43 Commits

Author SHA1 Message Date
FlatHack 59a76d7965 ascii error fix 2026-06-15 12:58:50 +02:00
FlatHack 65e1a6a6a4 Infocard Las Vegas 2026-06-15 12:47:37 +02:00
FlatHack 77154998a9 remove unneeded spaces 2026-06-15 12:11:24 +02:00
FlatHack e82ae32524 add sun exclusion 2026-06-15 12:11:03 +02:00
D4rkl1ght3r 15a1262e80 Update Version 2026-06-14 08:29:43 +02:00
D4rkl1ght3r d5a755f3b2 Change NEWSVENDOR DDS to TGA 2026-06-13 11:22:19 +02:00
D4rkl1ght3r 73d9eced48 Change Weapon Stats 2026-06-13 09:00:50 +02:00
D4rkl1ght3r f17334b5f3 Change Energy & Thruster Extensions 2026-06-13 08:58:35 +02:00
D4rkl1ght3r ca4218c4ca Change Starflier and Startracker Stats 2026-06-13 08:56:04 +02:00
D4rkl1ght3r 04413b067a Update REM-Client to 0.4.3.0 2026-06-06 23:16:34 +02:00
D4rkl1ght3r b3920a334b Downscale Nomad Asteroids Large to Vanilla Size 2026-06-06 22:14:10 +02:00
D4rkl1ght3r 6213f89a74 Add Thrust Velocity Extension Icons 2026-06-06 00:55:31 +02:00
D4rkl1ght3r 5c7bfb9b27 Enhance MIS_assassinate 2026-06-04 20:14:22 +02:00
D4rkl1ght3r 4e9043d48d Add Acc. and Rapid Tizona del Cid 2026-06-04 08:43:03 +02:00
D4rkl1ght3r 33be737edc Add Energy Core Extension to CSV, Armored Transport & Repair Ship 2026-06-04 08:13:16 +02:00
D4rkl1ght3r efcba2696e Update FLSharp and flplusplus 2026-06-04 08:03:43 +02:00
D4rkl1ght3r 05c19e619f Finalize Statistic Icons 2026-06-04 02:18:45 +02:00
D4rkl1ght3r ad954a2366 Add Thrust Velocity Extension Slot 2026-05-23 10:41:57 +02:00
D4rkl1ght3r 4286641387 Add Thrust Velocity Extensions 2026-05-16 10:14:25 +02:00
NekuraMew e0bf79eda2 Update DATA/FONTS/fonts.ini 2026-05-15 11:04:35 +00:00
D4rkl1ght3r aaa88a22c9 Add Rapier Turret Drop to Corsairs 2026-05-14 21:04:14 +02:00
NekuraMew db8d508857 FIX - Font 2026-05-13 20:35:03 +00:00
D4rkl1ght3r 69857a5f0d Update REM Credits.txt 2026-05-13 22:07:24 +02:00
D4rkl1ght3r bc2f61087b Increase Template Shield Damage + Energy Usage 2026-05-13 21:40:02 +02:00
D4rkl1ght3r 676b15ad1a Adjust Rotations Speed 2026-05-13 21:39:15 +02:00
Nekura c025f25504 Added fixed_height = 0.020000 (4K) 2026-05-12 08:04:31 +02:00
D4rkl1ght3r 299dc0e510 Change Nomad Loot 2026-05-10 23:33:50 +02:00
D4rkl1ght3r 6f052e5284 Change Heavy Fighter Shields + Weapons 2026-05-09 21:30:34 +02:00
D4rkl1ght3r 931f52124f Change Light Fighter Shields 2026-05-09 14:28:13 +02:00
D4rkl1ght3r 42398c92fe Change Crafting Materials Volume to 0 2026-05-09 02:02:07 +02:00
D4rkl1ght3r 28d811b3cf Fix Blood Dragon Wings 2026-05-08 19:29:06 +02:00
D4rkl1ght3r 3f4c208c7c Adjust CSV Turret Angles 2026-05-08 19:04:34 +02:00
D4rkl1ght3r 2f22dbca28 Change Alpaca & Dromedary Statistics 2026-05-08 19:03:22 +02:00
D4rkl1ght3r 87dcf687c8 Update REM-Client 2026-05-07 21:57:07 +02:00
D4rkl1ght3r 28c7fc3cf1 Change Trader Statistics 2026-05-07 19:48:25 +02:00
D4rkl1ght3r aae183aa7c Update engine_good.ini 2026-05-07 19:35:01 +02:00
D4rkl1ght3r 654bfee6da Buff Light Fighters Power Plants 2026-05-07 19:33:25 +02:00
D4rkl1ght3r b12c452b86 Fix Space Shipping Moorings 2026-05-07 19:11:06 +02:00
D4rkl1ght3r 5b269109e4 Update solararch.ini 2026-05-06 23:47:44 +02:00
D4rkl1ght3r 3e36c7ba83 Fix Narita Dock Mount (maybe) 2026-05-06 23:23:38 +02:00
D4rkl1ght3r 92220e3700 Change Trader Hitpoints 2026-05-04 21:17:50 +02:00
D4rkl1ght3r 4cafcb9ff0 Change Nomad Hitpoints 2026-05-04 20:35:05 +02:00
D4rkl1ght3r b02d278db5 Adjust Schematics Droprate PhantomLoot 2026-05-04 20:34:03 +02:00
96 changed files with 1148 additions and 474 deletions
+4
View File
@@ -524,6 +524,8 @@ ids_info = 264886
shop_archetype = equipment\models\hardware\br_xenon_ion_drive.3db shop_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
attachment_archetype = equipment\models\hardware\br_xenon_ion_drive.3db attachment_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
; Liberty Cruiser Engine
[Good] [Good]
nickname = ge_lc_engine_01 nickname = ge_lc_engine_01
equipment = ge_lc_engine_01 equipment = ge_lc_engine_01
@@ -536,6 +538,8 @@ ids_info = 264887
shop_archetype = equipment\models\hardware\br_xenon_ion_drive.3db shop_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
attachment_archetype = equipment\models\hardware\br_xenon_ion_drive.3db attachment_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
; Liberty Battleship Engine
[Good] [Good]
nickname = ge_lb_engine_01 nickname = ge_lb_engine_01
equipment = ge_lb_engine_01 equipment = ge_lb_engine_01
File diff suppressed because it is too large Load Diff
+51 -36
View File
@@ -24,8 +24,8 @@ mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat material_library = equipment\models\hardware.mat
hp_type = hp_fighter_power_special_10 hp_type = hp_fighter_power_special_10
capacity = 2700 capacity = 3600
charge_rate = 265 charge_rate = 365
thrust_capacity = 1000 thrust_capacity = 1000
thrust_charge_rate = 100 thrust_charge_rate = 100
lootable = false lootable = false
@@ -40,8 +40,8 @@ mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat material_library = equipment\models\hardware.mat
hp_type = hp_fighter_power_special_10 hp_type = hp_fighter_power_special_10
capacity = 3700 capacity = 4200
charge_rate = 365 charge_rate = 425
thrust_capacity = 1000 thrust_capacity = 1000
thrust_charge_rate = 100 thrust_charge_rate = 100
lootable = false lootable = false
@@ -57,8 +57,8 @@ mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat material_library = equipment\models\hardware.mat
hp_type = hp_fighter_power_special_10 hp_type = hp_fighter_power_special_10
capacity = 4700 capacity = 5200
charge_rate = 465 charge_rate = 525
thrust_capacity = 1000 thrust_capacity = 1000
thrust_charge_rate = 100 thrust_charge_rate = 100
lootable = false lootable = false
@@ -108,8 +108,8 @@ mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat material_library = equipment\models\hardware.mat
hp_type = hp_fighter_power_special_10 hp_type = hp_fighter_power_special_10
capacity = 4700 capacity = 5200
charge_rate = 465 charge_rate = 525
thrust_capacity = 1000 thrust_capacity = 1000
thrust_charge_rate = 100 thrust_charge_rate = 100
lootable = false lootable = false
@@ -176,8 +176,8 @@ mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat material_library = equipment\models\hardware.mat
hp_type = hp_fighter_power_special_10 hp_type = hp_fighter_power_special_10
capacity = 4700 capacity = 5200
charge_rate = 465 charge_rate = 525
thrust_capacity = 1000 thrust_capacity = 1000
thrust_charge_rate = 100 thrust_charge_rate = 100
lootable = false lootable = false
@@ -244,8 +244,8 @@ mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat material_library = equipment\models\hardware.mat
hp_type = hp_fighter_power_special_10 hp_type = hp_fighter_power_special_10
capacity = 4700 capacity = 5200
charge_rate = 465 charge_rate = 525
thrust_capacity = 1000 thrust_capacity = 1000
thrust_charge_rate = 100 thrust_charge_rate = 100
lootable = false lootable = false
@@ -295,8 +295,8 @@ mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat material_library = equipment\models\hardware.mat
hp_type = hp_fighter_power_special_10 hp_type = hp_fighter_power_special_10
capacity = 4700 capacity = 5200
charge_rate = 465 charge_rate = 525
thrust_capacity = 1000 thrust_capacity = 1000
thrust_charge_rate = 100 thrust_charge_rate = 100
lootable = false lootable = false
@@ -346,8 +346,8 @@ mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat material_library = equipment\models\hardware.mat
hp_type = hp_fighter_power_special_10 hp_type = hp_fighter_power_special_10
capacity = 4700 capacity = 5200
charge_rate = 465 charge_rate = 525
thrust_capacity = 1000 thrust_capacity = 1000
thrust_charge_rate = 100 thrust_charge_rate = 100
lootable = false lootable = false
@@ -397,8 +397,8 @@ mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat material_library = equipment\models\hardware.mat
hp_type = hp_fighter_power_special_10 hp_type = hp_fighter_power_special_10
capacity = 4700 capacity = 5200
charge_rate = 465 charge_rate = 525
thrust_capacity = 1000 thrust_capacity = 1000
thrust_charge_rate = 100 thrust_charge_rate = 100
lootable = false lootable = false
@@ -448,8 +448,8 @@ mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat material_library = equipment\models\hardware.mat
hp_type = hp_fighter_power_special_10 hp_type = hp_fighter_power_special_10
capacity = 4700 capacity = 5200
charge_rate = 465 charge_rate = 525
thrust_capacity = 1000 thrust_capacity = 1000
thrust_charge_rate = 100 thrust_charge_rate = 100
lootable = false lootable = false
@@ -499,8 +499,8 @@ mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat material_library = equipment\models\hardware.mat
hp_type = hp_fighter_power_special_10 hp_type = hp_fighter_power_special_10
capacity = 4700 capacity = 5200
charge_rate = 465 charge_rate = 525
thrust_capacity = 1000 thrust_capacity = 1000
thrust_charge_rate = 100 thrust_charge_rate = 100
lootable = false lootable = false
@@ -558,6 +558,21 @@ lootable = false
; Energy Core Extensions ; Energy Core Extensions
[Power]
nickname = nomad_power_regulator
ids_name = 261692
ids_info = 222208
volume = 0
mass = 0
hp_type = hp_fighter_power_special_1
DA_archetype = equipment\models\hardware\ge_heavy_power_converter.3db
material_library = equipment\models\hardware.mat
capacity = 925
charge_rate = 400
thrust_capacity = 360
thrust_charge_rate = 120
lootable = true
[Power] [Power]
nickname = mono_power_converter nickname = mono_power_converter
ids_name = 299501 ids_name = 299501
@@ -569,8 +584,8 @@ DA_archetype = equipment\models\hardware\ge_heavy_power_converter.3db
material_library = equipment\models\hardware.mat material_library = equipment\models\hardware.mat
capacity = 975 capacity = 975
charge_rate = 390 charge_rate = 390
thrust_capacity = 300 thrust_capacity = 375
thrust_charge_rate = 100 thrust_charge_rate = 125
lootable = true lootable = true
[Power] [Power]
@@ -584,8 +599,8 @@ DA_archetype = equipment\models\hardware\ge_heavy_power_converter.3db
material_library = equipment\models\hardware.mat material_library = equipment\models\hardware.mat
capacity = 1950 capacity = 1950
charge_rate = 150 charge_rate = 150
thrust_capacity = 275 thrust_capacity = 350
thrust_charge_rate = 115 thrust_charge_rate = 135
lootable = true lootable = true
[Power] [Power]
@@ -599,8 +614,8 @@ DA_archetype = equipment\models\hardware\ge_heavy_power_converter.3db
material_library = equipment\models\hardware.mat material_library = equipment\models\hardware.mat
capacity = 1275 capacity = 1275
charge_rate = 315 charge_rate = 315
thrust_capacity = 265 thrust_capacity = 340
thrust_charge_rate = 120 thrust_charge_rate = 145
lootable = true lootable = true
[Power] [Power]
@@ -614,8 +629,8 @@ DA_archetype = equipment\models\hardware\ge_heavy_power_converter.3db
material_library = equipment\models\hardware.mat material_library = equipment\models\hardware.mat
capacity = 1500 capacity = 1500
charge_rate = 200 charge_rate = 200
thrust_capacity = 200 thrust_capacity = 275
thrust_charge_rate = 150 thrust_charge_rate = 175
lootable = true lootable = true
[Power] [Power]
@@ -629,8 +644,8 @@ DA_archetype = equipment\models\hardware\ge_heavy_power_converter.3db
material_library = equipment\models\hardware.mat material_library = equipment\models\hardware.mat
capacity = 1050 capacity = 1050
charge_rate = 375 charge_rate = 375
thrust_capacity = 350 thrust_capacity = 425
thrust_charge_rate = 75 thrust_charge_rate = 100
lootable = true lootable = true
[Power] [Power]
@@ -642,10 +657,10 @@ mass = 0
hp_type = hp_fighter_power_special_1 hp_type = hp_fighter_power_special_1
DA_archetype = equipment\models\hardware\ge_heavy_power_converter.3db DA_archetype = equipment\models\hardware\ge_heavy_power_converter.3db
material_library = equipment\models\hardware.mat material_library = equipment\models\hardware.mat
capacity = 900 capacity = 950
charge_rate = 450 charge_rate = 375
thrust_capacity = 250 thrust_capacity = 325
thrust_charge_rate = 125 thrust_charge_rate = 150
lootable = true lootable = true
[Power] [Power]
+11
View File
@@ -703,6 +703,17 @@ material_library = equipment\models\hardware.mat
; Energy Core Extensions ; Energy Core Extensions
[Good]
nickname = nomad_power_regulator
equipment = nomad_power_regulator
category = equipment
price = 75000
item_icon = equipment\models\commodities\nn_icons\commod_nomad_power_regulator.3db
combinable = False
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
attachment_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
[Good] [Good]
nickname = mono_power_converter nickname = mono_power_converter
equipment = mono_power_converter equipment = mono_power_converter
+72 -72
View File
@@ -607,7 +607,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 1 volume = 0
hit_pts = 250 hit_pts = 250
; Nomad Power Cell ; Nomad Power Cell
@@ -620,7 +620,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 1 volume = 0
hit_pts = 250 hit_pts = 250
; Nomad Energy Distributor ; Nomad Energy Distributor
@@ -633,7 +633,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 1 volume = 0
hit_pts = 250 hit_pts = 250
; Nomad Fusion Reactor ; Nomad Fusion Reactor
@@ -646,7 +646,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 1 volume = 0
hit_pts = 250 hit_pts = 250
@@ -662,7 +662,7 @@ units_per_container = 5
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 1 volume = 0
hit_pts = 250 hit_pts = 250
@@ -676,7 +676,7 @@ units_per_container = 5
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 1 volume = 0
hit_pts = 250 hit_pts = 250
@@ -690,7 +690,7 @@ units_per_container = 5
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 1 volume = 0
hit_pts = 250 hit_pts = 250
@@ -704,7 +704,7 @@ units_per_container = 5
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 1 volume = 0
hit_pts = 250 hit_pts = 250
@@ -718,7 +718,7 @@ units_per_container = 5
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 1 volume = 0
hit_pts = 250 hit_pts = 250
@@ -732,7 +732,7 @@ units_per_container = 5
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 1 volume = 0
hit_pts = 250 hit_pts = 250
@@ -748,7 +748,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 1 volume = 0
hit_pts = 250 hit_pts = 250
; Yellow Crystal ; Yellow Crystal
@@ -761,7 +761,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 1 volume = 0
hit_pts = 250 hit_pts = 250
; Purple Crystal ; Purple Crystal
@@ -774,7 +774,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 1 volume = 0
hit_pts = 250 hit_pts = 250
; Red Crystal ; Red Crystal
@@ -787,7 +787,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 1 volume = 0
hit_pts = 250 hit_pts = 250
; Orange Crystal ; Orange Crystal
@@ -800,7 +800,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 1 volume = 0
hit_pts = 250 hit_pts = 250
; Green Crystal ; Green Crystal
@@ -813,7 +813,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 1 volume = 0
hit_pts = 250 hit_pts = 250
; Cyan Crystal ; Cyan Crystal
@@ -826,7 +826,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 1 volume = 0
hit_pts = 250 hit_pts = 250
@@ -840,7 +840,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 1 volume = 0
hit_pts = 250 hit_pts = 250
; Nomad Blaster Schematic ; Nomad Blaster Schematic
@@ -853,7 +853,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 1 volume = 0
hit_pts = 250 hit_pts = 250
@@ -867,7 +867,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 1 volume = 0
hit_pts = 250 hit_pts = 250
; Nomad Cannon Schematic ; Nomad Cannon Schematic
@@ -880,7 +880,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 1 volume = 0
hit_pts = 250 hit_pts = 250
@@ -894,7 +894,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 1 volume = 0
hit_pts = 250 hit_pts = 250
; Nomad Prototyp Schematic ; Nomad Prototyp Schematic
@@ -907,7 +907,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 1 volume = 0
hit_pts = 250 hit_pts = 250
@@ -921,7 +921,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 1 volume = 0
hit_pts = 250 hit_pts = 250
; CHIMERA Schematic ; CHIMERA Schematic
@@ -934,7 +934,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 1 volume = 0
hit_pts = 250 hit_pts = 250
@@ -948,7 +948,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 1 volume = 0
hit_pts = 250 hit_pts = 250
; POISON CLAW Schematic ; POISON CLAW Schematic
@@ -961,7 +961,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 1 volume = 0
hit_pts = 250 hit_pts = 250
; AVALON Blueprint ; AVALON Blueprint
@@ -974,7 +974,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 1 volume = 0
hit_pts = 250 hit_pts = 250
; AVALON Schematic ; AVALON Schematic
@@ -987,7 +987,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 1 volume = 0
hit_pts = 250 hit_pts = 250
; NEMESIS Blueprint ; NEMESIS Blueprint
@@ -1000,7 +1000,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 1 volume = 0
hit_pts = 250 hit_pts = 250
; NEMESIS Schematic ; NEMESIS Schematic
@@ -1013,7 +1013,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 1 volume = 0
hit_pts = 250 hit_pts = 250
; ECLIPSE Blueprint ; ECLIPSE Blueprint
@@ -1026,7 +1026,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 1 volume = 0
hit_pts = 250 hit_pts = 250
; ECLIPSE Schematic ; ECLIPSE Schematic
@@ -1039,7 +1039,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 1 volume = 0
hit_pts = 250 hit_pts = 250
; NIGHTFALL Blueprint ; NIGHTFALL Blueprint
@@ -1052,7 +1052,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 1 volume = 0
hit_pts = 250 hit_pts = 250
; NIGHTFALL Schematic ; NIGHTFALL Schematic
@@ -1065,7 +1065,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 1 volume = 0
hit_pts = 250 hit_pts = 250
; SPECTRE Blueprint ; SPECTRE Blueprint
@@ -1078,7 +1078,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 1 volume = 0
hit_pts = 250 hit_pts = 250
; SPECTRE Schematic ; SPECTRE Schematic
@@ -1091,7 +1091,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 1 volume = 0
hit_pts = 250 hit_pts = 250
; DAWNBREAKER Blueprint ; DAWNBREAKER Blueprint
@@ -1104,7 +1104,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 1 volume = 0
hit_pts = 250 hit_pts = 250
; DAWNBREAKER Schematic ; DAWNBREAKER Schematic
@@ -1117,7 +1117,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 1 volume = 0
hit_pts = 250 hit_pts = 250
; FROSTBITE Blueprint ; FROSTBITE Blueprint
@@ -1130,7 +1130,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 1 volume = 0
hit_pts = 250 hit_pts = 250
; FROSTBITE Schematic ; FROSTBITE Schematic
@@ -1143,7 +1143,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 1 volume = 0
hit_pts = 250 hit_pts = 250
; HYDRA Blueprint ; HYDRA Blueprint
@@ -1156,7 +1156,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 1 volume = 0
hit_pts = 250 hit_pts = 250
; HYDRA Schematic ; HYDRA Schematic
@@ -1169,7 +1169,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 1 volume = 0
hit_pts = 250 hit_pts = 250
; MOONSHARD Blueprint ; MOONSHARD Blueprint
@@ -1182,7 +1182,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 1 volume = 0
hit_pts = 250 hit_pts = 250
; MOONSHARD Schematic ; MOONSHARD Schematic
@@ -1195,7 +1195,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 1 volume = 0
hit_pts = 250 hit_pts = 250
; NYX Blueprint ; NYX Blueprint
@@ -1208,7 +1208,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 1 volume = 0
hit_pts = 250 hit_pts = 250
; NYX Schematic ; NYX Schematic
@@ -1221,7 +1221,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 1 volume = 0
hit_pts = 250 hit_pts = 250
; VENATOR Blueprint ; VENATOR Blueprint
@@ -1234,7 +1234,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 1 volume = 0
hit_pts = 250 hit_pts = 250
; VENATOR Schematic ; VENATOR Schematic
@@ -1247,7 +1247,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 1 volume = 0
hit_pts = 250 hit_pts = 250
; PHANTOM Blueprint ; PHANTOM Blueprint
@@ -1260,7 +1260,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 1 volume = 0
hit_pts = 250 hit_pts = 250
; PHANTOM Schematic ; PHANTOM Schematic
@@ -1273,7 +1273,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 1 volume = 0
hit_pts = 250 hit_pts = 250
; VULCAN Blueprint ; VULCAN Blueprint
@@ -1286,7 +1286,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 1 volume = 0
hit_pts = 250 hit_pts = 250
; VULCAN Schematic ; VULCAN Schematic
@@ -1299,7 +1299,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 1 volume = 0
hit_pts = 250 hit_pts = 250
; Tractor Beam Blueprint ; Tractor Beam Blueprint
@@ -1312,7 +1312,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 1 volume = 0
hit_pts = 250 hit_pts = 250
; Tractor Beam Schematic ; Tractor Beam Schematic
@@ -1325,7 +1325,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 1 volume = 0
hit_pts = 250 hit_pts = 250
; Shield Blueprint ; Shield Blueprint
@@ -1338,7 +1338,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 1 volume = 0
hit_pts = 250 hit_pts = 250
; Shield Schematic ; Shield Schematic
@@ -1351,7 +1351,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 1 volume = 0
hit_pts = 250 hit_pts = 250
; Armor Blueprint ; Armor Blueprint
@@ -1364,7 +1364,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 1 volume = 0
hit_pts = 250 hit_pts = 250
; Armor Schematic ; Armor Schematic
@@ -1377,7 +1377,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 1 volume = 0
hit_pts = 250 hit_pts = 250
; Nomad Structure Composites ; Nomad Structure Composites
@@ -1390,7 +1390,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 1 volume = 0
hit_pts = 250 hit_pts = 250
; Anti Blasting Composites ; Anti Blasting Composites
@@ -1403,7 +1403,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 1 volume = 0
hit_pts = 250 hit_pts = 250
; Energy Absorbation Composites ; Energy Absorbation Composites
@@ -1416,7 +1416,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 1 volume = 0
hit_pts = 250 hit_pts = 250
; Anti Radiation Composites ; Anti Radiation Composites
@@ -1429,7 +1429,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 1 volume = 0
hit_pts = 250 hit_pts = 250
; Encoded Shield Data ; Encoded Shield Data
@@ -1442,7 +1442,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 1 volume = 0
hit_pts = 250 hit_pts = 250
; Encoded Armor Data ; Encoded Armor Data
@@ -1455,7 +1455,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 1 volume = 0
hit_pts = 250 hit_pts = 250
; Keycards ; Keycards
@@ -1470,7 +1470,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 1 volume = 0
hit_pts = 250 hit_pts = 250
@@ -1484,7 +1484,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 1 volume = 0
hit_pts = 250 hit_pts = 250
; Blue Keycard ; Blue Keycard
@@ -1497,7 +1497,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 1 volume = 0
hit_pts = 250 hit_pts = 250
; Green Keycard ; Green Keycard
@@ -1510,7 +1510,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 1 volume = 0
hit_pts = 250 hit_pts = 250
; Yellow Keycard ; Yellow Keycard
@@ -1523,7 +1523,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 1 volume = 0
hit_pts = 250 hit_pts = 250
; Vip ; Vip
@@ -1549,7 +1549,7 @@ units_per_container = 18
pod_appearance = cargopod_blue pod_appearance = cargopod_blue
loot_appearance = lootcrate_pumpkin loot_appearance = lootcrate_pumpkin
decay_per_second = 0 decay_per_second = 0
volume = 1 volume = 0
hit_pts = 250 hit_pts = 250
; Present Box ; Present Box
@@ -1562,7 +1562,7 @@ units_per_container = 18
pod_appearance = cargopod_blue pod_appearance = cargopod_blue
loot_appearance = lootcrate_presentbox loot_appearance = lootcrate_presentbox
decay_per_second = 0 decay_per_second = 0
volume = 1 volume = 0
hit_pts = 250 hit_pts = 250
; Candy Cane ; Candy Cane
+82 -10
View File
@@ -222,7 +222,7 @@ mass = 10
regeneration_rate = 1 regeneration_rate = 1
max_capacity = 600 max_capacity = 600
toughness = 6 toughness = 6
hp_type = hp_fighter_shield_special_1 hp_type = hp_fighter_shield_special_2
offline_rebuild_time = 12 offline_rebuild_time = 12
offline_threshold = 0.15 offline_threshold = 0.15
constant_power_draw = 0 constant_power_draw = 0
@@ -542,7 +542,7 @@ mass = 10
regeneration_rate = 1 regeneration_rate = 1
max_capacity = 600 max_capacity = 600
toughness = 6 toughness = 6
hp_type = hp_fighter_shield_special_1 hp_type = hp_fighter_shield_special_2
offline_rebuild_time = 12 offline_rebuild_time = 12
offline_threshold = 0.15 offline_threshold = 0.15
constant_power_draw = 0 constant_power_draw = 0
@@ -866,7 +866,7 @@ mass = 10
regeneration_rate = 1 regeneration_rate = 1
max_capacity = 600 max_capacity = 600
toughness = 6 toughness = 6
hp_type = hp_fighter_shield_special_1 hp_type = hp_fighter_shield_special_2
offline_rebuild_time = 12 offline_rebuild_time = 12
offline_threshold = 0.15 offline_threshold = 0.15
constant_power_draw = 0 constant_power_draw = 0
@@ -1186,7 +1186,7 @@ mass = 10
regeneration_rate = 13.3 regeneration_rate = 13.3
max_capacity = 600 max_capacity = 600
toughness = 6 toughness = 6
hp_type = hp_fighter_shield_special_1 hp_type = hp_fighter_shield_special_2
offline_rebuild_time = 12 offline_rebuild_time = 12
offline_threshold = 0.15 offline_threshold = 0.15
constant_power_draw = 0 constant_power_draw = 0
@@ -1506,7 +1506,7 @@ mass = 10
regeneration_rate = 14.5 regeneration_rate = 14.5
max_capacity = 654 max_capacity = 654
toughness = 6.5 toughness = 6.5
hp_type = hp_elite_shield_special_1 hp_type = hp_elite_shield_special_2
offline_rebuild_time = 12 offline_rebuild_time = 12
offline_threshold = 0.15 offline_threshold = 0.15
constant_power_draw = 0 constant_power_draw = 0
@@ -2152,7 +2152,7 @@ mass = 10
regeneration_rate = 10 regeneration_rate = 10
max_capacity = 450 max_capacity = 450
toughness = 4.5 toughness = 4.5
hp_type = hp_fighter_shield_special_1 hp_type = hp_fighter_shield_special_2
offline_rebuild_time = 12 offline_rebuild_time = 12
offline_threshold = 0.15 offline_threshold = 0.15
constant_power_draw = 0 constant_power_draw = 0
@@ -2472,7 +2472,7 @@ mass = 10
regeneration_rate = 10.9 regeneration_rate = 10.9
max_capacity = 490 max_capacity = 490
toughness = 4.9 toughness = 4.9
hp_type = hp_elite_shield_special_1 hp_type = hp_elite_shield_special_2
offline_rebuild_time = 12 offline_rebuild_time = 12
offline_threshold = 0.15 offline_threshold = 0.15
constant_power_draw = 0 constant_power_draw = 0
@@ -3116,7 +3116,7 @@ mass = 10
regeneration_rate = 10 regeneration_rate = 10
max_capacity = 450 max_capacity = 450
toughness = 4.5 toughness = 4.5
hp_type = hp_fighter_shield_special_1 hp_type = hp_fighter_shield_special_2
offline_rebuild_time = 12 offline_rebuild_time = 12
offline_threshold = 0.15 offline_threshold = 0.15
constant_power_draw = 0 constant_power_draw = 0
@@ -3436,7 +3436,7 @@ mass = 10
regeneration_rate = 10.9 regeneration_rate = 10.9
max_capacity = 490 max_capacity = 490
toughness = 4.9 toughness = 4.9
hp_type = hp_elite_shield_special_1 hp_type = hp_elite_shield_special_2
offline_rebuild_time = 12 offline_rebuild_time = 12
offline_threshold = 0.15 offline_threshold = 0.15
constant_power_draw = 0 constant_power_draw = 0
@@ -4363,4 +4363,76 @@ shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03 shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris separation_explosion = sever_debris
LODranges = 0, 999999 LODranges = 0, 999999
lootable = true lootable = true
;Thrust Velocity Extensions
;Vector Thrust Coil
[ShieldGenerator]
nickname = vector_thrust_coil
ids_name = 001712
ids_info = 001712
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 8000
mass = 2000
explosion_resistance = 0.300000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
regeneration_rate = 0
max_capacity = 0
toughness = 0
hp_type = hp_elite_shield_special_1
offline_rebuild_time = 0
offline_threshold = 0.000000
constant_power_draw = 0
rebuild_power_draw = 0
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 1500
lootable = true
phantom_physics = true
;Turbo Coolant Pump
[ShieldGenerator]
nickname = turbo_coolant_pump
ids_name = 001713
ids_info = 001713
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 8000
mass = 2000
explosion_resistance = 0.300000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
regeneration_rate = 0
max_capacity = 0
toughness = 0
hp_type = hp_elite_shield_special_1
offline_rebuild_time = 0
offline_threshold = 0.000000
constant_power_draw = 0
rebuild_power_draw = 0
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 1500
lootable = true
phantom_physics = true
+30
View File
@@ -1618,3 +1618,33 @@ ids_name = 263911
ids_info = 264000 ids_info = 264000
shop_archetype = equipment\models\st\li_refractor_shield.3db shop_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat material_library = equipment\models\li_equip.mat
;Thrust Velocity Extensions
;Vector Thrust Coil
[Good]
nickname = vector_thrust_coil
equipment = vector_thrust_coil
category = equipment
price = 75000
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_vector_coil.3db
combinable = false
ids_name = 001712
ids_info = 001712
shop_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
;Turbo Coolant Pump
[Good]
nickname = turbo_coolant_pump
equipment = turbo_coolant_pump
category = equipment
price = 75000
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_coolant_pump.3db
combinable = false
ids_name = 001713
ids_info = 001713
shop_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
+122 -24
View File
@@ -2457,7 +2457,7 @@ nickname = fc_lr_gun01_mark01_ammo
hp_type = hp_gun hp_type = hp_gun
requires_ammo = false requires_ammo = false
hit_pts = 2 hit_pts = 2
hull_damage = 73.6 hull_damage = 76.6
energy_damage = 0 energy_damage = 0
weapon_type = W_Laser01 weapon_type = W_Laser01
one_shot_sound = fire_laser1 one_shot_sound = fire_laser1
@@ -2702,7 +2702,7 @@ nickname = fc_lr_turret01_mark01_ammo
hp_type = hp_gun hp_type = hp_gun
requires_ammo = false requires_ammo = false
hit_pts = 2 hit_pts = 2
hull_damage = 73.6 hull_damage = 76.6
energy_damage = 0 energy_damage = 0
weapon_type = W_Laser01 weapon_type = W_Laser01
one_shot_sound = fire_laser1 one_shot_sound = fire_laser1
@@ -4057,6 +4057,104 @@ turn_rate = 90
lootable = true lootable = true
LODranges = 0, 999999 LODranges = 0, 999999
; Acc Tizona del Cid
[Munition]
nickname = fc_c_gun02_mark03_700_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 40.8
energy_damage = 1222.5
weapon_type = W_Pulse01
one_shot_sound = fire_pulse5
munition_hit_effect = pi_pulse_03_impact
const_effect = pi_pulse_03_proj
lifetime = 0.8
force_gun_ori = false
mass = 1
volume = 0.0001
[Gun]
nickname = fc_c_gun02_mark03_700
ids_name = 520000
ids_info = 264213
DA_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 6752
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 97.8
refire_delay = 0.25
muzzle_velocity = 750
use_animation = Sc_fire
toughness = 1.6
flash_particle_name = pi_laser_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_c_gun02_mark03_700_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 999999
; Rapid Tizona del Cid
[Munition]
nickname = fc_c_gun02_mark03_750_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 40.8
energy_damage = 1222.5
weapon_type = W_Pulse01
one_shot_sound = fire_pulse5
munition_hit_effect = pi_pulse_03_impact
const_effect = pi_pulse_03_proj
lifetime = 0.8
force_gun_ori = false
mass = 1
volume = 0.0001
[Gun]
nickname = fc_c_gun02_mark03_750
ids_name = 520001
ids_info = 264213
DA_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 6752
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 97.8
refire_delay = 0.25
muzzle_velocity = 750
use_animation = Sc_fire
toughness = 1.6
flash_particle_name = pi_laser_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_c_gun02_mark03_750_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 999999
; Angelito Turret Mk I ; Angelito Turret Mk I
[Munition] [Munition]
@@ -11280,7 +11378,7 @@ nickname = li_gun01_mark04_ammo
hp_type = hp_gun hp_type = hp_gun
requires_ammo = false requires_ammo = false
hit_pts = 2 hit_pts = 2
hull_damage = 134.6 hull_damage = 140.6
energy_damage = 0 energy_damage = 0
weapon_type = W_Laser01 weapon_type = W_Laser01
one_shot_sound = fire_laser2 one_shot_sound = fire_laser2
@@ -11307,7 +11405,7 @@ volume = 0
mass = 10 mass = 10
hp_gun_type = hp_gun_special_4 hp_gun_type = hp_gun_special_4
damage_per_fire = 0 damage_per_fire = 0
power_usage = 33.88 power_usage = 38.88
refire_delay = 0.12 refire_delay = 0.12
muzzle_velocity = 750 muzzle_velocity = 750
use_animation = Sc_fire use_animation = Sc_fire
@@ -33032,7 +33130,7 @@ hp_type = hp_gun
requires_ammo = false requires_ammo = false
hit_pts = 2 hit_pts = 2
hull_damage = 328 hull_damage = 328
energy_damage = 25 energy_damage = 50
one_shot_sound = fire_tachyon5 one_shot_sound = fire_tachyon5
munition_hit_effect = template_1_impact munition_hit_effect = template_1_impact
const_effect = template_1_proj const_effect = template_1_proj
@@ -33057,7 +33155,7 @@ volume = 0
mass = 10 mass = 10
hp_gun_type = hp_gun_special_10 hp_gun_type = hp_gun_special_10
damage_per_fire = 0 damage_per_fire = 0
power_usage = 61.12 power_usage = 64.82
refire_delay = 0.12 refire_delay = 0.12
muzzle_velocity = 750 muzzle_velocity = 750
use_animation = Sc_fire use_animation = Sc_fire
@@ -33173,7 +33271,7 @@ hp_type = hp_gun
requires_ammo = false requires_ammo = false
hit_pts = 2 hit_pts = 2
hull_damage = 328 hull_damage = 328
energy_damage = 25 energy_damage = 50
one_shot_sound = fire_tachyon5 one_shot_sound = fire_tachyon5
munition_hit_effect = template_3_red_impact munition_hit_effect = template_3_red_impact
const_effect = template_3_red_proj const_effect = template_3_red_proj
@@ -33198,7 +33296,7 @@ volume = 0
mass = 10 mass = 10
hp_gun_type = hp_gun_special_10 hp_gun_type = hp_gun_special_10
damage_per_fire = 0 damage_per_fire = 0
power_usage = 61.12 power_usage = 64.82
refire_delay = 0.12 refire_delay = 0.12
muzzle_velocity = 750 muzzle_velocity = 750
use_animation = Sc_fire use_animation = Sc_fire
@@ -33314,7 +33412,7 @@ hp_type = hp_gun
requires_ammo = false requires_ammo = false
hit_pts = 2 hit_pts = 2
hull_damage = 328 hull_damage = 328
energy_damage = 25 energy_damage = 50
one_shot_sound = fire_tachyon5 one_shot_sound = fire_tachyon5
munition_hit_effect = template_3_yellow_impact munition_hit_effect = template_3_yellow_impact
const_effect = template_3_yellow_proj const_effect = template_3_yellow_proj
@@ -33339,7 +33437,7 @@ volume = 0
mass = 10 mass = 10
hp_gun_type = hp_gun_special_10 hp_gun_type = hp_gun_special_10
damage_per_fire = 0 damage_per_fire = 0
power_usage = 61.12 power_usage = 64.82
refire_delay = 0.12 refire_delay = 0.12
muzzle_velocity = 750 muzzle_velocity = 750
use_animation = Sc_fire use_animation = Sc_fire
@@ -33455,7 +33553,7 @@ hp_type = hp_gun
requires_ammo = false requires_ammo = false
hit_pts = 2 hit_pts = 2
hull_damage = 328 hull_damage = 328
energy_damage = 25 energy_damage = 50
one_shot_sound = fire_tachyon5 one_shot_sound = fire_tachyon5
munition_hit_effect = template_3_orange_impact munition_hit_effect = template_3_orange_impact
const_effect = template_3_orange_proj const_effect = template_3_orange_proj
@@ -33480,7 +33578,7 @@ volume = 0
mass = 10 mass = 10
hp_gun_type = hp_gun_special_10 hp_gun_type = hp_gun_special_10
damage_per_fire = 0 damage_per_fire = 0
power_usage = 61.12 power_usage = 64.82
refire_delay = 0.12 refire_delay = 0.12
muzzle_velocity = 750 muzzle_velocity = 750
use_animation = Sc_fire use_animation = Sc_fire
@@ -33596,7 +33694,7 @@ hp_type = hp_gun
requires_ammo = false requires_ammo = false
hit_pts = 2 hit_pts = 2
hull_damage = 328 hull_damage = 328
energy_damage = 25 energy_damage = 50
one_shot_sound = fire_tachyon5 one_shot_sound = fire_tachyon5
munition_hit_effect = template_3_green_impact munition_hit_effect = template_3_green_impact
const_effect = template_3_green_proj const_effect = template_3_green_proj
@@ -33621,7 +33719,7 @@ volume = 0
mass = 10 mass = 10
hp_gun_type = hp_gun_special_10 hp_gun_type = hp_gun_special_10
damage_per_fire = 0 damage_per_fire = 0
power_usage = 61.12 power_usage = 64.82
refire_delay = 0.12 refire_delay = 0.12
muzzle_velocity = 750 muzzle_velocity = 750
use_animation = Sc_fire use_animation = Sc_fire
@@ -33737,7 +33835,7 @@ hp_type = hp_gun
requires_ammo = false requires_ammo = false
hit_pts = 2 hit_pts = 2
hull_damage = 328 hull_damage = 328
energy_damage = 25 energy_damage = 50
one_shot_sound = fire_tachyon5 one_shot_sound = fire_tachyon5
munition_hit_effect = template_3_cyan_impact munition_hit_effect = template_3_cyan_impact
const_effect = template_3_cyan_proj const_effect = template_3_cyan_proj
@@ -33762,7 +33860,7 @@ volume = 0
mass = 10 mass = 10
hp_gun_type = hp_gun_special_10 hp_gun_type = hp_gun_special_10
damage_per_fire = 0 damage_per_fire = 0
power_usage = 61.12 power_usage = 64.82
refire_delay = 0.12 refire_delay = 0.12
muzzle_velocity = 750 muzzle_velocity = 750
use_animation = Sc_fire use_animation = Sc_fire
@@ -33878,7 +33976,7 @@ hp_type = hp_gun
requires_ammo = false requires_ammo = false
hit_pts = 2 hit_pts = 2
hull_damage = 328 hull_damage = 328
energy_damage = 25 energy_damage = 50
one_shot_sound = fire_tachyon5 one_shot_sound = fire_tachyon5
munition_hit_effect = template_3_rosa_impact munition_hit_effect = template_3_rosa_impact
const_effect = template_3_rosa_proj const_effect = template_3_rosa_proj
@@ -33903,7 +34001,7 @@ volume = 0
mass = 10 mass = 10
hp_gun_type = hp_gun_special_10 hp_gun_type = hp_gun_special_10
damage_per_fire = 0 damage_per_fire = 0
power_usage = 61.12 power_usage = 64.82
refire_delay = 0.12 refire_delay = 0.12
muzzle_velocity = 750 muzzle_velocity = 750
use_animation = Sc_fire use_animation = Sc_fire
@@ -34019,7 +34117,7 @@ hp_type = hp_gun
requires_ammo = false requires_ammo = false
hit_pts = 2 hit_pts = 2
hull_damage = 328 hull_damage = 328
energy_damage = 25 energy_damage = 50
one_shot_sound = fire_tachyon5 one_shot_sound = fire_tachyon5
munition_hit_effect = template_3_rosagold_impact munition_hit_effect = template_3_rosagold_impact
const_effect = template_3_rosagold_proj const_effect = template_3_rosagold_proj
@@ -34044,7 +34142,7 @@ volume = 0
mass = 10 mass = 10
hp_gun_type = hp_gun_special_10 hp_gun_type = hp_gun_special_10
damage_per_fire = 0 damage_per_fire = 0
power_usage = 61.12 power_usage = 64.82
refire_delay = 0.12 refire_delay = 0.12
muzzle_velocity = 750 muzzle_velocity = 750
use_animation = Sc_fire use_animation = Sc_fire
@@ -34160,7 +34258,7 @@ hp_type = hp_gun
requires_ammo = false requires_ammo = false
hit_pts = 2 hit_pts = 2
hull_damage = 328 hull_damage = 328
energy_damage = 25 energy_damage = 50
one_shot_sound = fire_tachyon5 one_shot_sound = fire_tachyon5
munition_hit_effect = template_3_blue_impact munition_hit_effect = template_3_blue_impact
const_effect = template_3_blue_proj const_effect = template_3_blue_proj
@@ -34185,7 +34283,7 @@ volume = 0
mass = 10 mass = 10
hp_gun_type = hp_gun_special_10 hp_gun_type = hp_gun_special_10
damage_per_fire = 0 damage_per_fire = 0
power_usage = 61.12 power_usage = 64.82
refire_delay = 0.12 refire_delay = 0.12
muzzle_velocity = 750 muzzle_velocity = 750
use_animation = Sc_fire use_animation = Sc_fire
@@ -34301,7 +34399,7 @@ hp_type = hp_gun
requires_ammo = false requires_ammo = false
hit_pts = 2 hit_pts = 2
hull_damage = 328 hull_damage = 328
energy_damage = 25 energy_damage = 50
one_shot_sound = fire_tachyon5 one_shot_sound = fire_tachyon5
munition_hit_effect = template_3_bluegold_impact munition_hit_effect = template_3_bluegold_impact
const_effect = template_3_bluegold_proj const_effect = template_3_bluegold_proj
@@ -34326,7 +34424,7 @@ volume = 0
mass = 10 mass = 10
hp_gun_type = hp_gun_special_10 hp_gun_type = hp_gun_special_10
damage_per_fire = 0 damage_per_fire = 0
power_usage = 61.12 power_usage = 64.82
refire_delay = 0.12 refire_delay = 0.12
muzzle_velocity = 750 muzzle_velocity = 750
use_animation = Sc_fire use_animation = Sc_fire
+28
View File
@@ -1189,6 +1189,34 @@ ids_info = 264213
shop_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp shop_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp
material_library = equipment\models\ge_equip.mat material_library = equipment\models\ge_equip.mat
; Acc. Tizona del Cid
[Good]
nickname = fc_c_gun02_mark03_700
equipment = fc_c_gun02_mark03_700
category = equipment
price = 120480
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db
combinable = false
ids_name = 520000
ids_info = 264213
shop_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp
material_library = equipment\models\ge_equip.mat
; Rapid Tizona del Cid
[Good]
nickname = fc_c_gun02_mark03_750
equipment = fc_c_gun02_mark03_750
category = equipment
price = 120480
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db
combinable = false
ids_name = 520001
ids_info = 264213
shop_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp
material_library = equipment\models\ge_equip.mat
; Angelito Turret Mk I ; Angelito Turret Mk I
[Good] [Good]
+1 -1
View File
@@ -46,7 +46,7 @@ fixed_height = 0.06
[TrueType] [TrueType]
nickname = Normal nickname = Normal
font = Agency FB font = Agency FB
fixed_height = 0.035 fixed_height = 0.03
[TrueType] [TrueType]
nickname = NewsMission nickname = NewsMission
Binary file not shown.
+17 -17
View File
@@ -2495,103 +2495,103 @@ num_to_drop = 39, 50
[PhantomLoot] [PhantomLoot]
nickname = commodity_nemesis_schematic nickname = commodity_nemesis_schematic
toughness_range = 11, 19 toughness_range = 11, 19
percent_chance = 0.82 percent_chance = 0.32
num_to_drop = 1, 1 num_to_drop = 1, 1
[PhantomLoot] [PhantomLoot]
nickname = commodity_shield_schematic nickname = commodity_shield_schematic
toughness_range = 11, 19 toughness_range = 11, 19
percent_chance = 0.82 percent_chance = 0.32
num_to_drop = 1, 1 num_to_drop = 1, 1
[PhantomLoot] [PhantomLoot]
nickname = commodity_encoded_shield_data nickname = commodity_encoded_shield_data
toughness_range = 11, 19 toughness_range = 11, 19
percent_chance = 0.82 percent_chance = 0.32
num_to_drop = 1, 1 num_to_drop = 1, 1
[PhantomLoot] [PhantomLoot]
nickname = commodity_armor_schematic nickname = commodity_armor_schematic
toughness_range = 11, 19 toughness_range = 11, 19
percent_chance = 0.82 percent_chance = 0.32
num_to_drop = 1, 1 num_to_drop = 1, 1
[PhantomLoot] [PhantomLoot]
nickname = commodity_encoded_armor_data nickname = commodity_encoded_armor_data
toughness_range = 11, 19 toughness_range = 11, 19
percent_chance = 0.82 percent_chance = 0.32
num_to_drop = 1, 1 num_to_drop = 1, 1
[PhantomLoot] [PhantomLoot]
nickname = commodity_poison_claw_schematic nickname = commodity_poison_claw_schematic
toughness_range = 11, 19 toughness_range = 11, 19
percent_chance = 0.82 percent_chance = 0.32
num_to_drop = 1, 1 num_to_drop = 1, 1
[PhantomLoot] [PhantomLoot]
nickname = commodity_chimera_schematic nickname = commodity_chimera_schematic
toughness_range = 11, 19 toughness_range = 11, 19
percent_chance = 0.82 percent_chance = 0.32
num_to_drop = 1, 1 num_to_drop = 1, 1
[PhantomLoot] [PhantomLoot]
nickname = commodity_avalon_schematic nickname = commodity_avalon_schematic
toughness_range = 11, 19 toughness_range = 11, 19
percent_chance = 0.82 percent_chance = 0.32
num_to_drop = 1, 1 num_to_drop = 1, 1
[PhantomLoot] [PhantomLoot]
nickname = commodity_hydra_schematic nickname = commodity_hydra_schematic
toughness_range = 11, 19 toughness_range = 11, 19
percent_chance = 0.82 percent_chance = 0.32
num_to_drop = 1, 1 num_to_drop = 1, 1
[PhantomLoot] [PhantomLoot]
nickname = commodity_venator_schematic nickname = commodity_venator_schematic
toughness_range = 11, 19 toughness_range = 11, 19
percent_chance = 0.82 percent_chance = 0.32
num_to_drop = 1, 1 num_to_drop = 1, 1
[PhantomLoot] [PhantomLoot]
nickname = commodity_nyx_schematic nickname = commodity_nyx_schematic
toughness_range = 11, 19 toughness_range = 11, 19
percent_chance = 0.82 percent_chance = 0.32
num_to_drop = 1, 1 num_to_drop = 1, 1
[PhantomLoot] [PhantomLoot]
nickname = commodity_moonshard_schematic nickname = commodity_moonshard_schematic
toughness_range = 11, 19 toughness_range = 11, 19
percent_chance = 0.82 percent_chance = 0.32
num_to_drop = 1, 1 num_to_drop = 1, 1
[PhantomLoot] [PhantomLoot]
nickname = commodity_frostbite_schematic nickname = commodity_frostbite_schematic
toughness_range = 11, 19 toughness_range = 11, 19
percent_chance = 0.82 percent_chance = 0.32
num_to_drop = 1, 1 num_to_drop = 1, 1
[PhantomLoot] [PhantomLoot]
nickname = commodity_dawnbreaker_schematic nickname = commodity_dawnbreaker_schematic
toughness_range = 11, 19 toughness_range = 11, 19
percent_chance = 0.82 percent_chance = 0.32
num_to_drop = 1, 1 num_to_drop = 1, 1
[PhantomLoot] [PhantomLoot]
nickname = commodity_spectre_schematic nickname = commodity_spectre_schematic
toughness_range = 11, 19 toughness_range = 11, 19
percent_chance = 10.82 percent_chance = 0.32
num_to_drop = 1, 1 num_to_drop = 1, 1
[PhantomLoot] [PhantomLoot]
nickname = commodity_nightfall_schematic nickname = commodity_nightfall_schematic
toughness_range = 11, 19 toughness_range = 11, 19
percent_chance = 0.82 percent_chance = 0.32
num_to_drop = 1, 1 num_to_drop = 1, 1
[PhantomLoot] [PhantomLoot]
nickname = commodity_phantom_schematic nickname = commodity_phantom_schematic
toughness_range = 11, 19 toughness_range = 11, 19
percent_chance = 0.82 percent_chance = 0.32
num_to_drop = 1, 1 num_to_drop = 1, 1
+3 -26
View File
@@ -23560,7 +23560,6 @@ individual_name = 460059
affiliation = co_shi_grp affiliation = co_shi_grp
voice = rvp101 voice = rvp101
[MRoom] [MRoom]
nickname = bar nickname = bar
character_density = 4 character_density = 4
@@ -45227,14 +45226,13 @@ nickname = Planetscape
character_density = 3 character_density = 3
fixture = ew0602_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment fixture = ew0602_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment
; REM LINER ; REM LINER
[MBase] [MBase]
nickname = Hi02_REM_LINER_Base nickname = Hi02_REM_LINER_Base
local_faction = REM_CLAN local_faction = REM_CLAN
diff = 30 diff = 30
[MVendor] [MVendor]
num_offers = 0, 0 num_offers = 0, 0
@@ -45286,17 +45284,11 @@ character_density = 3
fixture = allianz_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment fixture = allianz_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment
fixture = allianz_fix_trader, Zs/NPC/Trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, Trader fixture = allianz_fix_trader, Zs/NPC/Trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, Trader
[MRoom] [MRoom]
nickname = ShipDealer nickname = ShipDealer
character_density = 2 character_density = 2
fixture = allianz_fix_ship, Zs/NPC/Shipdealer/01/A/Stand, scripts\vendors\li_shipdealer_fidget.thn, ShipDealer fixture = allianz_fix_ship, Zs/NPC/Shipdealer/01/A/Stand, scripts\vendors\li_shipdealer_fidget.thn, ShipDealer
; Omicron Lambda ; Omicron Lambda
; Kairo ; Kairo
@@ -45421,7 +45413,6 @@ affiliation = fc_or_grp
voice = rvp501 voice = rvp501
room = bar room = bar
[GF_NPC] [GF_NPC]
nickname = st0401_republican_001_m nickname = st0401_republican_001_m
body = rh_reichman_body body = rh_reichman_body
@@ -45433,7 +45424,6 @@ affiliation = fc_or_grp
voice = rvp146 voice = rvp146
room = bar room = bar
[GF_NPC] [GF_NPC]
nickname = st0401_republican_002_m nickname = st0401_republican_002_m
body = rh_reichman_body body = rh_reichman_body
@@ -45445,7 +45435,6 @@ affiliation = fc_or_grp
voice = rvp101 voice = rvp101
room = bar room = bar
[GF_NPC] [GF_NPC]
nickname = st0401_rnavy_001_f nickname = st0401_rnavy_001_f
body = rh_female_elite_body body = rh_female_elite_body
@@ -45457,7 +45446,6 @@ affiliation = fc_or_grp
voice = rvp546 voice = rvp546
room = bar room = bar
[GF_NPC] [GF_NPC]
nickname = st0401_rpolice_001_f nickname = st0401_rpolice_001_f
body = rh_female_guard_body body = rh_female_guard_body
@@ -45482,9 +45470,6 @@ fixture = st0401_fix_ship, Zs/NPC/Shipdealer/01/A/Stand, scripts\vendors\li_ship
fixture = st0401_fix_trader, Zs/NPC/Trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, trader fixture = st0401_fix_trader, Zs/NPC/Trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, trader
fixture = st0401_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment fixture = st0401_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment
; Menes ; Menes
[MBase] [MBase]
@@ -45573,7 +45558,6 @@ affiliation = fc_bd_grp
voice = rvp121 voice = rvp121
bribe = fc_bd_grp, 10000, 16101 bribe = fc_bd_grp, 10000, 16101
[GF_NPC] [GF_NPC]
nickname = st0402_fix_weaponsdealer nickname = st0402_fix_weaponsdealer
body = pl_male3_journeyman_body body = pl_male3_journeyman_body
@@ -45594,7 +45578,6 @@ nickname = Equipment
character_density = 2 character_density = 2
fixture = st0402_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment fixture = st0402_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment
; Sinai ; Sinai
[MBase] [MBase]
@@ -45802,7 +45785,6 @@ nickname = Equipment
character_density = 2 character_density = 2
fixture = st0403_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment fixture = st0403_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment
; Unknown Gamma ; Unknown Gamma
; Farway Station ; Farway Station
@@ -45813,7 +45795,6 @@ local_faction = co_os_grp
diff = 19 diff = 19
msg_id_prefix = gcs_refer_base_EW06_Farway_Base msg_id_prefix = gcs_refer_base_EW06_Farway_Base
[MVendor] [MVendor]
num_offers = 0, 0 num_offers = 0, 0
@@ -45824,13 +45805,11 @@ npc = farway_npc1
npc = farway_npc2 npc = farway_npc2
npc = farway_npc3 npc = farway_npc3
[BaseFaction] [BaseFaction]
faction = li_lsf_grp faction = li_lsf_grp
weight = 20 weight = 20
npc = farway_lsf npc = farway_lsf
[GF_NPC] [GF_NPC]
nickname = farway_lsf nickname = farway_lsf
body = li_hatcher_body body = li_hatcher_body
@@ -45913,13 +45892,13 @@ voice = rvp101
nickname = bar nickname = bar
character_density = 6 character_density = 6
fixture = farway_fix_bartender, Zs/NPC/Bartender/01/A/Stand, scripts\vendors\li_host_fidget.thn, bartender fixture = farway_fix_bartender, Zs/NPC/Bartender/01/A/Stand, scripts\vendors\li_host_fidget.thn, bartender
[MRoom] [MRoom]
nickname = Deck nickname = Deck
character_density = 2 character_density = 2
fixture = farway_fix_trader, Zs/NPC/Trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, trader fixture = farway_fix_trader, Zs/NPC/Trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, trader
fixture = farway_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment fixture = farway_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment
; Omicron Major 2 ; Omicron Major 2
; Alexandria ; Alexandria
@@ -46061,6 +46040,7 @@ fixture = st0301_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors
nickname = Bw11_01_Base nickname = Bw11_01_Base
local_faction = li_n_grp local_faction = li_n_grp
diff = 30 diff = 30
[MVendor] [MVendor]
num_offers = 0, 0 num_offers = 0, 0
@@ -46313,7 +46293,6 @@ individual_name = 244617
affiliation = co_os_grp affiliation = co_os_grp
voice = rvp101 voice = rvp101
[GF_NPC] [GF_NPC]
nickname = LI0602_fix_ship nickname = LI0602_fix_ship
body = li_male_elite_body body = li_male_elite_body
@@ -46404,7 +46383,6 @@ bribe = fc_j_grp, 10000, 16100
bribe = fc_lr_grp, 10000, 16101 bribe = fc_lr_grp, 10000, 16101
bribe = fc_ou_grp, 10000, 16100 bribe = fc_ou_grp, 10000, 16100
[GF_NPC] [GF_NPC]
nickname = LI0603_fix_ship nickname = LI0603_fix_ship
body = pi_pirate8_body body = pi_pirate8_body
@@ -46491,7 +46469,6 @@ individual_name = 244624
affiliation = li_lsf_grp affiliation = li_lsf_grp
voice = rvp101 voice = rvp101
[GF_NPC] [GF_NPC]
nickname = LI0604_fix_trader nickname = LI0604_fix_trader
body = li_male_elite_body body = li_male_elite_body
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+2 -1
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@@ -7874,6 +7874,7 @@ equip = DockingLightRedSmall, HpDockLight02
cargo = ge_s_battery_01, 10 cargo = ge_s_battery_01, 10
cargo = ge_s_repair_01, 10 cargo = ge_s_repair_01, 10
cargo = fc_c_gun02_mark03, 1 cargo = fc_c_gun02_mark03, 1
cargo = fc_c_turret02_mark02, 1
[Loadout] [Loadout]
nickname = SECRET_c_co_elite_bw02a nickname = SECRET_c_co_elite_bw02a
@@ -10697,7 +10698,7 @@ equip = nomad02_turret01_mark01, Hp_1_05
equip = nomad02_turret01_mark01, Hp_1_06 equip = nomad02_turret01_mark01, Hp_1_06
cargo = special_nomad_gun01, 3 cargo = special_nomad_gun01, 3
cargo = special_nomad_gun02, 3 cargo = special_nomad_gun02, 3
cargo = commodity_nomad_power_regulator, 1 ;cargo = commodity_nomad_power_regulator, 1
cargo = commodity_nomad_prototyp_schematic, 1 cargo = commodity_nomad_prototyp_schematic, 1
[Loadout] [Loadout]
+4 -4
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@@ -2252,11 +2252,11 @@ equip = nomad02_turret01_mark01, HpTurret24
;equip = NomadLargeLight, HpHeadLight01 ;equip = NomadLargeLight, HpHeadLight01
equip = cloak_nomad_battleship, HpCloak01 equip = cloak_nomad_battleship, HpCloak01
equip = fx_Nomad_battleship_engine, HpEngine01 equip = fx_Nomad_battleship_engine, HpEngine01
cargo = special_nomad_gun01, 10 cargo = special_nomad_gun01, 8
cargo = special_nomad_gun02, 10 cargo = special_nomad_gun02, 8
cargo = commodity_nomad_energy_distributor, 5 ;cargo = commodity_nomad_energy_distributor, 5
cargo = commodity_nomad_structure_composites, 5 cargo = commodity_nomad_structure_composites, 5
cargo = commodity_nomad_fusion_reactor, 2 ;cargo = commodity_nomad_fusion_reactor, 2
cargo = commodity_nomad_cannon_schematic, 1 cargo = commodity_nomad_cannon_schematic, 1
cargo = commodity_nomad_blaster_schematic, 1 cargo = commodity_nomad_blaster_schematic, 1
;cargo = commodity_nomad_cannon_blueprint, 1 ;cargo = commodity_nomad_cannon_blueprint, 1
+178 -200
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File diff suppressed because it is too large Load Diff
@@ -69,6 +69,7 @@ exclude_billboards = 1
exclude_dynamic_asteroids = 1 exclude_dynamic_asteroids = 1
exclusion = Zone_LI06_to_LI07_hole exclusion = Zone_LI06_to_LI07_hole
exclusion = Zone_LI06_mojavedustcloud_01_exclusion_1
exclude_billboards = 1 exclude_billboards = 1
exclude_dynamic_asteroids = 1 exclude_dynamic_asteroids = 1
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+4 -4
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@@ -3059,10 +3059,10 @@ docking_sphere = berth, HpDockMountE, 4.5, Sc_open dock5
docking_sphere = berth, HpDockMountF, 4.5, Sc_open dock6 docking_sphere = berth, HpDockMountF, 4.5, Sc_open dock6
docking_sphere = berth, HpDockMountG, 4.5, Sc_open dock7 docking_sphere = berth, HpDockMountG, 4.5, Sc_open dock7
docking_sphere = berth, HpDockMountH, 4.5, Sc_open dock8 docking_sphere = berth, HpDockMountH, 4.5, Sc_open dock8
docking_sphere = moor_medium, HpDockMountI, 5 docking_sphere = moor_medium, HpDockMountI, 15
docking_sphere = moor_medium, HpDockMountJ, 5 docking_sphere = moor_medium, HpDockMountJ, 15
docking_sphere = moor_medium, HpDockMountK, 5 docking_sphere = moor_medium, HpDockMountK, 15
docking_sphere = moor_large, HpDockMountL, 5 docking_sphere = moor_large, HpDockMountL, 15
docking_camera = 0 docking_camera = 0
solar_radius = 600 solar_radius = 600
shape_name = NAV_depot shape_name = NAV_depot
+15 -11
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@@ -220,6 +220,15 @@ star = med_yellow_sun
atmosphere_range = 6500 atmosphere_range = 6500
burn_color = 255, 225, 120 burn_color = 255, 225, 120
ids_info = 66162 ids_info = 66162
[Zone]
nickname = Zone_LI06_mojavedustcloud_01_exclusion_1
pos = 1072, 0, 537
rotate = 0, 0, 0
shape = SPHERE
size = 8000
property_flags = 131072
sort = 99
;endregion ;endregion
;region - Planet Las Vegas ;region - Planet Las Vegas
@@ -232,7 +241,7 @@ pos = 47728, 0, -16603
archetype = planet_desert_800 archetype = planet_desert_800
atmosphere_range = 850 atmosphere_range = 850
burn_color = 255, 222, 160 burn_color = 255, 222, 160
ids_info = 66069 ids_info = 262030
ring = Zone_LI06_planet_1_ring, solar\rings\lava.ini ring = Zone_LI06_planet_1_ring, solar\rings\lava.ini
base = LI06_01_Base base = LI06_01_Base
reputation = li_lsf_grp reputation = li_lsf_grp
@@ -401,7 +410,6 @@ max_battle_size = 4
pop_type = lootable_field pop_type = lootable_field
relief_time = 35 relief_time = 35
damage = 0 damage = 0
interference = 0.000000
;endregion ;endregion
;region - Nebula ;region - Nebula
@@ -1166,14 +1174,13 @@ ids_info = 66146
visit = 0 visit = 0
goto = Li01, Li01_to_LI06_hole, gate_tunnel_bretonia goto = Li01, Li01_to_LI06_hole, gate_tunnel_bretonia
[zone] [Zone]
nickname = Zone_LI06_to_Li01_hole nickname = Zone_LI06_to_Li01_hole
pos = 48670, 0, 15477 pos = 48670, 0, 15477
shape = SPHERE shape = SPHERE
size = 1000 size = 1000
property_flags = 131072 property_flags = 131072
visit = 128 visit = 128
sort = 0
[Object] [Object]
nickname = LI06_to_Iw04_hole nickname = LI06_to_Iw04_hole
@@ -1187,14 +1194,13 @@ ids_info = 66146
visit = 0 visit = 0
goto = Iw04, Iw04_to_LI06_hole, gate_tunnel_bretonia goto = Iw04, Iw04_to_LI06_hole, gate_tunnel_bretonia
[zone] [Zone]
nickname = Zone_LI06_to_Iw04_hole nickname = Zone_LI06_to_Iw04_hole
pos = -36849, 0, 4260 pos = -36849, 0, 4260
shape = SPHERE shape = SPHERE
size = 1000 size = 1000
property_flags = 131072 property_flags = 131072
visit = 128 visit = 128
sort = 0
[Object] [Object]
nickname = LI06_to_LI07_hole nickname = LI06_to_LI07_hole
@@ -1208,14 +1214,13 @@ ids_info = 66146
visit = 0 visit = 0
goto = LI07, LI07_to_LI06_hole, gate_tunnel_bretonia goto = LI07, LI07_to_LI06_hole, gate_tunnel_bretonia
[zone] [Zone]
nickname = Zone_LI06_to_LI07_hole nickname = Zone_LI06_to_LI07_hole
pos = -2655, 0, -27092 pos = -2655, 0, -27092
shape = SPHERE shape = SPHERE
size = 5000 size = 5000
property_flags = 131072 property_flags = 131072
visit = 128 visit = 128
sort = 0
toughness = 25 toughness = 25
density = 3 density = 3
repop_time = 5 repop_time = 5
@@ -1231,14 +1236,13 @@ faction = li_n_grp, 1
;endregion ;endregion
;region - zone population ;region - zone population
[zone] [Zone]
nickname = Zone_LI06_to_Li02 nickname = Zone_LI06_to_Li02
pos = 37724, 0, 50092 pos = 37724, 0, 50092
shape = SPHERE shape = SPHERE
size = 2500 size = 2500
property_flags = 131072 property_flags = 131072
visit = 128 visit = 128
sort = 0
toughness = 4 toughness = 4
density = 3 density = 3
repop_time = 25 repop_time = 25
@@ -2771,4 +2775,4 @@ size = 10000
mission_type = unlawful, lawful mission_type = unlawful, lawful
sort = 99.500000 sort = 99.500000
vignette_type = field vignette_type = field
;endregion ;endregion
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+46 -2
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@@ -5,8 +5,11 @@
; Also fixes a bug where the client doesn't send the right engine state to the server. ; Also fixes a bug where the client doesn't send the right engine state to the server.
better_updates = true better_updates = true
; Prevents waypoints from being cleared when the player reaches the coordinates in a different system. ; Prevents waypoints from being cleared when the player reaches the coordinates in a different system.
; Also makes it so that the player ship cannot be selected as a waypoint target on the nav map. ; Makes it so that the player ship cannot be selected as a waypoint target on the nav map.
waypoint_fixes = true waypoint_fixes = true
; Fixes waypoints being called "Unknown Object" in the target view and Current Information window.
; Fixes information about waypoints being printed incorrectly in the Current Information window.
waypoint_name_fixes = true
; Fixes a bug where multi-barrel launchers do not play their one-shot sound. ; Fixes a bug where multi-barrel launchers do not play their one-shot sound.
projectiles_sound_fix = true projectiles_sound_fix = true
; Fixes a bug on the client and server where multi-barrel launchers do not decrement the correct amount of ammo. ; Fixes a bug on the client and server where multi-barrel launchers do not decrement the correct amount of ammo.
@@ -21,7 +24,7 @@ trade_lane_lights_fix = true
; Allows the Ctrl + C key to copy text from any in-game input box to the clipboard. ; Allows the Ctrl + C key to copy text from any in-game input box to the clipboard.
; Also allows for the Ctrl + V key to copy text from the clipboard to any in-game input box. ; Also allows for the Ctrl + V key to copy text from the clipboard to any in-game input box.
copy_paste_feature = true copy_paste_feature = true
; Fixes a minor bug where in some Multiplayer menus the slide-out animation of the buttons happened incorrectly. ; Fixes a minor bug where in some Multiplayer menus the slide-out animation of the buttons happens incorrectly.
slide_ui_anim_fix = true slide_ui_anim_fix = true
; Fixes a bug that causes weapon animations to not work; i.e. enables weapon animations. ; Fixes a bug that causes weapon animations to not work; i.e. enables weapon animations.
; Also allows a weapon animation to be played on the parent of the weapon. ; Also allows a weapon animation to be played on the parent of the weapon.
@@ -32,5 +35,46 @@ flash_particle_fix = true
print_rep_requirements = true print_rep_requirements = true
; Fixes a bug that causes the Freelancer process to not always terminate after exiting the game. ; Fixes a bug that causes the Freelancer process to not always terminate after exiting the game.
post_game_deadlock_fix = true post_game_deadlock_fix = true
; Fixes Freelancer sometimes getting stuck in the message loop after the "Quit" message is retrieved.
quit_message_fix = true
; Makes sure auto level and rotation lock are set to the default value when launching to space to prevent issues related to the flight controls. ; Makes sure auto level and rotation lock are set to the default value when launching to space to prevent issues related to the flight controls.
flight_controls_fix = true flight_controls_fix = true
; Allows infocards for dynamic solars to be displayed in the Current Information window.
; Show a fallback infocard based on the solar's archetype in the Current Information window if the solar itself has no infocard.
dynamic_solar_infocards = true
; Fixes a startup crash that occurs when FL tries to load a modded/malformed save file.
; Also fixes a crash when selecting a modded/malformed save file in the F1 Load Game menu.
save_crash_fix = true
; Fixes a very rare and inconsistent crash in alchemy.dll.
alchemy_crash_fix = true
; Fixes ships with the fc_uk_grp faction assigned having a blank faction name in the Current Information window.
blank_faction_fix = true
; Fixes a crash that sometimes happens when closing the Server Filter dialog.
server_filter_crash_fix = true
; Fixes a bug that causes the game speed to sometimes suddenly increase when opening the Server Filter dialog.
server_filter_speed_fix = true
; Fixes Freelancer and FLServer crashing if a non-existing DLL is loaded via freelancer.ini.
freelancer_dll_crash_fix = true
; Shows the actual shield capacity value in the shield infocards (reduced by the offline_threshold value).
shield_capacity_fix = true
; Fixes the equipment and commodity dealer menus not opening when clicking the dealer twice.
dealer_menu_open_fix = true
; Fixes some crashes that can occur when opening the dealer menus.
dealer_crash_fix = true
; No longer kick players from the server for re-purchasing the same ship.
ship_buy_kick_fix = true
; Allows the player to enter formation with hostile group members.
hostile_group_formation = true
; Prevents hostile group members from being shown as hostile.
unhostile_group_members = true
; Shows the "GROUP MEMBER" attitude for group members in the Current Information window.
group_member_attitude = true
; Adds custom targeting cursor colors for group members and players who sent a trade request.
more_cursor_colors = true
; Fixes the first entry of every sold item category being misaligned in the Current Information window on some resolutions.
base_info_spacing_fix = true
; Fixes the in-game mouse cursor remaining visible when the cursor is outside the window.
; Also fixes the Windows mouse cursor flickering when it touches the screen borders in borderless windowed mode.
mouse_fix = true
; Fixes pilots with long names having their name truncated in the Current Information window, comm text, and the "Hand over your cargo" dialog.
pilot_names_fix = true
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+69 -54
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@@ -318,77 +318,77 @@ rem.AddInfoCard(262040, "Safe Dock") -- Bw11_01_Base
-- Infocards Ships -- Infocards Ships
-- Alpaca -- Alpaca
rem.AddInfoCard(480001, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT></TEXT><PARA/><TRA bold="true"/><JUST loc="c"/><TEXT>Stats</TEXT><PARA/><TRA bold="false"/><JUST loc="l"/><TEXT> </TEXT><PARA/><TEXT>Gun/Turret Mounts: 3/5</TEXT><PARA/><TEXT>Armor: 9800</TEXT><PARA/><TEXT>Cargo Space: 100</TEXT><PARA/><TEXT>Max Batteries/NanoBots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 7</TEXT><PARA/><TEXT>Max. Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: CM</TEXT><PARA/><PARA/><POP/></RDL>]]) rem.AddInfoCard(480001, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT></TEXT><PARA/><TRA bold="true"/><JUST loc="c"/><TEXT>Stats</TEXT><PARA/><TRA bold="false"/><JUST loc="l"/><TEXT> </TEXT><PARA/><TEXT>Gun/Turret Mounts: 3/5</TEXT><PARA/><TEXT>Armor: 6800</TEXT><PARA/><TEXT>Cargo Space: 100</TEXT><PARA/><TEXT>Max Batteries/NanoBots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Max. Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: CM</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(480002, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="center"/><TEXT>Alpaca</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>The Alpaca's cargo hold is a marvel of modern engineering, with multiple compartments and storage options that allow for efficient and secure transportation of goods. The ship's advanced life support systems and comfortable crew quarters also make it an attractive option for longer hauls and more extended voyages.</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]]) rem.AddInfoCard(480002, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="center"/><TEXT>Alpaca</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>The Alpaca's cargo hold is a marvel of modern engineering, with multiple compartments and storage options that allow for efficient and secure transportation of goods. The ship's advanced life support systems and comfortable crew quarters also make it an attractive option for longer hauls and more extended voyages.</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
rem.AddInfoCard(480003, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT> </TEXT><PARA/><TEXT> </TEXT><PARA/><TEXT>0/0</TEXT><PARA/><TEXT>9800</TEXT><PARA/><TEXT>100</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>CM</TEXT><PARA/><POP/></RDL>]]) rem.AddInfoCard(480003, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT> </TEXT><PARA/><TEXT> </TEXT><PARA/><TEXT>0/0</TEXT><PARA/><TEXT>6800</TEXT><PARA/><TEXT>100</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>CM</TEXT><PARA/><POP/></RDL>]])
-- Light Fighter Infocards -- Light Fighter Infocards
-- Banshee -- Banshee
rem.AddInfoCard(66601, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 4800</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 36/36</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]]) rem.AddInfoCard(66601, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 4800</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 36/36</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66603, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>4800</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>36/36</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]]) rem.AddInfoCard(66603, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>4800</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>36/36</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
-- Blood Hound -- Blood Hound
rem.AddInfoCard(66588, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 3/1</TEXT><PARA/><TEXT>Armor: 5200</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 38/38</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]]) rem.AddInfoCard(66588, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 3/1</TEXT><PARA/><TEXT>Armor: 5200</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 38/38</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66590, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>3/1</TEXT><PARA/><TEXT>5200</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>38/38</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]]) rem.AddInfoCard(66590, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>3/1</TEXT><PARA/><TEXT>5200</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>38/38</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
-- Cavalier -- Cavalier
rem.AddInfoCard(66508, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 4600</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 15/15</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]]) rem.AddInfoCard(66508, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 4600</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 15/15</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66510, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>4600</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]]) rem.AddInfoCard(66510, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>4600</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
-- Clydsdale -- Clydsdale
rem.AddInfoCard(66511, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 3/5</TEXT><PARA/><TEXT>Armor: 9800</TEXT><PARA/><TEXT>Cargo Space: 100</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 7</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM</TEXT><PARA/><POP/></RDL>]]) rem.AddInfoCard(66511, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 3/5</TEXT><PARA/><TEXT>Armor: 6800</TEXT><PARA/><TEXT>Cargo Space: 100</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66513, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>3/5</TEXT><PARA/><TEXT>9800</TEXT><PARA/><TEXT>100</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM</TEXT><PARA/><POP/></RDL>]]) rem.AddInfoCard(66513, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>3/5</TEXT><PARA/><TEXT>6800</TEXT><PARA/><TEXT>100</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM</TEXT><PARA/><POP/></RDL>]])
-- Dagger -- Dagger
rem.AddInfoCard(66521, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/1</TEXT><PARA/><TEXT>Armor: 4800</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 36/36</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]]) rem.AddInfoCard(66521, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/1</TEXT><PARA/><TEXT>Armor: 4800</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 36/36</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66523, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/1</TEXT><PARA/><TEXT>4800</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>36/36</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]]) rem.AddInfoCard(66523, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/1</TEXT><PARA/><TEXT>4800</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>36/36</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
-- Drake -- Drake
rem.AddInfoCard(66558, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 4500</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]]) rem.AddInfoCard(66558, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 4500</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66560, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>6/1</TEXT><PARA/><TEXT>4500</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]]) rem.AddInfoCard(66560, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>6/1</TEXT><PARA/><TEXT>4500</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
-- Dromedary -- Dromedary
rem.AddInfoCard(66524, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 3/5</TEXT><PARA/><TEXT>Armor: 10600</TEXT><PARA/><TEXT>Cargo Space: 275</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 7</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM</TEXT><PARA/><POP/></RDL>]]) rem.AddInfoCard(66524, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 3/5</TEXT><PARA/><TEXT>Armor: 8600</TEXT><PARA/><TEXT>Cargo Space: 350</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 42/42</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66526, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>3/5</TEXT><PARA/><TEXT>10600</TEXT><PARA/><TEXT>275</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM</TEXT><PARA/><POP/></RDL>]]) rem.AddInfoCard(66526, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>3/5</TEXT><PARA/><TEXT>8600</TEXT><PARA/><TEXT>350</TEXT><PARA/><TEXT>42/42</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM</TEXT><PARA/><POP/></RDL>]])
-- Drone -- Drone
rem.AddInfoCard(66561, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 2/6</TEXT><PARA/><TEXT>Armor: 9800</TEXT><PARA/><TEXT>Cargo Space: 100</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 7</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM</TEXT><PARA/><POP/></RDL>]]) rem.AddInfoCard(66561, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 2/6</TEXT><PARA/><TEXT>Armor: 6800</TEXT><PARA/><TEXT>Cargo Space: 100</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66563, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>2/6</TEXT><PARA/><TEXT>9800</TEXT><PARA/><TEXT>100</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM</TEXT><PARA/><POP/></RDL>]]) rem.AddInfoCard(66563, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>2/6</TEXT><PARA/><TEXT>6800</TEXT><PARA/><TEXT>100</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM</TEXT><PARA/><POP/></RDL>]])
-- Hawk -- Hawk
rem.AddInfoCard(66533, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 5200</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 38/38</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]]) rem.AddInfoCard(66533, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 5200</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 38/38</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66535, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>5200</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>38/38</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]]) rem.AddInfoCard(66535, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>5200</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>38/38</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
-- Humpback -- Humpback
rem.AddInfoCard(66604, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun Mounts: 2/6</TEXT><PARA/><TEXT>Armor: 9800</TEXT><PARA/><TEXT>Cargo Space: 100</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 7</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM</TEXT><PARA/><POP/></RDL>]]) rem.AddInfoCard(66604, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun Mounts: 2/6</TEXT><PARA/><TEXT>Armor: 6800</TEXT><PARA/><TEXT>Cargo Space: 100</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66606, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>2/6</TEXT><PARA/><TEXT>9800</TEXT><PARA/><TEXT>100</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM</TEXT><PARA/><POP/></RDL>]]) rem.AddInfoCard(66606, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>2/6</TEXT><PARA/><TEXT>6800</TEXT><PARA/><TEXT>100</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM</TEXT><PARA/><POP/></RDL>]])
-- Legionare -- Legionare
rem.AddInfoCard(66548, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 4800</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 36/36</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]]) rem.AddInfoCard(66548, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 4800</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 36/36</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66550, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>4800</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>36/36</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]]) rem.AddInfoCard(66550, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>4800</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>36/36</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
-- Mule -- Mule
rem.AddInfoCard(66591, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/4</TEXT><PARA/><TEXT>Armor: 9800</TEXT><PARA/><TEXT>Cargo Space: 100</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 7</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM</TEXT><PARA/><POP/></RDL>]]) rem.AddInfoCard(66591, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/4</TEXT><PARA/><TEXT>Armor: 6800</TEXT><PARA/><TEXT>Cargo Space: 100</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66593, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/4</TEXT><PARA/><TEXT>9800</TEXT><PARA/><TEXT>100</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM</TEXT><PARA/><POP/></RDL>]]) rem.AddInfoCard(66593, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/4</TEXT><PARA/><TEXT>6800</TEXT><PARA/><TEXT>100</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM</TEXT><PARA/><POP/></RDL>]])
-- Patriot -- Patriot
rem.AddInfoCard(66570, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 4500</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]]) rem.AddInfoCard(66570, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 4500</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66572, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>4500</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]]) rem.AddInfoCard(66572, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>4500</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
-- Piranha -- Piranha
rem.AddInfoCard(66500, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 4600</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]]) rem.AddInfoCard(66500, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 4600</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66502, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>4600</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]]) rem.AddInfoCard(66502, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>4600</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
-- Rhino -- Rhino
rem.AddInfoCard(66573, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun Mounts: 3/5</TEXT><PARA/><TEXT>Armor: 9800</TEXT><PARA/><TEXT>Cargo Space: 100</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 7</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM</TEXT><PARA/><POP/></RDL>]]) rem.AddInfoCard(66573, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun Mounts: 3/5</TEXT><PARA/><TEXT>Armor: 6800</TEXT><PARA/><TEXT>Cargo Space: 100</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66575, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>3/5</TEXT><PARA/><TEXT>9800</TEXT><PARA/><TEXT>100</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM</TEXT><PARA/><POP/></RDL>]]) rem.AddInfoCard(66575, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>3/5</TEXT><PARA/><TEXT>6800</TEXT><PARA/><TEXT>100</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM</TEXT><PARA/><POP/></RDL>]])
@@ -401,57 +401,61 @@ rem.AddInfoCard(66575, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PAR
-- Heavy Fighter Infocards -- Heavy Fighter Infocards
-- Anubis -- Anubis
rem.AddInfoCard(66581, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 6/1</TEXT><PARA/><TEXT>Armor: 9800</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 8</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]]) rem.AddInfoCard(66581, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 6/1</TEXT><PARA/><TEXT>Armor: 9200</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 7</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66583, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>6/1</TEXT><PARA/><TEXT>9800</TEXT><PARA/><TEXT>70</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]]) rem.AddInfoCard(66583, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>6/1</TEXT><PARA/><TEXT>9200</TEXT><PARA/><TEXT>70</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
-- Barracuda -- Barracuda
rem.AddInfoCard(66497, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 6/0</TEXT><PARA/><TEXT>Armor: 9800</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 8</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]]) rem.AddInfoCard(66497, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 6/0</TEXT><PARA/><TEXT>Armor: 9800</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 8</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66499, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>6/0</TEXT><PARA/><TEXT>9800</TEXT><PARA/><TEXT>70</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]]) rem.AddInfoCard(66499, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>6/0</TEXT><PARA/><TEXT>9800</TEXT><PARA/><TEXT>70</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
-- Blood Dragon -- Blood Dragon
rem.AddInfoCard(221800, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 6/0</TEXT><PARA/><TEXT>Armor: 9600</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 26/26</TEXT><PARA/><TEXT>Optimal Weapon Class: 8</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]]) rem.AddInfoCard(221800, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 6/0</TEXT><PARA/><TEXT>Armor: 9600</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 8</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(221900, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>6/0</TEXT><PARA/><TEXT>9600</TEXT><PARA/><TEXT>70</TEXT><PARA/><TEXT>26/26</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]]) rem.AddInfoCard(221900, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>6/0</TEXT><PARA/><TEXT>9600</TEXT><PARA/><TEXT>70</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
-- Centurio -- Centurio
rem.AddInfoCard(66545, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 6/0</TEXT><PARA/><TEXT>Armor: 9800</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 8</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]]) rem.AddInfoCard(66545, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 6/0</TEXT><PARA/><TEXT>Armor: 9200</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 7</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66547, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>6/0</TEXT><PARA/><TEXT>9800</TEXT><PARA/><TEXT>7,</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]]) rem.AddInfoCard(66547, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>6/0</TEXT><PARA/><TEXT>9200</TEXT><PARA/><TEXT>7,</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
-- Crusader -- Crusader
rem.AddInfoCard(66505, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 6/0</TEXT><PARA/><TEXT>Armor: 9600</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 20/20</TEXT><PARA/><TEXT>Optimal Weapon Class: 8</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]]) rem.AddInfoCard(66505, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 6/0</TEXT><PARA/><TEXT>Armor: 9800</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 8</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66507, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>6/0</TEXT><PARA/><TEXT>9600</TEXT><PARA/><TEXT>70</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]]) rem.AddInfoCard(66507, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>6/0</TEXT><PARA/><TEXT>9800</TEXT><PARA/><TEXT>70</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
-- Defender -- Defender
rem.AddInfoCard(66567, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 5/1</TEXT><PARA/><TEXT>Armor: 9600</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 8</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]]) rem.AddInfoCard(66567, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 5/1</TEXT><PARA/><TEXT>Armor: 9600</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 8</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66569, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>5/1</TEXT><PARA/><TEXT>9600</TEXT><PARA/><TEXT>70</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]]) rem.AddInfoCard(66569, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>5/1</TEXT><PARA/><TEXT>9600</TEXT><PARA/><TEXT>70</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
-- Dragon -- Dragon
rem.AddInfoCard(66555, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 6/0</TEXT><PARA/><TEXT>Armor: 9600</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 26/26</TEXT><PARA/><TEXT>Optimal Weapon Class: 8</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]]) rem.AddInfoCard(66555, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 6/0</TEXT><PARA/><TEXT>Armor: 9600</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 8</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66557, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>6/0</TEXT><PARA/><TEXT>9600</TEXT><PARA/><TEXT>70</TEXT><PARA/><TEXT>26/26</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]]) rem.AddInfoCard(66557, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>6/0</TEXT><PARA/><TEXT>9600</TEXT><PARA/><TEXT>70</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
-- Falcon -- Falcon
rem.AddInfoCard(66536, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turrets Mounts: 5/1</TEXT><PARA/><TEXT>Armor: 9800</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 8</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]]) rem.AddInfoCard(66536, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turrets Mounts: 5/1</TEXT><PARA/><TEXT>Armor: 9800</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 8</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66538, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>5/1</TEXT><PARA/><TEXT>9800</TEXT><PARA/><TEXT>70</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]]) rem.AddInfoCard(66538, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>5/1</TEXT><PARA/><TEXT>9800</TEXT><PARA/><TEXT>70</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
-- Stiletto -- Stiletto
rem.AddInfoCard(66518, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 6/0</TEXT><PARA/><TEXT>Armor: 9800</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 8</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]]) rem.AddInfoCard(66518, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 6/0</TEXT><PARA/><TEXT>Armor: 9200</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 7</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66520, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>6/0</TEXT><PARA/><TEXT>9800</TEXT><PARA/><TEXT>45</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]]) rem.AddInfoCard(66520, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>6/0</TEXT><PARA/><TEXT>9200</TEXT><PARA/><TEXT>45</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
-- Valkyrie -- Valkyrie
rem.AddInfoCard(66598, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 5/1</TEXT><PARA/><TEXT>Armor: 9600</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 8</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]]) rem.AddInfoCard(66598, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 5/1</TEXT><PARA/><TEXT>Armor: 9600</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 8</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66600, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>5/1</TEXT><PARA/><TEXT>9600</TEXT><PARA/><TEXT>70</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]]) rem.AddInfoCard(66600, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>5/1</TEXT><PARA/><TEXT>9600</TEXT><PARA/><TEXT>70</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
-- Wolfshound -- Wolfshound
rem.AddInfoCard(66585, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 5/1</TEXT><PARA/><TEXT>Armor: 9800</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 8</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]]) rem.AddInfoCard(66585, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 5/1</TEXT><PARA/><TEXT>Armor: 9800</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 8</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66587, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>5/1</TEXT><PARA/><TEXT>9800</TEXT><PARA/><TEXT>40</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]]) rem.AddInfoCard(66587, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>5/1</TEXT><PARA/><TEXT>9800</TEXT><PARA/><TEXT>40</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
-- rem.AddInfoCard(480039, [[<?xml version="1.0" encoding="UTF-16"?>]]) -- rem.AddInfoCard(480039, [[<?xml version="1.0" encoding="UTF-16"?>]])
-- Orca -- Orca
rem.AddInfoCard(526309, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT> </TEXT><PARA/><TRA bold="true"/><JUST loc="c"/><TEXT>Stats</TEXT><PARA/><TRA bold="false"/><JUST loc="l"/><TEXT> </TEXT><PARA/><TEXT>Gun/Turret Mounts: 0/0</TEXT><PARA/><TEXT>Armor: 125000</TEXT><PARA/><TEXT>Cargo Space: 500</TEXT><PARA/><TEXT>Max Batteries/NanoBots: 0/0</TEXT><PARA/><TEXT>Optimal Weapon Class: 0</TEXT><PARA/><TEXT>Max. Weapon Class: 0</TEXT><PARA/><TEXT>Additional Equipment: CM</TEXT><PARA/><PARA/><POP/></RDL>]]) rem.AddInfoCard(526309, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT> </TEXT><PARA/><TRA bold="true"/><JUST loc="c"/><TEXT>Stats</TEXT><PARA/><TRA bold="false"/><JUST loc="l"/><TEXT> </TEXT><PARA/><TEXT>Gun/Turret Mounts: 0/0</TEXT><PARA/><TEXT>Armor: 150000</TEXT><PARA/><TEXT>Cargo Space: 500</TEXT><PARA/><TEXT>Max Batteries/NanoBots: 0/0</TEXT><PARA/><TEXT>Optimal Weapon Class: 0</TEXT><PARA/><TEXT>Max. Weapon Class: 0</TEXT><PARA/><TEXT>Additional Equipment: -</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(221771, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Orca</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>This ship is a testament to the ingenuity of its owners, who have optimized its design for efficiency and reliability. rem.AddInfoCard(221771, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Orca</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>This ship is a testament to the ingenuity of its owners, who have optimized its design for efficiency and reliability.
With its spacious cargo bays and reinforced hull, this ship is perfect for transporting valuable goods, capturing high-priority targets, or even smuggling illicit cargo.</TEXT><PARA/><POP/></RDL>]]) With its spacious cargo bays and reinforced hull, this ship is perfect for transporting valuable goods, capturing high-priority targets, or even smuggling illicit cargo.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(221776, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT> </TEXT><PARA/><TEXT> </TEXT><PARA/><TEXT>0/0</TEXT><PARA/><TEXT>125000</TEXT><PARA/><TEXT>500</TEXT><PARA/><TEXT>0/0</TEXT><PARA/><TEXT>0</TEXT><PARA/><TEXT>0</TEXT><PARA/><TEXT>- </TEXT><PARA/><POP/></RDL>]]) rem.AddInfoCard(221776, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT> </TEXT><PARA/><TEXT> </TEXT><PARA/><TEXT>0/0</TEXT><PARA/><TEXT>125000</TEXT><PARA/><TEXT>500</TEXT><PARA/><TEXT>0/0</TEXT><PARA/><TEXT>0</TEXT><PARA/><TEXT>0</TEXT><PARA/><TEXT>- </TEXT><PARA/><POP/></RDL>]])
-- Train
rem.AddInfoCard(221795, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT> </TEXT><PARA/><TRA bold="true"/><JUST loc="c"/><TEXT>Stats</TEXT><PARA/><TRA bold="false"/><JUST loc="l"/><TEXT> </TEXT><PARA/><TEXT>Gun/Turret Mounts: 0/0</TEXT><PARA/><TEXT>Armor: 295000</TEXT><PARA/><TEXT>Cargo Space: 600</TEXT><PARA/><TEXT>Max Batteries/NanoBots: 0/0</TEXT><PARA/><TEXT>Optimal Weapon Class: 0</TEXT><PARA/><TEXT>Max. Weapon Class: 0</TEXT><PARA/><TEXT>Additional Equipment: -</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(221796, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT> </TEXT><PARA/><TEXT> </TEXT><PARA/><TEXT>0/0</TEXT><PARA/><TEXT>295000</TEXT><PARA/><TEXT>600</TEXT><PARA/><TEXT>0/0</TEXT><PARA/><TEXT>0</TEXT><PARA/><TEXT>0</TEXT><PARA/><TEXT>- </TEXT><PARA/><POP/></RDL>]])
-- CSV -- CSV
rem.AddInfoCard(584295, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT> </TEXT><PARA/><TRA bold="true"/><JUST loc="c"/><TEXT>Stats</TEXT><PARA/><TRA bold="false"/><JUST loc="l"/><TEXT> </TEXT><PARA/><TEXT>Gun/Turret Mounts: 2/1</TEXT><PARA/><TEXT>Armor: 8600</TEXT><PARA/><TEXT>Cargo Space: 350</TEXT><PARA/><TEXT>Max Batteries/NanoBots: 42/42</TEXT><PARA/><TEXT>Optimal Weapon Class: 0</TEXT><PARA/><TEXT>Max. Weapon Class: 0</TEXT><PARA/><TEXT>Additional Equipment: CM</TEXT><PARA/><PARA/><POP/></RDL>]]) rem.AddInfoCard(584295, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT> </TEXT><PARA/><TRA bold="true"/><JUST loc="c"/><TEXT>Stats</TEXT><PARA/><TRA bold="false"/><JUST loc="l"/><TEXT> </TEXT><PARA/><TEXT>Gun/Turret Mounts: 2/1</TEXT><PARA/><TEXT>Armor: 8600</TEXT><PARA/><TEXT>Cargo Space: 350</TEXT><PARA/><TEXT>Max Batteries/NanoBots: 42/42</TEXT><PARA/><TEXT>Optimal Weapon Class: 0</TEXT><PARA/><TEXT>Max. Weapon Class: 0</TEXT><PARA/><TEXT>Additional Equipment: CM</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(584296, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT> </TEXT><PARA/><TEXT> </TEXT><PARA/><TEXT>2/1</TEXT><PARA/><TEXT>8600</TEXT><PARA/><TEXT>350</TEXT><PARA/><TEXT>42/42</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>CM</TEXT><PARA/><POP/></RDL>]]) rem.AddInfoCard(584296, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT> </TEXT><PARA/><TEXT> </TEXT><PARA/><TEXT>2/1</TEXT><PARA/><TEXT>8600</TEXT><PARA/><TEXT>350</TEXT><PARA/><TEXT>42/42</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>CM</TEXT><PARA/><POP/></RDL>]])
@@ -749,6 +753,12 @@ rem.AddInfoCard(262024, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TR
rem.AddInfoCard(262029, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TRA bold="true"/><JUST loc="c"/><PARA/><TEXT>Sinai Shipyard</TEXT><PARA/><TEXT></TEXT><TRA bold="false"/><JUST loc="l"/><PARA/><TEXT>The Sinai Shipyard is employed by The Order to produce a wide range of goods. They sell external ship equipment such as weapons, shields, and thrusters, as well as ships, including Train transporters.</TEXT><PARA/><PARA/><TEXT>Since the shipyard gets almost all of its resources from the debris field near Cairo, the prices are very low.</TEXT><PARA/><PARA/><TEXT>However, the shipyard does not guarantee the compatibility or functionality of weapons and other equipment, as they are made from debris.</TEXT><PARA/><PARA/><POP/></RDL>]]) rem.AddInfoCard(262029, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TRA bold="true"/><JUST loc="c"/><PARA/><TEXT>Sinai Shipyard</TEXT><PARA/><TEXT></TEXT><TRA bold="false"/><JUST loc="l"/><PARA/><TEXT>The Sinai Shipyard is employed by The Order to produce a wide range of goods. They sell external ship equipment such as weapons, shields, and thrusters, as well as ships, including Train transporters.</TEXT><PARA/><PARA/><TEXT>Since the shipyard gets almost all of its resources from the debris field near Cairo, the prices are very low.</TEXT><PARA/><PARA/><TEXT>However, the shipyard does not guarantee the compatibility or functionality of weapons and other equipment, as they are made from debris.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(262027, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TRA bold="true"/><JUST loc="c"/><PARA/><TEXT>Menes Station</TEXT><PARA/><TEXT></TEXT><TRA bold="false"/><JUST loc="l"/><PARA/><TEXT>Little is known about Menes, as all data are subject to the highest secrecy.</TEXT><PARA/><PARA/><TEXT>According to rumors, The Order tries to find out more about the Nomads and their ability for taking over humans.</TEXT><PARA/><PARA/><TEXT>There are strict safety measures for docking and visitors.</TEXT><PARA/><PARA/><PARA/><TEXT>+++ It is strictly forbidden to take cargo like Light Arms and Optical Chips with you into the security zone +++</TEXT><PARA/><PARA/><POP/></RDL>]]) rem.AddInfoCard(262027, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TRA bold="true"/><JUST loc="c"/><PARA/><TEXT>Menes Station</TEXT><PARA/><TEXT></TEXT><TRA bold="false"/><JUST loc="l"/><PARA/><TEXT>Little is known about Menes, as all data are subject to the highest secrecy.</TEXT><PARA/><PARA/><TEXT>According to rumors, The Order tries to find out more about the Nomads and their ability for taking over humans.</TEXT><PARA/><PARA/><TEXT>There are strict safety measures for docking and visitors.</TEXT><PARA/><PARA/><PARA/><TEXT>+++ It is strictly forbidden to take cargo like Light Arms and Optical Chips with you into the security zone +++</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(262030, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>DIAMETER: 26,216 km</TEXT><PARA/><TEXT>MASS: 9.89 x 10^24 kg</TEXT><PARA/><TEXT>TERRAIN: N/A</TEXT><PARA/><TEXT>TEMPERATURE: N/A</TEXT><PARA/><TEXT>ESCAPE VELOCITY: 15.42 km/s</TEXT><PARA/><PARA/><TEXT>Buried far beneath Nevada's scorching surface, Las Vegas was built after repeated attempts to establish an above-ground settlement failed under the planet's extreme heat. What began as a small underground shelter for miners, traders, and station workers gradually expanded into a vast network of buried casinos, luxury corridors, and air-conditioned pleasure halls.</TEXT><PARA/><TEXT>Today, the planet is administered by The Zoners, who keep the city functioning while quietly profiting from its endless appetite for credits, risk, and vice. Las Vegas has become a haven for criminals, smugglers, and fugitives looking to disappear into the crowd, as well as a magnet for those hoping to make a fast fortune.</TEXT><PARA/><TEXT>Bounty Hunters are also a common sight, drawn by the same chaos that attracts the desperate and the guilty. In Las Vegas, every deal carries a risk, every table has a cost, and every visitor arrives believing they will be the one to leave richer than they came.</TEXT><PARA/><POP/></RDL>]])
-- Thrust Velocity Extensions Equipment
rem.AddInfoCard(001711, "Thrust Velocity Extension")
rem.AddInfoCard(001712, "Vector Thrust Coil")
rem.AddInfoCard(001713, "Turbo Coolant Pump")
-- Hokkaido Infocards -- Hokkaido Infocards
rem.AddInfoCard(500000, "Hokkaido Jump Gate->Hakodate Construction Site") rem.AddInfoCard(500000, "Hokkaido Jump Gate->Hakodate Construction Site")
@@ -759,4 +769,9 @@ rem.AddInfoCard(500004, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TR
rem.AddInfoCard(500005, "Hokkaido->Chugoku") rem.AddInfoCard(500005, "Hokkaido->Chugoku")
-- Chugoku Infocards -- Chugoku Infocards
rem.AddInfoCard(500010, "Chugoku->Hokkaido") rem.AddInfoCard(500010, "Chugoku->Hokkaido")
-- Weapons
rem.AddInfoCard(520000, "Acc. Tizona del Cid")
rem.AddInfoCard(520001, "Rapid Tizona del Cid")
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+46 -9
View File
@@ -1,21 +1,58 @@
; Settings file for flplusplus ; Settings file for flplusplus
[flplusplus] [flplusplus]
; Multiplier for render distance and the distance at which LODs are switched. ; Multiplier for maximum render distance and the distance at which LODs are switched.
; Supports decimal values ; The maximum render distances are scaled from the float values which are specified at file offsets 213EC8 and 1C8910 in Freelancer.exe.
; 0 = maximized ; Supports decimal values.
; 1 = no change from vanilla Freelancer ; 1 = use the default values (no scaling)
; 2 = Double render distance & LOD switch threshold ; 2 = Double render distance & LOD switch threshold
; 3.5 = 3.5x render distance & LOD switch threshold, etc. ; 3.5 = 3.5x render distance & LOD switch threshold, etc.
lod_scale = 2 ; Adjusting asteroid_dist_scale may cause bad performance and other issues; try at your own risk.
pbubble_scale = 2 lod_scale = 15
character_detail_scale = 2 pbubble_scale = 15
; save_folder_name character_detail_scale = 15
asteroid_dist_scale = 1
; Name of the save folder in Documents/My Games ; Name of the save folder in Documents/My Games
save_folder_name = Freelancer save_folder_name = Freelancer
; save_in_directory
; if true, save in the game directory (EXE/../SAVE) instead of Documents/My Games ; if true, save in the game directory (EXE/../SAVE) instead of Documents/My Games
save_in_directory = true save_in_directory = true
; Name of the screenshots folder in Pictures
screenshots_folder_name = FreelancerShots
; if true, screenshots are saved in the game directory (EXE/../SCREENSHOTS) instead of Pictures
screenshots_in_directory = false
; Uses alternative code for taking .png screenshots if Freelancer is running in fullscreen mode.
; By default this option is set to true if Freelancer is run through Wine, false if otherwise.
; If screenshots in fullscreen mode come out as fully black, changing this option's value might help.
;alternative_fullscreen_screenshots_code = false
; Uses alternative code for taking .png screenshots if Freelancer is running in fullscreen mode.
; Try setting this to true if screenshots in windowed mode come out as fully black.
alternative_windowed_screenshots_code = false
; Patch out "Failed to get start location" warning ; Patch out "Failed to get start location" warning
remove_start_location_warning = true remove_start_location_warning = true
; Log spew to a console window ; Log spew to a console window
log_to_console = false log_to_console = false
; Scrolling speed when zooming in/out in the ship preview window
; Setting this value to 0 disables this scrolling feature entirely
ship_preview_scrolling_speed = 3
; Reverse scrolling direction when zooming in/out in the ship preview window
ship_preview_scrolling_inverse = false
; The minimum distance the player can zoom to the ship. Can be negative to allow for zooming "through" the ship.
ship_preview_scrolling_min_distance = 0
; The maximum distance the player can zoom away from the ship.
ship_preview_scrolling_max_distance = 100
; Regenerates the Restart.fl file on every launch to prevent crashes when the file is malformed or from another mod
always_regenerate_restart_file = true
; Changes the IDS of the message shown on startup if the game failed to init the saves directory.
; In vanilla FL, the message says "The account name and password you provided are not valid on this server.",
; so it's better to change this to something more relevant and descriptive.
failed_to_init_saves_dir_ids = 458802
; Fixes touchpad scrolling but breaks mouse wheel scrolling.
; Enabling this is only useful if you're planning to play Freelancer on a laptop without a mouse.
touchpad_support = false
; Confines/locks the mouse cursor to the game window.
; This prevents the in-game cursor from leaving the game window.
confine_cursor = true
; List of server IPs that will be added to the server list on startup.
; Basically does the same thing as the "-s" shortcut switch.
[direct_ips]
127.0.0.1:2302
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+1 -1
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@@ -1,2 +1,2 @@
# >REM<Freelancer # >REM<Freelancer
# 0.3.2.5 # 0.4.3.1
+2 -2
View File
@@ -13,8 +13,8 @@ Website :
File Name : REM.zip File Name : REM.zip
File Size : 12,01 GB File Size : 12,01 GB
Mod Version : 0.4.2.10 Mod Version : 0.4.3.1
Date Released : 01/05/2026 Date Released : 14/06/2026
****************************************************** ******************************************************