Nevada: Battleship Henderson Fix; Station deletion
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@@ -1,11 +0,0 @@
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[BaseInfo]
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nickname = LI06_05_Base
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start_room = Deck
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[Room]
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nickname = bar
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file = Universe\Systems\LI06\Bases\Rooms\LI06_05_bar.ini
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[Room]
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nickname = Deck
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file = Universe\Systems\LI06\Bases\Rooms\LI06_05_deck.ini
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@@ -1,11 +1,16 @@
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[BaseInfo]
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nickname = LI06_07_Base
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start_room = Deck
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price_variance = 0.15
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[Room]
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nickname = bar
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nickname = Bar
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file = Universe\Systems\LI06\Bases\Rooms\LI06_07_bar.ini
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[Room]
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nickname = Deck
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file = Universe\Systems\LI06\Bases\Rooms\LI06_07_deck.ini
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[Room]
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nickname = Deck2
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file = Universe\Systems\LI06\Bases\ROOMS\li06_07_deck2.ini
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@@ -1,27 +0,0 @@
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[Room_Info]
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set_script = Scripts\Bases\Li_09_bar_hardpoint_s020x.thn
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scene = all, ambient, Scripts\Bases\Li_09_bar_ambi_int_s020x.thn
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[Room_Sound]
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ambient = ambience_deck_space_smaller
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[CharacterPlacement]
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name = Zg/PC/Player/01/A/Stand
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start_script = Scripts\Bases\li_09_bar_enter_01.thn
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[Camera]
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name = Camera_0
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[Hotspot]
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name = IDS_HOTSPOT_DECK
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behavior = ExitDoor
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room_switch = Deck
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[Hotspot]
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name = IDS_HOTSPOT_BAR
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behavior = ExitDoor
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room_switch = Bar
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[Hotspot]
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name = IDS_HOTSPOT_NEWSVENDOR
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behavior = NewsVendor
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@@ -1,23 +0,0 @@
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[Room_Info]
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set_script = Scripts\Bases\Li_08_Deck_hardpoint_01.thn
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scene = all, ambient, Scripts\Bases\Li_08_Deck_ambi_int_01.thn
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animation = Sc_loop
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[Room_Sound]
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ambient = ambience_deck_space_smaller
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[PlayerShipPlacement]
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name = X/Shipcentre/01
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[Camera]
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name = Camera_0
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[Hotspot]
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name = IDS_HOTSPOT_DECK
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behavior = ExitDoor
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room_switch = Deck
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[Hotspot]
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name = IDS_HOTSPOT_BAR
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behavior = ExitDoor
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room_switch = Bar
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@@ -1,17 +1,18 @@
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[Room_Info]
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set_script = Scripts\Bases\Li_09_bar_hardpoint_s020x.thn
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scene = all, ambient, Scripts\Bases\Li_09_bar_ambi_int_s020x.thn
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set_script = Scripts\Bases\li_05_bar_hardpoint_01.thn
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scene = all, ambient, Scripts\Bases\Li_05_Bar_ambi_int_01.thn
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[Room_Sound]
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ambient = ambience_deck_space_smaller
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[CharacterPlacement]
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name = Zg/PC/Player/01/A/Stand
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start_script = Scripts\Bases\li_09_bar_enter_01.thn
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ambient = ambience_bar_ground_smaller
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music = music_bar_generic09
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[Camera]
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name = Camera_0
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[CharacterPlacement]
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name = Zg/PC/Player/01/A/Stand
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start_script = scripts\bases\li_05_bar_enter_01.thn
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[Hotspot]
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name = IDS_HOTSPOT_DECK
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behavior = ExitDoor
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@@ -22,6 +23,28 @@ name = IDS_HOTSPOT_BAR
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behavior = ExitDoor
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room_switch = Bar
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[Hotspot]
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name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
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behavior = ExitDoor
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room_switch = Deck
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set_virtual_room = Trader
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
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behavior = ExitDoor
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room_switch = Deck
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set_virtual_room = Equipment
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[Hotspot]
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name = IDS_HOTSPOT_SHIPDEALER_ROOM
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behavior = ExitDoor
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room_switch = Deck
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set_virtual_room = ShipDealer
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[Hotspot]
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name = IDS_HOTSPOT_NEWSVENDOR
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behavior = NewsVendor
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[Hotspot]
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name = IDS_HOTSPOT_MISSIONVENDOR
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behavior = MissionVendor
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@@ -1,14 +1,23 @@
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[Room_Info]
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set_script = Scripts\Bases\Li_08_Deck_hardpoint_01.thn
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scene = all, ambient, Scripts\Bases\Li_08_Deck_ambi_int_01.thn
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animation = Sc_loop
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set_script = Scripts\Bases\Li_05_Deck_hardpoint_01.thn
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scene = all, ambient, Scripts\Bases\Li_05_Deck_ambi_int_01.thn
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[Spiels]
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CommodityDealer = manhattan_commodity_spiel
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EquipmentDealer = manhattan_equipment_spiel
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[Room_Sound]
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ambient = ambience_deck_space_smaller
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[CharacterPlacement]
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name = Zg/PC/Player/01/A/Stand
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[PlayerShipPlacement]
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name = X/Shipcentre/01
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[ForSaleShipPlacement]
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name = X/Shipcentre/02
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[Camera]
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name = Camera_0
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@@ -21,3 +30,82 @@ room_switch = Deck
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name = IDS_HOTSPOT_BAR
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behavior = ExitDoor
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room_switch = Bar
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[Hotspot]
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name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
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behavior = VirtualRoom
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room_switch = Trader
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
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behavior = VirtualRoom
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room_switch = Equipment
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[Hotspot]
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name = IDS_HOTSPOT_SHIPDEALER_ROOM
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behavior = VirtualRoom
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room_switch = ShipDealer
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[Hotspot]
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name = IDS_NN_REPAIR_YOUR_SHIP
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behavior = Repair
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virtual_room = Deck
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[Hotspot]
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name = IDS_DEALER_FRONT_DESK
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behavior = FrontDesk
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state_read = 1
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state_send = 2
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virtual_room = Trader
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[Hotspot]
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name = IDS_HOTSPOT_COMMODITYTRADER
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behavior = StartDealer
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state_read = 2
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state_send = 1
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virtual_room = Trader
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[Hotspot]
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name = IDS_DEALER_FRONT_DESK
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behavior = FrontDesk
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state_read = 1
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state_send = 2
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virtual_room = Equipment
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER
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behavior = StartEquipDealer
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state_read = 2
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state_send = 1
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virtual_room = Equipment
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[Hotspot]
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name = IDS_EQUIPMENT_ROOM_RIGHT
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behavior = MoveRight
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state_read = 2
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state_send = 1
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virtual_room = Equipment
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[Hotspot]
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name = IDS_NN_REPAIR_YOUR_SHIP
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behavior = Repair
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virtual_room = Equipment
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[Hotspot]
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name = IDS_DEALER_FRONT_DESK
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behavior = FrontDesk
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state_read = 1
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state_send = 2
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virtual_room = ShipDealer
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[Hotspot]
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name = IDS_HOTSPOT_SHIPDEALER
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behavior = StartShipDealer
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state_read = 2
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state_send = 1
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virtual_room = ShipDealer
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[Hotspot]
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name = IDS_NN_REPAIR_YOUR_SHIP
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behavior = Repair
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virtual_room = ShipDealer
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@@ -0,0 +1,37 @@
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[Room_Info]
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set_script = Scripts\Bases\Li_05_Deck_HardPoint_01.thn
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scene = all, ambient, Scripts\Bases\Li_05_Deck_ambi_int_01.thn
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[Room_Sound]
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ambient = ambience_deck_space_smaller
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[PlayerShipPlacement]
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name = X/Shipcentre/01
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[Camera]
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name = Camera_0
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[Hotspot]
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name = IDS_HOTSPOT_DECK
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behavior = ExitDoor
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room_switch = Deck
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[Hotspot]
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name = IDS_HOTSPOT_BAR
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behavior = ExitDoor
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room_switch = Bar
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[Hotspot]
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name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
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behavior = VirtualRoom
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room_switch = Trader
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
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behavior = VirtualRoom
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room_switch = Equipment
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[Hotspot]
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name = IDS_HOTSPOT_SHIPDEALER_ROOM
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behavior = VirtualRoom
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room_switch = ShipDealer
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