Add asteroid and debris configurations for LI06 system

- Created LI06_asteroid_001.ini to define asteroid properties, textures, and lootable zones.
- Created LI06_debris_001.ini to define debris field properties, textures, and lootable zones.
- Updated LI06_mojavedustcloud_01.ini to remove unnecessary exclusions.
- Modified LI06_03_Base.ini to change the starting room and adjust price variance.
- Updated bar and deck room configurations to reflect new scripts and ambient scenes.
- Removed redundant deck2 room and adjusted hotspots for better navigation.
- Updated LI06.ini to include new asteroid and debris zones.
- Adjusted various object positions and properties within the LI06 system.
- Added new info cards for the Dustcloud Field and the hidden pirate base.
This commit is contained in:
FlatHack
2026-06-15 22:37:41 +02:00
parent b0e4771ef1
commit 04af153c1b
13 changed files with 689 additions and 337 deletions
@@ -14,11 +14,6 @@ ambient = ambience_shipbuy
[ForSaleShipPlacement]
name = X/Shipcentre/01
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
@@ -41,6 +36,11 @@ name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair