Commit Graph
1649 Commits
Author SHA1 Message Date
FlatHackandClaude Opus 5.5 2522b79764 REM-Client d557eda5: the target reticle's range and arrival time held calm, the range shorter (thousands of km "NM", millions "N.NNG")
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-12 17:34:06 +01:00
flathackandClaude Opus 5.5 e87b27fa53 Sol Skies: the solar system Sol01 in the open world, Sol's and Sirius' jump drives, a jump hole Edinburgh - Sol
Generated by Sol-Skies tools/build_solar_system.py on this branch's data (SOL_GAME_ROOT); everything of
it carries Sol01_ / sol01_ / ls_ and nothing of REM's is removed:
- DATA/UNIVERSE/SYSTEMS/SOL01: the solar system as one system - the Sun, eight planets, the dwarf planets,
  442 moons, the belts and Saturn's rings, 27 bases (12 cloned from New York's: rooms, bar, markets as
  REM's; 15 new stations), wrecks, NPC zones; universe.ini [system] Sol01 with its own cruise
  (cruise_max_speed 5000, 1000 m/s a minute); its names in EXE/REM/Lua/Infocards.lua (ids 610000+).
- the archetypes, star, rings, asteroid fields and music it needs (solararch, stararch, asteroidarch,
  music.ini, DATA/SOLAR/PLANETS/ls_sol, DATA/AUDIO/MUSIC/ls_deep_space.wav, the HD planet model
  planet_earthgrncld_40000), its night sky MATERIALS/Skybox/Sol01.
- the jump drives as modules on REM's module slot (st_equip / st_good, REM's vector_thrust_coil as the
  template): Sol's S..XXL and superdrive (100..1000 km/s, Earth and Mars) and Sirius' (3,780..37,800 km/s,
  Manhattan, New London, New Berlin, New Tokyo) - rem-server [Native.JumpDrive] Classes.
- a jump hole Edinburgh (Br06, north of its bases) - Sol (behind Mars).
- DATA/UNIVERSE/worldmap.ini: the server's world map (Sirius at 8.6 light years from Sol, Sol01 in the
  region sol); DATA/UNIVERSE/interstellar.ini: Sol's music between the systems, the interstellar star
  sphere to come (DATA/SOLAR/STARSPHERE/interstellar).
- constants.ini: ANOM_LIMITS_MAX_VELOCITY 100,000 km/s (was 3000).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

(part 5/5 - the parts before it carry the rest of the files)
2026-11-12 15:14:48 +01:00
flathackandClaude Opus 5.5 d485303858 Sol Skies: the solar system Sol01 and the jump drives, part 4/5
The server takes at most a few hundred MB a push: this comes in parts.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-12 15:13:25 +01:00
flathackandClaude Opus 5.5 d6bcf8dba0 Sol Skies: the solar system Sol01 and the jump drives, part 3/5
The server takes at most a few hundred MB a push: this comes in parts.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-12 15:12:16 +01:00
flathackandClaude Opus 5.5 113d1c6a35 Sol Skies: the solar system Sol01 and the jump drives, part 2/5
The server takes at most a few hundred MB a push: this comes in parts.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-12 15:11:23 +01:00
flathackandClaude Opus 5.5 3fb09b1458 Sol Skies: the solar system Sol01 and the jump drives, part 1/5
The server takes at most a few hundred MB a push: this comes in parts.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-12 15:08:52 +01:00
flathackandClaude Opus 5.5 a05f4ce461 REM-Client 3a1dfd26: Sol Skies' open world in the client - world map, moving frame, jump drives of a class, a system's cruise
REM-Client main now carries the Sol Skies engine work (merged with REM-Client 08eb3573): the open
world (systems placed on a world map, crossings without loading, the frame moving with the ship),
the jump drives of a class (Sol's and Sirius', the list of systems to jump to), a system's own
cruise (universe.ini cruise_max_speed), the interstellar star sphere and music
(DATA\UNIVERSE\interstellar.ini, optional), the HUD's speed in km/s at high speeds and the system
chart for large systems. Without a world map on the server everything works as before.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-12 14:57:07 +01:00
NekuraMew 4efe36d6d7 REM-Client 08eb3573: comms - tell a multiplayer server when a comm ended (Cnd_CommComplete; story_arc0_m01 went on after t_king_ethercomm2 again) 2026-11-12 01:53:41 +01:00
NekuraMew 488f2ec111 story_arc0_m01: lootcrate_red1 system = Li01 (the crate had no system, so it never spawned) 2026-11-12 01:53:33 +01:00
D4rkl1ght3r 8bcdd66c0f Add Infocard The Rebus 2026-11-11 22:39:56 +01:00
D4rkl1ght3r e8deae336b story_arc0_m01: Act_ActTrig 2026-11-11 22:29:03 +01:00
NekuraMew 6c08684449 REM-Client 83348aac: character outfits - look editor (sex, face, clothes, hat, eyewear, comm helmet with portraits), larger pilot figure, wardrobe (F1 menu, docked), REM Coin shop looks, women in THN scenes (rem-server fb12ea6) 2026-11-11 20:18:41 +01:00
D4rkl1ght3r ad897203d8 story_arc0_m01: Act_ActTrig 2026-11-11 19:19:21 +01:00
D4rkl1ght3r b761542cb3 story_arc2_m01: Act_SpawnLoot 2026-11-11 19:17:49 +01:00
D4rkl1ght3r ca75fbac4d story_arc2_m01: Act_EtherComm 2026-11-11 19:14:14 +01:00
D4rkl1ght3r 72cd6a570e story_arc1_m02: story_requires 2026-11-11 19:13:34 +01:00
D4rkl1ght3r cbd265a246 story_arc1_m01: story_autostart 2026-11-11 19:12:48 +01:00
D4rkl1ght3r 2084331b42 story_arc0_m01: EtherComm, SpawnLoot, ActPlayThn 2026-11-11 19:09:56 +01:00
NekuraMew acc912e502 REM-Client 8a8aa1e3: account switch - the ID is held in memory (the website's selected one), no registry write; fixes the reconnect with the old ID after an F1 switch 2026-11-11 01:17:02 +01:00
NekuraMew 59f9c6e6f4 REM-Client b09b907f: muted pilot notes traced in rem_ui.log 2026-11-11 00:43:25 +01:00
NekuraMew 4ea7a111bc REM-Client 950fa176: the pilots' messages can be muted in the chat settings (rem-server 459b357) 2026-11-10 23:50:03 +01:00
NekuraMew c5efa6564f voices_mission14: the King tutorial profile is king_voice_tut (as the mission and king_voice_tut.utf), DX_T1_0350_KING added 2026-11-10 23:50:01 +01:00
D4rkl1ght3r cba375e7fe Add king_voice_m14 Entries 2026-11-10 23:37:41 +01:00
NekuraMew 793b2ce9bb REM-Client fc96bfd7: pilot page - Why only with its own reason, the last steps scroll (rem-server 18fc795) 2026-11-10 23:21:07 +01:00
D4rkl1ght3r 74bf6b085f story_arc0_m01: Fix EtherComm 2026-11-10 23:14:02 +01:00
D4rkl1ght3r 4a6a55de5d story_arc0_m01: formation section & REP_HOSTILE_MAX 2026-11-10 23:07:20 +01:00
D4rkl1ght3r 23ba40d659 Create story_arc0_m01 (Manhattan Tutorial) 2026-11-10 22:53:26 +01:00
NekuraMew d83d23da19 REM-Client 3a548389: QoL round - clan invite / wishlist / places, pilot overview and warnings, trade routes and stock warnings, saved bot routes, mail templates (rem-server 2b86320) 2026-11-10 22:33:04 +01:00
NekuraMew 2f9dd32882 REM-Client 49bca0f3: clans - Player window page Clan, clan tag, clan system rules (rem-server 6827d41) 2026-11-10 21:45:03 +01:00
D4rkl1ght3r 370e502001 Add king_voice_tut for EtherComm 2026-11-10 21:41:26 +01:00
NekuraMew 7cf7208392 REM-Client a3c20c52: pilot page shows Now / Why / In its hold / Last steps; pilots' trades in the trade log (rem-server c658c42) 2026-11-10 21:23:11 +01:00
NekuraMew 4c33c79a63 REM-Client fd520380: waypoint bot window /wpbot with settings (arrival dock, disrupted tradelane, under fire, notes), keys USER_REM_WAYPOINT_BOT_PAUSE/_SKIP/_SETUP (keymap.ini, keylist.ini, Infocards.lua 524538-524543); notification cards as high as their text 2026-11-10 19:21:41 +01:00
NekuraMew 2acc2385bc REM-Client 168d8297: rapidfire keys - USER_REM_RAPIDFIRE (on/off) and USER_REM_RAPIDFIRE_SETUP (window) on the Controls page's REMNANT tab (keymap.ini, keylist.ini, Infocards.lua 524534-524537) 2026-11-10 17:08:00 +01:00
NekuraMew 47714887d3 REM-Client ef5450da: native rapidfire macro - every mounted weapon fires alone at its refire delay from the inis (or own ms), firing order, gap, toggle/hold key; window /rapidfire 2026-11-10 16:57:44 +01:00
flathack 9c19d1fbb6 New REM client: REM-Client 8905d9b7, 64-bit (interface themes Standard, Fire and Ice in the REM options, each with a calm animation in the windows and the flight HUD) 2026-11-10 16:46:14 +01:00
NekuraMew c583a67be4 REM-Client b4a20f12: QoL - depot search over all depots, depot item by mail, loadout sharing and seller bases (Mark), nav map bookmark folders/colours/export/import/route by double click, group waypoints on the map, price alerts from the dealer, Base Manager page Trade log, friends Invite/Mail (rem-server 69c8c01) 2026-11-10 16:27:30 +01:00
flathack 9795731c3c New REM client: REM-Client a5781269, 64-bit (multiplayer account window: the generated account key is shown, issue #9) 2026-11-10 16:18:23 +01:00
flathack 25f5b6fb5b New REM client: REM-Client 04c7ae76, 64-bit (planet rings: no abort after a jump out of a system with a ring into one without, Omega 41 to Omicron Theta) 2026-11-10 15:52:55 +01:00
flathack f8da830d21 New REM client: REM-Client e5008ab6, 64-bit (main menu: a seventh scene, Intro8_Base - a Liberty convoy passing a ringed ice moon in Alaska's sky, destroyed by decloaking Nomads) 2026-11-10 15:26:09 +01:00
flathack 4bf366a3a9 New REM client: REM-Client d32c43e4, 64-bit (main menu: a sixth scene, Intro7_Base - bounty hunters chasing pirates through a lava field under a ringed sun, Omega-11's sky) 2026-11-10 14:22:00 +01:00
flathack 6d790eac41 New REM client: REM-Client fe5f70fa, 64-bit (window: the cursor leaves the window under Wine / Proton; admin window: the own name in the player lists; chat: Ctrl+C / Ctrl+V on, a click copies a line, **bold** and [red]colours[/]) 2026-11-10 13:12:11 +01:00
flathack 9e3236d5df New REM client: REM-Client 5dfdf147, 64-bit (jump drive flight: steady chase camera, the real speed shown; nebula puffs back inside nebulae, without the flicker; a very dark fog darkens its haze) 2026-11-10 12:05:53 +01:00
flathack 012ee7692b Badlands (New York): the fog reaches 2500 m (the asteroids appeared right before the ship at 1000), more and larger puffs inside (30, radius 150, to 500 m, alpha 0.7) 2026-11-10 12:01:38 +01:00
flathack bcca1fad8a Badlands (New York) dark purple instead of blue: the nebula's fog, exterior, puff and ambient colours and the zone's fog colour 2026-11-10 12:01:38 +01:00
NekuraMew 966aff7575 REM-Client b240ec16: QoL - chat mentions (tab, sound), auto repair after docking, ship comparison at the dealer, loadout presets (Base Manager page Loadouts), shared nav map bookmarks, Play again for repeatable story chapters, mail from the attention icon 2026-11-10 10:57:32 +01:00
flathack 561743134c New REM client: REM-Client 771c9ce7, 64-bit (pilots window: Freelancer IDs, pilots and the picked pilot in one screen, changing the ID asks in a box; server list: Connect, Refresh and Star in one row on top) 2026-11-10 10:24:32 +01:00
NekuraMew 28f96394c9 REM-Client b9fbafb2: an ether speaker's faction under its name in the comm window (rem-server 12f5081) 2026-11-10 09:18:03 +01:00
flathackandClaude Opus 5.5 66e0f3ad36 New REM client: REM-Client 7c63fe0c, 64-bit (character list: Back goes to the servers and an account switch joins again; quitting from the character list no longer leaves the process hanging)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-10 06:14:27 +01:00
NekuraMew 28989b0f04 REM-Client f4f35475: mail (base manager page Mail), friends (group window), the group on the radar, Locate, crewed ships named in the target panel (rem-server 6c3a680) 2026-11-10 01:36:31 +01:00
NekuraMew 35cbc704b3 REM-Client 402338c3: resolution saved in the options, rocks end at the fog without volumetric nebulae (Badlands frame drop), mouse flight caption above the ship status; with cb8b7461 (attention icon, gunner seat in the group window) 2026-11-10 01:16:18 +01:00