Compare commits
77 Commits
eb4b36d6b7
...
li06-and-l
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
d8f29f9ce1 | ||
|
|
d851ca3558 | ||
|
|
dde68d87fc | ||
|
|
1bf705b8e5 | ||
|
|
e9d48f57a4 | ||
|
|
e9d977474b | ||
|
|
51ec4a7685 | ||
| d4a81879b9 | |||
| a4018c43c5 | |||
| bad86acaf0 | |||
| c2a44b99c8 | |||
| 40131fe15e | |||
| 7f046d6418 | |||
| 417f5dd4ff | |||
| 660b5c9260 | |||
| 7aa5888a58 | |||
| ee320f8bae | |||
| 57c917f586 | |||
| 04fd8fc11f | |||
| edbf3e2d7a | |||
| 9e9bd4d1a0 | |||
| d44861b63f | |||
| 891af8df3d | |||
| 8dc410927b | |||
| 512d9310e2 | |||
| 35c18aea09 | |||
| c74b0571c8 | |||
| 2e8669cff9 | |||
| b2fd42fc15 | |||
| 0fc87e71d6 | |||
| 4820ceb21c | |||
| 56604e89bb | |||
| 9667f8ef15 | |||
| a023f2a787 | |||
| c051b1570f | |||
| 894458ccb6 | |||
| fb9a47fa93 | |||
| 8d03a7f541 | |||
| a48de1b7d1 | |||
| 67e0c8b6f8 | |||
| 488913c289 | |||
| 6be882026c | |||
| 463bf3f65c | |||
| 7785f11c39 | |||
| 87d03a8ec6 | |||
| 1c5c3cf354 | |||
| f94e993e86 | |||
| b6ac295da3 | |||
|
|
840cea3f53 | ||
|
|
2d2daa4911 | ||
| 472fd90fc8 | |||
| 67e5623d94 | |||
| 49bcc672c7 | |||
| 0b35f5067d | |||
|
|
2c4abe430c | ||
|
|
fb4622efdb | ||
| 3bded85ec6 | |||
| 339aedab1e | |||
| 9e379018c0 | |||
| 58b52f0644 | |||
| fd9ceaa0a0 | |||
|
|
09896b3386 | ||
| c851210bff | |||
| 9c2cb3b326 | |||
| c22b4c5781 | |||
| e3203c102f | |||
| 3f203f7384 | |||
| be12716af0 | |||
| e088ba176a | |||
| 24b57027f7 | |||
| 34fd36d9bd | |||
| f7d91d89e7 | |||
| 246d0805f0 | |||
| da98cc4455 | |||
| 487476a0f0 | |||
| a84366fdb0 | |||
| ffc1bddb31 |
9
.gitignore
vendored
Normal file
9
.gitignore
vendored
Normal file
@@ -0,0 +1,9 @@
|
||||
EXE/FLAR.log
|
||||
EXE/ReShade.*
|
||||
EXE/REM/LOGS/client_log_*
|
||||
EXE/REM/Lua/DYNAMIC/config.lua
|
||||
SAVE/PerfOptions.ini
|
||||
SAVE/WindowSettings.ini
|
||||
SAVE/Accts/SinglePlayer/Restart.fl
|
||||
SAVE/Accts/SinglePlayer/AutoSave.fl
|
||||
SAVE/Accts/SinglePlayer/nostory.fl
|
||||
470
DATA/AUDIO/arc_sounds.ini
Normal file
470
DATA/AUDIO/arc_sounds.ini
Normal file
@@ -0,0 +1,470 @@
|
||||
; REM Story Arc Audio Entries
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0101_Trent
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Story_Arcs\story_trent01.wav
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0102_Trent
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Story_Arcs\story_trent02.wav
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0201_Trent
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Story_Arcs\story_trent0201.wav
|
||||
|
||||
; Alright. So what's the Plan?
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0101_Harrison
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Story_Arcs\story_harrison01.wav
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0102_Harrison
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Story_Arcs\story_harrison02.wav
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0103_Harrison
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Story_Arcs\story_harrison03.wav
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0201_Harrison
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Story_Arcs\story_harrison0201.wav
|
||||
|
||||
; Don't worry, Trent. Just let me handle all the conversation
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0201_Junker
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Story_Arcs\story_Junker0201.wav
|
||||
|
||||
; Don't move! State your business.
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0202_Harrison
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Story_Arcs\story_harrison0202.wav
|
||||
|
||||
; My name is Harrison. I am one of Liberty's newest diplomats. My task is to define the conditions for the new tax agreement
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0202_Junker
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Story_Arcs\story_Junker0202.wav
|
||||
|
||||
; Welcome to Rochester
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0203_Junker
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Story_Arcs\story_Junker0203.wav
|
||||
|
||||
; Thanks for your combat assistance, but the Junkers don't not accept any regulations
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0204_Junker
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Story_Arcs\story_Junker0204.wav
|
||||
|
||||
; We like to get along with everybody around here, as an independent faction of scrap collectors.
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0203_Harrison
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Story_Arcs\story_harrison0203.wav
|
||||
|
||||
; I completely understand your concerns about these new regulations.
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0204_Harrison
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Story_Arcs\story_harrison0204.wav
|
||||
|
||||
; But the situation is complicated. The Xenos are becoming stronger, and without any assistance, the Junkers could be at risk.
|
||||
|
||||
[Sound]
|
||||
nickname = dx_sm13_0004_li_news
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Story_Arcs\dx_sm13_0004_li_news.wav
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0101_Sinclair
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Story_Arcs\story_sinclair01.wav
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0101_King
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Story_Arcs\story_king01.wav
|
||||
|
||||
; Tutorial
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0101_Tutorial_King01
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\tutorials\king_tutorial1.wav
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0101_Tutorial_King02
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\tutorials\king_tutorial2.wav
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0101_Tutorial_King03
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\tutorials\king_tutorial3.wav
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0101_Tutorial_King04
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\tutorials\king_tutorial4.wav
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0101_Tutorial_King05
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\tutorials\king_tutorial5.wav
|
||||
|
||||
; The Rebus
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0101_Rebus
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Rebus\The_Rebus.wav
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0103_Rebus
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Rebus\TheRebus_LSF.wav
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0104_Rebus
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Rebus\TheRebus_greetings.wav
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0105_Rebus
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Rebus\TheRebus_appreicate.wav
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0201_Rebus
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Rebus\TheRebus_topic.wav
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0202_Rebus
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Rebus\TheRebus_Order.wav
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0203_Rebus
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Rebus\TheRebus_difficult.wav
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0204_Rebus
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Rebus\TheRebus_efforts.wav
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0205_Rebus
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Rebus\TheRebus_offers.wav
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0206_Rebus
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Rebus\TheRebus_imagine.wav
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0207_Rebus
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Rebus\TheRebus_welcomesyou.wav
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0208_Rebus
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Rebus\TheRebus_informations.wav
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0209_Rebus
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Rebus\TheRebus_contact.wav
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0210_Rebus
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Rebus\TheRebus_nexttime.wav
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0301_Rebus
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Rebus\TheRebus_senses.wav
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0302_Rebus
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Rebus\TheRebus_ready.wav
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0303_Rebus
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Rebus\TheRebus_network.wav
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0304_Rebus
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Rebus\TheRebus_voices.wav
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0305_Rebus
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Rebus\TheRebus_correct.wav
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0401_Rebus
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Rebus\TheRebus_introduce.wav
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0402_Rebus
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Rebus\TheRebus_BD_GC.wav
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0501_Rebus
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Rebus\TheRebus_senses.wav
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0502_Rebus
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Rebus\TheRebus_edo.wav
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0601_Rebus
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Rebus\Rebus_aachenfeld.wav
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0701_Rebus
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Rebus\Rebus_espionage.wav
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0702_Rebus
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Rebus\Rebus_evidence.wav
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0703_Rebus
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Rebus\TheRebus_source.wav
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0704_Rebus
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Rebus\TheRebus_attention.wav
|
||||
|
||||
|
||||
; Trent Kusari
|
||||
[Sound]
|
||||
nickname = dx_s080x_0101_trent
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Trent\Trent_Kusari.wav
|
||||
|
||||
; Priest Kusari
|
||||
[Sound]
|
||||
nickname = dx_s080x_0101_priest
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Priest\dx_s080x_0101_priest_explain.wav
|
||||
|
||||
[Sound]
|
||||
nickname = dx_s080x_0102_priest2
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Priest\dx_s080x_0102_priest_sakura.wav
|
||||
|
||||
[Sound]
|
||||
nickname = dx_s080x_0103_priest3
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Priest\dx_s080x_0103_priest_emperor.wav
|
||||
|
||||
[Sound]
|
||||
nickname = dx_s080x_0104_priest4
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Priest\dx_s080x_0104_priest_girl.wav
|
||||
|
||||
; Jonner & Blix
|
||||
|
||||
[Sound]
|
||||
nickname = dx_s081x_0000_jonner
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Jonner\dx_s081x_0000_jonner_sir.wav
|
||||
|
||||
[Sound]
|
||||
nickname = dx_s081x_0101_jonner
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Jonner\dx_s081x_0101_jonner_journey.wav
|
||||
|
||||
[Sound]
|
||||
nickname = dx_s081x_0102_jonner
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Jonner\dx_s081x_0102_jonner_coordinates.wav
|
||||
|
||||
[Sound]
|
||||
nickname = dx_s081x_0103_jonner
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Jonner\dx_s081x_0103_jonner_information.wav
|
||||
|
||||
[Sound]
|
||||
nickname = dx_s081x_0104_jonner
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Jonner\dx_s081x_0104_jonner_friend.wav
|
||||
|
||||
[Sound]
|
||||
nickname = dx_s081x_0105_jonner
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Jonner\dx_s081x_0105_jonner_answers.wav
|
||||
|
||||
[Sound]
|
||||
nickname = dx_s081x_0105_jonner_dummy
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Jonner\dx_s081x_0105_jonner_answers.wav
|
||||
|
||||
; Trent
|
||||
|
||||
nickname = dx_REM_s062x_0201_trent
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = AUDIO\DIALOGUE\TRENT\dx_s062x_0201_trent.wav
|
||||
@@ -7081,581 +7081,4 @@ nickname = dx_Rem_0xB9C36A42_fem
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Juni\0xB9C36A42_fem.wav
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
; REM Story Arc Audio Entries
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0101_Trent
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Story_Arcs\story_trent01.wav
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0102_Trent
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Story_Arcs\story_trent02.wav
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0201_Trent
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Story_Arcs\story_trent0201.wav
|
||||
|
||||
; Alright. So what's the Plan?
|
||||
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0101_Harrison
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Story_Arcs\story_harrison01.wav
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0102_Harrison
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Story_Arcs\story_harrison02.wav
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0103_Harrison
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Story_Arcs\story_harrison03.wav
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0201_Harrison
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Story_Arcs\story_harrison0201.wav
|
||||
|
||||
; Don't worry, Trent. Just let me handle all the conversation
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0201_Junker
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Story_Arcs\story_Junker0201.wav
|
||||
|
||||
; Don't move! State your business.
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0202_Harrison
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Story_Arcs\story_harrison0202.wav
|
||||
|
||||
; My name is Harrison. I am one of Liberty's newest diplomats. My task is to define the conditions for the new tax agreement
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0202_Junker
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Story_Arcs\story_Junker0202.wav
|
||||
|
||||
; Welcome to Rochester
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0203_Junker
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Story_Arcs\story_Junker0203.wav
|
||||
|
||||
; Thanks for your combat assistance, but the Junkers don't not accept any regulations
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0204_Junker
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Story_Arcs\story_Junker0204.wav
|
||||
|
||||
; We like to get along with everybody around here, as an independent faction of scrap collectors.
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0203_Harrison
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Story_Arcs\story_harrison0203.wav
|
||||
|
||||
; I completely understand your concerns about these new regulations.
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0204_Harrison
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Story_Arcs\story_harrison0204.wav
|
||||
|
||||
; But the situation is complicated. The Xenos are becoming stronger, and without any assistance, the Junkers could be at risk.
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0205_Harrison
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Story_Arcs\story_harrison0205.wav
|
||||
|
||||
; The taxation is meant to protect you and streamline operations.
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0206_Harrison
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Story_Arcs\story_harrison0206.wav
|
||||
|
||||
; Think of it as a way to formalize your status. If we can establish a reasonable tax structure, we can guarantee your safety from the Xenos and provide you access to resources that minght be otherwise cut off.
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0205_Junker
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Story_Arcs\story_Junker0205.wav
|
||||
|
||||
; Resources? You mean the ones we lose access to because you take half our income in taxes?
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0207_Harrison
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Story_Arcs\story_harrison0207.wav
|
||||
|
||||
; What if we structured it differently? A tiered tax plan based on your scrapping profits.
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0208_Harrison
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Story_Arcs\story_harrison0208.wav
|
||||
|
||||
; How about starting with 2% ?
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0209_Harrison
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Story_Arcs\story_harrison0209.wav
|
||||
|
||||
; We can work together to create a tax system that doesn't weaken your operations.
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0210_Harrison
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Story_Arcs\story_harrison0210.wav
|
||||
|
||||
; And in exchange for your cooperation, we will collaborate on tech-sharing, providing you with upgraded defenses against any criminal threat.
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0211_Harrison
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Story_Arcs\story_harrison0211.wav
|
||||
|
||||
; The Junkers would pay a modest tax that would steadily increase based on gross income, while Liberty promised development grants to improve salvage operations."
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0206_Junker
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Story_Arcs\story_Junker0206.wav
|
||||
|
||||
; Alright, Harrison. You've got your deal. But remember, if Liberty thinks about overstepping its boundaries, you'll find us hard to deal with.
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0212_Harrison
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Story_Arcs\story_harrison0212.wav
|
||||
|
||||
; Agreed. This partnership will put us both in a stronger position.
|
||||
|
||||
|
||||
[Sound]
|
||||
nickname = dx_sm13_0004_li_news
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Story_Arcs\dx_sm13_0004_li_news.wav
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0101_Sinclair
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Story_Arcs\story_sinclair01.wav
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0101_King
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Story_Arcs\story_king01.wav
|
||||
|
||||
|
||||
; The Rebus
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0101_Rebus
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Rebus\The_Rebus.wav
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0103_Rebus
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Rebus\TheRebus_LSF.wav
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0104_Rebus
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Rebus\TheRebus_greetings.wav
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0105_Rebus
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Rebus\TheRebus_appreicate.wav
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0201_Rebus
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Rebus\TheRebus_topic.wav
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0202_Rebus
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Rebus\TheRebus_Order.wav
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0203_Rebus
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Rebus\TheRebus_difficult.wav
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0204_Rebus
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Rebus\TheRebus_efforts.wav
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0205_Rebus
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Rebus\TheRebus_offers.wav
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0206_Rebus
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Rebus\TheRebus_imagine.wav
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0207_Rebus
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Rebus\TheRebus_welcomesyou.wav
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0208_Rebus
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Rebus\TheRebus_informations.wav
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0209_Rebus
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Rebus\TheRebus_contact.wav
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0210_Rebus
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Rebus\TheRebus_nexttime.wav
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0301_Rebus
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Rebus\TheRebus_senses.wav
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0302_Rebus
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Rebus\TheRebus_ready.wav
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0303_Rebus
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Rebus\TheRebus_network.wav
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0304_Rebus
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Rebus\TheRebus_voices.wav
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0305_Rebus
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Rebus\TheRebus_correct.wav
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0401_Rebus
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Rebus\TheRebus_introduce.wav
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0402_Rebus
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Rebus\TheRebus_BD_GC.wav
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0501_Rebus
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Rebus\TheRebus_senses.wav
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0502_Rebus
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Rebus\TheRebus_edo.wav
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0601_Rebus
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Rebus\Rebus_aachenfeld.wav
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0701_Rebus
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Rebus\Rebus_espionage.wav
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0702_Rebus
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Rebus\Rebus_evidence.wav
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0703_Rebus
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Rebus\TheRebus_source.wav
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0704_Rebus
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Rebus\TheRebus_attention.wav
|
||||
|
||||
|
||||
; Trent Kusari
|
||||
[Sound]
|
||||
nickname = dx_s080x_0101_trent
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Trent\Trent_Kusari.wav
|
||||
|
||||
; Priest Kusari
|
||||
[Sound]
|
||||
nickname = dx_s080x_0101_priest
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Priest\dx_s080x_0101_priest_explain.wav
|
||||
|
||||
[Sound]
|
||||
nickname = dx_s080x_0102_priest2
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Priest\dx_s080x_0102_priest_sakura.wav
|
||||
|
||||
[Sound]
|
||||
nickname = dx_s080x_0103_priest3
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Priest\dx_s080x_0103_priest_emperor.wav
|
||||
|
||||
[Sound]
|
||||
nickname = dx_s080x_0104_priest4
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Priest\dx_s080x_0104_priest_girl.wav
|
||||
|
||||
|
||||
; Jonner & Blix
|
||||
|
||||
[Sound]
|
||||
nickname = dx_s081x_0000_jonner
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Jonner\dx_s081x_0000_jonner_sir.wav
|
||||
|
||||
[Sound]
|
||||
nickname = dx_s081x_0101_jonner
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Jonner\dx_s081x_0101_jonner_journey.wav
|
||||
|
||||
[Sound]
|
||||
nickname = dx_s081x_0102_jonner
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Jonner\dx_s081x_0102_jonner_coordinates.wav
|
||||
|
||||
[Sound]
|
||||
nickname = dx_s081x_0103_jonner
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Jonner\dx_s081x_0103_jonner_information.wav
|
||||
|
||||
[Sound]
|
||||
nickname = dx_s081x_0104_jonner
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Jonner\dx_s081x_0104_jonner_friend.wav
|
||||
|
||||
[Sound]
|
||||
nickname = dx_s081x_0105_jonner
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Jonner\dx_s081x_0105_jonner_answers.wav
|
||||
|
||||
|
||||
; Tutorial
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0101_Tutorial_King01
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\tutorials\king_tutorial1.wav
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0101_Tutorial_King02
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\tutorials\king_tutorial2.wav
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0101_Tutorial_King03
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\tutorials\king_tutorial3.wav
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0101_Tutorial_King04
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\tutorials\king_tutorial4.wav
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0101_Tutorial_King05
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\tutorials\king_tutorial5.wav
|
||||
|
||||
|
||||
; Trent
|
||||
|
||||
nickname = dx_REM_gcs_f06ap013_trent
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = AUDIO\DIALOGUE\TRENT\dx_gcs_f06ap013_trent.wav
|
||||
|
||||
|
||||
nickname = dx_REM_s062x_0201_trent
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = AUDIO\DIALOGUE\TRENT\dx_s062x_0201_trent.wav
|
||||
file = Audio\Rem_Audio\Juni\0xB9C36A42_fem.wav
|
||||
Binary file not shown.
Binary file not shown.
BIN
DATA/EQUIPMENT/MODELS/COMMODITIES/NN_ICONS/sm_fragment_data.3db
Normal file
BIN
DATA/EQUIPMENT/MODELS/COMMODITIES/NN_ICONS/sm_fragment_data.3db
Normal file
Binary file not shown.
Binary file not shown.
@@ -2832,6 +2832,8 @@ combinable = false
|
||||
|
||||
; Mission Items
|
||||
|
||||
; Chronos Relic
|
||||
|
||||
[Good]
|
||||
nickname = chronos_relic
|
||||
equipment = chronos_relic
|
||||
@@ -2840,6 +2842,8 @@ category = equipment
|
||||
price = 3000
|
||||
combinable = false
|
||||
|
||||
; Hellios Shard
|
||||
|
||||
[Good]
|
||||
nickname = hellios_shard
|
||||
equipment = hellios_shard
|
||||
@@ -2848,6 +2852,8 @@ category = equipment
|
||||
price = 3000
|
||||
combinable = false
|
||||
|
||||
; Athena Orb
|
||||
|
||||
[Good]
|
||||
nickname = athena_orb
|
||||
equipment = athena_orb
|
||||
@@ -2856,6 +2862,76 @@ category = equipment
|
||||
price = 3000
|
||||
combinable = false
|
||||
|
||||
; Emergency Action Documents
|
||||
|
||||
[Good]
|
||||
nickname = emergency_action_documents_liberty
|
||||
equipment = emergency_action_documents_liberty
|
||||
item_icon = Equipment\models\commodities\nn_icons\sm_documents_liberty.3db
|
||||
category = equipment
|
||||
price = 3000
|
||||
combinable = false
|
||||
|
||||
; Fragment Data (Liberty)
|
||||
|
||||
[Good]
|
||||
nickname = fragment_data_liberty
|
||||
equipment = fragment_data_liberty
|
||||
item_icon = Equipment\models\commodities\nn_icons\sm_fragment_data.3db
|
||||
category = equipment
|
||||
price = 3000
|
||||
combinable = false
|
||||
|
||||
; Genealogical Certificate
|
||||
|
||||
[Good]
|
||||
nickname = genealogical_certificate_kusari
|
||||
equipment = genealogical_certificate_kusari
|
||||
item_icon = Equipment\models\commodities\nn_icons\sm_gene_cert_kusari.3db
|
||||
category = equipment
|
||||
price = 3000
|
||||
combinable = false
|
||||
|
||||
; Fragment Data (Kusari)
|
||||
|
||||
[Good]
|
||||
nickname = fragment_data_kusari
|
||||
equipment = fragment_data_kusari
|
||||
item_icon = Equipment\models\commodities\nn_icons\sm_fragment_data.3db
|
||||
category = equipment
|
||||
price = 3000
|
||||
combinable = false
|
||||
|
||||
; Rheinland Military Black Box
|
||||
|
||||
[Good]
|
||||
nickname = military_black_box_rheinland
|
||||
equipment = military_black_box_rheinland
|
||||
item_icon = Equipment\models\commodities\nn_icons\sm_black_box_rheinland.3db
|
||||
category = equipment
|
||||
price = 3000
|
||||
combinable = false
|
||||
|
||||
; Fragment Data (Rheinland)
|
||||
|
||||
[Good]
|
||||
nickname = fragment_data_rheinland
|
||||
equipment = fragment_data_rheinland
|
||||
item_icon = Equipment\models\commodities\nn_icons\sm_fragment_data.3db
|
||||
category = equipment
|
||||
price = 3000
|
||||
combinable = false
|
||||
|
||||
; Fragment Data (Bretonia)
|
||||
|
||||
[Good]
|
||||
nickname = fragment_data_bretonia
|
||||
equipment = fragment_data_bretonia
|
||||
item_icon = Equipment\models\commodities\nn_icons\sm_fragment_data.3db
|
||||
category = equipment
|
||||
price = 3000
|
||||
combinable = false
|
||||
|
||||
;; bh_elite3
|
||||
|
||||
[Good]
|
||||
|
||||
@@ -2325,6 +2325,8 @@ decay_per_second = 0
|
||||
volume = 0
|
||||
hit_pts = 250
|
||||
|
||||
; Athena Orb
|
||||
|
||||
[Commodity]
|
||||
nickname = athena_orb
|
||||
ids_name = 329902
|
||||
@@ -2336,6 +2338,100 @@ decay_per_second = 0
|
||||
volume = 0
|
||||
hit_pts = 250
|
||||
|
||||
; Emergency Action Documents
|
||||
|
||||
[Commodity]
|
||||
nickname = emergency_action_documents_liberty
|
||||
ids_name = 290000
|
||||
ids_info = 290001
|
||||
units_per_container = 1
|
||||
pod_appearance = cargopod_blue
|
||||
loot_appearance = lootcrate_blue
|
||||
decay_per_second = 0
|
||||
volume = 0
|
||||
hit_pts = 250
|
||||
|
||||
; Fragment Data (Liberty)
|
||||
|
||||
[Commodity]
|
||||
nickname = fragment_data_liberty
|
||||
ids_name = 290010
|
||||
ids_info = 290011
|
||||
units_per_container = 1
|
||||
pod_appearance = cargopod_blue
|
||||
loot_appearance = lootcrate_blue
|
||||
decay_per_second = 0
|
||||
volume = 0
|
||||
hit_pts = 250
|
||||
|
||||
|
||||
; Genealogical Certificate
|
||||
|
||||
[Commodity]
|
||||
nickname = genealogical_certificate_kusari
|
||||
ids_name = 290100
|
||||
ids_info = 290101
|
||||
units_per_container = 1
|
||||
pod_appearance = cargopod_blue
|
||||
loot_appearance = lootcrate_blue
|
||||
decay_per_second = 0
|
||||
volume = 0
|
||||
hit_pts = 250
|
||||
|
||||
; Fragment Data (Kusari)
|
||||
|
||||
[Commodity]
|
||||
nickname = fragment_data_kusari
|
||||
ids_name = 290110
|
||||
ids_info = 290111
|
||||
units_per_container = 1
|
||||
pod_appearance = cargopod_blue
|
||||
loot_appearance = lootcrate_blue
|
||||
decay_per_second = 0
|
||||
volume = 0
|
||||
hit_pts = 250
|
||||
|
||||
|
||||
; Rheinland Military Black Box
|
||||
|
||||
[Commodity]
|
||||
nickname = military_black_box_rheinland
|
||||
ids_name = 290200
|
||||
ids_info = 290201
|
||||
units_per_container = 1
|
||||
pod_appearance = cargopod_blue
|
||||
loot_appearance = lootcrate_blue
|
||||
decay_per_second = 0
|
||||
volume = 0
|
||||
hit_pts = 250
|
||||
|
||||
; Fragment Data (Rheinland)
|
||||
|
||||
[Commodity]
|
||||
nickname = fragment_data_rheinland
|
||||
ids_name = 290210
|
||||
ids_info = 290211
|
||||
units_per_container = 1
|
||||
pod_appearance = cargopod_blue
|
||||
loot_appearance = lootcrate_blue
|
||||
decay_per_second = 0
|
||||
volume = 0
|
||||
hit_pts = 250
|
||||
|
||||
|
||||
; Fragment Data (Bretonia)
|
||||
|
||||
[Commodity]
|
||||
nickname = fragment_data_bretonia
|
||||
ids_name = 290310
|
||||
ids_info = 290311
|
||||
units_per_container = 1
|
||||
pod_appearance = cargopod_blue
|
||||
loot_appearance = lootcrate_blue
|
||||
decay_per_second = 0
|
||||
volume = 0
|
||||
hit_pts = 250
|
||||
|
||||
[TradeLane]
|
||||
nickname = basic_trade_lane_eq
|
||||
tl_ship_enter = basic_tl_ship_enter
|
||||
|
||||
53
DATA/MISSIONS/ENCOUNTERS/area_battleships.ini
Normal file
53
DATA/MISSIONS/ENCOUNTERS/area_battleships.ini
Normal file
@@ -0,0 +1,53 @@
|
||||
[EncounterFormation]
|
||||
ship_by_class = 1, 1, battleships
|
||||
pilot_job = assault_leader_job
|
||||
make_class = wanderer
|
||||
ship_by_class = 0, 2, CRUISERS, -3
|
||||
pilot_job = assault_job
|
||||
make_class = wanderer
|
||||
ship_by_class = 0, 3, sc_fighters, -6
|
||||
pilot_job = assault_job
|
||||
make_class = wanderer
|
||||
ship_by_class = 0, 3, sc_fighters, -6
|
||||
pilot_job = assault_job
|
||||
make_class = wanderer
|
||||
formation_by_class = battleships
|
||||
behavior = wander
|
||||
arrival = all, -object_all
|
||||
allow_simultaneous_creation = yes
|
||||
zone_creation_distance = 0
|
||||
times_to_create = infinite
|
||||
|
||||
|
||||
[EncounterFormation]
|
||||
ship_by_class = 1, 3, battleships
|
||||
pilot_job = assault_leader_job
|
||||
make_class = wanderer
|
||||
formation_by_class = battleships
|
||||
behavior = wander
|
||||
arrival = all, -object_all
|
||||
allow_simultaneous_creation = yes
|
||||
zone_creation_distance = 0
|
||||
times_to_create = infinite
|
||||
|
||||
[EncounterFormation]
|
||||
ship_by_class = 1, 1, battleships
|
||||
pilot_job = assault_leader_job
|
||||
make_class = wanderer
|
||||
ship_by_class = 0, 4, sc_fighters, -6
|
||||
pilot_job = assault_job
|
||||
make_class = wanderer
|
||||
ship_by_class = 0, 4, sc_fighters, -6
|
||||
pilot_job = assault_job
|
||||
make_class = wanderer
|
||||
formation_by_class = battleships
|
||||
behavior = wander
|
||||
arrival = all, -object_all
|
||||
allow_simultaneous_creation = yes
|
||||
zone_creation_distance = 0
|
||||
times_to_create = infinite
|
||||
|
||||
[Creation]
|
||||
permutation = 0, 3
|
||||
permutation = 1, 1
|
||||
permutation = 2, 2
|
||||
16
DATA/MISSIONS/ENCOUNTERS/area_cruisers.ini
Normal file
16
DATA/MISSIONS/ENCOUNTERS/area_cruisers.ini
Normal file
@@ -0,0 +1,16 @@
|
||||
[EncounterFormation]
|
||||
ship_by_class = 1, 1, CRUISERS
|
||||
pilot_job = assault_leader_job
|
||||
ship_by_class = 0, 4, sc_fighters, -3
|
||||
pilot_job = assault_job
|
||||
make_class = wanderer
|
||||
formation_by_class = CRUISERS
|
||||
behavior = wander
|
||||
arrival = all, -object_all
|
||||
allow_simultaneous_creation = yes
|
||||
zone_creation_distance = 0
|
||||
times_to_create = infinite
|
||||
|
||||
[Creation]
|
||||
permutation = 0, 3
|
||||
|
||||
@@ -13,6 +13,7 @@ npc_ship = li_n_li_elite_d8
|
||||
npc_ship = li_n_li_elite_d9
|
||||
npc_ship = li_n_li_elite_d10
|
||||
npc_ship = li_n_li_elite_d11-19
|
||||
npc_ship = li_n_or_elite_d11-19
|
||||
npc_ship = li_n_cruiser_d22
|
||||
npc_ship = li_n_dreadnought_d25
|
||||
voice = pilot_f_mil_m01
|
||||
@@ -49,6 +50,8 @@ scan_for_cargo = commodity_cardamine, 2
|
||||
scan_announce = true
|
||||
scan_chance = 0.3
|
||||
formation = fighters, fighter_li_n
|
||||
formation = CRUISERS, cruiser_li_n
|
||||
formation = battleships, cruiser3_li_n
|
||||
|
||||
[FactionProps]
|
||||
affiliation = li_lsf_grp
|
||||
|
||||
@@ -875,8 +875,8 @@ pl_pos = 0, 50, 275
|
||||
[Formation]
|
||||
nickname = cruiser3_li_n
|
||||
pos = 0, 0, 0
|
||||
pos = 100, 0, 300
|
||||
pos = -100, 0, 300
|
||||
pos = 150, 0, 300
|
||||
pos = -150, 0, 300
|
||||
pos = -55, 50, 188
|
||||
pos = 55, 50, 189
|
||||
pos = -110, 60, 225
|
||||
|
||||
@@ -46032,4 +46032,516 @@ num_offers = 0, 0
|
||||
|
||||
[MRoom]
|
||||
nickname = Deck
|
||||
character_density = 3
|
||||
character_density = 3
|
||||
|
||||
[MBase]
|
||||
nickname = LI06_01_Base
|
||||
local_faction = li_lsf_grp
|
||||
diff = 3
|
||||
msg_id_prefix = gcs_refer_base_LI06_01_Base
|
||||
|
||||
[MVendor]
|
||||
num_offers = 2, 4
|
||||
|
||||
[BaseFaction]
|
||||
faction = li_p_grp
|
||||
weight = 9
|
||||
offers_missions =
|
||||
mission_type = DestroyMission, 0.112387, 0.351002, 20
|
||||
npc = LI0601_lpolice_001_m
|
||||
|
||||
[BaseFaction]
|
||||
faction = li_n_grp
|
||||
weight = 1
|
||||
offers_missions = false
|
||||
|
||||
[BaseFaction]
|
||||
faction = gd_z_grp
|
||||
weight = 1
|
||||
offers_missions = false
|
||||
|
||||
[BaseFaction]
|
||||
faction = co_ti_grp
|
||||
weight = 64
|
||||
offers_missions =
|
||||
mission_type = DestroyMission, 0.112387, 0.351002, 40
|
||||
npc = LI0601_planetform_001_m
|
||||
npc = LI0601_planetform_002_m
|
||||
npc = LI0601_planetform_003_m
|
||||
|
||||
[BaseFaction]
|
||||
faction = co_ss_grp
|
||||
weight = 9
|
||||
npc = LI0601_universal_001_m
|
||||
|
||||
[BaseFaction]
|
||||
faction = gd_bh_grp
|
||||
weight = 18
|
||||
offers_missions =
|
||||
mission_type = DestroyMission, 0.112387, 0.351002, 40
|
||||
npc = LI0601_bounty_001_f
|
||||
npc = LI0601_bounty_002_m
|
||||
|
||||
[GF_NPC]
|
||||
nickname = LI0601_bounty_001_f
|
||||
body = pl_female2_journeyman_body
|
||||
head = sh_female1_head_gen
|
||||
lefthand = benchmark_female_hand_left
|
||||
righthand = benchmark_female_hand_right
|
||||
individual_name = 220154
|
||||
affiliation = gd_bh_grp
|
||||
voice = rvp501
|
||||
misn = DestroyMission, 0.112387, 0.351002
|
||||
room = bar
|
||||
bribe = co_hsp_grp, 10000, 16100
|
||||
bribe = co_ni_grp, 10000, 16100
|
||||
bribe = co_ss_grp, 10000, 16100
|
||||
bribe = co_vr_grp, 10000, 16100
|
||||
bribe = gd_bh_grp, 10000, 16101
|
||||
know = 251644, 252612, 6000, 2
|
||||
knowdb = li02_to_li04_hole
|
||||
|
||||
[GF_NPC]
|
||||
nickname = LI0601_bounty_002_m
|
||||
body = sh_male2_body
|
||||
head = pi_pirate1_head
|
||||
lefthand = benchmark_male_hand_left
|
||||
righthand = benchmark_male_hand_right
|
||||
individual_name = 220155
|
||||
affiliation = gd_bh_grp
|
||||
voice = rvp101
|
||||
misn = DestroyMission, 0.112387, 0.351002
|
||||
room = bar
|
||||
bribe = co_be_grp, 10000, 16100
|
||||
bribe = co_nws_grp, 10000, 16100
|
||||
bribe = co_ti_grp, 10000, 16100
|
||||
bribe = gd_bh_grp, 10000, 16101
|
||||
accessory = prop_neuralnet_B_right
|
||||
|
||||
[GF_NPC]
|
||||
nickname = LI0601_fix_bartender
|
||||
body = li_bartender_body
|
||||
head = rh_bartender_head
|
||||
lefthand = benchmark_male_hand_left
|
||||
righthand = benchmark_male_hand_right
|
||||
individual_name = 244652
|
||||
affiliation = co_ti_grp
|
||||
voice = rvp111
|
||||
bribe = co_be_grp, 10000, 16100
|
||||
bribe = co_nws_grp, 10000, 16100
|
||||
bribe = co_ss_grp, 10000, 16100
|
||||
bribe = co_ti_grp, 10000, 16101
|
||||
|
||||
[GF_NPC]
|
||||
nickname = LI0601_fix_ship
|
||||
base_appr = Robot_body_c
|
||||
individual_name = 244655
|
||||
affiliation = co_ti_grp
|
||||
voice = rvp003
|
||||
|
||||
[GF_NPC]
|
||||
nickname = LI0601_fix_trader
|
||||
base_appr = Robot_body_a
|
||||
individual_name = 244653
|
||||
affiliation = co_ti_grp
|
||||
voice = rvp003
|
||||
|
||||
[GF_NPC]
|
||||
nickname = LI0601_fix_weaponsdealer
|
||||
base_appr = Robot_body_e
|
||||
individual_name = 244654
|
||||
affiliation = co_ti_grp
|
||||
voice = rvp003
|
||||
|
||||
[GF_NPC]
|
||||
nickname = LI0601_lpolice_001_m
|
||||
body = li_male_guard_body
|
||||
head = ge_male3_head
|
||||
lefthand = benchmark_male_hand_left
|
||||
righthand = benchmark_male_hand_right
|
||||
individual_name = 220156
|
||||
affiliation = li_p_grp
|
||||
voice = rvp111
|
||||
misn = DestroyMission, 0.112387, 0.351002
|
||||
room = bar
|
||||
bribe = li_p_grp, 10000, 16101
|
||||
bribe = co_alg_grp, 10000, 16100
|
||||
bribe = co_be_grp, 10000, 16100
|
||||
bribe = co_ni_grp, 10000, 16100
|
||||
bribe = gd_bh_grp, 10000, 16100
|
||||
|
||||
[GF_NPC]
|
||||
nickname = LI0601_planetform_001_m
|
||||
body = sc_scientist4_body
|
||||
head = li_captain_head
|
||||
lefthand = benchmark_male_hand_left
|
||||
righthand = benchmark_male_hand_right
|
||||
individual_name = 220157
|
||||
affiliation = co_ti_grp
|
||||
voice = rvp101
|
||||
misn = DestroyMission, 0.112387, 0.351002
|
||||
room = bar
|
||||
know = 251654, 253753, 1500, 1
|
||||
knowdb = br01_05
|
||||
know = 251719, 253754, 600, 1
|
||||
knowdb = iw03_01
|
||||
|
||||
[GF_NPC]
|
||||
nickname = LI0601_planetform_002_m
|
||||
body = sc_scientist4_body
|
||||
head = pl_male7_head
|
||||
lefthand = benchmark_male_hand_left
|
||||
righthand = benchmark_male_hand_right
|
||||
individual_name = 220158
|
||||
affiliation = co_ti_grp
|
||||
voice = rvp101
|
||||
misn = DestroyMission, 0.112387, 0.351002
|
||||
room = bar
|
||||
know = 251681, 253755, 2500, 1
|
||||
knowdb = br06_04
|
||||
know = 251704, 253756, 3500, 1
|
||||
knowdb = bw10_01
|
||||
|
||||
[GF_NPC]
|
||||
nickname = LI0601_planetform_003_m
|
||||
body = sc_scientist4_body
|
||||
head = pl_male5_head
|
||||
lefthand = benchmark_male_hand_left
|
||||
righthand = benchmark_male_hand_right
|
||||
individual_name = 220159
|
||||
affiliation = co_ti_grp
|
||||
voice = rvp131
|
||||
misn = DestroyMission, 0.112387, 0.351002
|
||||
room = bar
|
||||
know = 251659, 253757, 1000, 1
|
||||
knowdb = br02_02
|
||||
|
||||
[GF_NPC]
|
||||
nickname = LI0601_universal_001_m
|
||||
body = li_tilton_body
|
||||
head = li_sales_head
|
||||
lefthand = benchmark_male_hand_left
|
||||
righthand = benchmark_male_hand_right
|
||||
individual_name = 220160
|
||||
affiliation = co_ss_grp
|
||||
voice = rvp101
|
||||
room = bar
|
||||
bribe = li_p_grp, 10000, 16100
|
||||
bribe = co_hsp_grp, 10000, 16100
|
||||
bribe = co_ni_grp, 10000, 16100
|
||||
bribe = co_ss_grp, 10000, 16101
|
||||
bribe = co_ti_grp, 10000, 16100
|
||||
|
||||
[MRoom]
|
||||
nickname = bar
|
||||
character_density = 4
|
||||
fixture = LI0601_fix_bartender, Zs/NPC/Bartender/01/A/Stand, scripts\vendors\li_host_fidget.thn, bartender
|
||||
|
||||
[MRoom]
|
||||
nickname = Planetscape
|
||||
character_density = 3
|
||||
fixture = LI0601_fix_ship, Zs/NPC/Shipdealer/01/A/Stand, scripts\vendors\li_shipdealer_fidget.thn, ShipDealer
|
||||
fixture = LI0601_fix_trader, Zs/NPC/Trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, trader
|
||||
fixture = LI0601_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment
|
||||
|
||||
[MBase]
|
||||
nickname = LI06_02_Base
|
||||
local_faction = co_os_grp
|
||||
diff = 1
|
||||
msg_id_prefix = gcs_refer_base_LI06_02_Base
|
||||
|
||||
[MVendor]
|
||||
num_offers = 2, 4
|
||||
|
||||
[BaseFaction]
|
||||
faction = co_os_grp
|
||||
weight = 64
|
||||
offers_missions = true
|
||||
mission_type = DestroyMission, 0.000000, 0.112387, 100
|
||||
|
||||
[BaseFaction]
|
||||
faction = li_p_grp
|
||||
weight = 1
|
||||
offers_missions = false
|
||||
|
||||
[BaseFaction]
|
||||
faction = li_n_grp
|
||||
weight = 1
|
||||
offers_missions = false
|
||||
|
||||
[GF_NPC]
|
||||
nickname = LI0602_fix_bartender
|
||||
body = li_bartender_body
|
||||
head = br_bartender_head
|
||||
lefthand = benchmark_male_hand_left
|
||||
righthand = benchmark_male_hand_right
|
||||
individual_name = 244617
|
||||
affiliation = co_os_grp
|
||||
voice = rvp101
|
||||
|
||||
|
||||
[GF_NPC]
|
||||
nickname = LI0602_fix_ship
|
||||
body = li_male_elite_body
|
||||
head = rh_hassler_head
|
||||
lefthand = benchmark_male_hand_left
|
||||
righthand = benchmark_male_hand_right
|
||||
individual_name = 244620
|
||||
affiliation = co_os_grp
|
||||
voice = rvp111
|
||||
|
||||
[GF_NPC]
|
||||
nickname = LI0602_fix_trader
|
||||
body = li_male_elite_body
|
||||
head = ge_male3_head
|
||||
lefthand = benchmark_male_hand_left
|
||||
righthand = benchmark_male_hand_right
|
||||
individual_name = 244618
|
||||
affiliation = co_os_grp
|
||||
voice = rvp101
|
||||
|
||||
[GF_NPC]
|
||||
nickname = LI0602_fix_weaponsdealer
|
||||
body = li_male_elite_body
|
||||
head = li_rockford_head
|
||||
lefthand = benchmark_male_hand_left
|
||||
righthand = benchmark_male_hand_right
|
||||
individual_name = 244619
|
||||
affiliation = co_os_grp
|
||||
voice = rvp111
|
||||
|
||||
[MRoom]
|
||||
nickname = bar
|
||||
character_density = 4
|
||||
fixture = LI0602_fix_bartender, Zs/NPC/Bartender/01/A/Stand, scripts\vendors\li_bartender_fidget.thn, bartender
|
||||
|
||||
[MRoom]
|
||||
nickname = Deck
|
||||
character_density = 3
|
||||
fixture = LI0602_fix_ship, Zs/NPC/Shipdealer/01/A/Stand, scripts\vendors\li_shipdealer_fidget.thn, ShipDealer
|
||||
fixture = LI0602_fix_trader, Zs/NPC/Trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, trader
|
||||
fixture = LI0602_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment
|
||||
|
||||
[MBase]
|
||||
nickname = LI06_03_Base
|
||||
local_faction = gd_z_grp
|
||||
diff = 4
|
||||
msg_id_prefix = gcs_refer_base_LI06_03_Base
|
||||
|
||||
[MVendor]
|
||||
num_offers = 2, 4
|
||||
|
||||
[BaseFaction]
|
||||
faction = gd_z_grp
|
||||
weight = 23
|
||||
offers_missions = true
|
||||
mission_type = DestroyMission, 0.000000, 0.112387, 100
|
||||
|
||||
[BaseFaction]
|
||||
faction = fc_lh_grp
|
||||
weight = 1
|
||||
offers_missions = false
|
||||
|
||||
[BaseFaction]
|
||||
faction = fc_lr_grp
|
||||
weight = 1
|
||||
offers_missions = false
|
||||
|
||||
[BaseFaction]
|
||||
faction = fc_ou_grp
|
||||
weight = 1
|
||||
offers_missions = false
|
||||
|
||||
[BaseFaction]
|
||||
faction = fc_j_grp
|
||||
weight = 1
|
||||
offers_missions = false
|
||||
|
||||
[GF_NPC]
|
||||
nickname = LI0603_fix_bartender
|
||||
body = pi_pirate8_body
|
||||
head = br_sales_head
|
||||
lefthand = benchmark_male_hand_left
|
||||
righthand = benchmark_male_hand_right
|
||||
individual_name = 244639
|
||||
affiliation = gd_z_grp
|
||||
voice = rvp101
|
||||
bribe = fc_j_grp, 10000, 16100
|
||||
bribe = fc_lr_grp, 10000, 16101
|
||||
bribe = fc_ou_grp, 10000, 16100
|
||||
|
||||
|
||||
[GF_NPC]
|
||||
nickname = LI0603_fix_ship
|
||||
body = pi_pirate8_body
|
||||
head = pi_pirate3_head
|
||||
lefthand = benchmark_male_hand_left
|
||||
righthand = benchmark_male_hand_right
|
||||
individual_name = 245175
|
||||
affiliation = gd_z_grp
|
||||
voice = rvp106
|
||||
|
||||
[GF_NPC]
|
||||
nickname = LI0603_fix_trader
|
||||
body = pi_pirate8_body
|
||||
head = pi_pirate2_head
|
||||
lefthand = benchmark_male_hand_left
|
||||
righthand = benchmark_male_hand_right
|
||||
individual_name = 244640
|
||||
affiliation = gd_z_grp
|
||||
voice = rvp101
|
||||
|
||||
[GF_NPC]
|
||||
nickname = LI0603_fix_weaponsdealer
|
||||
body = pi_pirate8_body
|
||||
head = pi_pirate4_head
|
||||
lefthand = benchmark_male_hand_left
|
||||
righthand = benchmark_male_hand_right
|
||||
individual_name = 244641
|
||||
affiliation = gd_z_grp
|
||||
voice = rvp106
|
||||
|
||||
[MRoom]
|
||||
nickname = bar
|
||||
character_density = 5
|
||||
fixture = LI0603_fix_bartender, Zs/NPC/Bartender/01/A/Stand, scripts\vendors\li_host_fidget.thn, bartender
|
||||
|
||||
[MRoom]
|
||||
nickname = Deck
|
||||
character_density = 2
|
||||
fixture = LI0603_fix_trader, Zs/NPC/Trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, trader
|
||||
fixture = LI0603_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment
|
||||
|
||||
[MRoom]
|
||||
nickname = ShipDealer
|
||||
character_density = 2
|
||||
fixture = LI0603_fix_ship, Zs/NPC/Shipdealer/01/A/Stand, scripts\vendors\li_shipdealer_fidget.thn, ShipDealer
|
||||
|
||||
[MBase]
|
||||
nickname = LI06_04_Base
|
||||
local_faction = li_lsf_grp
|
||||
diff = 2
|
||||
msg_id_prefix = gcs_refer_base_LI06_04_Base
|
||||
|
||||
[MVendor]
|
||||
num_offers = 2, 4
|
||||
|
||||
[BaseFaction]
|
||||
faction = li_lsf_grp
|
||||
weight = 40
|
||||
mission_type = DestroyMission, 0.000000, 0.112387, 100
|
||||
offers_missions = true
|
||||
|
||||
[BaseFaction]
|
||||
faction = li_p_grp
|
||||
weight = 1
|
||||
offers_missions = false
|
||||
|
||||
[BaseFaction]
|
||||
faction = li_n_grp
|
||||
weight = 1
|
||||
offers_missions = false
|
||||
|
||||
[BaseFaction]
|
||||
faction = gd_z_grp
|
||||
weight = 1
|
||||
offers_missions = false
|
||||
|
||||
[GF_NPC]
|
||||
nickname = LI0604_fix_bartender
|
||||
body = li_bartender_body
|
||||
head = li_captain_head
|
||||
lefthand = benchmark_male_hand_left
|
||||
righthand = benchmark_male_hand_right
|
||||
individual_name = 244624
|
||||
affiliation = li_lsf_grp
|
||||
voice = rvp101
|
||||
|
||||
|
||||
[GF_NPC]
|
||||
nickname = LI0604_fix_trader
|
||||
body = li_male_elite_body
|
||||
head = rh_captain_head
|
||||
lefthand = benchmark_male_hand_left
|
||||
righthand = benchmark_male_hand_right
|
||||
individual_name = 244625
|
||||
affiliation = li_lsf_grp
|
||||
voice = rvp111
|
||||
|
||||
[GF_NPC]
|
||||
nickname = LI0604_fix_weaponsdealer
|
||||
body = li_male_elite_body
|
||||
head = rh_hassler_head
|
||||
lefthand = benchmark_male_hand_left
|
||||
righthand = benchmark_male_hand_right
|
||||
individual_name = 244626
|
||||
affiliation = li_lsf_grp
|
||||
voice = rvp101
|
||||
|
||||
[MRoom]
|
||||
nickname = bar
|
||||
character_density = 6
|
||||
fixture = LI0604_fix_bartender, Zs/NPC/Bartender/01/A/Stand, scripts\vendors\li_host_fidget.thn, bartender
|
||||
|
||||
[MRoom]
|
||||
nickname = Deck
|
||||
character_density = 2
|
||||
fixture = LI0604_fix_trader, Zs/NPC/Trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, trader
|
||||
fixture = LI0604_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment
|
||||
|
||||
[MBase]
|
||||
nickname = LI06_05_Base
|
||||
local_faction = li_lsf_grp
|
||||
diff = 2
|
||||
msg_id_prefix = gcs_refer_base_LI06_05_Base
|
||||
|
||||
[BaseFaction]
|
||||
faction = li_p_grp
|
||||
weight = 1
|
||||
offers_missions = false
|
||||
|
||||
[BaseFaction]
|
||||
faction = li_n_grp
|
||||
weight = 1
|
||||
offers_missions = false
|
||||
|
||||
[MVendor]
|
||||
num_offers = 0, 0
|
||||
|
||||
[MBase]
|
||||
nickname = LI06_06_Base
|
||||
local_faction = li_lsf_grp
|
||||
diff = 1
|
||||
msg_id_prefix = gcs_refer_base_LI06_06_Base
|
||||
|
||||
[BaseFaction]
|
||||
faction = li_p_grp
|
||||
weight = 1
|
||||
offers_missions = false
|
||||
|
||||
[BaseFaction]
|
||||
faction = li_n_grp
|
||||
weight = 1
|
||||
offers_missions = false
|
||||
|
||||
[MVendor]
|
||||
num_offers = 0, 0
|
||||
|
||||
[MBase]
|
||||
nickname = LI06_07_Base
|
||||
local_faction = li_n_grp
|
||||
diff = 2
|
||||
msg_id_prefix = gcs_refer_base_LI06_07_Base
|
||||
|
||||
[BaseFaction]
|
||||
faction = li_p_grp
|
||||
weight = 1
|
||||
offers_missions = false
|
||||
|
||||
[BaseFaction]
|
||||
faction = li_n_grp
|
||||
weight = 1
|
||||
offers_missions = false
|
||||
|
||||
[MVendor]
|
||||
num_offers = 0, 0
|
||||
|
||||
@@ -168,13 +168,22 @@ pilot = pilot_military_ace
|
||||
state_graph = FIGHTER
|
||||
npc_class = lawful, class_fighter, d11, d12, d13, d14, d15, d16, d17, d18, d19
|
||||
|
||||
[NPCShipArch]
|
||||
nickname = li_n_or_elite_d11-19
|
||||
loadout = MSN12_Order_Heavy_Fighter
|
||||
level = d11
|
||||
ship_archetype = or_elite
|
||||
pilot = heavy_fighter_default
|
||||
state_graph = FIGHTER
|
||||
npc_class = lawful, class_fighter, d11, d12, d13, d14, d15, d16, d17, d18, d19
|
||||
|
||||
[NPCShipArch]
|
||||
nickname = li_n_cruiser_d22
|
||||
loadout = li_n_li_cruiser
|
||||
level = d22
|
||||
ship_archetype = li_cruiser
|
||||
pilot = cruiser_default
|
||||
state_graph = CRUISER
|
||||
state_graph = FIGHTER
|
||||
npc_class = lawful, CRUISER, d22
|
||||
|
||||
[NPCShipArch]
|
||||
@@ -182,7 +191,7 @@ nickname = li_n_dreadnought_d25
|
||||
loadout = li_n_li_dreadnought
|
||||
level = d25
|
||||
ship_archetype = li_dreadnought
|
||||
pilot = cruiser_default
|
||||
pilot = battleship_default
|
||||
state_graph = CRUISER
|
||||
npc_class = lawful, battleship, d25
|
||||
|
||||
|
||||
@@ -313,6 +313,14 @@ member = d18
|
||||
nickname = diff19
|
||||
member = d19
|
||||
|
||||
[ShipClass]
|
||||
nickname = diff22
|
||||
member = d22
|
||||
|
||||
[ShipClass]
|
||||
nickname = diff25
|
||||
member = d25
|
||||
|
||||
[ShipClass]
|
||||
nickname = sc_fighters
|
||||
member = class_fighter
|
||||
@@ -353,6 +361,14 @@ member = class_gunboat
|
||||
nickname = sc_cruisers
|
||||
member = class_cruiser
|
||||
|
||||
[ShipClass]
|
||||
nickname = cruisers
|
||||
member = CRUISER
|
||||
|
||||
[ShipClass]
|
||||
nickname = battleships
|
||||
member = battleship
|
||||
|
||||
; REM
|
||||
|
||||
[ShipClass]
|
||||
|
||||
111
DATA/SOLAR/ASTEROIDS/LI06_mojavedustcloud_01.ini
Normal file
111
DATA/SOLAR/ASTEROIDS/LI06_mojavedustcloud_01.ini
Normal file
@@ -0,0 +1,111 @@
|
||||
[TexturePanels]
|
||||
file = solar\asteroids\rock_shapes.ini
|
||||
|
||||
[Field]
|
||||
cube_size = 400
|
||||
fill_dist = 1800
|
||||
tint_field = 255, 255, 255
|
||||
empty_cube_frequency = 0.15
|
||||
|
||||
[properties]
|
||||
flag = rock_objects
|
||||
flag = object_density_high
|
||||
flag = populated
|
||||
flag = collision
|
||||
|
||||
[Cube]
|
||||
asteroid = rock_asteroid60, 0.7, 0.2, -0.2, 180, 10, 20
|
||||
asteroid = rock_asteroid30, -0.3, -0.3, 0.8, 85, 0, 185
|
||||
asteroid = rock_asteroid90, -0.2, -0.1, -0.6, 105, 160, 25
|
||||
asteroid = lava02_asteroid60, -0.7, 0.4, -0.4, 75, 30, 70
|
||||
|
||||
[Exclusion Zones]
|
||||
exclusion = Zone_LI06_Tradelane_01
|
||||
exclude_billboards = 1
|
||||
exclude_dynamic_asteroids = 1
|
||||
|
||||
exclusion = Zone_LI06_Tradelane_03
|
||||
exclude_billboards = 1
|
||||
exclude_dynamic_asteroids = 1
|
||||
|
||||
exclusion = Zone_LI06_Tradelane_02
|
||||
exclude_billboards = 1
|
||||
exclude_dynamic_asteroids = 1
|
||||
|
||||
exclusion = Zone_LI06_Tradelane_04
|
||||
exclude_billboards = 1
|
||||
exclude_dynamic_asteroids = 1
|
||||
|
||||
exclusion = Zone_LI06_Tradelane_05
|
||||
exclude_billboards = 1
|
||||
exclude_dynamic_asteroids = 1
|
||||
|
||||
exclusion = Zone_LI06_to_Li02
|
||||
exclude_billboards = 1
|
||||
exclude_dynamic_asteroids = 1
|
||||
|
||||
exclusion = Zone_LI06_pop_ambient_01
|
||||
exclude_billboards = 1
|
||||
exclude_dynamic_asteroids = 1
|
||||
|
||||
exclusion = Zone_LI06_dustcloud_storm_01
|
||||
exclude_billboards = 1
|
||||
exclude_dynamic_asteroids = 1
|
||||
|
||||
exclusion = Zone_LI06_dustcloud_storm_02
|
||||
exclude_billboards = 1
|
||||
exclude_dynamic_asteroids = 1
|
||||
|
||||
exclusion = Zone_LI06_pop_ambient_02
|
||||
exclude_billboards = 1
|
||||
exclude_dynamic_asteroids = 1
|
||||
|
||||
exclusion = Zone_LI06_pop_ambient_03
|
||||
exclude_billboards = 1
|
||||
exclude_dynamic_asteroids = 1
|
||||
|
||||
exclusion = Zone_LI06_to_Iw04_hole
|
||||
exclude_billboards = 1
|
||||
exclude_dynamic_asteroids = 1
|
||||
|
||||
exclusion = Zone_LI06_to_LI07_hole
|
||||
exclude_billboards = 1
|
||||
exclude_dynamic_asteroids = 1
|
||||
|
||||
[DynamicAsteroids]
|
||||
asteroid = DAsteroid_lava02
|
||||
count = 20
|
||||
placement_radius = 150
|
||||
placement_offset = 90
|
||||
max_velocity = 10
|
||||
max_angular_velocity = 2
|
||||
color_shift = 1, 0.5, 0
|
||||
|
||||
[Band]
|
||||
render_parts = 6
|
||||
shape = asteroid_belt_04
|
||||
height = 1000
|
||||
offset_dist = 1000
|
||||
fade = 1.000000, 1.350000, 15, 17
|
||||
texture_aspect = 1.000000
|
||||
color_shift = 1.000000, 1.000000, 1.000000
|
||||
ambient_intensity = 1.000000
|
||||
vert_increase = 2
|
||||
|
||||
[AsteroidBillboards]
|
||||
count = 1000
|
||||
start_dist = 800
|
||||
fade_dist_percent = 0.200000
|
||||
shape = roid_rock_tri
|
||||
color_shift = 0.700000, 0.700000, 0.700000
|
||||
ambient_intensity = 1.000000
|
||||
size = 10, 50
|
||||
|
||||
[DynamicAsteroids]
|
||||
asteroid = DAsteroid_rock_small1
|
||||
count = 10
|
||||
placement_radius = 500.000000
|
||||
placement_offset = 90.000000
|
||||
max_velocity = 15.000000
|
||||
max_angular_velocity = 3.000000
|
||||
color_shift = 0.500000, 0.500000, 0.500000
|
||||
@@ -18,6 +18,13 @@ exclusion = ZONE_Li02_vignette1_exclusion
|
||||
exclusion = ZONE_Li02_vignette5_exclusion
|
||||
exclusion = ZONE_Li02_vignette7_exclusion
|
||||
exclusion = ZONE_Li02_vignette9_exclusion
|
||||
exclusion = Zone_Li02_Tradelane_01
|
||||
exclude_billboards = 1
|
||||
exclude_dynamic_asteroids = 1
|
||||
exclusion = Zone_Li02_pop_ambient_01
|
||||
exclude_billboards = 1
|
||||
exclude_dynamic_asteroids = 1
|
||||
exclude_asteroids = 1
|
||||
|
||||
[Cube]
|
||||
asteroid = ice_asteroid30, 0.2, 0.8, 0.3, 45, 20, 0
|
||||
|
||||
56
DATA/SOLAR/NEBULA/li06_nebula.ini
Normal file
56
DATA/SOLAR/NEBULA/li06_nebula.ini
Normal file
@@ -0,0 +1,56 @@
|
||||
[TexturePanels]
|
||||
file = solar\nebula\generic_shapes.ini
|
||||
|
||||
[Fog]
|
||||
fog_enabled = 1
|
||||
near = 600
|
||||
distance = 1300
|
||||
color = 186, 145, 101
|
||||
|
||||
[properties]
|
||||
flag = nebula
|
||||
|
||||
[Exterior]
|
||||
shape = generic_exterior1
|
||||
shape = generic_exterior2
|
||||
shape = generic_exterior3
|
||||
shape = generic_exterior4
|
||||
shape_weights = 1, 1, 1, 1
|
||||
fill_shape = nebula_circle2
|
||||
plane_slices = 3
|
||||
bit_radius = 8000
|
||||
bit_radius_random_variation = 0.2
|
||||
min_bits = 5
|
||||
max_bits = 10
|
||||
move_bit_percent = 0.6
|
||||
equator_bias = 0.4
|
||||
color = 180, 120, 70
|
||||
|
||||
[NebulaLight]
|
||||
ambient = 140, 90, 50
|
||||
sun_burnthrough_intensity = 0.4
|
||||
sun_burnthrough_scaler = 1.4
|
||||
|
||||
[Clouds]
|
||||
max_distance = 400
|
||||
puff_count = 12
|
||||
puff_radius = 110
|
||||
puff_colora = 160, 100, 60
|
||||
puff_colorb = 210, 150, 100
|
||||
puff_max_alpha = 0.6
|
||||
puff_shape = generic_cloud1
|
||||
puff_shape = generic_cloud2
|
||||
puff_shape = generic_cloud3
|
||||
puff_shape = generic_cloud4
|
||||
puff_weights = 1, 1, 1, 1
|
||||
puff_drift = 1
|
||||
near_fade_distance = 100, 250
|
||||
lightning_intensity = 1
|
||||
lightning_color = 60, 50, 40
|
||||
lightning_gap = 22
|
||||
lightning_duration = 0.5
|
||||
|
||||
[BackgroundLightning]
|
||||
duration = 0.4
|
||||
gap = 5
|
||||
color = 255, 225, 120
|
||||
@@ -2216,3 +2216,23 @@ property_flags = 131072
|
||||
visit = 128
|
||||
sort = 99.5
|
||||
|
||||
[Object]
|
||||
nickname = Iw04_to_LI06_hole
|
||||
ids_name = 460098
|
||||
pos = 30311, 0, -12339
|
||||
rotate = 0, 140, 0
|
||||
archetype = jumphole_light
|
||||
msg_id_prefix = gcs_refer_system_LI06
|
||||
jump_effect = jump_effect_hole
|
||||
ids_info = 66146
|
||||
visit = 0
|
||||
goto = LI06, LI06_to_Iw04_hole, gate_tunnel_bretonia
|
||||
|
||||
[zone]
|
||||
nickname = Zone_Iw04_to_LI06_hole
|
||||
pos = 30312, 0, -12338
|
||||
shape = SPHERE
|
||||
size = 1000
|
||||
property_flags = 131072
|
||||
visit = 128
|
||||
sort = 0
|
||||
@@ -10858,3 +10858,42 @@ Archetype = universal_shipping_billboard
|
||||
;pos = -35388, -200, 28251
|
||||
;rotate = 0, -155, 0
|
||||
;Archetype = westpoint_billboard
|
||||
|
||||
; [Object]
|
||||
; nickname = li01_li06_jumphole
|
||||
; pos = -33270, 0, -28039
|
||||
; archetype = jumphole
|
||||
; ids_name = 460098
|
||||
; ids_info = 466021
|
||||
; goto = li06, li06_jumphole_entry
|
||||
|
||||
; [Zone]
|
||||
; nickname = zone_li01_li06_jumphole
|
||||
; pos = -33270, 0, -28039
|
||||
; shape = sphere
|
||||
; size = 2000
|
||||
; property_flags = 131072
|
||||
; visit = 128
|
||||
; sort = 99
|
||||
; goto = li06, li06_jumphole_entry
|
||||
|
||||
[Object]
|
||||
nickname = Li01_to_LI06_hole
|
||||
ids_name = 460098
|
||||
pos = 536, 0, 40236
|
||||
rotate = 0, 140, 0
|
||||
archetype = jumphole_orange
|
||||
msg_id_prefix = gcs_refer_system_LI06
|
||||
jump_effect = jump_effect_hole
|
||||
ids_info = 66146
|
||||
visit = 0
|
||||
goto = LI06, LI06_to_Li01_hole, gate_tunnel_bretonia
|
||||
|
||||
[zone]
|
||||
nickname = Zone_Li01_to_LI06_hole
|
||||
pos = 537, 0, 40237
|
||||
shape = SPHERE
|
||||
size = 1000
|
||||
property_flags = 131072
|
||||
visit = 128
|
||||
sort = 0
|
||||
@@ -1154,20 +1154,20 @@ faction = co_ss_grp, 0.2
|
||||
[Object]
|
||||
nickname = Li02_planet_Mojave
|
||||
ids_name = 261120
|
||||
pos = 23702, 0, -23657
|
||||
pos = 22305, 0, -24491
|
||||
Archetype = planet_desorgrck_2000
|
||||
ids_info = 66053
|
||||
spin = 0, 0.02, 0
|
||||
spin = 0, 0.020000, 0
|
||||
atmosphere_range = 2150
|
||||
burn_color = 255, 222, 160
|
||||
|
||||
[zone]
|
||||
nickname = zone_Li02_Mojave_death
|
||||
pos = 23702, 0, -23657
|
||||
pos = 22305, 0, -24491
|
||||
shape = SPHERE
|
||||
size = 2075
|
||||
damage = 2000000
|
||||
sort = 99.5
|
||||
sort = 99.500000
|
||||
density = 0
|
||||
relief_time = 0
|
||||
population_additive = false
|
||||
@@ -6331,3 +6331,170 @@ sort = 99.5
|
||||
nickname = ast_ice_broken01
|
||||
pos = 0, 0, -50000
|
||||
archetype = ast_ice_broken01
|
||||
|
||||
[Object]
|
||||
nickname = Li02_to_LI06
|
||||
ids_name = 450001
|
||||
pos = 26705, 0, -54709
|
||||
rotate = 0, 140, 0
|
||||
archetype = jumpgate
|
||||
msg_id_prefix = gcs_refer_system_LI06
|
||||
jump_effect = jump_effect_bretonia
|
||||
ids_info = 66145
|
||||
reputation = li_lsf_grp
|
||||
behavior = NOTHING
|
||||
difficulty_level = 7
|
||||
loadout = jumpgate_br_02
|
||||
pilot = pilot_solar_easiest
|
||||
goto = LI06, LI06_to_Li02, gate_tunnel_bretonia
|
||||
|
||||
[zone]
|
||||
nickname = Zone_Li02_to_LI06
|
||||
pos = 26706, 0, -54708
|
||||
shape = SPHERE
|
||||
size = 2000
|
||||
property_flags = 131072
|
||||
visit = 128
|
||||
sort = 0
|
||||
|
||||
[Object]
|
||||
nickname = Li02_Trade_Lane_Ring_01
|
||||
reputation = li_lsf_grp
|
||||
pos = 25270, 0, -23215
|
||||
rotate = 0, -2, 0
|
||||
archetype = Trade_Lane_Ring
|
||||
ids_name = 0
|
||||
ids_info = 66170
|
||||
tradelane_space_name = 261120
|
||||
behavior = NOTHING
|
||||
difficulty_level = 1
|
||||
loadout = trade_lane_ring_br_01
|
||||
pilot = pilot_solar_easiest
|
||||
next_ring = Li02_Trade_Lane_Ring_02
|
||||
|
||||
[Object]
|
||||
nickname = Li02_Trade_Lane_Ring_02
|
||||
reputation = li_lsf_grp
|
||||
pos = 25680, 0, -33007
|
||||
rotate = 0, -2, 0
|
||||
archetype = Trade_Lane_Ring
|
||||
ids_name = 0
|
||||
ids_info = 66170
|
||||
behavior = NOTHING
|
||||
difficulty_level = 1
|
||||
loadout = trade_lane_ring_br_01
|
||||
pilot = pilot_solar_easiest
|
||||
prev_ring = Li02_Trade_Lane_Ring_01
|
||||
next_ring = Li02_Trade_Lane_Ring_03
|
||||
|
||||
[Object]
|
||||
nickname = Li02_Trade_Lane_Ring_03
|
||||
reputation = li_lsf_grp
|
||||
pos = 26090, 0, -42800
|
||||
rotate = 0, -2, 0
|
||||
archetype = Trade_Lane_Ring
|
||||
ids_name = 0
|
||||
ids_info = 66170
|
||||
behavior = NOTHING
|
||||
difficulty_level = 1
|
||||
loadout = trade_lane_ring_br_01
|
||||
pilot = pilot_solar_easiest
|
||||
prev_ring = Li02_Trade_Lane_Ring_02
|
||||
next_ring = Li02_Trade_Lane_Ring_04
|
||||
|
||||
[Object]
|
||||
nickname = Li02_Trade_Lane_Ring_04
|
||||
reputation = li_lsf_grp
|
||||
pos = 26500, 0, -52593
|
||||
rotate = 0, -2, 0
|
||||
archetype = Trade_Lane_Ring
|
||||
ids_name = 0
|
||||
ids_info = 66170
|
||||
tradelane_space_name = 450003
|
||||
behavior = NOTHING
|
||||
difficulty_level = 1
|
||||
loadout = trade_lane_ring_br_01
|
||||
pilot = pilot_solar_easiest
|
||||
prev_ring = Li02_Trade_Lane_Ring_03
|
||||
|
||||
[Zone]
|
||||
nickname = Zone_Li02_Tradelane_01
|
||||
pos = 25885, 0, -37904
|
||||
rotate = 0, -2, 0
|
||||
shape = BOX
|
||||
size = 1598, 1598, 29903
|
||||
comment = Tradelane Pop
|
||||
property_flags = 131072
|
||||
lane_id = 1
|
||||
tradelane_down = 35
|
||||
sort = 51
|
||||
toughness = 4
|
||||
density = 3
|
||||
repop_time = 25
|
||||
max_battle_size = 4
|
||||
pop_type = major_tradelane
|
||||
relief_time = 35
|
||||
faction_weight = li_lsf_grp, 1
|
||||
faction_weight = li_p_grp, 1
|
||||
faction_weight = co_me_grp, 7
|
||||
faction_weight = co_hsp_grp, 7
|
||||
faction_weight = co_ss_grp, 7
|
||||
faction_weight = co_alg_grp, 7
|
||||
faction_weight = li_n_grp, 1
|
||||
encounter = tradelane_trade_armored, 4, 0.100000
|
||||
faction = li_lsf_grp, 0.100000
|
||||
faction = li_p_grp, 0.100000
|
||||
encounter = tradelane_trade_freighter, 4, 0.400000
|
||||
faction = co_me_grp, 0.100000
|
||||
faction = co_hsp_grp, 0.100000
|
||||
faction = co_ss_grp, 0.050000
|
||||
faction = co_alg_grp, 0.050000
|
||||
encounter = tradelane_trade_transport, 4, 0.400000
|
||||
faction = co_me_grp, 0.100000
|
||||
encounter = tradelane_armored_prisoner, 4, 0.100000
|
||||
faction = li_n_grp, 0.100000
|
||||
|
||||
[Zone]
|
||||
nickname = Zone_Li02_pop_ambient_01
|
||||
pos = 26601, 0, -54646
|
||||
rotate = 0, 0, 0
|
||||
shape = SPHERE
|
||||
size = 2700
|
||||
comment = Jumpgate to Nevada
|
||||
property_flags = 131072
|
||||
sort = 51
|
||||
toughness = 2
|
||||
density = 10
|
||||
repop_time = 10
|
||||
max_battle_size = 4
|
||||
pop_type = jumpgate
|
||||
relief_time = 15
|
||||
population_additive = false
|
||||
faction_weight = li_n_grp, 5
|
||||
faction_weight = li_p_grp, 7
|
||||
faction_weight = li_p_grp_prisoners, 4
|
||||
faction_weight = co_alg_grp, 10
|
||||
faction_weight = co_be_grp, 10
|
||||
faction_weight = co_hsp_grp, 10
|
||||
faction_weight = co_nws_grp, 10
|
||||
faction_weight = co_ni_grp, 10
|
||||
faction_weight = co_ss_grp, 10
|
||||
faction_weight = co_vr_grp, 8
|
||||
density_restriction = 4, unlawfuls
|
||||
encounter = area_defend, 2, 0.080000
|
||||
faction = li_n_grp, 0.420000
|
||||
faction = li_p_grp, 0.580000
|
||||
encounter = area_armored_prisoner, 2, 0.020000
|
||||
faction = li_p_grp, 1.000000
|
||||
encounter = area_trade_freighter, 2, 0.110000
|
||||
faction = co_hsp_grp, 0.360000
|
||||
faction = co_ss_grp, 0.360000
|
||||
faction = co_vr_grp, 0.290000
|
||||
encounter = area_trade_transport, 2, 0.130000
|
||||
faction = co_alg_grp, 0.150000
|
||||
faction = co_be_grp, 0.150000
|
||||
faction = co_hsp_grp, 0.150000
|
||||
faction = co_nws_grp, 0.150000
|
||||
faction = co_ni_grp, 0.150000
|
||||
faction = co_ss_grp, 0.150000
|
||||
faction = co_vr_grp, 0.120000
|
||||
|
||||
72
DATA/UNIVERSE/SYSTEMS/LI07/LI07.ini
Normal file
72
DATA/UNIVERSE/SYSTEMS/LI07/LI07.ini
Normal file
@@ -0,0 +1,72 @@
|
||||
[SystemInfo]
|
||||
space_color = 0, 0, 0
|
||||
local_faction = li_lsf_grp
|
||||
|
||||
[TexturePanels]
|
||||
file = universe\heavens\shapes.ini
|
||||
|
||||
[Music]
|
||||
space = music_li_space
|
||||
danger = music_bw_danger
|
||||
battle = music_iw_battle
|
||||
|
||||
[Dust]
|
||||
spacedust = Dust
|
||||
|
||||
[Ambient]
|
||||
color = 60, 20, 10
|
||||
|
||||
[Background]
|
||||
basic_stars = solar\starsphere\starsphere_stars_noband.cmp
|
||||
complex_stars = solar\starsphere\starsphere_iw04_stars.cmp
|
||||
nebulae = solar\starsphere\starsphere_bw09.cmp
|
||||
|
||||
[LightSource]
|
||||
nickname = LI07_system_light
|
||||
pos = 0, 0, 0
|
||||
color = 253, 230, 180
|
||||
range = 120000
|
||||
type = DIRECTIONAL
|
||||
atten_curve = DYNAMIC_DIRECTION
|
||||
|
||||
[zone]
|
||||
nickname = LI07_Sun1_death
|
||||
pos = 473, 0, 0
|
||||
shape = SPHERE
|
||||
size = 5000
|
||||
damage = 100000
|
||||
sort = 99.500000
|
||||
density = 0
|
||||
relief_time = 0
|
||||
|
||||
[Object]
|
||||
nickname = LI07_Sun1
|
||||
ids_name = 0
|
||||
pos = 473, 0, 0
|
||||
ambient_color = 255, 255, 255
|
||||
archetype = sun_2000
|
||||
star = green_giant_sun
|
||||
atmosphere_range = 6500
|
||||
burn_color = 0, 255, 0
|
||||
ids_info = 66162
|
||||
|
||||
[Object]
|
||||
nickname = LI07_to_LI06_hole
|
||||
ids_name = 458757
|
||||
pos = 11360, 0, 96094
|
||||
rotate = 0, 140, 0
|
||||
archetype = jumphole_green
|
||||
msg_id_prefix = gcs_refer_system_LI06
|
||||
jump_effect = jump_effect_hole
|
||||
ids_info = 66146
|
||||
visit = 0
|
||||
goto = LI06, LI06_to_LI07_hole, gate_tunnel_bretonia
|
||||
|
||||
[zone]
|
||||
nickname = Zone_LI07_to_LI06_hole
|
||||
pos = 11361, 0, 96095
|
||||
shape = SPHERE
|
||||
size = 1000
|
||||
property_flags = 131072
|
||||
visit = 128
|
||||
sort = 0
|
||||
11
DATA/UNIVERSE/SYSTEMS/Li06/Bases/LI06_01_Base.ini
Normal file
11
DATA/UNIVERSE/SYSTEMS/Li06/Bases/LI06_01_Base.ini
Normal file
@@ -0,0 +1,11 @@
|
||||
[BaseInfo]
|
||||
nickname = LI06_01_Base
|
||||
start_room = Planetscape
|
||||
|
||||
[Room]
|
||||
nickname = Bar
|
||||
file = Universe\Systems\LI06\Bases\Rooms\LI06_01_bar.ini
|
||||
|
||||
[Room]
|
||||
nickname = Planetscape
|
||||
file = Universe\Systems\LI06\Bases\Rooms\LI06_01_planetscape.ini
|
||||
15
DATA/UNIVERSE/SYSTEMS/Li06/Bases/LI06_02_Base.ini
Normal file
15
DATA/UNIVERSE/SYSTEMS/Li06/Bases/LI06_02_Base.ini
Normal file
@@ -0,0 +1,15 @@
|
||||
[BaseInfo]
|
||||
nickname = LI06_02_Base
|
||||
start_room = Deck
|
||||
|
||||
[Room]
|
||||
nickname = Bar
|
||||
file = Universe\Systems\LI06\Bases\Rooms\LI06_02_bar.ini
|
||||
|
||||
[Room]
|
||||
nickname = Deck
|
||||
file = Universe\Systems\LI06\Bases\Rooms\LI06_02_deck.ini
|
||||
|
||||
[Room]
|
||||
nickname = Deck2
|
||||
file = Universe\Systems\LI06\Bases\Rooms\LI06_02_deck2.ini
|
||||
19
DATA/UNIVERSE/SYSTEMS/Li06/Bases/LI06_03_Base.ini
Normal file
19
DATA/UNIVERSE/SYSTEMS/Li06/Bases/LI06_03_Base.ini
Normal file
@@ -0,0 +1,19 @@
|
||||
[BaseInfo]
|
||||
nickname = LI06_03_Base
|
||||
start_room = Bar
|
||||
|
||||
[Room]
|
||||
nickname = Bar
|
||||
file = Universe\Systems\LI06\Bases\Rooms\LI06_03_bar.ini
|
||||
|
||||
[Room]
|
||||
nickname = Deck
|
||||
file = Universe\Systems\LI06\Bases\Rooms\LI06_03_deck.ini
|
||||
|
||||
[Room]
|
||||
nickname = Deck2
|
||||
file = Universe\Systems\LI06\Bases\Rooms\LI06_03_deck2.ini
|
||||
|
||||
[Room]
|
||||
nickname = ShipDealer
|
||||
file = Universe\Systems\LI06\Bases\Rooms\LI06_03_shipdealer.ini
|
||||
11
DATA/UNIVERSE/SYSTEMS/Li06/Bases/LI06_04_Base.ini
Normal file
11
DATA/UNIVERSE/SYSTEMS/Li06/Bases/LI06_04_Base.ini
Normal file
@@ -0,0 +1,11 @@
|
||||
[BaseInfo]
|
||||
nickname = LI06_04_Base
|
||||
start_room = Bar
|
||||
|
||||
[Room]
|
||||
nickname = Bar
|
||||
file = Universe\Systems\LI06\Bases\Rooms\LI06_04_bar.ini
|
||||
|
||||
[Room]
|
||||
nickname = Deck
|
||||
file = Universe\Systems\LI06\Bases\Rooms\LI06_04_deck.ini
|
||||
11
DATA/UNIVERSE/SYSTEMS/Li06/Bases/LI06_05_Base.ini
Normal file
11
DATA/UNIVERSE/SYSTEMS/Li06/Bases/LI06_05_Base.ini
Normal file
@@ -0,0 +1,11 @@
|
||||
[BaseInfo]
|
||||
nickname = LI06_05_Base
|
||||
start_room = Deck
|
||||
|
||||
[Room]
|
||||
nickname = bar
|
||||
file = Universe\Systems\LI06\Bases\Rooms\LI06_05_bar.ini
|
||||
|
||||
[Room]
|
||||
nickname = Deck
|
||||
file = Universe\Systems\LI06\Bases\Rooms\LI06_05_deck.ini
|
||||
11
DATA/UNIVERSE/SYSTEMS/Li06/Bases/LI06_06_Base.ini
Normal file
11
DATA/UNIVERSE/SYSTEMS/Li06/Bases/LI06_06_Base.ini
Normal file
@@ -0,0 +1,11 @@
|
||||
[BaseInfo]
|
||||
nickname = LI06_06_Base
|
||||
start_room = Bar
|
||||
|
||||
[Room]
|
||||
nickname = Bar
|
||||
file = Universe\Systems\LI06\Bases\Rooms\LI06_06_bar.ini
|
||||
|
||||
[Room]
|
||||
nickname = Deck
|
||||
file = Universe\Systems\LI06\Bases\Rooms\LI06_06_deck.ini
|
||||
11
DATA/UNIVERSE/SYSTEMS/Li06/Bases/LI06_07_Base.ini
Normal file
11
DATA/UNIVERSE/SYSTEMS/Li06/Bases/LI06_07_Base.ini
Normal file
@@ -0,0 +1,11 @@
|
||||
[BaseInfo]
|
||||
nickname = LI06_07_Base
|
||||
start_room = Deck
|
||||
|
||||
[Room]
|
||||
nickname = bar
|
||||
file = Universe\Systems\LI06\Bases\Rooms\LI06_07_bar.ini
|
||||
|
||||
[Room]
|
||||
nickname = Deck
|
||||
file = Universe\Systems\LI06\Bases\Rooms\LI06_07_deck.ini
|
||||
195
DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_01_bar.ini
Normal file
195
DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_01_bar.ini
Normal file
@@ -0,0 +1,195 @@
|
||||
[Room_Info]
|
||||
set_script = Scripts\Bases\Pl_03_bar_hardpoint_01.thn
|
||||
scene = all, ambient, Scripts\Bases\Pl_03_bar_ambi_int_01.thn
|
||||
scene = all, ambient, Scripts\Bases\Pl_03_bar_traffic_01.thn, TRAFFIC_PRIORITY
|
||||
|
||||
[Room_Sound]
|
||||
music = music_bar_li02
|
||||
ambient = ambience_bar_ground_smaller
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[CharacterPlacement]
|
||||
name = Zg/PC/Player/01/A/Stand
|
||||
start_script = scripts\bases\Pl_03_bar_enter_01.thn
|
||||
|
||||
[PlayerShipPlacement]
|
||||
name = X/Shipcentre/01
|
||||
|
||||
[ForSaleShipPlacement]
|
||||
name = X/Shipcentre/02
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_PLANETSCAPE
|
||||
behavior = ExitDoor
|
||||
room_switch = Planetscape
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Planetscape
|
||||
set_virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Planetscape
|
||||
set_virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Planetscape
|
||||
set_virtual_room = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_NEWSVENDOR
|
||||
behavior = NewsVendor
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_MISSIONVENDOR
|
||||
behavior = MissionVendor
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 155, 55, 55
|
||||
scale = 1.000000
|
||||
blink = 1.000000
|
||||
endpause = 0.750000
|
||||
hardpoint = HP_LightA01
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 155, 55, 55
|
||||
scale = 1.000000
|
||||
blink = 1.000000
|
||||
endpause = 0.750000
|
||||
hardpoint = HP_LightA02
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 155, 55, 55
|
||||
scale = 1.000000
|
||||
blink = 1.000000
|
||||
endpause = 0.750000
|
||||
hardpoint = HP_LightA03
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 155, 55, 55
|
||||
scale = 1.000000
|
||||
blink = 1.000000
|
||||
endpause = 0.750000
|
||||
hardpoint = HP_LightA04
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 155, 55, 55
|
||||
scale = 1.000000
|
||||
blink = 1.000000
|
||||
endpause = 0.750000
|
||||
hardpoint = HP_LightA05
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 155, 55, 55
|
||||
scale = 1.000000
|
||||
blink = 1.000000
|
||||
endpause = 0.750000
|
||||
hardpoint = HP_LightA06
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 155, 55, 55
|
||||
scale = 1.000000
|
||||
blink = 1.000000
|
||||
endpause = 0.750000
|
||||
hardpoint = HP_LightA07
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 155, 55, 55
|
||||
scale = 1.000000
|
||||
blink = 1.000000
|
||||
endpause = 0.750000
|
||||
hardpoint = HP_LightA08
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 155, 55, 55
|
||||
scale = 1.000000
|
||||
blink = 1.000000
|
||||
endpause = 0.750000
|
||||
hardpoint = HP_LightA09
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 155, 55, 55
|
||||
scale = 1.000000
|
||||
blink = 1.000000
|
||||
endpause = 0.750000
|
||||
hardpoint = HP_LightA10
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 255, 225, 133
|
||||
scale = 2.500000
|
||||
blink = 1.500000
|
||||
endpause = 1.500000
|
||||
hardpoint = HP_LightB01
|
||||
hardpoint = HP_LightB02
|
||||
hardpoint = HP_LightB03
|
||||
hardpoint = HP_LightB04
|
||||
hardpoint = HP_LightB05
|
||||
hardpoint = HP_LightB06
|
||||
hardpoint = HP_LightB07
|
||||
hardpoint = HP_LightB08
|
||||
hardpoint = HP_LightB09
|
||||
hardpoint = HP_LightB10
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 255, 225, 133
|
||||
scale = 2.500000
|
||||
blink = 1.500000
|
||||
endpause = 0.500000
|
||||
hardpoint = HP_LightC01
|
||||
hardpoint = HP_LightC02
|
||||
hardpoint = HP_LightC03
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 255, 225, 133
|
||||
scale = 2.500000
|
||||
blink = 1.500000
|
||||
endpause = 0.500000
|
||||
hardpoint = HP_LightD01
|
||||
hardpoint = HP_LightD02
|
||||
hardpoint = HP_LightD03
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 75, 25, 0
|
||||
scale = 9.000000
|
||||
gap = 0.000000
|
||||
blink = 2.500000
|
||||
endpause = 0.250000
|
||||
hardpoint = HP_LightE01
|
||||
hardpoint = HP_LightE02
|
||||
hardpoint = HP_LightE07
|
||||
hardpoint = HP_LightE08
|
||||
hardpoint = HP_LightE10
|
||||
hardpoint = HP_LightE11
|
||||
hardpoint = HP_LightE14
|
||||
hardpoint = HP_LightE15
|
||||
hardpoint = HP_LightE18
|
||||
hardpoint = HP_LightE19
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 155, 0, 0
|
||||
scale = 9.000000
|
||||
gap = 0.000000
|
||||
blink = 5.000000
|
||||
endpause = 0.250000
|
||||
hardpoint = HP_LightE03
|
||||
hardpoint = HP_LightE04
|
||||
hardpoint = HP_LightE05
|
||||
hardpoint = HP_LightE06
|
||||
hardpoint = HP_LightE09
|
||||
hardpoint = HP_LightE12
|
||||
hardpoint = HP_LightE13
|
||||
hardpoint = HP_LightE16
|
||||
hardpoint = HP_LightE17
|
||||
hardpoint = HP_LightE20
|
||||
271
DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_01_planetscape.ini
Normal file
271
DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_01_planetscape.ini
Normal file
@@ -0,0 +1,271 @@
|
||||
[Room_Info]
|
||||
set_script = Scripts\Bases\Pl_03_pad_hardpoint_01.thn
|
||||
scene = all, ambient, Scripts\Bases\Pl_03_pad_ambi_day_01.thn
|
||||
scene = all, ambient, Scripts\Bases\Pl_03_pad_traffic_01.thn, TRAFFIC_PRIORITY
|
||||
|
||||
[Room_Sound]
|
||||
ambient = ambience_planetscape_rocky
|
||||
music = music_californiaminor, oneshot
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[CharacterPlacement]
|
||||
name = Zg/PC/Player/01/A/Stand
|
||||
|
||||
[PlayerShipPlacement]
|
||||
name = X/Shipcentre/01
|
||||
landing_script = scripts\bases\Pl_03_pad_land_01.thn
|
||||
launching_script = scripts\bases\Pl_03_pad_launch_01.thn
|
||||
|
||||
[ForSaleShipPlacement]
|
||||
name = X/Shipcentre/02
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_PLANETSCAPE
|
||||
behavior = ExitDoor
|
||||
room_switch = Planetscape
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER
|
||||
behavior = StartDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER
|
||||
behavior = StartEquipDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_EQUIPMENT_ROOM_RIGHT
|
||||
behavior = MoveRight
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
virtual_room = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER
|
||||
behavior = StartShipDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = ShipDealer
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 155, 55, 55
|
||||
scale = 1.000000
|
||||
blink = 1.000000
|
||||
endpause = 0.750000
|
||||
hardpoint = HP_LightA01
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 155, 55, 55
|
||||
scale = 1.000000
|
||||
blink = 1.000000
|
||||
endpause = 0.750000
|
||||
hardpoint = HP_LightA02
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 155, 55, 55
|
||||
scale = 1.000000
|
||||
blink = 1.000000
|
||||
endpause = 0.750000
|
||||
hardpoint = HP_LightA03
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 155, 55, 55
|
||||
scale = 1.000000
|
||||
blink = 1.000000
|
||||
endpause = 0.750000
|
||||
hardpoint = HP_LightA04
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 155, 55, 55
|
||||
scale = 1.000000
|
||||
blink = 1.000000
|
||||
endpause = 0.750000
|
||||
hardpoint = HP_LightA05
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 155, 55, 55
|
||||
scale = 1.000000
|
||||
blink = 1.000000
|
||||
endpause = 0.750000
|
||||
hardpoint = HP_LightA06
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 155, 55, 55
|
||||
scale = 1.000000
|
||||
blink = 1.000000
|
||||
endpause = 0.750000
|
||||
hardpoint = HP_LightA07
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 155, 55, 55
|
||||
scale = 1.000000
|
||||
blink = 1.000000
|
||||
endpause = 0.750000
|
||||
hardpoint = HP_LightA08
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 155, 55, 55
|
||||
scale = 1.000000
|
||||
blink = 1.000000
|
||||
endpause = 0.750000
|
||||
hardpoint = HP_LightA09
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 155, 55, 55
|
||||
scale = 1.000000
|
||||
blink = 1.000000
|
||||
endpause = 0.750000
|
||||
hardpoint = HP_LightA10
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 155, 55, 55
|
||||
scale = 0.800000
|
||||
blink = 1.500000
|
||||
endpause = 0.500000
|
||||
hardpoint = HP_LightA11
|
||||
hardpoint = HP_LightA12
|
||||
hardpoint = HP_LightA13
|
||||
hardpoint = HP_LightA14
|
||||
hardpoint = HP_LightA15
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 155, 55, 55
|
||||
scale = 0.800000
|
||||
blink = 1.500000
|
||||
endpause = 0.500000
|
||||
hardpoint = HP_LightA16
|
||||
hardpoint = HP_LightA17
|
||||
hardpoint = HP_LightA18
|
||||
hardpoint = HP_LightA19
|
||||
hardpoint = HP_LightA20
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 255, 225, 133
|
||||
scale = 2.500000
|
||||
blink = 1.500000
|
||||
endpause = 1.500000
|
||||
hardpoint = HP_LightB01
|
||||
hardpoint = HP_LightB02
|
||||
hardpoint = HP_LightB03
|
||||
hardpoint = HP_LightB04
|
||||
hardpoint = HP_LightB05
|
||||
hardpoint = HP_LightB06
|
||||
hardpoint = HP_LightB07
|
||||
hardpoint = HP_LightB08
|
||||
hardpoint = HP_LightB09
|
||||
hardpoint = HP_LightB10
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 255, 225, 133
|
||||
scale = 2.500000
|
||||
blink = 1.500000
|
||||
endpause = 0.500000
|
||||
hardpoint = HP_LightC01
|
||||
hardpoint = HP_LightC02
|
||||
hardpoint = HP_LightC03
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 255, 225, 133
|
||||
scale = 2.500000
|
||||
blink = 1.500000
|
||||
endpause = 0.500000
|
||||
hardpoint = HP_LightD01
|
||||
hardpoint = HP_LightD02
|
||||
hardpoint = HP_LightD03
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 75, 25, 0
|
||||
scale = 9.000000
|
||||
gap = 0.000000
|
||||
blink = 2.500000
|
||||
endpause = 0.250000
|
||||
hardpoint = HP_LightE01
|
||||
hardpoint = HP_LightE02
|
||||
hardpoint = HP_LightE07
|
||||
hardpoint = HP_LightE08
|
||||
hardpoint = HP_LightE10
|
||||
hardpoint = HP_LightE11
|
||||
hardpoint = HP_LightE14
|
||||
hardpoint = HP_LightE15
|
||||
hardpoint = HP_LightE18
|
||||
hardpoint = HP_LightE19
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 155, 0, 0
|
||||
scale = 9.000000
|
||||
gap = 0.000000
|
||||
blink = 5.000000
|
||||
endpause = 0.250000
|
||||
hardpoint = HP_LightE03
|
||||
hardpoint = HP_LightE04
|
||||
hardpoint = HP_LightE05
|
||||
hardpoint = HP_LightE06
|
||||
hardpoint = HP_LightE09
|
||||
hardpoint = HP_LightE12
|
||||
hardpoint = HP_LightE13
|
||||
hardpoint = HP_LightE16
|
||||
hardpoint = HP_LightE17
|
||||
hardpoint = HP_LightE20
|
||||
50
DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_02_bar.ini
Normal file
50
DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_02_bar.ini
Normal file
@@ -0,0 +1,50 @@
|
||||
[Room_Info]
|
||||
set_script = Scripts\Bases\Li_05_Bar_hardpoint_01.thn
|
||||
scene = all, ambient, Scripts\Bases\Li_05_Bar_ambi_int_01.thn
|
||||
|
||||
[Room_Sound]
|
||||
ambient = ambience_bar_space
|
||||
music = music_bar_li03
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[CharacterPlacement]
|
||||
name = Zg/PC/Player/01/A/Stand
|
||||
start_script = scripts\bases\Li_05_Bar_enter_01.thn
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
set_virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
set_virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
set_virtual_room = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_NEWSVENDOR
|
||||
behavior = NewsVendor
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_MISSIONVENDOR
|
||||
behavior = MissionVendor
|
||||
111
DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_02_deck.ini
Normal file
111
DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_02_deck.ini
Normal file
@@ -0,0 +1,111 @@
|
||||
[Room_Info]
|
||||
set_script = Scripts\Bases\Li_05_Deck_HardPoint_01.thn
|
||||
scene = all, ambient, Scripts\Bases\Li_05_Deck_ambi_int_01.thn
|
||||
|
||||
[Spiels]
|
||||
CommodityDealer = manhattan_commodity_spiel
|
||||
EquipmentDealer = manhattan_equipment_spiel
|
||||
|
||||
[Room_Sound]
|
||||
ambient = ambience_deck_space_smaller
|
||||
|
||||
[CharacterPlacement]
|
||||
name = Zg/PC/Player/01/A/Stand
|
||||
|
||||
[PlayerShipPlacement]
|
||||
name = X/Shipcentre/01
|
||||
|
||||
[ForSaleShipPlacement]
|
||||
name = X/Shipcentre/02
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER
|
||||
behavior = StartDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER
|
||||
behavior = StartEquipDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_EQUIPMENT_ROOM_RIGHT
|
||||
behavior = MoveRight
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
virtual_room = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER
|
||||
behavior = StartShipDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = ShipDealer
|
||||
22
DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_02_deck2.ini
Normal file
22
DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_02_deck2.ini
Normal file
@@ -0,0 +1,22 @@
|
||||
[Room_Info]
|
||||
set_script = Scripts\Bases\Li_05_Deck_HardPoint_01.thn
|
||||
scene = all, ambient, Scripts\Bases\Li_05_Deck_ambi_int_01.thn
|
||||
|
||||
[Room_Sound]
|
||||
ambient = ambience_deck_space_smaller
|
||||
|
||||
[PlayerShipPlacement]
|
||||
name = X/Shipcentre/01
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
52
DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_03_bar.ini
Normal file
52
DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_03_bar.ini
Normal file
@@ -0,0 +1,52 @@
|
||||
[Room_Info]
|
||||
set_script = scripts\bases\li_09_Bar_hardpoint_R6.thn
|
||||
scene = ambient, scripts\bases\li_09_bar_ambi_Li01_12.thn
|
||||
scene = ambient, scripts\bases\Ambi_Terrain_Static_Badlands.thn
|
||||
scene = ambient, scripts\bases\Ambi_Terrain_Dynamic_Badlands.thn
|
||||
scene = ambient, scripts\bases\Ambi_Lightning.thn
|
||||
|
||||
[Room_Sound]
|
||||
music = music_bar_generic07
|
||||
ambient = ambience_bar_space
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[CharacterPlacement]
|
||||
name = Zg/PC/Player/01/A/Stand
|
||||
start_script = Scripts\Bases\br_08_bar_enter_01.thn
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
set_virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
set_virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_NEWSVENDOR
|
||||
behavior = NewsVendor
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_MISSIONVENDOR
|
||||
behavior = MissionVendor
|
||||
177
DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_03_deck.ini
Normal file
177
DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_03_deck.ini
Normal file
@@ -0,0 +1,177 @@
|
||||
[Room_Info]
|
||||
scene = all, ambient, Scripts\Bases\br_05_Deck_ambi_int_01.thn
|
||||
set_script = Scripts\Bases\br_05_Deck_hardpoint_01.thn
|
||||
|
||||
[Spiels]
|
||||
CommodityDealer = manhattan_commodity_spiel
|
||||
EquipmentDealer = manhattan_equipment_spiel
|
||||
|
||||
[Room_Sound]
|
||||
ambient = ambience_deck_space_larger
|
||||
|
||||
[CharacterPlacement]
|
||||
name = Zg/PC/Player/01/A/Stand
|
||||
|
||||
[PlayerShipPlacement]
|
||||
name = X/Shipcentre/01
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER
|
||||
behavior = StartDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER
|
||||
behavior = StartEquipDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_EQUIPMENT_ROOM_RIGHT
|
||||
behavior = MoveRight
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = Equipment
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 255, 200, 100
|
||||
scale = 0.500000
|
||||
gap = 0.000000
|
||||
blink = 0.050000
|
||||
endpause = 0.000000
|
||||
hardpoint = HpLightA01
|
||||
hardpoint = HpLightA02
|
||||
hardpoint = HpLightA03
|
||||
hardpoint = HpLightA04
|
||||
hardpoint = HpLightA05
|
||||
hardpoint = HpLightA06
|
||||
hardpoint = HpLightA07
|
||||
hardpoint = HpLightA08
|
||||
hardpoint = HpLightA09
|
||||
hardpoint = HpLightA10
|
||||
hardpoint = HpLightA11
|
||||
hardpoint = HpLightA12
|
||||
hardpoint = HpLightA13
|
||||
hardpoint = HpLightA14
|
||||
hardpoint = HpLightA15
|
||||
hardpoint = HpLightA16
|
||||
hardpoint = HpLightA17
|
||||
hardpoint = HpLightA18
|
||||
hardpoint = HpLightA19
|
||||
hardpoint = HpLightA20
|
||||
hardpoint = HpLightA21
|
||||
hardpoint = HpLightA22
|
||||
hardpoint = HpLightA23
|
||||
hardpoint = HpLightA24
|
||||
hardpoint = HpLightA25
|
||||
hardpoint = HpLightA26
|
||||
hardpoint = HpLightA27
|
||||
hardpoint = HpLightA28
|
||||
hardpoint = HpLightA29
|
||||
hardpoint = HpLightA30
|
||||
hardpoint = HpLightB15
|
||||
hardpoint = HpLightB16
|
||||
hardpoint = HpLightB17
|
||||
hardpoint = HpLightB18
|
||||
hardpoint = HpLightB19
|
||||
hardpoint = HpLightB20
|
||||
hardpoint = HpLightB21
|
||||
hardpoint = HpLightB22
|
||||
hardpoint = HpLightB23
|
||||
hardpoint = HpLightB24
|
||||
hardpoint = HpLightB25
|
||||
hardpoint = HpLightB26
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 200, 255, 50
|
||||
scale = 0.500000
|
||||
gap = 0.000000
|
||||
blink = 0.000000
|
||||
endpause = 0.000000
|
||||
hardpoint = HpLightA31
|
||||
hardpoint = HpLightA32
|
||||
hardpoint = HpLightA33
|
||||
hardpoint = HpLightA34
|
||||
hardpoint = HpLightA35
|
||||
hardpoint = HpLightA36
|
||||
hardpoint = HpLightA37
|
||||
hardpoint = HpLightA38
|
||||
hardpoint = HpLightA39
|
||||
hardpoint = HpLightA40
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 100, 200, 200
|
||||
scale = 0.500000
|
||||
gap = 0.000000
|
||||
blink = 0.000000
|
||||
endpause = 0.000000
|
||||
numlights = 26
|
||||
hardpoint = HpLightB01
|
||||
hardpoint = HpLightB02
|
||||
hardpoint = HpLightB03
|
||||
hardpoint = HpLightB04
|
||||
hardpoint = HpLightB05
|
||||
hardpoint = HpLightB06
|
||||
hardpoint = HpLightB07
|
||||
hardpoint = HpLightB08
|
||||
hardpoint = HpLightB09
|
||||
hardpoint = HpLightB10
|
||||
hardpoint = HpLightB11
|
||||
hardpoint = HpLightB12
|
||||
hardpoint = HpLightB13
|
||||
hardpoint = HpLightB14
|
||||
110
DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_03_deck2.ini
Normal file
110
DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_03_deck2.ini
Normal file
@@ -0,0 +1,110 @@
|
||||
[Room_Info]
|
||||
scene = all, ambient, Scripts\Bases\br_05_Deck_ambi_int_01.thn
|
||||
set_script = Scripts\Bases\br_05_Deck_hardpoint_01.thn
|
||||
|
||||
[Room_Sound]
|
||||
ambient = ambience_deck_space_larger
|
||||
|
||||
[PlayerShipPlacement]
|
||||
name = X/Shipcentre/01
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 255, 200, 100
|
||||
scale = 0.500000
|
||||
gap = 0.000000
|
||||
blink = 0.050000
|
||||
endpause = 0.000000
|
||||
hardpoint = HpLightA01
|
||||
hardpoint = HpLightA02
|
||||
hardpoint = HpLightA03
|
||||
hardpoint = HpLightA04
|
||||
hardpoint = HpLightA05
|
||||
hardpoint = HpLightA06
|
||||
hardpoint = HpLightA07
|
||||
hardpoint = HpLightA08
|
||||
hardpoint = HpLightA09
|
||||
hardpoint = HpLightA10
|
||||
hardpoint = HpLightA11
|
||||
hardpoint = HpLightA12
|
||||
hardpoint = HpLightA13
|
||||
hardpoint = HpLightA14
|
||||
hardpoint = HpLightA15
|
||||
hardpoint = HpLightA16
|
||||
hardpoint = HpLightA17
|
||||
hardpoint = HpLightA18
|
||||
hardpoint = HpLightA19
|
||||
hardpoint = HpLightA20
|
||||
hardpoint = HpLightA21
|
||||
hardpoint = HpLightA22
|
||||
hardpoint = HpLightA23
|
||||
hardpoint = HpLightA24
|
||||
hardpoint = HpLightA25
|
||||
hardpoint = HpLightA26
|
||||
hardpoint = HpLightA27
|
||||
hardpoint = HpLightA28
|
||||
hardpoint = HpLightA29
|
||||
hardpoint = HpLightA30
|
||||
hardpoint = HpLightB15
|
||||
hardpoint = HpLightB16
|
||||
hardpoint = HpLightB17
|
||||
hardpoint = HpLightB18
|
||||
hardpoint = HpLightB19
|
||||
hardpoint = HpLightB20
|
||||
hardpoint = HpLightB21
|
||||
hardpoint = HpLightB22
|
||||
hardpoint = HpLightB23
|
||||
hardpoint = HpLightB24
|
||||
hardpoint = HpLightB25
|
||||
hardpoint = HpLightB26
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 200, 255, 50
|
||||
scale = 0.500000
|
||||
gap = 0.000000
|
||||
blink = 0.000000
|
||||
endpause = 0.000000
|
||||
hardpoint = HpLightA31
|
||||
hardpoint = HpLightA32
|
||||
hardpoint = HpLightA33
|
||||
hardpoint = HpLightA34
|
||||
hardpoint = HpLightA35
|
||||
hardpoint = HpLightA36
|
||||
hardpoint = HpLightA37
|
||||
hardpoint = HpLightA38
|
||||
hardpoint = HpLightA39
|
||||
hardpoint = HpLightA40
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 100, 200, 200
|
||||
scale = 0.500000
|
||||
gap = 0.000000
|
||||
blink = 0.000000
|
||||
endpause = 0.000000
|
||||
numlights = 26
|
||||
hardpoint = HpLightB01
|
||||
hardpoint = HpLightB02
|
||||
hardpoint = HpLightB03
|
||||
hardpoint = HpLightB04
|
||||
hardpoint = HpLightB05
|
||||
hardpoint = HpLightB06
|
||||
hardpoint = HpLightB07
|
||||
hardpoint = HpLightB08
|
||||
hardpoint = HpLightB09
|
||||
hardpoint = HpLightB10
|
||||
hardpoint = HpLightB11
|
||||
hardpoint = HpLightB12
|
||||
hardpoint = HpLightB13
|
||||
hardpoint = HpLightB14
|
||||
@@ -0,0 +1,58 @@
|
||||
[Room_Info]
|
||||
set_script = Scripts\Bases\li_06_Deck_hardpoint_SDlr.thn
|
||||
scene = all, ambient, Scripts\Bases\Li_06_Deck_ambi_int_01.thn
|
||||
|
||||
[Spiels]
|
||||
ShipDealer = manhattan_ship_spiel
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[Room_Sound]
|
||||
ambient = ambience_shipbuy
|
||||
|
||||
[ForSaleShipPlacement]
|
||||
name = X/Shipcentre/01
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
set_virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
set_virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER
|
||||
behavior = StartShipDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
44
DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_04_bar.ini
Normal file
44
DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_04_bar.ini
Normal file
@@ -0,0 +1,44 @@
|
||||
[Room_Info]
|
||||
set_script = scripts\bases\cv_01_Bar_hardpoint_01.thn
|
||||
scene = ambient, scripts\bases\cv_01_bar_ambi_Li01_07.thn
|
||||
|
||||
[Room_Sound]
|
||||
music = music_bar_generic02
|
||||
ambient = ambience_deck_space_smaller
|
||||
|
||||
[CharacterPlacement]
|
||||
name = Zg/PC/Player/01/A/Stand
|
||||
start_script = Scripts\Bases\Cv_01_bar_enter_01.thn
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
set_virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
set_virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_NEWSVENDOR
|
||||
behavior = NewsVendor
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_MISSIONVENDOR
|
||||
behavior = MissionVendor
|
||||
82
DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_04_deck.ini
Normal file
82
DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_04_deck.ini
Normal file
@@ -0,0 +1,82 @@
|
||||
[Room_Info]
|
||||
set_script = Scripts\Bases\li_08_Deck_hardpoint_01.thn
|
||||
scene = all, ambient, Scripts\Bases\li_08_Deck_ambi_int_01.thn
|
||||
animation = Sc_loop
|
||||
|
||||
[Spiels]
|
||||
CommodityDealer = manhattan_commodity_spiel
|
||||
EquipmentDealer = manhattan_equipment_spiel
|
||||
|
||||
[Room_Sound]
|
||||
ambient = ambience_deck_space_smaller
|
||||
|
||||
[PlayerShipPlacement]
|
||||
name = X/Shipcentre/01
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER
|
||||
behavior = StartDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER
|
||||
behavior = StartEquipDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_EQUIPMENT_ROOM_RIGHT
|
||||
behavior = MoveRight
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = Equipment
|
||||
27
DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_05_bar.ini
Normal file
27
DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_05_bar.ini
Normal file
@@ -0,0 +1,27 @@
|
||||
[Room_Info]
|
||||
set_script = Scripts\Bases\Li_09_bar_hardpoint_s020x.thn
|
||||
scene = all, ambient, Scripts\Bases\Li_09_bar_ambi_int_s020x.thn
|
||||
|
||||
[Room_Sound]
|
||||
ambient = ambience_deck_space_smaller
|
||||
|
||||
[CharacterPlacement]
|
||||
name = Zg/PC/Player/01/A/Stand
|
||||
start_script = Scripts\Bases\li_09_bar_enter_01.thn
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_NEWSVENDOR
|
||||
behavior = NewsVendor
|
||||
23
DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_05_deck.ini
Normal file
23
DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_05_deck.ini
Normal file
@@ -0,0 +1,23 @@
|
||||
[Room_Info]
|
||||
set_script = Scripts\Bases\Li_08_Deck_hardpoint_01.thn
|
||||
scene = all, ambient, Scripts\Bases\Li_08_Deck_ambi_int_01.thn
|
||||
animation = Sc_loop
|
||||
|
||||
[Room_Sound]
|
||||
ambient = ambience_deck_space_smaller
|
||||
|
||||
[PlayerShipPlacement]
|
||||
name = X/Shipcentre/01
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
29
DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_06_bar.ini
Normal file
29
DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_06_bar.ini
Normal file
@@ -0,0 +1,29 @@
|
||||
[Room_Info]
|
||||
set_script = Scripts\Bases\Li_07_bar_hardpoint_01.thn
|
||||
scene = all, ambient, Scripts\Bases\Li_07_bar_ambi_int_01.thn
|
||||
animation = Sc_loop
|
||||
|
||||
[Room_Sound]
|
||||
music = music_bar_li05
|
||||
ambient = ambience_bar_space
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[CharacterPlacement]
|
||||
name = Zg/PC/Player/01/A/Stand
|
||||
start_script = scripts\bases\Li_07_bar_enter_01.thn
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_NEWSVENDOR
|
||||
behavior = NewsVendor
|
||||
92
DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_06_deck.ini
Normal file
92
DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_06_deck.ini
Normal file
@@ -0,0 +1,92 @@
|
||||
[Room_Info]
|
||||
set_script = Scripts\Bases\Li_07_Deck_hardpoint_01.thn
|
||||
scene = all, ambient, Scripts\Bases\Li_07_Deck_ambi_int_01.thn
|
||||
animation = Sc_loop
|
||||
|
||||
[Room_Sound]
|
||||
ambient = ambience_deck_space_larger
|
||||
|
||||
[PlayerShipPlacement]
|
||||
name = X/Shipcentre/01
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 0, 155, 255
|
||||
scale = 0.250000
|
||||
gap = 0.000000
|
||||
blink = 0.000000
|
||||
endpause = 0.000000
|
||||
hardpoint = HpLightA01
|
||||
hardpoint = HpLightA02
|
||||
hardpoint = HpLightA03
|
||||
hardpoint = HpLightA04
|
||||
hardpoint = HpLightA05
|
||||
hardpoint = HpLightA06
|
||||
hardpoint = HpLightA07
|
||||
hardpoint = HpLightA08
|
||||
hardpoint = HpLightA09
|
||||
hardpoint = HpLightA10
|
||||
hardpoint = HpLightA11
|
||||
hardpoint = HpLightA12
|
||||
hardpoint = HpLightA13
|
||||
hardpoint = HpLightA14
|
||||
hardpoint = HpLightA15
|
||||
hardpoint = HpLightA16
|
||||
hardpoint = HpLightA17
|
||||
hardpoint = HpLightA18
|
||||
hardpoint = HpLightA19
|
||||
hardpoint = HpLightA20
|
||||
hardpoint = HpLightA21
|
||||
hardpoint = HpLightA22
|
||||
hardpoint = HpLightA23
|
||||
hardpoint = HpLightA24
|
||||
hardpoint = HpLightA25
|
||||
hardpoint = HpLightA26
|
||||
hardpoint = HpLightA27
|
||||
hardpoint = HpLightA28
|
||||
hardpoint = HpLightB21
|
||||
hardpoint = HpLightB22
|
||||
hardpoint = HpLightB23
|
||||
hardpoint = HpLightB24
|
||||
hardpoint = HpLightB25
|
||||
hardpoint = HpLightB26
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 255, 255, 55
|
||||
scale = 0.250000
|
||||
gap = 0.000000
|
||||
blink = 0.050000
|
||||
endpause = 0.000000
|
||||
numlights = 26
|
||||
hardpoint = HpLightB01
|
||||
hardpoint = HpLightB02
|
||||
hardpoint = HpLightB03
|
||||
hardpoint = HpLightB04
|
||||
hardpoint = HpLightB05
|
||||
hardpoint = HpLightB06
|
||||
hardpoint = HpLightB07
|
||||
hardpoint = HpLightB08
|
||||
hardpoint = HpLightB09
|
||||
hardpoint = HpLightB10
|
||||
hardpoint = HpLightB11
|
||||
hardpoint = HpLightB12
|
||||
hardpoint = HpLightB13
|
||||
hardpoint = HpLightB14
|
||||
hardpoint = HpLightB15
|
||||
hardpoint = HpLightB16
|
||||
hardpoint = HpLightB17
|
||||
hardpoint = HpLightB18
|
||||
hardpoint = HpLightB19
|
||||
hardpoint = HpLightB20
|
||||
27
DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_07_bar.ini
Normal file
27
DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_07_bar.ini
Normal file
@@ -0,0 +1,27 @@
|
||||
[Room_Info]
|
||||
set_script = Scripts\Bases\Li_09_bar_hardpoint_s020x.thn
|
||||
scene = all, ambient, Scripts\Bases\Li_09_bar_ambi_int_s020x.thn
|
||||
|
||||
[Room_Sound]
|
||||
ambient = ambience_deck_space_smaller
|
||||
|
||||
[CharacterPlacement]
|
||||
name = Zg/PC/Player/01/A/Stand
|
||||
start_script = Scripts\Bases\li_09_bar_enter_01.thn
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_NEWSVENDOR
|
||||
behavior = NewsVendor
|
||||
23
DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_07_deck.ini
Normal file
23
DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_07_deck.ini
Normal file
@@ -0,0 +1,23 @@
|
||||
[Room_Info]
|
||||
set_script = Scripts\Bases\Li_08_Deck_hardpoint_01.thn
|
||||
scene = all, ambient, Scripts\Bases\Li_08_Deck_ambi_int_01.thn
|
||||
animation = Sc_loop
|
||||
|
||||
[Room_Sound]
|
||||
ambient = ambience_deck_space_smaller
|
||||
|
||||
[PlayerShipPlacement]
|
||||
name = X/Shipcentre/01
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
2775
DATA/UNIVERSE/SYSTEMS/Li06/LI06.ini
Normal file
2775
DATA/UNIVERSE/SYSTEMS/Li06/LI06.ini
Normal file
File diff suppressed because it is too large
Load Diff
@@ -4,7 +4,7 @@ codepage = UTF-8 ; default is ANSI, may be OEM or MAC or number
|
||||
|
||||
[;Houses]
|
||||
house_id = 1249 ; LIBERTY
|
||||
systems = Li01-5
|
||||
systems = Li01-7
|
||||
NavMap = 5.66, 10.7
|
||||
|
||||
house_id = 1250 ; BRETONIA
|
||||
|
||||
@@ -700,6 +700,7 @@ Path = Li02, Bw07, Li02, Li01, Li03, Iw06, Ku02, Ku01, Ku04, Bw07
|
||||
Path = Li02, Bw05, Li02, Li01, Li03, Iw06, Ku02, Ku01, Ku04, Bw05
|
||||
Path = Li02, Bw03, Li02, Iw04, Br02, Br01, Br03, Bw01, Bw03
|
||||
Path = Li02, Bw01, Li02, Iw04, Br02, Br01, Br03, Bw01
|
||||
Path = Li02, LI06, Li02, LI06
|
||||
|
||||
[SystemConnections]
|
||||
Path = Rh04, Li01, Rh04, Rh01, Rh02, Iw02, Li04, Li01
|
||||
@@ -1293,3 +1294,11 @@ Path = Bw01, Bw05, Bw01, Bw03, Rh03, Rh01, Rh04, Bw05
|
||||
Path = Bw01, Bw03, Bw01, Bw03
|
||||
Path = Bw01, Bw01, Bw01
|
||||
|
||||
[SystemConnections]
|
||||
Path = LI06, LI06, LI06
|
||||
Path = LI06, Li02, LI06, Li02
|
||||
Path = LI06, LI07, LI06, LI07
|
||||
|
||||
[SystemConnections]
|
||||
Path = LI07, LI07, LI07
|
||||
Path = LI07, LI06, LI07, LI06
|
||||
|
||||
@@ -1227,6 +1227,7 @@ Path = Li02, Bw01, Li02, Iw04, Br02, Br01, Br03, Bw01
|
||||
Path = Li02, Ew05, Li02, Iw04, Br02, Br04, Bw10, Bw08, Ew01, Hi01, Ew05
|
||||
Path = Li02, Ew03, Li02, Iw04, Br02, Br01, Br03, Bw02, Ew03
|
||||
Path = Li02, Ew01, Li02, Iw04, Br02, Br04, Bw10, Bw08, Ew01
|
||||
Path = Li02, LI06, Li02, LI06
|
||||
|
||||
[SystemConnections]
|
||||
Path = Rh04, Hi01, Rh04, Bw05, Bw06, Ew04, Hi01
|
||||
@@ -2177,3 +2178,12 @@ Path = Ew01, Ew01, Ew01
|
||||
Path = St02c, St02, St02c, St02
|
||||
Path = St02c, St02c, St02c
|
||||
|
||||
[SystemConnections]
|
||||
Path = LI06, LI06, LI06
|
||||
Path = LI06, Li02, LI06, Li02
|
||||
Path = LI06, LI07, LI06, LI07
|
||||
|
||||
[SystemConnections]
|
||||
Path = LI07, LI07, LI07
|
||||
Path = LI07, LI06, LI07, LI06
|
||||
|
||||
|
||||
@@ -1730,6 +1730,55 @@ BGCS_base_run_by = W02bF35
|
||||
; file = UNIVERSE\SYSTEMS\ST04\Bases\St04_04_Base.ini
|
||||
; BGCS_base_run_by = W02bF35
|
||||
|
||||
[Base]
|
||||
nickname = LI06_01_Base
|
||||
system = LI06
|
||||
file = UNIVERSE\SYSTEMS\LI06\Bases\LI06_01_Base.ini
|
||||
strid_name = 458754
|
||||
BGCS_base_run_by = W02bF33
|
||||
|
||||
[Base]
|
||||
nickname = LI06_02_Base
|
||||
system = LI06
|
||||
strid_name = 458756
|
||||
file = UNIVERSE\SYSTEMS\LI06\Bases\LI06_02_Base.ini
|
||||
BGCS_base_run_by = W02bF39
|
||||
|
||||
[Base]
|
||||
nickname = LI06_03_Base
|
||||
system = LI06
|
||||
strid_name = 524292
|
||||
file = UNIVERSE\SYSTEMS\LI06\Bases\LI06_03_Base.ini
|
||||
BGCS_base_run_by = W02bF52
|
||||
|
||||
[Base]
|
||||
nickname = LI06_04_Base
|
||||
system = LI06
|
||||
strid_name = 0
|
||||
file = UNIVERSE\SYSTEMS\LI06\Bases\LI06_04_Base.ini
|
||||
BGCS_base_run_by = W02bF33
|
||||
|
||||
[Base]
|
||||
nickname = LI06_05_Base
|
||||
system = LI06
|
||||
strid_name = 0
|
||||
file = Universe\Systems\LI06\Bases\LI06_05_Base.ini
|
||||
BGCS_base_run_by = W02bF33
|
||||
|
||||
[Base]
|
||||
nickname = LI06_06_Base
|
||||
system = LI06
|
||||
strid_name = 0
|
||||
file = Universe\Systems\LI06\Bases\LI06_06_Base.ini
|
||||
BGCS_base_run_by = W02bF33
|
||||
|
||||
[Base]
|
||||
nickname = LI06_07_Base
|
||||
system = LI06
|
||||
strid_name = 0
|
||||
file = Universe\Systems\LI06\Bases\LI06_07_Base.ini
|
||||
BGCS_base_run_by = W02bF33
|
||||
|
||||
[system]
|
||||
nickname = Li01
|
||||
file = Systems\Li01\Li01.ini
|
||||
@@ -2261,4 +2310,24 @@ visit = 0
|
||||
strid_name = 198004
|
||||
ids_info = 1
|
||||
NavMapScale = 2.125000
|
||||
msg_id_prefix = gcs_refer_system_ST04
|
||||
msg_id_prefix = gcs_refer_system_ST04
|
||||
|
||||
[system]
|
||||
nickname = LI06
|
||||
file = systems\LI06\LI06.ini
|
||||
pos = 6, 8
|
||||
visit = 1
|
||||
strid_name = 450000
|
||||
ids_info = 66106
|
||||
NavMapScale = 1.82
|
||||
msg_id_prefix = gcs_refer_system_LI06
|
||||
|
||||
[system]
|
||||
nickname = LI07
|
||||
file = systems\LI07\LI07.ini
|
||||
pos = 4, 7
|
||||
visit = 0
|
||||
strid_name = 460100
|
||||
ids_info = 66106
|
||||
NavMapScale = 2
|
||||
msg_id_prefix = gcs_refer_system_LI07
|
||||
@@ -1,4 +1,8 @@
|
||||
;@#Group File
|
||||
[locked_gates]
|
||||
;REM
|
||||
locked_gate = 2255762306 ; LI06_to_LI07_hole
|
||||
locked_gate = 2452708224 ; LI07_to_LI06_hole
|
||||
|
||||
[Group]
|
||||
nickname = li_n_grp
|
||||
|
||||
@@ -34,6 +34,18 @@ locked_gate = 2578962883 ; Rh04_to_Rh02_holeb
|
||||
; Mission 11
|
||||
locked_gate = 2444625543 ; Li01a_to_Li01b_hole
|
||||
locked_gate = 2980035276 ; Li01b_to_Li01a_hole
|
||||
;REM
|
||||
locked_gate = 2255762306 ; LI06_to_LI07_hole
|
||||
locked_gate = 2452708224 ; LI07_to_LI06_hole
|
||||
locked_gate = 2255205261 ; LI06_to_Li01_hole
|
||||
locked_gate = 2880514944 ; Li01_to_LI06_hole
|
||||
locked_gate = 2258374277 ; LI06_to_Iw04_hole
|
||||
locked_gate = 2242568072 ; Iw04_to_LI06_hole
|
||||
locked_gate = 2833956363 ; Li02_to_LI06
|
||||
locked_gate = 2826578443 ; LI06_to_Li02
|
||||
|
||||
|
||||
|
||||
npc_locked_gate = 3080351366 ; Br05_to_br04_hole
|
||||
npc_locked_gate = 2749302404 ; Br04_to_br05_hole
|
||||
npc_locked_gate = 2384076422 ; Br03_to_br04_hole
|
||||
|
||||
@@ -2,8 +2,8 @@
|
||||
|
||||
-- DATE Settings
|
||||
|
||||
setglobal('day_gen', "01")
|
||||
setglobal('months_gen', "January")
|
||||
setglobal('day_gen', "31")
|
||||
setglobal('months_gen', "July")
|
||||
|
||||
-- DEBUG Settings
|
||||
|
||||
@@ -13,7 +13,8 @@ setglobal('gcs_state', "off")
|
||||
|
||||
setglobal('char_gen', "trent")
|
||||
setglobal('voice_gen', "Trent")
|
||||
setglobal('anm_id', "MLBODY")
|
||||
setglobal('dx_gen', "trent")
|
||||
setglobal('body_gen', "MLBODY")
|
||||
setglobal('anm_gen', "stand")
|
||||
|
||||
-- MISSIONS Settings
|
||||
@@ -65,6 +66,30 @@ setglobal('li01_city_farplane_gen', "7000")
|
||||
-- farplane = 7000
|
||||
-- pos = { 59.65879, 56.31464, 97.57275 }
|
||||
|
||||
-- Function to create global variables for dx Voice lines
|
||||
dxsnd = function(snd_id)
|
||||
local sndvar = "dx_" .. tostring(snd_id) .. "_" .. tostring(dx_gen)
|
||||
setglobal(snd_id, sndvar)
|
||||
end
|
||||
|
||||
-- Function to create global variables for dx Voice lines
|
||||
vdxsnd = function(snd_id)
|
||||
local sndvar = "dx_" .. tostring(snd_id) .. "_" .. tostring(voice_gen)
|
||||
setglobal(snd_id, sndvar)
|
||||
end
|
||||
|
||||
-- Function to create global variables for VoiceProfile lines
|
||||
vpsnd = function(snd_id)
|
||||
local sndvar = "VoiceProfile_$BGCS_" .. tostring(voice_gen) .. "_" .. tostring(snd_id)
|
||||
setglobal(snd_id, sndvar)
|
||||
end
|
||||
|
||||
-- Function to create global variables for Body lines
|
||||
scanm = function(anm_id)
|
||||
local anmvar = "Sc_" .. tostring(body_gen) .. "_" .. tostring(anm_id)
|
||||
setglobal(anm_id, anmvar)
|
||||
end
|
||||
|
||||
-- This Config File effecting Character Animation References, Planet & Station Enviorments and Mission Cutscenes.
|
||||
-- Files in DATA\SCRIPTS GCS, BASES and EXTRAS using these defined globals.
|
||||
-- Included with dofile('..\\EXE\\REM\\Lua\\DYNAMIC\\config.lua') in .thn scripts.
|
||||
-- Included with dofile('..\\EXE\\REM\\Lua\\DYNAMIC\\config.lua') in .thn scripts.
|
||||
|
||||
@@ -22,17 +22,26 @@ rem.AddInfoCard(264756, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JU
|
||||
|
||||
-- System Infocards
|
||||
rem.AddInfoCard(450000, "Nevada")
|
||||
rem.AddInfoCard(450010, "Planet Vegas")
|
||||
rem.AddInfoCard(450015, "Vegas Depot")
|
||||
rem.AddInfoCard(450001, "California -> Nevada")
|
||||
rem.AddInfoCard(450002, "Nevada -> California")
|
||||
rem.AddInfoCard(450003, "Nevada Jump Gate")
|
||||
rem.AddInfoCard(450010, "Planet Las Vegas")
|
||||
rem.AddInfoCard(450011, "Planet Las Vegas Docking Ring")
|
||||
rem.AddInfoCard(450020, "Planet Reno")
|
||||
rem.AddInfoCard(450025, "Reno Depot")
|
||||
rem.AddInfoCard(450021, "Planet Reno Docking Ring")
|
||||
rem.AddInfoCard(450030, "Carson Station")
|
||||
rem.AddInfoCard(450035, "Hoover Station")
|
||||
rem.AddInfoCard(450040, "The Ranch")
|
||||
rem.AddInfoCard(450045, "Primm Station")
|
||||
rem.AddInfoCard(450050, "Mojave Dust Cloud")
|
||||
rem.AddInfoCard(450051, "Death Valley Dust Storm")
|
||||
rem.AddInfoCard(450055, "Paradise Valley Station")
|
||||
rem.AddInfoCard(450060, "Battleship Henderson")
|
||||
rem.AddInfoCard(460000, "Nevada Jump Hole")
|
||||
rem.AddInfoCard(460098, "Nevada Jump Hole")
|
||||
rem.AddInfoCard(460099, "Cascadia Jump Hole")
|
||||
rem.AddInfoCard(460100, "Cascadia")
|
||||
|
||||
|
||||
-- Mission Infocards
|
||||
|
||||
-- Story Introducing
|
||||
@@ -102,7 +111,7 @@ rem.AddInfoCard(459023, "Fly to Sector B2")
|
||||
-- Story Arc - Shattered Empire (Kyoto Base - Ku06_01_base)
|
||||
|
||||
rem.AddInfoCard(471100, "Story Arc - Shattered Empire")
|
||||
rem.AddInfoCard(471101, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>The Blood Dragons prepare for the next strike against the Edo Shogunate. But before this can happen, a rumor must be investigated.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>There's an information about a special seven-year-old Kyushu girl that will impact Kusari's future at once. The Rebus pleased you to meet a contact who knows more about the current state.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Objectives:</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Meet a Kusari Priest at Ainu Depot</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
|
||||
rem.AddInfoCard(471101, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>The Blood Dragons prepare for the next strike against the Edo Shogunate. But before this can happen, a rumor must be investigated.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>There's an information about a special seven-year-old Kyushu girl that will impact Kusari's future at once. The Rebus pleased you to meet a contact who knows more about the current state.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Objectives:</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Meet a Kusari Priest at Ainu Depot</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
|
||||
rem.AddInfoCard(471102, "Meet the Kusari Priest")
|
||||
rem.AddInfoCard(471103, "Fly to Ainu Depot")
|
||||
rem.AddInfoCard(471104, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>My Contact was a Kusari Priest who told me a lot about the history of Kusari. The young Emperor's decisions are increasingly influenced by the Edo Shogunate. Thus, his power is becoming more and more insignificant and the turmoil caused by the betrayal of Samura and the Edo Shogunate are steady increasing.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>There's also a new hope, a young girl was brought from the Golden Chrysanthemums to a place of safety among his priesthood in the Tohoku system. She is a descendant of Shogun Hideyoshi, the legitimate heir and the true lord. While nobody knows the exact position of her location and even her existence is not very common, the Rebus knows the Golden Chrysanthemums teached her everything she needs to know to run the country. The Kusari Priest provided me with evidence that she is the true descendant of Shogun Hideyoshi. If she is the so-called Hideyoshi descendant then she will fill the power vacuum, once the Edo Shogunate has fallen.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Since we have a good relationship with Golden Chrysanthemums, he gave me a copy of her genealogical certificate.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Objectives:</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Deliver the genealogical certificate</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
|
||||
@@ -231,3 +240,58 @@ rem.AddInfoCard(524296, [[<RDL><PUSH/><TEXT> </TEXT><PARA/><TEXT> </TEXT><PARA/>
|
||||
-- Jack O'Latern
|
||||
rem.AddInfoCard(50021, "Jack O'Latern Event")
|
||||
rem.AddInfoCard(50022, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="center"/><TRA data="1" mask="-31" def="-2"/><TEXT>EVENT: </TEXT><TRA data="65281" mask="-31" def="30"/><TEXT>Jack O'Latern</TEXT><PARA/><JUST loc="left"/><TRA data="96" mask="-31" def="-1"/><PARA/><TEXT>Spooky season has arrived in space with the Jack O'Lantern Event! For a limited time, every Kill and Trade Mission will earn you a pumpkin. Collect as many pumpkins as possible and store them in your depot. The player with the most pumpkins at the end of the event will be crowned the Jack O'Lantern Champion and earn exclusive rewards!</TEXT><PARA/><POP/></RDL>]])
|
||||
|
||||
-- Emergency Action Documents (Liberty)
|
||||
rem.AddInfoCard(290000, "Emergency Action Documents")
|
||||
rem.AddInfoCard(290001, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Emergency Action Documents</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>These Documents provide a legal framework for necessary actions—such as asset control, operational interventions, and security measures—to protect Liberty's citizens and preserve stability during crises.</TEXT><PARA/><POP/></RDL>]])
|
||||
|
||||
-- Fragment Data (Liberty)
|
||||
rem.AddInfoCard(290010, "Fragment Data (Liberty)")
|
||||
rem.AddInfoCard(290011, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Fragment Data (Liberty)</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>This Data Fragment is a crucial piece of collected location information about the Rebus. Combine all Data Fragments together will reveal the secret location of the Rebus.</TEXT><PARA/><POP/></RDL>]])
|
||||
|
||||
-- Genealogical Certificate
|
||||
rem.AddInfoCard(290100, "Genealogical Certificate")
|
||||
rem.AddInfoCard(290101, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Genealogical Certificate</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>A Genealogical Certificate is an official document that traces an individual's family history and lineage. It provides detailed information about ancestors, including names, birth and death dates, marriage records, and familial relationships. Often used for legal, heritage, or cultural purposes, this certificate helps verify family connections and preserve historical records. I</TEXT><PARA/><POP/></RDL>]])
|
||||
|
||||
-- Fragment Data (Kusari)
|
||||
rem.AddInfoCard(290110, "Fragment Data (Kusari)")
|
||||
rem.AddInfoCard(290111, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Fragment Data (Kusari)</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>This Data Fragment is a crucial piece of collected location information about the Rebus. Combine all Data Fragments together will reveal the secret location of the Rebus.</TEXT><PARA/><POP/></RDL>]])
|
||||
|
||||
-- Rheinland Military Black Box (Mission item)
|
||||
rem.AddInfoCard(290200, "Rheinland Military Black Box")
|
||||
rem.AddInfoCard(290201, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Rheinland Military Black Box</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>The Rheinland Military Black Box is a critical piece of recovered equipment, encased in a durable, blackened shell designed to withstand extreme conditions. It contains vital data and recordings from military operations, offering valuable insights into recent missions and tactical information. Its presence is a key indicator of recent conflict or vessel activity within the area. Handle with care, as the data it holds could be crucial for intelligence and strategic analysis.</TEXT><PARA/><POP/></RDL>]])
|
||||
|
||||
-- Fragment Data (Rheinland)
|
||||
rem.AddInfoCard(290210, "Fragment Data (Rheinland)")
|
||||
rem.AddInfoCard(290211, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Fragment Data (Rheinland)</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>This Data Fragment is a crucial piece of collected location information about the Rebus. Combine all Data Fragments together will reveal the secret location of the Rebus.</TEXT><PARA/><POP/></RDL>]])
|
||||
|
||||
-- Fragment Data (Bretonia)
|
||||
rem.AddInfoCard(290310, "Fragment Data (Bretonia)")
|
||||
rem.AddInfoCard(290311, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Fragment Data (Bretonia)</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>This Data Fragment is a crucial piece of collected location information about the Rebus. Combine all Data Fragments together will reveal the secret location of the Rebus.</TEXT><PARA/><POP/></RDL>]])
|
||||
|
||||
-- Infocards Solars
|
||||
|
||||
-- Pirate Transmitter
|
||||
rem.AddInfoCard(300000, "Pirate Transmitter")
|
||||
rem.AddInfoCard(300001, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>Equipped with advanced encryption and stealth protocols, the Pirate Transmitter can hijack legitimate signals that all echo the scrambled signal from one ship - The Rebus.</TEXT><PARA/><POP/></RDL>]])
|
||||
|
||||
rem.AddInfoCard(300100, "Rheinland Cruiser Wreckage")
|
||||
rem.AddInfoCard(300101, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>Lootable debris from a Rheinland cruiser, with some pieces containing essential items, making it worth the effort to scavenge. Proceed with caution, as the environment may still pose risks.</TEXT><PARA/><POP/></RDL>]])
|
||||
|
||||
|
||||
-- REM NEWS
|
||||
|
||||
-- Manhattan News
|
||||
|
||||
rem.AddInfoCard(250000, "Liberty Restricts Information Access")
|
||||
rem.AddInfoCard(250001, "Government sources report that President Jacobi has ordered new measures against the misinformation campaign conducted by certain pirate factions. Some military officials critize her ineffective response and arrogate for more decisive actions.")
|
||||
|
||||
-- Westpoint News
|
||||
|
||||
rem.AddInfoCard(250100, "In Memorian to Marcus Walker")
|
||||
rem.AddInfoCard(250101, "We would like to extend our farewell to a former staff member of our academy: Marcus Walker - a navy Captain and leader of the former Liberty Attack Group South. He died in a battle against the enemies of the state with dignity, upheld by his idealistic convictions and the loyalty to his region.")
|
||||
|
||||
-- New Berlin News
|
||||
|
||||
rem.AddInfoCard(251000, "Terror Action against Rheinland")
|
||||
rem.AddInfoCard(251001, "Rheinland confirmed that one of their Cruisers was destroyed in the Aachenfeld. The Rheinland authorities suspect the terror-group The Bundschuh to be responsible for the destruction.")
|
||||
@@ -98,11 +98,12 @@ rem.mission.flyto_targetbase("Ku05_02_Base") -- Target base (mission c
|
||||
rem.mission.trigger("InitState") -- Trigger to setup thnconfig
|
||||
rem.mission.startbase("Ku06_01_base") -- Set mission startbase
|
||||
rem.mission.thnconfig("kyoto_gen", "arc_rebus1") -- Set THN location and name
|
||||
rem.mission.thntime(61) -- Set THN duration to 59 seconds
|
||||
rem.mission.thntime(63) -- Set THN duration to 59 seconds
|
||||
rem.mission.showpopup(471100, 471101) -- Set infocard IDs for caption and content
|
||||
rem.mission.missionmessage("popup", 471102) -- Show Mission Message after Popup
|
||||
rem.mission.missionmessage("launch", 471103)
|
||||
rem.mission.thnsave()
|
||||
-- Optional: Second THN entity for SpaceEnter at target base
|
||||
rem.mission.trigger("SpaceEnter") -- Trigger to setup thnconfig (InitState, BaseEnter, SpaceEnter)
|
||||
rem.mission.startbase("ku05_02_base") -- Set mission startbase
|
||||
rem.mission.thnconfig("ainu_gen", "arc_rebus1") -- Set THN location and name
|
||||
|
||||
@@ -54,13 +54,17 @@ function modifyLuaConfig(filePath)
|
||||
elseif line:find("setglobal%('char_gen',") then
|
||||
lines[i] = "setglobal('char_gen', \"trent\")"
|
||||
|
||||
-- Change gcs_voice to "trent"
|
||||
-- Change voice_gen to "Trent"
|
||||
elseif line:find("setglobal%('voice_gen',") then
|
||||
lines[i] = "setglobal('voice_gen', \"Trent\")"
|
||||
|
||||
-- Change gcs_voice to "trent"
|
||||
elseif line:find("setglobal%('anm_id',") then
|
||||
lines[i] = "setglobal('anm_id', \"MLBODY\")"
|
||||
-- Change dx_gen to "trent"
|
||||
elseif line:find("setglobal%('dx_gen',") then
|
||||
lines[i] = "setglobal('dx_gen', \"trent\")"
|
||||
|
||||
-- Change body_gen to "MLBODY"
|
||||
elseif line:find("setglobal%('body_gen',") then
|
||||
lines[i] = "setglobal('body_gen', \"MLBODY\")"
|
||||
|
||||
-- Change anm_gen to "stand"
|
||||
elseif line:find("setglobal%('anm_gen',") then
|
||||
|
||||
BIN
EXE/REM/UI/MISSIONS/sm_black_box_rheinland.png
Normal file
BIN
EXE/REM/UI/MISSIONS/sm_black_box_rheinland.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 1.1 MiB |
BIN
EXE/REM/UI/MISSIONS/sm_documents_liberty.png
Normal file
BIN
EXE/REM/UI/MISSIONS/sm_documents_liberty.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 1.2 MiB |
BIN
EXE/REM/UI/MISSIONS/sm_fragment_data.png
Normal file
BIN
EXE/REM/UI/MISSIONS/sm_fragment_data.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 1.1 MiB |
BIN
EXE/REM/UI/MISSIONS/sm_gene_cert_kusari.png
Normal file
BIN
EXE/REM/UI/MISSIONS/sm_gene_cert_kusari.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 1.3 MiB |
@@ -88,6 +88,7 @@ DLL = remres.dll ; Dynamic Infocards
|
||||
sounds = audio\interface_sounds.ini
|
||||
sounds = audio\music.ini
|
||||
sounds = audio\story_sounds.ini ;dialogue for the story (except for news broadcasts)
|
||||
sounds = audio\arc_sounds.ini ;dialogue for the REM Story Arcs
|
||||
sounds = audio\gf_sounds.ini ;sound-effects for gameflow - bases, rooms etc.
|
||||
; sounds = audio\news_sounds.ini ;dialogue for news broadcasts - re-usable PLUS story CUT on 20021211 MG
|
||||
voices = audio\voices_space_male.ini ;dialogue for male NPCs in space (all re-usable)
|
||||
|
||||
Reference in New Issue
Block a user