Nevada: Battleship Henderson Fix; Station deletion
This commit is contained in:
@@ -16966,3 +16966,8 @@ base = LI06_06_Base
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MarketGood = ge_s_tractor_01, 0, -1, 1, 1, 0, 1, 1
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MarketGood = ge_s_tractor_01, 0, -1, 1, 1, 0, 1, 1
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MarketGood = ge_s_repair_01, 0, -1, 1, 1, 0, 1, 1
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MarketGood = ge_s_repair_01, 0, -1, 1, 1, 0, 1, 1
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MarketGood = ge_s_battery_01, 0, -1, 1, 1, 0, 1, 1
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MarketGood = ge_s_battery_01, 0, -1, 1, 1, 0, 1, 1
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[BaseGood]
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base = LI06_07_Base
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MarketGood = ge_s_repair_01, 0, -1, 1, 1, 0, 1, 1
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MarketGood = ge_s_battery_01, 0, -1, 1, 1, 0, 1, 1
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+417
-20
@@ -47450,25 +47450,6 @@ character_density = 2
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fixture = LI0604_fix_trader, Zs/NPC/Trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, trader
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fixture = LI0604_fix_trader, Zs/NPC/Trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, trader
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fixture = LI0604_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment
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fixture = LI0604_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment
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[MBase]
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nickname = LI06_05_Base
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local_faction = li_lsf_grp
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diff = 2
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msg_id_prefix = gcs_refer_base_LI06_05_Base
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[BaseFaction]
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faction = li_p_grp
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weight = 1
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offers_missions = false
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[BaseFaction]
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faction = li_n_grp
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weight = 1
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offers_missions = false
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[MVendor]
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num_offers = 0, 0
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[MBase]
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[MBase]
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nickname = LI06_06_Base
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nickname = LI06_06_Base
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local_faction = gd_bh_grp
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local_faction = gd_bh_grp
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@@ -47809,7 +47790,7 @@ fixture = li06_06_base_shipdealer_npc_01, Zs/NPC/ShipDealer/01/A/Stand, scripts\
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[MBase]
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[MBase]
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nickname = LI06_07_Base
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nickname = LI06_07_Base
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local_faction = li_n_grp
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local_faction = li_n_grp
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diff = 2
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diff = 1
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msg_id_prefix = gcs_refer_base_LI06_07_Base
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msg_id_prefix = gcs_refer_base_LI06_07_Base
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[BaseFaction]
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[BaseFaction]
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@@ -47824,3 +47805,419 @@ offers_missions = false
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[MVendor]
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[MVendor]
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num_offers = 0, 0
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num_offers = 0, 0
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[GF_NPC]
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nickname = li06_07_base_bar_npc_01
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body = rh_wilham_body
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head = ge_male1_head
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lefthand = benchmark_male_hand_left
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righthand = benchmark_male_hand_right
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affiliation = co_alg_grp
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voice = rvp146
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bribe = co_alg_grp, 10000, 16101
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bribe = co_rs_grp, 10000, 16100
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bribe = fc_j_grp, 10000, 16100
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rumor = base_0_rank, mission_end, 1, 131301
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rumor = base_0_rank, mission_end, 2, 131302
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rumor = base_0_rank, mission_end, 2, 131303
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rumor_type2 = mission_01b_loaded, freetime_01_02, 1, 393439
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rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393440
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rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393441
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rumor_type2 = freetime_01_02, mission_02_accepted, 1, 393573
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rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393574
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rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393577
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rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393579
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rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393580
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rumor_type2 = mission_02_loaded, freetime_02_03, 1, 393584
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rumor_type2 = mission_02_accepted, freetime_02_03, 1, 393586
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rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393591
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rumor_type2 = freetime_03_04, mission_04_loaded, 1, 393594
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rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393600
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rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393603
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rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393604
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rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393605
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rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393606
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rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393607
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rumor_type2 = mission_02_loaded, mission_04_accepted, 1, 393648
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rumor_type2 = base_0_rank, mission_04_loaded, 1, 393481
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rumor_type2 = base_0_rank, mission_04_loaded, 1, 393380
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rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393649
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know = 251785, 253646, 2500, 1
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knowdb = rh01_05
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individual_name = 263081
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[GF_NPC]
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nickname = li06_07_base_bar_npc_02
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body = sh_male2_body
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head = br_sales_head
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lefthand = benchmark_male_hand_left
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righthand = benchmark_male_hand_right
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affiliation = gd_bh_grp
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voice = rvp111
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misn = DestroyMission, 0, 0.112387
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bribe = co_nws_grp, 10000, 16100
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bribe = co_os_grp, 10000, 16100
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bribe = co_shi_grp, 10000, 16100
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bribe = gd_bh_grp, 10000, 16101
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rumor = base_0_rank, mission_end, 1, 131304
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rumor = base_0_rank, mission_end, 2, 131305
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rumorknowdb = li01_12
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rumor = base_0_rank, mission_end, 1, 131306
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rumor = base_0_rank, mission_end, 2, 131307
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rumor = base_0_rank, mission_end, 2, 131308
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rumor_type2 = mission_01b_loaded, freetime_01_02, 1, 393439
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rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393440
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rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393441
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rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393442
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rumor_type2 = freetime_01_02, mission_02_accepted, 1, 393573
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rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393574
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rumor_type2 = mission_02_loaded, mission_02_loaded, 1, 393575
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rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393577
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rumor_type2 = mission_02_loaded, mission_02_loaded, 1, 393578
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rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393579
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rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393580
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rumor_type2 = mission_02_loaded, freetime_02_03, 1, 393584
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rumor_type2 = mission_02_accepted, freetime_02_03, 1, 393586
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rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393591
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rumor_type2 = freetime_03_04, mission_04_loaded, 1, 393594
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rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393600
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rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393603
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rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393604
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rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393605
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rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393606
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rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393607
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rumor_type2 = mission_02_loaded, mission_04_accepted, 1, 393648
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rumor_type2 = base_0_rank, mission_04_loaded, 1, 393482
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rumor_type2 = base_0_rank, mission_04_loaded, 1, 393381
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rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393649
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know = 251644, 252610, 11000, 2
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knowdb = li01_to_li04_hole
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accessory = prop_neuralnet_B
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individual_name = 263080
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[GF_NPC]
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nickname = li06_07_base_bar_npc_03
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body = pl_female2_journeyman_body
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head = pl_female1_head
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lefthand = benchmark_female_hand_left
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righthand = benchmark_female_hand_right
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affiliation = gd_bh_grp
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voice = rvp501
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misn = DestroyMission, 0, 0.112387
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bribe = co_be_grp, 10000, 16100
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bribe = co_nws_grp, 10000, 16100
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bribe = gd_bh_grp, 10000, 16101
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rumor = base_0_rank, mission_end, 1, 131304
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rumor = base_0_rank, mission_end, 2, 131305
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rumorknowdb = li01_12
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rumor = base_0_rank, mission_end, 1, 131306
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rumor = base_0_rank, mission_end, 2, 131307
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rumor = base_0_rank, mission_end, 2, 131308
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rumor = base_0_rank, mission_end, 3, 134337
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rumorknowdb = Li01_suprise_bh_fighter_badlands
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rumor_type2 = mission_01b_loaded, freetime_01_02, 1, 393439
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rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393440
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rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393441
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rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393442
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rumor_type2 = freetime_01_02, mission_02_accepted, 1, 393573
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rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393574
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rumor_type2 = mission_02_loaded, mission_02_loaded, 1, 393575
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rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393577
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rumor_type2 = mission_02_loaded, mission_02_loaded, 1, 393578
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rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393579
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rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393580
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rumor_type2 = mission_02_loaded, freetime_02_03, 1, 393584
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rumor_type2 = mission_02_accepted, freetime_02_03, 1, 393586
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rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393591
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rumor_type2 = freetime_03_04, mission_04_loaded, 1, 393594
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rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393600
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rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393603
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rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393604
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rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393605
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rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393606
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rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393607
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rumor_type2 = mission_02_loaded, mission_04_accepted, 1, 393648
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rumor_type2 = base_0_rank, mission_04_loaded, 1, 393483
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rumor_type2 = base_0_rank, mission_04_loaded, 1, 393382
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rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393649
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know = 251644, 252610, 10000, 2
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knowdb = li01_to_li04_hole
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know = 251910, 253647, 7000, 2
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knowdb = Li01_suprise_bh_fighter_badlands
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accessory = prop_neuralnet_B
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individual_name = 263079
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[GF_NPC]
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nickname = li06_07_base_bar_npc_04
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body = li_bartender_body
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head = br_bartender_head
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lefthand = benchmark_male_hand_left
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righthand = benchmark_male_hand_right
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affiliation = li_n_grp
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voice = rvp101
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rumor = base_0_rank, mission_end, 1, 131309
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rumor = base_0_rank, mission_end, 1, 131311
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rumor = base_0_rank, mission_end, 1, 131312
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rumor = base_0_rank, mission_end, 1, 131313
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rumor = base_0_rank, mission_end, 1, 131314
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rumor = base_0_rank, mission_end, 1, 131319
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rumor_type2 = mission_01b_loaded, freetime_01_02, 1, 393439
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rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393440
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rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393441
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rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393442
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rumor_type2 = freetime_01_02, mission_02_accepted, 1, 393573
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rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393574
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rumor_type2 = mission_02_loaded, mission_02_loaded, 1, 393575
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rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393577
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rumor_type2 = mission_02_loaded, mission_02_loaded, 1, 393578
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rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393579
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rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393580
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rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393581
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rumor_type2 = mission_02_loaded, freetime_02_03, 1, 393583
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rumor_type2 = mission_02_loaded, freetime_02_03, 1, 393584
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rumor_type2 = mission_02_accepted, freetime_02_03, 1, 393586
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rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393591
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rumor_type2 = freetime_03_04, mission_04_loaded, 1, 393594
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rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393600
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rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393603
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rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393604
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rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393605
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rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393606
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rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393607
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rumor_type2 = mission_02_loaded, mission_04_accepted, 1, 393648
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rumor_type2 = base_0_rank, mission_04_loaded, 1, 393484
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rumor_type2 = base_0_rank, mission_04_loaded, 1, 393383
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rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393649
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individual_name = 263078
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[GF_NPC]
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nickname = li06_07_base_bar_npc_05
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body = li_male_elite_body
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head = ge_male6_head
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lefthand = male_hand_left_black
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righthand = male_hand_right_black
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affiliation = li_n_grp
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voice = rvp111
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misn = DestroyMission, 0, 0.112387
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rumor = base_0_rank, mission_end, 1, 131309
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rumor = base_0_rank, mission_end, 1, 131310
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rumor = base_0_rank, mission_end, 1, 131311
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rumor = base_0_rank, mission_end, 1, 131312
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rumor = base_0_rank, mission_end, 1, 131313
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rumor = base_0_rank, mission_end, 1, 131314
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rumor = base_0_rank, mission_end, 1, 131315
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rumor = base_0_rank, mission_end, 3, 131316
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rumor = base_0_rank, mission_end, 2, 131317
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rumor = base_0_rank, mission_end, 2, 131318
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rumor = base_0_rank, mission_end, 1, 131319
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rumor_type2 = mission_01b_loaded, freetime_01_02, 1, 393439
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||||||
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rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393440
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||||||
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rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393441
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||||||
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rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393442
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||||||
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rumor_type2 = freetime_01_02, mission_02_accepted, 1, 393573
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||||||
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rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393574
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||||||
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rumor_type2 = mission_02_loaded, mission_02_loaded, 1, 393575
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||||||
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rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393577
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||||||
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rumor_type2 = mission_02_loaded, mission_02_loaded, 1, 393578
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rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393579
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||||||
|
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393580
|
||||||
|
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393581
|
||||||
|
rumor_type2 = mission_02_loaded, freetime_02_03, 1, 393583
|
||||||
|
rumor_type2 = mission_02_accepted, freetime_02_03, 1, 393586
|
||||||
|
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393591
|
||||||
|
rumor_type2 = freetime_03_04, mission_04_loaded, 1, 393594
|
||||||
|
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393603
|
||||||
|
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393604
|
||||||
|
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393605
|
||||||
|
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393606
|
||||||
|
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393607
|
||||||
|
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393608
|
||||||
|
rumor_type2 = mission_02_loaded, mission_04_accepted, 1, 393648
|
||||||
|
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393488
|
||||||
|
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393387
|
||||||
|
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393649
|
||||||
|
individual_name = 263077
|
||||||
|
|
||||||
|
[GF_NPC]
|
||||||
|
nickname = li06_07_base_bar_npc_06
|
||||||
|
body = li_female_elite_body
|
||||||
|
head = ge_female1_head
|
||||||
|
lefthand = benchmark_female_hand_left
|
||||||
|
righthand = benchmark_female_hand_right
|
||||||
|
affiliation = li_n_grp
|
||||||
|
voice = rvp511
|
||||||
|
misn = DestroyMission, 0, 0.112387
|
||||||
|
rumor = base_0_rank, mission_end, 1, 131309
|
||||||
|
rumor = base_0_rank, mission_end, 1, 131310
|
||||||
|
rumor = base_0_rank, mission_end, 1, 131311
|
||||||
|
rumor = base_0_rank, mission_end, 1, 131312
|
||||||
|
rumor = base_0_rank, mission_end, 1, 131313
|
||||||
|
rumor = base_0_rank, mission_end, 1, 131314
|
||||||
|
rumor = base_0_rank, mission_end, 3, 131316
|
||||||
|
rumor = base_0_rank, mission_end, 2, 131317
|
||||||
|
rumor = base_0_rank, mission_end, 2, 131318
|
||||||
|
rumor_type2 = mission_01b_loaded, freetime_01_02, 1, 393439
|
||||||
|
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393440
|
||||||
|
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393441
|
||||||
|
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393442
|
||||||
|
rumor_type2 = freetime_01_02, mission_02_accepted, 1, 393573
|
||||||
|
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393574
|
||||||
|
rumor_type2 = mission_02_loaded, mission_02_loaded, 1, 393575
|
||||||
|
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393577
|
||||||
|
rumor_type2 = mission_02_loaded, mission_02_loaded, 1, 393578
|
||||||
|
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393579
|
||||||
|
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393580
|
||||||
|
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393581
|
||||||
|
rumor_type2 = mission_02_loaded, freetime_02_03, 1, 393583
|
||||||
|
rumor_type2 = mission_02_accepted, freetime_02_03, 1, 393586
|
||||||
|
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393591
|
||||||
|
rumor_type2 = freetime_03_04, mission_04_loaded, 1, 393594
|
||||||
|
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393603
|
||||||
|
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393604
|
||||||
|
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393605
|
||||||
|
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393606
|
||||||
|
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393607
|
||||||
|
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393608
|
||||||
|
rumor_type2 = mission_02_loaded, mission_04_accepted, 1, 393648
|
||||||
|
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393489
|
||||||
|
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393388
|
||||||
|
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393649
|
||||||
|
individual_name = 263076
|
||||||
|
|
||||||
|
[GF_NPC]
|
||||||
|
nickname = li06_07_base_bar_npc_07
|
||||||
|
body = li_male_elite_body
|
||||||
|
head = rh_captain_head
|
||||||
|
lefthand = benchmark_male_hand_left
|
||||||
|
righthand = benchmark_male_hand_right
|
||||||
|
affiliation = li_n_grp
|
||||||
|
voice = rvp101
|
||||||
|
misn = DestroyMission, 0, 0.112387
|
||||||
|
rumor = base_0_rank, mission_end, 1, 131309
|
||||||
|
rumor = base_0_rank, mission_end, 1, 131310
|
||||||
|
rumor = base_0_rank, mission_end, 1, 131311
|
||||||
|
rumor = base_0_rank, mission_end, 1, 131312
|
||||||
|
rumor = base_0_rank, mission_end, 1, 131313
|
||||||
|
rumor = base_0_rank, mission_end, 1, 131314
|
||||||
|
rumor = base_0_rank, mission_end, 1, 131315
|
||||||
|
rumor = base_0_rank, mission_end, 3, 131316
|
||||||
|
rumor = base_0_rank, mission_end, 2, 131317
|
||||||
|
rumor = base_0_rank, mission_end, 2, 131318
|
||||||
|
rumor = base_0_rank, mission_end, 1, 131319
|
||||||
|
rumor_type2 = mission_01b_loaded, freetime_01_02, 1, 393439
|
||||||
|
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393440
|
||||||
|
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393441
|
||||||
|
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393442
|
||||||
|
rumor_type2 = freetime_01_02, mission_02_accepted, 1, 393573
|
||||||
|
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393574
|
||||||
|
rumor_type2 = mission_02_loaded, mission_02_loaded, 1, 393575
|
||||||
|
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393577
|
||||||
|
rumor_type2 = mission_02_loaded, mission_02_loaded, 1, 393578
|
||||||
|
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393579
|
||||||
|
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393580
|
||||||
|
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393581
|
||||||
|
rumor_type2 = mission_02_loaded, freetime_02_03, 1, 393583
|
||||||
|
rumor_type2 = mission_02_accepted, freetime_02_03, 1, 393586
|
||||||
|
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393591
|
||||||
|
rumor_type2 = freetime_03_04, mission_04_loaded, 1, 393594
|
||||||
|
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393603
|
||||||
|
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393604
|
||||||
|
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393605
|
||||||
|
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393606
|
||||||
|
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393607
|
||||||
|
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393608
|
||||||
|
rumor_type2 = mission_02_loaded, mission_04_accepted, 1, 393648
|
||||||
|
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393490
|
||||||
|
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393390
|
||||||
|
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393649
|
||||||
|
individual_name = 263075
|
||||||
|
|
||||||
|
[GF_NPC]
|
||||||
|
nickname = li06_07_base_bar_npc_08
|
||||||
|
body = li_tilton_body
|
||||||
|
head = ge_male2_head
|
||||||
|
lefthand = benchmark_male_hand_left
|
||||||
|
righthand = benchmark_male_hand_right
|
||||||
|
affiliation = co_ss_grp
|
||||||
|
voice = rvp111
|
||||||
|
bribe = co_hsp_grp, 10000, 16100
|
||||||
|
bribe = co_me_grp, 10000, 16100
|
||||||
|
bribe = co_ni_grp, 10000, 16100
|
||||||
|
bribe = co_ss_grp, 10000, 16101
|
||||||
|
bribe = co_vr_grp, 10000, 16100
|
||||||
|
rumor = base_0_rank, mission_end, 1, 131320
|
||||||
|
rumor = base_0_rank, mission_end, 2, 131321
|
||||||
|
rumor = base_0_rank, mission_end, 1, 131322
|
||||||
|
rumor_type2 = mission_01b_loaded, freetime_01_02, 1, 393439
|
||||||
|
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393440
|
||||||
|
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393441
|
||||||
|
rumor_type2 = freetime_01_02, mission_02_accepted, 1, 393573
|
||||||
|
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393574
|
||||||
|
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393577
|
||||||
|
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393579
|
||||||
|
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393580
|
||||||
|
rumor_type2 = mission_02_loaded, freetime_02_03, 1, 393584
|
||||||
|
rumor_type2 = mission_02_accepted, freetime_02_03, 1, 393586
|
||||||
|
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393591
|
||||||
|
rumor_type2 = freetime_03_04, mission_04_loaded, 1, 393594
|
||||||
|
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393600
|
||||||
|
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393603
|
||||||
|
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393604
|
||||||
|
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393605
|
||||||
|
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393606
|
||||||
|
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393607
|
||||||
|
rumor_type2 = mission_02_loaded, mission_04_accepted, 1, 393648
|
||||||
|
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393491
|
||||||
|
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393391
|
||||||
|
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393649
|
||||||
|
know = 251772, 253648, 1000, 1
|
||||||
|
knowdb = li03_01
|
||||||
|
know = 251760, 253649, 700, 1
|
||||||
|
knowdb = li01_10
|
||||||
|
individual_name = 263074
|
||||||
|
|
||||||
|
[GF_NPC]
|
||||||
|
nickname = li06_07_base_deck_npc_01
|
||||||
|
body = li_male_elite_body
|
||||||
|
head = rh_hassler_head
|
||||||
|
lefthand = benchmark_male_hand_left
|
||||||
|
righthand = benchmark_male_hand_right
|
||||||
|
affiliation = li_n_grp
|
||||||
|
voice = rvp111
|
||||||
|
individual_name = 263073
|
||||||
|
|
||||||
|
[GF_NPC]
|
||||||
|
nickname = li06_07_base_deck_npc_02
|
||||||
|
body = li_male_elite_body
|
||||||
|
head = ge_male3_head
|
||||||
|
lefthand = benchmark_male_hand_left
|
||||||
|
righthand = benchmark_male_hand_right
|
||||||
|
affiliation = li_n_grp
|
||||||
|
voice = rvp101
|
||||||
|
individual_name = 263072
|
||||||
|
|
||||||
|
[GF_NPC]
|
||||||
|
nickname = li06_07_base_deck_npc_03
|
||||||
|
body = li_male_elite_body
|
||||||
|
head = li_rockford_head
|
||||||
|
lefthand = benchmark_male_hand_left
|
||||||
|
righthand = benchmark_male_hand_right
|
||||||
|
affiliation = li_n_grp
|
||||||
|
voice = rvp111
|
||||||
|
individual_name = 263071
|
||||||
|
|
||||||
|
[MRoom]
|
||||||
|
nickname = Bar
|
||||||
|
character_density = 7
|
||||||
|
fixture = li06_07_base_bar_npc_04, Zs/NPC/Bartender/01/A/Stand, scripts\vendors\li_host_fidget.thn, bartender
|
||||||
|
|
||||||
|
[MRoom]
|
||||||
|
nickname = Deck
|
||||||
|
character_density = 3
|
||||||
|
fixture = li06_07_base_deck_npc_01, Zs/NPC/ShipDealer/01/A/Stand, scripts\vendors\li_shipdealer_fidget.thn, ShipDealer
|
||||||
|
fixture = li06_07_base_deck_npc_02, Zs/NPC/trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, trader
|
||||||
|
fixture = li06_07_base_deck_npc_03, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment
|
||||||
|
|
||||||
|
[MRoom]
|
||||||
|
nickname = Deck2
|
||||||
|
character_density = 3
|
||||||
|
|||||||
@@ -0,0 +1,65 @@
|
|||||||
|
[TexturePanels]
|
||||||
|
file = solar\asteroids\rock_shapes.ini
|
||||||
|
|
||||||
|
[Field]
|
||||||
|
cube_size = 400
|
||||||
|
fill_dist = 3300
|
||||||
|
tint_field = 255, 255, 255
|
||||||
|
empty_cube_frequency = 0.6
|
||||||
|
|
||||||
|
[Cube]
|
||||||
|
asteroid = mineable2_asteroid30, 0.6, 0.2, -0.2, 35, 10, 20
|
||||||
|
asteroid = mineable2_asteroid60, 0.4, -0.7, -0.2, 15, 90, 120
|
||||||
|
asteroid = mine_spike_mineable, -0.2, -0.1, -0.6, 105, 160, 25, mine
|
||||||
|
asteroid = mine_spike_mineable, 0.5, -0.2, -0.6, 75, 30, 70, mine
|
||||||
|
asteroid = mineable2_asteroid60, -0.7, 0.4, -0.4, 75, 30, 70
|
||||||
|
asteroid = mine_spike_mineable, -0.9, 0.6, -0.8, 75, 30, 70, mine
|
||||||
|
|
||||||
|
[properties]
|
||||||
|
flag = rock_objects
|
||||||
|
flag = Object_density_med
|
||||||
|
flag = DANGER_DENSITY_MED
|
||||||
|
|
||||||
|
[Exclusion Zones]
|
||||||
|
exclusion = Zone_LI06_asteroid_002_exclusion_1
|
||||||
|
|
||||||
|
[Band]
|
||||||
|
render_parts = 6
|
||||||
|
shape = asteroid_belt_04
|
||||||
|
height = 3000
|
||||||
|
offset_dist = 2000
|
||||||
|
fade = 1, 1.35, 15, 17
|
||||||
|
texture_aspect = 1
|
||||||
|
color_shift = 0.8, 0.8, 0.8
|
||||||
|
ambient_intensity = 1
|
||||||
|
vert_increase = 2
|
||||||
|
|
||||||
|
[AsteroidBillboards]
|
||||||
|
count = 400
|
||||||
|
start_dist = 2000
|
||||||
|
fade_dist_percent = 0.35
|
||||||
|
shape = mine_rock_tri
|
||||||
|
color_shift = 0.7, 0.7, 0.7
|
||||||
|
ambient_intensity = 1
|
||||||
|
size = 60, 70
|
||||||
|
|
||||||
|
[DynamicAsteroids]
|
||||||
|
asteroid = DAsteroid_gold
|
||||||
|
count = 10
|
||||||
|
placement_radius = 150
|
||||||
|
placement_offset = 90
|
||||||
|
max_velocity = 15
|
||||||
|
max_angular_velocity = 3
|
||||||
|
color_shift = 1, 1, 1
|
||||||
|
|
||||||
|
[LootableZone]
|
||||||
|
asteroid_loot_container = lootcrate_ast_loot_gold
|
||||||
|
asteroid_loot_commodity = commodity_gold
|
||||||
|
dynamic_loot_container = lootcrate_ast_loot_gold
|
||||||
|
dynamic_loot_commodity = commodity_gold
|
||||||
|
asteroid_loot_count = 0, 0
|
||||||
|
dynamic_loot_count = 1, 1
|
||||||
|
asteroid_loot_difficulty = 40
|
||||||
|
dynamic_loot_difficulty = 2
|
||||||
|
|
||||||
|
; Copied by FL Atlas from file: solar\ASTEROIDS\br05_molly_gold_field.ini
|
||||||
@@ -1,11 +0,0 @@
|
|||||||
[BaseInfo]
|
|
||||||
nickname = LI06_05_Base
|
|
||||||
start_room = Deck
|
|
||||||
|
|
||||||
[Room]
|
|
||||||
nickname = bar
|
|
||||||
file = Universe\Systems\LI06\Bases\Rooms\LI06_05_bar.ini
|
|
||||||
|
|
||||||
[Room]
|
|
||||||
nickname = Deck
|
|
||||||
file = Universe\Systems\LI06\Bases\Rooms\LI06_05_deck.ini
|
|
||||||
@@ -1,11 +1,16 @@
|
|||||||
[BaseInfo]
|
[BaseInfo]
|
||||||
nickname = LI06_07_Base
|
nickname = LI06_07_Base
|
||||||
start_room = Deck
|
start_room = Deck
|
||||||
|
price_variance = 0.15
|
||||||
|
|
||||||
[Room]
|
[Room]
|
||||||
nickname = bar
|
nickname = Bar
|
||||||
file = Universe\Systems\LI06\Bases\Rooms\LI06_07_bar.ini
|
file = Universe\Systems\LI06\Bases\Rooms\LI06_07_bar.ini
|
||||||
|
|
||||||
[Room]
|
[Room]
|
||||||
nickname = Deck
|
nickname = Deck
|
||||||
file = Universe\Systems\LI06\Bases\Rooms\LI06_07_deck.ini
|
file = Universe\Systems\LI06\Bases\Rooms\LI06_07_deck.ini
|
||||||
|
|
||||||
|
[Room]
|
||||||
|
nickname = Deck2
|
||||||
|
file = Universe\Systems\LI06\Bases\ROOMS\li06_07_deck2.ini
|
||||||
|
|||||||
@@ -1,27 +0,0 @@
|
|||||||
[Room_Info]
|
|
||||||
set_script = Scripts\Bases\Li_09_bar_hardpoint_s020x.thn
|
|
||||||
scene = all, ambient, Scripts\Bases\Li_09_bar_ambi_int_s020x.thn
|
|
||||||
|
|
||||||
[Room_Sound]
|
|
||||||
ambient = ambience_deck_space_smaller
|
|
||||||
|
|
||||||
[CharacterPlacement]
|
|
||||||
name = Zg/PC/Player/01/A/Stand
|
|
||||||
start_script = Scripts\Bases\li_09_bar_enter_01.thn
|
|
||||||
|
|
||||||
[Camera]
|
|
||||||
name = Camera_0
|
|
||||||
|
|
||||||
[Hotspot]
|
|
||||||
name = IDS_HOTSPOT_DECK
|
|
||||||
behavior = ExitDoor
|
|
||||||
room_switch = Deck
|
|
||||||
|
|
||||||
[Hotspot]
|
|
||||||
name = IDS_HOTSPOT_BAR
|
|
||||||
behavior = ExitDoor
|
|
||||||
room_switch = Bar
|
|
||||||
|
|
||||||
[Hotspot]
|
|
||||||
name = IDS_HOTSPOT_NEWSVENDOR
|
|
||||||
behavior = NewsVendor
|
|
||||||
@@ -1,23 +0,0 @@
|
|||||||
[Room_Info]
|
|
||||||
set_script = Scripts\Bases\Li_08_Deck_hardpoint_01.thn
|
|
||||||
scene = all, ambient, Scripts\Bases\Li_08_Deck_ambi_int_01.thn
|
|
||||||
animation = Sc_loop
|
|
||||||
|
|
||||||
[Room_Sound]
|
|
||||||
ambient = ambience_deck_space_smaller
|
|
||||||
|
|
||||||
[PlayerShipPlacement]
|
|
||||||
name = X/Shipcentre/01
|
|
||||||
|
|
||||||
[Camera]
|
|
||||||
name = Camera_0
|
|
||||||
|
|
||||||
[Hotspot]
|
|
||||||
name = IDS_HOTSPOT_DECK
|
|
||||||
behavior = ExitDoor
|
|
||||||
room_switch = Deck
|
|
||||||
|
|
||||||
[Hotspot]
|
|
||||||
name = IDS_HOTSPOT_BAR
|
|
||||||
behavior = ExitDoor
|
|
||||||
room_switch = Bar
|
|
||||||
@@ -1,17 +1,18 @@
|
|||||||
[Room_Info]
|
[Room_Info]
|
||||||
set_script = Scripts\Bases\Li_09_bar_hardpoint_s020x.thn
|
set_script = Scripts\Bases\li_05_bar_hardpoint_01.thn
|
||||||
scene = all, ambient, Scripts\Bases\Li_09_bar_ambi_int_s020x.thn
|
scene = all, ambient, Scripts\Bases\Li_05_Bar_ambi_int_01.thn
|
||||||
|
|
||||||
[Room_Sound]
|
[Room_Sound]
|
||||||
ambient = ambience_deck_space_smaller
|
ambient = ambience_bar_ground_smaller
|
||||||
|
music = music_bar_generic09
|
||||||
[CharacterPlacement]
|
|
||||||
name = Zg/PC/Player/01/A/Stand
|
|
||||||
start_script = Scripts\Bases\li_09_bar_enter_01.thn
|
|
||||||
|
|
||||||
[Camera]
|
[Camera]
|
||||||
name = Camera_0
|
name = Camera_0
|
||||||
|
|
||||||
|
[CharacterPlacement]
|
||||||
|
name = Zg/PC/Player/01/A/Stand
|
||||||
|
start_script = scripts\bases\li_05_bar_enter_01.thn
|
||||||
|
|
||||||
[Hotspot]
|
[Hotspot]
|
||||||
name = IDS_HOTSPOT_DECK
|
name = IDS_HOTSPOT_DECK
|
||||||
behavior = ExitDoor
|
behavior = ExitDoor
|
||||||
@@ -22,6 +23,28 @@ name = IDS_HOTSPOT_BAR
|
|||||||
behavior = ExitDoor
|
behavior = ExitDoor
|
||||||
room_switch = Bar
|
room_switch = Bar
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
set_virtual_room = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
set_virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
set_virtual_room = ShipDealer
|
||||||
|
|
||||||
[Hotspot]
|
[Hotspot]
|
||||||
name = IDS_HOTSPOT_NEWSVENDOR
|
name = IDS_HOTSPOT_NEWSVENDOR
|
||||||
behavior = NewsVendor
|
behavior = NewsVendor
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_MISSIONVENDOR
|
||||||
|
behavior = MissionVendor
|
||||||
|
|||||||
@@ -1,14 +1,23 @@
|
|||||||
[Room_Info]
|
[Room_Info]
|
||||||
set_script = Scripts\Bases\Li_08_Deck_hardpoint_01.thn
|
set_script = Scripts\Bases\Li_05_Deck_hardpoint_01.thn
|
||||||
scene = all, ambient, Scripts\Bases\Li_08_Deck_ambi_int_01.thn
|
scene = all, ambient, Scripts\Bases\Li_05_Deck_ambi_int_01.thn
|
||||||
animation = Sc_loop
|
|
||||||
|
[Spiels]
|
||||||
|
CommodityDealer = manhattan_commodity_spiel
|
||||||
|
EquipmentDealer = manhattan_equipment_spiel
|
||||||
|
|
||||||
[Room_Sound]
|
[Room_Sound]
|
||||||
ambient = ambience_deck_space_smaller
|
ambient = ambience_deck_space_smaller
|
||||||
|
|
||||||
|
[CharacterPlacement]
|
||||||
|
name = Zg/PC/Player/01/A/Stand
|
||||||
|
|
||||||
[PlayerShipPlacement]
|
[PlayerShipPlacement]
|
||||||
name = X/Shipcentre/01
|
name = X/Shipcentre/01
|
||||||
|
|
||||||
|
[ForSaleShipPlacement]
|
||||||
|
name = X/Shipcentre/02
|
||||||
|
|
||||||
[Camera]
|
[Camera]
|
||||||
name = Camera_0
|
name = Camera_0
|
||||||
|
|
||||||
@@ -21,3 +30,82 @@ room_switch = Deck
|
|||||||
name = IDS_HOTSPOT_BAR
|
name = IDS_HOTSPOT_BAR
|
||||||
behavior = ExitDoor
|
behavior = ExitDoor
|
||||||
room_switch = Bar
|
room_switch = Bar
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||||
|
behavior = VirtualRoom
|
||||||
|
room_switch = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||||
|
behavior = VirtualRoom
|
||||||
|
room_switch = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||||
|
behavior = VirtualRoom
|
||||||
|
room_switch = ShipDealer
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||||
|
behavior = Repair
|
||||||
|
virtual_room = Deck
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_DEALER_FRONT_DESK
|
||||||
|
behavior = FrontDesk
|
||||||
|
state_read = 1
|
||||||
|
state_send = 2
|
||||||
|
virtual_room = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_COMMODITYTRADER
|
||||||
|
behavior = StartDealer
|
||||||
|
state_read = 2
|
||||||
|
state_send = 1
|
||||||
|
virtual_room = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_DEALER_FRONT_DESK
|
||||||
|
behavior = FrontDesk
|
||||||
|
state_read = 1
|
||||||
|
state_send = 2
|
||||||
|
virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EQUIPMENTDEALER
|
||||||
|
behavior = StartEquipDealer
|
||||||
|
state_read = 2
|
||||||
|
state_send = 1
|
||||||
|
virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_EQUIPMENT_ROOM_RIGHT
|
||||||
|
behavior = MoveRight
|
||||||
|
state_read = 2
|
||||||
|
state_send = 1
|
||||||
|
virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||||
|
behavior = Repair
|
||||||
|
virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_DEALER_FRONT_DESK
|
||||||
|
behavior = FrontDesk
|
||||||
|
state_read = 1
|
||||||
|
state_send = 2
|
||||||
|
virtual_room = ShipDealer
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_SHIPDEALER
|
||||||
|
behavior = StartShipDealer
|
||||||
|
state_read = 2
|
||||||
|
state_send = 1
|
||||||
|
virtual_room = ShipDealer
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||||
|
behavior = Repair
|
||||||
|
virtual_room = ShipDealer
|
||||||
|
|||||||
@@ -0,0 +1,37 @@
|
|||||||
|
[Room_Info]
|
||||||
|
set_script = Scripts\Bases\Li_05_Deck_HardPoint_01.thn
|
||||||
|
scene = all, ambient, Scripts\Bases\Li_05_Deck_ambi_int_01.thn
|
||||||
|
|
||||||
|
[Room_Sound]
|
||||||
|
ambient = ambience_deck_space_smaller
|
||||||
|
|
||||||
|
[PlayerShipPlacement]
|
||||||
|
name = X/Shipcentre/01
|
||||||
|
|
||||||
|
[Camera]
|
||||||
|
name = Camera_0
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_DECK
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_BAR
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Bar
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||||
|
behavior = VirtualRoom
|
||||||
|
room_switch = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||||
|
behavior = VirtualRoom
|
||||||
|
room_switch = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||||
|
behavior = VirtualRoom
|
||||||
|
room_switch = ShipDealer
|
||||||
@@ -188,6 +188,10 @@ zone = Zone_LI06_asteroid_001
|
|||||||
[Asteroids]
|
[Asteroids]
|
||||||
file = solar\ASTEROIDS\LI06_debris_001.ini
|
file = solar\ASTEROIDS\LI06_debris_001.ini
|
||||||
zone = Zone_LI06_debris_001
|
zone = Zone_LI06_debris_001
|
||||||
|
|
||||||
|
[Asteroids]
|
||||||
|
file = solar\ASTEROIDS\LI06_asteroid_002.ini
|
||||||
|
zone = Zone_LI06_asteroid_002
|
||||||
[Ambient]
|
[Ambient]
|
||||||
color = 50, 50, 50
|
color = 50, 50, 50
|
||||||
|
|
||||||
@@ -330,26 +334,6 @@ voice = atc_leg_f01a
|
|||||||
;endregion
|
;endregion
|
||||||
|
|
||||||
;region - Paradise Valley Station
|
;region - Paradise Valley Station
|
||||||
[Object]
|
|
||||||
nickname = LI06_05
|
|
||||||
pos = -3065.34, 0, -26190.48
|
|
||||||
ids_info = 65713
|
|
||||||
behavior = NOTHING
|
|
||||||
pilot = pilot_solar_easy
|
|
||||||
dock_with = LI06_05_Base
|
|
||||||
base = LI06_05_Base
|
|
||||||
reputation = li_lsf_grp
|
|
||||||
rotate = 0, 69.62, 0
|
|
||||||
archetype = space_police01
|
|
||||||
ids_name = 450055
|
|
||||||
loadout = rm_space_police01_li_02
|
|
||||||
difficulty_level = 10
|
|
||||||
space_costume = benchmark_male_head, benchmark_male_body
|
|
||||||
voice = atc_leg_m01
|
|
||||||
;endregion
|
|
||||||
|
|
||||||
;region - Carson station
|
|
||||||
|
|
||||||
[Object]
|
[Object]
|
||||||
nickname = LI06_06
|
nickname = LI06_06
|
||||||
pos = -45484.648438, 70.279999, -43852.656250
|
pos = -45484.648438, 70.279999, -43852.656250
|
||||||
@@ -358,7 +342,7 @@ pilot = pilot_solar_easy
|
|||||||
dock_with = LI06_06_Base
|
dock_with = LI06_06_Base
|
||||||
base = LI06_06_Base
|
base = LI06_06_Base
|
||||||
reputation = gd_bh_grp
|
reputation = gd_bh_grp
|
||||||
rotate = 180.000000, 42.150002, 180.000000
|
rotate = 0.000000, -137.850006, 0.000000
|
||||||
archetype = smallstation1
|
archetype = smallstation1
|
||||||
ids_name = 450030
|
ids_name = 450030
|
||||||
loadout = smallstation_li_01
|
loadout = smallstation_li_01
|
||||||
@@ -372,20 +356,20 @@ ids_info = 263068
|
|||||||
;region - Battleship Henderson
|
;region - Battleship Henderson
|
||||||
[Object]
|
[Object]
|
||||||
nickname = LI06_07
|
nickname = LI06_07
|
||||||
pos = -2438.01, -2.39, -27709.217
|
pos = -2211.191650, 0.000000, -27512.640625
|
||||||
ids_info = 65713
|
|
||||||
behavior = NOTHING
|
behavior = NOTHING
|
||||||
pilot = pilot_solar_easy
|
pilot = pilot_solar_easy
|
||||||
dock_with = LI06_07_Base
|
dock_with = LI06_07_Base
|
||||||
base = LI06_07_Base
|
base = LI06_07_Base
|
||||||
reputation = li_n_grp
|
reputation = li_n_grp
|
||||||
rotate = 169.160, -66.212, -168.503
|
rotate = 169, -110, -169
|
||||||
archetype = l_dreadnought
|
archetype = l_dreadnought
|
||||||
ids_name = 450060
|
ids_name = 450060
|
||||||
loadout = li_dreadnought_li_01
|
loadout = li_dreadnought_li_01
|
||||||
difficulty_level = 1
|
difficulty_level = 1
|
||||||
space_costume = benchmark_male_head, benchmark_male_body
|
space_costume = li_captain_head, li_male_guard_body
|
||||||
voice = pilot_c_ill_m01
|
voice = pilot_c_ill_m01
|
||||||
|
ids_info = 263082
|
||||||
;endregion
|
;endregion
|
||||||
|
|
||||||
;region - Asteroid Field
|
;region - Asteroid Field
|
||||||
@@ -1206,7 +1190,7 @@ visit = 128
|
|||||||
[Object]
|
[Object]
|
||||||
nickname = LI06_to_LI07_hole
|
nickname = LI06_to_LI07_hole
|
||||||
ids_name = 450072
|
ids_name = 450072
|
||||||
pos = -2656, 0, -27093
|
pos = 2844.937500, 0.000000, -44209.792969
|
||||||
rotate = 0, 140, 0
|
rotate = 0, 140, 0
|
||||||
archetype = jumphole_green
|
archetype = jumphole_green
|
||||||
msg_id_prefix = gcs_refer_system_LI07
|
msg_id_prefix = gcs_refer_system_LI07
|
||||||
@@ -2974,3 +2958,28 @@ loadout = SECRET_lr_pi_fighter_li04
|
|||||||
visit = 0
|
visit = 0
|
||||||
ids_name = 320020
|
ids_name = 320020
|
||||||
ids_info = 320021
|
ids_info = 320021
|
||||||
|
|
||||||
|
[Zone]
|
||||||
|
nickname = Zone_LI06_asteroid_002
|
||||||
|
ids_name = 263069
|
||||||
|
pos = 22.997501, 0.000000, -40727.031250
|
||||||
|
rotate = 0, 0, 0
|
||||||
|
shape = ELLIPSOID
|
||||||
|
size = 17595, 8613, 8613
|
||||||
|
property_flags = 66
|
||||||
|
ids_info = 0
|
||||||
|
visit = 32
|
||||||
|
damage = 0
|
||||||
|
comment = Northgrave Field
|
||||||
|
spacedust = golddust
|
||||||
|
spacedust_maxparticles = 50
|
||||||
|
sort = 99
|
||||||
|
|
||||||
|
[Zone]
|
||||||
|
nickname = Zone_LI06_asteroid_002_exclusion_1
|
||||||
|
pos = 2782.697754, 0.000000, -44201.199219
|
||||||
|
rotate = 0, 0, 0
|
||||||
|
shape = SPHERE
|
||||||
|
size = 896.902588
|
||||||
|
property_flags = 131072
|
||||||
|
sort = 99
|
||||||
|
|||||||
@@ -1759,13 +1759,6 @@ strid_name = 0
|
|||||||
file = UNIVERSE\SYSTEMS\LI06\Bases\LI06_04_Base.ini
|
file = UNIVERSE\SYSTEMS\LI06\Bases\LI06_04_Base.ini
|
||||||
BGCS_base_run_by = W02bF33
|
BGCS_base_run_by = W02bF33
|
||||||
|
|
||||||
[Base]
|
|
||||||
nickname = LI06_05_Base
|
|
||||||
system = LI06
|
|
||||||
strid_name = 0
|
|
||||||
file = Universe\Systems\LI06\Bases\LI06_05_Base.ini
|
|
||||||
BGCS_base_run_by = W02bF33
|
|
||||||
|
|
||||||
[Base]
|
[Base]
|
||||||
nickname = LI06_06_Base
|
nickname = LI06_06_Base
|
||||||
system = LI06
|
system = LI06
|
||||||
@@ -1776,8 +1769,8 @@ BGCS_base_run_by = W02bF33
|
|||||||
[Base]
|
[Base]
|
||||||
nickname = LI06_07_Base
|
nickname = LI06_07_Base
|
||||||
system = LI06
|
system = LI06
|
||||||
strid_name = 0
|
strid_name = 450060
|
||||||
file = Universe\Systems\LI06\Bases\LI06_07_Base.ini
|
file = UNIVERSE\SYSTEMS\Li06\Bases\LI06_07_Base.ini
|
||||||
BGCS_base_run_by = W02bF33
|
BGCS_base_run_by = W02bF33
|
||||||
|
|
||||||
[system]
|
[system]
|
||||||
|
|||||||
@@ -846,6 +846,20 @@ rem.AddInfoCard(263065, "Bounty Hunters Guild Rafael Archer")
|
|||||||
rem.AddInfoCard(263066, "Bounty Hunters Guild Samira Schneider")
|
rem.AddInfoCard(263066, "Bounty Hunters Guild Samira Schneider")
|
||||||
rem.AddInfoCard(263067, "Bounty Hunters Guild Maya Patel")
|
rem.AddInfoCard(263067, "Bounty Hunters Guild Maya Patel")
|
||||||
rem.AddInfoCard(263068, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>CLASS: Dunkirk</TEXT><PARA/><TEXT>CREW: </TEXT><TRA color="#FF0000"/><TEXT>CLASSIFIED</TEXT><TRA color="default"/><PARA/><TEXT>ARMAMENT: </TEXT><TRA color="#FF0000"/><TEXT>CLASSIFIED</TEXT><PARA/><PARA/><TEXT>Built to monitor the traffic moving through Nevada's trade lanes, this Bounty Hunter station serves as a forward operating post for trackers, contract brokers, and patrol wings assigned to the Las Vegas sector. Its location allows quick response to pirate activity near the debris fields, where criminals and smugglers often try to vanish into the wreckage.</TEXT><PARA/><TEXT>The station is heavily secured and keeps its own records separate from the local authorities. Hunters stationed here are known to favor fast contracts, quiet deals, and aggressive pursuit, making the post one of the most effective choke points in the system. Few fugitives pass through Nevada without hearing of the station first.</TEXT><PARA/><POP/></RDL>]])
|
rem.AddInfoCard(263068, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>CLASS: Dunkirk</TEXT><PARA/><TEXT>CREW: </TEXT><TRA color="#FF0000"/><TEXT>CLASSIFIED</TEXT><TRA color="default"/><PARA/><TEXT>ARMAMENT: </TEXT><TRA color="#FF0000"/><TEXT>CLASSIFIED</TEXT><PARA/><PARA/><TEXT>Built to monitor the traffic moving through Nevada's trade lanes, this Bounty Hunter station serves as a forward operating post for trackers, contract brokers, and patrol wings assigned to the Las Vegas sector. Its location allows quick response to pirate activity near the debris fields, where criminals and smugglers often try to vanish into the wreckage.</TEXT><PARA/><TEXT>The station is heavily secured and keeps its own records separate from the local authorities. Hunters stationed here are known to favor fast contracts, quiet deals, and aggressive pursuit, making the post one of the most effective choke points in the system. Few fugitives pass through Nevada without hearing of the station first.</TEXT><PARA/><POP/></RDL>]])
|
||||||
|
rem.AddInfoCard(263069, "Northgrave Field")
|
||||||
|
rem.AddInfoCard(263070, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>CLASS: Liberty Battleship</TEXT><PARA/><TEXT>CREW: </TEXT><TRA color="#FF0000"/><TEXT>CLASSIFIED</TEXT><TRA color="default"/><PARA/><TEXT>ARMAMENT: </TEXT><TRA color="#FF0000"/><TEXT>CLASSIFIED</TEXT><PARA/><PARA/><TEXT>This Liberty Navy battleship serves as the sole military outpost in Nevada, maintaining order across the system and watching for signs of criminal activity. Its presence is meant to discourage smugglers, pirates, and other fugitives who might otherwise treat Las Vegas and the surrounding lanes as safe ground.</TEXT><PARA/><TEXT>The ship acts as both a patrol anchor and a command post, keeping a close eye on traffic moving through the system. While the Zoners handle civilian administration, the Navy vessel remains ready to respond if the local balance shifts too far toward lawlessness. Few ships entering Nevada fail to notice it, and fewer still mistake its silence for weakness.</TEXT><PARA/><POP/></RDL>]])
|
||||||
|
rem.AddInfoCard(263071, "Battleship Henderson Equipment Dealer Samira Zhao")
|
||||||
|
rem.AddInfoCard(263072, "Battleship Henderson Trade Dealer Rafael Novak")
|
||||||
|
rem.AddInfoCard(263073, "Battleship Henderson Ship Dealer Sofia Vargas")
|
||||||
|
rem.AddInfoCard(263074, "Universal Shipping Alex Archer")
|
||||||
|
rem.AddInfoCard(263075, "Liberty Navy Hanna Patel")
|
||||||
|
rem.AddInfoCard(263076, "Liberty Navy Amelia Mercer")
|
||||||
|
rem.AddInfoCard(263077, "Liberty Navy Samira Wolfe")
|
||||||
|
rem.AddInfoCard(263078, "Battleship Henderson Bartender Sofia Mercer")
|
||||||
|
rem.AddInfoCard(263079, "Bounty Hunters Guild Caleb Wolfe")
|
||||||
|
rem.AddInfoCard(263080, "Bounty Hunters Guild Sofia Wolfe")
|
||||||
|
rem.AddInfoCard(263081, "ALG Waste Disposal Elena Patel")
|
||||||
|
rem.AddInfoCard(263082, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>CLASS: Dunkirk</TEXT><PARA/><TEXT>CREW: </TEXT><TRA color="#FF0000"/><TEXT>CLASSIFIED</TEXT><TRA color="default"/><PARA/><TEXT>ARMAMENT: </TEXT><TRA color="#FF0000"/><TEXT>CLASSIFIED</TEXT><PARA/><POP/></RDL>]])
|
||||||
|
|
||||||
|
|
||||||
-- Thrust Velocity Extensions Equipment
|
-- Thrust Velocity Extensions Equipment
|
||||||
|
|||||||
Reference in New Issue
Block a user