Commit Graph
1579 Commits
Author SHA1 Message Date
NekuraMew 1f0c310f43 New REM client: REM-Client 1b46830a, 64-bit (muted players list, bug report in the pause menu, client build in the main menu, MOD OUTDATED in the server list) 2026-11-08 23:04:07 +01:00
flathack 16ec79235c Update x64 client and renderer with jump gate lens rework
Freelancer.exe and rp8.dll built from REM-Client 22b8c64: jump gates hold
the jump hole's gravitational lens inside their ring, timed by the gate's
own jump effect so the portal stays open until the ship is in the tunnel.
The other client modules are unchanged from the acb59c85 build.
2026-11-08 22:52:51 +01:00
D4rkl1ght3r a3c20cfe17 Finalize REM Credits for Patch 0.5.0.2 2026-11-08 22:47:58 +01:00
D4rkl1ght3r def72b726d Create remgfx.ini 2026-11-08 22:46:20 +01:00
NekuraMew 52c1384979 New REM client: REM-Client 5088e9b5, 64-bit (ignored players are left out of the universe / system / local / group chat too) 2026-11-08 22:41:15 +01:00
NekuraMew c451175c36 New REM client: REM-Client acb59c85, 64-bit (a game data mismatch with the server opens a box, not only a chat line) 2026-11-08 22:20:37 +01:00
D4rkl1ght3r af575eb20a Update Story Arc - Liberty Infocards 2026-11-08 22:02:45 +01:00
D4rkl1ght3r 803a047131 Story Arcs offer_reward 2026-11-08 20:56:30 +01:00
flathack c4606e43b9 Update x64 client with base room rendering fixes
Ship REM-Client c36a43e1f2d99bc7ddfb968e75272f4e71ade01c.
Clear ray tracing instances and temporal history between base rooms, and
add independent room GI quality with a one-ray Low default and SSAO fallback.

Release x64 builds, GI budget checks, Freeport 9 room transitions and
REM menu saving were validated. Runtime/data hashes match the Lutris
installation across 11,143 files; original SAVE files remain unchanged.
Preserve the five upstream story arc commits already on this branch.
2026-11-08 20:50:33 +01:00
D4rkl1ght3r cf9dc4821c Story Arcs: Change Description 2026-11-08 20:45:10 +01:00
D4rkl1ght3r 0e3dc3898f story_arc1_m02 AddjAct 2026-11-08 19:53:30 +01:00
D4rkl1ght3r 2159b093c1 story_arc1_m01: AddJAcct & Cnd_Timer 2026-11-08 19:53:12 +01:00
D4rkl1ght3r 4f2292bc06 story_arc2_m01: AddJAcct 2026-11-08 19:52:25 +01:00
D4rkl1ght3r 21cd977aad Story Arc - Liberty Introduction Infocards 2026-11-08 19:51:51 +01:00
flathack fdbef567d2 Jump tunnel fixes
Ship the x64 client and renderer from REM-Client
c238ef4a6b2386ba0dd4016951dbd22df267397f.

Update gate tunnel colours, alpha controls and scrolling/twist parameters;
add a separate violet jump-hole profile and matching background fades.
Include the compiled renderer, detail tiers and corrected build provenance.

Verified all 11,143 runtime/data files against the Lutris installation,
five completed singleplayer jumps, four detail levels and options Save.
GPU regressions passed on NVIDIA and Intel; player saves/settings were
restored unchanged. Multiplayer flight remains untested.
2026-11-08 19:48:39 +01:00
flathack f904e9373d Update x64 renderer for asteroid surface relief fixes
Ship REM-Client 480163c3a3bf7949c893362bb197d9c7b8162866 so asteroid field meshes
with unrecognized texture names respond to the Graphics relief control.
Update renderer build provenance and retain the current client executable.

Preserve the three new upstream mod-data commits. Package and installed
Lutris data are synchronized with them; all 11,143 deployed runtime/data
files match, and saves/settings remain unchanged. The source build passed
six GPU pixel regression cases and in-game menu checks in singleplayer.
2026-11-08 19:00:59 +01:00
D4rkl1ght3r 4854178ceb Create construction_site.sur 2026-11-08 18:22:42 +01:00
D4rkl1ght3r d7115f35a4 Update Infocards Story Arc Mission Titles 2026-11-08 17:54:30 +01:00
D4rkl1ght3r e734448b14 story_arc2_m01: NNPath 2026-11-08 17:53:48 +01:00
D4rkl1ght3r ccaa2bd551 story_arc2_m01: offer base 2026-11-08 15:07:49 +01:00
D4rkl1ght3r 8155ec60be story_arc2_m01: ActTrig 2026-11-08 15:02:28 +01:00
D4rkl1ght3r 509f495466 story_arc2_m01: PopUpDialog 2026-11-08 15:00:59 +01:00
D4rkl1ght3r b2d2709d72 Update Infocards.lua 2026-11-08 15:00:27 +01:00
D4rkl1ght3r 0ad74707a6 Update Infocards.lua 2026-11-08 14:44:13 +01:00
D4rkl1ght3r cf872397a2 story_arc2_m01: Template 2026-11-08 14:44:01 +01:00
flathack 5bfdee7fdb Update x64 client for asteroid view distance quality profiles
Ship REM-Client 18b7816e2d900a23f2fc8628a76b93f2e4822a20 (Release|x64).
The existing REM view-distance control now selects Low, Medium, High or Ultra
and scales GPU reach, fallback drawing, distant impostors and background baking.
Ultra retains the previous drawing budgets and custom legacy reach.

Refresh the tested client binaries, default asteroid_quality=3 and exact source
provenance. The package, ZIP, REM-Mod and installed Lutris game use this build.

Validation: client/renderer builds, 400 range checks and four native flight
profiles; 11,141 runtime/data files matched at deployment and 252 runtime files
were reverified after committing source. Saves and settings remain unchanged.
2026-11-08 14:10:36 +01:00
flathack 9f3ddfa78e Update x64 client for nebula occlusion and sun burn-through fixes
Ship REM-Client 0f4e83cce7dca8dab59931cfb2830d5fa30b0a96 (Release|x64).
Includes upstream 4ac727e0 and its AtmosphereSaturation default of 0.5.

Fix remote nebula overlays inside native fog and preserve authored solar
burn-through with finite-depth foreground extinction and opaque occlusion.
Refresh the compiled client DLLs and record the exact source/build hashes.

Validation: complete x64 build, 32 repeated GPU regression cases across all
four quality levels, image assertions, and 11,141 matching runtime/data files
between REM-Mod and the installed Lutris game. Saves and settings unchanged.
2026-11-08 12:18:34 +01:00
NekuraMew 41a661d031 New REM client: REM-Client 4ac727e0, 64-bit (AtmosphereSaturation 0.5: no hard yellow-green line at the rim of earth-like planets) 2026-11-08 12:07:20 +01:00
flathack 447a82f05e Update x64 client for nebula quality, performance and sculpted shapes
Deploy REM-Client 8cbe4a7030259bb0ef71cc2089e1aa01325c7dd0 (Release|x64).
Includes four live detail profiles, continuous distant visibility, carved
bays and bent arms, shape-aware exclusions and conservative rendering
optimizations for weaker GPUs. Gameplay zone geometry remains unchanged.

Update the complete compiled client and record its committed source and
renderer hash in BUILD_INFO.txt. The same runtime is installed in Lutris;
all 11,141 audited runtime/data files match and saves were preserved.

Validated CPU/shader checks, 55 GPU regression cases and client startup.
2026-11-08 10:31:22 +01:00
NekuraMew 4c3b8166ae New REM client: REM-Client dc29f79, 64-bit (planet atmospheres: a thin, mostly blue haze over the surface, the coloured glow at the rim) 2026-11-08 04:53:26 +01:00
D4rkl1ght3r 05521daa90 story_arc1_m02: Cnd_Timer Formation 2026-11-08 04:50:28 +01:00
NekuraMew aa9f3b8e66 New REM client: REM-Client 75e5e3a, 64-bit (BC7 ships drawn opaque; planet atmospheres no longer veil the disc - Br03 planets back to their colours) 2026-11-08 04:36:30 +01:00
D4rkl1ght3r e6aea100f5 Merge branch 'new-rem-client' of https://git.rem-freelancer.moe/REM-Freelancer/REM-Mod into new-rem-client 2026-11-08 04:35:16 +01:00
D4rkl1ght3r 3ba39543a8 story_arc1_m01: EtherComm Delay 2026-11-08 04:35:14 +01:00
NekuraMew 4d5a835b40 New REM client: REM-Client 2958e8f, 64-bit (BC4 height / roughness / metalness maps load) 2026-11-08 04:19:09 +01:00
NekuraMew 116750b9fe New REM client: REM-Client c3e33c9, 64-bit (non-square DDS textures: no grey BC7 sky, no stripes on DXT) 2026-11-08 03:44:53 +01:00
D4rkl1ght3r 4f73e75b99 story_arc1_m01: EtherComm 2026-11-08 03:15:30 +01:00
D4rkl1ght3r 3432e7aee5 story_arc1_m01: EtherComm 2026-11-08 03:08:54 +01:00
NekuraMew dc1c548435 New REM client: REM-Client c8e0399, 64-bit (BC7 textures: DDS with a DX10 header load) 2026-11-08 02:59:27 +01:00
D4rkl1ght3r 9a6d39cc3f story_arc1_m02: PopUpDialog 2026-11-08 02:53:18 +01:00
D4rkl1ght3r 7dcc946ebb story_arc1_m02: Remove SpawnFormation 2026-11-08 02:25:15 +01:00
D4rkl1ght3r b539456dd7 story_arc1_m02: GiveObjList 2026-11-08 02:09:43 +01:00
D4rkl1ght3r 334139834e story_arc1_m02: Fix SpawnFormation 2026-11-08 01:36:25 +01:00
NekuraMew cb0d3e77e7 New REM client: REM-Client f4d3e1a, 64-bit (nebula performance from main; the target's hit parts in FLSpew for the hit diagnostics) 2026-11-08 01:30:00 +01:00
flathack 5498cb44a0 Optimize volumetric nebula rendering
Build the 64-bit client from merged REM-Client 5ff7cb636d815f6e55771b7efdad34d4832570bc,
including the nebula optimization in 157b06aa2f0b7be6ebc4ed2bd207ddfc6a706a55.

Smoothly merge self-shadow probes according to the integration footprint,
prepare pair metadata once on the CPU, and keep a direct path for nearby probes.
Retain cloud density, resolution and the first lighting/flicker fixes.

Synthetic RTX 2050 / 1080p cloud-pass measurements: distant 9.11 -> 8.19 ms
(-10.1%), rim 55.69 -> 52.82 ms (-5.2%), inside essentially unchanged.
Single synthetic runs; whole-game multiplayer FPS is not established.

Rebuild with MSVC Release|x64 under Wine and refresh the distributed runtime.
Keep the existing new-rem-client missions, ART assets and material data.
Verify 11,141 runtime/data files against the Lutris installation; saves unchanged.

RP8.dll SHA-256: 5275c77b53179e45daebf3f2c8fbb6d9fa4738f2470bb305ffba95ab35bcd50e.
2026-11-08 01:29:17 +01:00
flathack 16746d519e Fix nebula lighting and distant flicker
Update the renderer from REM-Client b0d47563bfbc08a36e1e74c7a876a0d02270fea9.

Filter the 3D noise volume and puff details to reduce distant aliasing. Adapt
temporal accumulation to per-pixel parallax, constrain self-shadowing to the
nebula hull and exclusion zones, respect PlanetShadows, and remove the abrupt
six-to-three shadow-probe switch. Performance changes follow separately.

Keep the existing new-rem-client runtime, ART assets and missions. Update only
the renderer and its build information.
RP8.dll SHA-256: 614b64e7b507c255ba23d03e0c594a8db360148ce43d9d618b377dc4176b1f51.
2026-11-08 01:28:10 +01:00
D4rkl1ght3r 5d3466fe45 story_arc1_m02: Formation Trigger 2026-11-08 01:08:16 +01:00
D4rkl1ght3r af74cafbc2 story_arc1_m02: Formation Section 2026-11-08 01:00:52 +01:00
D4rkl1ght3r a266295598 story_arc1_m02: Act_PlayTHN Time & Act_SpawnFormation 2026-11-08 00:48:10 +01:00
NekuraMew e1ef231d0e New REM client: REM-Client 44e527f, 64-bit (the collision body of NPCs and other ships is where they are drawn again - it flew a physics step ahead, shots at ships flying across passed behind it) 2026-11-08 00:39:33 +01:00