55 Commits

Author SHA1 Message Date
Nekura 52ecb75920 Update Remres 2026-05-14 23:54:10 +02:00
Nekura 692df711fd KU09 2026-05-14 21:08:07 +02:00
Nekura d45580ba18 Changed pop_type + time 2026-05-14 16:27:39 +02:00
Nekura 5fdb76629a Pathlabels 2026-05-14 15:35:14 +02:00
Nekura da61751fd5 Added KU09_planet_002 2026-05-14 15:33:06 +02:00
Nekura c5690f2497 Added KU09 Tradelanes 2026-05-14 15:25:59 +02:00
Nekura cc46b2f8d8 Cleanup Inis :D 2026-05-12 17:22:23 +02:00
Nekura 825663ae3f set Initialworld 2026-05-12 00:07:59 +02:00
Nekura f3ff08ca1b Change Pilot 2026-05-11 23:58:44 +02:00
Nekura 614283cf3c Added Leader 2026-05-11 22:52:07 +02:00
Nekura 20c34153c9 Added Area Ronins 2026-05-11 22:47:26 +02:00
Nekura 77da8deba2 FIX Repu 2026-05-11 20:57:23 +02:00
Nekura 72b2d128ab Kagutsuchi Gate 2026-05-11 18:41:44 +02:00
Nekura f0a28bde1b Pat. Paths, Vig. Zones 2026-05-11 13:07:31 +02:00
Nekura 122c20305a Update Jumphole Zone 2026-05-10 23:13:34 +02:00
Nekura 9b7889652a FIX NPC, ROOM, INFOCARDs 2026-05-09 00:46:48 +02:00
Nekura fd4d85cac1 Added NPCs, FIX Rooms Rev1 2026-05-08 14:27:19 +02:00
Nekura 3d89ea36e2 Mission Zones 2026-05-08 13:57:48 +02:00
Nekura 3071e9d698 Removed Miners, Updated NPCs 2026-05-08 11:10:55 +02:00
Nekura f09a153b27 Migrated infocards to remres.dll 2026-05-07 23:57:46 +02:00
Nekura db2d2703c7 Added The Ronins 2026-05-06 16:03:13 +02:00
Nekura 5d75eea595 Added Field Pops 2026-05-06 15:32:32 +02:00
Nekura e42b40d114 Recreate KuraDepot, Added Planet Ezo, Added Tradelane Zones + Pops 2026-05-06 15:20:55 +02:00
Nekura 9ac7629a75 EW06. 2026-05-06 12:32:37 +02:00
Nekura 0b3c8f8a57 Changed Miner Rots 2026-05-06 12:11:26 +02:00
Nekura cda404785e Added Mitsui Miner 2026-05-06 11:45:57 +02:00
Nekura c1dc1c0c39 Added Kura Depot 2026-05-06 11:09:05 +02:00
Nekura 13b734561f Kura POPs 2026-05-04 23:41:48 +02:00
Nekura 0980d0871f Tradelane POPs Kura Depot <-> Tatara Refinery 2026-05-04 23:38:35 +02:00
Nekura cee771170b Tradelane POPs Planet Horai <-> Kura Depot 2026-05-04 23:25:31 +02:00
Nekura 57dc8f0d79 Moved Horai PopZone 2026-05-04 23:05:58 +02:00
D4rkl1ght3r bf7fd1647f Revert "Adjust Schematics Droprate PhantomLoot"
This reverts commit 5fc661181b.
2026-05-04 20:31:31 +02:00
D4rkl1ght3r a76b84bb2d Revert "Change Nomad Hitpoints"
This reverts commit 4a99ef7671.
2026-05-04 20:31:09 +02:00
D4rkl1ght3r 4a99ef7671 Change Nomad Hitpoints 2026-05-04 19:42:21 +02:00
D4rkl1ght3r 5fc661181b Adjust Schematics Droprate PhantomLoot 2026-05-04 19:40:04 +02:00
Nekura e5f4eec90a Horai Planet dockable - MIGRATEME 2026-05-04 00:36:36 +02:00
Nekura 7d718c95b7 Added Inai Tanaka - The Bar Dude 2026-05-03 22:34:55 +02:00
Nekura 7859f87376 FIX Kusanagi Rooms 2026-05-03 21:56:34 +02:00
Nekura e466335b0d FIX Mbases 2026-05-03 21:40:49 +02:00
Nekura b17bdf9b66 Dockable Battleship Kusanagi 2026-05-03 21:34:41 +02:00
Nekura 3f15ba2b3f Added Planet POP 2026-05-03 21:10:34 +02:00
Nekura 3303c46271 Moved Tetsumon Station 2026-05-03 19:48:26 +02:00
Nekura 85ed5bb378 Horai - Base Infocards 2026-05-03 19:44:06 +02:00
Nekura e4cf277d36 Added Infocardnames to Horai 2026-05-03 19:42:51 +02:00
Nekura eea610f4ac Horai Infocards 2026-05-03 19:36:53 +02:00
Nekura 54519b5dee Tradelane Pops 2026-05-03 19:28:02 +02:00
Nekura eabbd710b3 Updated Infocards - Mitsui Zaibatsu 2026-05-03 19:18:53 +02:00
Nekura 13865cdc64 Mitsui Zaibatsu 2026-05-03 19:15:34 +02:00
Nekura 0a0dc55fe9 Zaibatsu Infocards 2026-05-03 18:53:45 +02:00
Nekura 55c9553d9a Changed naval empathy 2026-05-03 18:45:36 +02:00
Nekura b53a356cbc Jumphole Pops KU08 2026-05-03 18:38:18 +02:00
Nekura 3e76511e2f Added Tradelane 1 Zone + pops 2026-05-03 18:19:22 +02:00
Nekura c198256827 Added Faction 2026-05-03 17:04:59 +02:00
Nekura 61a5cae34d Added Shogunate Naval Forces 2026-05-03 16:39:42 +02:00
Nekura 3479daba6b KU08 2026-05-03 13:50:46 +02:00
161 changed files with 15949 additions and 7117 deletions
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-4
View File
@@ -524,8 +524,6 @@ ids_info = 264886
shop_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
attachment_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
; Liberty Cruiser Engine
[Good]
nickname = ge_lc_engine_01
equipment = ge_lc_engine_01
@@ -538,8 +536,6 @@ ids_info = 264887
shop_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
attachment_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
; Liberty Battleship Engine
[Good]
nickname = ge_lb_engine_01
equipment = ge_lb_engine_01
+17 -1
View File
@@ -2582,7 +2582,7 @@ MarketGood = commodity_water, 0, -1, 150, 500, 0, 0.1
; Alexandria
[BaseGood]
[BaseGood]
base = ST03_01_Base
@@ -2603,3 +2603,19 @@ base = ST04_02_Base
[BaseGood]
base = ST04_03_Base
[BaseGood]
base = KU08_03_Base
[BaseGood]
base = KU08_02_Base
[BaseGood]
base = KU08_planet_001_Base
[BaseGood]
base = KU08_01_Base
[BaseGood]
base = KU08_05_Base
File diff suppressed because it is too large Load Diff
+23 -6
View File
@@ -335,21 +335,21 @@ marketgood = package_bh_elite3, 1, -1, 1, 1, 0, 1, 1
; Farway Station
[BaseGood]
[BaseGood]
base = Ew06_Farway_Base
; Alexandria
[BaseGood]
[BaseGood]
base = ST03_01_Base
; Cairo
[BaseGood]
[BaseGood]
base = ST04_01_Base
marketgood = prospector_package, 1, -1, 1, 1, 0, 1, 1
@@ -357,14 +357,31 @@ marketgood = prospector_package, 1, -1, 1, 1, 0, 1, 1
; Menes
[BaseGood]
[BaseGood]
base = ST04_02_Base
; Sinai
[BaseGood]
[BaseGood]
base = ST04_03_Base
marketgood = remtrain_package, 16, -1, 1, 1, 0, 1, 1
marketgood = oe2_package, 1, -1, 1, 1, 0, 1, 1
marketgood = oe2_package, 1, -1, 1, 1, 0, 1, 1
[BaseGood]
base = KU08_03_Base
[BaseGood]
base = KU08_02_Base
[BaseGood]
base = KU08_planet_001_Base
[BaseGood]
base = KU08_01_Base
[BaseGood]
base = KU08_05_Base
+36 -51
View File
@@ -24,8 +24,8 @@ mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
hp_type = hp_fighter_power_special_10
capacity = 3600
charge_rate = 365
capacity = 2700
charge_rate = 265
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false
@@ -40,8 +40,8 @@ mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
hp_type = hp_fighter_power_special_10
capacity = 4200
charge_rate = 425
capacity = 3700
charge_rate = 365
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false
@@ -57,8 +57,8 @@ mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
hp_type = hp_fighter_power_special_10
capacity = 5200
charge_rate = 525
capacity = 4700
charge_rate = 465
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false
@@ -108,8 +108,8 @@ mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
hp_type = hp_fighter_power_special_10
capacity = 5200
charge_rate = 525
capacity = 4700
charge_rate = 465
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false
@@ -176,8 +176,8 @@ mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
hp_type = hp_fighter_power_special_10
capacity = 5200
charge_rate = 525
capacity = 4700
charge_rate = 465
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false
@@ -244,8 +244,8 @@ mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
hp_type = hp_fighter_power_special_10
capacity = 5200
charge_rate = 525
capacity = 4700
charge_rate = 465
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false
@@ -295,8 +295,8 @@ mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
hp_type = hp_fighter_power_special_10
capacity = 5200
charge_rate = 525
capacity = 4700
charge_rate = 465
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false
@@ -346,8 +346,8 @@ mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
hp_type = hp_fighter_power_special_10
capacity = 5200
charge_rate = 525
capacity = 4700
charge_rate = 465
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false
@@ -397,8 +397,8 @@ mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
hp_type = hp_fighter_power_special_10
capacity = 5200
charge_rate = 525
capacity = 4700
charge_rate = 465
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false
@@ -448,8 +448,8 @@ mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
hp_type = hp_fighter_power_special_10
capacity = 5200
charge_rate = 525
capacity = 4700
charge_rate = 465
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false
@@ -499,8 +499,8 @@ mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
hp_type = hp_fighter_power_special_10
capacity = 5200
charge_rate = 525
capacity = 4700
charge_rate = 465
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false
@@ -558,21 +558,6 @@ lootable = false
; Energy Core Extensions
[Power]
nickname = nomad_power_regulator
ids_name = 261692
ids_info = 222208
volume = 0
mass = 0
hp_type = hp_fighter_power_special_1
DA_archetype = equipment\models\hardware\ge_heavy_power_converter.3db
material_library = equipment\models\hardware.mat
capacity = 925
charge_rate = 400
thrust_capacity = 360
thrust_charge_rate = 120
lootable = true
[Power]
nickname = mono_power_converter
ids_name = 299501
@@ -584,8 +569,8 @@ DA_archetype = equipment\models\hardware\ge_heavy_power_converter.3db
material_library = equipment\models\hardware.mat
capacity = 975
charge_rate = 390
thrust_capacity = 375
thrust_charge_rate = 125
thrust_capacity = 300
thrust_charge_rate = 100
lootable = true
[Power]
@@ -599,8 +584,8 @@ DA_archetype = equipment\models\hardware\ge_heavy_power_converter.3db
material_library = equipment\models\hardware.mat
capacity = 1950
charge_rate = 150
thrust_capacity = 350
thrust_charge_rate = 135
thrust_capacity = 275
thrust_charge_rate = 115
lootable = true
[Power]
@@ -614,8 +599,8 @@ DA_archetype = equipment\models\hardware\ge_heavy_power_converter.3db
material_library = equipment\models\hardware.mat
capacity = 1275
charge_rate = 315
thrust_capacity = 340
thrust_charge_rate = 145
thrust_capacity = 265
thrust_charge_rate = 120
lootable = true
[Power]
@@ -629,8 +614,8 @@ DA_archetype = equipment\models\hardware\ge_heavy_power_converter.3db
material_library = equipment\models\hardware.mat
capacity = 1500
charge_rate = 200
thrust_capacity = 275
thrust_charge_rate = 175
thrust_capacity = 200
thrust_charge_rate = 150
lootable = true
[Power]
@@ -644,8 +629,8 @@ DA_archetype = equipment\models\hardware\ge_heavy_power_converter.3db
material_library = equipment\models\hardware.mat
capacity = 1050
charge_rate = 375
thrust_capacity = 425
thrust_charge_rate = 100
thrust_capacity = 350
thrust_charge_rate = 75
lootable = true
[Power]
@@ -657,10 +642,10 @@ mass = 0
hp_type = hp_fighter_power_special_1
DA_archetype = equipment\models\hardware\ge_heavy_power_converter.3db
material_library = equipment\models\hardware.mat
capacity = 950
charge_rate = 375
thrust_capacity = 325
thrust_charge_rate = 150
capacity = 900
charge_rate = 450
thrust_capacity = 250
thrust_charge_rate = 125
lootable = true
[Power]
-11
View File
@@ -703,17 +703,6 @@ material_library = equipment\models\hardware.mat
; Energy Core Extensions
[Good]
nickname = nomad_power_regulator
equipment = nomad_power_regulator
category = equipment
price = 75000
item_icon = equipment\models\commodities\nn_icons\commod_nomad_power_regulator.3db
combinable = False
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
attachment_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
[Good]
nickname = mono_power_converter
equipment = mono_power_converter
+72 -72
View File
@@ -607,7 +607,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 0
volume = 1
hit_pts = 250
; Nomad Power Cell
@@ -620,7 +620,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 0
volume = 1
hit_pts = 250
; Nomad Energy Distributor
@@ -633,7 +633,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 0
volume = 1
hit_pts = 250
; Nomad Fusion Reactor
@@ -646,7 +646,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 0
volume = 1
hit_pts = 250
@@ -662,7 +662,7 @@ units_per_container = 5
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 0
volume = 1
hit_pts = 250
@@ -676,7 +676,7 @@ units_per_container = 5
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 0
volume = 1
hit_pts = 250
@@ -690,7 +690,7 @@ units_per_container = 5
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 0
volume = 1
hit_pts = 250
@@ -704,7 +704,7 @@ units_per_container = 5
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 0
volume = 1
hit_pts = 250
@@ -718,7 +718,7 @@ units_per_container = 5
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 0
volume = 1
hit_pts = 250
@@ -732,7 +732,7 @@ units_per_container = 5
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 0
volume = 1
hit_pts = 250
@@ -748,7 +748,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 0
volume = 1
hit_pts = 250
; Yellow Crystal
@@ -761,7 +761,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 0
volume = 1
hit_pts = 250
; Purple Crystal
@@ -774,7 +774,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 0
volume = 1
hit_pts = 250
; Red Crystal
@@ -787,7 +787,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 0
volume = 1
hit_pts = 250
; Orange Crystal
@@ -800,7 +800,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 0
volume = 1
hit_pts = 250
; Green Crystal
@@ -813,7 +813,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 0
volume = 1
hit_pts = 250
; Cyan Crystal
@@ -826,7 +826,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 0
volume = 1
hit_pts = 250
@@ -840,7 +840,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 0
volume = 1
hit_pts = 250
; Nomad Blaster Schematic
@@ -853,7 +853,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 0
volume = 1
hit_pts = 250
@@ -867,7 +867,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 0
volume = 1
hit_pts = 250
; Nomad Cannon Schematic
@@ -880,7 +880,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 0
volume = 1
hit_pts = 250
@@ -894,7 +894,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 0
volume = 1
hit_pts = 250
; Nomad Prototyp Schematic
@@ -907,7 +907,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 0
volume = 1
hit_pts = 250
@@ -921,7 +921,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 0
volume = 1
hit_pts = 250
; CHIMERA Schematic
@@ -934,7 +934,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 0
volume = 1
hit_pts = 250
@@ -948,7 +948,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 0
volume = 1
hit_pts = 250
; POISON CLAW Schematic
@@ -961,7 +961,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 0
volume = 1
hit_pts = 250
; AVALON Blueprint
@@ -974,7 +974,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 0
volume = 1
hit_pts = 250
; AVALON Schematic
@@ -987,7 +987,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 0
volume = 1
hit_pts = 250
; NEMESIS Blueprint
@@ -1000,7 +1000,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 0
volume = 1
hit_pts = 250
; NEMESIS Schematic
@@ -1013,7 +1013,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 0
volume = 1
hit_pts = 250
; ECLIPSE Blueprint
@@ -1026,7 +1026,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 0
volume = 1
hit_pts = 250
; ECLIPSE Schematic
@@ -1039,7 +1039,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 0
volume = 1
hit_pts = 250
; NIGHTFALL Blueprint
@@ -1052,7 +1052,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 0
volume = 1
hit_pts = 250
; NIGHTFALL Schematic
@@ -1065,7 +1065,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 0
volume = 1
hit_pts = 250
; SPECTRE Blueprint
@@ -1078,7 +1078,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 0
volume = 1
hit_pts = 250
; SPECTRE Schematic
@@ -1091,7 +1091,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 0
volume = 1
hit_pts = 250
; DAWNBREAKER Blueprint
@@ -1104,7 +1104,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 0
volume = 1
hit_pts = 250
; DAWNBREAKER Schematic
@@ -1117,7 +1117,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 0
volume = 1
hit_pts = 250
; FROSTBITE Blueprint
@@ -1130,7 +1130,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 0
volume = 1
hit_pts = 250
; FROSTBITE Schematic
@@ -1143,7 +1143,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 0
volume = 1
hit_pts = 250
; HYDRA Blueprint
@@ -1156,7 +1156,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 0
volume = 1
hit_pts = 250
; HYDRA Schematic
@@ -1169,7 +1169,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 0
volume = 1
hit_pts = 250
; MOONSHARD Blueprint
@@ -1182,7 +1182,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 0
volume = 1
hit_pts = 250
; MOONSHARD Schematic
@@ -1195,7 +1195,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 0
volume = 1
hit_pts = 250
; NYX Blueprint
@@ -1208,7 +1208,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 0
volume = 1
hit_pts = 250
; NYX Schematic
@@ -1221,7 +1221,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 0
volume = 1
hit_pts = 250
; VENATOR Blueprint
@@ -1234,7 +1234,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 0
volume = 1
hit_pts = 250
; VENATOR Schematic
@@ -1247,7 +1247,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 0
volume = 1
hit_pts = 250
; PHANTOM Blueprint
@@ -1260,7 +1260,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 0
volume = 1
hit_pts = 250
; PHANTOM Schematic
@@ -1273,7 +1273,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 0
volume = 1
hit_pts = 250
; VULCAN Blueprint
@@ -1286,7 +1286,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 0
volume = 1
hit_pts = 250
; VULCAN Schematic
@@ -1299,7 +1299,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 0
volume = 1
hit_pts = 250
; Tractor Beam Blueprint
@@ -1312,7 +1312,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 0
volume = 1
hit_pts = 250
; Tractor Beam Schematic
@@ -1325,7 +1325,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 0
volume = 1
hit_pts = 250
; Shield Blueprint
@@ -1338,7 +1338,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 0
volume = 1
hit_pts = 250
; Shield Schematic
@@ -1351,7 +1351,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 0
volume = 1
hit_pts = 250
; Armor Blueprint
@@ -1364,7 +1364,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 0
volume = 1
hit_pts = 250
; Armor Schematic
@@ -1377,7 +1377,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 0
volume = 1
hit_pts = 250
; Nomad Structure Composites
@@ -1390,7 +1390,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 0
volume = 1
hit_pts = 250
; Anti Blasting Composites
@@ -1403,7 +1403,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 0
volume = 1
hit_pts = 250
; Energy Absorbation Composites
@@ -1416,7 +1416,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 0
volume = 1
hit_pts = 250
; Anti Radiation Composites
@@ -1429,7 +1429,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 0
volume = 1
hit_pts = 250
; Encoded Shield Data
@@ -1442,7 +1442,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 0
volume = 1
hit_pts = 250
; Encoded Armor Data
@@ -1455,7 +1455,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 0
volume = 1
hit_pts = 250
; Keycards
@@ -1470,7 +1470,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 0
volume = 1
hit_pts = 250
@@ -1484,7 +1484,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 0
volume = 1
hit_pts = 250
; Blue Keycard
@@ -1497,7 +1497,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 0
volume = 1
hit_pts = 250
; Green Keycard
@@ -1510,7 +1510,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 0
volume = 1
hit_pts = 250
; Yellow Keycard
@@ -1523,7 +1523,7 @@ units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 0
volume = 1
hit_pts = 250
; Vip
@@ -1549,7 +1549,7 @@ units_per_container = 18
pod_appearance = cargopod_blue
loot_appearance = lootcrate_pumpkin
decay_per_second = 0
volume = 0
volume = 1
hit_pts = 250
; Present Box
@@ -1562,7 +1562,7 @@ units_per_container = 18
pod_appearance = cargopod_blue
loot_appearance = lootcrate_presentbox
decay_per_second = 0
volume = 0
volume = 1
hit_pts = 250
; Candy Cane
+10 -82
View File
@@ -222,7 +222,7 @@ mass = 10
regeneration_rate = 1
max_capacity = 600
toughness = 6
hp_type = hp_fighter_shield_special_2
hp_type = hp_fighter_shield_special_1
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
@@ -542,7 +542,7 @@ mass = 10
regeneration_rate = 1
max_capacity = 600
toughness = 6
hp_type = hp_fighter_shield_special_2
hp_type = hp_fighter_shield_special_1
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
@@ -866,7 +866,7 @@ mass = 10
regeneration_rate = 1
max_capacity = 600
toughness = 6
hp_type = hp_fighter_shield_special_2
hp_type = hp_fighter_shield_special_1
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
@@ -1186,7 +1186,7 @@ mass = 10
regeneration_rate = 13.3
max_capacity = 600
toughness = 6
hp_type = hp_fighter_shield_special_2
hp_type = hp_fighter_shield_special_1
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
@@ -1506,7 +1506,7 @@ mass = 10
regeneration_rate = 14.5
max_capacity = 654
toughness = 6.5
hp_type = hp_elite_shield_special_2
hp_type = hp_elite_shield_special_1
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
@@ -2152,7 +2152,7 @@ mass = 10
regeneration_rate = 10
max_capacity = 450
toughness = 4.5
hp_type = hp_fighter_shield_special_2
hp_type = hp_fighter_shield_special_1
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
@@ -2472,7 +2472,7 @@ mass = 10
regeneration_rate = 10.9
max_capacity = 490
toughness = 4.9
hp_type = hp_elite_shield_special_2
hp_type = hp_elite_shield_special_1
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
@@ -3116,7 +3116,7 @@ mass = 10
regeneration_rate = 10
max_capacity = 450
toughness = 4.5
hp_type = hp_fighter_shield_special_2
hp_type = hp_fighter_shield_special_1
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
@@ -3436,7 +3436,7 @@ mass = 10
regeneration_rate = 10.9
max_capacity = 490
toughness = 4.9
hp_type = hp_elite_shield_special_2
hp_type = hp_elite_shield_special_1
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
@@ -4363,76 +4363,4 @@ shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 999999
lootable = true
;Thrust Velocity Extensions
;Vector Thrust Coil
[ShieldGenerator]
nickname = vector_thrust_coil
ids_name = 001712
ids_info = 001712
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 8000
mass = 2000
explosion_resistance = 0.300000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
regeneration_rate = 0
max_capacity = 0
toughness = 0
hp_type = hp_elite_shield_special_1
offline_rebuild_time = 0
offline_threshold = 0.000000
constant_power_draw = 0
rebuild_power_draw = 0
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 1500
lootable = true
phantom_physics = true
;Turbo Coolant Pump
[ShieldGenerator]
nickname = turbo_coolant_pump
ids_name = 001713
ids_info = 001713
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 8000
mass = 2000
explosion_resistance = 0.300000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
regeneration_rate = 0
max_capacity = 0
toughness = 0
hp_type = hp_elite_shield_special_1
offline_rebuild_time = 0
offline_threshold = 0.000000
constant_power_draw = 0
rebuild_power_draw = 0
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 1500
lootable = true
phantom_physics = true
lootable = true
-30
View File
@@ -1618,33 +1618,3 @@ ids_name = 263911
ids_info = 264000
shop_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
;Thrust Velocity Extensions
;Vector Thrust Coil
[Good]
nickname = vector_thrust_coil
equipment = vector_thrust_coil
category = equipment
price = 75000
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_vector_coil.3db
combinable = false
ids_name = 001712
ids_info = 001712
shop_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
;Turbo Coolant Pump
[Good]
nickname = turbo_coolant_pump
equipment = turbo_coolant_pump
category = equipment
price = 75000
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_coolant_pump.3db
combinable = false
ids_name = 001713
ids_info = 001713
shop_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
+24 -122
View File
@@ -2457,7 +2457,7 @@ nickname = fc_lr_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 76.6
hull_damage = 73.6
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser1
@@ -2702,7 +2702,7 @@ nickname = fc_lr_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 76.6
hull_damage = 73.6
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser1
@@ -4057,104 +4057,6 @@ turn_rate = 90
lootable = true
LODranges = 0, 999999
; Acc Tizona del Cid
[Munition]
nickname = fc_c_gun02_mark03_700_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 40.8
energy_damage = 1222.5
weapon_type = W_Pulse01
one_shot_sound = fire_pulse5
munition_hit_effect = pi_pulse_03_impact
const_effect = pi_pulse_03_proj
lifetime = 0.8
force_gun_ori = false
mass = 1
volume = 0.0001
[Gun]
nickname = fc_c_gun02_mark03_700
ids_name = 520000
ids_info = 264213
DA_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 6752
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 97.8
refire_delay = 0.25
muzzle_velocity = 750
use_animation = Sc_fire
toughness = 1.6
flash_particle_name = pi_laser_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_c_gun02_mark03_700_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 999999
; Rapid Tizona del Cid
[Munition]
nickname = fc_c_gun02_mark03_750_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 40.8
energy_damage = 1222.5
weapon_type = W_Pulse01
one_shot_sound = fire_pulse5
munition_hit_effect = pi_pulse_03_impact
const_effect = pi_pulse_03_proj
lifetime = 0.8
force_gun_ori = false
mass = 1
volume = 0.0001
[Gun]
nickname = fc_c_gun02_mark03_750
ids_name = 520001
ids_info = 264213
DA_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 6752
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 97.8
refire_delay = 0.25
muzzle_velocity = 750
use_animation = Sc_fire
toughness = 1.6
flash_particle_name = pi_laser_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_c_gun02_mark03_750_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 999999
; Angelito Turret Mk I
[Munition]
@@ -11378,7 +11280,7 @@ nickname = li_gun01_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 140.6
hull_damage = 134.6
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser2
@@ -11405,7 +11307,7 @@ volume = 0
mass = 10
hp_gun_type = hp_gun_special_4
damage_per_fire = 0
power_usage = 38.88
power_usage = 33.88
refire_delay = 0.12
muzzle_velocity = 750
use_animation = Sc_fire
@@ -33130,7 +33032,7 @@ hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 328
energy_damage = 50
energy_damage = 25
one_shot_sound = fire_tachyon5
munition_hit_effect = template_1_impact
const_effect = template_1_proj
@@ -33155,7 +33057,7 @@ volume = 0
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 64.82
power_usage = 61.12
refire_delay = 0.12
muzzle_velocity = 750
use_animation = Sc_fire
@@ -33271,7 +33173,7 @@ hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 328
energy_damage = 50
energy_damage = 25
one_shot_sound = fire_tachyon5
munition_hit_effect = template_3_red_impact
const_effect = template_3_red_proj
@@ -33296,7 +33198,7 @@ volume = 0
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 64.82
power_usage = 61.12
refire_delay = 0.12
muzzle_velocity = 750
use_animation = Sc_fire
@@ -33412,7 +33314,7 @@ hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 328
energy_damage = 50
energy_damage = 25
one_shot_sound = fire_tachyon5
munition_hit_effect = template_3_yellow_impact
const_effect = template_3_yellow_proj
@@ -33437,7 +33339,7 @@ volume = 0
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 64.82
power_usage = 61.12
refire_delay = 0.12
muzzle_velocity = 750
use_animation = Sc_fire
@@ -33553,7 +33455,7 @@ hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 328
energy_damage = 50
energy_damage = 25
one_shot_sound = fire_tachyon5
munition_hit_effect = template_3_orange_impact
const_effect = template_3_orange_proj
@@ -33578,7 +33480,7 @@ volume = 0
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 64.82
power_usage = 61.12
refire_delay = 0.12
muzzle_velocity = 750
use_animation = Sc_fire
@@ -33694,7 +33596,7 @@ hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 328
energy_damage = 50
energy_damage = 25
one_shot_sound = fire_tachyon5
munition_hit_effect = template_3_green_impact
const_effect = template_3_green_proj
@@ -33719,7 +33621,7 @@ volume = 0
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 64.82
power_usage = 61.12
refire_delay = 0.12
muzzle_velocity = 750
use_animation = Sc_fire
@@ -33835,7 +33737,7 @@ hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 328
energy_damage = 50
energy_damage = 25
one_shot_sound = fire_tachyon5
munition_hit_effect = template_3_cyan_impact
const_effect = template_3_cyan_proj
@@ -33860,7 +33762,7 @@ volume = 0
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 64.82
power_usage = 61.12
refire_delay = 0.12
muzzle_velocity = 750
use_animation = Sc_fire
@@ -33976,7 +33878,7 @@ hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 328
energy_damage = 50
energy_damage = 25
one_shot_sound = fire_tachyon5
munition_hit_effect = template_3_rosa_impact
const_effect = template_3_rosa_proj
@@ -34001,7 +33903,7 @@ volume = 0
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 64.82
power_usage = 61.12
refire_delay = 0.12
muzzle_velocity = 750
use_animation = Sc_fire
@@ -34117,7 +34019,7 @@ hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 328
energy_damage = 50
energy_damage = 25
one_shot_sound = fire_tachyon5
munition_hit_effect = template_3_rosagold_impact
const_effect = template_3_rosagold_proj
@@ -34142,7 +34044,7 @@ volume = 0
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 64.82
power_usage = 61.12
refire_delay = 0.12
muzzle_velocity = 750
use_animation = Sc_fire
@@ -34258,7 +34160,7 @@ hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 328
energy_damage = 50
energy_damage = 25
one_shot_sound = fire_tachyon5
munition_hit_effect = template_3_blue_impact
const_effect = template_3_blue_proj
@@ -34283,7 +34185,7 @@ volume = 0
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 64.82
power_usage = 61.12
refire_delay = 0.12
muzzle_velocity = 750
use_animation = Sc_fire
@@ -34399,7 +34301,7 @@ hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 328
energy_damage = 50
energy_damage = 25
one_shot_sound = fire_tachyon5
munition_hit_effect = template_3_bluegold_impact
const_effect = template_3_bluegold_proj
@@ -34424,7 +34326,7 @@ volume = 0
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 64.82
power_usage = 61.12
refire_delay = 0.12
muzzle_velocity = 750
use_animation = Sc_fire
-28
View File
@@ -1189,34 +1189,6 @@ ids_info = 264213
shop_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp
material_library = equipment\models\ge_equip.mat
; Acc. Tizona del Cid
[Good]
nickname = fc_c_gun02_mark03_700
equipment = fc_c_gun02_mark03_700
category = equipment
price = 120480
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db
combinable = false
ids_name = 520000
ids_info = 264213
shop_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp
material_library = equipment\models\ge_equip.mat
; Rapid Tizona del Cid
[Good]
nickname = fc_c_gun02_mark03_750
equipment = fc_c_gun02_mark03_750
category = equipment
price = 120480
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db
combinable = false
ids_name = 520001
ids_info = 264213
shop_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp
material_library = equipment\models\ge_equip.mat
; Angelito Turret Mk I
[Good]
+1 -1
View File
@@ -46,7 +46,7 @@ fixed_height = 0.06
[TrueType]
nickname = Normal
font = Agency FB
fixed_height = 0.03
fixed_height = 0.035
[TrueType]
nickname = NewsMission
Binary file not shown.
+17
View File
@@ -0,0 +1,17 @@
[EncounterFormation]
ship_by_npc_arch = 1, 1, sh_pirate_grp_d19
pilot_job = assault_leader_job
make_class = wanderer
ship_by_npc_arch = 6, 6, sh_pirate_grp_d19
pilot_job = assault_job
make_class = wanderer
formation_by_class = fighters
behavior = wander
arrival = cruise
allow_simultaneous_creation = yes
zone_creation_distance = 0
times_to_create = infinite
[Creation]
permutation = 0, 3
+3119 -2748
View File
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
+17 -17
View File
@@ -2495,103 +2495,103 @@ num_to_drop = 39, 50
[PhantomLoot]
nickname = commodity_nemesis_schematic
toughness_range = 11, 19
percent_chance = 0.32
percent_chance = 0.82
num_to_drop = 1, 1
[PhantomLoot]
nickname = commodity_shield_schematic
toughness_range = 11, 19
percent_chance = 0.32
percent_chance = 0.82
num_to_drop = 1, 1
[PhantomLoot]
nickname = commodity_encoded_shield_data
toughness_range = 11, 19
percent_chance = 0.32
percent_chance = 0.82
num_to_drop = 1, 1
[PhantomLoot]
nickname = commodity_armor_schematic
toughness_range = 11, 19
percent_chance = 0.32
percent_chance = 0.82
num_to_drop = 1, 1
[PhantomLoot]
nickname = commodity_encoded_armor_data
toughness_range = 11, 19
percent_chance = 0.32
percent_chance = 0.82
num_to_drop = 1, 1
[PhantomLoot]
nickname = commodity_poison_claw_schematic
toughness_range = 11, 19
percent_chance = 0.32
percent_chance = 0.82
num_to_drop = 1, 1
[PhantomLoot]
nickname = commodity_chimera_schematic
toughness_range = 11, 19
percent_chance = 0.32
percent_chance = 0.82
num_to_drop = 1, 1
[PhantomLoot]
nickname = commodity_avalon_schematic
toughness_range = 11, 19
percent_chance = 0.32
percent_chance = 0.82
num_to_drop = 1, 1
[PhantomLoot]
nickname = commodity_hydra_schematic
toughness_range = 11, 19
percent_chance = 0.32
percent_chance = 0.82
num_to_drop = 1, 1
[PhantomLoot]
nickname = commodity_venator_schematic
toughness_range = 11, 19
percent_chance = 0.32
percent_chance = 0.82
num_to_drop = 1, 1
[PhantomLoot]
nickname = commodity_nyx_schematic
toughness_range = 11, 19
percent_chance = 0.32
percent_chance = 0.82
num_to_drop = 1, 1
[PhantomLoot]
nickname = commodity_moonshard_schematic
toughness_range = 11, 19
percent_chance = 0.32
percent_chance = 0.82
num_to_drop = 1, 1
[PhantomLoot]
nickname = commodity_frostbite_schematic
toughness_range = 11, 19
percent_chance = 0.32
percent_chance = 0.82
num_to_drop = 1, 1
[PhantomLoot]
nickname = commodity_dawnbreaker_schematic
toughness_range = 11, 19
percent_chance = 0.32
percent_chance = 0.82
num_to_drop = 1, 1
[PhantomLoot]
nickname = commodity_spectre_schematic
toughness_range = 11, 19
percent_chance = 0.32
percent_chance = 10.82
num_to_drop = 1, 1
[PhantomLoot]
nickname = commodity_nightfall_schematic
toughness_range = 11, 19
percent_chance = 0.32
percent_chance = 0.82
num_to_drop = 1, 1
[PhantomLoot]
nickname = commodity_phantom_schematic
toughness_range = 11, 19
percent_chance = 0.32
percent_chance = 0.82
num_to_drop = 1, 1
+573 -3
View File
@@ -23560,6 +23560,7 @@ individual_name = 460059
affiliation = co_shi_grp
voice = rvp101
[MRoom]
nickname = bar
character_density = 4
@@ -45226,13 +45227,14 @@ nickname = Planetscape
character_density = 3
fixture = ew0602_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment
; REM LINER
[MBase]
nickname = Hi02_REM_LINER_Base
local_faction = REM_CLAN
diff = 30
[MVendor]
num_offers = 0, 0
@@ -45284,11 +45286,17 @@ character_density = 3
fixture = allianz_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment
fixture = allianz_fix_trader, Zs/NPC/Trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, Trader
[MRoom]
nickname = ShipDealer
character_density = 2
fixture = allianz_fix_ship, Zs/NPC/Shipdealer/01/A/Stand, scripts\vendors\li_shipdealer_fidget.thn, ShipDealer
; Omicron Lambda
; Kairo
@@ -45413,6 +45421,7 @@ affiliation = fc_or_grp
voice = rvp501
room = bar
[GF_NPC]
nickname = st0401_republican_001_m
body = rh_reichman_body
@@ -45424,6 +45433,7 @@ affiliation = fc_or_grp
voice = rvp146
room = bar
[GF_NPC]
nickname = st0401_republican_002_m
body = rh_reichman_body
@@ -45435,6 +45445,7 @@ affiliation = fc_or_grp
voice = rvp101
room = bar
[GF_NPC]
nickname = st0401_rnavy_001_f
body = rh_female_elite_body
@@ -45446,6 +45457,7 @@ affiliation = fc_or_grp
voice = rvp546
room = bar
[GF_NPC]
nickname = st0401_rpolice_001_f
body = rh_female_guard_body
@@ -45470,6 +45482,9 @@ fixture = st0401_fix_ship, Zs/NPC/Shipdealer/01/A/Stand, scripts\vendors\li_ship
fixture = st0401_fix_trader, Zs/NPC/Trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, trader
fixture = st0401_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment
; Menes
[MBase]
@@ -45558,6 +45573,7 @@ affiliation = fc_bd_grp
voice = rvp121
bribe = fc_bd_grp, 10000, 16101
[GF_NPC]
nickname = st0402_fix_weaponsdealer
body = pl_male3_journeyman_body
@@ -45578,6 +45594,7 @@ nickname = Equipment
character_density = 2
fixture = st0402_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment
; Sinai
[MBase]
@@ -45785,6 +45802,7 @@ nickname = Equipment
character_density = 2
fixture = st0403_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment
; Unknown Gamma
; Farway Station
@@ -45795,6 +45813,7 @@ local_faction = co_os_grp
diff = 19
msg_id_prefix = gcs_refer_base_EW06_Farway_Base
[MVendor]
num_offers = 0, 0
@@ -45805,11 +45824,13 @@ npc = farway_npc1
npc = farway_npc2
npc = farway_npc3
[BaseFaction]
faction = li_lsf_grp
weight = 20
npc = farway_lsf
[GF_NPC]
nickname = farway_lsf
body = li_hatcher_body
@@ -45892,13 +45913,13 @@ voice = rvp101
nickname = bar
character_density = 6
fixture = farway_fix_bartender, Zs/NPC/Bartender/01/A/Stand, scripts\vendors\li_host_fidget.thn, bartender
[MRoom]
nickname = Deck
character_density = 2
fixture = farway_fix_trader, Zs/NPC/Trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, trader
fixture = farway_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment
; Omicron Major 2
; Alexandria
@@ -46040,7 +46061,6 @@ fixture = st0301_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors
nickname = Bw11_01_Base
local_faction = li_n_grp
diff = 30
[MVendor]
num_offers = 0, 0
@@ -46293,6 +46313,7 @@ individual_name = 244617
affiliation = co_os_grp
voice = rvp101
[GF_NPC]
nickname = LI0602_fix_ship
body = li_male_elite_body
@@ -46383,6 +46404,7 @@ bribe = fc_j_grp, 10000, 16100
bribe = fc_lr_grp, 10000, 16101
bribe = fc_ou_grp, 10000, 16100
[GF_NPC]
nickname = LI0603_fix_ship
body = pi_pirate8_body
@@ -46469,6 +46491,7 @@ individual_name = 244624
affiliation = li_lsf_grp
voice = rvp101
[GF_NPC]
nickname = LI0604_fix_trader
body = li_male_elite_body
@@ -46556,3 +46579,550 @@ offers_missions = false
[MVendor]
num_offers = 0, 0
[MBase]
nickname = KU08_01_Base
local_faction = sh_n_grp
diff = 1
msg_id_prefix = gcs_refer_base_KU08_01_Base
[MVendor]
num_offers = 0, 0
[GF_NPC]
nickname = ku0801_fix_bartender
body = ku_bartender_body
head = pl_male8_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 500020
affiliation = sh_n_grp
voice = rvp101
[MRoom]
nickname = bar
character_density = 7
fixture = ku0801_fix_bartender, Zs/NPC/Bartender/01/A/Stand, scripts\vendors\li_host_fidget.thn, bartender
[MRoom]
nickname = Deck
character_density = 3
[MBase]
nickname = KU08_02_Base
local_faction = sh_n_grp
diff = 1
msg_id_prefix = gcs_refer_base_KU08_02_Base
[MVendor]
num_offers = 0, 0
[BaseFaction]
faction = sh_corp_grp
weight = 10
npc = ku08_02_base_npc_001
[GF_NPC]
nickname = ku08_02_base_npc_001
body = benchmark_male_head
head = benchmark_male_body
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 500021
affiliation = sh_corp_grp
voice = atc_leg_m01
[MRoom]
nickname = Deck
character_density = 3
fixture = ku08_02_base_npc_001, Zs/NPC/trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, trader
[MRoom]
nickname = bar
character_density = 3
[MBase]
nickname = KU08_03_Base
local_faction = sh_n_grp
diff = 1
msg_id_prefix = gcs_refer_base_KU08_03_Base
[MVendor]
num_offers = 0, 0
[BaseFaction]
faction = sh_corp_grp
weight = 10
npc = ku08_03_base_npc_001
[GF_NPC]
nickname = ku08_03_base_npc_001
body = benchmark_male_head
head = benchmark_male_body
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 500022
affiliation = sh_corp_grp
voice = atc_leg_m01
[MRoom]
nickname = Deck
character_density = 3
fixture = ku08_03_base_npc_001, Zs/NPC/trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, trader
[MRoom]
nickname = bar
character_density = 3
[MRoom]
nickname = trader
character_density = 3
[MBase]
nickname = KU08_planet_001_Base
local_faction = sh_corp_grp
diff = 1
msg_id_prefix = gcs_refer_base_KU08_planet_001_Base
[MVendor]
num_offers = 0, 0
[BaseFaction]
faction = sh_corp_grp
weight = 10
npc = ku08_planet_001_base_bar_npc_01
[GF_NPC]
nickname = ku08_planet_001_base_equipment_npc_01
body = ku_commtrader_body
head = pl_male5_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 500023
affiliation = sh_corp_grp
voice = mc_leg_m01
[GF_NPC]
nickname = ku08_planet_001_base_shipdealer_npc_01
body = ku_commtrader_body
head = ku_bartender_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 500024
affiliation = sh_corp_grp
voice = mc_leg_m01
[GF_NPC]
nickname = ku08_planet_001_base_trader_npc_01
body = ku_commtrader_body
head = ku_captain_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 500025
affiliation = sh_corp_grp
voice = mc_leg_m01
[GF_NPC]
nickname = ku08_planet_001_base_bar_npc_01
body = ku_bartender_body
head = ge_male2_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 500026
affiliation = sh_corp_grp
voice = mc_leg_m01
[MRoom]
nickname = bar
character_density = 7
fixture = ku08_planet_001_base_bar_npc_01, Zs/NPC/Bartender/01/A/Stand, scripts\vendors\li_host_fidget.thn, bartender
[MRoom]
nickname = trader
character_density = 3
fixture = ku08_planet_001_base_trader_npc_01, Zs/NPC/trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, trader
[MRoom]
nickname = Equipment
character_density = 2
fixture = ku08_planet_001_base_equipment_npc_01, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment
[MRoom]
nickname = ShipDealer
character_density = 2
fixture = ku08_planet_001_base_shipdealer_npc_01, Zs/NPC/ShipDealer/01/A/Stand, scripts\vendors\li_shipdealer_fidget.thn, ShipDealer
[MBase]
nickname = KU08_05_Base
local_faction = sh_n_grp
diff = 1
msg_id_prefix = gcs_refer_base_KU08_05_Base
[MVendor]
num_offers = 0, 0
[BaseFaction]
faction = fc_bd_grp
weight = 10
npc = ku08_05_base_bar_npc_01
npc = ku08_05_base_bar_npc_02
[BaseFaction]
faction = sh_n_grp
weight = 10
npc = ku08_05_base_bar_npc_03
npc = ku08_05_base_deck_npc_01
npc = ku08_05_base_deck_npc_02
[GF_NPC]
nickname = ku08_05_base_bar_npc_01
body = br_male_elite_body
head = pl_male6_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 500027
affiliation = fc_bd_grp
voice = mc_leg_m01
[GF_NPC]
nickname = ku08_05_base_bar_npc_02
body = rh_shipdealer_body
head = ku_tenji_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 500028
affiliation = fc_bd_grp
voice = mc_leg_m01
[GF_NPC]
nickname = ku08_05_base_bar_npc_03
body = rh_sales_head
head = li_newscaster_head_hat
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 500038
affiliation = sh_n_grp
voice = mc_leg_m01
[GF_NPC]
nickname = ku08_05_base_deck_npc_01
body = pi_pirate1_head
head = ge_male3_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 500039
affiliation = sh_n_grp
voice = mc_leg_m01
[GF_NPC]
nickname = ku08_05_base_deck_npc_02
body = li_bartender_body
head = pi_pirate1_body
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 500040
affiliation = sh_n_grp
voice = mc_leg_m01
[MRoom]
nickname = Deck
character_density = 3
fixture = ku08_05_base_deck_npc_01, Zs/NPC/trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, trader
fixture = ku08_05_base_deck_npc_02, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment
[MRoom]
nickname = bar
character_density = 7
fixture = ku08_05_base_bar_npc_03, Zs/NPC/Bartender/01/A/Stand, scripts\vendors\li_host_fidget.thn, bartender
[MBase]
nickname = KU08_planet_002_Base
local_faction = sh_n_grp
diff = 1
msg_id_prefix = gcs_refer_base_KU08_planet_002_Base
[MVendor]
num_offers = 0, 0
[BaseFaction]
faction = fc_or_grp
weight = 10
npc = ku08_planet_002_base_bar_npc_02
npc = ku08_planet_002_base_bar_npc_03
npc = ku08_planet_002_base_bar_npc_04
npc = ku08_planet_002_base_bar_npc_05
npc = ku08_planet_002_base_bar_npc_06
npc = ku08_planet_002_base_bar_npc_07
npc = ku08_planet_002_base_bar_npc_08
[GF_NPC]
nickname = ku08_planet_002_base_bar_npc_01
body = benchmark_male_body
head = benchmark_male_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 500041
affiliation = fc_or_grp
voice = mc_leg_m01
[GF_NPC]
nickname = ku08_planet_002_base_bar_npc_02
body = benchmark_male_body
head = benchmark_male_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 500042
affiliation = fc_or_grp
voice = mc_leg_m01
[GF_NPC]
nickname = ku08_planet_002_base_bar_npc_03
body = benchmark_male_body
head = benchmark_male_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 500043
affiliation = fc_or_grp
voice = mc_leg_m01
[GF_NPC]
nickname = ku08_planet_002_base_bar_npc_04
body = benchmark_male_body
head = benchmark_male_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 500044
affiliation = fc_or_grp
voice = mc_leg_m01
[GF_NPC]
nickname = ku08_planet_002_base_bar_npc_05
body = benchmark_male_body
head = benchmark_male_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 500045
affiliation = fc_or_grp
voice = mc_leg_m01
[GF_NPC]
nickname = ku08_planet_002_base_bar_npc_06
body = benchmark_male_body
head = benchmark_male_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 500046
affiliation = fc_or_grp
voice = mc_leg_m01
[GF_NPC]
nickname = ku08_planet_002_base_bar_npc_07
body = benchmark_male_body
head = benchmark_male_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 500047
affiliation = fc_or_grp
voice = mc_leg_m01
[GF_NPC]
nickname = ku08_planet_002_base_bar_npc_08
body = benchmark_male_body
head = benchmark_male_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 500048
affiliation = fc_or_grp
voice = mc_leg_m01
[GF_NPC]
nickname = ku08_planet_002_base_equipment_npc_01
body = benchmark_male_body
head = benchmark_male_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 500049
affiliation = fc_or_grp
voice = mc_leg_m01
[MRoom]
nickname = bar
character_density = 7
fixture = ku08_planet_002_base_bar_npc_01, Zs/NPC/Bartender/01/A/Stand, scripts\vendors\li_host_fidget.thn, bartender
[MRoom]
nickname = Equipment
character_density = 2
fixture = ku08_planet_002_base_equipment_npc_01, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment
[MBase]
nickname = KU09_01_Base
local_faction = sh_corp_grp
diff = 1
msg_id_prefix = gcs_refer_base_KU09_01_Base
[MVendor]
num_offers = 0, 0
[BaseFaction]
faction = gd_bh_grp
weight = 10
npc = ku09_01_base_bar_npc_01
npc = ku09_01_base_bar_npc_02
[BaseFaction]
faction = fc_c_grp
weight = 10
npc = ku09_01_base_bar_npc_03
npc = ku09_01_base_bar_npc_04
npc = ku09_01_base_bar_npc_05
[BaseFaction]
faction = gd_z_grp
weight = 10
npc = ku09_01_base_bar_npc_07
npc = ku09_01_base_bar_npc_08
[GF_NPC]
nickname = ku09_01_base_bar_npc_01
body = pl_female2_journeyman_body
head = sh_female2_head_gen
lefthand = benchmark_female_hand_left
righthand = benchmark_female_hand_right
room = bar
individual_name = 500061
affiliation = gd_bh_grp
voice = mc_leg_m01
[GF_NPC]
nickname = ku09_01_base_bar_npc_02
body = pl_female2_journeyman_body
head = ku_newscaster_head_gen
lefthand = benchmark_female_hand_left
righthand = benchmark_female_hand_right
room = bar
individual_name = 500062
affiliation = gd_bh_grp
voice = mc_leg_m01
accessory = prop_neuralnet_F_up
[GF_NPC]
nickname = ku09_01_base_bar_npc_03
body = pl_female1_journeyman_body
head = rh_newscaster_head_gen
lefthand = benchmark_female_hand_left
righthand = benchmark_female_hand_right
room = bar
individual_name = 500063
affiliation = fc_c_grp
voice = mc_leg_m01
[GF_NPC]
nickname = ku09_01_base_bar_npc_04
body = pl_female1_journeyman_body
head = ge_female1_head
lefthand = benchmark_female_hand_left
righthand = benchmark_female_hand_right
room = bar
individual_name = 500064
affiliation = fc_c_grp
voice = mc_leg_m01
accessory = prop_neuralnet_F
[GF_NPC]
nickname = ku09_01_base_bar_npc_05
body = pl_male1_journeyman_body
head = pi_pirate2_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
room = bar
individual_name = 500065
affiliation = fc_c_grp
voice = mc_leg_m01
[GF_NPC]
nickname = ku09_01_base_bar_npc_06
body = pl_male1_peasant_body
head = sc_scientist1_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 500066
affiliation = gd_z_grp
voice = mc_leg_m01
[GF_NPC]
nickname = ku09_01_base_bar_npc_07
body = pl_male1_peasant_body
head = ge_male1_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
room = bar
individual_name = 500067
affiliation = gd_z_grp
voice = mc_leg_m01
[GF_NPC]
nickname = ku09_01_base_bar_npc_08
body = pl_male1_peasant_body
head = ge_male2_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
room = bar
individual_name = 500068
affiliation = gd_z_grp
voice = mc_leg_m01
[GF_NPC]
nickname = ku09_01_base_deck_npc_01
body = pl_male1_peasant_body
head = br_brighton_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 500069
affiliation = gd_z_grp
voice = mc_leg_m01
[GF_NPC]
nickname = ku09_01_base_deck_npc_02
body = pl_male1_peasant_body
head = ge_male3_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 500070
affiliation = gd_z_grp
voice = mc_leg_m01
[GF_NPC]
nickname = ku09_01_base_shipdealer_npc_01
body = pl_male1_peasant_body
head = li_rockford_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 500071
affiliation = gd_z_grp
voice = mc_leg_m01
[MRoom]
nickname = Deck
character_density = 3
fixture = ku09_01_base_deck_npc_01, Zs/NPC/trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, trader
fixture = ku09_01_base_deck_npc_02, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment
[MRoom]
nickname = bar
character_density = 7
fixture = ku09_01_base_bar_npc_06, Zs/NPC/Bartender/01/A/Stand, scripts\vendors\li_host_fidget.thn, bartender
[MRoom]
nickname = ShipDealer
character_density = 2
fixture = ku09_01_base_shipdealer_npc_01, Zs/NPC/ShipDealer/01/A/Stand, scripts\vendors\li_shipdealer_fidget.thn, ShipDealer
[MBase]
nickname = KU09_02_Base
local_faction = sh_n_grp
diff = 1
msg_id_prefix = gcs_refer_base_KU09_02_Base
[MVendor]
num_offers = 0, 0
+10 -1
View File
@@ -3704,4 +3704,13 @@ level = d19
ship_archetype = jack_o_lantern
pilot = MSN13_Nomad_Fighter
state_graph = FIGHTER
npc_class = unlawful, FIGHTER, d19
npc_class = unlawful, FIGHTER, d19
[NPCShipArch]
nickname = sh_pirate_grp_d19
loadout = fc_bd_ku_dragon_loadout02
level = d19
ship_archetype = ku_dragon
pilot = pilot_outcast_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d19
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+1 -2
View File
@@ -7874,7 +7874,6 @@ equip = DockingLightRedSmall, HpDockLight02
cargo = ge_s_battery_01, 10
cargo = ge_s_repair_01, 10
cargo = fc_c_gun02_mark03, 1
cargo = fc_c_turret02_mark02, 1
[Loadout]
nickname = SECRET_c_co_elite_bw02a
@@ -10698,7 +10697,7 @@ equip = nomad02_turret01_mark01, Hp_1_05
equip = nomad02_turret01_mark01, Hp_1_06
cargo = special_nomad_gun01, 3
cargo = special_nomad_gun02, 3
;cargo = commodity_nomad_power_regulator, 1
cargo = commodity_nomad_power_regulator, 1
cargo = commodity_nomad_prototyp_schematic, 1
[Loadout]
+4 -4
View File
@@ -2252,11 +2252,11 @@ equip = nomad02_turret01_mark01, HpTurret24
;equip = NomadLargeLight, HpHeadLight01
equip = cloak_nomad_battleship, HpCloak01
equip = fx_Nomad_battleship_engine, HpEngine01
cargo = special_nomad_gun01, 8
cargo = special_nomad_gun02, 8
;cargo = commodity_nomad_energy_distributor, 5
cargo = special_nomad_gun01, 10
cargo = special_nomad_gun02, 10
cargo = commodity_nomad_energy_distributor, 5
cargo = commodity_nomad_structure_composites, 5
;cargo = commodity_nomad_fusion_reactor, 2
cargo = commodity_nomad_fusion_reactor, 2
cargo = commodity_nomad_cannon_schematic, 1
cargo = commodity_nomad_blaster_schematic, 1
;cargo = commodity_nomad_cannon_blueprint, 1
+200 -178
View File
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,55 @@
[TexturePanels]
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 400
fill_dist = 2800
diffuse_color = 255, 255, 255
ambient_color = 40, 40, 40
ambient_increase = 60, 60, 60
empty_cube_frequency = 0.3
[properties]
flag = rock_objects
flag = object_density_low
[Cube]
asteroid = rock_asteroid10, 0.7, 0.2, -0.2, 35, 10, 20
asteroid = rock_asteroid10, 0.2, 0.8, 0.3, 45, 20, 0
asteroid = rock_asteroid10, 0.4, -0.7, -0.2, 15, 90, 120
asteroid = rock_asteroid10, -0.3, -0.3, 0.8, 85, 0, 185
asteroid = rock_asteroid10, -0.2, -0.1, -0.6, 105, 160, 25
asteroid = rock_asteroid30, 0.5, 0.5, -0.4, 75, 30, 70
[Band]
render_parts = 6
shape = asteroid_belt_dust
height = 4000
offset_dist = 2000
fade = 1, 1.35, 10, 14
texture_aspect = 1
color_shift = 1, 1, 1
ambient_intensity = 1
vert_increase = 2
[AsteroidBillboards]
count = 300
start_dist = 2200
fade_dist_percent = 0.35
shape = roid_rock_tri
color_shift = 0.9, 0.9, 0.9
ambient_intensity = 1
size = 30, 65
[DynamicAsteroids]
asteroid = DAsteroid_rock_small1
count = 10
placement_radius = 150
placement_offset = 90
max_velocity = 15
max_angular_velocity = 3
color_shift = 1, 1, 1
; Copied by FL Atlas from file: solar\ASTEROIDS\rh02_alster_rock_asteroid_field.ini
; Copied by FL Atlas from file: solar\ASTEROIDS\KU08_asteroid_002.ini
@@ -0,0 +1,53 @@
[TexturePanels]
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 400
fill_dist = 2800
diffuse_color = 255, 255, 255
ambient_color = 40, 40, 40
ambient_increase = 60, 60, 60
empty_cube_frequency = 0.3
[properties]
flag = rock_objects
flag = object_density_low
[Cube]
asteroid = rock_asteroid10, 0.7, 0.2, -0.2, 35, 10, 20
asteroid = rock_asteroid10, 0.2, 0.8, 0.3, 45, 20, 0
asteroid = rock_asteroid10, 0.4, -0.7, -0.2, 15, 90, 120
asteroid = rock_asteroid10, -0.3, -0.3, 0.8, 85, 0, 185
asteroid = rock_asteroid10, -0.2, -0.1, -0.6, 105, 160, 25
asteroid = rock_asteroid30, 0.5, 0.5, -0.4, 75, 30, 70
[Band]
render_parts = 6
shape = asteroid_belt_dust
height = 4000
offset_dist = 2000
fade = 1, 1.35, 10, 14
texture_aspect = 1
color_shift = 1, 1, 1
ambient_intensity = 1
vert_increase = 2
[AsteroidBillboards]
count = 300
start_dist = 2200
fade_dist_percent = 0.35
shape = roid_rock_tri
color_shift = 0.9, 0.9, 0.9
ambient_intensity = 1
size = 30, 65
[DynamicAsteroids]
asteroid = DAsteroid_rock_small1
count = 10
placement_radius = 150
placement_offset = 90
max_velocity = 15
max_angular_velocity = 3
color_shift = 1, 1, 1
; Copied by FL Atlas from file: solar\ASTEROIDS\rh02_alster_rock_asteroid_field.ini
@@ -69,7 +69,6 @@ exclude_billboards = 1
exclude_dynamic_asteroids = 1
exclusion = Zone_LI06_to_LI07_hole
exclusion = Zone_LI06_mojavedustcloud_01_exclusion_1
exclude_billboards = 1
exclude_dynamic_asteroids = 1
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+65
View File
@@ -0,0 +1,65 @@
[TexturePanels]
file = solar\nebula\crow_shapes.ini
[Fog]
fog_enabled = 1
near = 0
distance = 2000
color = 50, 110, 170
[properties]
flag = nebula
[Exterior]
shape = crow_exterior1
shape = crow_exterior2
shape = crow_exterior3
shape = crow_exterior4
shape_weights = 1, 1, 1, 1
fill_shape = nebula_circle2
plane_slices = 3
bit_radius = 9000
bit_radius_random_variation = 0.2
min_bits = 5
max_bits = 12
move_bit_percent = 0.75
equator_bias = 0.5
color = 140, 180, 200
[NebulaLight]
ambient = 30, 40, 80
sun_burnthrough_intensity = 1
sun_burnthrough_scaler = 1
[Clouds]
max_distance = 300
puff_count = 10
puff_radius = 100
puff_colora = 60, 130, 230
puff_colorb = 50, 200, 160
puff_max_alpha = 0.5
puff_shape = crow_cloud1
puff_shape = crow_cloud2
puff_shape = crow_cloud3
puff_shape = crow_cloud4
puff_weights = 1, 1, 1, 1
puff_drift = 1
near_fade_distance = 125, 200
lightning_intensity = 1
lightning_color = 65, 25, 85
lightning_gap = 20
lightning_duration = 0.5
[BackgroundLightning]
duration = 0.55
gap = 4
color = 40, 50, 60
[DynamicLightning]
gap = 50
duration = 0
color = 0, 0, 0
ambient_intensity = 0
intensity_increase = 0
; Copied by FL Atlas from file: solar\NEBULA\ku04_hiryo_cloud.ini
+65
View File
@@ -0,0 +1,65 @@
[TexturePanels]
file = solar\nebula\crow_shapes.ini
[Fog]
fog_enabled = 1
near = 0
distance = 2000
color = 50, 110, 170
[properties]
flag = nebula
[Exterior]
shape = crow_exterior1
shape = crow_exterior2
shape = crow_exterior3
shape = crow_exterior4
shape_weights = 1, 1, 1, 1
fill_shape = nebula_circle2
plane_slices = 3
bit_radius = 9000
bit_radius_random_variation = 0.2
min_bits = 5
max_bits = 12
move_bit_percent = 0.75
equator_bias = 0.5
color = 140, 180, 200
[NebulaLight]
ambient = 30, 40, 80
sun_burnthrough_intensity = 1
sun_burnthrough_scaler = 1
[Clouds]
max_distance = 300
puff_count = 10
puff_radius = 100
puff_colora = 60, 130, 230
puff_colorb = 50, 200, 160
puff_max_alpha = 0.5
puff_shape = crow_cloud1
puff_shape = crow_cloud2
puff_shape = crow_cloud3
puff_shape = crow_cloud4
puff_weights = 1, 1, 1, 1
puff_drift = 1
near_fade_distance = 125, 200
lightning_intensity = 1
lightning_color = 65, 25, 85
lightning_gap = 20
lightning_duration = 0.5
[BackgroundLightning]
duration = 0.55
gap = 4
color = 40, 50, 60
[DynamicLightning]
gap = 50
duration = 0
color = 0, 0, 0
ambient_intensity = 0
intensity_increase = 0
; Copied by FL Atlas from file: solar\NEBULA\ku04_hiryo_cloud.ini
+58
View File
@@ -0,0 +1,58 @@
[TexturePanels]
file = solar\nebula\crow_shapes.ini
[Fog]
fog_enabled = 1
near = 0
distance = 2000
color = 30, 50, 90
[properties]
flag = nebula
[Exterior]
shape = crow_exterior1
shape = crow_exterior2
shape = crow_exterior3
shape = crow_exterior4
shape_weights = 1, 1, 1, 1
fill_shape = nebula_circle2
plane_slices = 3
bit_radius = 9000
bit_radius_random_variation = 0.2
min_bits = 5
max_bits = 13
move_bit_percent = 0.25
equator_bias = 0.5
color = 200, 80, 160
[NebulaLight]
ambient = 40, 60, 120
sun_burnthrough_intensity = 1
sun_burnthrough_scaler = 1
[Clouds]
max_distance = 300
puff_count = 10
puff_radius = 100
puff_colora = 200, 50, 200
puff_colorb = 255, 20, 160
puff_max_alpha = 0.5
puff_shape = crow_cloud1
puff_shape = crow_cloud2
puff_shape = crow_cloud3
puff_shape = crow_cloud4
puff_weights = 1, 1, 1, 1
puff_drift = 1
near_fade_distance = 125, 200
lightning_intensity = 1
lightning_color = 65, 25, 85
lightning_gap = 20
lightning_duration = 0.5
[BackgroundLightning]
duration = 0.55
gap = 4
color = 50, 60, 80
; Copied by FL Atlas from file: solar\NEBULA\ku02_keiun_cloud.ini
+58
View File
@@ -0,0 +1,58 @@
[TexturePanels]
file = solar\nebula\crow_shapes.ini
[Fog]
fog_enabled = 1
near = 0
distance = 2000
color = 80, 40, 100
[properties]
flag = nebula
[Exterior]
shape = crow_exterior1
shape = crow_exterior2
shape = crow_exterior3
shape = crow_exterior4
shape_weights = 1, 1, 1, 1
fill_shape = nebula_circle2
plane_slices = 3
bit_radius = 14000
bit_radius_random_variation = 0.4
min_bits = 2
max_bits = 7
move_bit_percent = 0.5
equator_bias = 0.5
color = 140, 60, 130
[NebulaLight]
ambient = 60, 0, 80
sun_burnthrough_intensity = 1
sun_burnthrough_scaler = 1
[Clouds]
max_distance = 300
puff_count = 10
puff_radius = 100
puff_colora = 100, 130, 200
puff_colorb = 50, 100, 160
puff_max_alpha = 0.5
puff_shape = crow_cloud1
puff_shape = crow_cloud2
puff_shape = crow_cloud3
puff_shape = crow_cloud4
puff_weights = 1, 1, 1, 1
puff_drift = 1
near_fade_distance = 125, 200
lightning_intensity = 1
lightning_color = 65, 25, 85
lightning_gap = 20
lightning_duration = 0.5
[BackgroundLightning]
duration = 0.55
gap = 4
color = 50, 60, 80
; Copied by FL Atlas from file: solar\NEBULA\ku02_shiun_cloud.ini
+58
View File
@@ -0,0 +1,58 @@
[TexturePanels]
file = solar\nebula\crow_shapes.ini
[Fog]
fog_enabled = 1
near = 0
distance = 1600
color = 0, 100, 250
[properties]
flag = nebula
[Exterior]
shape = crow_exterior1
shape = crow_exterior2
shape = crow_exterior3
shape = crow_exterior4
shape_weights = 1, 1, 1, 1
fill_shape = nebula_circle2
plane_slices = 3
bit_radius = 10000
bit_radius_random_variation = 0.200000
min_bits = 5
max_bits = 8
move_bit_percent = 0.750000
equator_bias = 0.500000
color = 30, 80, 200
[NebulaLight]
ambient = 50, 80, 150
sun_burnthrough_intensity = 0.500000
sun_burnthrough_scaler = 2
[Clouds]
max_distance = 300
puff_count = 20
puff_radius = 100
puff_colora = 50, 120, 255
puff_colorb = 255, 255, 255
puff_max_alpha = 0.500000
puff_shape = crow_cloud1
puff_shape = crow_cloud2
puff_shape = crow_cloud3
puff_shape = crow_cloud4
puff_weights = 1, 1, 1, 1
puff_drift = 1.000000
near_fade_distance = 125, 200
lightning_intensity = 1.000000
lightning_color = 25, 75, 95
lightning_gap = 20.000000
lightning_duration = 0.500000
[BackgroundLightning]
duration = 0.750000
gap = 3.000000
color = 50, 50, 50
; Copied by FL Atlas from file: solar\NEBULA\pleiades_nebula_02.ini
+4 -4
View File
@@ -3059,10 +3059,10 @@ docking_sphere = berth, HpDockMountE, 4.5, Sc_open dock5
docking_sphere = berth, HpDockMountF, 4.5, Sc_open dock6
docking_sphere = berth, HpDockMountG, 4.5, Sc_open dock7
docking_sphere = berth, HpDockMountH, 4.5, Sc_open dock8
docking_sphere = moor_medium, HpDockMountI, 15
docking_sphere = moor_medium, HpDockMountJ, 15
docking_sphere = moor_medium, HpDockMountK, 15
docking_sphere = moor_large, HpDockMountL, 15
docking_sphere = moor_medium, HpDockMountI, 5
docking_sphere = moor_medium, HpDockMountJ, 5
docking_sphere = moor_medium, HpDockMountK, 5
docking_sphere = moor_large, HpDockMountL, 5
docking_camera = 0
solar_radius = 600
shape_name = NAV_depot
+4 -4
View File
@@ -109,9 +109,9 @@ spacedust = attractdust_orange
spacedust_maxparticles = 120
sort = 99.5
toughness = 19
density = 3
density = 7
repop_time = 25
max_battle_size = 4
max_battle_size = 7
pop_type = Background
relief_time = 35
encounter = area_nomads, 19, 0.25
@@ -552,9 +552,9 @@ reputation = fc_n_grp
[zone]
nickname = Zone_Ew06_capital_encounter
pos = 6831, 0, 15543
pos = 7300, 0, 15543
shape = SPHERE
size = 8000
size = 10000
density = 1
repop_time = 20
max_battle_size = 4
+11 -1
View File
@@ -689,4 +689,14 @@ behavior = NOTHING
difficulty_level = 11
goto = Ku05, Ku05_to_Ku06, gate_tunnel_bretonia
loadout = jumpgate_ku_02
pilot = pilot_solar_hardest
pilot = pilot_solar_hardest
[Object]
nickname = KU06_to_KU08_jumphole
pos = -36618.95, 0.00, -32563.83
archetype = jumphole
goto = KU08, KU08_to_KU06_jumphole, gate_tunnel_bretonia
rotate = 0, 10, 0
ids_name = 0
ids_info = 0
msg_id_prefix = gcs_refer_system_KU08
@@ -0,0 +1,16 @@
[BaseInfo]
nickname = KU09_01_Base
start_room = Deck
price_variance = 0.00
[Room]
nickname = Deck
file = Universe\Systems\KU09\Bases\Rooms\KU09_01_Base_deck.ini
[Room]
nickname = Bar
file = Universe\Systems\KU09\Bases\Rooms\KU09_01_Base_bar.ini
[Room]
nickname = ShipDealer
file = Universe\Systems\KU09\Bases\Rooms\KU09_01_Base_shipdealer.ini
@@ -0,0 +1,8 @@
[BaseInfo]
nickname = KU09_02_Base
start_room = Deck
price_variance = 0.00
[Room]
nickname = Deck
file = Universe\Systems\KU09\Bases\Rooms\KU09_02_Base_deck.ini
@@ -0,0 +1,49 @@
[Room_Info]
set_script = scripts\bases\cv_01_Bar_hardpoint_01.thn
scene = ambient, scripts\bases\cv_01_bar_ambi_Ew04_01.thn
[Room_Sound]
music = music_bar_generic01
ambient = ambience_deck_space_smaller
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = Scripts\Bases\cv_01_bar_enter_01.thn
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor
[Hotspot]
name = IDS_HOTSPOT_MISSIONVENDOR
behavior = MissionVendor

Some files were not shown because too many files have changed in this diff Show More