Files
REM-Mod/DATA/SOLAR/ASTEROIDS/ls_sol/saturn_rings.ini
T
flathackandClaude Opus 5.5 3fb09b1458 Sol Skies: the solar system Sol01 and the jump drives, part 1/5
The server takes at most a few hundred MB a push: this comes in parts.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-12 15:08:52 +01:00

62 lines
1.4 KiB
INI

[TexturePanels]
file = solar\asteroids\ice_shapes.ini
[Field]
cube_size = 500
fill_dist = 7000
diffuse_color = 180, 200, 220
ambient_color = 70, 70, 70
ambient_increase = 30, 30, 30
empty_cube_frequency = 0.25
[properties]
flag = ice_objects
flag = Object_density_med
[Cube]
asteroid = ice_asteroid10, 0.2, 0.4, 0.2, -35, -10, 20
asteroid = ice_asteroid30, 0.2, 0.8, 0.3, 45, 20, 0
asteroid = ice_asteroid30, 0.4, -0.7, -0.2, 15, 90, 120
asteroid = ice_asteroid30, -0.3, -0.3, 0.8, 85, 0, 185
asteroid = ice_asteroid10, -0.2, -0.1, -0.6, 105, 160, 25
asteroid = ice_asteroid60, -0.7, 0.4, -0.4, 75, 30, 70
asteroid = ls_x3_ice_asteroid90, -0.6, -0.4, 0.5, 20, 40, 0
asteroid = ls_x2_ice_asteroid60, 0.6, 0.5, -0.6, 70, 10, 30
[Band]
render_parts = 6
shape = asteroid_icebelt_04
height = 6000
offset_dist = 3000
fade = 1, 1.35, 15, 17
texture_aspect = 1
color_shift = 0.6, 0.7, 0.7
ambient_intensity = 2
vert_increase = 2
[AsteroidBillboards]
count = 400
start_dist = 2000
fade_dist_percent = 0.35
shape = asteroid_ice_4
color_shift = 0.6, 0.6, 0.6
ambient_intensity = 1
size = 30, 110
[DynamicAsteroids]
asteroid = DAsteroid_ice_small1
count = 9
placement_radius = 150
placement_offset = 90
max_velocity = 15
max_angular_velocity = 3
color_shift = 1, 1, 1
[Exclusion Zones]
exclusion = Zone_Sol01_ls_excl_036
exclusion = Zone_Sol01_ls_excl_037
exclusion = Zone_Sol01_ls_excl_038
exclusion = Zone_Sol01_ls_excl_039
exclusion = Zone_Sol01_ls_excl_040