Commit Graph
125 Commits
Author SHA1 Message Date
NekuraMew 1f0c310f43 New REM client: REM-Client 1b46830a, 64-bit (muted players list, bug report in the pause menu, client build in the main menu, MOD OUTDATED in the server list) 2026-11-08 23:04:07 +01:00
flathack 16ec79235c Update x64 client and renderer with jump gate lens rework
Freelancer.exe and rp8.dll built from REM-Client 22b8c64: jump gates hold
the jump hole's gravitational lens inside their ring, timed by the gate's
own jump effect so the portal stays open until the ship is in the tunnel.
The other client modules are unchanged from the acb59c85 build.
2026-11-08 22:52:51 +01:00
NekuraMew 52c1384979 New REM client: REM-Client 5088e9b5, 64-bit (ignored players are left out of the universe / system / local / group chat too) 2026-11-08 22:41:15 +01:00
NekuraMew c451175c36 New REM client: REM-Client acb59c85, 64-bit (a game data mismatch with the server opens a box, not only a chat line) 2026-11-08 22:20:37 +01:00
flathack c4606e43b9 Update x64 client with base room rendering fixes
Ship REM-Client c36a43e1f2d99bc7ddfb968e75272f4e71ade01c.
Clear ray tracing instances and temporal history between base rooms, and
add independent room GI quality with a one-ray Low default and SSAO fallback.

Release x64 builds, GI budget checks, Freeport 9 room transitions and
REM menu saving were validated. Runtime/data hashes match the Lutris
installation across 11,143 files; original SAVE files remain unchanged.
Preserve the five upstream story arc commits already on this branch.
2026-11-08 20:50:33 +01:00
flathack fdbef567d2 Jump tunnel fixes
Ship the x64 client and renderer from REM-Client
c238ef4a6b2386ba0dd4016951dbd22df267397f.

Update gate tunnel colours, alpha controls and scrolling/twist parameters;
add a separate violet jump-hole profile and matching background fades.
Include the compiled renderer, detail tiers and corrected build provenance.

Verified all 11,143 runtime/data files against the Lutris installation,
five completed singleplayer jumps, four detail levels and options Save.
GPU regressions passed on NVIDIA and Intel; player saves/settings were
restored unchanged. Multiplayer flight remains untested.
2026-11-08 19:48:39 +01:00
flathack 5bfdee7fdb Update x64 client for asteroid view distance quality profiles
Ship REM-Client 18b7816e2d900a23f2fc8628a76b93f2e4822a20 (Release|x64).
The existing REM view-distance control now selects Low, Medium, High or Ultra
and scales GPU reach, fallback drawing, distant impostors and background baking.
Ultra retains the previous drawing budgets and custom legacy reach.

Refresh the tested client binaries, default asteroid_quality=3 and exact source
provenance. The package, ZIP, REM-Mod and installed Lutris game use this build.

Validation: client/renderer builds, 400 range checks and four native flight
profiles; 11,141 runtime/data files matched at deployment and 252 runtime files
were reverified after committing source. Saves and settings remain unchanged.
2026-11-08 14:10:36 +01:00
flathack 9f3ddfa78e Update x64 client for nebula occlusion and sun burn-through fixes
Ship REM-Client 0f4e83cce7dca8dab59931cfb2830d5fa30b0a96 (Release|x64).
Includes upstream 4ac727e0 and its AtmosphereSaturation default of 0.5.

Fix remote nebula overlays inside native fog and preserve authored solar
burn-through with finite-depth foreground extinction and opaque occlusion.
Refresh the compiled client DLLs and record the exact source/build hashes.

Validation: complete x64 build, 32 repeated GPU regression cases across all
four quality levels, image assertions, and 11,141 matching runtime/data files
between REM-Mod and the installed Lutris game. Saves and settings unchanged.
2026-11-08 12:18:34 +01:00
NekuraMew 41a661d031 New REM client: REM-Client 4ac727e0, 64-bit (AtmosphereSaturation 0.5: no hard yellow-green line at the rim of earth-like planets) 2026-11-08 12:07:20 +01:00
flathack 447a82f05e Update x64 client for nebula quality, performance and sculpted shapes
Deploy REM-Client 8cbe4a7030259bb0ef71cc2089e1aa01325c7dd0 (Release|x64).
Includes four live detail profiles, continuous distant visibility, carved
bays and bent arms, shape-aware exclusions and conservative rendering
optimizations for weaker GPUs. Gameplay zone geometry remains unchanged.

Update the complete compiled client and record its committed source and
renderer hash in BUILD_INFO.txt. The same runtime is installed in Lutris;
all 11,141 audited runtime/data files match and saves were preserved.

Validated CPU/shader checks, 55 GPU regression cases and client startup.
2026-11-08 10:31:22 +01:00
NekuraMew cb0d3e77e7 New REM client: REM-Client f4d3e1a, 64-bit (nebula performance from main; the target's hit parts in FLSpew for the hit diagnostics) 2026-11-08 01:30:00 +01:00
flathack 5498cb44a0 Optimize volumetric nebula rendering
Build the 64-bit client from merged REM-Client 5ff7cb636d815f6e55771b7efdad34d4832570bc,
including the nebula optimization in 157b06aa2f0b7be6ebc4ed2bd207ddfc6a706a55.

Smoothly merge self-shadow probes according to the integration footprint,
prepare pair metadata once on the CPU, and keep a direct path for nearby probes.
Retain cloud density, resolution and the first lighting/flicker fixes.

Synthetic RTX 2050 / 1080p cloud-pass measurements: distant 9.11 -> 8.19 ms
(-10.1%), rim 55.69 -> 52.82 ms (-5.2%), inside essentially unchanged.
Single synthetic runs; whole-game multiplayer FPS is not established.

Rebuild with MSVC Release|x64 under Wine and refresh the distributed runtime.
Keep the existing new-rem-client missions, ART assets and material data.
Verify 11,141 runtime/data files against the Lutris installation; saves unchanged.

RP8.dll SHA-256: 5275c77b53179e45daebf3f2c8fbb6d9fa4738f2470bb305ffba95ab35bcd50e.
2026-11-08 01:29:17 +01:00
NekuraMew e1ef231d0e New REM client: REM-Client 44e527f, 64-bit (the collision body of NPCs and other ships is where they are drawn again - it flew a physics step ahead, shots at ships flying across passed behind it) 2026-11-08 00:39:33 +01:00
NekuraMew 8914972966 New REM client: REM-Client a977dc0, 64-bit (PM tabs and windows at the top right, one under the other, clear of the weapons panel; own PMs no longer slip into the running chat) 2026-11-07 22:48:48 +01:00
NekuraMew 2f576f744f New REM client: REM-Client 1681aa9, 64-bit (a mission pop-up on docking shows in the modern message box once Please wait is gone, no longer in the classic window) 2026-11-07 21:40:34 +01:00
NekuraMew 26cfe7ab36 New REM client: REM-Client 69f19ee, 64-bit (missions window: Playable missions tab - every board mission, where, and what it requires) 2026-11-07 17:35:06 +01:00
NekuraMew 5a080e814e New REM client: REM-Client 58febf5, 64-bit (the ETA at the targeted waypoint too) 2026-11-07 17:26:57 +01:00
NekuraMew 1c3a0f725d New REM client: REM-Client a30105c, 64-bit (bot lines hidden in every chat with Hide NPC pilot chat; the jump hole lens switch takes effect in flight) 2026-11-07 16:51:14 +01:00
flathackandClaude Opus 5.5 f691cd6087 New REM client: REM-Client cccafc9, 64-bit (jump holes as faint gravitational lenses, growing and rippling when activated)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-07 14:08:17 +01:00
flathackandClaude Opus 5.5 21a7b5dec4 New REM client: REM-Client 27f9deb, 64-bit (target bracket: sharp line angles instead of the corner tiles)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-07 11:12:25 +01:00
flathackandClaude Opus 5.5 a102db8a98 New REM client: REM-Client aad7edf, 64-bit (commodity trader: where the picked good sells - known bases, price, profit, system and jumps)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-07 07:15:31 +01:00
NekuraMew 24410cda9f New REM client: REM-Client a482982, 64-bit (target marks inside the bracket's upper left, the gear opens the REM context menu) 2026-11-07 01:43:02 +01:00
flathackandClaude Opus 5.5 9377cf2022 New REM client: REM-Client 9e43d1a, 64-bit (chat window: each player's system under the name; HUD: the cruise charge as an arc of segments around the ship status ring)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-07 01:16:15 +01:00
flathackandClaude Opus 5.5 35e2b1f2bb New REM client: REM-Client b416359, 64-bit (widget store in the HUD editor - every HUD element switched on or off, an FPS display as the first new widget)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-07 00:52:41 +01:00
NekuraMew 3438cba959 New REM client: REM-Client 4f7bfdc, 64-bit (target marks beside the bracket, gas giant flow without a DLSS double image, planets cast no shadows - both in the REM settings) 2026-11-07 00:47:21 +01:00
NekuraMew ba2284ae74 New REM client: REM-Client fcd0bfe, 64-bit (connection lost: no cursor trails behind the notice, Alt+F4 no longer opens the old exit box over it - OK leads back to the menu) 2026-11-06 23:22:36 +01:00
flathackandClaude Fable 5.1 898ec77769 New REM client: REM-Client ff5decc, 64-bit (ship dealer: the trade for the ship as a modern window - what stays with the old ship left, the new ship in the middle, its loadout right, pieces moved by a double click, the bill and Buy ship)
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-11-06 22:23:21 +01:00
NekuraMew fb4b7d71b9 New REM client: REM-Client 64d1e7f, 64-bit (base manager build map: place the site as on the web UI's map - drag it, turn it by the dot at its arrow, drag the map) 2026-11-06 22:00:48 +01:00
NekuraMew 3a417b89e2 New REM client: REM-Client 34f8df7, 64-bit (HUD ship status with soft edges - no stairs on ultrawide screens; REM settings: ship status ring or bars) 2026-11-06 20:04:39 +01:00
flathackandClaude Opus 5.5 b103b1676b New REM client: REM-Client f732512, 64-bit (admin window: a command's arguments as fields, players, bases, goods and factions picked from a list)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-06 15:58:06 +01:00
flathackandClaude Opus 5.5 84244296f0 New REM client: REM-Client 46e518c, 64-bit (asteroid fields: the GPU-culled rocks reach 10 km outside nebulae)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-06 13:52:08 +01:00
flathackandClaude Opus 5.5 2835d6bee1 New REM client: REM-Client a099656, 64-bit (HUD ship status: the ship as a wireframe with its damage in the shield ring, power / thrust / speed wings; inventory: smaller, credits, the picked piece's figures; main menu, loading bar and message box in the HUD look)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-06 13:32:46 +01:00
flathackandClaude Opus 5.5 5dea4bd98d New REM client: REM-Client 6033513, 64-bit (multiplayer: planets and stations named again over the target bracket - the client reads a static solar's faction from the system file)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-06 12:13:08 +01:00
NekuraMew a48bc4517d New REM client: REM-Client 706911b, 64-bit (an unknown player ship from the server: the client leaves the server with a log line instead of crashing) 2026-11-06 12:03:33 +01:00
NekuraMew 09de7c9ca1 New REM client: REM-Client ed7ffd2, 64-bit (tax between players: REQUEST TAX in the target bracket's gear menu, Pay / Refuse for the asked pilot; larger target marks with hover, the probe mark activates the probe) 2026-11-06 11:04:23 +01:00
flathackandClaude Opus 5.5 7e732b1e4e New REM client: REM-Client d8bde29, 64-bit (equipment dealer: a Reset view button over the ship; HUD: the time to get to the target, waypoint and best path; player info: career, reputation list and faction card in three columns)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-06 10:04:44 +01:00
flathackandClaude Opus 5.5 c449f46055 New REM client: REM-Client 951e476, 64-bit (the target's range and numeric damage drawn again - the number font drew nothing; reticle labels with a dark shadow; UI edit mode -edit)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-06 09:22:43 +01:00
flathackandClaude Opus 5.5 c10e4953ac New REM client: REM-Client 8cf8582, 64-bit (inventory by hardpoint with Mount / Unmount when docked; the equipment dealer's offers show their target hardpoint, AMMO, INTERNAL or INCOMPATIBLE; hold bar and credits at the commodity trader; the dealers' amount as a wide bar with a scale; the ship dealer's stats laid out again)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-06 08:56:38 +01:00
NekuraMew a4057593d5 New REM client: REM-Client 65ff2cf, 64-bit (player-built trade lanes: rings linked to their neighbours, lane placement by start and end on the base manager's map) 2026-11-06 08:16:24 +01:00
flathackandClaude Opus 5.5 b7abd01dfd New REM client: REM-Client 5776589, 64-bit (equipment dealer by hardpoint - what sits on each, the hold apart, hold bar and credits in the tabs row; base nav bar in the maneuver bar's look with the room's services in a second row; a double click runs a row's main action; a room change closes the open windows; the repair window's first click repairs, no second payment)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-06 08:10:15 +01:00
NekuraMew 2a78f7864e New REM client: REM-Client 25f0f4f (base manager: build map with grid and zoom, SUPPLY tab for a site's wares) 2026-11-05 23:17:35 +01:00
NekuraMew 6e46402ec7 New REM client: REM-Client 05f1a5e (base manager BUILD: the system map on the right inside the window) 2026-11-05 22:47:52 +01:00
NekuraMew ddb48719b0 New REM client: REM-Client 2ccb52f, 64-bit (construction sites: site window from the trade button, build map in the base manager) 2026-11-05 22:01:19 +01:00
NekuraMew 450614751a New REM client: REM-Client 8c70025, 64-bit (chat line takes 250 characters also with an IME box - it stopped at 32) 2026-11-05 17:46:11 +01:00
NekuraMew 708ebe91d4 New REM client: REM-Client 39e563b, 64-bit (nav map: Open system / My system in the universe view, uncharted systems only on their own map; chat line wraps and grows) 2026-11-05 17:18:40 +01:00
NekuraMew ed27eab999 New REM client: REM-Client 289558f, 64-bit (no crash entering an unknown system; nebulae accumulate less when flying fast) 2026-11-05 16:14:07 +01:00
NekuraMew ba908003f2 New REM client: REM-Client f4f7d28, 64-bit (nav map waypoints where clicked, uncharted systems as a list, naming a system in the base manager) 2026-11-05 14:59:26 +01:00
NekuraMew 990ea44fd9 New REM client: REM-Client d8396c6, 64-bit (spawned solars: no ArchDB error, no negative hit points) 2026-11-05 13:53:59 +01:00
NekuraMew 0b21a8bad0 New REM client: REM-Client d9a57ae, 64-bit (jumps through holes the server spawned reach their system - no endless tunnel) 2026-11-05 13:20:23 +01:00
NekuraMew 352f208552 New REM client: REM-Client cff23bc, 64-bit (HUD weapons and contacts panels larger, 10 weapons + scrolling; nav map waypoint on a base is the base, TARGET tool) 2026-11-05 09:53:11 +01:00