Nevada: Battleship Henderson Fix; Station deletion

This commit is contained in:
FlatHack
2026-06-17 14:41:24 +02:00
parent 9f82edfa38
commit 39eed53729
13 changed files with 702 additions and 127 deletions
@@ -1,11 +0,0 @@
[BaseInfo]
nickname = LI06_05_Base
start_room = Deck
[Room]
nickname = bar
file = Universe\Systems\LI06\Bases\Rooms\LI06_05_bar.ini
[Room]
nickname = Deck
file = Universe\Systems\LI06\Bases\Rooms\LI06_05_deck.ini
@@ -1,11 +1,16 @@
[BaseInfo]
nickname = LI06_07_Base
start_room = Deck
price_variance = 0.15
[Room]
nickname = bar
nickname = Bar
file = Universe\Systems\LI06\Bases\Rooms\LI06_07_bar.ini
[Room]
nickname = Deck
file = Universe\Systems\LI06\Bases\Rooms\LI06_07_deck.ini
[Room]
nickname = Deck2
file = Universe\Systems\LI06\Bases\ROOMS\li06_07_deck2.ini
@@ -1,27 +0,0 @@
[Room_Info]
set_script = Scripts\Bases\Li_09_bar_hardpoint_s020x.thn
scene = all, ambient, Scripts\Bases\Li_09_bar_ambi_int_s020x.thn
[Room_Sound]
ambient = ambience_deck_space_smaller
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = Scripts\Bases\li_09_bar_enter_01.thn
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor
@@ -1,23 +0,0 @@
[Room_Info]
set_script = Scripts\Bases\Li_08_Deck_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\Li_08_Deck_ambi_int_01.thn
animation = Sc_loop
[Room_Sound]
ambient = ambience_deck_space_smaller
[PlayerShipPlacement]
name = X/Shipcentre/01
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
@@ -1,17 +1,18 @@
[Room_Info]
set_script = Scripts\Bases\Li_09_bar_hardpoint_s020x.thn
scene = all, ambient, Scripts\Bases\Li_09_bar_ambi_int_s020x.thn
set_script = Scripts\Bases\li_05_bar_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\Li_05_Bar_ambi_int_01.thn
[Room_Sound]
ambient = ambience_deck_space_smaller
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = Scripts\Bases\li_09_bar_enter_01.thn
ambient = ambience_bar_ground_smaller
music = music_bar_generic09
[Camera]
name = Camera_0
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = scripts\bases\li_05_bar_enter_01.thn
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
@@ -22,6 +23,28 @@ name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = ShipDealer
[Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor
[Hotspot]
name = IDS_HOTSPOT_MISSIONVENDOR
behavior = MissionVendor
@@ -1,14 +1,23 @@
[Room_Info]
set_script = Scripts\Bases\Li_08_Deck_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\Li_08_Deck_ambi_int_01.thn
animation = Sc_loop
set_script = Scripts\Bases\Li_05_Deck_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\Li_05_Deck_ambi_int_01.thn
[Spiels]
CommodityDealer = manhattan_commodity_spiel
EquipmentDealer = manhattan_equipment_spiel
[Room_Sound]
ambient = ambience_deck_space_smaller
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
[PlayerShipPlacement]
name = X/Shipcentre/01
[ForSaleShipPlacement]
name = X/Shipcentre/02
[Camera]
name = Camera_0
@@ -21,3 +30,82 @@ room_switch = Deck
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = VirtualRoom
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = VirtualRoom
room_switch = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = VirtualRoom
room_switch = ShipDealer
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Deck
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER
behavior = StartDealer
state_read = 2
state_send = 1
virtual_room = Trader
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER
behavior = StartEquipDealer
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_EQUIPMENT_ROOM_RIGHT
behavior = MoveRight
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Equipment
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = ShipDealer
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER
behavior = StartShipDealer
state_read = 2
state_send = 1
virtual_room = ShipDealer
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = ShipDealer
@@ -0,0 +1,37 @@
[Room_Info]
set_script = Scripts\Bases\Li_05_Deck_HardPoint_01.thn
scene = all, ambient, Scripts\Bases\Li_05_Deck_ambi_int_01.thn
[Room_Sound]
ambient = ambience_deck_space_smaller
[PlayerShipPlacement]
name = X/Shipcentre/01
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = VirtualRoom
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = VirtualRoom
room_switch = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = VirtualRoom
room_switch = ShipDealer
+35 -26
View File
@@ -188,6 +188,10 @@ zone = Zone_LI06_asteroid_001
[Asteroids]
file = solar\ASTEROIDS\LI06_debris_001.ini
zone = Zone_LI06_debris_001
[Asteroids]
file = solar\ASTEROIDS\LI06_asteroid_002.ini
zone = Zone_LI06_asteroid_002
[Ambient]
color = 50, 50, 50
@@ -330,26 +334,6 @@ voice = atc_leg_f01a
;endregion
;region - Paradise Valley Station
[Object]
nickname = LI06_05
pos = -3065.34, 0, -26190.48
ids_info = 65713
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = LI06_05_Base
base = LI06_05_Base
reputation = li_lsf_grp
rotate = 0, 69.62, 0
archetype = space_police01
ids_name = 450055
loadout = rm_space_police01_li_02
difficulty_level = 10
space_costume = benchmark_male_head, benchmark_male_body
voice = atc_leg_m01
;endregion
;region - Carson station
[Object]
nickname = LI06_06
pos = -45484.648438, 70.279999, -43852.656250
@@ -358,7 +342,7 @@ pilot = pilot_solar_easy
dock_with = LI06_06_Base
base = LI06_06_Base
reputation = gd_bh_grp
rotate = 180.000000, 42.150002, 180.000000
rotate = 0.000000, -137.850006, 0.000000
archetype = smallstation1
ids_name = 450030
loadout = smallstation_li_01
@@ -372,20 +356,20 @@ ids_info = 263068
;region - Battleship Henderson
[Object]
nickname = LI06_07
pos = -2438.01, -2.39, -27709.217
ids_info = 65713
pos = -2211.191650, 0.000000, -27512.640625
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = LI06_07_Base
base = LI06_07_Base
reputation = li_n_grp
rotate = 169.160, -66.212, -168.503
rotate = 169, -110, -169
archetype = l_dreadnought
ids_name = 450060
loadout = li_dreadnought_li_01
difficulty_level = 1
space_costume = benchmark_male_head, benchmark_male_body
space_costume = li_captain_head, li_male_guard_body
voice = pilot_c_ill_m01
ids_info = 263082
;endregion
;region - Asteroid Field
@@ -1206,7 +1190,7 @@ visit = 128
[Object]
nickname = LI06_to_LI07_hole
ids_name = 450072
pos = -2656, 0, -27093
pos = 2844.937500, 0.000000, -44209.792969
rotate = 0, 140, 0
archetype = jumphole_green
msg_id_prefix = gcs_refer_system_LI07
@@ -2974,3 +2958,28 @@ loadout = SECRET_lr_pi_fighter_li04
visit = 0
ids_name = 320020
ids_info = 320021
[Zone]
nickname = Zone_LI06_asteroid_002
ids_name = 263069
pos = 22.997501, 0.000000, -40727.031250
rotate = 0, 0, 0
shape = ELLIPSOID
size = 17595, 8613, 8613
property_flags = 66
ids_info = 0
visit = 32
damage = 0
comment = Northgrave Field
spacedust = golddust
spacedust_maxparticles = 50
sort = 99
[Zone]
nickname = Zone_LI06_asteroid_002_exclusion_1
pos = 2782.697754, 0.000000, -44201.199219
rotate = 0, 0, 0
shape = SPHERE
size = 896.902588
property_flags = 131072
sort = 99
+2 -9
View File
@@ -1759,13 +1759,6 @@ strid_name = 0
file = UNIVERSE\SYSTEMS\LI06\Bases\LI06_04_Base.ini
BGCS_base_run_by = W02bF33
[Base]
nickname = LI06_05_Base
system = LI06
strid_name = 0
file = Universe\Systems\LI06\Bases\LI06_05_Base.ini
BGCS_base_run_by = W02bF33
[Base]
nickname = LI06_06_Base
system = LI06
@@ -1776,8 +1769,8 @@ BGCS_base_run_by = W02bF33
[Base]
nickname = LI06_07_Base
system = LI06
strid_name = 0
file = Universe\Systems\LI06\Bases\LI06_07_Base.ini
strid_name = 450060
file = UNIVERSE\SYSTEMS\Li06\Bases\LI06_07_Base.ini
BGCS_base_run_by = W02bF33
[system]