = 1
|
||||
color_shift = 0, 0, 0
|
||||
ambient_intensity = 1
|
||||
cull_mode = 0
|
||||
vert_increase = 2
|
||||
|
||||
[Band]
|
||||
render_parts = 12
|
||||
shape = asteroid_belt_04
|
||||
height = 800
|
||||
offset_dist = 300
|
||||
fade = 0.8, 1.25, 15, 17
|
||||
texture_aspect = 1
|
||||
color_shift = 0, 0, 0
|
||||
ambient_intensity = 0.4
|
||||
vert_increase = 2
|
||||
|
||||
[LootableZone]
|
||||
asteroid_loot_container = lootcrate_ast_loot_diamonds
|
||||
asteroid_loot_commodity = commodity_diamonds
|
||||
dynamic_loot_container = lootcrate_ast_loot_diamonds
|
||||
dynamic_loot_commodity = commodity_diamonds
|
||||
asteroid_loot_count = 0, 0
|
||||
dynamic_loot_count = 1, 1
|
||||
asteroid_loot_difficulty = 30
|
||||
dynamic_loot_difficulty = 6
|
||||
|
||||
; Copied by FL Atlas from file: solar\ASTEROIDS\bw04_von_rohe_lava_asteroids.ini
|
||||
@@ -0,0 +1,76 @@
|
||||
[TexturePanels]
|
||||
file = solar\asteroids\debris_shapes.ini
|
||||
|
||||
[Field]
|
||||
cube_size = 400
|
||||
fill_dist = 3000
|
||||
diffuse_color = 100, 100, 80
|
||||
ambient_color = 255, 255, 255
|
||||
ambient_increase = 20, 20, 30
|
||||
empty_cube_frequency = 0.4
|
||||
contains_fog_zone = true
|
||||
|
||||
[properties]
|
||||
flag = object_density_medium
|
||||
flag = debris_objects
|
||||
|
||||
[Cube]
|
||||
asteroid = debris_large3, 0.6, 0.2, -0.2, 35, 10, 20
|
||||
asteroid = debris_med1, -0.7, 0.3, 0.2, 0, 20, 190
|
||||
asteroid = debris_med2, 0.4, -0.8, -0.2, 15, 90, 120
|
||||
asteroid = debris_large1, -0.2, -0.1, -0.6, 105, 160, 25
|
||||
asteroid = debris_small2, 0, -0.8, -0.8, 35, 110, 60
|
||||
|
||||
[Band]
|
||||
render_parts = 8
|
||||
shape = debris_belt_04
|
||||
height = 7000
|
||||
offset_dist = 3500
|
||||
fade = 1, 1.35, 10, 11
|
||||
texture_aspect = 1.5
|
||||
color_shift = 1, 1, 1
|
||||
ambient_intensity = 1
|
||||
vert_increase = 2
|
||||
|
||||
[ExclusionBand]
|
||||
zone = Zone_Li01_005_Planet_Li01_02
|
||||
render_parts = 12
|
||||
shape = debris_belt_04
|
||||
height = 3000
|
||||
offset_dist = -500
|
||||
fade = 1, 1.5, 15, 18
|
||||
texture_aspect = 1
|
||||
color_shift = 1, 1, 1
|
||||
ambient_intensity = 1
|
||||
cull_mode = 0
|
||||
vert_increase = 2
|
||||
|
||||
[AsteroidBillboards]
|
||||
count = 300
|
||||
start_dist = 1800
|
||||
fade_dist_percent = 0.5
|
||||
shape = debris_tri
|
||||
color_shift = 1, 1, 1
|
||||
ambient_intensity = 1
|
||||
size = 70, 160
|
||||
|
||||
[DynamicAsteroids]
|
||||
asteroid = dasteroid_debris_small1
|
||||
count = 10
|
||||
placement_radius = 150
|
||||
placement_offset = 90
|
||||
max_velocity = 10
|
||||
max_angular_velocity = 3
|
||||
color_shift = 1, 1, 1
|
||||
|
||||
[LootableZone]
|
||||
asteroid_loot_container = lootcrate_ast_loot_metal
|
||||
asteroid_loot_commodity = commodity_scrap_metal
|
||||
dynamic_loot_container = lootcrate_ast_loot_metal
|
||||
dynamic_loot_commodity = commodity_scrap_metal
|
||||
asteroid_loot_count = 0, 0
|
||||
dynamic_loot_count = 1, 1
|
||||
asteroid_loot_difficulty = 40
|
||||
dynamic_loot_difficulty = 4
|
||||
|
||||
; Copied by FL Atlas from file: solar\ASTEROIDS\li01_pittsburgh_debris_field_001.ini
|
||||
@@ -69,8 +69,6 @@ exclude_billboards = 1
|
||||
exclude_dynamic_asteroids = 1
|
||||
|
||||
exclusion = Zone_LI06_to_LI07_hole
|
||||
exclude_billboards = 1
|
||||
exclude_dynamic_asteroids = 1
|
||||
|
||||
[DynamicAsteroids]
|
||||
asteroid = DAsteroid_lava02
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
[BaseInfo]
|
||||
nickname = LI06_01_Base
|
||||
start_room = Planetscape
|
||||
price_variance = 0.15
|
||||
|
||||
[Room]
|
||||
nickname = Bar
|
||||
@@ -9,3 +10,7 @@ file = Universe\Systems\LI06\Bases\Rooms\LI06_01_bar.ini
|
||||
[Room]
|
||||
nickname = Planetscape
|
||||
file = Universe\Systems\LI06\Bases\Rooms\LI06_01_planetscape.ini
|
||||
|
||||
[Room]
|
||||
nickname = Planetscape2
|
||||
file = UNIVERSE\SYSTEMS\LI06\Bases\ROOMS\li06_01_planetscape2.ini
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
[BaseInfo]
|
||||
nickname = LI06_03_Base
|
||||
start_room = Bar
|
||||
start_room = Deck
|
||||
price_variance = 0.15
|
||||
|
||||
[Room]
|
||||
nickname = Bar
|
||||
@@ -9,11 +10,3 @@ file = Universe\Systems\LI06\Bases\Rooms\LI06_03_bar.ini
|
||||
[Room]
|
||||
nickname = Deck
|
||||
file = Universe\Systems\LI06\Bases\Rooms\LI06_03_deck.ini
|
||||
|
||||
[Room]
|
||||
nickname = Deck2
|
||||
file = Universe\Systems\LI06\Bases\Rooms\LI06_03_deck2.ini
|
||||
|
||||
[Room]
|
||||
nickname = ShipDealer
|
||||
file = Universe\Systems\LI06\Bases\Rooms\LI06_03_shipdealer.ini
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
[Room_Info]
|
||||
set_script = Scripts\Bases\Pl_03_bar_hardpoint_01.thn
|
||||
scene = all, ambient, Scripts\Bases\Pl_03_bar_ambi_int_01.thn
|
||||
scene = all, ambient, Scripts\Bases\Pl_03_bar_traffic_01.thn, TRAFFIC_PRIORITY
|
||||
set_script = Scripts\Bases\Pl_01_bar_hardpoint_01.thn
|
||||
scene = all, ambient, Scripts\Bases\Pl_01_bar_ambi_int_01.thn
|
||||
|
||||
[Room_Sound]
|
||||
music = music_bar_li02
|
||||
@@ -12,13 +11,7 @@ name = Camera_0
|
||||
|
||||
[CharacterPlacement]
|
||||
name = Zg/PC/Player/01/A/Stand
|
||||
start_script = scripts\bases\Pl_03_bar_enter_01.thn
|
||||
|
||||
[PlayerShipPlacement]
|
||||
name = X/Shipcentre/01
|
||||
|
||||
[ForSaleShipPlacement]
|
||||
name = X/Shipcentre/02
|
||||
start_script = scripts\bases\Pl_01_bar_enter_01.thn
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_PLANETSCAPE
|
||||
@@ -55,141 +48,3 @@ behavior = NewsVendor
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_MISSIONVENDOR
|
||||
behavior = MissionVendor
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 155, 55, 55
|
||||
scale = 1.000000
|
||||
blink = 1.000000
|
||||
endpause = 0.750000
|
||||
hardpoint = HP_LightA01
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 155, 55, 55
|
||||
scale = 1.000000
|
||||
blink = 1.000000
|
||||
endpause = 0.750000
|
||||
hardpoint = HP_LightA02
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 155, 55, 55
|
||||
scale = 1.000000
|
||||
blink = 1.000000
|
||||
endpause = 0.750000
|
||||
hardpoint = HP_LightA03
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 155, 55, 55
|
||||
scale = 1.000000
|
||||
blink = 1.000000
|
||||
endpause = 0.750000
|
||||
hardpoint = HP_LightA04
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 155, 55, 55
|
||||
scale = 1.000000
|
||||
blink = 1.000000
|
||||
endpause = 0.750000
|
||||
hardpoint = HP_LightA05
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 155, 55, 55
|
||||
scale = 1.000000
|
||||
blink = 1.000000
|
||||
endpause = 0.750000
|
||||
hardpoint = HP_LightA06
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 155, 55, 55
|
||||
scale = 1.000000
|
||||
blink = 1.000000
|
||||
endpause = 0.750000
|
||||
hardpoint = HP_LightA07
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 155, 55, 55
|
||||
scale = 1.000000
|
||||
blink = 1.000000
|
||||
endpause = 0.750000
|
||||
hardpoint = HP_LightA08
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 155, 55, 55
|
||||
scale = 1.000000
|
||||
blink = 1.000000
|
||||
endpause = 0.750000
|
||||
hardpoint = HP_LightA09
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 155, 55, 55
|
||||
scale = 1.000000
|
||||
blink = 1.000000
|
||||
endpause = 0.750000
|
||||
hardpoint = HP_LightA10
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 255, 225, 133
|
||||
scale = 2.500000
|
||||
blink = 1.500000
|
||||
endpause = 1.500000
|
||||
hardpoint = HP_LightB01
|
||||
hardpoint = HP_LightB02
|
||||
hardpoint = HP_LightB03
|
||||
hardpoint = HP_LightB04
|
||||
hardpoint = HP_LightB05
|
||||
hardpoint = HP_LightB06
|
||||
hardpoint = HP_LightB07
|
||||
hardpoint = HP_LightB08
|
||||
hardpoint = HP_LightB09
|
||||
hardpoint = HP_LightB10
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 255, 225, 133
|
||||
scale = 2.500000
|
||||
blink = 1.500000
|
||||
endpause = 0.500000
|
||||
hardpoint = HP_LightC01
|
||||
hardpoint = HP_LightC02
|
||||
hardpoint = HP_LightC03
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 255, 225, 133
|
||||
scale = 2.500000
|
||||
blink = 1.500000
|
||||
endpause = 0.500000
|
||||
hardpoint = HP_LightD01
|
||||
hardpoint = HP_LightD02
|
||||
hardpoint = HP_LightD03
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 75, 25, 0
|
||||
scale = 9.000000
|
||||
gap = 0.000000
|
||||
blink = 2.500000
|
||||
endpause = 0.250000
|
||||
hardpoint = HP_LightE01
|
||||
hardpoint = HP_LightE02
|
||||
hardpoint = HP_LightE07
|
||||
hardpoint = HP_LightE08
|
||||
hardpoint = HP_LightE10
|
||||
hardpoint = HP_LightE11
|
||||
hardpoint = HP_LightE14
|
||||
hardpoint = HP_LightE15
|
||||
hardpoint = HP_LightE18
|
||||
hardpoint = HP_LightE19
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 155, 0, 0
|
||||
scale = 9.000000
|
||||
gap = 0.000000
|
||||
blink = 5.000000
|
||||
endpause = 0.250000
|
||||
hardpoint = HP_LightE03
|
||||
hardpoint = HP_LightE04
|
||||
hardpoint = HP_LightE05
|
||||
hardpoint = HP_LightE06
|
||||
hardpoint = HP_LightE09
|
||||
hardpoint = HP_LightE12
|
||||
hardpoint = HP_LightE13
|
||||
hardpoint = HP_LightE16
|
||||
hardpoint = HP_LightE17
|
||||
hardpoint = HP_LightE20
|
||||
|
||||
@@ -1,26 +1,31 @@
|
||||
[Room_Info]
|
||||
set_script = Scripts\Bases\Pl_03_pad_hardpoint_01.thn
|
||||
scene = all, ambient, Scripts\Bases\Pl_03_pad_ambi_day_01.thn
|
||||
scene = all, ambient, Scripts\Bases\Pl_03_pad_traffic_01.thn, TRAFFIC_PRIORITY
|
||||
set_script = Scripts\Bases\Pl_01_pad_hardpoint_01.thn
|
||||
scene = all, ambient, Scripts\Bases\Pl_01_pad_ambi_day_01.thn
|
||||
scene = all, ambient, Scripts\Bases\Pl_01_pad_traffic_01.thn, TRAFFIC_PRIORITY
|
||||
|
||||
[Spiels]
|
||||
CommodityDealer = manhattan_commodity_spiel
|
||||
EquipmentDealer = manhattan_equipment_spiel
|
||||
ShipDealer = pittsburgh_ship_spiel
|
||||
|
||||
[Room_Sound]
|
||||
ambient = ambience_planetscape_rocky
|
||||
music = music_californiaminor, oneshot
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
music = music_pittsburgh, oneshot
|
||||
|
||||
[CharacterPlacement]
|
||||
name = Zg/PC/Player/01/A/Stand
|
||||
|
||||
[PlayerShipPlacement]
|
||||
name = X/Shipcentre/01
|
||||
landing_script = scripts\bases\Pl_03_pad_land_01.thn
|
||||
launching_script = scripts\bases\Pl_03_pad_launch_01.thn
|
||||
landing_script = scripts\bases\Pl_01_pad_land_01.thn
|
||||
launching_script = scripts\bases\Pl_01_pad_launch_01.thn
|
||||
|
||||
[ForSaleShipPlacement]
|
||||
name = X/Shipcentre/02
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_PLANETSCAPE
|
||||
behavior = ExitDoor
|
||||
@@ -49,7 +54,7 @@ room_switch = ShipDealer
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = Deck
|
||||
virtual_room = Planetscape
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
@@ -109,163 +114,3 @@ virtual_room = ShipDealer
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = ShipDealer
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 155, 55, 55
|
||||
scale = 1.000000
|
||||
blink = 1.000000
|
||||
endpause = 0.750000
|
||||
hardpoint = HP_LightA01
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 155, 55, 55
|
||||
scale = 1.000000
|
||||
blink = 1.000000
|
||||
endpause = 0.750000
|
||||
hardpoint = HP_LightA02
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 155, 55, 55
|
||||
scale = 1.000000
|
||||
blink = 1.000000
|
||||
endpause = 0.750000
|
||||
hardpoint = HP_LightA03
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 155, 55, 55
|
||||
scale = 1.000000
|
||||
blink = 1.000000
|
||||
endpause = 0.750000
|
||||
hardpoint = HP_LightA04
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 155, 55, 55
|
||||
scale = 1.000000
|
||||
blink = 1.000000
|
||||
endpause = 0.750000
|
||||
hardpoint = HP_LightA05
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 155, 55, 55
|
||||
scale = 1.000000
|
||||
blink = 1.000000
|
||||
endpause = 0.750000
|
||||
hardpoint = HP_LightA06
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 155, 55, 55
|
||||
scale = 1.000000
|
||||
blink = 1.000000
|
||||
endpause = 0.750000
|
||||
hardpoint = HP_LightA07
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 155, 55, 55
|
||||
scale = 1.000000
|
||||
blink = 1.000000
|
||||
endpause = 0.750000
|
||||
hardpoint = HP_LightA08
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 155, 55, 55
|
||||
scale = 1.000000
|
||||
blink = 1.000000
|
||||
endpause = 0.750000
|
||||
hardpoint = HP_LightA09
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 155, 55, 55
|
||||
scale = 1.000000
|
||||
blink = 1.000000
|
||||
endpause = 0.750000
|
||||
hardpoint = HP_LightA10
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 155, 55, 55
|
||||
scale = 0.800000
|
||||
blink = 1.500000
|
||||
endpause = 0.500000
|
||||
hardpoint = HP_LightA11
|
||||
hardpoint = HP_LightA12
|
||||
hardpoint = HP_LightA13
|
||||
hardpoint = HP_LightA14
|
||||
hardpoint = HP_LightA15
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 155, 55, 55
|
||||
scale = 0.800000
|
||||
blink = 1.500000
|
||||
endpause = 0.500000
|
||||
hardpoint = HP_LightA16
|
||||
hardpoint = HP_LightA17
|
||||
hardpoint = HP_LightA18
|
||||
hardpoint = HP_LightA19
|
||||
hardpoint = HP_LightA20
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 255, 225, 133
|
||||
scale = 2.500000
|
||||
blink = 1.500000
|
||||
endpause = 1.500000
|
||||
hardpoint = HP_LightB01
|
||||
hardpoint = HP_LightB02
|
||||
hardpoint = HP_LightB03
|
||||
hardpoint = HP_LightB04
|
||||
hardpoint = HP_LightB05
|
||||
hardpoint = HP_LightB06
|
||||
hardpoint = HP_LightB07
|
||||
hardpoint = HP_LightB08
|
||||
hardpoint = HP_LightB09
|
||||
hardpoint = HP_LightB10
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 255, 225, 133
|
||||
scale = 2.500000
|
||||
blink = 1.500000
|
||||
endpause = 0.500000
|
||||
hardpoint = HP_LightC01
|
||||
hardpoint = HP_LightC02
|
||||
hardpoint = HP_LightC03
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 255, 225, 133
|
||||
scale = 2.500000
|
||||
blink = 1.500000
|
||||
endpause = 0.500000
|
||||
hardpoint = HP_LightD01
|
||||
hardpoint = HP_LightD02
|
||||
hardpoint = HP_LightD03
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 75, 25, 0
|
||||
scale = 9.000000
|
||||
gap = 0.000000
|
||||
blink = 2.500000
|
||||
endpause = 0.250000
|
||||
hardpoint = HP_LightE01
|
||||
hardpoint = HP_LightE02
|
||||
hardpoint = HP_LightE07
|
||||
hardpoint = HP_LightE08
|
||||
hardpoint = HP_LightE10
|
||||
hardpoint = HP_LightE11
|
||||
hardpoint = HP_LightE14
|
||||
hardpoint = HP_LightE15
|
||||
hardpoint = HP_LightE18
|
||||
hardpoint = HP_LightE19
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 155, 0, 0
|
||||
scale = 9.000000
|
||||
gap = 0.000000
|
||||
blink = 5.000000
|
||||
endpause = 0.250000
|
||||
hardpoint = HP_LightE03
|
||||
hardpoint = HP_LightE04
|
||||
hardpoint = HP_LightE05
|
||||
hardpoint = HP_LightE06
|
||||
hardpoint = HP_LightE09
|
||||
hardpoint = HP_LightE12
|
||||
hardpoint = HP_LightE13
|
||||
hardpoint = HP_LightE16
|
||||
hardpoint = HP_LightE17
|
||||
hardpoint = HP_LightE20
|
||||
|
||||
@@ -1,20 +1,21 @@
|
||||
[Room_Info]
|
||||
set_script = scripts\bases\li_09_Bar_hardpoint_R6.thn
|
||||
scene = ambient, scripts\bases\li_09_bar_ambi_Li01_12.thn
|
||||
scene = ambient, scripts\bases\Ambi_Terrain_Static_Badlands.thn
|
||||
scene = ambient, scripts\bases\Ambi_Terrain_Dynamic_Badlands.thn
|
||||
scene = ambient, scripts\bases\Ambi_Lightning.thn
|
||||
set_script = scripts\bases\rh_08_Bar_hardpoint_R6.thn
|
||||
scene = ambient, scripts\bases\rh_08_bar_ambi_Bw04_02.thn
|
||||
scene = ambient, scripts\bases\Ambi_Terrain_Static_D01.thn
|
||||
scene = ambient, scripts\bases\Ambi_Terrain_Static_D02.thn
|
||||
scene = ambient, scripts\bases\Ambi_Terrain_Dynamic.thn
|
||||
scene = ambient, scripts\bases\Ambi_Terrain_Distant.thn
|
||||
|
||||
[Room_Sound]
|
||||
music = music_bar_generic07
|
||||
ambient = ambience_bar_space
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
music = music_bar_generic01
|
||||
ambient = ambience_deck_space_smaller
|
||||
|
||||
[CharacterPlacement]
|
||||
name = Zg/PC/Player/01/A/Stand
|
||||
start_script = Scripts\Bases\br_08_bar_enter_01.thn
|
||||
start_script = Scripts\Bases\rh_08_bar_enter_01.thn
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
|
||||
@@ -38,11 +39,6 @@ behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
set_virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_NEWSVENDOR
|
||||
behavior = NewsVendor
|
||||
|
||||
@@ -1,17 +1,11 @@
|
||||
[Room_Info]
|
||||
scene = all, ambient, Scripts\Bases\br_05_Deck_ambi_int_01.thn
|
||||
set_script = Scripts\Bases\br_05_Deck_hardpoint_01.thn
|
||||
|
||||
[Spiels]
|
||||
CommodityDealer = manhattan_commodity_spiel
|
||||
EquipmentDealer = manhattan_equipment_spiel
|
||||
set_script = Scripts\Bases\rh_07_Deck_hardpoint_01.thn
|
||||
scene = all, ambient, Scripts\Bases\rh_07_Deck_ambi_int_01.thn
|
||||
animation = Sc_loop
|
||||
|
||||
[Room_Sound]
|
||||
ambient = ambience_deck_space_larger
|
||||
|
||||
[CharacterPlacement]
|
||||
name = Zg/PC/Player/01/A/Stand
|
||||
|
||||
[PlayerShipPlacement]
|
||||
name = X/Shipcentre/01
|
||||
|
||||
@@ -38,11 +32,6 @@ name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
@@ -87,91 +76,3 @@ virtual_room = Equipment
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = Equipment
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 255, 200, 100
|
||||
scale = 0.500000
|
||||
gap = 0.000000
|
||||
blink = 0.050000
|
||||
endpause = 0.000000
|
||||
hardpoint = HpLightA01
|
||||
hardpoint = HpLightA02
|
||||
hardpoint = HpLightA03
|
||||
hardpoint = HpLightA04
|
||||
hardpoint = HpLightA05
|
||||
hardpoint = HpLightA06
|
||||
hardpoint = HpLightA07
|
||||
hardpoint = HpLightA08
|
||||
hardpoint = HpLightA09
|
||||
hardpoint = HpLightA10
|
||||
hardpoint = HpLightA11
|
||||
hardpoint = HpLightA12
|
||||
hardpoint = HpLightA13
|
||||
hardpoint = HpLightA14
|
||||
hardpoint = HpLightA15
|
||||
hardpoint = HpLightA16
|
||||
hardpoint = HpLightA17
|
||||
hardpoint = HpLightA18
|
||||
hardpoint = HpLightA19
|
||||
hardpoint = HpLightA20
|
||||
hardpoint = HpLightA21
|
||||
hardpoint = HpLightA22
|
||||
hardpoint = HpLightA23
|
||||
hardpoint = HpLightA24
|
||||
hardpoint = HpLightA25
|
||||
hardpoint = HpLightA26
|
||||
hardpoint = HpLightA27
|
||||
hardpoint = HpLightA28
|
||||
hardpoint = HpLightA29
|
||||
hardpoint = HpLightA30
|
||||
hardpoint = HpLightB15
|
||||
hardpoint = HpLightB16
|
||||
hardpoint = HpLightB17
|
||||
hardpoint = HpLightB18
|
||||
hardpoint = HpLightB19
|
||||
hardpoint = HpLightB20
|
||||
hardpoint = HpLightB21
|
||||
hardpoint = HpLightB22
|
||||
hardpoint = HpLightB23
|
||||
hardpoint = HpLightB24
|
||||
hardpoint = HpLightB25
|
||||
hardpoint = HpLightB26
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 200, 255, 50
|
||||
scale = 0.500000
|
||||
gap = 0.000000
|
||||
blink = 0.000000
|
||||
endpause = 0.000000
|
||||
hardpoint = HpLightA31
|
||||
hardpoint = HpLightA32
|
||||
hardpoint = HpLightA33
|
||||
hardpoint = HpLightA34
|
||||
hardpoint = HpLightA35
|
||||
hardpoint = HpLightA36
|
||||
hardpoint = HpLightA37
|
||||
hardpoint = HpLightA38
|
||||
hardpoint = HpLightA39
|
||||
hardpoint = HpLightA40
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 100, 200, 200
|
||||
scale = 0.500000
|
||||
gap = 0.000000
|
||||
blink = 0.000000
|
||||
endpause = 0.000000
|
||||
numlights = 26
|
||||
hardpoint = HpLightB01
|
||||
hardpoint = HpLightB02
|
||||
hardpoint = HpLightB03
|
||||
hardpoint = HpLightB04
|
||||
hardpoint = HpLightB05
|
||||
hardpoint = HpLightB06
|
||||
hardpoint = HpLightB07
|
||||
hardpoint = HpLightB08
|
||||
hardpoint = HpLightB09
|
||||
hardpoint = HpLightB10
|
||||
hardpoint = HpLightB11
|
||||
hardpoint = HpLightB12
|
||||
hardpoint = HpLightB13
|
||||
hardpoint = HpLightB14
|
||||
|
||||
@@ -11,16 +11,31 @@ name = X/Shipcentre/01
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 255, 200, 100
|
||||
scale = 0.500000
|
||||
|
||||
@@ -14,11 +14,6 @@ ambient = ambience_shipbuy
|
||||
[ForSaleShipPlacement]
|
||||
name = X/Shipcentre/01
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
@@ -41,6 +36,11 @@ name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
|
||||
@@ -0,0 +1,38 @@
|
||||
[Room_Info]
|
||||
set_script = Scripts\Bases\Pl_01_pad_hardpoint_01.thn
|
||||
scene = all, ambient, Scripts\Bases\Pl_01_pad_ambi_day_01.thn
|
||||
scene = all, ambient, Scripts\Bases\Pl_01_pad_traffic_01.thn, TRAFFIC_PRIORITY
|
||||
|
||||
[Room_Sound]
|
||||
ambient = ambience_planetscape_rocky
|
||||
|
||||
[PlayerShipPlacement]
|
||||
name = X/Shipcentre/01
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_PLANETSCAPE
|
||||
behavior = ExitDoor
|
||||
room_switch = Planetscape
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = ShipDealer
|
||||
+380
-178
@@ -181,6 +181,13 @@ zone = Zone_LI06_dustcloud_storm_01
|
||||
file = solar\nebula\li06_nebula.ini
|
||||
zone = Zone_LI06_dustcloud_storm_02
|
||||
|
||||
[Asteroids]
|
||||
file = solar\ASTEROIDS\LI06_asteroid_001.ini
|
||||
zone = Zone_LI06_asteroid_001
|
||||
|
||||
[Asteroids]
|
||||
file = solar\ASTEROIDS\LI06_debris_001.ini
|
||||
zone = Zone_LI06_debris_001
|
||||
[Ambient]
|
||||
color = 50, 50, 50
|
||||
|
||||
@@ -220,9 +227,7 @@ star = med_yellow_sun
|
||||
atmosphere_range = 6500
|
||||
burn_color = 255, 225, 120
|
||||
ids_info = 66162
|
||||
;endregion
|
||||
|
||||
;region - Planet Las Vegas
|
||||
[Object]
|
||||
nickname = LI06_planet_1
|
||||
ids_name = 450010
|
||||
@@ -230,19 +235,22 @@ spin = 0.000000, 0.000000, 0.000000
|
||||
rotate = 0, 0, 0
|
||||
pos = 47728, 0, -16603
|
||||
archetype = planet_desert_800
|
||||
atmosphere_range = 850
|
||||
atmosphere_range = 900
|
||||
burn_color = 255, 222, 160
|
||||
ids_info = 66069
|
||||
ids_info = 262030
|
||||
ring = Zone_LI06_planet_1_ring, solar\rings\lava.ini
|
||||
base = LI06_01_Base
|
||||
reputation = li_lsf_grp
|
||||
reputation = gd_z_grp
|
||||
behavior = NOTHING
|
||||
difficulty_level = 1
|
||||
space_costume = pi_pirate1_head, pi_pirate6_body
|
||||
|
||||
[zone]
|
||||
nickname = LI06_planet_1_death
|
||||
pos = 47728, 0, -16603
|
||||
shape = SPHERE
|
||||
size = 900
|
||||
damage = 5000
|
||||
size = 850
|
||||
damage = 200000
|
||||
sort = 99.500000
|
||||
density = 0
|
||||
relief_time = 0
|
||||
@@ -252,7 +260,7 @@ nickname = Zone_LI06_planet_1_ring
|
||||
pos = 47728, 0, -16603
|
||||
rotate = 160.03, 27.87, -158.959
|
||||
shape = ring
|
||||
size = 2500, 200, 200
|
||||
size = 4500, 200, 200
|
||||
sort = 0.000000
|
||||
|
||||
[Object]
|
||||
@@ -265,10 +273,10 @@ pilot = pilot_solar_easy
|
||||
dock_with = LI06_01_Base
|
||||
pos = 46830.766, 8.715, -16394.025
|
||||
rotate = 1.775, -77.686, 0.161
|
||||
reputation = li_lsf_grp
|
||||
reputation = gd_z_grp
|
||||
difficulty_level = 1
|
||||
space_costume = li_manhattan_bartender_head, li_manhattan_bartender_body
|
||||
voice = pilot_f_ill_m02
|
||||
space_costume = , robot_body_A
|
||||
voice = atc_leg_f01a
|
||||
|
||||
[Object]
|
||||
nickname = LI06_docking_fixture_0
|
||||
@@ -277,7 +285,7 @@ archetype = docking_fixture
|
||||
ids_info = 66489
|
||||
behavior = NOTHING
|
||||
dock_with = LI06_01_Base
|
||||
reputation = li_lsf_grp
|
||||
reputation = gd_z_grp
|
||||
base = LI06_01_Base
|
||||
pos = 46825.613, 259.057, -16393.086
|
||||
rotate = -1.263, -82.294, 2.335
|
||||
@@ -305,20 +313,20 @@ voice = pilot_c_ill_m02b
|
||||
;region - Primm Station
|
||||
[Object]
|
||||
nickname = LI06_04
|
||||
pos = 36016.23, 144.68, 50301.89
|
||||
pos = 38286.160156, 144.679993, 48971.242188
|
||||
ids_info = 65713
|
||||
behavior = NOTHING
|
||||
pilot = pilot_solar_easy
|
||||
dock_with = LI06_04_Base
|
||||
base = LI06_04_Base
|
||||
reputation = li_lsf_grp
|
||||
reputation = li_p_grp
|
||||
rotate = -8.91, -43.44, 0
|
||||
archetype = depot
|
||||
archetype = space_police01
|
||||
ids_name = 450045
|
||||
loadout = rm_depot_li_01
|
||||
loadout = space_police01_br_01
|
||||
difficulty_level = 1
|
||||
space_costume = benchmark_male_head, benchmark_male_body
|
||||
voice = atc_leg_m01
|
||||
space_costume = , robot_body_B
|
||||
voice = atc_leg_f01a
|
||||
;endregion
|
||||
|
||||
;region - Paradise Valley Station
|
||||
@@ -384,9 +392,9 @@ voice = pilot_c_ill_m01
|
||||
[Zone]
|
||||
nickname = Zone_LI06_mojavedustcloud_01
|
||||
ids_name = 450050
|
||||
pos = 0.000000, 0.000000, 0.000000
|
||||
shape = SPHERE
|
||||
size = 100000
|
||||
pos = 58672.410156, 0.000000, -14666.291016
|
||||
shape = ELLIPSOID
|
||||
size = 20000, 10000, 10000
|
||||
property_flags = 64
|
||||
ids_info = 0
|
||||
visit = 0
|
||||
@@ -401,17 +409,18 @@ max_battle_size = 4
|
||||
pop_type = lootable_field
|
||||
relief_time = 35
|
||||
damage = 0
|
||||
interference = 0.000000
|
||||
rotate = 0.000000, 87.870697, 0.000000
|
||||
infocard = 263001
|
||||
;endregion
|
||||
|
||||
;region - Nebula
|
||||
[Zone]
|
||||
nickname = Zone_LI06_dustcloud_storm_01
|
||||
pos = -30500, 0, -10500
|
||||
pos = -50000, 0.000000, -2400
|
||||
ids_name = 450051
|
||||
rotate = 0, -30, 0
|
||||
rotate = 0.000000, 23, 0.000000
|
||||
shape = ELLIPSOID
|
||||
size = 34000, 8000, 20000
|
||||
size = 19000, 19000, 31000
|
||||
visit = 32
|
||||
property_flags = 32772
|
||||
property_fog_color = 186, 145, 101
|
||||
@@ -429,7 +438,7 @@ interference = 0.250000
|
||||
|
||||
[Zone]
|
||||
nickname = Zone_LI06_dustcloud_storm_02
|
||||
pos = 25500, 0, 30000
|
||||
pos = 25688.923828, 0.000000, 30330.615234
|
||||
ids_name = 450051
|
||||
rotate = 0, 30, 0
|
||||
shape = ELLIPSOID
|
||||
@@ -473,7 +482,7 @@ ids_name = 0
|
||||
pos = 2665, 0, 44171
|
||||
rotate = 0, 0, 0
|
||||
shape = SPHERE
|
||||
size = 10144
|
||||
size = 8000
|
||||
property_flags = 130
|
||||
ids_info = 0
|
||||
visit = 128
|
||||
@@ -487,7 +496,7 @@ interference = 0.750000
|
||||
[Zone]
|
||||
nickname = Zone_LI06_radiation_03
|
||||
ids_name = 0
|
||||
pos = -46542, 0, -17455
|
||||
pos = -54388.214844, 0.000000, -4184.240723
|
||||
rotate = 0, 0, 0
|
||||
shape = SPHERE
|
||||
size = 11961
|
||||
@@ -1122,7 +1131,7 @@ prev_ring = LI06_Trade_Lane_Ring_37
|
||||
[Object]
|
||||
nickname = LI06_to_Li02
|
||||
ids_name = 450002
|
||||
pos = 37522, 0, 50823
|
||||
pos = 38516.070313, 0.000000, 51136.093750
|
||||
rotate = 0, 49.92, 0
|
||||
archetype = jumpgate
|
||||
msg_id_prefix = gcs_refer_system_Li02
|
||||
@@ -1157,8 +1166,8 @@ goto = Li02, Li02_to_LI06, gate_tunnel_bretonia
|
||||
[Object]
|
||||
nickname = LI06_to_Li01_hole
|
||||
ids_name = 260622
|
||||
pos = 48669, 0, 15476
|
||||
rotate = 0, 140, 0
|
||||
pos = 53350.050781, 0.000000, 16412.210938
|
||||
rotate = 0.000000, 80.000000, 0.000000
|
||||
archetype = jumphole_red
|
||||
msg_id_prefix = gcs_refer_system_Li01
|
||||
jump_effect = jump_effect_hole
|
||||
@@ -1166,20 +1175,19 @@ ids_info = 66146
|
||||
visit = 0
|
||||
goto = Li01, Li01_to_LI06_hole, gate_tunnel_bretonia
|
||||
|
||||
[zone]
|
||||
[Zone]
|
||||
nickname = Zone_LI06_to_Li01_hole
|
||||
pos = 48670, 0, 15477
|
||||
pos = 53378.589844, 0.000000, 16413.210938
|
||||
shape = SPHERE
|
||||
size = 1000
|
||||
property_flags = 131072
|
||||
visit = 128
|
||||
sort = 0
|
||||
|
||||
[Object]
|
||||
nickname = LI06_to_Iw04_hole
|
||||
ids_name = 260611
|
||||
pos = -36850, 0, 4259
|
||||
rotate = 0, 140, 0
|
||||
rotate = 0.000000, 320.000000, 0.000000
|
||||
archetype = jumphole_green
|
||||
msg_id_prefix = gcs_refer_system_Iw04
|
||||
jump_effect = jump_effect_hole
|
||||
@@ -1187,14 +1195,13 @@ ids_info = 66146
|
||||
visit = 0
|
||||
goto = Iw04, Iw04_to_LI06_hole, gate_tunnel_bretonia
|
||||
|
||||
[zone]
|
||||
[Zone]
|
||||
nickname = Zone_LI06_to_Iw04_hole
|
||||
pos = -36849, 0, 4260
|
||||
shape = SPHERE
|
||||
size = 1000
|
||||
property_flags = 131072
|
||||
visit = 128
|
||||
sort = 0
|
||||
|
||||
[Object]
|
||||
nickname = LI06_to_LI07_hole
|
||||
@@ -1208,14 +1215,13 @@ ids_info = 66146
|
||||
visit = 0
|
||||
goto = LI07, LI07_to_LI06_hole, gate_tunnel_bretonia
|
||||
|
||||
[zone]
|
||||
[Zone]
|
||||
nickname = Zone_LI06_to_LI07_hole
|
||||
pos = -2655, 0, -27092
|
||||
shape = SPHERE
|
||||
size = 5000
|
||||
property_flags = 131072
|
||||
visit = 128
|
||||
sort = 0
|
||||
toughness = 25
|
||||
density = 3
|
||||
repop_time = 5
|
||||
@@ -1231,14 +1237,13 @@ faction = li_n_grp, 1
|
||||
;endregion
|
||||
|
||||
;region - zone population
|
||||
[zone]
|
||||
[Zone]
|
||||
nickname = Zone_LI06_to_Li02
|
||||
pos = 37724, 0, 50092
|
||||
shape = SPHERE
|
||||
size = 2500
|
||||
property_flags = 131072
|
||||
visit = 128
|
||||
sort = 0
|
||||
toughness = 4
|
||||
density = 3
|
||||
repop_time = 25
|
||||
@@ -1395,41 +1400,24 @@ faction = co_me_grp, 0.200000
|
||||
|
||||
[Zone]
|
||||
nickname = Zone_LI06_pop_ambient_04
|
||||
pos = 44304, 0, 10724
|
||||
pos = 41519.078125, 0.000000, 14579.172852
|
||||
rotate = 0, 0, 0
|
||||
shape = SPHERE
|
||||
size = 2924
|
||||
comment = Hoover Pop
|
||||
sort = 51
|
||||
toughness = 4
|
||||
density = 3
|
||||
density = 6
|
||||
repop_time = 25
|
||||
max_battle_size = 4
|
||||
max_battle_size = 6
|
||||
pop_type = Background
|
||||
relief_time = 35
|
||||
relief_time = 25
|
||||
population_additive = false
|
||||
faction_weight = co_ic_grp, 6
|
||||
faction_weight = co_ni_grp, 6
|
||||
faction_weight = co_os_grp, 6
|
||||
faction_weight = co_rs_grp, 6
|
||||
faction_weight = co_me_grp, 6
|
||||
faction_weight = co_shi_grp, 6
|
||||
faction_weight = co_ss_grp, 6
|
||||
faction_weight = gd_z_grp, 6
|
||||
faction_weight = co_vr_grp, 6
|
||||
faction_weight = co_alg_grp, 6
|
||||
faction_weight = co_nws_grp, 6
|
||||
encounter = tradelane_trade_armored, 4, 0.330000
|
||||
faction = co_os_grp, 0.150000
|
||||
encounter = tradelane_trade_freighter, 4, 0.330000
|
||||
faction = co_rs_grp, 0.100000
|
||||
faction = co_shi_grp, 0.100000
|
||||
faction = co_ss_grp, 0.100000
|
||||
faction = gd_z_grp, 0.100000
|
||||
encounter = tradelane_trade_transport, 4, 0.330000
|
||||
faction = co_vr_grp, 0.100000
|
||||
faction = co_alg_grp, 0.200000
|
||||
faction = co_me_grp, 0.200000
|
||||
faction_weight = fc_lr_grp, 6
|
||||
encounter = area_trade_freighter_pirate, 12, 0.300000
|
||||
faction = fc_lr_grp, 1.000000
|
||||
encounter = area_scout, 12, 0.700000
|
||||
faction = fc_lr_grp, 1.000000
|
||||
|
||||
[Zone]
|
||||
nickname = Zone_LI06_pop_ambient_06
|
||||
@@ -1483,10 +1471,10 @@ faction = gd_bh_grp, 0.800000
|
||||
|
||||
[Zone]
|
||||
nickname = Zone_LI06_pop_ambient_08
|
||||
pos = -27615, 0, 27820
|
||||
pos = -21081.572266, 0.000000, 36018.812500
|
||||
rotate = 0, -57, 0
|
||||
shape = ELLIPSOID
|
||||
size = 28342, 15145, 15145
|
||||
size = 15000, 10000, 15000
|
||||
comment = Ranch Criminal Pop
|
||||
sort = 51
|
||||
toughness = 15
|
||||
@@ -1727,89 +1715,23 @@ faction = co_me_grp, 0.200000
|
||||
;region - Hoover Station
|
||||
[Object]
|
||||
nickname = LI06_03
|
||||
pos = 44329, 0, 10774
|
||||
ids_info = 65713
|
||||
pos = 41410.226563, 0.000000, 14160.879883
|
||||
ids_info = 263018
|
||||
behavior = NOTHING
|
||||
pilot = pilot_solar_easy
|
||||
pilot = pilot_solar_hard
|
||||
dock_with = LI06_03_Base
|
||||
base = LI06_03_Base
|
||||
reputation = gd_z_grp
|
||||
reputation = fc_lr_grp
|
||||
rotate = 0, 0, 0
|
||||
archetype = space_freeport01
|
||||
archetype = depot
|
||||
ids_name = 450035
|
||||
loadout = rm_space_freeport01_li_02
|
||||
loadout = rm_depot_li_01
|
||||
difficulty_level = 1
|
||||
space_costume = benchmark_male_head, benchmark_male_body
|
||||
voice = pilot_f_ill_m02a
|
||||
space_costume = pl_female1_head, pi_pirate1_body
|
||||
voice = atc_leg_f01
|
||||
;endregion
|
||||
|
||||
;region - stationary objects
|
||||
[Object]
|
||||
nickname = LI06_hazard_buoy_01
|
||||
ids_name = 261163
|
||||
ids_info = 0
|
||||
rotate = 0, 0, 0
|
||||
pos = 48167, 0, 14952
|
||||
archetype = hazard_buoy
|
||||
|
||||
[Object]
|
||||
nickname = LI06_hazard_buoy_02
|
||||
ids_name = 261163
|
||||
ids_info = 0
|
||||
rotate = 0, 0, 0
|
||||
pos = 47676, 0, 14441
|
||||
archetype = hazard_buoy
|
||||
|
||||
[Object]
|
||||
nickname = LI06_hazard_buoy_03
|
||||
ids_name = 261163
|
||||
ids_info = 0
|
||||
rotate = 0, 0, 0
|
||||
pos = 47103, 0, 14032
|
||||
archetype = hazard_buoy
|
||||
|
||||
[Object]
|
||||
nickname = LI06_hazard_buoy_04
|
||||
ids_name = 261163
|
||||
ids_info = 0
|
||||
rotate = 0, 0, 0
|
||||
pos = 46305, 0, 13561
|
||||
archetype = hazard_buoy
|
||||
|
||||
[Object]
|
||||
nickname = LI06_hazard_buoy_05
|
||||
ids_name = 261163
|
||||
ids_info = 0
|
||||
rotate = 0, 0, 0
|
||||
pos = 45671, 0, 13009
|
||||
archetype = hazard_buoy
|
||||
|
||||
[Object]
|
||||
nickname = LI06_hazard_buoy_06
|
||||
ids_name = 261163
|
||||
ids_info = 0
|
||||
rotate = 0, 0, 0
|
||||
pos = 44156, 0, 8056
|
||||
archetype = hazard_buoy
|
||||
|
||||
[Object]
|
||||
nickname = LI06_hazard_buoy_07
|
||||
ids_name = 261163
|
||||
ids_info = 0
|
||||
rotate = 0, 0, 0
|
||||
pos = 44034, 0, 7074
|
||||
archetype = hazard_buoy
|
||||
|
||||
[Object]
|
||||
nickname = LI06_hazard_buoy_08
|
||||
ids_name = 261163
|
||||
ids_info = 0
|
||||
rotate = 0, 0, 0
|
||||
pos = 44034, 0, 6051
|
||||
archetype = hazard_buoy
|
||||
;endregion
|
||||
|
||||
;region - patrols
|
||||
[Zone]
|
||||
nickname = Zone_LI06_path_libertypoliceinc01
|
||||
pos = 14657, 0, 37105
|
||||
@@ -2481,10 +2403,10 @@ faction = li_n_grp, 1.000000
|
||||
nickname = LI06_suprise_li_fighter_01
|
||||
pos = 28785, 0, 28362
|
||||
visit = 16
|
||||
ids_info = 66401
|
||||
rotate = 0, 0, 0
|
||||
ids_info = 320027
|
||||
rotate = 0.000000, 45.000000, 0.000000
|
||||
archetype = suprise_li_fighter
|
||||
ids_name = 0
|
||||
ids_name = 320026
|
||||
loadout = li_p_li_fighter_loadout01
|
||||
|
||||
[Object]
|
||||
@@ -2497,54 +2419,34 @@ archetype = suprise_li_freighter
|
||||
ids_name = 0
|
||||
loadout = co_li_freighter_loadout01
|
||||
|
||||
[Object]
|
||||
nickname = LI06_suprise_ku_freighter_01
|
||||
pos = 25281, 0, 22294
|
||||
visit = 16
|
||||
ids_info = 66401
|
||||
rotate = 0, 0, 0
|
||||
archetype = suprise_ku_freighter
|
||||
ids_name = 0
|
||||
loadout = co_ku_freighter_loadout02
|
||||
|
||||
[Object]
|
||||
nickname = LI06_suprise_ge_fighter4_01
|
||||
pos = 31093, 0, 18105
|
||||
visit = 16
|
||||
ids_info = 66401
|
||||
rotate = 0, 0, 0
|
||||
archetype = suprise_ge_fighter4
|
||||
ids_name = 0
|
||||
loadout = gd_z_ge_fighter4_loadout01
|
||||
|
||||
[Object]
|
||||
nickname = LI06_suprise_bw_freighter_01
|
||||
pos = 29640, 0, 24259
|
||||
visit = 16
|
||||
ids_info = 66401
|
||||
rotate = 0, 0, 0
|
||||
ids_info = 320025
|
||||
rotate = 0.000000, -66.000000, 0.000000
|
||||
archetype = suprise_bw_freighter
|
||||
ids_name = 0
|
||||
ids_name = 320024
|
||||
loadout = gd_z_bw_freighter_loadout02
|
||||
|
||||
[Object]
|
||||
nickname = LI06_suprise_ge_train_01
|
||||
pos = 34768, 0, 22037
|
||||
visit = 16
|
||||
ids_info = 66401
|
||||
rotate = 0, 0, 0
|
||||
ids_info = 320029
|
||||
rotate = -7.000000, 45.000000, 33.000000
|
||||
archetype = suprise_ge_train
|
||||
ids_name = 0
|
||||
ids_name = 320028
|
||||
loadout = gd_gm_ge_large_train_loadout01
|
||||
|
||||
[Object]
|
||||
nickname = LI06_suprise_pi_freighter_01
|
||||
pos = 22888, 0, 26823
|
||||
visit = 16
|
||||
ids_info = 66401
|
||||
ids_info = 320023
|
||||
rotate = 0, 0, 0
|
||||
archetype = suprise_pi_freighter
|
||||
ids_name = 0
|
||||
ids_name = 320022
|
||||
loadout = fc_lr_pi_freighter_loadout03
|
||||
|
||||
[Object]
|
||||
@@ -2579,7 +2481,7 @@ loadout = fc_x_ge_fighter4_loadout01
|
||||
|
||||
[Object]
|
||||
nickname = LI06_suprise_li_freighter_02
|
||||
pos = -55672, 0, -14266
|
||||
pos = -55478.265625, 0.000000, -8841.456055
|
||||
visit = 16
|
||||
ids_info = 66401
|
||||
rotate = 0, 0, 0
|
||||
@@ -2589,7 +2491,7 @@ loadout = co_li_freighter_loadout01
|
||||
|
||||
[Object]
|
||||
nickname = LI06_suprise_bw_elite_01
|
||||
pos = -54571, 0, -21287
|
||||
pos = -59995.542969, 0.000000, -4819.634277
|
||||
visit = 16
|
||||
ids_info = 66401
|
||||
rotate = 0, 0, 0
|
||||
@@ -2599,7 +2501,7 @@ loadout = fc_rh_bw_elite_loadout01
|
||||
|
||||
[Object]
|
||||
nickname = LI06_suprise_pi_fighter_01
|
||||
pos = -46037, 0, -10687
|
||||
pos = -53302.015625, 0.000000, -2937.651611
|
||||
visit = 16
|
||||
ids_info = 66401
|
||||
rotate = 0, 0, 0
|
||||
@@ -2771,4 +2673,304 @@ size = 10000
|
||||
mission_type = unlawful, lawful
|
||||
sort = 99.500000
|
||||
vignette_type = field
|
||||
;endregion
|
||||
;endregion
|
||||
|
||||
[Zone]
|
||||
nickname = Zone_LI06_asteroid_001
|
||||
ids_name = 263016
|
||||
pos = -50000, 0.000000, -2398
|
||||
rotate = 0.000000, 24.216715, 0.000000
|
||||
shape = ELLIPSOID
|
||||
size = 18500, 18500, 30500
|
||||
property_flags = 66
|
||||
ids_info = 0
|
||||
visit = 32
|
||||
damage = 0
|
||||
Music = zone_field_asteroid_lava
|
||||
comment = Dustcloud Field
|
||||
spacedust = lavaashdust
|
||||
spacedust_maxparticles = 50
|
||||
sort = 99
|
||||
|
||||
[Object]
|
||||
nickname = Li06_hazard_buoy_001
|
||||
pos = -41393, 0, -4043
|
||||
archetype = hazard_buoy
|
||||
ids_name = 261163
|
||||
ids_info = 66144
|
||||
|
||||
[Object]
|
||||
nickname = Li06_hazard_buoy_002
|
||||
pos = -41672.917969, 0.000000, -1375.876465
|
||||
archetype = hazard_buoy
|
||||
ids_name = 261163
|
||||
ids_info = 66144
|
||||
|
||||
[Object]
|
||||
nickname = Li06_hazard_buoy_003
|
||||
pos = -42501.652344, 0.000000, 1174.707275
|
||||
archetype = hazard_buoy
|
||||
ids_name = 261163
|
||||
ids_info = 66144
|
||||
|
||||
[Object]
|
||||
nickname = Li06_hazard_buoy_004
|
||||
pos = -43842.574219, 0.000000, 3497.250977
|
||||
archetype = hazard_buoy
|
||||
ids_name = 261163
|
||||
ids_info = 66144
|
||||
|
||||
[Object]
|
||||
nickname = Li06_hazard_buoy_005
|
||||
pos = -45637.078125, 0.000000, 5490.248535
|
||||
archetype = hazard_buoy
|
||||
ids_name = 261163
|
||||
ids_info = 66144
|
||||
|
||||
[Object]
|
||||
nickname = Li06_hazard_buoy_006
|
||||
pos = -47806.734375, 0.000000, 7066.595703
|
||||
archetype = hazard_buoy
|
||||
ids_name = 261163
|
||||
ids_info = 66144
|
||||
|
||||
[Object]
|
||||
nickname = Li06_hazard_buoy_007
|
||||
pos = -50256.718750, 0.000000, 8157.399414
|
||||
archetype = hazard_buoy
|
||||
ids_name = 261163
|
||||
ids_info = 66144
|
||||
|
||||
[Object]
|
||||
nickname = Li06_hazard_buoy_008
|
||||
pos = -52880, 0, 8715
|
||||
archetype = hazard_buoy
|
||||
ids_name = 261163
|
||||
ids_info = 66144
|
||||
|
||||
[Object]
|
||||
nickname = Li06_hazard_buoy_009
|
||||
pos = -55562, 0, 8715
|
||||
archetype = hazard_buoy
|
||||
ids_name = 261163
|
||||
ids_info = 66144
|
||||
|
||||
[Object]
|
||||
nickname = Li06_hazard_buoy_010
|
||||
pos = -58185.035156, 0.000000, 8157.399414
|
||||
archetype = hazard_buoy
|
||||
ids_name = 261163
|
||||
ids_info = 66144
|
||||
|
||||
[Object]
|
||||
nickname = Li06_hazard_buoy_011
|
||||
pos = -60635.019531, 0.000000, 7066.595703
|
||||
archetype = hazard_buoy
|
||||
ids_name = 261163
|
||||
ids_info = 66144
|
||||
|
||||
[Object]
|
||||
nickname = Li06_hazard_buoy_012
|
||||
pos = -62804.675781, 0.000000, 5490.248535
|
||||
archetype = hazard_buoy
|
||||
ids_name = 261163
|
||||
ids_info = 66144
|
||||
|
||||
[Object]
|
||||
nickname = Li06_hazard_buoy_013
|
||||
pos = -64599.179688, 0.000000, 3497.250977
|
||||
archetype = hazard_buoy
|
||||
ids_name = 261163
|
||||
ids_info = 66144
|
||||
|
||||
[Object]
|
||||
nickname = Li06_hazard_buoy_014
|
||||
pos = -65940.101563, 0.000000, 1174.707275
|
||||
archetype = hazard_buoy
|
||||
ids_name = 261163
|
||||
ids_info = 66144
|
||||
|
||||
[Object]
|
||||
nickname = Li06_hazard_buoy_015
|
||||
pos = -66768.835938, 0.000000, -1375.876465
|
||||
archetype = hazard_buoy
|
||||
ids_name = 261163
|
||||
ids_info = 66144
|
||||
|
||||
[Object]
|
||||
nickname = Li06_hazard_buoy_016
|
||||
pos = -67049, 0, -4043
|
||||
archetype = hazard_buoy
|
||||
ids_name = 261163
|
||||
ids_info = 66144
|
||||
|
||||
[Object]
|
||||
nickname = Li06_hazard_buoy_017
|
||||
pos = -66768.835938, 0.000000, -6710.178711
|
||||
archetype = hazard_buoy
|
||||
ids_name = 261163
|
||||
ids_info = 66144
|
||||
|
||||
[Object]
|
||||
nickname = Li06_hazard_buoy_018
|
||||
pos = -65940.101563, 0.000000, -9260.762695
|
||||
archetype = hazard_buoy
|
||||
ids_name = 261163
|
||||
ids_info = 66144
|
||||
|
||||
[Object]
|
||||
nickname = Li06_hazard_buoy_019
|
||||
pos = -64599.179688, 0.000000, -11583.305664
|
||||
archetype = hazard_buoy
|
||||
ids_name = 261163
|
||||
ids_info = 66144
|
||||
|
||||
[Object]
|
||||
nickname = Li06_hazard_buoy_020
|
||||
pos = -62804.675781, 0.000000, -13576.303711
|
||||
archetype = hazard_buoy
|
||||
ids_name = 261163
|
||||
ids_info = 66144
|
||||
|
||||
[Object]
|
||||
nickname = Li06_hazard_buoy_021
|
||||
pos = -60635.019531, 0.000000, -15152.651367
|
||||
archetype = hazard_buoy
|
||||
ids_name = 261163
|
||||
ids_info = 66144
|
||||
|
||||
[Object]
|
||||
nickname = Li06_hazard_buoy_022
|
||||
pos = -58185.035156, 0.000000, -16243.454102
|
||||
archetype = hazard_buoy
|
||||
ids_name = 261163
|
||||
ids_info = 66144
|
||||
|
||||
[Object]
|
||||
nickname = Li06_hazard_buoy_023
|
||||
pos = -55562, 0, -16801
|
||||
archetype = hazard_buoy
|
||||
ids_name = 261163
|
||||
ids_info = 66144
|
||||
|
||||
[Object]
|
||||
nickname = Li06_hazard_buoy_024
|
||||
pos = -52880, 0, -16801
|
||||
archetype = hazard_buoy
|
||||
ids_name = 261163
|
||||
ids_info = 66144
|
||||
|
||||
[Object]
|
||||
nickname = Li06_hazard_buoy_025
|
||||
pos = -50256.718750, 0.000000, -16243.454102
|
||||
archetype = hazard_buoy
|
||||
ids_name = 261163
|
||||
ids_info = 66144
|
||||
|
||||
[Object]
|
||||
nickname = Li06_hazard_buoy_026
|
||||
pos = -47806.734375, 0.000000, -15152.651367
|
||||
archetype = hazard_buoy
|
||||
ids_name = 261163
|
||||
ids_info = 66144
|
||||
|
||||
[Object]
|
||||
nickname = Li06_hazard_buoy_027
|
||||
pos = -45637.078125, 0.000000, -13576.303711
|
||||
archetype = hazard_buoy
|
||||
ids_name = 261163
|
||||
ids_info = 66144
|
||||
|
||||
[Object]
|
||||
nickname = Li06_hazard_buoy_028
|
||||
pos = -43842.574219, 0.000000, -11583.305664
|
||||
archetype = hazard_buoy
|
||||
ids_name = 261163
|
||||
ids_info = 66144
|
||||
|
||||
[Object]
|
||||
nickname = Li06_hazard_buoy_029
|
||||
pos = -42501.652344, 0.000000, -9260.762695
|
||||
archetype = hazard_buoy
|
||||
ids_name = 261163
|
||||
ids_info = 66144
|
||||
|
||||
[Object]
|
||||
nickname = Li06_hazard_buoy_030
|
||||
pos = -41672.917969, 0.000000, -6710.178711
|
||||
archetype = hazard_buoy
|
||||
ids_name = 261163
|
||||
ids_info = 66144
|
||||
|
||||
[Object]
|
||||
nickname = LI06_object_001
|
||||
pos = -55363.000000, 0.000000, -2219.545410
|
||||
rotate = 0, 0, 0
|
||||
Archetype = br_debris_hull02
|
||||
|
||||
[Object]
|
||||
nickname = LI06_object_002
|
||||
pos = -52509.203125, 0.000000, -7470.529785
|
||||
rotate = 0, 0, 0
|
||||
Archetype = br_debris_hull04
|
||||
|
||||
[Object]
|
||||
nickname = LI06_object_003
|
||||
pos = -48893.660156, 0.000000, -4022.592773
|
||||
rotate = 0, 0, 0
|
||||
Archetype = br_debris_hull06
|
||||
|
||||
[Zone]
|
||||
nickname = Zone_LI06_debris_001
|
||||
ids_name = 263019
|
||||
pos = 28970.95, 0, 23549.48
|
||||
rotate = 0, 0, 0
|
||||
shape = ELLIPSOID
|
||||
size = 13384.238281, 11859.451172, 11859.451172
|
||||
property_flags = 130
|
||||
ids_info = 0
|
||||
visit = 36
|
||||
damage = 0
|
||||
comment = Debris Field
|
||||
spacedust = asteroiddust
|
||||
spacedust_maxparticles = 50
|
||||
sort = 99
|
||||
interference = 0.70000
|
||||
|
||||
[Object]
|
||||
nickname = LI06_Weapon_Platform_001
|
||||
ids_name = 261164
|
||||
pos = 40917.539063, 0.000000, 13586.704102
|
||||
rotate = 0, 0, 0
|
||||
archetype = wplatform_rock
|
||||
reputation = fc_lr_grp
|
||||
behavior = NOTHING
|
||||
ids_info = 66171
|
||||
difficulty_level = 6
|
||||
loadout = pirate_weapon_platform2_pi_02
|
||||
pilot = pilot_solar_hard
|
||||
visit = 0
|
||||
|
||||
[Object]
|
||||
nickname = LI06_Weapon_Platform_002
|
||||
ids_name = 261164
|
||||
pos = 41956.621094, 0.000000, 14751.727539
|
||||
rotate = 0, 0, 0
|
||||
archetype = wplatform_rock
|
||||
reputation = fc_lr_grp
|
||||
behavior = NOTHING
|
||||
ids_info = 66171
|
||||
difficulty_level = 6
|
||||
loadout = pirate_weapon_platform2_pi_02
|
||||
pilot = pilot_solar_hard
|
||||
visit = 0
|
||||
|
||||
[Object]
|
||||
nickname = LI06_Wreck_001
|
||||
pos = 30204.531250, 0.000000, 19081.445313
|
||||
rotate = -23, 34, 80
|
||||
archetype = suprise_pi_fighter
|
||||
loadout = SECRET_lr_pi_fighter_li04
|
||||
visit = 0
|
||||
ids_name = 320020
|
||||
ids_info = 320021
|
||||
|
||||
@@ -1490,7 +1490,6 @@ system = Bw11
|
||||
strid_name = 262040
|
||||
file = Universe\Systems\Bw11\Bases\Bw11_01_Base.ini
|
||||
|
||||
|
||||
; REM LINER
|
||||
|
||||
[Base]
|
||||
@@ -1500,7 +1499,6 @@ strid_name = 198007
|
||||
file = Universe\custom_bases\Hi02_REM_LINER_Base.ini
|
||||
BGCS_base_run_by = W02bF35
|
||||
|
||||
|
||||
; Omicron Minor
|
||||
|
||||
[Base]
|
||||
@@ -1516,8 +1514,6 @@ system = St01
|
||||
strid_name = 197409
|
||||
file = Universe\Systems\St01\Bases\St01_02_Base.ini
|
||||
|
||||
|
||||
|
||||
; Omicron Beta 2
|
||||
|
||||
[Base]
|
||||
@@ -1535,7 +1531,6 @@ file = Universe\Systems\St02\Bases\St02_01_Base.ini
|
||||
; file = UNIVERSE\SYSTEMS\ST02\Bases\St02_02_Base.ini
|
||||
; BGCS_base_run_by = W02bF35
|
||||
|
||||
|
||||
[Base]
|
||||
nickname = St03b_01_Base
|
||||
system = St03b
|
||||
@@ -1552,7 +1547,6 @@ strid_name = 198005
|
||||
file = UNIVERSE\SYSTEMS\ST03\Bases\ST03_01_Base.ini
|
||||
BGCS_base_run_by = W02bF35
|
||||
|
||||
|
||||
[Base]
|
||||
nickname = br_m_hydrocarbon_miner
|
||||
system = Br02
|
||||
@@ -1740,8 +1734,8 @@ BGCS_base_run_by = W02bF35
|
||||
[Base]
|
||||
nickname = LI06_01_Base
|
||||
system = LI06
|
||||
file = UNIVERSE\SYSTEMS\LI06\Bases\LI06_01_Base.ini
|
||||
strid_name = 458754
|
||||
file = UNIVERSE\SYSTEMS\Li06\Bases\LI06_01_Base.ini
|
||||
strid_name = 450010
|
||||
BGCS_base_run_by = W02bF33
|
||||
|
||||
[Base]
|
||||
@@ -1754,8 +1748,8 @@ BGCS_base_run_by = W02bF39
|
||||
[Base]
|
||||
nickname = LI06_03_Base
|
||||
system = LI06
|
||||
strid_name = 524292
|
||||
file = UNIVERSE\SYSTEMS\LI06\Bases\LI06_03_Base.ini
|
||||
strid_name = 450035
|
||||
file = UNIVERSE\SYSTEMS\Li06\Bases\LI06_03_Base.ini
|
||||
BGCS_base_run_by = W02bF52
|
||||
|
||||
[Base]
|
||||
@@ -2306,7 +2300,6 @@ strid_name = 196657
|
||||
ids_info = 66115
|
||||
NavMapScale = 3
|
||||
|
||||
|
||||
; Omicron Lambda
|
||||
|
||||
[system]
|
||||
@@ -2362,4 +2355,3 @@ pos = 12, 16
|
||||
strid_name = 454900
|
||||
NavMapScale = 2
|
||||
msg_id_prefix = gcs_refer_system_St05
|
||||
|
||||
|
||||
+65
-15
@@ -130,13 +130,13 @@ rem.AddInfoCard(458872, "Lane Hacker Wreckage")
|
||||
rem.AddInfoCard(458874, "Liberty Rogues Courier")
|
||||
rem.AddInfoCard(458876, "Ageira Large Transport Wreckage")
|
||||
|
||||
-- Story Arc - Inner Corruption (Buffalo Station - Li01_12_Base)
|
||||
-- Story Arc Buffalo - Inner Corruption (Buffalo Station - Li01_12_Base)
|
||||
|
||||
-- Mission Text Introducing
|
||||
rem.AddInfoCard(458999, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>I received a cryptic message from an unknown contact for a rendezvous on Buffalo Station. The message contains also the specific location data for the meeting.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>There could be a trap, but at least I should risk a look.</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
|
||||
rem.AddInfoCard(458999, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>Receiving a cryptic message from an unknown contact for a rendezvous on Buffalo Station. The message contains also the specific location data for the meeting.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>There could be a trap, but at least giving it a chance and risk a look.</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
|
||||
|
||||
rem.AddInfoCard(459000, "Story Arc - Buffalo")
|
||||
rem.AddInfoCard(459001, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>Mission 01: Inner Corruption</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>After my arrival on Buffalo Station, I met a female artificial intelligence unit linked with an underground news channel called the Rebus. Revealing the truth about Liberty's intention, it's inner corruption and the lie to cover-up of the impacts of the nomad incident.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Through the complex security communication structure of the Rebus, independent freelancers are always required to gain information. Liberty transmitted their planned emergency action documents to their intel Navy Satellite near Maine. Based on our intelligence, this Navy Satellite near the icy moon Maine functions as a connection hub for communication networks used in covert operations and discreet messaging. Getting these documents will certainly have an impact to the further political events and the revelation of Liberty's political agendas.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Objectives:</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Destroy the Navy Satellite</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Obtain the latest emergency action documents from Liberty</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Deliver the files to the Rebus on Buffalo Base</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
|
||||
rem.AddInfoCard(459001, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>Mission 01: Inner Corruption</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>After arriving at Buffalo Station, a female artificial intelligence unit linked with an underground news channel called the Rebus has been introduced: Revealing the truth about Liberty's intention, it's inner corruption and the lie to cover-up of the impacts of the nomad incident.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Through the complex security communication structure of the Rebus, independent freelancers are always required to gain information. Liberty transmitted their planned emergency action documents to their intel Navy Satellite near Maine. Based on our intelligence, this Navy Satellite near the icy moon Maine functions as a connection hub for communication networks used in covert operations and discreet messaging. Getting these documents will certainly have an impact to the further political events and the revelation of Liberty's political agendas.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Objectives:</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Destroy the Navy Satellite</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Obtain the latest emergency action documents from Liberty</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Deliver the files to the Rebus on Buffalo Base</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
|
||||
rem.AddInfoCard(459002, "Obtain the Emergency Action Documents")
|
||||
rem.AddInfoCard(459003, "Destroy the Navy Satellite")
|
||||
rem.AddInfoCard(459004, "Tractor in the Emergency Action Documents")
|
||||
@@ -144,17 +144,20 @@ rem.AddInfoCard(459005, "Deliver the Documents to Buffalo")
|
||||
rem.AddInfoCard(459006, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>>Mission 01: Inner Corruption</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Status: Mission accomplished</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><TEXT>The Rebus was right. By obtaining the latest emergency action documents, there are some delicate information what hardliners of the Liberty authorities have planned as a reaction for the destruction of Freeport 7 and the Nomad incident.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>These actions are primarely focussing to restrict the scope in what the The Rebus is acting. The political pressure is forcing President Jacobi to take action accordingly.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>It will take some time to evalute all captured documents. In the meantime the Lane Hackers are requesting some assistance with one of their patrols. Fly to Mactan Base in the Magellan System to start the mission.</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
|
||||
rem.AddInfoCard(459009, "Fly to Mactan Base")
|
||||
rem.AddInfoCard(459010, "Land on Mactan Base")
|
||||
|
||||
-- Story Arc Buffalo - Phantom Breach (Mactan Base - Li01_12_Base)
|
||||
|
||||
rem.AddInfoCard(459011, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>Mission 02: Phantom Breach</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>The Lane Hackers were intercepted by Ageira Technologies armed forces during their attempt to inject their cracked firmware codes to the Tradelanes near Freeport 4. Despite their efforts, the hackers managed to crack the Tradelane's firmware, gaining access to sensitive navigation and control systems. However, the security forces of Ageira Technologies quickly responded, leading to a fierce confrontation.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Your mission is to destroy all Ageira Technologies vessels and salvage the cracked firmware codes so they don't get their hands on them and bring them back to Mactan Base.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Objectives:</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Destroy all Ageira Vessels</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Salvage the cracked firmware codes</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Deliver the cracked firmware codes to Mactan Base</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
|
||||
rem.AddInfoCard(459012, "Salvage the Cracked Firmware Codes")
|
||||
rem.AddInfoCard(459013, "Destroy all Ageira Vessels")
|
||||
rem.AddInfoCard(459015, "Tractor in Cracked Firmware Codes")
|
||||
rem.AddInfoCard(459016, "Deliver the Codes to Mactan Base")
|
||||
rem.AddInfoCard(459017, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>>Mission 02: Phantom Breach</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Status: Mission accomplished</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><TEXT>This was a harsh battle against Ageira Technologies security forces. Thankfully, the Lane Hackers have regained access to the cracked firmware codes. However, Ageira Technologies will definitely monitor their actions more closely than usual.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>The Rebus sent a message to my Neural Net, instructing to meet her at Buffalo Base. It is highly alarming about the sitatuion and Liberty's upcoming plans.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>To foil or at least delay these measures, The Rebus awaits my response to continue countering their political agendas.</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
|
||||
rem.AddInfoCard(459017, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>>Mission 02: Phantom Breach</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Status: Mission accomplished</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><TEXT>This was a harsh battle against Ageira Technologies security forces. Thankfully, the Lane Hackers have regained access to the cracked firmware codes. However, Ageira Technologies will definitely monitor their actions more closely than usual.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>The Rebus sent a message to your Neural Net, instructing to meet her at Buffalo Base. It is highly alarming about the sitatuion and Liberty's upcoming plans.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>To foil or at least delay these measures, The Rebus awaits my response to continue countering their political agendas.</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
|
||||
rem.AddInfoCard(459018, "Fly to Buffalo Base")
|
||||
rem.AddInfoCard(459019, "Land on Buffalo Base")
|
||||
|
||||
|
||||
-- Story Arc - Subversive Operation (Buffalo Station - Li01_12_Base)
|
||||
-- Story Arc Buffalo - Subversive Operation (Buffalo Station - Li01_12_Base)
|
||||
|
||||
rem.AddInfoCard(459020, "Story Arc - Buffalo")
|
||||
rem.AddInfoCard(459021, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>Mission 03: Subversive Operation</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>President Jacobi's political power fades away. She is loosing more and more control to the authorities in Liberty. She will not be able to hold on her power for much longer, if she continues to weaken.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Although she does not clearly represent our ideals, President Jacobi was the only hope for a peaceful solution to our conflict with the colonies. That's why we have to launch an attack, the authorities of Liberty won't recover so quickly from this blow. The undercover strike force usually hides in the Detroit Debris Field. Destroy the fighters, the Liberty Cruiser commando post and deliver the Experimental Weapons to Buffalo Base.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Objectives:</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Destroy Liberty's Black Op Strike Force</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Destroy the Liberty Cruiser</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Deliver the Experimental Weapons to Buffalo Base</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
|
||||
@@ -165,15 +168,19 @@ rem.AddInfoCard(459025, "Destroy the Liberty Cruiser")
|
||||
rem.AddInfoCard(459026, "Tractor in Experimental Weapons")
|
||||
rem.AddInfoCard(459027, "Deliver the Experimental Weapons to Buffalo Base")
|
||||
rem.AddInfoCard(459028, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>>Mission 03: Subversive Operation</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Status: Mission accomplished</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><TEXT>This was a severe blow against Liberty's radical military wing. Fortunately, they had transported the Experimental Weapons along with their commando post.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>The Rebus offeres you another step to enter the inner ranks. Now, that you are part of our initiative you deserve more informations about what we are. Once you have finished your next missions contact The Rebus on Buffalo Base.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Jump to the California System and meet the Liberty Rogues courier to start the next mission.</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
|
||||
|
||||
rem.AddInfoCard(459030, "Meet the Liberty Rouges courier")
|
||||
rem.AddInfoCard(459031, "Jump to California")
|
||||
rem.AddInfoCard(459032, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>Mission 04: Interlude</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Your mission courier has been trapped within a gravitational energy field and is unable to escape.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Bounty Hunter Guild Patrols are already on their way to catch their prey. Stop them and assist the courier.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Objectives:</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Destroy the Gravity Buoy</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Eliminate all Liberty Navy and Bounty Hunter Vessels</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Meet the courier on Alcatraz Depot</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
|
||||
|
||||
-- Story Arc Buffalo - Interlude (Buffalo Station - Li01_12_Base)
|
||||
|
||||
rem.AddInfoCard(459032, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>Mission 04: Interlude</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Liberty Rogues mission courier has been trapped within a gravitational energy field and is unable to escape.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Bounty Hunter Guild Patrols are already on their way to catch their prey. Stop them and assist the courier.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Objectives:</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Destroy the Gravity Buoy</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Eliminate all Liberty Navy and Bounty Hunter Vessels</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Meet the courier on Alcatraz Depot</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
|
||||
rem.AddInfoCard(459033, "Destroy the Gravity Buoy")
|
||||
rem.AddInfoCard(459034, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>>Mission 04: Interlude</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Status: Mission accomplished</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><TEXT>....</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>...</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>...</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
|
||||
rem.AddInfoCard(459035, "Eliminate all Bounty Hunter Guild Vessels")
|
||||
rem.AddInfoCard(459034, "Eliminate all Bounty Hunter Guild Vessels")
|
||||
rem.AddInfoCard(459035, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>>Mission 04: Interlude</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Status: Mission accomplished</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><TEXT>....</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>...</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Fly to Alcatraz Depot to talk to the courier</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
|
||||
rem.AddInfoCard(459036, "Meet the courier at Alcatraz Depot")
|
||||
|
||||
-- Story Arc Buffalo - Silent Deception (Buffalo Station - Li01_12_Base)
|
||||
|
||||
rem.AddInfoCard(459040, "Story Arc - Buffalo")
|
||||
rem.AddInfoCard(459041, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>Mission 05: Silent Deception</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>The Liberty Rouges ambushed a military convoy in the Tahoe Ice Cloud. This supply patrol delivering a decoder keyed to high-level military ciphers. To stay one step ahead of Liberty, we must acquire this device. Fly to the Tahoe Ice Cloud and join the Liberty Rogues.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>The Large Transport is guarded by a fighter escort. First destroy all fighters, then the transport to tractor in the decoder and bring them to Alcatraz Depot.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Objectives:</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Eliminate all Liberty Navy Vessels</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Salvage the High-Level Cipher Decoder</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Deliver the High-Level Cipher Decoder to Alcatraz Depot</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
|
||||
rem.AddInfoCard(459042, "Salvage the High-Level Cipher Decoder")
|
||||
@@ -181,17 +188,19 @@ rem.AddInfoCard(459043, "Eliminate all Liberty Navy Vessels")
|
||||
rem.AddInfoCard(459044, "Destroy the Large Transport")
|
||||
rem.AddInfoCard(459045, "Tractor in High-Level Cipher Decoder")
|
||||
rem.AddInfoCard(459046, "Deliver the Decoder to Alcatraz Depot")
|
||||
rem.AddInfoCard(459047, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>>Mission 05: Silent Deception</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Status: Mission accomplished</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><TEXT>This mission was tough, but we managed to get the High-Level Cipher Decoder. The Liberty Rogues belive that the Liberty Navy is trying to locate the source of The Rebus. Therefore, the Liberty Rogues need that device to understand how Liberty is expected to behave and to plan their actions accordingly.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>......</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>....</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
|
||||
rem.AddInfoCard(459047, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>>Mission 05: Silent Deception</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Status: Mission accomplished</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><TEXT>This mission was tough, but we managed to get the High-Level Cipher Decoder. The Liberty Rogues belive that the Liberty Navy is trying to locate the source of The Rebus. Therefore, the Liberty Rogues need that device to understand how Liberty is expected to behave and to plan their actions accordingly.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>With the Deciper no security system in Liberty will be save anymore. The collected data will direclty be sent to the Rebus to protect the pirate network.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Come back to Buffalo Base to get in touch with The Rebus once more.</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
|
||||
rem.AddInfoCard(459048, "Fly to Buffalo Base")
|
||||
rem.AddInfoCard(459049, "Land on Buffalo Base")
|
||||
|
||||
-- Story Arc - Data Fragment (Liberty) (Buffalo Station - Li01_12_Base)
|
||||
-- Story Arc Buffalo - Data Fragment (Liberty) (Buffalo Station - Li01_12_Base)
|
||||
|
||||
rem.AddInfoCard(459050, "Story Arc - Buffalo")
|
||||
rem.AddInfoCard(459051, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>Mission 06: Data Fragment (Liberty)</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>With the new confidence, I gained additional information about what exactly the Rebus is. It's a network of informants and pirate transmitters leading to one ship: The Rebus</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>For years, the authority started covert operations searching the whole Sirius Sector to find that source. To ensure that the location of the Rebus will not be discovered, the transmitters must be destroyed.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Objectives:</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Find and destroy the transmitter</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Loot and transmit the data fragment to Buffalo Station</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
|
||||
rem.AddInfoCard(459051, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>Mission 06: Data Fragment (Liberty)</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>With the new confidence, I gained additional information about what exactly the Rebus is. It's a network of informants and pirate transmitters leading to one ship: The Rebus</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>For a long time, the authority started covert operations searching the whole Sirius Sector to find that source. To ensure that the location of the Rebus will not be discovered, the transmitters must be destroyed.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Objectives:</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Find and destroy the transmitter</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Loot and transmit the data fragment to Buffalo Station</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
|
||||
rem.AddInfoCard(459052, "Find and destroy the transmitter")
|
||||
rem.AddInfoCard(459053, "Fly to Sector B2")
|
||||
rem.AddInfoCard(459054, "Tractor in the Data Fragment")
|
||||
rem.AddInfoCard(459055, "Deliver the Data Fragment to Buffalo Base")
|
||||
rem.AddInfoCard(459056, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>Mission 06: Data Fragment (Liberty)</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>For now, the actions to preserve the secret were successful and the Rebus has not been disclosed. But the Liberty authorities are still dangerous and compromised. The physical separation of the Nomads from their hosts resulted in a permanent psychosis, caused by a lingering influence of a persistent mental connection to their parasites. Depending on the host's mental strength, this induced process of madness emerges and is prolonged over a long period of time.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>The Rebus Network gained another information that President Jacobi has been restructured the Liberty Security Force under the Commando of Officer Jun'ko Zane. Both are aware about Liberty's inner corruption, so they formed the Liberty Security Force as a protection unit to save the president and trusted diplomats.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>To get access to the source of the ship, the location of The Rebus you have to find all four Data Fragments. You will find one of them in every House System: Bretonia, Kusari, Liberty and Rheinland. The Rebus transfered the Data Fragment (Liberty) to your Depot in Manhattan. With all Data Framents you can craft a key to get access to a restricted Jumphole.</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
|
||||
|
||||
-- Story Arc - Shattered Empire (Kyoto Base - Ku06_01_base)
|
||||
|
||||
@@ -480,8 +489,10 @@ rem.AddInfoCard(50022, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUS
|
||||
rem.AddInfoCard(222155, "Heavy Protection Armor")
|
||||
rem.AddInfoCard(222227, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Heavy Protection Armor</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>This is an enhanced hull-panel-based armor that provides additional protection from all weapons at low costs. That armor class is not specifically designed for a specialized fighter. It can be mounted on every fighter class. </TEXT><PARA/><POP/></RDL>]])
|
||||
|
||||
rem.AddInfoCard(263911, "Reinforced Nomad H. F. Shield")
|
||||
rem.AddInfoCard(264000, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>SP-e3 "Reinforced Nomad" Heavy Fighter Positron Shield</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>This is a positron-based shield that provides enhanced protection by xeno-energy from tachyon and neutron weapons. This shield is specifically designed for Heavy Fighter class ships.</TEXT><PARA/><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(263911, "Adv. Brigandine Mk II H. F. Shield")
|
||||
rem.AddInfoCard(263912, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>SP-e2 "Advanced Brigandine" Mk II Heavy Fighter Positron Shield</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>This is a positron-based shield that provides improved protection with Nomad Technology from tachyon and neutron weapons. This shield is specifically designed for Heavy Fighter class ships.</TEXT><PARA/><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(264000, "Reinforced Nomad H. F. Shield")
|
||||
rem.AddInfoCard(264001, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>SP-e3 "Reinforced Nomad" Heavy Fighter Positron Shield</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>This is a positron-based shield that provides enhanced protection by xeno-energy from tachyon and neutron weapons. This shield is specifically designed for Heavy Fighter class ships.</TEXT><PARA/><PARA/><POP/></RDL>]])
|
||||
|
||||
|
||||
|
||||
@@ -725,6 +736,16 @@ rem.AddInfoCard(320016, "Perry")
|
||||
rem.AddInfoCard(320017, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>The wreckage of the Corsair Fighter </TEXT><TRA italic="true"/><TEXT>Perry</TEXT><TRA italic="false"/><TEXT>There's no information about him. He's like a shadow in that appears at a certain time.</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(320018, "Scarab")
|
||||
rem.AddInfoCard(320019, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>The wreckage of the Rogue Fighter </TEXT><TRA italic="true"/><TEXT>Scarab</TEXT><TRA italic="false"/><TEXT>There's no information about this wreckage.</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(320020, "Dustrunner")
|
||||
rem.AddInfoCard(320021, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>The wreckage of the Rogue Fighter </TEXT><TRA italic="true"/><TEXT>Dustrunner</TEXT><TRA italic="false"/><TEXT>, which was found drifting deep in the debris field near Station Hoover. Its transponder was wiped before the ship went dark, and the only trace left behind was a trail of scorched fragments leading toward the pirate lanes.</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(320022, "High Roller")
|
||||
rem.AddInfoCard(320023, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>The wreckage of the Pirate Fighter </TEXT><TRA italic="true"/><TEXT>High Roller</TEXT><TRA italic="false"/><TEXT>, a raider that tried to ambush traffic near Las Vegas and paid for the attempt with a broken hull and a silent cockpit. The ship still carries damaged casino markings, likely taken from one of the crews that used the wreck field as a hiding place.</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(320024, "Free Port")
|
||||
rem.AddInfoCard(320025, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>The wreckage of the Zoner Freighter </TEXT><TRA italic="true"/><TEXT>Free Port</TEXT><TRA italic="false"/><TEXT>, which was lost while carrying supplies to the Las Vegas underground facilities. The ship was found broken apart in the outer debris lanes, with its cargo pods stripped clean and its navigation systems destroyed beyond recovery.</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(320026, "Checkpoint")
|
||||
rem.AddInfoCard(320027, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>The wreckage of the Police Light Fighter </TEXT><TRA italic="true"/><TEXT>Checkpoint</TEXT><TRA italic="false"/><TEXT>, a patrol craft that vanished after entering the debris field in pursuit of a Rogue scout. The fighters that followed later found only a shattered frame and enough broken sensors to suggest the ship was ambushed from both sides.</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(320028, "Bellwether")
|
||||
rem.AddInfoCard(320029, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>The wreckage of the Large Transport </TEXT><TRA italic="true"/><TEXT>Bellwether</TEXT><TRA italic="false"/><TEXT>, which was assigned to move supplies into the underground city before it vanished without a distress call. The wreck is badly scorched, suggesting the ship was hit by long-range fire before the final impact in the debris field.</TEXT><PARA/><POP/></RDL>]])
|
||||
|
||||
-- REM NEWS
|
||||
|
||||
@@ -753,6 +774,35 @@ rem.AddInfoCard(262024, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TR
|
||||
rem.AddInfoCard(262029, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TRA bold="true"/><JUST loc="c"/><PARA/><TEXT>Sinai Shipyard</TEXT><PARA/><TEXT></TEXT><TRA bold="false"/><JUST loc="l"/><PARA/><TEXT>The Sinai Shipyard is employed by The Order to produce a wide range of goods. They sell external ship equipment such as weapons, shields, and thrusters, as well as ships, including Train transporters.</TEXT><PARA/><PARA/><TEXT>Since the shipyard gets almost all of its resources from the debris field near Cairo, the prices are very low.</TEXT><PARA/><PARA/><TEXT>However, the shipyard does not guarantee the compatibility or functionality of weapons and other equipment, as they are made from debris.</TEXT><PARA/><PARA/><POP/></RDL>]])
|
||||
|
||||
rem.AddInfoCard(262027, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TRA bold="true"/><JUST loc="c"/><PARA/><TEXT>Menes Station</TEXT><PARA/><TEXT></TEXT><TRA bold="false"/><JUST loc="l"/><PARA/><TEXT>Little is known about Menes, as all data are subject to the highest secrecy.</TEXT><PARA/><PARA/><TEXT>According to rumors, The Order tries to find out more about the Nomads and their ability for taking over humans.</TEXT><PARA/><PARA/><TEXT>There are strict safety measures for docking and visitors.</TEXT><PARA/><PARA/><PARA/><TEXT>+++ It is strictly forbidden to take cargo like Light Arms and Optical Chips with you into the security zone +++</TEXT><PARA/><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(262030, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>DIAMETER: 26,216 km</TEXT><PARA/><TEXT>MASS: 9.89 x 10^24 kg</TEXT><PARA/><TEXT>TERRAIN: N/A</TEXT><PARA/><TEXT>TEMPERATURE: N/A</TEXT><PARA/><TEXT>ESCAPE VELOCITY: 15.42 km/s</TEXT><PARA/><PARA/><TEXT>Buried far beneath Nevada's scorching surface, Las Vegas was built after repeated attempts to establish an above-ground settlement failed under the planet's extreme heat. What began as a small underground shelter for miners, traders, and station workers gradually expanded into a vast network of buried casinos, luxury corridors, and air-conditioned pleasure halls.</TEXT><PARA/><TEXT>Today, the planet is administered by The Zoners, who keep the city functioning while quietly profiting from its endless appetite for credits, risk, and vice. Las Vegas has become a haven for criminals, smugglers, and fugitives looking to disappear into the crowd, as well as a magnet for those hoping to make a fast fortune.</TEXT><PARA/><TEXT>Bounty Hunters are also a common sight, drawn by the same chaos that attracts the desperate and the guilty. In Las Vegas, every deal carries a risk, every table has a cost, and every visitor arrives believing they will be the one to leave richer than they came.</TEXT><PARA/><POP/></RDL>]])
|
||||
|
||||
-- Astroid / Cloud / NPC Infocards and Names
|
||||
rem.AddInfoCard(263001, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>DIAMETER: N/A</TEXT><PARA/><TEXT>MASS: N/A</TEXT><PARA/><TEXT>TERRAIN: Asteroid Field</TEXT><PARA/><TEXT>TEMPERATURE: N/A</TEXT><PARA/><TEXT>ESCAPE VELOCITY: N/A</TEXT><PARA/><PARA/><TEXT>The asteroid field behind Las Vegas formed from the shattered remains of an early mining operation that failed during the first attempts to expand the underground settlement. What was meant to be a source of raw material became a graveyard of broken rock, abandoned equipment, and derelict transport frames after repeated excavation caused unstable fractures in the surrounding belt.</TEXT><PARA/><TEXT>Today, the field remains dangerous and poorly charted. Zoner crews avoid the densest regions, while smugglers and bounty hunters sometimes use the drifting wreckage to hide from patrols or set up ambushes. Local rumors claim that sealed cargo caches and forgotten mining tunnels still lie buried inside the belt, but few who enter ever return with proof.</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(263002, "Planet Las Vegas Ship Dealer Nico Drake")
|
||||
rem.AddInfoCard(263003, "Planet Las Vegas Equipment Dealer Elena Volkov")
|
||||
rem.AddInfoCard(263004, "Planet Las Vegas Trade Dealer Kara Mason")
|
||||
rem.AddInfoCard(263005, "Universal Shipping Jonas Volkov")
|
||||
rem.AddInfoCard(263006, "Republican Shipping Nadia Kowalski")
|
||||
rem.AddInfoCard(263007, "Liberty Police, Inc. Elena Novak")
|
||||
rem.AddInfoCard(263008, "Planet Las Vegas Bartender Nico Fischer")
|
||||
rem.AddInfoCard(263009, "Deep Space Engineering Rafael Fischer")
|
||||
rem.AddInfoCard(263010, "Deep Space Engineering Alex Patel")
|
||||
rem.AddInfoCard(263011, "Deep Space Engineering Amelia Cortez")
|
||||
rem.AddInfoCard(263012, "Deep Space Engineering Marek Fischer")
|
||||
rem.AddInfoCard(263013, "Border World Exports Samira Larsen")
|
||||
rem.AddInfoCard(263014, "Bounty Hunters Guild Maya Archer")
|
||||
rem.AddInfoCard(263015, "Bounty Hunters Guild Steven Archer")
|
||||
rem.AddInfoCard(263016, "Dustcloud Field")
|
||||
rem.AddInfoCard(263017, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>CLASS: Dunkirk</TEXT><PARA/><TEXT>CREW: </TEXT><TRA color="#FF0000"/><TEXT>CLASSIFIED</TEXT><TRA color="default"/><PARA/><TEXT>ARMAMENT: </TEXT><TRA color="#FF0000"/><TEXT>CLASSIFIED</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(263018, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>DIAMETER: N/A</TEXT><PARA/><TEXT>MASS: N/A</TEXT><PARA/><TEXT>TERRAIN: Hidden Base</TEXT><PARA/><TEXT>TEMPERATURE: N/A</TEXT><PARA/><TEXT>ESCAPE VELOCITY: N/A</TEXT><PARA/><PARA/><TEXT>Hidden somewhere in the debris fields near Las Vegas, this pirate base is built inside a collapsed mining frame and shielded by layers of wreckage and dust. What began as a smuggler's hideout was gradually expanded into a fortified black-market refuge for raiders, fence operators, and captains looking to disappear from the rest of Nevada.</TEXT><PARA/><TEXT>The base survives by preying on traffic moving between the planet and the surrounding lanes. Stolen cargo, forged ident codes, and damaged ships are traded here for fuel, repairs, and protection. Zoner patrols know the area is dangerous, but the wreckage makes full inspection nearly impossible, and the pirates use that to their advantage.</TEXT><PARA/><TEXT>Rumors say the base has at least two emergency exits leading into the nearby asteroid field, along with hidden docking points that are never shown on public scans. Anyone who finds the place is advised to leave quickly, because the pirates of Las Vegas prefer to let visitors find the wrong door first.</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(263019, "Debris Field")
|
||||
rem.AddInfoCard(263020, "Hoover Station Bartender Alex Fischer")
|
||||
rem.AddInfoCard(263021, "Red Hessians Nadia Sato")
|
||||
rem.AddInfoCard(263022, "Red Hessians Tobias Drake")
|
||||
rem.AddInfoCard(263023, "Red Hessians Nico Novak")
|
||||
rem.AddInfoCard(263024, "Hoover Station Trade Dealer Jonas Fischer")
|
||||
rem.AddInfoCard(263025, "Hoover Station Equipment Dealer Rafael Archer")
|
||||
rem.AddInfoCard(263026, "Hoover Station Ship Dealer George Buffalo")
|
||||
|
||||
-- Thrust Velocity Extensions Equipment
|
||||
rem.AddInfoCard(001711, "Thrust Velocity Extension")
|
||||
@@ -773,4 +823,4 @@ rem.AddInfoCard(500010, "Chugoku->Hokkaido")
|
||||
|
||||
-- Weapons
|
||||
rem.AddInfoCard(520000, "Acc. Tizona del Cid")
|
||||
rem.AddInfoCard(520001, "Rapid Tizona del Cid")
|
||||
rem.AddInfoCard(520001, "Rapid Tizona del Cid")
|
||||
|
||||
Reference in New Issue
Block a user