Files
REM-Mod/DATA/FX/gate_tunnel.ini
T

239 lines
3.7 KiB
INI

[gate_tunnel]
nickname = default_jump_gate
write_depth_buffer = 0
num_spline_control_points = 9
x_range = 500
y_range = 500
z_range = 20000
min_radius = 50
max_radius = 100
far_radius_factor = 0
min_speed = 0.003
max_speed = 0.08
time_to_max_speed = 5
fade_distance = 0.1
near_alpha = 1
far_alpha = 1
num_t_steps = 200
num_s_steps = 12
min_rotation = 3
max_rotation = -3
min_rgb = 0, 0, 30
max_rgb = 0, 0, 100
[layer]
texture = jumptube
color = 0, 0, 200
near_alpha = 0.8
far_alpha = 0
radius_factor = 1.5
u_offset = 0
v_offset = 0
du = 0.1
dv = 0.07
v_scale = 10
[layer]
texture = jumptube5
color = 100, 200, 255
near_alpha = 1
far_alpha = 0
radius_factor = 1
u_offset = 0.5
v_offset = 0.33
du = -0.2
dv = 0.1
v_scale = 15
[gate_tunnel]
nickname = gate_tunnel_asteroid_belt
write_depth_buffer = 0
num_spline_control_points = 9
x_range = 500
y_range = 500
z_range = 20000
min_radius = 50
max_radius = 100
far_radius_factor = 0
min_speed = 0.003
max_speed = 0.08
time_to_max_speed = 5
fade_distance = 0.1
near_alpha = 1
far_alpha = 1
num_t_steps = 200
num_s_steps = 12
min_rotation = 3
max_rotation = -3
min_rgb = 0, 0, 0
max_rgb = 255, 255, 255
[layer]
texture = jumptube
color = 0, 0, 200
near_alpha = 0.8
far_alpha = 0
radius_factor = 1.5
u_offset = 0
v_offset = 0
du = 0.1
dv = 0.07
v_scale = 10
[layer]
texture = jumptube5
color = 255, 255, 255
near_alpha = 1
far_alpha = 0
radius_factor = 1
u_offset = 0.5
v_offset = 0.33
du = -0.2
dv = 0.1
v_scale = 15
[gate_tunnel]
nickname = gate_tunnel_bretonia
write_depth_buffer = 0
num_spline_control_points = 9
x_range = 500
y_range = 500
z_range = 20000
min_radius = 50
max_radius = 100
far_radius_factor = 0
min_speed = 0.003
max_speed = 0.08
time_to_max_speed = 5
fade_distance = 0.1
near_alpha = 1
far_alpha = 1
num_t_steps = 200
num_s_steps = 12
min_rotation = -0.35
max_rotation = 0.35
min_rgb = 0, 0, 30
max_rgb = 16, 30, 65
[layer]
texture = jumptube
color = 0, 0, 200
near_alpha = 0.8
far_alpha = 0
radius_factor = 1.5
u_offset = 0
v_offset = 0
du = 0.055
dv = 0.07
v_scale = 10
[layer]
texture = jumptube5
color = 100, 200, 255
near_alpha = 1
far_alpha = 0
radius_factor = 1
u_offset = 0.5
v_offset = 0.33
du = -0.095
dv = 0.16
v_scale = 13.7
[gate_tunnel]
nickname = gate_tunnel_liberty
write_depth_buffer = 0
num_spline_control_points = 9
x_range = 200
y_range = 200
z_range = 20000
min_radius = 50
max_radius = 100
far_radius_factor = 0
min_speed = 0.003
max_speed = 0.1
time_to_max_speed = 1
fade_distance = 0.1
near_alpha = 1
far_alpha = 1
num_t_steps = 200
num_s_steps = 12
min_rotation = 1
max_rotation = -1
min_rgb = 0, 0, 150
max_rgb = 100, 100, 255
[layer]
texture = jumptube
color = 50, 50, 200
near_alpha = 1
far_alpha = 0
radius_factor = 1
u_offset = 0
v_offset = 0
du = 0.2
dv = 0.07
v_scale = 10
[layer]
texture = jumptube5
color = 0, 50, 255
near_alpha = 0.5
far_alpha = 0.3
radius_factor = 1
u_offset = 0.5
v_offset = 0.33
du = -0.05
dv = 0.7
v_scale = 10
; REM: irregular jump-hole presentation; no route/protocol changes.
[gate_tunnel]
nickname = rem_tunnel_hole
warp_chaos = 1 ; REM warp: 0 calm (gates), 1 chaotic (swirl, jolts, suns)
write_depth_buffer = 0
num_spline_control_points = 9
x_range = 850
y_range = 700
z_range = 20000
min_radius = 50
max_radius = 100
far_radius_factor = 0
min_speed = 0.003
max_speed = 0.08
time_to_max_speed = 5
fade_distance = 0.1
near_alpha = 1
far_alpha = 1
num_t_steps = 200
num_s_steps = 12
min_rotation = -0.85
max_rotation = 0.85
min_rgb = 0, 0, 30
max_rgb = 16, 30, 65
[layer]
texture = jumptube
color = 55, 25, 140
near_alpha = 0.8
far_alpha = 0
radius_factor = 1.5
u_offset = 0
v_offset = 0
du = 0.055
dv = 0.07
v_scale = 10
[layer]
texture = jumptube5
color = 130, 145, 255
near_alpha = 1
far_alpha = 0
radius_factor = 1
u_offset = 0.5
v_offset = 0.33
du = -0.16
dv = 0.16
v_scale = 11.3