47 Commits

Author SHA1 Message Date
D4rkl1ght3r
51eb423eb0 Rebalance Heavy Fighters 2026-01-27 20:58:36 +01:00
D4rkl1ght3r
e03afa423c Update Arc Sounds 2026-01-25 19:59:08 +01:00
D4rkl1ght3r
add47acac2 Add Mission Solars 2026-01-25 18:00:12 +01:00
D4rkl1ght3r
f6fe359464 Update Arc Sounds + Scripts 2026-01-25 16:52:36 +01:00
D4rkl1ght3r
a5fbbbf51e Update Arc Sounds 2026-01-25 14:54:43 +01:00
D4rkl1ght3r
dc0248ee67 Change Light Fighter Stats 2026-01-23 21:25:01 +01:00
D4rkl1ght3r
0353888eee Change Armor Protection Scale 2026-01-23 20:49:51 +01:00
D4rkl1ght3r
c8f115e378 Fix Enforcer bots & batteries 2026-01-23 20:35:23 +01:00
D4rkl1ght3r
1b7d5d97f5 Add Mission Solars 2026-01-23 20:33:57 +01:00
D4rkl1ght3r
5713a6827d Update Li_rochester_deck_land_01.thn 2026-01-22 19:44:59 +01:00
D4rkl1ght3r
1cd9d8e0e1 Update Junker Arc Sounds 2026-01-22 18:57:35 +01:00
D4rkl1ght3r
601fe1a418 Update st01.ini 2026-01-22 18:39:58 +01:00
D4rkl1ght3r
acad8eed80 Update Li_buffalo_deck_land_01.thn 2026-01-18 11:29:42 +01:00
D4rkl1ght3r
e3ee6ca577 Add Nomad Schematic Loot to Nomad Capitals 2026-01-17 11:59:52 +01:00
D4rkl1ght3r
6aed55103d Update Path 2026-01-17 10:06:26 +01:00
D4rkl1ght3r
f0fd3f31a6 Add ST05 2026-01-17 09:37:02 +01:00
D4rkl1ght3r
a240917861 Update Arc Sounds 2026-01-17 09:01:00 +01:00
D4rkl1ght3r
1a38a34d62 Update materials.json 2026-01-15 23:14:28 +01:00
D4rkl1ght3r
09eb83efaa Add Manhattan Bartender Rumors 2026-01-11 19:06:45 +01:00
D4rkl1ght3r
b17508f5f5 Change Prospector Weapon Class 2026-01-11 19:06:21 +01:00
D4rkl1ght3r
7e5f0fbf1a Update Arc Missions 2026-01-11 03:28:32 +01:00
D4rkl1ght3r
0465c60af0 Add communication relay 2026-01-10 22:53:15 +01:00
D4rkl1ght3r
311b4e3c5d Add Maine Surface 2026-01-10 22:52:36 +01:00
D4rkl1ght3r
b7bff91c3d Add Maine Surface 2026-01-08 20:28:36 +01:00
D4rkl1ght3r
05fc9b0670 Change Prospector Model + Hardpoints 2026-01-05 19:45:30 +01:00
D4rkl1ght3r
544fbfe7fd Fix Shipdealer Cairo 2026-01-04 16:52:05 +01:00
D4rkl1ght3r
63bbc65fa4 Add Prospector 2026-01-04 15:50:55 +01:00
D4rkl1ght3r
5e42fb5a07 Add Item Scrambled Navigation Routes 2026-01-01 14:15:04 +01:00
D4rkl1ght3r
c0386b7b51 Adjust Story Arc Solars 2025-12-31 16:14:59 +01:00
D4rkl1ght3r
de5877f24f Add Shield + Power Icons 2025-12-30 17:18:13 +01:00
D4rkl1ght3r
f1d2ec613a Add engclass.dll 2025-12-29 14:55:17 +01:00
D4rkl1ght3r
87ae20f480 Change Pulse Laser Damage 2025-12-28 19:49:11 +01:00
D4rkl1ght3r
7fad27d054 Change Mission Solar + Props 2025-12-28 13:12:25 +01:00
D4rkl1ght3r
dd4eecc3cb Add Nomad Materials to lootprops 2025-12-28 08:10:40 +01:00
D4rkl1ght3r
47c8813744 Change Rem Liner Weapon Sales 2025-12-27 12:23:25 +01:00
D4rkl1ght3r
1949c0eb0f Change Order Thruster Usage 2025-12-27 12:18:27 +01:00
D4rkl1ght3r
25b4cc9866 Change Nomad Materials Container to 1 2025-12-27 12:17:36 +01:00
D4rkl1ght3r
2babb99831 Add Pulse Weapons 2025-12-27 12:15:57 +01:00
D4rkl1ght3r
7adba63d9f Create Manhattan_Story_Arc1.png 2025-12-25 19:55:25 +01:00
D4rkl1ght3r
86af3f54a8 Change no2_boss loadout 2025-12-25 09:40:56 +01:00
D4rkl1ght3r
26e6848a3b Balance Shields + Armor 2025-12-25 09:39:29 +01:00
D4rkl1ght3r
df5bcca777 Fix FLAR Material List 2025-12-24 10:45:31 +01:00
D4rkl1ght3r
f81e3e08a5 Change ast_ice_block_mt01_asteroid SUR File 2025-12-24 10:12:09 +01:00
D4rkl1ght3r
9ac3cd27cd Change modular_frame SUR Files 2025-12-24 09:50:30 +01:00
D4rkl1ght3r
a24fb3e17c Replace compiled THN Files to Client 2025-12-24 00:33:37 +01:00
D4rkl1ght3r
e244a0eaf1 Integrate Mission Images to Arc Missions 2025-12-23 23:57:21 +01:00
D4rkl1ght3r
e17f8a8da7 Add Arc Picture Variants 2025-12-23 23:56:53 +01:00
143 changed files with 3391 additions and 210 deletions

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View File

@@ -204,6 +204,48 @@ is_2d = true
attenuation = 0 attenuation = 0
file = Audio\Rem_Audio\Rebus\TheRebus_appreicate.wav file = Audio\Rem_Audio\Rebus\TheRebus_appreicate.wav
[Sound]
nickname = dx_REM_0106_Rebus
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Rebus\TheRebus_evaluate.wav
[Sound]
nickname = dx_REM_RH0106_Rebus
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Rebus\TheRebus_rh_evaluate.wav
[Sound]
nickname = dx_REM_0107_Rebus
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Rebus\TheRebus_meantime.wav
[Sound]
nickname = dx_REM_0108_Rebus
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Rebus\TheRebus_lanehackers.wav
[Sound]
nickname = dx_REM_RH0108_Rebus
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Rebus\TheRebus_hessians.wav
[Sound]
nickname = dx_REM_0109_Rebus
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Rebus\TheRebus_comeback.wav
[Sound] [Sound]
nickname = dx_REM_0201_Rebus nickname = dx_REM_0201_Rebus
type = voice type = voice
@@ -469,6 +511,12 @@ is_2d = true
attenuation = 0 attenuation = 0
file = AUDIO\DIALOGUE\TRENT\dx_s062x_0201_trent.wav file = AUDIO\DIALOGUE\TRENT\dx_s062x_0201_trent.wav
nickname = dx_REM_0105_Trent
type = voice
is_2d = true
attenuation = 0
file = AUDIO\DIALOGUE\TRENT\dx_gcs_f06ap013_trent.wav
; Juni ; Juni
[Sound] [Sound]
nickname = dx_s003x_0301_juni nickname = dx_s003x_0301_juni

View File

@@ -3042,6 +3042,37 @@ category = equipment
price = 0 price = 0
combinable = false combinable = false
; Cracked Firmware Codes
[Good]
nickname = cracked_firmware_codes
equipment = cracked_firmware_codes
item_icon = Equipment\models\commodities\nn_icons\sm_documents_liberty.3db
category = equipment
price = 0
combinable = false
; Experimental Weapons
[Good]
nickname = experimental_weapons
equipment = experimental_weapons
item_icon = Equipment\models\commodities\nn_icons\sm_documents_liberty.3db
category = equipment
price = 0
combinable = false
; High-Level Cipher Decoder
[Good]
nickname = highlevel_cipher_decoder
equipment = highlevel_cipher_decoder
item_icon = Equipment\models\commodities\nn_icons\sm_documents_liberty.3db
category = equipment
price = 0
combinable = false
; Fragment Data (Liberty) ; Fragment Data (Liberty)
[Good] [Good]
@@ -3052,6 +3083,16 @@ category = equipment
price = 0 price = 0
combinable = false combinable = false
; Scrambled Navigation Routes
[Good]
nickname = scrambled_navigation_routes
equipment = scrambled_navigation_routes
item_icon = Equipment\models\commodities\nn_icons\sm_scrambled_navigation_routes.3db
category = equipment
price = 0
combinable = false
; Genealogical Certificate ; Genealogical Certificate
[Good] [Good]
@@ -3082,6 +3123,16 @@ category = equipment
price = 0 price = 0
combinable = false combinable = false
; Blue Diamonds
[Good]
nickname = blue_diamonds
equipment = blue_diamonds
item_icon = Equipment\models\commodities\nn_icons\COMMOD_diamonds.3db
category = equipment
price = 0
combinable = false
; Fragment Data (Rheinland) ; Fragment Data (Rheinland)
[Good] [Good]
@@ -3663,3 +3714,38 @@ addon = SlowMediumGreen, HpRunningLight04
addon = SlowMediumGreen, HpRunningLight05 addon = SlowMediumGreen, HpRunningLight05
addon = SlowMediumGreen, HpRunningLight06 addon = SlowMediumGreen, HpRunningLight06
addon = LargeWhiteSpecial, HpHeadLight01 addon = LargeWhiteSpecial, HpHeadLight01
; Prospector
[Good]
nickname = prospector_hull
category = shiphull
ship = ge_drone
price = 505000
ids_name = 12029
item_icon = Equipment\models\commodities\nn_icons\li_prospector.3db
[Good]
nickname = prospector_package
category = ship
hull = prospector_hull
addon = ge_gf6_engine_01, internal, 1
addon = ge_fighter6_power01, internal, 1
addon = ge_s_scanner_01, internal, 1
addon = ge_s_tractor_01, internal, 1
addon = shield01_mark07_hf, HpShield01, 1
addon = LargeWhiteSpecial, HpHeadlight, 1
addon = SlowSmallOrange, HpRunningLight01, 1
addon = SlowSmallOrange, HpRunningLight02, 1
addon = SlowSmallOrange, HpRunningLight03, 1
addon = SlowSmallOrange, HpRunningLight04, 1
addon = SlowSmallOrange, HpRunningLight05, 1
addon = SlowSmallOrange, HpRunningLight06, 1
addon = SlowSmallOrange, HpRunningLight07, 1
addon = SlowSmallOrange, HpRunningLight08, 1
addon = SlowSmallOrange, HpRunningLight09, 1
addon = SlowSmallOrange, HpRunningLight10, 1
addon = contrail01, HpContrail01, 1
addon = contrail01, HpContrail02, 1
addon = DockingLightRedSmall, HpDockLight01, 1
addon = DockingLightRedSmall, HpDockLight02, 1

View File

@@ -13506,14 +13506,15 @@ MarketGood = shield03_mark03_hf, 2, -1, 10, 10, 0, 1
MarketGood = shield03_mark01_fr, 0, -1, 10, 10, 0, 1 MarketGood = shield03_mark01_fr, 0, -1, 10, 10, 0, 1
MarketGood = shield03_mark02_fr, 0, -1, 10, 10, 0, 1 MarketGood = shield03_mark02_fr, 0, -1, 10, 10, 0, 1
MarketGood = shield03_mark03_fr, 2, -1, 10, 10, 0, 1 MarketGood = shield03_mark03_fr, 2, -1, 10, 10, 0, 1
MarketGood = li_gun01_mark02, 0, -0.2, 10, 10, 0, 1
MarketGood = li_gun01_mark03, 2, 0.1, 10, 10, 0, 1 MarketGood = li_gun01_mark03, 2, 0.1, 10, 10, 0, 1
MarketGood = li_gun02_mark02, 0, -0.2, 10, 10, 0, 1
MarketGood = li_gun02_mark03, 2, 0.1, 10, 10, 0, 1 MarketGood = li_gun02_mark03, 2, 0.1, 10, 10, 0, 1
MarketGood = li_turret01_mark02, 2, -0.2, 10, 10, 0, 1
MarketGood = li_turret01_mark03, 10, 0.2, 10, 10, 0, 1 MarketGood = li_turret01_mark03, 10, 0.2, 10, 10, 0, 1
MarketGood = li_turret02_mark02, 2, -0.2, 10, 10, 0, 1
MarketGood = li_turret02_mark03, 10, 0.2, 10, 10, 0, 1 MarketGood = li_turret02_mark03, 10, 0.2, 10, 10, 0, 1
MarketGood = rem_gun01_mark05, 0, -0.2, 10, 10, 0, 1
MarketGood = rem_gun02_mark05, 0, -0.2, 10, 10, 0, 1
MarketGood = rem_gun03_mark05, 0, -0.2, 10, 10, 0, 1
MarketGood = rem_gun04_mark05, 0, -0.2, 10, 10, 0, 1
MarketGood = rem_gun05_mark05, 0, -0.2, 10, 10, 0, 1
MarketGood = missile01_mark01, 0, -1, 10, 10, 0, 1 MarketGood = missile01_mark01, 0, -1, 10, 10, 0, 1
MarketGood = missile02_mark01, 0, -1, 10, 10, 0, 1 MarketGood = missile02_mark01, 0, -1, 10, 10, 0, 1
MarketGood = rem_cargopod_blue, 1, -1, 10, 10, 0, 1 MarketGood = rem_cargopod_blue, 1, -1, 10, 10, 0, 1

View File

@@ -347,10 +347,11 @@ base = ST03_01_Base
; Kairo ; Cairo
[BaseGood] [BaseGood]
base = ST04_01_Base base = ST04_01_Base
marketgood = prospector_package, 1, -1, 1, 1, 0, 1, 1

View File

@@ -811,7 +811,7 @@ ids_name = 222150
ids_info = 222222 ids_info = 222222
category = equipment category = equipment
HP_child = HPConnect HP_child = HPConnect
hit_pts_scale = 1.120000 hit_pts_scale = 1.500000
explosion_resistance = 1 explosion_resistance = 1
DA_archetype = equipment\models\hardware\br_protective_armor.3db DA_archetype = equipment\models\hardware\br_protective_armor.3db
material_library = equipment\models\hardware.mat material_library = equipment\models\hardware.mat
@@ -827,7 +827,7 @@ ids_name = 222155
ids_info = 222227 ids_info = 222227
category = equipment category = equipment
HP_child = HPConnect HP_child = HPConnect
hit_pts_scale = 1.240000 hit_pts_scale = 2.000000
explosion_resistance = 1 explosion_resistance = 1
DA_archetype = equipment\models\hardware\br_protective_armor.3db DA_archetype = equipment\models\hardware\br_protective_armor.3db
material_library = equipment\models\hardware.mat material_library = equipment\models\hardware.mat
@@ -843,7 +843,7 @@ ids_name = 222151
ids_info = 222223 ids_info = 222223
category = equipment category = equipment
HP_child = HPConnect HP_child = HPConnect
hit_pts_scale = 1.360000 hit_pts_scale = 2.500000
explosion_resistance = 1 explosion_resistance = 1
DA_archetype = equipment\models\hardware\br_protective_armor.3db DA_archetype = equipment\models\hardware\br_protective_armor.3db
material_library = equipment\models\hardware.mat material_library = equipment\models\hardware.mat
@@ -859,7 +859,7 @@ ids_name = 222152
ids_info = 222224 ids_info = 222224
category = equipment category = equipment
HP_child = HPConnect HP_child = HPConnect
hit_pts_scale = 1.360000 hit_pts_scale = 2.500000
explosion_resistance = 1 explosion_resistance = 1
DA_archetype = equipment\models\hardware\br_protective_armor.3db DA_archetype = equipment\models\hardware\br_protective_armor.3db
material_library = equipment\models\hardware.mat material_library = equipment\models\hardware.mat
@@ -875,7 +875,7 @@ ids_name = 222153
ids_info = 222225 ids_info = 222225
category = equipment category = equipment
HP_child = HPConnect HP_child = HPConnect
hit_pts_scale = 1.360000 hit_pts_scale = 2.500000
explosion_resistance = 1 explosion_resistance = 1
DA_archetype = equipment\models\hardware\br_protective_armor.3db DA_archetype = equipment\models\hardware\br_protective_armor.3db
material_library = equipment\models\hardware.mat material_library = equipment\models\hardware.mat
@@ -891,7 +891,7 @@ ids_name = 222154
ids_info = 222226 ids_info = 222226
category = equipment category = equipment
HP_child = HPConnect HP_child = HPConnect
hit_pts_scale = 1.360000 hit_pts_scale = 2.500000
explosion_resistance = 1 explosion_resistance = 1
DA_archetype = equipment\models\hardware\br_protective_armor.3db DA_archetype = equipment\models\hardware\br_protective_armor.3db
material_library = equipment\models\hardware.mat material_library = equipment\models\hardware.mat

View File

@@ -603,7 +603,7 @@ hit_pts = 250
nickname = commodity_nomad_power_regulator nickname = commodity_nomad_power_regulator
ids_name = 261692 ids_name = 261692
ids_info = 222208 ids_info = 222208
units_per_container = 5 units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
@@ -616,7 +616,7 @@ hit_pts = 250
nickname = commodity_nomad_power_cell nickname = commodity_nomad_power_cell
ids_name = 261693 ids_name = 261693
ids_info = 222209 ids_info = 222209
units_per_container = 5 units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
@@ -629,7 +629,7 @@ hit_pts = 250
nickname = commodity_nomad_energy_distributor nickname = commodity_nomad_energy_distributor
ids_name = 261694 ids_name = 261694
ids_info = 222210 ids_info = 222210
units_per_container = 5 units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
@@ -642,7 +642,7 @@ hit_pts = 250
nickname = commodity_nomad_fusion_reactor nickname = commodity_nomad_fusion_reactor
ids_name = 261695 ids_name = 261695
ids_info = 222211 ids_info = 222211
units_per_container = 5 units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
@@ -2483,6 +2483,45 @@ decay_per_second = 0
volume = 0 volume = 0
hit_pts = 250 hit_pts = 250
; Cracked Firmware Codes
[Commodity]
nickname = cracked_firmware_codes
ids_name = 290002
ids_info = 290003
units_per_container = 1
pod_appearance = cargopod_blue
loot_appearance = lootcrate_blue
decay_per_second = 0
volume = 0
hit_pts = 250
; Experimental Weapons
[Commodity]
nickname = experimental_weapons
ids_name = 290004
ids_info = 290005
units_per_container = 1
pod_appearance = cargopod_blue
loot_appearance = lootcrate_blue
decay_per_second = 0
volume = 0
hit_pts = 250
; High-Level Cipher Decoder
[Commodity]
nickname = highlevel_cipher_decoder
ids_name = 290006
ids_info = 290007
units_per_container = 1
pod_appearance = cargopod_blue
loot_appearance = lootcrate_blue
decay_per_second = 0
volume = 0
hit_pts = 250
; Fragment Data (Liberty) ; Fragment Data (Liberty)
[Commodity] [Commodity]
@@ -2496,6 +2535,19 @@ decay_per_second = 0
volume = 0 volume = 0
hit_pts = 250 hit_pts = 250
; Scrambled Navigation Routes
[Commodity]
nickname = scrambled_navigation_routes
ids_name = 290040
ids_info = 290031
units_per_container = 1
pod_appearance = cargopod_blue
loot_appearance = lootcrate_blue
decay_per_second = 0
volume = 0
hit_pts = 250
; Genealogical Certificate ; Genealogical Certificate
@@ -2537,6 +2589,19 @@ decay_per_second = 0
volume = 0 volume = 0
hit_pts = 250 hit_pts = 250
; Blue Diamonds
[Commodity]
nickname = blue_diamonds
ids_name = 290050
ids_info = 290051
units_per_container = 1
pod_appearance = cargopod_blue
loot_appearance = lootcrate_blue
decay_per_second = 0
volume = 0
hit_pts = 250
; Fragment Data (Rheinland) ; Fragment Data (Rheinland)
[Commodity] [Commodity]

View File

@@ -64,6 +64,8 @@ lootable = true
separation_explosion = sever_debris separation_explosion = sever_debris
LODranges = 0, 999999 LODranges = 0, 999999
; Advanced Thruster
[Thruster] [Thruster]
nickname = ge_s_thruster_04 nickname = ge_s_thruster_04
ids_name = 263740 ids_name = 263740
@@ -86,6 +88,8 @@ lootable = true
separation_explosion = sever_debris separation_explosion = sever_debris
LODranges = 0, 999999 LODranges = 0, 999999
; Order Thruster
[Thruster] [Thruster]
nickname = order_thruster nickname = order_thruster
ids_name = 263741 ids_name = 263741
@@ -103,7 +107,7 @@ mass = 10
max_force = 72000 max_force = 72000
particles = gf_ge_s_thruster_01 particles = gf_ge_s_thruster_01
hp_particles = hpthrust hp_particles = hpthrust
power_usage = 150 power_usage = 125
lootable = true lootable = true
separation_explosion = sever_debris separation_explosion = sever_debris
LODranges = 0, 999999 LODranges = 0, 999999
@@ -4333,7 +4337,7 @@ parent_impulse = 20
child_impulse = 80 child_impulse = 80
volume = 0 volume = 0
mass = 10 mass = 10
regeneration_rate = 245.3 regeneration_rate = 265.3
max_capacity = 10860 max_capacity = 10860
toughness = 82.8 toughness = 82.8
hp_type = hp_elite_shield_special_10 hp_type = hp_elite_shield_special_10

View File

@@ -21055,6 +21055,147 @@ turn_rate = 90
lootable = true lootable = true
LODranges = 0, 999999 LODranges = 0, 999999
; ECLIPSE
[Munition]
nickname = special_gun20_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 875
energy_damage = 175
one_shot_sound = fire_tachyon5
munition_hit_effect = eclipse_impact
const_effect = eclipse_proj
lifetime = 0.8
force_gun_ori = false
mass = 1
volume = 0.0001
[Gun]
nickname = special_gun20
ids_name = 299018
ids_info = 299019
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 6752
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 195.8
refire_delay = 0.330000
muzzle_velocity = 750
toughness = 17.600000
flash_particle_name = eclipse_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_gun20_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 40, 80, 150
; NIGHTFALL
[Munition]
nickname = special_gun21_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 925
energy_damage = 135
one_shot_sound = fire_tachyon5
munition_hit_effect = nightfall_impact
const_effect = nightfall_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.0001
[Gun]
nickname = special_gun21
ids_name = 299020
ids_info = 299021
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 6752
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 190.8
refire_delay = 0.330000
muzzle_velocity = 700
toughness = 17.600000
flash_particle_name = nightfall_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_gun21_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 40, 80, 150
; NIGHTFALL
[Munition]
nickname = special_gun22_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 925
energy_damage = 132
one_shot_sound = fire_tachyon5
munition_hit_effect = spectre_impact
const_effect = spectre_proj
lifetime = 1.166
force_gun_ori = false
mass = 1
volume = 0.0001
[Gun]
nickname = special_gun22
ids_name = 299020
ids_info = 299021
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 6752
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 185.8
refire_delay = 0.330000
muzzle_velocity = 600
toughness = 17.600000
flash_particle_name = spectre_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_gun22_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 40, 80, 150
; Scythe Mk I ; Scythe Mk I
[Munition] [Munition]
@@ -21153,6 +21294,251 @@ turn_rate = 90
lootable = true lootable = true
LODranges = 0, 999999 LODranges = 0, 999999
; Pulse Laser Purple
[Munition]
nickname = rem_gun01_mark05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 285.5
energy_damage = 175
weapon_type = W_Pulse01
one_shot_sound = fire_photon5
;munition_hit_effect = ci_photon_04_impact
const_effect = no_pulse_proj
lifetime = 0.8
force_gun_ori = false
mass = 1
volume = 0.0001
[Gun]
nickname = rem_gun01_mark05
ids_name = 299054
ids_info = 299055
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 6752
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 61.12
refire_delay = 0.17
muzzle_velocity = 750
use_animation = Sc_fire
toughness = 19.6
flash_particle_name = no_pulse_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rem_gun01_mark05_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 999999
; Pulse Laser Red
[Munition]
nickname = rem_gun02_mark05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 285.5
energy_damage = 175
weapon_type = W_Pulse01
one_shot_sound = fire_photon5
;munition_hit_effect = ci_photon_04_impact
const_effect = br_pulse_proj
lifetime = 0.8
force_gun_ori = false
mass = 1
volume = 0.0001
[Gun]
nickname = rem_gun02_mark05
ids_name = 299056
ids_info = 299057
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 6752
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 61.12
refire_delay = 0.17
muzzle_velocity = 750
use_animation = Sc_fire
toughness = 19.6
flash_particle_name = br_pulse_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rem_gun02_mark05_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 999999
; Pulse Laser Yellow
[Munition]
nickname = rem_gun03_mark05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 285.5
energy_damage = 175
weapon_type = W_Pulse01
one_shot_sound = fire_photon5
;munition_hit_effect = ci_photon_04_impact
const_effect = ku_pulse_proj
lifetime = 0.8
force_gun_ori = false
mass = 1
volume = 0.0001
[Gun]
nickname = rem_gun03_mark05
ids_name = 299058
ids_info = 299059
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 6752
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 61.12
refire_delay = 0.17
muzzle_velocity = 750
use_animation = Sc_fire
toughness = 19.6
flash_particle_name = ku_pulse_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rem_gun03_mark05_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 999999
; Pulse Laser Blue
[Munition]
nickname = rem_gun04_mark05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 285.5
energy_damage = 175
weapon_type = W_Pulse01
one_shot_sound = fire_photon5
;munition_hit_effect = ci_photon_04_impact
const_effect = li_pulse_proj
lifetime = 0.8
force_gun_ori = false
mass = 1
volume = 0.0001
[Gun]
nickname = rem_gun04_mark05
ids_name = 299060
ids_info = 299061
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 6752
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 61.12
refire_delay = 0.17
muzzle_velocity = 750
use_animation = Sc_fire
toughness = 19.6
flash_particle_name = li_pulse_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rem_gun04_mark05_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 999999
; Pulse Laser Green
[Munition]
nickname = rem_gun05_mark05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 285.5
energy_damage = 175
weapon_type = W_Pulse01
one_shot_sound = fire_photon5
;munition_hit_effect = ci_photon_04_impact
const_effect = rh_pulse_proj
lifetime = 0.8
force_gun_ori = false
mass = 1
volume = 0.0001
[Gun]
nickname = rem_gun05_mark05
ids_name = 299062
ids_info = 299063
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 6752
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 61.12
refire_delay = 0.17
muzzle_velocity = 750
use_animation = Sc_fire
toughness = 19.6
flash_particle_name = rh_pulse_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rem_gun05_mark05_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 999999
[Munition] [Munition]
nickname = small_station_turret_ammo nickname = small_station_turret_ammo
hp_type = hp_gun hp_type = hp_gun

View File

@@ -8369,11 +8369,25 @@ ids_info = 299017
shop_archetype = equipment\models\weapons\co_proton_cooker.cmp shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat material_library = equipment\models\ge_equip.mat
; Scythe Mk II ; Codename ECLIPSE
[Good] [Good]
nickname = or_gun01_mark05 nickname = special_gun20
equipment = or_gun01_mark05 equipment = special_gun20
category = equipment
price = 115660
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db
combinable = false
ids_name = 299018
ids_info = 299019
shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
; Scythe Mk I
[Good]
nickname = or_gun01_mark04
equipment = or_gun01_mark04
category = equipment category = equipment
price = 150000 price = 150000
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db
@@ -8396,3 +8410,73 @@ ids_name = 299050
ids_info = 299051 ids_info = 299051
shop_archetype = equipment\models\weapons\co_proton_cooker.cmp shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat material_library = equipment\models\ge_equip.mat
; Pulse Laser Purple
[Good]
nickname = rem_gun01_mark05
equipment = rem_gun01_mark05
category = equipment
price = 150000
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db
combinable = false
ids_name = 299054
ids_info = 299055
shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
; Pulse Laser Red
[Good]
nickname = rem_gun02_mark05
equipment = rem_gun02_mark05
category = equipment
price = 150000
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db
combinable = false
ids_name = 299054
ids_info = 299055
shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
; Pulse Laser Yellow
[Good]
nickname = rem_gun03_mark05
equipment = rem_gun03_mark05
category = equipment
price = 150000
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db
combinable = false
ids_name = 299054
ids_info = 299055
shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
; Pulse Laser Blue
[Good]
nickname = rem_gun04_mark05
equipment = rem_gun04_mark05
category = equipment
price = 150000
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db
combinable = false
ids_name = 299054
ids_info = 299055
shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
; Pulse Laser Green
[Good]
nickname = rem_gun05_mark05
equipment = rem_gun05_mark05
category = equipment
price = 150000
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db
combinable = false
ids_name = 299054
ids_info = 299055
shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat

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View File

@@ -5308,6 +5308,93 @@ textures = fx\newglows.txm
textures = fx\nomad.txm textures = fx\nomad.txm
textures = fx\hexagon.txm textures = fx\hexagon.txm
; Codename: ECLIPSE
[VisEffect]
nickname = eclipse_proj
alchemy = fx\weapons\customs\eclipse.ale
effect_crc = -72632623
textures = fx\kioncannon.txm
textures = fx\beam.txm
textures = fx\newglows.txm
textures = fx\sarma.txm
[VisEffect]
nickname = eclipse_impact
alchemy = fx\weapons\customs\eclipse.ale
effect_crc = -175023415
textures = fx\kioncannon.txm
textures = fx\beam.txm
textures = fx\newglows.txm
textures = fx\sarma.txm
[VisEffect]
nickname = eclipse_flash
alchemy = fx\weapons\customs\eclipse.ale
effect_crc = -279346204
textures = fx\kioncannon.txm
textures = fx\beam.txm
textures = fx\newglows.txm
textures = fx\sarma.txm
; Codename: NIGHTFALL
[VisEffect]
nickname = nightfall_proj
alchemy = fx\weapons\customs\nightfall.ale
effect_crc = -63966299
textures = fx\kioncannon.txm
textures = fx\beam.txm
textures = fx\newglows.txm
textures = fx\sarma.txm
[VisEffect]
nickname = nightfall_impact
alchemy = fx\weapons\customs\nightfall.ale
effect_crc = -131312480
textures = fx\kioncannon.txm
textures = fx\beam.txm
textures = fx\newglows.txm
textures = fx\sarma.txm
[VisEffect]
nickname = nightfall_flash
alchemy = fx\weapons\customs\nightfall.ale
effect_crc = -533286268
textures = fx\kioncannon.txm
textures = fx\beam.txm
textures = fx\newglows.txm
textures = fx\sarma.txm
; Codename: SPECTRE
[VisEffect]
nickname = spectre_proj
alchemy = fx\weapons\customs\spectre.ale
effect_crc = -44409701
textures = fx\kioncannon.txm
textures = fx\beam.txm
textures = fx\newglows.txm
textures = fx\sarma.txm
[VisEffect]
nickname = spectre_impact
alchemy = fx\weapons\customs\spectre.ale
effect_crc = 123007185
textures = fx\kioncannon.txm
textures = fx\beam.txm
textures = fx\newglows.txm
textures = fx\sarma.txm
[VisEffect]
nickname = spectre_flash
alchemy = fx\weapons\customs\spectre.ale
effect_crc = -178857344
textures = fx\kioncannon.txm
textures = fx\beam.txm
textures = fx\newglows.txm
textures = fx\sarma.txm
; Scythe ; Scythe
[VisEffect] [VisEffect]
@@ -5316,3 +5403,83 @@ alchemy = fx\weapons\customs\scythe.ale
effect_crc = -112767069 effect_crc = -112767069
textures = fx\planetflare.txm textures = fx\planetflare.txm
textures = fx\efx.txm textures = fx\efx.txm
; Pulse Effects
; Blue Pulse
[VisEffect]
nickname = li_pulse_flash
alchemy = fx\weapons\customs\li_pulse.ale
effect_crc = -300204202
textures = fx\planetflare.txm
textures = fx\beam.txm
[VisEffect]
nickname = li_pulse_proj
alchemy = fx\weapons\customs\li_pulse.ale
effect_crc = 257634269
textures = fx\planetflare.txm
textures = fx\beam.txm
; Red Pulse
[VisEffect]
nickname = br_pulse_flash
alchemy = fx\weapons\customs\br_pulse.ale
effect_crc = -224735315
textures = fx\planetflare.txm
textures = fx\beam.txm
[VisEffect]
nickname = br_pulse_proj
alchemy = fx\weapons\customs\br_pulse.ale
effect_crc = -393811486
textures = fx\planetflare.txm
textures = fx\beam.txm
; Yellow Pulse
[VisEffect]
nickname = ku_pulse_flash
alchemy = fx\weapons\customs\ku_pulse.ale
effect_crc = 172216231
textures = fx\planetflare.txm
textures = fx\beam.txm
[VisEffect]
nickname = ku_pulse_proj
alchemy = fx\weapons\customs\ku_pulse.ale
effect_crc = -401053604
textures = fx\planetflare.txm
textures = fx\beam.txm
; Green Pulse
[VisEffect]
nickname = rh_pulse_flash
alchemy = fx\weapons\customs\rh_pulse.ale
effect_crc = 508504412
textures = fx\planetflare.txm
textures = fx\beam.txm
[VisEffect]
nickname = rh_pulse_proj
alchemy = fx\weapons\customs\rh_pulse.ale
effect_crc = -393672984
textures = fx\planetflare.txm
textures = fx\beam.txm
; Purple Pulse
[VisEffect]
nickname = no_pulse_flash
alchemy = fx\weapons\customs\no_pulse.ale
effect_crc = -425416096
textures = fx\planetflare.txm
textures = fx\beam.txm
[VisEffect]
nickname = no_pulse_proj
alchemy = fx\weapons\customs\no_pulse.ale
effect_crc = 28484816
textures = fx\planetflare.txm
textures = fx\beam.txm

View File

@@ -3797,6 +3797,23 @@ effect_type = EFT_WEAPON_PROJ
vis_effect = nemesis_proj vis_effect = nemesis_proj
vis_beam = nemesis_01_beam vis_beam = nemesis_01_beam
; ECLIPSE
[Effect]
nickname = eclipse_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = eclipse_flash
[Effect]
nickname = eclipse_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = eclipse_impact
[Effect]
nickname = eclipse_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = eclipse_proj
vis_generic = min_photon_01_proj
; Scythe ; Scythe
[Effect] [Effect]
@@ -3804,3 +3821,91 @@ nickname = scythe_proj
effect_type = EFT_WEAPON_PROJ effect_type = EFT_WEAPON_PROJ
vis_effect = scythe_proj vis_effect = scythe_proj
vis_generic = min_photon_01_proj vis_generic = min_photon_01_proj
; NIGHTFALL
[Effect]
nickname = nightfall_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = nightfall_flash
[Effect]
nickname = nightfall_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = nightfall_impact
[Effect]
nickname = nightfall_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = nightfall_proj
vis_generic = min_photon_01_proj
; SPECTRE
[Effect]
nickname = spectre_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = spectre_flash
[Effect]
nickname = spectre_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = spectre_impact
[Effect]
nickname = spectre_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = spectre_proj
vis_generic = min_photon_01_proj
; Pulse Effects
[Effect]
nickname = li_pulse_flash
effect_type = EFT_MUZZLE_LARGE_FLASH
vis_effect = li_pulse_flash
nickname = li_pulse_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = li_pulse_proj
[Effect]
nickname = br_pulse_flash
effect_type = EFT_MUZZLE_LARGE_FLASH
vis_effect = br_pulse_flash
[Effect]
nickname = br_pulse_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = br_pulse_proj
[Effect]
nickname = ku_pulse_flash
effect_type = EFT_MUZZLE_LARGE_FLASH
vis_effect = ku_pulse_flash
Effect]
nickname = ku_pulse_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = ku_pulse_proj
[Effect]
nickname = rh_pulse_flash
effect_type = EFT_MUZZLE_LARGE_FLASH
vis_effect = rh_pulse_flash
[Effect]
nickname = rh_pulse_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = rh_pulse_proj
[Effect]
nickname = no_pulse_flash
effect_type = EFT_MUZZLE_LARGE_FLASH
vis_effect = no_pulse_flash
[Effect]
nickname = no_pulse_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = no_pulse_proj

View File

@@ -0,0 +1,13 @@
[EncounterFormation]
ship_by_class = 1, 1, sc_boss
pilot_job = assault_leader_job
make_class = wanderer
formation_by_class = battleships
behavior = wander
arrival = cruise
allow_simultaneous_creation = no
zone_creation_distance = 0
times_to_create = 1
[Creation]
permutation = 0, 3

View File

@@ -2253,6 +2253,7 @@ formation_desig = 197808, 197820
formation = fighters, fighter_guild formation = fighters, fighter_guild
npc_ship = Nomad_Gunboat npc_ship = Nomad_Gunboat
npc_ship = Nomad_Battleship npc_ship = Nomad_Battleship
npc_ship = no2_devastator
formation = gunboats, gunboat_wall formation = gunboats, gunboat_wall
formation = battleships, battleship_wall formation = battleships, battleship_wall

View File

@@ -2502,3 +2502,261 @@ drop_properties = 10, 646965, 646965, 0, 2, 1 1
[mLootProps] [mLootProps]
nickname = special_nomad_gun03 nickname = special_nomad_gun03
drop_properties = 10, 646965, 646965, 0, 2, 1 drop_properties = 10, 646965, 646965, 0, 2, 1
; Nomad Regulator
[PhantomLoot]
nickname = lootcrate_nomad_power_regulator
toughness_range = 0, 1
percent_chance = 1.00
num_to_drop = 1, 1
[mLootProps]
nickname = commodity_nomad_power_regulator
drop_properties = 100, 500, 600, 0, 2, 1
; Nomad Power Cell
[PhantomLoot]
nickname = lootcrate_nomad_power_cell
toughness_range = 0, 1
percent_chance = 1.00
num_to_drop = 1, 1
[mLootProps]
nickname = commodity_nomad_power_cell
drop_properties = 100, 500, 600, 0, 2, 1
; Nomad Energy Distributor
[PhantomLoot]
nickname = lootcrate_nomad_energy_distributor
toughness_range = 0, 1
percent_chance = 1.00
num_to_drop = 1, 1
[mLootProps]
nickname = commodity_nomad_energy_distributor
drop_properties = 100, 500, 600, 0, 2, 1
; Nomad Fusion Reactor
[PhantomLoot]
nickname = lootcrate_nomad_fusion_reactor
toughness_range = 0, 1
percent_chance = 1.00
num_to_drop = 1, 1
[mLootProps]
nickname = commodity_nomad_fusion_reactor
drop_properties = 100, 500, 600, 0, 2, 1
; Nomad Structure Composites
[mLootProps]
nickname = commodity_nomad_structure_composites
drop_properties = 100, 500, 600, 0, 2, 1
; Anti Blasting Composites
[mLootProps]
nickname = commodity_anti_blasting_composites
drop_properties = 100, 500, 600, 0, 2, 1
; Energy Absorbation Composites
[mLootProps]
nickname = commodity_energy_absorbation_composites
drop_properties = 100, 500, 600, 0, 2, 1
; Anti Radiation Composites
[mLootProps]
nickname = commodity_anti_radiation_composites
drop_properties = 100, 500, 600, 0, 2, 1
; Keycards
; Purple Keycard
[mLootProps]
nickname = commodity_purple_keycard
drop_properties = 100, 500, 600, 0, 2, 1
; Red Keycard
[mLootProps]
nickname = commodity_red_keycard
drop_properties = 100, 500, 600, 0, 2, 1
; Blue Keycard
[mLootProps]
nickname = commodity_blue_keycard
drop_properties = 100, 500, 600, 0, 2, 1
; Green Keycard
[mLootProps]
nickname = commodity_green_keycard
drop_properties = 100, 500, 600, 0, 2, 1
; Yellow Keycard
[mLootProps]
nickname = commodity_yellow_keycard
drop_properties = 100, 500, 600, 0, 2, 1
; Weapon Blue Prints & Schematics
; Nomad Blaster Blueprint
[mLootProps]
nickname = commodity_nomad_blaster_blueprint
drop_properties = 100, 500, 600, 0, 2, 1
; Nomad Blaster Schematic
[mLootProps]
nickname = commodity_nomad_blaster_schematic
drop_properties = 100, 500, 600, 0, 2, 1
; Nomad Cannon Blueprint
[mLootProps]
nickname = commodity_nomad_cannon_blueprint
drop_properties = 100, 500, 600, 0, 2, 1
; Nomad Cannon Schematic
[mLootProps]
nickname = commodity_nomad_cannon_schematic
drop_properties = 100, 500, 600, 0, 2, 1
; Nomad Prototyp Blueprint
[mLootProps]
nickname = commodity_nomad_prototyp_blueprint
drop_properties = 100, 500, 600, 0, 2, 1
; Nomad Prototyp Schematic
[mLootProps]
nickname = commodity_nomad_prototyp_schematic
drop_properties = 100, 500, 600, 0, 2, 1
; CHIMERA Blueprint
[mLootProps]
nickname = commodity_chimera_blueprint
drop_properties = 100, 500, 600, 0, 2, 1
; CHIMERA Schematic
[mLootProps]
nickname = commodity_chimera_schematic
drop_properties = 100, 500, 600, 0, 2, 1
; POISON CLAW Blueprint
[mLootProps]
nickname = commodity_poison_claw_blueprint
drop_properties = 100, 500, 600, 0, 2, 1
; POISON CLAW Schematic
[mLootProps]
nickname = commodity_poison_claw_schematic
drop_properties = 100, 500, 600, 0, 2, 1
; AVALON Blueprint
[mLootProps]
nickname = commodity_avalon_blueprint
drop_properties = 100, 500, 600, 0, 2, 1
; AVALON Schematic
[mLootProps]
nickname = commodity_avalon_schematic
drop_properties = 100, 500, 600, 0, 2, 1
; NEMESIS Blueprint
[mLootProps]
nickname = commodity_nemesis_blueprint
drop_properties = 100, 500, 600, 0, 2, 1
; NEMESIS Schematic
[mLootProps]
nickname = commodity_nemesis_schematic
drop_properties = 100, 500, 600, 0, 2, 1
; ECLIPSE Blueprint
[mLootProps]
nickname = commodity_eclipse_blueprint
drop_properties = 100, 500, 600, 0, 2, 1
; ECLIPSE Schematic
[mLootProps]
nickname = commodity_eclipse_schematic
drop_properties = 100, 500, 600, 0, 2, 1
; Mission Items
[mLootProps]
nickname = emergency_action_documents_liberty
drop_properties = 100, 500, 600, 0, 2, 1
[mLootProps]
nickname = cracked_firmware_codes
drop_properties = 100, 500, 600, 0, 2, 1
[mLootProps]
nickname = experimental_weapons
drop_properties = 100, 500, 600, 0, 2, 1
[mLootProps]
nickname = highlevel_cipher_decoder
drop_properties = 100, 500, 600, 0, 2, 1
[mLootProps]
nickname = fragment_data_liberty
drop_properties = 100, 500, 600, 0, 2, 1
[mLootProps]
nickname = military_black_box_rheinland
drop_properties = 100, 500, 600, 0, 2, 1
[mLootProps]
nickname = fragment_data_rheinland
drop_properties = 100, 500, 600, 0, 2, 1
[mLootProps]
nickname = genealogical_certificate_kusari
drop_properties = 100, 500, 600, 0, 2, 1
[mLootProps]
nickname = fragment_data_kusari
drop_properties = 100, 500, 600, 0, 2, 1
[mLootProps]
nickname = fragment_data_bretonia
drop_properties = 100, 500, 600, 0, 2, 1
[mLootProps]
nickname = walker_audio_log
drop_properties = 100, 500, 600, 0, 2, 1
[mLootProps]
nickname = vanpelt_audio_log
drop_properties = 100, 500, 600, 0, 2, 1
[mLootProps]
nickname = chronos_relic
drop_properties = 100, 500, 600, 0, 2, 1

View File

@@ -317,6 +317,11 @@ bribe = co_be_grp, 10000, 16100
bribe = co_nws_grp, 10000, 16100 bribe = co_nws_grp, 10000, 16100
bribe = co_kt_grp, 10000, 16100 bribe = co_kt_grp, 10000, 16100
bribe = gd_bh_grp, 10000, 16100 bribe = gd_bh_grp, 10000, 16100
rumor = base_0_rank, mission_end, 9, 479110
rumor = base_0_rank, mission_end, 8, 479101
rumor = base_0_rank, mission_end, 7, 479103
rumor = base_0_rank, mission_end, 6, 479102
rumor = base_0_rank, mission_end, 5, 479100
rumor = base_0_rank, mission_end, 2, 131231 rumor = base_0_rank, mission_end, 2, 131231
rumor = base_0_rank, mission_end, 2, 131232 rumor = base_0_rank, mission_end, 2, 131232
rumor = base_0_rank, mission_end, 3, 131233 rumor = base_0_rank, mission_end, 3, 131233

View File

@@ -3688,6 +3688,15 @@ pilot = pilot_capitals
state_graph = CRUISER state_graph = CRUISER
npc_class = unlawful, class_battleship, d19 npc_class = unlawful, class_battleship, d19
[NPCShipArch]
nickname = no2_devastator
loadout = no2_boss_load
level = d40
ship_archetype = no2_boss
pilot = pilot_capitals
state_graph = CRUISER
npc_class = unlawful, class_boss, d19
[NPCShipArch] [NPCShipArch]
nickname = event_jack_o_lantern nickname = event_jack_o_lantern
loadout = event_jack_o_lantern_load loadout = event_jack_o_lantern_load

View File

@@ -375,3 +375,7 @@ member = battleship
nickname = sc_battleships nickname = sc_battleships
member = class_battleship member = class_battleship
[ShipClass]
nickname = sc_boss
member = class_boss

BIN
DATA/SHIPS/DRONES/drone.cmp Normal file

Binary file not shown.

BIN
DATA/SHIPS/DRONES/drone.sur Normal file

Binary file not shown.

View File

@@ -10655,6 +10655,7 @@ equip = nomad02_turret01_mark01, Hp_1_06
cargo = special_nomad_gun01, 2 cargo = special_nomad_gun01, 2
cargo = special_nomad_gun02, 2 cargo = special_nomad_gun02, 2
cargo = commodity_nomad_power_regulator, 1 cargo = commodity_nomad_power_regulator, 1
cargo = commodity_nomad_prototyp_schematic, 1
[Loadout] [Loadout]
nickname = Nomad_Battleship_Loadout nickname = Nomad_Battleship_Loadout
@@ -10681,6 +10682,8 @@ equip = nomad02_turret01_mark01, Hp_1_15
cargo = special_nomad_gun01, 3 cargo = special_nomad_gun01, 3
cargo = special_nomad_gun02, 3 cargo = special_nomad_gun02, 3
cargo = commodity_nomad_power_cell, 1 cargo = commodity_nomad_power_cell, 1
cargo = commodity_nomad_blaster_schematic, 1
cargo = commodity_nomad_cannon_schematic, 1
; Jack O'Lantern Loadout ; Jack O'Lantern Loadout

View File

@@ -2248,36 +2248,8 @@ equip = nomad02_turret01_mark01, HpTurret21
equip = nomad02_turret01_mark01, HpTurret22 equip = nomad02_turret01_mark01, HpTurret22
equip = nomad02_turret01_mark01, HpTurret23 equip = nomad02_turret01_mark01, HpTurret23
equip = nomad02_turret01_mark01, HpTurret24 equip = nomad02_turret01_mark01, HpTurret24
equip = nomad_gun01_mark01, Hp_1_01 ;equip = nomad_gun01_mark01, Hp_1_01
equip = nomad_gun01_mark01, Hp_1_02 ;equip = NomadLargeLight, HpHeadLight01
equip = nomad_gun01_mark01, Hp_1_03
equip = nomad_gun01_mark01, Hp_1_04
equip = nomad_gun01_mark01, Hp_1_05
equip = nomad_gun01_mark01, Hp_1_06
equip = nomad_gun01_mark01, Hp_1_07
equip = nomad_gun01_mark01, Hp_1_08
equip = nomad_gun01_mark01, Hp_1_09
equip = nomad_gun01_mark01, Hp_1_10
equip = nomad_gun01_mark01, Hp_1_11
equip = nomad_gun01_mark01, Hp_1_12
equip = nomad_gun01_mark01, Hp_1_13
equip = nomad_gun01_mark01, Hp_1_14
equip = nomad_gun01_mark01, Hp_1_15
equip = NomadLargeLight, HpHeadLight01
equip = NomadLargeLight, HpHeadLight02
equip = NomadMediumLight, HpHeadLight03
equip = NomadMediumLight, HpHeadLight04
equip = NomadMediumLight, HpHeadLight05
equip = NomadMediumLight, HpHeadLight06
equip = NomadMediumLight, HpHeadLight07
equip = NomadMediumLight, HpHeadLight08
equip = NomadMediumLight, HpHeadLight09
equip = NomadMediumLight, HpHeadLight10
equip = NomadMediumLight, HpHeadLight11
equip = NomadMediumLight, HpHeadLight12
equip = NomadMediumLight, HpHeadLight13
equip = NomadLargeLight, HpHeadLight14
equip = NomadLargeLight, HpHeadLight15
equip = cloak_nomad_battleship, HpCloak01 equip = cloak_nomad_battleship, HpCloak01
equip = fx_Nomad_battleship_engine, HpEngine01 equip = fx_Nomad_battleship_engine, HpEngine01
cargo = special_nomad_gun01, 10 cargo = special_nomad_gun01, 10

View File

@@ -33,9 +33,9 @@ camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5 camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30 camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1 camera_turn_look_ahead_slerp_amount = 1
nanobot_limit = 12 nanobot_limit = 32
shield_battery_limit = 12 shield_battery_limit = 32
hit_pts = 1300 hit_pts = 4500
DA_archetype = ships\liberty\li_fighter\li_fighter.cmp DA_archetype = ships\liberty\li_fighter\li_fighter.cmp
material_library = ships\liberty\li_playerships.mat material_library = ships\liberty\li_playerships.mat
material_library = fx\envmapbasic.mat material_library = fx\envmapbasic.mat
@@ -46,7 +46,7 @@ explosion_arch = explosion_li_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 25000, 25000, 58000 steering_torque = 22500, 22500, 58000
angular_drag = 15000, 15000, 35000 angular_drag = 15000, 15000, 35000
rotation_inertia = 2800, 2800, 1000 rotation_inertia = 2800, 2800, 1000
nudge_force = 30000 nudge_force = 30000
@@ -60,9 +60,20 @@ HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 1 num_exhaust_nozzles = 1
HP_tractor_source = HpTractor_Source HP_tractor_source = HpTractor_Source
shield_link = l_fighter_shield01, HpMount, HpShield01 shield_link = l_fighter_shield01, HpMount, HpShield01
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_fighter_shield_special_10, HpShield01
hp_type = hp_fighter_shield_special_9, HpShield01
hp_type = hp_fighter_shield_special_8, HpShield01
hp_type = hp_fighter_shield_special_7, HpShield01
hp_type = hp_fighter_shield_special_6, HpShield01
hp_type = hp_fighter_shield_special_5, HpShield01
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_fighter_shield_special_3, HpShield01 hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_fighter_shield_special_2, HpShield01 hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_fighter_shield_special_1, HpShield01 hp_type = hp_fighter_shield_special_1, HpShield01
@@ -217,8 +228,8 @@ material_library = fx\envmapbasic.mat
envmap_material = envmapbasic envmap_material = envmapbasic
cockpit = cockpits\liberty\l_elite.ini cockpit = cockpits\liberty\l_elite.ini
pilot_mesh = generic_pilot pilot_mesh = generic_pilot
nanobot_limit = 14 nanobot_limit = 58
shield_battery_limit = 14 shield_battery_limit = 58
mass = 150 mass = 150
hold_size = 30 hold_size = 30
linear_drag = 1 linear_drag = 1
@@ -232,7 +243,7 @@ camera_horizontal_turn_angle = 17
camera_vertical_turn_up_angle = 5 camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 25 camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1 camera_turn_look_ahead_slerp_amount = 1
hit_pts = 1600 hit_pts = 8600
explosion_arch = explosion_li_elite explosion_arch = explosion_li_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
@@ -251,10 +262,21 @@ HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2 num_exhaust_nozzles = 2
shield_link = l_elite_shield01, HpMount, HpShield01 shield_link = l_elite_shield01, HpMount, HpShield01
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_elite_shield_special_8, HpShield01
hp_type = hp_elite_shield_special_7, HpShield01
hp_type = hp_elite_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_4, HpShield01 hp_type = hp_elite_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpShield01 hp_type = hp_elite_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_2, HpShield01 hp_type = hp_elite_shield_special_2, HpShield01
@@ -262,6 +284,11 @@ hp_type = hp_elite_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01 hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01 hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_9, HpTurret01
hp_type = hp_turret_special_8, HpTurret01
hp_type = hp_turret_special_7, HpTurret01
hp_type = hp_turret_special_6, HpTurret01
hp_type = hp_turret_special_5, HpTurret01
hp_type = hp_turret_special_4, HpTurret01 hp_type = hp_turret_special_4, HpTurret01
hp_type = hp_turret_special_3, HpTurret01 hp_type = hp_turret_special_3, HpTurret01
hp_type = hp_turret_special_2, HpTurret01 hp_type = hp_turret_special_2, HpTurret01
@@ -1077,8 +1104,8 @@ material_library = fx\envmapbasic.mat
envmap_material = envmapbasic envmap_material = envmapbasic
cockpit = cockpits\bretonia\b_fighter.ini cockpit = cockpits\bretonia\b_fighter.ini
pilot_mesh = generic_pilot pilot_mesh = generic_pilot
nanobot_limit = 15 nanobot_limit = 32
shield_battery_limit = 15 shield_battery_limit = 32
mass = 100 mass = 100
linear_drag = 1 linear_drag = 1
hold_size = 30 hold_size = 30
@@ -1091,7 +1118,7 @@ camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5 camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30 camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1 camera_turn_look_ahead_slerp_amount = 1
hit_pts = 2100 hit_pts = 4600
explosion_arch = explosion_br_fighter explosion_arch = explosion_br_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
@@ -1107,11 +1134,18 @@ HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1 num_exhaust_nozzles = 1
shield_link = b_fighter_shield01, HpMount, HpShield01 shield_link = b_fighter_shield01, HpMount, HpShield01
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02 hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_fighter_shield_special_10, HpShield01
hp_type = hp_fighter_shield_special_9, HpShield01
hp_type = hp_fighter_shield_special_8, HpShield01
hp_type = hp_fighter_shield_special_7, HpShield01
hp_type = hp_fighter_shield_special_6, HpShield01
hp_type = hp_fighter_shield_special_5, HpShield01 hp_type = hp_fighter_shield_special_5, HpShield01
hp_type = hp_fighter_shield_special_4, HpShield01 hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_fighter_shield_special_3, HpShield01 hp_type = hp_fighter_shield_special_3, HpShield01
@@ -1121,7 +1155,7 @@ hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01 hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01
steering_torque = 25000, 25000, 58000 steering_torque = 22500, 22500, 58000
angular_drag = 15000, 15000, 35000 angular_drag = 15000, 15000, 35000
rotation_inertia = 2800, 2800, 1000 rotation_inertia = 2800, 2800, 1000
@@ -1251,9 +1285,9 @@ camera_horizontal_turn_angle = 17
camera_vertical_turn_up_angle = 5 camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 26 camera_vertical_turn_down_angle = 26
camera_turn_look_ahead_slerp_amount = 1 camera_turn_look_ahead_slerp_amount = 1
nanobot_limit = 20 nanobot_limit = 58
shield_battery_limit = 20 shield_battery_limit = 58
hit_pts = 2600 hit_pts = 8600
mass = 150 mass = 150
linear_drag = 1 linear_drag = 1
hold_size = 35 hold_size = 35
@@ -1272,11 +1306,19 @@ HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2 num_exhaust_nozzles = 2
shield_link = b_elite_shield01, HpMount, HpShield01 shield_link = b_elite_shield01, HpMount, HpShield01
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_elite_shield_special_8, HpShield01
hp_type = hp_elite_shield_special_7, HpShield01
hp_type = hp_elite_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_5, HpShield01 hp_type = hp_elite_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_4, HpShield01 hp_type = hp_elite_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpShield01 hp_type = hp_elite_shield_special_3, HpShield01
@@ -2004,8 +2046,8 @@ material_library = fx\envmapbasic.mat
envmap_material = envmapbasic envmap_material = envmapbasic
cockpit = cockpits\kusari\k_fighter.ini cockpit = cockpits\kusari\k_fighter.ini
pilot_mesh = generic_pilot pilot_mesh = generic_pilot
nanobot_limit = 23 nanobot_limit = 32
shield_battery_limit = 23 shield_battery_limit = 32
mass = 100 mass = 100
linear_drag = 1 linear_drag = 1
hold_size = 35 hold_size = 35
@@ -2018,12 +2060,12 @@ camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5 camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30 camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1 camera_turn_look_ahead_slerp_amount = 1
hit_pts = 2800 hit_pts = 4500
explosion_arch = explosion_ku_fighter explosion_arch = explosion_ku_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 25000, 25000, 58000 steering_torque = 22500, 22500, 58000
angular_drag = 15000, 15000, 35000 angular_drag = 15000, 15000, 35000
rotation_inertia = 3800, 3800, 1000 rotation_inertia = 3800, 3800, 1000
nudge_force = 30000 nudge_force = 30000
@@ -2037,12 +2079,17 @@ HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1 num_exhaust_nozzles = 1
shield_link = k_fighter_shield01, HpMount, HpShield01 shield_link = k_fighter_shield01, HpMount, HpShield01
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02 hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_fighter_shield_special_10, HpShield01
hp_type = hp_fighter_shield_special_9, HpShield01
hp_type = hp_fighter_shield_special_8, HpShield01
hp_type = hp_fighter_shield_special_7, HpShield01
hp_type = hp_fighter_shield_special_6, HpShield01 hp_type = hp_fighter_shield_special_6, HpShield01
hp_type = hp_fighter_shield_special_5, HpShield01 hp_type = hp_fighter_shield_special_5, HpShield01
hp_type = hp_fighter_shield_special_4, HpShield01 hp_type = hp_fighter_shield_special_4, HpShield01
@@ -2367,6 +2414,8 @@ envmap_material = envmapbasic
cockpit = cockpits\kusari\k_elite.ini cockpit = cockpits\kusari\k_elite.ini
pilot_mesh = generic_pilot pilot_mesh = generic_pilot
mass = 150 mass = 150
nanobot_limit = 58
shield_battery_limit = 58
linear_drag = 1 linear_drag = 1
hold_size = 35 hold_size = 35
fuse = intermed_damage_smallship01, 0, 900 fuse = intermed_damage_smallship01, 0, 900
@@ -2379,7 +2428,7 @@ camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 10 camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 20 camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1 camera_turn_look_ahead_slerp_amount = 1
hit_pts = 3600 hit_pts = 8600
explosion_arch = explosion_ku_elite explosion_arch = explosion_ku_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
@@ -2398,8 +2447,7 @@ HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2 num_exhaust_nozzles = 2
shield_link = k_elite_shield01, HpMount, HpShield01 shield_link = k_elite_shield01, HpMount, HpShield01
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
@@ -2407,6 +2455,7 @@ hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWe
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_elite_shield_special_8, HpShield01 hp_type = hp_elite_shield_special_8, HpShield01
hp_type = hp_elite_shield_special_7, HpShield01 hp_type = hp_elite_shield_special_7, HpShield01
@@ -3202,8 +3251,8 @@ material_library = fx\envmapbasic.mat
envmap_material = envmapbasic envmap_material = envmapbasic
cockpit = cockpits\rheinland\r_fighter.ini cockpit = cockpits\rheinland\r_fighter.ini
pilot_mesh = generic_pilot pilot_mesh = generic_pilot
nanobot_limit = 33 nanobot_limit = 36
shield_battery_limit = 33 shield_battery_limit = 36
mass = 100 mass = 100
linear_drag = 1 linear_drag = 1
hold_size = 45 hold_size = 45
@@ -3216,12 +3265,12 @@ camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5 camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30 camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1 camera_turn_look_ahead_slerp_amount = 1
hit_pts = 4500 hit_pts = 4800
explosion_arch = explosion_rh_fighter explosion_arch = explosion_rh_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 25000, 25000, 58000 steering_torque = 22500, 22500, 58000
angular_drag = 15000, 15000, 35000 angular_drag = 15000, 15000, 35000
rotation_inertia = 2800, 2800, 1000 rotation_inertia = 2800, 2800, 1000
nudge_force = 30000 nudge_force = 30000
@@ -3240,6 +3289,9 @@ hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_fighter_shield_special_10, HpShield01
hp_type = hp_fighter_shield_special_9, HpShield01
hp_type = hp_fighter_shield_special_8, HpShield01
hp_type = hp_fighter_shield_special_7, HpShield01 hp_type = hp_fighter_shield_special_7, HpShield01
hp_type = hp_fighter_shield_special_6, HpShield01 hp_type = hp_fighter_shield_special_6, HpShield01
hp_type = hp_fighter_shield_special_5, HpShield01 hp_type = hp_fighter_shield_special_5, HpShield01
@@ -3391,8 +3443,8 @@ material_library = fx\envmapbasic.mat
envmap_material = envmapbasic envmap_material = envmapbasic
cockpit = cockpits\rheinland\r_elite.ini cockpit = cockpits\rheinland\r_elite.ini
pilot_mesh = generic_pilot pilot_mesh = generic_pilot
nanobot_limit = 38 nanobot_limit = 58
shield_battery_limit = 38 shield_battery_limit = 58
mass = 150 mass = 150
linear_drag = 1 linear_drag = 1
hold_size = 50 hold_size = 50
@@ -3406,7 +3458,7 @@ camera_horizontal_turn_angle = 17
camera_vertical_turn_up_angle = 5 camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 25 camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1 camera_turn_look_ahead_slerp_amount = 1
hit_pts = 5800 hit_pts = 8600
explosion_arch = explosion_rh_elite explosion_arch = explosion_rh_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
@@ -3431,6 +3483,8 @@ hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWe
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_elite_shield_special_8, HpShield01 hp_type = hp_elite_shield_special_8, HpShield01
hp_type = hp_elite_shield_special_7, HpShield01 hp_type = hp_elite_shield_special_7, HpShield01
hp_type = hp_elite_shield_special_6, HpShield01 hp_type = hp_elite_shield_special_6, HpShield01
@@ -4080,9 +4134,9 @@ camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 10 camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 20 camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1 camera_turn_look_ahead_slerp_amount = 1
nanobot_limit = 15 nanobot_limit = 32
shield_battery_limit = 15 shield_battery_limit = 32
hit_pts = 1800 hit_pts = 4600
DA_archetype = ships\bounty_hunter\bh_fighter\bh_fighter.cmp DA_archetype = ships\bounty_hunter\bh_fighter\bh_fighter.cmp
material_library = ships\liberty\li_playerships.mat material_library = ships\liberty\li_playerships.mat
material_library = fx\envmapbasic.mat material_library = fx\envmapbasic.mat
@@ -4093,7 +4147,7 @@ explosion_arch = explosion_li_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 25000, 25000, 58000 steering_torque = 22500, 22500, 58000
angular_drag = 15000, 15000, 35000 angular_drag = 15000, 15000, 35000
rotation_inertia = 2800, 2800, 1000 rotation_inertia = 2800, 2800, 1000
nudge_force = 30000 nudge_force = 30000
@@ -4107,10 +4161,19 @@ HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 1 num_exhaust_nozzles = 1
HP_tractor_source = HpTractor_Source HP_tractor_source = HpTractor_Source
shield_link = bh_fighter_shield01, HpMount, HpShield01 shield_link = bh_fighter_shield01, HpMount, HpShield01
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02 hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_fighter_shield_special_10, HpShield01
hp_type = hp_fighter_shield_special_9, HpShield01
hp_type = hp_fighter_shield_special_8, HpShield01
hp_type = hp_fighter_shield_special_7, HpShield01
hp_type = hp_fighter_shield_special_6, HpShield01
hp_type = hp_fighter_shield_special_5, HpShield01
hp_type = hp_fighter_shield_special_4, HpShield01 hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_fighter_shield_special_3, HpShield01 hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_fighter_shield_special_2, HpShield01 hp_type = hp_fighter_shield_special_2, HpShield01
@@ -4271,8 +4334,8 @@ material_library = fx\envmapbasic.mat
envmap_material = envmapbasic envmap_material = envmapbasic
cockpit = cockpits\liberty\bh_elite.ini cockpit = cockpits\liberty\bh_elite.ini
pilot_mesh = generic_pilot pilot_mesh = generic_pilot
nanobot_limit = 26 nanobot_limit = 58
shield_battery_limit = 26 shield_battery_limit = 58
mass = 150 mass = 150
hold_size = 45 hold_size = 45
linear_drag = 1 linear_drag = 1
@@ -4286,7 +4349,7 @@ camera_horizontal_turn_angle = 17
camera_vertical_turn_up_angle = 5 camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 25 camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1 camera_turn_look_ahead_slerp_amount = 1
hit_pts = 3600 hit_pts = 8600
explosion_arch = explosion_li_elite explosion_arch = explosion_li_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
@@ -4305,12 +4368,18 @@ HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2 num_exhaust_nozzles = 2
shield_link = bh_elite_shield01, HpMount, HpShield01 shield_link = bh_elite_shield01, HpMount, HpShield01
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_elite_shield_special_8, HpShield01
hp_type = hp_elite_shield_special_7, HpShield01
hp_type = hp_elite_shield_special_6, HpShield01 hp_type = hp_elite_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_5, HpShield01 hp_type = hp_elite_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_4, HpShield01 hp_type = hp_elite_shield_special_4, HpShield01
@@ -4538,9 +4607,9 @@ DA_archetype = Ships\corsair\co_fighter\co_fighter.cmp
material_library = ships\corsair\co_ships.mat material_library = ships\corsair\co_ships.mat
material_library = fx\envmapbasic.mat material_library = fx\envmapbasic.mat
envmap_material = envmapbasic envmap_material = envmapbasic
nanobot_limit = 14 nanobot_limit = 38
shield_battery_limit = 14 shield_battery_limit = 38
hit_pts = 1900 hit_pts = 5200
fuse = intermed_damage_smallship01, 0, 375 fuse = intermed_damage_smallship01, 0, 375
fuse = intermed_damage_smallship02, 0, 188 fuse = intermed_damage_smallship02, 0, 188
fuse = intermed_damage_smallship03, 0, 125 fuse = intermed_damage_smallship03, 0, 125
@@ -4560,7 +4629,7 @@ explosion_arch = explosion_co_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 25000, 25000, 58000 steering_torque = 22500, 22500, 58000
angular_drag = 15000, 15000, 35000 angular_drag = 15000, 15000, 35000
rotation_inertia = 2800, 2800, 1000 rotation_inertia = 2800, 2800, 1000
nudge_force = 30000 nudge_force = 30000
@@ -4572,10 +4641,19 @@ bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01 HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02 HP_bay_external = HpBayDoor02
shield_link = pi_fighter_shield01, HpMount, HpShield01 shield_link = pi_fighter_shield01, HpMount, HpShield01
hp_type = hp_gun_special_4, HpWeapon02, HpWeapon03 hp_type = hp_gun_special_7, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_fighter_shield_special_10, HpShield01
hp_type = hp_fighter_shield_special_9, HpShield01
hp_type = hp_fighter_shield_special_8, HpShield01
hp_type = hp_fighter_shield_special_7, HpShield01
hp_type = hp_fighter_shield_special_6, HpShield01
hp_type = hp_fighter_shield_special_5, HpShield01
hp_type = hp_fighter_shield_special_4, HpShield01 hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_fighter_shield_special_3, HpShield01 hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_fighter_shield_special_2, HpShield01 hp_type = hp_fighter_shield_special_2, HpShield01
@@ -4583,6 +4661,9 @@ hp_type = hp_fighter_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01 hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01 hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_7, HpTurret01
hp_type = hp_turret_special_6, HpTurret01
hp_type = hp_turret_special_5, HpTurret01
hp_type = hp_turret_special_4, HpTurret01 hp_type = hp_turret_special_4, HpTurret01
hp_type = hp_turret_special_3, HpTurret01 hp_type = hp_turret_special_3, HpTurret01
hp_type = hp_turret_special_2, HpTurret01 hp_type = hp_turret_special_2, HpTurret01
@@ -4726,9 +4807,9 @@ camera_horizontal_turn_angle = 17
camera_vertical_turn_up_angle = 5 camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 25 camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1 camera_turn_look_ahead_slerp_amount = 1
nanobot_limit = 26 nanobot_limit = 58
shield_battery_limit = 26 shield_battery_limit = 58
hit_pts = 3600 hit_pts = 9200
cockpit = cockpits\corsair\corsair_elite.ini cockpit = cockpits\corsair\corsair_elite.ini
pilot_mesh = generic_pilot pilot_mesh = generic_pilot
mass = 150 mass = 150
@@ -4750,12 +4831,19 @@ bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01 HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02 HP_bay_external = HpBayDoor02
shield_link = pi_elite_shield01, HpMount, HpShield01 shield_link = pi_elite_shield01, HpMount, HpShield01
hp_type = hp_gun_special_6, HpWeapon03, HpWeapon04, HpWeapon05 hp_type = hp_gun_special_9, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_elite_shield_special_8, HpShield01
hp_type = hp_elite_shield_special_7, HpShield01
hp_type = hp_elite_shield_special_6, HpShield01 hp_type = hp_elite_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_5, HpShield01 hp_type = hp_elite_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_4, HpShield01 hp_type = hp_elite_shield_special_4, HpShield01
@@ -4765,6 +4853,9 @@ hp_type = hp_elite_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01 hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01 hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_9, HpTurret01
hp_type = hp_turret_special_8, HpTurret01
hp_type = hp_turret_special_7, HpTurret01
hp_type = hp_turret_special_6, HpTurret01 hp_type = hp_turret_special_6, HpTurret01
hp_type = hp_turret_special_5, HpTurret01 hp_type = hp_turret_special_5, HpTurret01
hp_type = hp_turret_special_4, HpTurret01 hp_type = hp_turret_special_4, HpTurret01
@@ -4958,9 +5049,9 @@ camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 8 camera_vertical_turn_up_angle = 8
camera_vertical_turn_down_angle = 28 camera_vertical_turn_down_angle = 28
camera_turn_look_ahead_slerp_amount = 1 camera_turn_look_ahead_slerp_amount = 1
nanobot_limit = 20 nanobot_limit = 36
shield_battery_limit = 20 shield_battery_limit = 36
hit_pts = 2400 hit_pts = 4800
pilot_mesh = generic_pilot pilot_mesh = generic_pilot
mass = 50 mass = 50
linear_drag = 1 linear_drag = 1
@@ -4969,7 +5060,7 @@ explosion_arch = explosion_co_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 25000, 25000, 58000 steering_torque = 22500, 22500, 58000
angular_drag = 15000, 15000, 35000 angular_drag = 15000, 15000, 35000
rotation_inertia = 2800, 2800, 1000 rotation_inertia = 2800, 2800, 1000
nudge_force = 30000 nudge_force = 30000
@@ -4981,11 +5072,18 @@ bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01 HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02 HP_bay_external = HpBayDoor02
shield_link = co_fighter_shield01, HpMount, HpShield01 shield_link = co_fighter_shield01, HpMount, HpShield01
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02 hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_fighter_shield_special_10, HpShield01
hp_type = hp_fighter_shield_special_9, HpShield01
hp_type = hp_fighter_shield_special_8, HpShield01
hp_type = hp_fighter_shield_special_7, HpShield01
hp_type = hp_fighter_shield_special_6, HpShield01
hp_type = hp_fighter_shield_special_5, HpShield01 hp_type = hp_fighter_shield_special_5, HpShield01
hp_type = hp_fighter_shield_special_4, HpShield01 hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_fighter_shield_special_3, HpShield01 hp_type = hp_fighter_shield_special_3, HpShield01
@@ -5187,8 +5285,8 @@ camera_horizontal_turn_angle = 17
camera_vertical_turn_up_angle = 5 camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 25 camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1 camera_turn_look_ahead_slerp_amount = 1
nanobot_limit = 55 nanobot_limit = 58
shield_battery_limit = 55 shield_battery_limit = 58
hit_pts = 9200 hit_pts = 9200
pilot_mesh = generic_pilot pilot_mesh = generic_pilot
mass = 150 mass = 150
@@ -5219,6 +5317,7 @@ hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWe
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_elite_shield_special_8, HpShield01 hp_type = hp_elite_shield_special_8, HpShield01
hp_type = hp_elite_shield_special_7, HpShield01 hp_type = hp_elite_shield_special_7, HpShield01
@@ -5679,9 +5778,9 @@ camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5 camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30 camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1 camera_turn_look_ahead_slerp_amount = 1
nanobot_limit = 26 nanobot_limit = 38
shield_battery_limit = 26 shield_battery_limit = 38
hit_pts = 3300 hit_pts = 5200
DA_archetype = ships\civilian\cv_fighter\cv_fighter.cmp DA_archetype = ships\civilian\cv_fighter\cv_fighter.cmp
material_library = ships\civilian\cv_ships.mat material_library = ships\civilian\cv_ships.mat
material_library = fx\envmapbasic.mat material_library = fx\envmapbasic.mat
@@ -5692,7 +5791,7 @@ explosion_arch = explosion_cv_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 18000, 18000, 58000 steering_torque = 22500, 22500, 58000
angular_drag = 15000, 15000, 35000 angular_drag = 15000, 15000, 35000
rotation_inertia = 2800, 2800, 1000 rotation_inertia = 2800, 2800, 1000
nudge_force = 30000 nudge_force = 30000
@@ -5706,12 +5805,17 @@ HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 1 num_exhaust_nozzles = 1
HP_tractor_source = HpTractor_Source HP_tractor_source = HpTractor_Source
shield_link = cv_fighter4_shield01, HpMount, HpShield01 shield_link = cv_fighter4_shield01, HpMount, HpShield01
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02 hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_fighter_shield_special_10, HpShield01
hp_type = hp_fighter_shield_special_9, HpShield01
hp_type = hp_fighter_shield_special_8, HpShield01
hp_type = hp_fighter_shield_special_7, HpShield01
hp_type = hp_fighter_shield_special_6, HpShield01 hp_type = hp_fighter_shield_special_6, HpShield01
hp_type = hp_fighter_shield_special_5, HpShield01 hp_type = hp_fighter_shield_special_5, HpShield01
hp_type = hp_fighter_shield_special_4, HpShield01 hp_type = hp_fighter_shield_special_4, HpShield01
@@ -5874,8 +5978,8 @@ material_library = fx\envmapbasic.mat
envmap_material = envmapbasic envmap_material = envmapbasic
cockpit = cockpits\civilian\civilian_elite.ini cockpit = cockpits\civilian\civilian_elite.ini
pilot_mesh = generic_pilot pilot_mesh = generic_pilot
nanobot_limit = 43 nanobot_limit = 58
shield_battery_limit = 43 shield_battery_limit = 58
mass = 150 mass = 150
hold_size = 60 hold_size = 60
linear_drag = 1 linear_drag = 1
@@ -5889,7 +5993,7 @@ camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5 camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30 camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1 camera_turn_look_ahead_slerp_amount = 1
hit_pts = 6200 hit_pts = 9200
explosion_arch = explosion_cv_fighter explosion_arch = explosion_cv_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
@@ -5908,7 +6012,8 @@ HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2 num_exhaust_nozzles = 2
shield_link = cv_fighter5_shield01, HpMount, HpShield01 shield_link = cv_fighter5_shield01, HpMount, HpShield01
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon05 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon05
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
@@ -5916,6 +6021,8 @@ hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWe
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_elite_shield_special_8, HpShield01 hp_type = hp_elite_shield_special_8, HpShield01
hp_type = hp_elite_shield_special_7, HpShield01 hp_type = hp_elite_shield_special_7, HpShield01
hp_type = hp_elite_shield_special_6, HpShield01 hp_type = hp_elite_shield_special_6, HpShield01
@@ -5927,6 +6034,7 @@ hp_type = hp_elite_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01 hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01 hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_9, HpTurret01
hp_type = hp_turret_special_8, HpTurret01 hp_type = hp_turret_special_8, HpTurret01
hp_type = hp_turret_special_7, HpTurret01 hp_type = hp_turret_special_7, HpTurret01
hp_type = hp_turret_special_6, HpTurret01 hp_type = hp_turret_special_6, HpTurret01
@@ -6445,9 +6553,9 @@ camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5 camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30 camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1 camera_turn_look_ahead_slerp_amount = 1
nanobot_limit = 15 nanobot_limit = 36
shield_battery_limit = 15 shield_battery_limit = 36
hit_pts = 1800 hit_pts = 4800
DA_archetype = ships\border_world\bw_fighter\bw_fighter.cmp DA_archetype = ships\border_world\bw_fighter\bw_fighter.cmp
material_library = ships\border_world\bw_ships.mat material_library = ships\border_world\bw_ships.mat
material_library = fx\envmapbasic.mat material_library = fx\envmapbasic.mat
@@ -6458,7 +6566,7 @@ explosion_arch = explosion_li_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 25000, 25000, 58000 steering_torque = 22500, 22500, 58000
angular_drag = 15000, 15000, 35000 angular_drag = 15000, 15000, 35000
rotation_inertia = 2800, 2800, 1000 rotation_inertia = 2800, 2800, 1000
nudge_force = 30000 nudge_force = 30000
@@ -6472,10 +6580,19 @@ HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1 num_exhaust_nozzles = 1
shield_link = bw_fighter_shield01, HpMount, HpShield01 shield_link = bw_fighter_shield01, HpMount, HpShield01
hp_type = hp_gun_special_4, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_7, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_fighter_shield_special_10, HpShield01
hp_type = hp_fighter_shield_special_9, HpShield01
hp_type = hp_fighter_shield_special_8, HpShield01
hp_type = hp_fighter_shield_special_7, HpShield01
hp_type = hp_fighter_shield_special_6, HpShield01
hp_type = hp_fighter_shield_special_5, HpShield01
hp_type = hp_fighter_shield_special_4, HpShield01 hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_fighter_shield_special_3, HpShield01 hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_fighter_shield_special_2, HpShield01 hp_type = hp_fighter_shield_special_2, HpShield01
@@ -6619,8 +6736,8 @@ material_library = fx\envmapbasic.mat
envmap_material = envmapbasic envmap_material = envmapbasic
cockpit = cockpits\corsair\bw_elite.ini cockpit = cockpits\corsair\bw_elite.ini
pilot_mesh = generic_pilot pilot_mesh = generic_pilot
nanobot_limit = 33 nanobot_limit = 58
shield_battery_limit = 33 shield_battery_limit = 58
mass = 150 mass = 150
hold_size = 45 hold_size = 45
linear_drag = 1 linear_drag = 1
@@ -6634,7 +6751,7 @@ camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 10 camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 20 camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1 camera_turn_look_ahead_slerp_amount = 1
hit_pts = 4900 hit_pts = 9200
explosion_arch = explosion_li_elite explosion_arch = explosion_li_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
@@ -6653,13 +6770,18 @@ HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2 num_exhaust_nozzles = 2
shield_link = bw_elite_shield01, HpMount, HpShield01 shield_link = bw_elite_shield01, HpMount, HpShield01
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_elite_shield_special_8, HpShield01
hp_type = hp_elite_shield_special_7, HpShield01 hp_type = hp_elite_shield_special_7, HpShield01
hp_type = hp_elite_shield_special_6, HpShield01 hp_type = hp_elite_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_5, HpShield01 hp_type = hp_elite_shield_special_5, HpShield01
@@ -7052,8 +7174,8 @@ material_library = fx\envmapbasic.mat
envmap_material = envmapbasic envmap_material = envmapbasic
cockpit = cockpits\liberty\or_elite.ini cockpit = cockpits\liberty\or_elite.ini
pilot_mesh = generic_pilot pilot_mesh = generic_pilot
nanobot_limit = 29 nanobot_limit = 52
shield_battery_limit = 29 shield_battery_limit = 52
mass = 150 mass = 150
hold_size = 70 hold_size = 70
linear_drag = 1 linear_drag = 1
@@ -7067,7 +7189,7 @@ camera_horizontal_turn_angle = 17
camera_vertical_turn_up_angle = 5 camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 25 camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1 camera_turn_look_ahead_slerp_amount = 1
hit_pts = 4200 hit_pts = 8600
explosion_arch = explosion_li_elite explosion_arch = explosion_li_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
@@ -7086,12 +7208,18 @@ HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3 num_exhaust_nozzles = 3
shield_link = or_elite_shield01, HpMount, HpShield01 shield_link = or_elite_shield01, HpMount, HpShield01
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_elite_shield_special_8, HpShield01
hp_type = hp_elite_shield_special_7, HpShield01
hp_type = hp_elite_shield_special_6, HpShield01 hp_type = hp_elite_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_5, HpShield01 hp_type = hp_elite_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_4, HpShield01 hp_type = hp_elite_shield_special_4, HpShield01
@@ -7101,6 +7229,8 @@ hp_type = hp_elite_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01 hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01 hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_8, HpTurret01
hp_type = hp_turret_special_7, HpTurret01
hp_type = hp_turret_special_6, HpTurret01 hp_type = hp_turret_special_6, HpTurret01
hp_type = hp_turret_special_5, HpTurret01 hp_type = hp_turret_special_5, HpTurret01
hp_type = hp_turret_special_4, HpTurret01 hp_type = hp_turret_special_4, HpTurret01
@@ -9303,7 +9433,7 @@ camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 10 camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 20 camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000 camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 5600 hit_pts = 8600
explosion_arch = explosion_ku_elite explosion_arch = explosion_ku_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
@@ -9330,6 +9460,8 @@ hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWe
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_elite_shield_special_8, HpShield01 hp_type = hp_elite_shield_special_8, HpShield01
hp_type = hp_elite_shield_special_7, HpShield01 hp_type = hp_elite_shield_special_7, HpShield01
hp_type = hp_elite_shield_special_6, HpShield01 hp_type = hp_elite_shield_special_6, HpShield01
@@ -9343,8 +9475,8 @@ hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01 hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_torpedo_special_2, HpTorpedo01
nanobot_limit = 42 nanobot_limit = 58
shield_battery_limit = 42 shield_battery_limit = 58
; Armored Transport Player ; Armored Transport Player
@@ -10320,6 +10452,8 @@ material_library = fx\envmapbasic.mat
envmap_material = envmapbasic envmap_material = envmapbasic
cockpit = cockpits\liberty\l_elite.ini cockpit = cockpits\liberty\l_elite.ini
pilot_mesh = generic_pilot pilot_mesh = generic_pilot
nanobot_limit = 61
shield_battery_limit = 61
mass = 150 mass = 150
hold_size = 70 hold_size = 70
linear_drag = 1 linear_drag = 1
@@ -10682,3 +10816,196 @@ HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02 HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2 num_exhaust_nozzles = 2
; Prospector
[Ship]
ids_name = 490000
ids_info = 490001
ids_info1 = 490002
ids_info2 = 66608
ids_info3 = 490003
ship_class = 1
nickname = ge_drone
LODranges = 0
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\drones\drone.cmp
material_library = ships\drones\drone.cmp
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\l_fighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 63
shield_battery_limit = 63
mass = 150
hold_size = 60
linear_drag = 1
fuse = intermed_damage_smallship01, 0, 2475
fuse = intermed_damage_smallship02, 0, 1238
fuse = intermed_damage_smallship03, 0, 825
max_bank_angle = 30
camera_offset = 13, 42
camera_angular_acceleration = 0.03
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1
hit_pts = 9200
explosion_arch = explosion_cv_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 56375, 56375, 48000
angular_drag = 41000, 41000, 35000
rotation_inertia = 8400, 8400, 1000
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = cv_fighter6_shield01, HpMount, HpShield01
hp_type = hp_gun_special_10, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_elite_shield_special_8, HpShield01
hp_type = hp_elite_shield_special_7, HpShield01
hp_type = hp_elite_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_2, HpShield01
hp_type = hp_elite_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_elite_power_special_1, HpExtension01
hp_type = hp_elite_engine_special_1, HpExtension03
[CollisionGroup]
obj = drone_port_wing01_lod1
separable
parent_impulse = 120
child_impulse = 60
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5
type = Port_Wing
dmg_hp = DpDmg_portwing
dmg_obj = cv_fighter4_port_wing_cap
hit_pts = 2475
root_health_proxy = true
[CollisionGroup]
obj = drone_port_wing02_lod1
separable
parent_impulse = 120
child_impulse = 60
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5
type = Port_Wing
dmg_hp = DpDmg_portwing
dmg_obj = cv_fighter4_port_wing_cap
hit_pts = 2475
root_health_proxy = true
[CollisionGroup]
obj = drone_star_wing01_lod1
separable
parent_impulse = 120
child_impulse = 60
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5
type = Starboard_Wing
dmg_hp = DpDmg_starwing
dmg_obj = cv_fighter4_star_wing_cap
hit_pts = 2475
root_health_proxy = true
[CollisionGroup]
obj = drone_star_wing02_lod1
separable
parent_impulse = 120
child_impulse = 60
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5
type = Starboard_Wing
dmg_hp = DpDmg_starwing
dmg_obj = cv_fighter4_star_wing_cap
hit_pts = 2475
root_health_proxy = true
[CollisionGroup]
obj = drone_topfin01_lod1
separable
parent_impulse = 120
child_impulse = 60
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5
type = Top_Fin
dmg_hp = DpDmg_topfin
dmg_obj = cv_fighter5_top_wing_cap
hit_pts = 3135
root_health_proxy = true
[CollisionGroup]
obj = drone_topfin02_lod1
separable
parent_impulse = 120
child_impulse = 60
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5
type = Top_Fin
dmg_hp = DpDmg_topfin
dmg_obj = cv_fighter5_top_wing_cap
hit_pts = 3135
root_health_proxy = true
[CollisionGroup]
obj = drone_btnfin01_lod1
separable
parent_impulse = 120
child_impulse = 60
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5
type = Middle_Wing
dmg_hp = DpDmg_btmwing
dmg_obj = cv_fighter5_btm_wing_cap
hit_pts = 619
root_health_proxy = true
[CollisionGroup]
obj = drone_btnfin02_lod1
separable
parent_impulse = 120
child_impulse = 60
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5
type = Middle_Wing
dmg_hp = DpDmg_btmwing
dmg_obj = cv_fighter5_btm_wing_cap
hit_pts = 619
root_health_proxy = true

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@@ -0,0 +1,72 @@
[TexturePanels]
file = solar\nebula\generic_shapes.ini
[properties]
flag = nebula
[Fog]
fog_enabled = 1
near = 0
distance = 1000
color = 10, 7, 30
[Exclusion Zones]
exclusion = Zone_St05_dmkv_nebula_exclusion01
zone_shell = SOLAR\NEBULA\dmkv01_exclusion.3db
shell_scalar = 1
max_alpha = 0.3
exclusion_tint = 255, 255, 255
fog_far = 5000
exclusion = Zone_St05_dmkv_nebula_exclusion02
zone_shell = SOLAR\NEBULA\dmkv01_exclusion.3db
shell_scalar = 1
max_alpha = 0.3
exclusion_tint = 255, 255, 255
fog_far = 5000
[Exterior]
shape = generic_exterior1
shape = generic_exterior2
shape = generic_exterior3
shape = generic_exterior4
shape_weights = 1, 1, 1, 1
fill_shape = nebula_circle2
plane_slices = 5
bit_radius = 6000
bit_radius_random_variation = 0.200000
min_bits = 5
max_bits = 8
move_bit_percent = 0.500000
equator_bias = 0.500000
color = 40, 30, 90
[NebulaLight]
ambient = 15, 10, 45
sun_burnthrough_intensity = 0.99
sun_burnthrough_scaler = 1.750000
[Clouds]
max_distance = 1500
puff_count = 100
puff_radius = 100
puff_colora = 45, 40, 160
puff_colorb = 55, 10, 20
puff_max_alpha = 0.500000
puff_shape = generic_cloud1
puff_shape = generic_cloud2
puff_shape = generic_cloud3
puff_shape = generic_cloud4
puff_weights = 1, 1, 1, 1
puff_drift = 1.000000
near_fade_distance = 125, 200
lightning_intensity = 1.000000
lightning_color = 65, 25, 85
lightning_gap = 5.000000
lightning_duration = 0.500000
[BackgroundLightning]
duration = 0.750000
gap = 3.000000
color = 35, 15, 65

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@@ -13211,6 +13211,34 @@ nickname = space_tanksx4_ead_sm_load
archetype = space_tanksx4 archetype = space_tanksx4
cargo = emergency_action_documents_liberty, 1 cargo = emergency_action_documents_liberty, 1
; wplatform_sm
[Loadout]
nickname = weapon_platform_sm_load
archetype = wplatform_sm
cargo = emergency_action_documents_liberty, 1
; comm_relay_sm
[Loadout]
nickname = comm_relay_sm_load
archetype = comm_relay_sm
cargo = emergency_action_documents_liberty, 1
; communication_relay_relay_sm
[Loadout]
nickname = communication_relay_sm_load
archetype = communication_relay_sm
cargo = emergency_action_documents_liberty, 1
; navy_satellite
[Loadout]
nickname = navy_satellite_sm_load
archetype = navy_satellite_relay_sm
cargo = emergency_action_documents_liberty, 1
; pirate_transmitter_liberty_sm_load ; pirate_transmitter_liberty_sm_load
[Loadout] [Loadout]
@@ -13317,3 +13345,46 @@ equip = nebula_warp_grn_pt4, HpNav01
equip = nebula_warp_grn_outside_pt4, HpNav01 equip = nebula_warp_grn_outside_pt4, HpNav01
equip = nebula_warp_grn_pt5, HpNav01 equip = nebula_warp_grn_pt5, HpNav01
equip = nebula_warp_grn_outside_pt5, HpNav01 equip = nebula_warp_grn_outside_pt5, HpNav01
; Order Wreckage
[Loadout]
nickname = suprise_or_elite_sm_load
;equip = fx_nomadlair_shield, HpFX01
equip = mission01_prison_smoke, HpShield01
;gf_prisonattack_additive_smallsmoke
;equip = fx_nomadlair_powersource, HpFX01
cargo = scrambled_navigation_routes, 1
; Liberty Rouge
[Loadout]
nickname = suprise_pi_fighter_sm_load
; Lane Hacker Wreckage
[Loadout]
nickname = suprise_bw_fighter_sm_load
cargo = cracked_firmware_codes, 1
; Large Transport Wreckage
[Loadout]
nickname = suprise_large_transport_sm_load
cargo = highlevel_cipher_decoder, 1
; Armored Transport
[Loadout]
nickname = blue_diamonds_sm_load
cargo = blue_diamonds, 1
[Loadout]
nickname = li_cruiser_load_npc
;equip = LargeBlue, HpRunningLight01
;equip = LargeBlue, HpRunningLight02
;equip = LargeBlue, HpRunningLight03
equip = infinite_power
equip = ge_s_scanner_02
equip = li_cruiser_turret01_player, HpTurret_L5_01
equip = li_cruiser_turret01_player, HpTurret_L5_02
equip = li_cruiser_turret01_player, HpTurret_L5_03
equip = li_cruiser_turret01_player, HpTurret_L5_04
equip = li_cruiser_turret01_player, HpTurret_L5_05
cargo = experimental_weapons, 1

View File

@@ -9256,7 +9256,7 @@ hit_pts = 999999961690316250000000000000000000.000000
nickname = pirate_transmitter_sm nickname = pirate_transmitter_sm
ids_name = 300000 ids_name = 300000
ids_info = 300001 ids_info = 300001
type = SATELLITE type = MISSION_SATELLITE
DA_archetype = solar\misc\commsat.3db DA_archetype = solar\misc\commsat.3db
material_library = solar\Solar_mat_misc01.mat material_library = solar\Solar_mat_misc01.mat
material_library = fx\envmapbasic.mat material_library = fx\envmapbasic.mat
@@ -9264,9 +9264,15 @@ envmap_material = envmapbasic
LODranges = 0, 999999 LODranges = 0, 999999
mass = 10000 mass = 10000
;loadout = pirate_transmitter_sm_load ;loadout = pirate_transmitter_sm_load
solar_radius = 24.822 ;loadout = alien_structure01_load
shape_name = NNM_SM_COMMUNICATIONS solar_radius = 3000
hit_pts = 1e36 destructible = true
shape_name = NAV_weaponplatform
;fuse = fuse_suprise_drop_loot, 0, 1000
;explosion_arch = explosion_li_elite
;surface_hit_effects = 0, small_hull_hit
explosion_arch = explosion_wplatform
hit_pts = 2000
[Solar] [Solar]
nickname = wplatform_sm nickname = wplatform_sm
@@ -9288,7 +9294,7 @@ hit_pts = 1600
[Solar] [Solar]
nickname = rh_cruiser_debris_frnt_sm nickname = rh_cruiser_debris_frnt_sm
type = SATELLITE type = MISSION_SATELLITE
ids_name = 300100 ids_name = 300100
ids_info = 300101 ids_info = 300101
DA_archetype = solar\misc\rh_cruiser_debris_frnt.3db DA_archetype = solar\misc\rh_cruiser_debris_frnt.3db
@@ -9298,9 +9304,11 @@ envmap_material = envmapbasic
LODranges = 0, 999999 LODranges = 0, 999999
mass = 10000 mass = 10000
;loadout = rh_cruiser_debris_front_sm ;loadout = rh_cruiser_debris_front_sm
destructible = true
solar_radius = 1000 solar_radius = 1000
shape_name = NNM_SM_MINING shape_name = NNM_SM_MINING
hit_pts = 1e36 explosion_arch = explosion_wplatform
hit_pts = 1600
; nav_buoy_nebula ; nav_buoy_nebula
@@ -9334,9 +9342,9 @@ shape_name = NNM_SM_COMMUNICATIONS
[Solar] [Solar]
nickname = li_cruiser_debris_frnt_sm nickname = li_cruiser_debris_frnt_sm
type = SATELLITE type = MISSION_SATELLITE
ids_name = 237031 ;ids_name = 237031
ids_info = 300101 ;ids_info = 300101
DA_archetype = SHIPS\LIBERTY\LI_CRUISER\li_dmg_cruiser_front.3db DA_archetype = SHIPS\LIBERTY\LI_CRUISER\li_dmg_cruiser_front.3db
material_library = ships\LIBERTY\li_capships.mat material_library = ships\LIBERTY\li_capships.mat
material_library = fx\envmapbasic.mat material_library = fx\envmapbasic.mat
@@ -9345,8 +9353,10 @@ LODranges = 0, 999999
mass = 10000 mass = 10000
;loadout = li_cruiser_debris_front_wal_sm_load ;loadout = li_cruiser_debris_front_wal_sm_load
solar_radius = 1000 solar_radius = 1000
destructible = true
shape_name = NNM_SM_MINING shape_name = NNM_SM_MINING
hit_pts = 1e36 explosion_arch = explosion_wplatform
hit_pts = 2000
; depot_lod_debris01_sm ; depot_lod_debris01_sm
@@ -9363,5 +9373,453 @@ LODranges = 0, 999999
mass = 10000 mass = 10000
;loadout = depot_lod_debris01_sm_load ;loadout = depot_lod_debris01_sm_load
solar_radius = 1000 solar_radius = 1000
destructible = true
shape_name = NNM_SM_MINING
explosion_arch = explosion_wplatform
hit_pts = 2000
; Order Wreckage
[Solar]
nickname = suprise_or_elite
type = MISSION_SATELLITE
DA_archetype = SHIPS\ORDER\or_elite\or_elite.cmp
material_library = SHIPS\ORDER\or_ships.mat
LODranges = 0, 999999
surface_hit_effects = 0, small_hull_hit
mass = 100000
solar_radius = 800
shape_name = NAV_surpriseX
explosion_arch = explosion_li_elite
hit_pts = 3600
destructible = true
fuse = fuse_suprise_li_elite, 0, 3601
fuse = fuse_suprise_drop_loot, 0, 3590
[CollisionGroup]
obj = Or_star_wing_lod1
dmg_hp = DpStarboardwing
dmg_obj = or_elite_dmg_star_wing_cap
separable
parent_impulse = 0
child_impulse = 0
debris_type = debris_small_ship
hit_pts = 1800
[CollisionGroup]
obj = Or_port_wing_lod1
dmg_hp = DpPortwing
dmg_obj = or_elite_dmg_port_wing_cap
separable
parent_impulse = 0
child_impulse = 0
debris_type = debris_small_ship
hit_pts = 1800
; Large Transport Wreckage
[Solar]
type = MISSION_SATELLITE
nickname = suprise_large_transport
LODranges = 0, 999999
DA_archetype = ships\utility\transport_large\transport_large.cmp
material_library = ships\utility\utility_transport.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
surface_hit_effects = 0, small_hull_hit
mass = 100000
solar_radius = 800
shape_name = NAV_surpriseX
explosion_arch = explosion_instant
hit_pts = 3600
destructible = true
fuse = transport_death_fuse, 0, 1
fuse = intermed_damage_transport01, 0, 750
fuse = intermed_damage_transport02, 0, 375
[CollisionGroup]
obj = trans_frnt_lod1
group_dmg_hp = DpFrnt
group_dmg_obj = transport_dmg_frnt_cap
parent_impulse = 60
child_impulse = 400
debris_type = cap_ship_piece
hit_pts = 1800
[CollisionGroup]
obj = trans_rear_lod1
group_dmg_hp = DpMain
group_dmg_obj = transport_dmg_main_cap
parent_impulse = 60
child_impulse = 200
debris_type = cap_ship_piece
hit_pts = 1800
[CollisionGroup]
obj = trans_cntrl_twr_lod1
dmg_hp = DpCntrl_twr
dmg_obj = transport_dmg_twr_cap
child_impulse = 1
parent_impulse = 60
debris_type = debris_vanish
hit_pts = 1800
[CollisionGroup]
obj = trans_eng_lod1
dmg_hp = DpEng
dmg_obj = transport_dmg_eng_cap
child_impulse = 1
parent_impulse = 60
debris_type = debris_vanish
hit_pts = 1800
[CollisionGroup]
obj = trans_port_eng_lod1
dmg_hp = DpPort_eng
dmg_obj = transport_dmg_port_eng_cap
child_impulse = 1
parent_impulse = 60
debris_type = debris_vanish
hit_pts = 1800
[CollisionGroup]
obj = trans_star_eng_lod1
dmg_hp = DpStar_eng
dmg_obj = transport_dmg_star_eng_cap
child_impulse = 1
parent_impulse = 60
debris_type = debris_vanish
hit_pts = 1800
[CollisionGroup]
obj = trans_tail_fin_lod1
dmg_hp = DpTail
dmg_obj = transport_dmg_fin_cap
child_impulse = 2000
parent_impulse = 12000
debris_type = debris_vanish
hit_pts = 1800
; Li_Cruiser
[Solar]
nickname = li_cruiser_nodock
type = MISSION_SATELLITE
DA_archetype = ships\liberty\li_cruiser\li_cruiser.cmp
material_library = ships\liberty\li_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 999999
surface_hit_effects = 0, small_hull_hit
mass = 100000
solar_radius = 400
shape_name = NAV_smallstation
destructible = true
hit_pts = 203300
explosion_arch = explosion_instant
fuse = transport_death_fuse, 0, 1
fuse = intermed_damage_transport01, 0, 750
fuse = intermed_damage_transport02, 0, 375
[Solar]
nickname = navy_satellite
ids_name = 217116
type = MISSION_SATELLITE
DA_archetype = solar\misc\gas_collector.cmp
material_library = solar\Solar_mat_misc01.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 999999
mass = 10000
loadout = gas_collector
solar_radius = 300
shape_name = NNM_SM_MINING
hit_pts = 15000
fuse = fuse_gas_collector, 0, 1
fuse = fuse_gas_collector_burning, 0, 30000
explosion_arch = explosion_docking_ring
destructible = true
; Gravity Buoy Big
[Solar]
nickname = gravity_buoy_big
type = MISSION_SATELLITE
DA_archetype = solar\REM_MISC\gravity_buoy_big.3db
material_library = solar\Solar_mat_misc02.mat
LODranges = 0, 999999
mass = 10000
loadout = gravity_buoy
solar_radius = 2.443
shape_name = NNM_SM_NAVBUOY
hit_pts = 10000
destructible = true
; comm_relay
[Solar]
nickname = comm_relay_sm
ids_name = 300000
ids_info = 300001
type = MISSION_SATELLITE
DA_archetype = solar\REM_MISC\comm_relay.3db
material_library = solar\REM_MISC\comm_relay.3db
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 999999
mass = 10000
;loadout = pirate_transmitter_sm_load
;loadout = alien_structure01_load
solar_radius = 3000
destructible = true
shape_name = NAV_weaponplatform
;fuse = fuse_suprise_drop_loot, 0, 1000
;explosion_arch = explosion_li_elite
;surface_hit_effects = 0, small_hull_hit
explosion_arch = explosion_wplatform
hit_pts = 12000
; communication_relay
[Solar]
nickname = communication_relay_sm
ids_name = 300000
ids_info = 300001
type = MISSION_SATELLITE
DA_archetype = solar\REM_MISC\communication_relay.3db
material_library = solar\REM_MISC\communication_relay.3db
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 999999
mass = 10000
solar_radius = 3000
destructible = true
shape_name = NAV_weaponplatform
explosion_arch = explosion_wplatform
hit_pts = 12000
; main_outside_btn_lt
[Solar]
nickname = main_outside_btn_lt
type = NON_TARGETABLE
DA_archetype = Solar\REM_MISC\main_outside_btn_lt.3db
material_library = Solar\REM_MISC\main_outside_btn_lt.3db
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 999999
surface_hit_effects = 0, small_hull_hit
mass = 100000
shape_name = NAV_smallstation
hit_pts = 1e36
; main_outside_btn_rt
[Solar]
nickname = main_outside_btn_rt
type = NON_TARGETABLE
DA_archetype = Solar\REM_MISC\main_outside_btn_rt.3db
material_library = Solar\REM_MISC\main_outside_btn_rt.3db
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 999999
surface_hit_effects = 0, small_hull_hit
mass = 100000
shape_name = NAV_smallstation
hit_pts = 1e36
; maine_outside_top_lt
[Solar]
nickname = maine_outside_top_lt
type = NON_TARGETABLE
DA_archetype = Solar\REM_MISC\maine_outside_top_lt.3db
material_library = Solar\REM_MISC\maine_outside_top_lt.3db
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 999999
surface_hit_effects = 0, small_hull_hit
mass = 100000
shape_name = NAV_smallstation
hit_pts = 1e36
; maine_outside_top_rt
[Solar]
nickname = maine_outside_top_rt
type = NON_TARGETABLE
DA_archetype = Solar\REM_MISC\maine_outside_top_rt.3db
material_library = Solar\REM_MISC\maine_outside_top_rt.3db
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 999999
surface_hit_effects = 0, small_hull_hit
mass = 100000
shape_name = NAV_smallstation
hit_pts = 1e36
; maine_terrain_outside_01
[Solar]
nickname = maine_terrain_outside_01
type = NON_TARGETABLE
DA_archetype = Solar\REM_MISC\maine_terrain_outside_01.3db
material_library = Solar\REM_MISC\maine_terrain_outside_01.3db
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 999999
surface_hit_effects = 0, small_hull_hit
mass = 100000
shape_name = NAV_smallstation
hit_pts = 1e36
; maine_base_terrain_btn_lt
[Solar]
nickname = maine_base_terrain_btn_lt
type = NON_TARGETABLE
DA_archetype = Solar\REM_MISC\maine_base_terrain_btn_lt.3db
material_library = Solar\REM_MISC\maine_base_terrain_btn_lt.3db
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 999999
surface_hit_effects = 0, small_hull_hit
mass = 100000
shape_name = NAV_smallstation
hit_pts = 1e36
; maine_base_terrain_btn_rt
[Solar]
nickname = maine_base_terrain_btn_rt
type = NON_TARGETABLE
DA_archetype = Solar\REM_MISC\maine_base_terrain_btn_rt.3db
material_library = Solar\REM_MISC\maine_base_terrain_btn_rt.3db
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 999999
surface_hit_effects = 0, small_hull_hit
mass = 100000
shape_name = NAV_smallstation
hit_pts = 1e36
; maine_base_terrain_top_lt
[Solar]
nickname = maine_base_terrain_top_lt
type = NON_TARGETABLE
DA_archetype = Solar\REM_MISC\maine_base_terrain_top_lt.3db
material_library = Solar\REM_MISC\maine_base_terrain_top_lt.3db
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 999999
surface_hit_effects = 0, small_hull_hit
mass = 100000
shape_name = NAV_smallstation
hit_pts = 1e36
; maine_base_terrain_top_rt
[Solar]
nickname = maine_base_terrain_top_rt
type = NON_TARGETABLE
DA_archetype = Solar\REM_MISC\maine_base_terrain_top_rt.3db
material_library = Solar\REM_MISC\maine_base_terrain_top_rt.3db
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 999999
surface_hit_effects = 0, small_hull_hit
mass = 100000
shape_name = NAV_smallstation
hit_pts = 1e36
; Maine Base Generic
[Solar]
nickname = maine_base_btn_lt
type = NON_TARGETABLE
DA_archetype = Solar\REM_MISC\maine_base_btn_lt.cmp
material_library = Solar\REM_MISC\maine_base_btn_lt.cmp
LODranges = 0, 999999
mass = 10000
solar_radius = 3000
shape_name = NNM_SM_MINING shape_name = NNM_SM_MINING
hit_pts = 1e36 hit_pts = 1e36
[CollisionGroup]
obj = maine_base_btn_lt_door_lt
separable
parent_impulse = 120
child_impulse = 60
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5
type = Port_Wing
dmg_hp = DpDmg_portwing
dmg_obj = cv_fighter4_port_wing_cap
hit_pts = 250
root_health_proxy = true
[CollisionGroup]
obj = maine_base_btn_lt_door_rt
separable
parent_impulse = 120
child_impulse = 60
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5
type = Port_Wing
dmg_hp = DpDmg_portwing
dmg_obj = cv_fighter4_port_wing_cap
hit_pts = 250
root_health_proxy = true
[Solar]
nickname = dock_ring_jh
ids_name = 261158
ids_info = 66141
type = JUMP_HOLE
DA_archetype = solar\dockable\docking_ringX2_lod.cmp
material_library = solar\Solar_mat_ring.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 999999
mass = 10000
loadout = DOCKING_RING
open_sound = ring_open_sound
close_sound = ring_close_sound
;loadout = jumphole_green
open_sound = null
close_sound = null
jump_out_hp = Hporient
solar_radius = 600
shape_name = NAV_jumphole
docking_sphere = jump, HpDockMountA, 150
shape_name = NAV_dockingrings
hit_pts = 1e36
phantom_physics = true
; Blackhole
[Solar]
nickname = blackhole
LODranges = 0, 999999
type = PLANET
DA_archetype = solar\MISC\blackhole.3db
material_library = solar\MISC\blackhole.3db
mass = 1e10
hit_pts = 1e36
solar_radius = 100000
shape_name = NNM_SM_COMMUNICATIONS

View File

@@ -0,0 +1,385 @@
[SystemInfo]
space_color = 0, 0, 0
local_faction = li_p_grp
[Music]
space = music_li_space
danger = music_li_danger
battle = music_li_battle
[Ambient]
color = 30, 50, 80
[Background]
basic_stars = solar\starsphere\starsphere_stars_basic.cmp
complex_stars = solar\starsphere\starsphere_li01_stars.cmp
nebulae = solar\starsphere\starsphere_li01.cmp
[LightSource]
nickname = System_LIGHT
pos = 642, 20000, 198
color = 255, 255, 255
range = 60000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION
;[LightSource]
;nickname = System_LIGHT01
;pos = -2476, -561, -3554
;color = 255, 255, 255
;range = 1000
;type = DIRECTIONAL
;atten_curve = DYNAMIC_DIRECTION
[Object]
nickname = Li01_Maine_comm_relay_sm
ids_name = 300004
ids_info = 300005
pos = -1400, -485, -1700
Archetype = comm_relay_sm
loadout = comm_relay_sm_load
reputation = li_p_grp
behavior = NOTHING
; Section Left Lower Corner
[Object]
nickname = Li01_maine_base_terrain_btm_lt
pos = -3208, -500, -2769
Archetype = maine_base_terrain_btn_lt
[Object]
nickname = Li01_maine_maine_base_btm_lt01
pos = -2477, -500, -3545
Archetype = maine_base_btn_lt
[Object]
nickname = Li01_maine_base_terrain_btm_rt
pos = -1628.1, -500, -2769
Archetype = maine_base_terrain_btn_rt
[Object]
nickname = Li01_maine_maine_base_btm_rt01
pos = -2477, -500, -2985
Archetype = maine_base_btn_lt
[Object]
nickname = Li01_maine_base_terrain_top_lt
pos = -3208, -500, -4408.5
Archetype = maine_base_terrain_top_lt
[Object]
nickname = Li01_maine_maine_base_top_lt01
pos = -3200, -500, -3545
Archetype = maine_base_btn_lt
[Object]
nickname = Li01_maine_base_terrain_top_rt
;pos = -1628.1, -500, -4408.5
pos = -1628.1, -500, -3408.5
; GPT -628.1, -1500, -3408.5
Archetype = maine_base_terrain_top_rt
[Object]
nickname = Li01_maine_maine_base_top_rt01
pos = -3200, -500, -2985
Archetype = maine_base_btn_lt
[Object]
nickname = Li01_maine_turret_platform01
ids_name = 261164
pos = -2835, -312, -3262
ids_info = 66171
reputation = li_p_grp
behavior = NOTHING
visit = 0
difficulty_level = 17
archetype = endgame_turret_platform
loadout = endgame_turret_platform_load
pilot = pilot_solar_hard
; Outside Terrain
;[Object]
;nickname = Li01_maine_terrain_outside_01_1
;pos = -3208, -500, 3707.2
;Archetype = maine_terrain_outside_01
;[Object]
;nickname = Li01_maine_terrain_outside_01_2
;pos = -48, -500, 3707
;Archetype = maine_terrain_outside_01
;[Object]
;nickname = Li01_maine_terrain_outside_01_3
;pos = -3208, -500, 6822.7
;Archetype = maine_terrain_outside_01
;[Object]
;nickname = Li01_maine_terrain_outside_01_4
;pos = -48, -500, 6822.7
;Archetype = maine_terrain_outside_01
;[Object]
;nickname = Li01_maine_terrain_outside_01_5
;pos = -3208, -500, 9938.4
;Archetype = maine_terrain_outside_01
;[Object]
;nickname = Li01_maine_terrain_outside_01_6
;pos = -48, -500, 9938.4
;Archetype = maine_terrain_outside_01
;[Object]
;nickname = Li01_maine_terrain_outside_01_7
;pos = -3208, -500, 13053.9
;Archetype = maine_terrain_outside_01
;[Object]
;nickname = Li01_maine_terrain_outside_01_8
;pos = -48, -500, 13053.9
;Archetype = maine_terrain_outside_01
;[Object]
;nickname = Li01_maine_terrain_outside_02_1
;pos = -3208, -500, -5966.15
;Archetype = maine_terrain_outside_01
;[Object]
;nickname = Li01_maine_terrain_outside_02_2
;pos = -48, -500, -5966.15
;Archetype = maine_terrain_outside_01
;[Object]
;nickname = Li01_maine_terrain_outside_02_3
;pos = -3208, -500, -9081
;Archetype = maine_terrain_outside_01
;[Object]
;nickname = Li01_maine_terrain_outside_02_4
;pos = -48, -500, -9081
;Archetype = maine_terrain_outside_01
;[Object]
;nickname = Li01_maine_terrain_outside_02_5
;pos = -3208, -500, -12196.1
;Archetype = maine_terrain_outside_01
;[Object]
;nickname = Li01_maine_terrain_outside_02_6
;pos = -48, -500, -12196.1
;Archetype = maine_terrain_outside_01
;[Object]
;nickname = Li01_maine_terrain_outside_02_7
;pos = -3208, -500, -15313
;Archetype = maine_terrain_outside_01
;[Object]
;nickname = Li01_maine_terrain_outside_02_8
;pos = -48, -500, -15311.4
;Archetype = maine_terrain_outside_01
; Section Right Lower Corner
[Object]
nickname = Li01_maine_base_terrain_btm02_lt
pos = -48.1, -500, -2769
Archetype = maine_base_terrain_btn_lt
[Object]
nickname = Li01_maine_maine_base_btm02_lt01
pos = -40, -500, -2985
Archetype = maine_base_btn_lt
[Object]
nickname = Li01_maine_base_terrain_btm02_rt
pos = 1531.8, -500, -2769
Archetype = maine_base_terrain_btn_rt
[Object]
nickname = Li01_maine_maine_base_btm02_rt01
pos = 683, -500, -2985
Archetype = maine_base_btn_lt
[Object]
nickname = Li01_maine_base_terrain_top02_lt
pos = -48.1, -500, -4408.5
Archetype = maine_base_terrain_top_lt
[Object]
nickname = Li01_maine_maine_base_top02_lt01
pos = -40, -500, -3545
Archetype = maine_base_btn_lt
[Object]
nickname = Li01_maine_base_terrain_top02_rt
pos = 1531.8, -500, -4408.5
Archetype = maine_base_terrain_top_rt
[Object]
nickname = Li01_maine_maine_base_top02_rt01
pos = 683, -500, -3545
Archetype = maine_base_btn_lt
[Object]
nickname = Li01_maine_turret_platform02
ids_name = 261164
pos = -2835, -312, 21
ids_info = 66171
reputation = li_p_grp
behavior = NOTHING
visit = 0
difficulty_level = 17
archetype = endgame_turret_platform
loadout = endgame_turret_platform_load
pilot = pilot_solar_hard
; Section Left Upper Corner
[Object]
nickname = Li01_maine_base_terrain_top03_lt
pos = -3208, -500, -1129.5
Archetype = maine_base_terrain_top_lt
[Object]
nickname = Li01_maine_maine_base_btm03_lt01
pos = -3200, -500, -265.5
Archetype = maine_base_btn_lt
[Object]
nickname = Li01_maine_base_terrain_top03_rt
pos = -1628.1, -500, -1129.5
Archetype = maine_base_terrain_top_rt
[Object]
nickname = Li01_maine_maine_base_btm03_rt01
pos = -2477, -500, -265.5
Archetype = maine_base_btn_lt
[Object]
nickname = Li01_maine_base_terrain_btm03_lt
pos = -3208, -500, 510
Archetype = maine_base_terrain_btn_lt
[Object]
nickname = Li01_maine_maine_base_top03_lt01
pos = -3200, -500, 293
Archetype = maine_base_btn_lt
[Object]
nickname = Li01_maine_base_terrain_btm03_rt
pos = -1628.1, -500, 510
Archetype = maine_base_terrain_btn_rt
[Object]
nickname = Li01_maine_maine_base_top03_rt01
pos = -2477, -500, 293
Archetype = maine_base_btn_lt
[Object]
nickname = Li01_maine_turret_platform03
ids_name = 261164
pos = 339, -312, 21
ids_info = 66171
reputation = li_p_grp
behavior = NOTHING
visit = 0
difficulty_level = 17
archetype = endgame_turret_platform
loadout = endgame_turret_platform_load
pilot = pilot_solar_hard
; Section Right Upper Corner
[Object]
nickname = Li01_maine_base_terrain_top04_lt
pos = -48.1, -500, -1129.5
Archetype = maine_base_terrain_top_lt
[Object]
nickname = Li01_maine_maine_base_top04_lt01
pos = -40, -500, -265.5
Archetype = maine_base_btn_lt
[Object]
nickname = Li01_maine_base_terrain_btm04_lt
pos = -48.1, -500, 510
Archetype = maine_base_terrain_btn_lt
[Object]
nickname = Li01_maine_maine_base_btm04_lt01
pos = -40, -500, 293
Archetype = maine_base_btn_lt
[Object]
nickname = Li01_maine_base_terrain_top04_rt
pos = 1531.8, -500, -1129.5
Archetype = maine_base_terrain_top_rt
[Object]
nickname = Li01_maine_maine_base_top04_rt01
pos = 683, -500, -265.5
Archetype = maine_base_btn_lt
[Object]
nickname = Li01_maine_base_terrain_btm04_rt
pos = 1531.8, -500, 510
Archetype = maine_base_terrain_btn_rt
[Object]
nickname = Li01_maine_maine_base_btm04_rt01
pos = 683, -500, 293
Archetype = maine_base_btn_lt
[Object]
nickname = Li01_maine_turret_platform04
ids_name = 261164
pos = 339, -312,-3262
ids_info = 66171
reputation = li_p_grp
behavior = NOTHING
visit = 0
difficulty_level = 17
archetype = endgame_turret_platform
loadout = endgame_turret_platform_load
pilot = pilot_solar_hard
;[Object]
;nickname = Li01_Maine_to_Li01_hole
;ids_name = 261169
;pos = 50655, 0, -76595
;rotate = 0, -70, 0
;Archetype = dock_ring
;ids_info = 66141
;voice = atc_leg_f01a
;space_costume = , robot_body_A
;reputation = co_me_grp
;behavior = NOTHING
;difficulty_level = 3
;loadout = docking_ring_co_01
;pilot = pilot_solar_easy
;jump_effect = jump_effect_hole
;goto = Li01, Li01_Maine_dock_ring, gate_tunnel_bretonia
[Object]
nickname = Li01_Maine_to_Li01_hole
ids_name = 196609
pos = -4756, 500, 2005
rotate = 0, 270, -25
archetype = jumphole_green
visit = 0
ids_info = 66146
jump_effect = jump_effect_hole
goto = Li01, Li01_to_Li01_Maine_hole, gate_tunnel_bretonia

View File

@@ -266,11 +266,11 @@ pos = -15000, 0, 1000
rotate = 45,-45, 0 rotate = 45,-45, 0
archetype = dmkv_sanctum_ring archetype = dmkv_sanctum_ring
[Object] ;[Object]
nickname = dmkv_sanctum_ring01_nomad ;nickname = dmkv_sanctum_ring01_nomad
pos = -15000, 0, 1000 ;pos = -15000, 0, 1000
rotate = 45,-45, 0 ;rotate = 45,-45, 0
archetype = dmkv_sanctum_ring_nomad ;archetype = dmkv_sanctum_ring_nomad
[zone] [zone]
nickname = Zone_dmkv_01_exclusion nickname = Zone_dmkv_01_exclusion
@@ -287,11 +287,11 @@ pos = -8000, 0, 15000
rotate = 45,-60, 0 rotate = 45,-60, 0
archetype = dmkv_sanctum_ring archetype = dmkv_sanctum_ring
[Object] ;[Object]
nickname = dmkv_sanctum_ring02_nomad ;nickname = dmkv_sanctum_ring02_nomad
pos = -8000, 0, 15000 ;pos = -8000, 0, 15000
rotate = 45,-60, 0 ;rotate = 45,-60, 0
archetype = dmkv_sanctum_ring_nomad ;archetype = dmkv_sanctum_ring_nomad
[zone] [zone]
nickname = Zone_dmkv_02_exclusion nickname = Zone_dmkv_02_exclusion
@@ -308,11 +308,11 @@ pos = -8000, 0, -15000
rotate = 45,-135, 0 rotate = 45,-135, 0
archetype = dmkv_sanctum_ring archetype = dmkv_sanctum_ring
[Object] ;[Object]
nickname = dmkv_sanctum_ring03_nomad ;nickname = dmkv_sanctum_ring03_nomad
pos = -8000, 0, -15000 ;pos = -8000, 0, -15000
rotate = 45,-135, 0 ;rotate = 45,-135, 0
archetype = dmkv_sanctum_ring_nomad ;archetype = dmkv_sanctum_ring_nomad
[zone] [zone]
nickname = Zone_dmkv_03_exclusion nickname = Zone_dmkv_03_exclusion

Some files were not shown because too many files have changed in this diff Show More