Files
REM-Mod/DATA/SOLAR/ASTEROIDS/ls_sol/neptune_rings.ini
T
flathackandClaude Opus 5.5 3fb09b1458 Sol Skies: the solar system Sol01 and the jump drives, part 1/5
The server takes at most a few hundred MB a push: this comes in parts.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-12 15:08:52 +01:00

60 lines
1.4 KiB
INI

[TexturePanels]
file = solar\asteroids\ice_shapes.ini
[Field]
cube_size = 500
fill_dist = 7000
diffuse_color = 210, 210, 210
ambient_color = 90, 50, 90
ambient_increase = 70, 50, 70
empty_cube_frequency = 0.45
[properties]
flag = ice_objects
flag = Object_density_med
[Cube]
asteroid = ice_carbon_asteroid90, 0.6, 0.2, -0.2, 35, 10, 20
asteroid = ice_carbon_asteroid10, 0.2, -0.2, -0.5, 45, 20, 0
asteroid = ice_carbon_asteroid30, 0.4, -0.7, -0.2, 15, 90, 120
asteroid = ice_carbon_asteroid30, -0.3, -0.3, 0.8, 85, 0, 185
asteroid = ice_carbon_asteroid60, 0, -0.1, 0.2, 105, 160, 25
asteroid = ice_carbon_asteroid60, -0.7, 0.4, -0.4, 75, 30, 70
asteroid = ls_x3_ice_carbon_asteroid90, -0.6, -0.4, 0.5, 20, 40, 0
[Band]
render_parts = 6
shape = asteroid_icebelt_04
height = 4000
offset_dist = 2000
fade = 1, 1.35, 15, 17
texture_aspect = 1
color_shift = 1, 1, 1
ambient_intensity = 1
vert_increase = 2
[AsteroidBillboards]
count = 400
start_dist = 2000
fade_dist_percent = 0.35
shape = asteroid_ice_carbon
color_shift = 0.7, 0.7, 0.7
ambient_intensity = 1.5
size = 40, 130
[DynamicAsteroids]
asteroid = DAsteroid_ice_small1
count = 14
placement_radius = 150
placement_offset = 90
max_velocity = 15
max_angular_velocity = 3
color_shift = 1, 1, 1
[Exclusion Zones]
exclusion = Zone_Sol01_ls_excl_042
exclusion = Zone_Sol01_ls_excl_043
exclusion = Zone_Sol01_ls_excl_044
exclusion = Zone_Sol01_ls_excl_045