Nevada: Battleship Henderson Fix; Station deletion
This commit is contained in:
@@ -1,11 +0,0 @@
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[BaseInfo]
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nickname = LI06_05_Base
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start_room = Deck
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[Room]
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nickname = bar
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file = Universe\Systems\LI06\Bases\Rooms\LI06_05_bar.ini
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[Room]
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nickname = Deck
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file = Universe\Systems\LI06\Bases\Rooms\LI06_05_deck.ini
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@@ -1,11 +1,16 @@
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[BaseInfo]
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nickname = LI06_07_Base
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start_room = Deck
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price_variance = 0.15
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[Room]
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nickname = bar
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nickname = Bar
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file = Universe\Systems\LI06\Bases\Rooms\LI06_07_bar.ini
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[Room]
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nickname = Deck
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file = Universe\Systems\LI06\Bases\Rooms\LI06_07_deck.ini
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[Room]
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nickname = Deck2
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file = Universe\Systems\LI06\Bases\ROOMS\li06_07_deck2.ini
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@@ -1,27 +0,0 @@
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[Room_Info]
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set_script = Scripts\Bases\Li_09_bar_hardpoint_s020x.thn
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scene = all, ambient, Scripts\Bases\Li_09_bar_ambi_int_s020x.thn
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[Room_Sound]
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ambient = ambience_deck_space_smaller
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[CharacterPlacement]
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name = Zg/PC/Player/01/A/Stand
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start_script = Scripts\Bases\li_09_bar_enter_01.thn
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[Camera]
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name = Camera_0
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[Hotspot]
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name = IDS_HOTSPOT_DECK
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behavior = ExitDoor
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room_switch = Deck
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[Hotspot]
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name = IDS_HOTSPOT_BAR
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behavior = ExitDoor
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room_switch = Bar
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[Hotspot]
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name = IDS_HOTSPOT_NEWSVENDOR
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behavior = NewsVendor
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@@ -1,23 +0,0 @@
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[Room_Info]
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set_script = Scripts\Bases\Li_08_Deck_hardpoint_01.thn
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scene = all, ambient, Scripts\Bases\Li_08_Deck_ambi_int_01.thn
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animation = Sc_loop
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[Room_Sound]
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ambient = ambience_deck_space_smaller
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[PlayerShipPlacement]
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name = X/Shipcentre/01
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[Camera]
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name = Camera_0
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[Hotspot]
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name = IDS_HOTSPOT_DECK
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behavior = ExitDoor
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room_switch = Deck
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[Hotspot]
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name = IDS_HOTSPOT_BAR
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behavior = ExitDoor
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room_switch = Bar
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@@ -1,17 +1,18 @@
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[Room_Info]
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set_script = Scripts\Bases\Li_09_bar_hardpoint_s020x.thn
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scene = all, ambient, Scripts\Bases\Li_09_bar_ambi_int_s020x.thn
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set_script = Scripts\Bases\li_05_bar_hardpoint_01.thn
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scene = all, ambient, Scripts\Bases\Li_05_Bar_ambi_int_01.thn
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[Room_Sound]
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ambient = ambience_deck_space_smaller
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[CharacterPlacement]
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name = Zg/PC/Player/01/A/Stand
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start_script = Scripts\Bases\li_09_bar_enter_01.thn
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ambient = ambience_bar_ground_smaller
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music = music_bar_generic09
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[Camera]
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name = Camera_0
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[CharacterPlacement]
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name = Zg/PC/Player/01/A/Stand
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start_script = scripts\bases\li_05_bar_enter_01.thn
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[Hotspot]
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name = IDS_HOTSPOT_DECK
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behavior = ExitDoor
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@@ -22,6 +23,28 @@ name = IDS_HOTSPOT_BAR
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behavior = ExitDoor
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room_switch = Bar
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[Hotspot]
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name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
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behavior = ExitDoor
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room_switch = Deck
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set_virtual_room = Trader
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
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behavior = ExitDoor
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room_switch = Deck
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set_virtual_room = Equipment
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[Hotspot]
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name = IDS_HOTSPOT_SHIPDEALER_ROOM
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behavior = ExitDoor
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room_switch = Deck
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set_virtual_room = ShipDealer
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[Hotspot]
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name = IDS_HOTSPOT_NEWSVENDOR
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behavior = NewsVendor
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[Hotspot]
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name = IDS_HOTSPOT_MISSIONVENDOR
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behavior = MissionVendor
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@@ -1,14 +1,23 @@
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[Room_Info]
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set_script = Scripts\Bases\Li_08_Deck_hardpoint_01.thn
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scene = all, ambient, Scripts\Bases\Li_08_Deck_ambi_int_01.thn
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animation = Sc_loop
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set_script = Scripts\Bases\Li_05_Deck_hardpoint_01.thn
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scene = all, ambient, Scripts\Bases\Li_05_Deck_ambi_int_01.thn
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[Spiels]
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CommodityDealer = manhattan_commodity_spiel
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EquipmentDealer = manhattan_equipment_spiel
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[Room_Sound]
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ambient = ambience_deck_space_smaller
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[CharacterPlacement]
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name = Zg/PC/Player/01/A/Stand
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[PlayerShipPlacement]
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name = X/Shipcentre/01
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[ForSaleShipPlacement]
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name = X/Shipcentre/02
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[Camera]
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name = Camera_0
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@@ -21,3 +30,82 @@ room_switch = Deck
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name = IDS_HOTSPOT_BAR
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behavior = ExitDoor
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room_switch = Bar
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[Hotspot]
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name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
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behavior = VirtualRoom
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room_switch = Trader
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
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behavior = VirtualRoom
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room_switch = Equipment
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[Hotspot]
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name = IDS_HOTSPOT_SHIPDEALER_ROOM
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behavior = VirtualRoom
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room_switch = ShipDealer
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[Hotspot]
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name = IDS_NN_REPAIR_YOUR_SHIP
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behavior = Repair
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virtual_room = Deck
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[Hotspot]
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name = IDS_DEALER_FRONT_DESK
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behavior = FrontDesk
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state_read = 1
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state_send = 2
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virtual_room = Trader
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[Hotspot]
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name = IDS_HOTSPOT_COMMODITYTRADER
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behavior = StartDealer
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state_read = 2
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state_send = 1
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virtual_room = Trader
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[Hotspot]
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name = IDS_DEALER_FRONT_DESK
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behavior = FrontDesk
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state_read = 1
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state_send = 2
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virtual_room = Equipment
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER
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behavior = StartEquipDealer
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state_read = 2
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state_send = 1
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virtual_room = Equipment
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[Hotspot]
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name = IDS_EQUIPMENT_ROOM_RIGHT
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behavior = MoveRight
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state_read = 2
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state_send = 1
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virtual_room = Equipment
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[Hotspot]
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name = IDS_NN_REPAIR_YOUR_SHIP
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behavior = Repair
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virtual_room = Equipment
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[Hotspot]
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name = IDS_DEALER_FRONT_DESK
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behavior = FrontDesk
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state_read = 1
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state_send = 2
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virtual_room = ShipDealer
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[Hotspot]
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name = IDS_HOTSPOT_SHIPDEALER
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behavior = StartShipDealer
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state_read = 2
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state_send = 1
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virtual_room = ShipDealer
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[Hotspot]
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name = IDS_NN_REPAIR_YOUR_SHIP
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behavior = Repair
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virtual_room = ShipDealer
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@@ -0,0 +1,37 @@
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[Room_Info]
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set_script = Scripts\Bases\Li_05_Deck_HardPoint_01.thn
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scene = all, ambient, Scripts\Bases\Li_05_Deck_ambi_int_01.thn
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[Room_Sound]
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ambient = ambience_deck_space_smaller
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[PlayerShipPlacement]
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name = X/Shipcentre/01
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[Camera]
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name = Camera_0
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[Hotspot]
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name = IDS_HOTSPOT_DECK
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behavior = ExitDoor
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room_switch = Deck
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[Hotspot]
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name = IDS_HOTSPOT_BAR
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behavior = ExitDoor
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room_switch = Bar
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[Hotspot]
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name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
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behavior = VirtualRoom
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room_switch = Trader
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
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behavior = VirtualRoom
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room_switch = Equipment
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[Hotspot]
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name = IDS_HOTSPOT_SHIPDEALER_ROOM
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behavior = VirtualRoom
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room_switch = ShipDealer
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@@ -188,6 +188,10 @@ zone = Zone_LI06_asteroid_001
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[Asteroids]
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file = solar\ASTEROIDS\LI06_debris_001.ini
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zone = Zone_LI06_debris_001
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[Asteroids]
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file = solar\ASTEROIDS\LI06_asteroid_002.ini
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zone = Zone_LI06_asteroid_002
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[Ambient]
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color = 50, 50, 50
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@@ -330,26 +334,6 @@ voice = atc_leg_f01a
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;endregion
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;region - Paradise Valley Station
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[Object]
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nickname = LI06_05
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pos = -3065.34, 0, -26190.48
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ids_info = 65713
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behavior = NOTHING
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pilot = pilot_solar_easy
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dock_with = LI06_05_Base
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base = LI06_05_Base
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reputation = li_lsf_grp
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rotate = 0, 69.62, 0
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archetype = space_police01
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ids_name = 450055
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loadout = rm_space_police01_li_02
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difficulty_level = 10
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space_costume = benchmark_male_head, benchmark_male_body
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voice = atc_leg_m01
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;endregion
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;region - Carson station
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[Object]
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nickname = LI06_06
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pos = -45484.648438, 70.279999, -43852.656250
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@@ -358,7 +342,7 @@ pilot = pilot_solar_easy
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dock_with = LI06_06_Base
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base = LI06_06_Base
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reputation = gd_bh_grp
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rotate = 180.000000, 42.150002, 180.000000
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rotate = 0.000000, -137.850006, 0.000000
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archetype = smallstation1
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ids_name = 450030
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loadout = smallstation_li_01
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@@ -372,20 +356,20 @@ ids_info = 263068
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;region - Battleship Henderson
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[Object]
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nickname = LI06_07
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pos = -2438.01, -2.39, -27709.217
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ids_info = 65713
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pos = -2211.191650, 0.000000, -27512.640625
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behavior = NOTHING
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pilot = pilot_solar_easy
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dock_with = LI06_07_Base
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base = LI06_07_Base
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reputation = li_n_grp
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rotate = 169.160, -66.212, -168.503
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rotate = 169, -110, -169
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archetype = l_dreadnought
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ids_name = 450060
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loadout = li_dreadnought_li_01
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difficulty_level = 1
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space_costume = benchmark_male_head, benchmark_male_body
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space_costume = li_captain_head, li_male_guard_body
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voice = pilot_c_ill_m01
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ids_info = 263082
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;endregion
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;region - Asteroid Field
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@@ -1206,7 +1190,7 @@ visit = 128
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[Object]
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nickname = LI06_to_LI07_hole
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ids_name = 450072
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pos = -2656, 0, -27093
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pos = 2844.937500, 0.000000, -44209.792969
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rotate = 0, 140, 0
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archetype = jumphole_green
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msg_id_prefix = gcs_refer_system_LI07
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@@ -2974,3 +2958,28 @@ loadout = SECRET_lr_pi_fighter_li04
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visit = 0
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ids_name = 320020
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ids_info = 320021
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[Zone]
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nickname = Zone_LI06_asteroid_002
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ids_name = 263069
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pos = 22.997501, 0.000000, -40727.031250
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rotate = 0, 0, 0
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shape = ELLIPSOID
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size = 17595, 8613, 8613
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property_flags = 66
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ids_info = 0
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visit = 32
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damage = 0
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comment = Northgrave Field
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spacedust = golddust
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spacedust_maxparticles = 50
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sort = 99
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[Zone]
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nickname = Zone_LI06_asteroid_002_exclusion_1
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pos = 2782.697754, 0.000000, -44201.199219
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rotate = 0, 0, 0
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shape = SPHERE
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size = 896.902588
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property_flags = 131072
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sort = 99
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@@ -1759,13 +1759,6 @@ strid_name = 0
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file = UNIVERSE\SYSTEMS\LI06\Bases\LI06_04_Base.ini
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BGCS_base_run_by = W02bF33
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[Base]
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nickname = LI06_05_Base
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system = LI06
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strid_name = 0
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file = Universe\Systems\LI06\Bases\LI06_05_Base.ini
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BGCS_base_run_by = W02bF33
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[Base]
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nickname = LI06_06_Base
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system = LI06
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@@ -1776,8 +1769,8 @@ BGCS_base_run_by = W02bF33
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[Base]
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nickname = LI06_07_Base
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system = LI06
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strid_name = 0
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file = Universe\Systems\LI06\Bases\LI06_07_Base.ini
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strid_name = 450060
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file = UNIVERSE\SYSTEMS\Li06\Bases\LI06_07_Base.ini
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BGCS_base_run_by = W02bF33
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[system]
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Reference in New Issue
Block a user