Deploy REM-Client 8cbe4a7030259bb0ef71cc2089e1aa01325c7dd0 (Release|x64). Includes four live detail profiles, continuous distant visibility, carved bays and bent arms, shape-aware exclusions and conservative rendering optimizations for weaker GPUs. Gameplay zone geometry remains unchanged. Update the complete compiled client and record its committed source and renderer hash in BUILD_INFO.txt. The same runtime is installed in Lutris; all 11,141 audited runtime/data files match and saves were preserved. Validated CPU/shader checks, 55 GPU regression cases and client startup.
11 lines
607 B
Plaintext
11 lines
607 B
Plaintext
REM-Client test build (64-bit)
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date: 2026-11-08 09:52
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commit: 8cbe4a7030259bb0ef71cc2089e1aa01325c7dd0 (main)
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subject: Rework volumetric nebula quality, visibility and sculpted shapes
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tree: clean (committed source; compiled bytes unchanged)
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build: OK (Release|x64: full client, incremental Freelancer and RP8/RemGfx)
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nebula update: quality profiles, continuous visibility, sculpted hulls and conservative empty-space skipping
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renderer sha256: 610c7ac4baac9aa6d5733cfcaf99f07cba60586d17a56d3d73ddfa3f3086f0cc
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source manifest sha256: e0d60d49ffa65c2f5a36aa7427cbde0ad0be56108d1850c9d1bd000d6fdf3f87
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