initial changes for li06 and li07
This commit is contained in:
@@ -1154,20 +1154,20 @@ faction = co_ss_grp, 0.2
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[Object]
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nickname = Li02_planet_Mojave
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ids_name = 261120
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pos = 23702, 0, -23657
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pos = 22305, 0, -24491
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Archetype = planet_desorgrck_2000
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ids_info = 66053
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spin = 0, 0.02, 0
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spin = 0, 0.020000, 0
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atmosphere_range = 2150
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burn_color = 255, 222, 160
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[zone]
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nickname = zone_Li02_Mojave_death
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pos = 23702, 0, -23657
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pos = 22305, 0, -24491
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shape = SPHERE
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size = 2075
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damage = 2000000
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sort = 99.5
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sort = 99.500000
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density = 0
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relief_time = 0
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population_additive = false
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@@ -6331,3 +6331,265 @@ sort = 99.5
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nickname = ast_ice_broken01
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pos = 0, 0, -50000
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archetype = ast_ice_broken01
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[Object]
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nickname = Li02_to_LI06
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ids_name = 458756
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pos = 26705, 0, -54709
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rotate = 0, 140, 0
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archetype = jumpgate
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msg_id_prefix = gcs_refer_system_LI06
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jump_effect = jump_effect_bretonia
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ids_info = 66145
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reputation = li_lsf_grp
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behavior = NOTHING
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difficulty_level = 7
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loadout = jumpgate_br_02
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pilot = pilot_solar_easiest
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goto = LI06, LI06_to_Li02, gate_tunnel_bretonia
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[zone]
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nickname = Zone_Li02_to_LI06
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pos = 26706, 0, -54708
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shape = SPHERE
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size = 1000
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property_flags = 131072
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visit = 128
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sort = 0
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[Object]
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nickname = Li02_Trade_Lane_Ring_6
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ids_name = 260613
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pos = 25958, 0, -21608
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rotate = 0, 122, 0
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Archetype = Trade_Lane_Ring
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ids_info = 66170
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prev_ring = Li02_Trade_Lane_Ring_5
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reputation = li_p_grp
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tradelane_space_name = 261120
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behavior = NOTHING
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difficulty_level = 3
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loadout = trade_lane_ring_li_01
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pilot = pilot_solar_hard
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[Object]
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nickname = Li02_Trade_Lane_Ring_5
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ids_name = 260613
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pos = 32314, 0, -25590
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rotate = 0, 122, 0
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Archetype = Trade_Lane_Ring
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ids_info = 66170
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prev_ring = Li02_Trade_Lane_Ring_4
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next_ring = Li02_Trade_Lane_Ring_6
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reputation = li_p_grp
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behavior = NOTHING
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difficulty_level = 3
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loadout = trade_lane_ring_li_01
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pilot = pilot_solar_hard
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[Object]
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nickname = Li02_Trade_Lane_Ring_4
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ids_name = 260613
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pos = 38670, 0, -29571
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rotate = 0, 122, 0
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Archetype = Trade_Lane_Ring
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ids_info = 66170
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prev_ring = Li02_Trade_Lane_Ring_3
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next_ring = Li02_Trade_Lane_Ring_5
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reputation = li_p_grp
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behavior = NOTHING
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difficulty_level = 4
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loadout = trade_lane_ring_li_01
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pilot = pilot_solar_hardest
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[Object]
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nickname = Li02_Trade_Lane_Ring_3
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ids_name = 260613
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pos = 45026, 0, -33553
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rotate = 0, 122, 0
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Archetype = Trade_Lane_Ring
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ids_info = 66170
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prev_ring = Li02_Trade_Lane_Ring_2
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next_ring = Li02_Trade_Lane_Ring_4
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reputation = li_p_grp
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behavior = NOTHING
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difficulty_level = 3
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loadout = trade_lane_ring_li_01
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pilot = pilot_solar_hard
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[Object]
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nickname = Li02_Trade_Lane_Ring_2
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ids_name = 260613
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pos = 51381, 0, -37535
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rotate = 0, 122, 0
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Archetype = Trade_Lane_Ring
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ids_info = 66170
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prev_ring = Li02_Trade_Lane_Ring_1
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next_ring = Li02_Trade_Lane_Ring_3
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reputation = li_p_grp
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behavior = NOTHING
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difficulty_level = 4
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loadout = trade_lane_ring_li_01
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pilot = pilot_solar_hardest
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[Object]
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nickname = Li02_Trade_Lane_Ring_1
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ids_name = 260613
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pos = 57737, 0, -41516
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rotate = 0, 122, 0
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Archetype = Trade_Lane_Ring
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ids_info = 66170
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next_ring = Li02_Trade_Lane_Ring_2
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reputation = li_p_grp
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tradelane_space_name = 261663
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behavior = NOTHING
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difficulty_level = 3
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loadout = trade_lane_ring_li_01
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pilot = pilot_solar_hard
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[Object]
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nickname = Li02_Trade_Lane_Ring_01
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reputation = li_lsf_grp
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pos = 25270, 0, -23215
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rotate = 0, -2, 0
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archetype = Trade_Lane_Ring
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ids_name = 0
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ids_info = 66170
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tradelane_space_name = 261120
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behavior = NOTHING
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difficulty_level = 1
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loadout = trade_lane_ring_br_01
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pilot = pilot_solar_easiest
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next_ring = Li02_Trade_Lane_Ring_02
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[Object]
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nickname = Li02_Trade_Lane_Ring_02
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reputation = li_lsf_grp
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pos = 25680, 0, -33007
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rotate = 0, -2, 0
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archetype = Trade_Lane_Ring
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ids_name = 0
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ids_info = 66170
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behavior = NOTHING
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difficulty_level = 1
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loadout = trade_lane_ring_br_01
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pilot = pilot_solar_easiest
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prev_ring = Li02_Trade_Lane_Ring_01
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next_ring = Li02_Trade_Lane_Ring_03
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[Object]
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nickname = Li02_Trade_Lane_Ring_03
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reputation = li_lsf_grp
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pos = 26090, 0, -42800
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rotate = 0, -2, 0
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archetype = Trade_Lane_Ring
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ids_name = 0
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ids_info = 66170
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behavior = NOTHING
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difficulty_level = 1
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loadout = trade_lane_ring_br_01
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pilot = pilot_solar_easiest
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prev_ring = Li02_Trade_Lane_Ring_02
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next_ring = Li02_Trade_Lane_Ring_04
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[Object]
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nickname = Li02_Trade_Lane_Ring_04
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reputation = li_lsf_grp
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pos = 26500, 0, -52593
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rotate = 0, -2, 0
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archetype = Trade_Lane_Ring
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ids_name = 0
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ids_info = 66170
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tradelane_space_name = 458758
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behavior = NOTHING
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difficulty_level = 1
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loadout = trade_lane_ring_br_01
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pilot = pilot_solar_easiest
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prev_ring = Li02_Trade_Lane_Ring_03
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[Zone]
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nickname = Zone_Li02_Tradelane_01
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pos = 25885, 0, -37904
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rotate = 0, -2, 0
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shape = BOX
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size = 1598, 1598, 29903
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comment = Tradelane Pop
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property_flags = 196608
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lane_id = 1
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tradelane_down = 35
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sort = 51
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toughness = 4
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density = 3
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repop_time = 25
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max_battle_size = 4
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pop_type = major_tradelane
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relief_time = 35
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faction_weight = li_lsf_grp, 1
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faction_weight = li_p_grp, 1
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faction_weight = co_me_grp, 7
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faction_weight = co_hsp_grp, 7
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faction_weight = co_ni_grp, 7
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faction_weight = co_os_grp, 7
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faction_weight = co_ss_grp, 7
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faction_weight = co_alg_grp, 7
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faction_weight = li_n_grp, 1
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encounter = tradelane_trade_armored, 4, 0.100000
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faction = li_lsf_grp, 0.100000
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faction = li_p_grp, 0.100000
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encounter = tradelane_trade_freighter, 4, 0.400000
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faction = co_me_grp, 0.100000
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faction = co_hsp_grp, 0.100000
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faction = co_ni_grp, 0.400000
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faction = co_os_grp, 0.200000
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faction = co_ss_grp, 0.050000
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faction = co_alg_grp, 0.050000
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encounter = tradelane_trade_transport, 4, 0.400000
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faction = co_me_grp, 0.100000
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encounter = tradelane_armored_prisoner, 4, 0.100000
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faction = li_n_grp, 0.100000
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[Zone]
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nickname = Zone_Li02_pop_ambient_01
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pos = 26601, 0, -54646
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rotate = 0, 0, 0
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shape = SPHERE
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size = 2700
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comment = Jumpgate to Nevada
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property_flags = 196608
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sort = 51
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toughness = 2
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density = 10
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repop_time = 10
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max_battle_size = 4
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pop_type = jumpgate
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relief_time = 15
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population_additive = false
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faction_weight = li_n_grp, 5
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faction_weight = li_p_grp, 7
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faction_weight = li_p_grp_prisoners, 4
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faction_weight = co_alg_grp, 10
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faction_weight = co_be_grp, 10
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faction_weight = co_hsp_grp, 10
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faction_weight = co_nws_grp, 10
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faction_weight = co_ni_grp, 10
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faction_weight = co_ss_grp, 10
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faction_weight = co_vr_grp, 8
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density_restriction = 4, unlawfuls
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encounter = area_defend, 2, 0.080000
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faction = li_n_grp, 0.420000
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faction = li_p_grp, 0.580000
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encounter = area_armored_prisoner, 2, 0.020000
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faction = li_p_grp, 1.000000
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encounter = area_trade_freighter, 2, 0.110000
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faction = co_hsp_grp, 0.360000
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faction = co_ss_grp, 0.360000
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faction = co_vr_grp, 0.290000
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encounter = area_trade_transport, 2, 0.130000
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faction = co_alg_grp, 0.150000
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faction = co_be_grp, 0.150000
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faction = co_hsp_grp, 0.150000
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faction = co_nws_grp, 0.150000
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faction = co_ni_grp, 0.150000
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faction = co_ss_grp, 0.150000
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faction = co_vr_grp, 0.120000
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72
DATA/UNIVERSE/SYSTEMS/LI07/LI07.ini
Normal file
72
DATA/UNIVERSE/SYSTEMS/LI07/LI07.ini
Normal file
@@ -0,0 +1,72 @@
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[SystemInfo]
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space_color = 0, 0, 0
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local_faction = li_lsf_grp
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[TexturePanels]
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file = universe\heavens\shapes.ini
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[Music]
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space = music_li_space
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danger = music_li_danger
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battle = music_li_battle
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[Dust]
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spacedust = Dust
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[Ambient]
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color = 60, 20, 10
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[Background]
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basic_stars = solar\starsphere\starsphere_stars_noband.cmp
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complex_stars = solar\starsphere\starsphere_iw04_stars.cmp
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nebulae = solar\starsphere\starsphere_bw09.cmp
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[LightSource]
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nickname = LI07_system_light
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pos = 0, 0, 0
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color = 253, 230, 180
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range = 120000
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type = DIRECTIONAL
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atten_curve = DYNAMIC_DIRECTION
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[zone]
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nickname = LI07_Sun1_death
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pos = 473, 0, 0
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shape = SPHERE
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size = 5000
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damage = 100000
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sort = 99.500000
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density = 0
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||||
relief_time = 0
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||||
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[Object]
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||||
nickname = LI07_Sun1
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||||
ids_name = 0
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||||
pos = 473, 0, 0
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||||
ambient_color = 255, 255, 255
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||||
archetype = sun_2000
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||||
star = green_giant_sun
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||||
atmosphere_range = 6500
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burn_color = 0, 255, 0
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||||
ids_info = 66162
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||||
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[Object]
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||||
nickname = LI07_to_LI06_hole
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||||
ids_name = 458757
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||||
pos = 11360, 0, 96094
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rotate = 0, 140, 0
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||||
archetype = jumphole_green
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||||
msg_id_prefix = gcs_refer_system_LI06
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||||
jump_effect = jump_effect_hole
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||||
ids_info = 66146
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||||
visit = 0
|
||||
goto = LI06, LI06_to_LI07_hole, gate_tunnel_bretonia
|
||||
|
||||
[zone]
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||||
nickname = Zone_LI07_to_LI06_hole
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||||
pos = 11361, 0, 96095
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||||
shape = SPHERE
|
||||
size = 1000
|
||||
property_flags = 131072
|
||||
visit = 128
|
||||
sort = 0
|
||||
11
DATA/UNIVERSE/SYSTEMS/Li06/Bases/LI06_01_Base.ini
Normal file
11
DATA/UNIVERSE/SYSTEMS/Li06/Bases/LI06_01_Base.ini
Normal file
@@ -0,0 +1,11 @@
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||||
[BaseInfo]
|
||||
nickname = LI06_01_Base
|
||||
start_room = Planetscape
|
||||
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||||
[Room]
|
||||
nickname = Bar
|
||||
file = Universe\Systems\LI06\Bases\Rooms\LI06_01_bar.ini
|
||||
|
||||
[Room]
|
||||
nickname = Planetscape
|
||||
file = Universe\Systems\LI06\Bases\Rooms\LI06_01_planetscape.ini
|
||||
15
DATA/UNIVERSE/SYSTEMS/Li06/Bases/LI06_02_Base.ini
Normal file
15
DATA/UNIVERSE/SYSTEMS/Li06/Bases/LI06_02_Base.ini
Normal file
@@ -0,0 +1,15 @@
|
||||
[BaseInfo]
|
||||
nickname = LI06_02_Base
|
||||
start_room = Deck
|
||||
|
||||
[Room]
|
||||
nickname = Bar
|
||||
file = Universe\Systems\LI06\Bases\Rooms\LI06_02_bar.ini
|
||||
|
||||
[Room]
|
||||
nickname = Deck
|
||||
file = Universe\Systems\LI06\Bases\Rooms\LI06_02_deck.ini
|
||||
|
||||
[Room]
|
||||
nickname = Deck2
|
||||
file = Universe\Systems\LI06\Bases\Rooms\LI06_02_deck2.ini
|
||||
195
DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_01_bar.ini
Normal file
195
DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_01_bar.ini
Normal file
@@ -0,0 +1,195 @@
|
||||
[Room_Info]
|
||||
set_script = Scripts\Bases\Pl_03_bar_hardpoint_01.thn
|
||||
scene = all, ambient, Scripts\Bases\Pl_03_bar_ambi_int_01.thn
|
||||
scene = all, ambient, Scripts\Bases\Pl_03_bar_traffic_01.thn, TRAFFIC_PRIORITY
|
||||
|
||||
[Room_Sound]
|
||||
music = music_bar_li02
|
||||
ambient = ambience_bar_ground_smaller
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[CharacterPlacement]
|
||||
name = Zg/PC/Player/01/A/Stand
|
||||
start_script = scripts\bases\Pl_03_bar_enter_01.thn
|
||||
|
||||
[PlayerShipPlacement]
|
||||
name = X/Shipcentre/01
|
||||
|
||||
[ForSaleShipPlacement]
|
||||
name = X/Shipcentre/02
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_PLANETSCAPE
|
||||
behavior = ExitDoor
|
||||
room_switch = Planetscape
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Planetscape
|
||||
set_virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Planetscape
|
||||
set_virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Planetscape
|
||||
set_virtual_room = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_NEWSVENDOR
|
||||
behavior = NewsVendor
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_MISSIONVENDOR
|
||||
behavior = MissionVendor
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 155, 55, 55
|
||||
scale = 1.000000
|
||||
blink = 1.000000
|
||||
endpause = 0.750000
|
||||
hardpoint = HP_LightA01
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 155, 55, 55
|
||||
scale = 1.000000
|
||||
blink = 1.000000
|
||||
endpause = 0.750000
|
||||
hardpoint = HP_LightA02
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 155, 55, 55
|
||||
scale = 1.000000
|
||||
blink = 1.000000
|
||||
endpause = 0.750000
|
||||
hardpoint = HP_LightA03
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 155, 55, 55
|
||||
scale = 1.000000
|
||||
blink = 1.000000
|
||||
endpause = 0.750000
|
||||
hardpoint = HP_LightA04
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 155, 55, 55
|
||||
scale = 1.000000
|
||||
blink = 1.000000
|
||||
endpause = 0.750000
|
||||
hardpoint = HP_LightA05
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 155, 55, 55
|
||||
scale = 1.000000
|
||||
blink = 1.000000
|
||||
endpause = 0.750000
|
||||
hardpoint = HP_LightA06
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 155, 55, 55
|
||||
scale = 1.000000
|
||||
blink = 1.000000
|
||||
endpause = 0.750000
|
||||
hardpoint = HP_LightA07
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 155, 55, 55
|
||||
scale = 1.000000
|
||||
blink = 1.000000
|
||||
endpause = 0.750000
|
||||
hardpoint = HP_LightA08
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 155, 55, 55
|
||||
scale = 1.000000
|
||||
blink = 1.000000
|
||||
endpause = 0.750000
|
||||
hardpoint = HP_LightA09
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 155, 55, 55
|
||||
scale = 1.000000
|
||||
blink = 1.000000
|
||||
endpause = 0.750000
|
||||
hardpoint = HP_LightA10
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 255, 225, 133
|
||||
scale = 2.500000
|
||||
blink = 1.500000
|
||||
endpause = 1.500000
|
||||
hardpoint = HP_LightB01
|
||||
hardpoint = HP_LightB02
|
||||
hardpoint = HP_LightB03
|
||||
hardpoint = HP_LightB04
|
||||
hardpoint = HP_LightB05
|
||||
hardpoint = HP_LightB06
|
||||
hardpoint = HP_LightB07
|
||||
hardpoint = HP_LightB08
|
||||
hardpoint = HP_LightB09
|
||||
hardpoint = HP_LightB10
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 255, 225, 133
|
||||
scale = 2.500000
|
||||
blink = 1.500000
|
||||
endpause = 0.500000
|
||||
hardpoint = HP_LightC01
|
||||
hardpoint = HP_LightC02
|
||||
hardpoint = HP_LightC03
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 255, 225, 133
|
||||
scale = 2.500000
|
||||
blink = 1.500000
|
||||
endpause = 0.500000
|
||||
hardpoint = HP_LightD01
|
||||
hardpoint = HP_LightD02
|
||||
hardpoint = HP_LightD03
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 75, 25, 0
|
||||
scale = 9.000000
|
||||
gap = 0.000000
|
||||
blink = 2.500000
|
||||
endpause = 0.250000
|
||||
hardpoint = HP_LightE01
|
||||
hardpoint = HP_LightE02
|
||||
hardpoint = HP_LightE07
|
||||
hardpoint = HP_LightE08
|
||||
hardpoint = HP_LightE10
|
||||
hardpoint = HP_LightE11
|
||||
hardpoint = HP_LightE14
|
||||
hardpoint = HP_LightE15
|
||||
hardpoint = HP_LightE18
|
||||
hardpoint = HP_LightE19
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 155, 0, 0
|
||||
scale = 9.000000
|
||||
gap = 0.000000
|
||||
blink = 5.000000
|
||||
endpause = 0.250000
|
||||
hardpoint = HP_LightE03
|
||||
hardpoint = HP_LightE04
|
||||
hardpoint = HP_LightE05
|
||||
hardpoint = HP_LightE06
|
||||
hardpoint = HP_LightE09
|
||||
hardpoint = HP_LightE12
|
||||
hardpoint = HP_LightE13
|
||||
hardpoint = HP_LightE16
|
||||
hardpoint = HP_LightE17
|
||||
hardpoint = HP_LightE20
|
||||
271
DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_01_planetscape.ini
Normal file
271
DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_01_planetscape.ini
Normal file
@@ -0,0 +1,271 @@
|
||||
[Room_Info]
|
||||
set_script = Scripts\Bases\Pl_03_pad_hardpoint_01.thn
|
||||
scene = all, ambient, Scripts\Bases\Pl_03_pad_ambi_day_01.thn
|
||||
scene = all, ambient, Scripts\Bases\Pl_03_pad_traffic_01.thn, TRAFFIC_PRIORITY
|
||||
|
||||
[Room_Sound]
|
||||
ambient = ambience_planetscape_rocky
|
||||
music = music_californiaminor, oneshot
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[CharacterPlacement]
|
||||
name = Zg/PC/Player/01/A/Stand
|
||||
|
||||
[PlayerShipPlacement]
|
||||
name = X/Shipcentre/01
|
||||
landing_script = scripts\bases\Pl_03_pad_land_01.thn
|
||||
launching_script = scripts\bases\Pl_03_pad_launch_01.thn
|
||||
|
||||
[ForSaleShipPlacement]
|
||||
name = X/Shipcentre/02
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_PLANETSCAPE
|
||||
behavior = ExitDoor
|
||||
room_switch = Planetscape
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER
|
||||
behavior = StartDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER
|
||||
behavior = StartEquipDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_EQUIPMENT_ROOM_RIGHT
|
||||
behavior = MoveRight
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
virtual_room = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER
|
||||
behavior = StartShipDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = ShipDealer
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 155, 55, 55
|
||||
scale = 1.000000
|
||||
blink = 1.000000
|
||||
endpause = 0.750000
|
||||
hardpoint = HP_LightA01
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 155, 55, 55
|
||||
scale = 1.000000
|
||||
blink = 1.000000
|
||||
endpause = 0.750000
|
||||
hardpoint = HP_LightA02
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 155, 55, 55
|
||||
scale = 1.000000
|
||||
blink = 1.000000
|
||||
endpause = 0.750000
|
||||
hardpoint = HP_LightA03
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 155, 55, 55
|
||||
scale = 1.000000
|
||||
blink = 1.000000
|
||||
endpause = 0.750000
|
||||
hardpoint = HP_LightA04
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 155, 55, 55
|
||||
scale = 1.000000
|
||||
blink = 1.000000
|
||||
endpause = 0.750000
|
||||
hardpoint = HP_LightA05
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 155, 55, 55
|
||||
scale = 1.000000
|
||||
blink = 1.000000
|
||||
endpause = 0.750000
|
||||
hardpoint = HP_LightA06
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 155, 55, 55
|
||||
scale = 1.000000
|
||||
blink = 1.000000
|
||||
endpause = 0.750000
|
||||
hardpoint = HP_LightA07
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 155, 55, 55
|
||||
scale = 1.000000
|
||||
blink = 1.000000
|
||||
endpause = 0.750000
|
||||
hardpoint = HP_LightA08
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 155, 55, 55
|
||||
scale = 1.000000
|
||||
blink = 1.000000
|
||||
endpause = 0.750000
|
||||
hardpoint = HP_LightA09
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 155, 55, 55
|
||||
scale = 1.000000
|
||||
blink = 1.000000
|
||||
endpause = 0.750000
|
||||
hardpoint = HP_LightA10
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 155, 55, 55
|
||||
scale = 0.800000
|
||||
blink = 1.500000
|
||||
endpause = 0.500000
|
||||
hardpoint = HP_LightA11
|
||||
hardpoint = HP_LightA12
|
||||
hardpoint = HP_LightA13
|
||||
hardpoint = HP_LightA14
|
||||
hardpoint = HP_LightA15
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 155, 55, 55
|
||||
scale = 0.800000
|
||||
blink = 1.500000
|
||||
endpause = 0.500000
|
||||
hardpoint = HP_LightA16
|
||||
hardpoint = HP_LightA17
|
||||
hardpoint = HP_LightA18
|
||||
hardpoint = HP_LightA19
|
||||
hardpoint = HP_LightA20
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 255, 225, 133
|
||||
scale = 2.500000
|
||||
blink = 1.500000
|
||||
endpause = 1.500000
|
||||
hardpoint = HP_LightB01
|
||||
hardpoint = HP_LightB02
|
||||
hardpoint = HP_LightB03
|
||||
hardpoint = HP_LightB04
|
||||
hardpoint = HP_LightB05
|
||||
hardpoint = HP_LightB06
|
||||
hardpoint = HP_LightB07
|
||||
hardpoint = HP_LightB08
|
||||
hardpoint = HP_LightB09
|
||||
hardpoint = HP_LightB10
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 255, 225, 133
|
||||
scale = 2.500000
|
||||
blink = 1.500000
|
||||
endpause = 0.500000
|
||||
hardpoint = HP_LightC01
|
||||
hardpoint = HP_LightC02
|
||||
hardpoint = HP_LightC03
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 255, 225, 133
|
||||
scale = 2.500000
|
||||
blink = 1.500000
|
||||
endpause = 0.500000
|
||||
hardpoint = HP_LightD01
|
||||
hardpoint = HP_LightD02
|
||||
hardpoint = HP_LightD03
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 75, 25, 0
|
||||
scale = 9.000000
|
||||
gap = 0.000000
|
||||
blink = 2.500000
|
||||
endpause = 0.250000
|
||||
hardpoint = HP_LightE01
|
||||
hardpoint = HP_LightE02
|
||||
hardpoint = HP_LightE07
|
||||
hardpoint = HP_LightE08
|
||||
hardpoint = HP_LightE10
|
||||
hardpoint = HP_LightE11
|
||||
hardpoint = HP_LightE14
|
||||
hardpoint = HP_LightE15
|
||||
hardpoint = HP_LightE18
|
||||
hardpoint = HP_LightE19
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 155, 0, 0
|
||||
scale = 9.000000
|
||||
gap = 0.000000
|
||||
blink = 5.000000
|
||||
endpause = 0.250000
|
||||
hardpoint = HP_LightE03
|
||||
hardpoint = HP_LightE04
|
||||
hardpoint = HP_LightE05
|
||||
hardpoint = HP_LightE06
|
||||
hardpoint = HP_LightE09
|
||||
hardpoint = HP_LightE12
|
||||
hardpoint = HP_LightE13
|
||||
hardpoint = HP_LightE16
|
||||
hardpoint = HP_LightE17
|
||||
hardpoint = HP_LightE20
|
||||
50
DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_02_bar.ini
Normal file
50
DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_02_bar.ini
Normal file
@@ -0,0 +1,50 @@
|
||||
[Room_Info]
|
||||
set_script = Scripts\Bases\Li_05_Bar_hardpoint_01.thn
|
||||
scene = all, ambient, Scripts\Bases\Li_05_Bar_ambi_int_01.thn
|
||||
|
||||
[Room_Sound]
|
||||
ambient = ambience_bar_space
|
||||
music = music_bar_li03
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[CharacterPlacement]
|
||||
name = Zg/PC/Player/01/A/Stand
|
||||
start_script = scripts\bases\Li_05_Bar_enter_01.thn
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
set_virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
set_virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
set_virtual_room = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_NEWSVENDOR
|
||||
behavior = NewsVendor
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_MISSIONVENDOR
|
||||
behavior = MissionVendor
|
||||
111
DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_02_deck.ini
Normal file
111
DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_02_deck.ini
Normal file
@@ -0,0 +1,111 @@
|
||||
[Room_Info]
|
||||
set_script = Scripts\Bases\Li_05_Deck_HardPoint_01.thn
|
||||
scene = all, ambient, Scripts\Bases\Li_05_Deck_ambi_int_01.thn
|
||||
|
||||
[Spiels]
|
||||
CommodityDealer = manhattan_commodity_spiel
|
||||
EquipmentDealer = manhattan_equipment_spiel
|
||||
|
||||
[Room_Sound]
|
||||
ambient = ambience_deck_space_smaller
|
||||
|
||||
[CharacterPlacement]
|
||||
name = Zg/PC/Player/01/A/Stand
|
||||
|
||||
[PlayerShipPlacement]
|
||||
name = X/Shipcentre/01
|
||||
|
||||
[ForSaleShipPlacement]
|
||||
name = X/Shipcentre/02
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER
|
||||
behavior = StartDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER
|
||||
behavior = StartEquipDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_EQUIPMENT_ROOM_RIGHT
|
||||
behavior = MoveRight
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
virtual_room = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER
|
||||
behavior = StartShipDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = ShipDealer
|
||||
22
DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_02_deck2.ini
Normal file
22
DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_02_deck2.ini
Normal file
@@ -0,0 +1,22 @@
|
||||
[Room_Info]
|
||||
set_script = Scripts\Bases\Li_05_Deck_HardPoint_01.thn
|
||||
scene = all, ambient, Scripts\Bases\Li_05_Deck_ambi_int_01.thn
|
||||
|
||||
[Room_Sound]
|
||||
ambient = ambience_deck_space_smaller
|
||||
|
||||
[PlayerShipPlacement]
|
||||
name = X/Shipcentre/01
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
1075
DATA/UNIVERSE/SYSTEMS/Li06/LI06.ini
Normal file
1075
DATA/UNIVERSE/SYSTEMS/Li06/LI06.ini
Normal file
File diff suppressed because it is too large
Load Diff
@@ -700,6 +700,7 @@ Path = Li02, Bw07, Li02, Li01, Li03, Iw06, Ku02, Ku01, Ku04, Bw07
|
||||
Path = Li02, Bw05, Li02, Li01, Li03, Iw06, Ku02, Ku01, Ku04, Bw05
|
||||
Path = Li02, Bw03, Li02, Iw04, Br02, Br01, Br03, Bw01, Bw03
|
||||
Path = Li02, Bw01, Li02, Iw04, Br02, Br01, Br03, Bw01
|
||||
Path = Li02, LI06, Li02, LI06
|
||||
|
||||
[SystemConnections]
|
||||
Path = Rh04, Li01, Rh04, Rh01, Rh02, Iw02, Li04, Li01
|
||||
@@ -1293,3 +1294,11 @@ Path = Bw01, Bw05, Bw01, Bw03, Rh03, Rh01, Rh04, Bw05
|
||||
Path = Bw01, Bw03, Bw01, Bw03
|
||||
Path = Bw01, Bw01, Bw01
|
||||
|
||||
[SystemConnections]
|
||||
Path = LI06, LI06, LI06
|
||||
Path = LI06, Li02, LI06, Li02
|
||||
Path = LI06, LI07, LI06, LI07
|
||||
|
||||
[SystemConnections]
|
||||
Path = LI07, LI07, LI07
|
||||
Path = LI07, LI06, LI07, LI06
|
||||
|
||||
@@ -1227,6 +1227,7 @@ Path = Li02, Bw01, Li02, Iw04, Br02, Br01, Br03, Bw01
|
||||
Path = Li02, Ew05, Li02, Iw04, Br02, Br04, Bw10, Bw08, Ew01, Hi01, Ew05
|
||||
Path = Li02, Ew03, Li02, Iw04, Br02, Br01, Br03, Bw02, Ew03
|
||||
Path = Li02, Ew01, Li02, Iw04, Br02, Br04, Bw10, Bw08, Ew01
|
||||
Path = Li02, LI06, Li02, LI06
|
||||
|
||||
[SystemConnections]
|
||||
Path = Rh04, Hi01, Rh04, Bw05, Bw06, Ew04, Hi01
|
||||
@@ -2177,3 +2178,12 @@ Path = Ew01, Ew01, Ew01
|
||||
Path = St02c, St02, St02c, St02
|
||||
Path = St02c, St02c, St02c
|
||||
|
||||
[SystemConnections]
|
||||
Path = LI06, LI06, LI06
|
||||
Path = LI06, Li02, LI06, Li02
|
||||
Path = LI06, LI07, LI06, LI07
|
||||
|
||||
[SystemConnections]
|
||||
Path = LI07, LI07, LI07
|
||||
Path = LI07, LI06, LI07, LI06
|
||||
|
||||
|
||||
@@ -2261,4 +2261,24 @@ visit = 0
|
||||
strid_name = 198004
|
||||
ids_info = 1
|
||||
NavMapScale = 2.125000
|
||||
msg_id_prefix = gcs_refer_system_ST04
|
||||
msg_id_prefix = gcs_refer_system_ST04
|
||||
|
||||
[system]
|
||||
nickname = LI06
|
||||
file = systems\LI06\LI06.ini
|
||||
pos = 6, 8
|
||||
visit = 0
|
||||
strid_name = 458754
|
||||
ids_info = 66106
|
||||
NavMapScale = 0.850000
|
||||
msg_id_prefix = gcs_refer_system_LI06
|
||||
|
||||
[system]
|
||||
nickname = LI07
|
||||
file = systems\LI07\LI07.ini
|
||||
pos = 4, 7
|
||||
visit = 0
|
||||
strid_name = 458755
|
||||
ids_info = 66106
|
||||
NavMapScale = 1.133333
|
||||
msg_id_prefix = gcs_refer_system_LI07
|
||||
Reference in New Issue
Block a user