NekuraMew
3a4b259ca2
REM-Client 6e6d42cd: decal shop in the equipment dealer (decals, masks, clan decals, decal bombs), wheel zoom in the ship views
2026-11-13 23:06:47 +01:00
NekuraMew
df776fc166
REM-Client 3bb87cdc: open space - the old system's planet rings go at a crossing, the new system's kept planets get theirs
2026-11-13 18:52:14 +01:00
flathack and Claude Fable 5.2
1a1ed0d832
REM-Client 1fca54f4: the sky between the systems, HUD system targets and jump fixes, nav map galaxy view and zones
...
Freelancer.exe, common.dll, remui/hud.rml and navmap.rml of REM-Client main 1fca54f4 (built on Linux with
tools/rem/build_linux.py; the other files of the package are unchanged since a1ca764a): the interstellar
sky (stars as points of light, the sector's nebulae), the system target's arrow at the screen's edge and
every system in the drive's reach as a contact, the own system as a jump target from far out, jump holes
moving with the floating origin, WorldPos from the first net state on, the nav map's galaxy view and its
zones at their true positions.
Co-Authored-By: Claude Fable 5.2 <noreply@anthropic.com >
2026-11-13 15:48:27 +01:00
flathack and Claude Fable 5.2
218917a6c1
Nav map art, the sky between the systems, the map's spacing 5000 again
...
nav_prettymap.3db / zoomedmap_liberty.3db: the new sector map and system backdrop (REM-Client
tools/rem/import_navmap_art.py). remui/img: the galaxy view's picture and the interstellar sky's pictures
(sky_base.png, sky_sirius.png - REM-Client 5149b6fa, 0a38d050). rem.ini: interstellar_sky (which parts of
that sky draw). sectors.ini: spacing 5000, as the server's again (2 million km between neighbours).
Co-Authored-By: Claude Fable 5.2 <noreply@anthropic.com >
2026-11-13 15:41:40 +01:00
NekuraMew
0394a8efc2
REM-Client a1ca764a: the ship's hardpoints as dots on the 3D ship in the equipment dealer, overlapping dots pushed apart
2026-11-13 12:40:50 +01:00
NekuraMew
0288ef0777
REM-Client 6145e5dc: Lamp Shop tab in the equipment dealer (rem-server lamp shop), the lamp places as dots on the 3D ship
2026-11-13 12:27:47 +01:00
NekuraMew
7f0cdcef7d
REM-Client 00eb6bbb: the net frame is set anew at every launch (rebuilt with BUILD_INFO)
2026-11-13 09:46:49 +01:00
NekuraMew
1d95c49648
Missions: Act_NNPath points at the solars Li01_12 / Iw03_02, not at their bases (Iw03_02's waypoint in Iw03, not Li01) - found by rem-server's new waypoint check
2026-11-13 09:35:51 +01:00
flathack and Claude Opus 5.5
b435f57ad1
REM-Client 00eb6bbb: the net frame is set anew at every launch - the server follows the ship again (jump drive "44 km" at 79 km)
...
Launched again in the same system, the client's net state kept the last flight's origin shift and
went up that far off; the server (REM-Server 1bff71d) kept the launch point. Built from REM-Client
00eb6bbb on the build VM, 64-bit (Release).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-13 08:55:38 +01:00
NekuraMew
c22329b055
REM-Client fd728ab4: origin shift gives back only the motion a moving body lost (the mission crate no longer drifts away)
2026-11-13 00:29:19 +01:00
D4rkl1ght3r
9d72731251
story_arc0_m01: Inside Radius Commata Fix
2026-11-12 23:41:46 +01:00
D4rkl1ght3r
1b50f7c7ed
story_arc0_m01: Inside Radius
2026-11-12 23:37:17 +01:00
D4rkl1ght3r
fb94f196da
story_arc0_m01: Position
2026-11-12 23:34:39 +01:00
D4rkl1ght3r
7ba5dff24d
story_arc0_m01: EtherComm Delay
2026-11-12 23:22:18 +01:00
D4rkl1ght3r
182d2bd8b8
story_arc0_m01: Position
2026-11-12 23:21:49 +01:00
D4rkl1ght3r
21087f7bd5
story_arc0_m01: Cnd_CommComplete
2026-11-12 23:07:10 +01:00
D4rkl1ght3r
d11a3a96da
story_arc0_m01: Positions
2026-11-12 23:04:44 +01:00
D4rkl1ght3r
91156222a5
story_arc0_m01: NNObjective & Position
2026-11-12 22:50:54 +01:00
flathack and Claude Opus 5.5
708a52a24f
REM-Client 9500e1a8: no crash after a jump to another star - ship states from the system just left are dropped, the hull check stops on an empty pool
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-12 21:42:29 +01:00
D4rkl1ght3r
ae921805bf
story_arc0_m01: NNObjective
2026-11-12 21:29:05 +01:00
D4rkl1ght3r
a6c97dcfe2
story_arc0_m01: SetNNObj
2026-11-12 21:25:45 +01:00
D4rkl1ght3r
891e771abf
story_arc0_m01: NNPath & Position
2026-11-12 21:12:13 +01:00
NekuraMew
8b11373d36
REM-Client 28e0c833: jump drive flight without speed jitter - the gain measured over quarter seconds, origin shifts keep the ship's motion and come every 2,097 km in the flight
2026-11-12 21:04:54 +01:00
D4rkl1ght3r
2b246c6db7
story_arc0_m01: Cnd_DistVec
2026-11-12 21:00:25 +01:00
D4rkl1ght3r
50d831b325
story_arc0_m01: Cnd_DistVec
2026-11-12 20:37:40 +01:00
NekuraMew
2292aaa39b
REM-Client 7ad250b9: planet rings behind their planet (Saturn) - the far arc hidden by its planet without PlanetShadows too, faded behind the lit atmosphere rim, a soft edge; distant field rocks hidden behind the nearest planets
2026-11-12 19:53:37 +01:00
D4rkl1ght3r
306b7cf287
story_arc0_m01: ActTrig
2026-11-12 19:23:42 +01:00
D4rkl1ght3r
1a6e5f3e73
story_arc0_m01: ActTrig, ActEtherComm
2026-11-12 19:11:21 +01:00
flathack
481b60d2ca
Jump Gate to Sol
2026-11-12 18:48:35 +01:00
NekuraMew
ece87c393b
REM-Client 22735073: net - a message part without its start is dropped (Sol crash: net state bytes read as packets), unknown server packets end the message, unknown bases/rooms skipped (rem-server e7fbf13: net state by bytes)
2026-11-12 17:42:20 +01:00
flathack and Claude Opus 5.5
a07ab8ff5e
REM-Client fc1d1c58: the target reticle's arrival time changes once a second
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-12 17:37:55 +01:00
flathack and Claude Opus 5.5
06e191c3bb
The mod's text resource DLLs back (REM names, infocards, offers)
...
2522b797 replaced them with the client build's own, which lack the REM item names
(the HUD's weapon list showed empty rows). The client package keeps the mod's version
of these (make_test_package.py KEEP_MOD_VERSION).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-12 17:36:34 +01:00
flathack and Claude Opus 5.5
2522b79764
REM-Client d557eda5: the target reticle's range and arrival time held calm, the range shorter (thousands of km "NM", millions "N.NNG")
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-12 17:34:06 +01:00
flathack and Claude Opus 5.5
d6bcf8dba0
Sol Skies: the solar system Sol01 and the jump drives, part 3/5
...
The server takes at most a few hundred MB a push: this comes in parts.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-12 15:12:16 +01:00
flathack and Claude Opus 5.5
a05f4ce461
REM-Client 3a1dfd26: Sol Skies' open world in the client - world map, moving frame, jump drives of a class, a system's cruise
...
REM-Client main now carries the Sol Skies engine work (merged with REM-Client 08eb3573): the open
world (systems placed on a world map, crossings without loading, the frame moving with the ship),
the jump drives of a class (Sol's and Sirius', the list of systems to jump to), a system's own
cruise (universe.ini cruise_max_speed), the interstellar star sphere and music
(DATA\UNIVERSE\interstellar.ini, optional), the HUD's speed in km/s at high speeds and the system
chart for large systems. Without a world map on the server everything works as before.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-12 14:57:07 +01:00
NekuraMew
4efe36d6d7
REM-Client 08eb3573: comms - tell a multiplayer server when a comm ended (Cnd_CommComplete; story_arc0_m01 went on after t_king_ethercomm2 again)
2026-11-12 01:53:41 +01:00
NekuraMew
488f2ec111
story_arc0_m01: lootcrate_red1 system = Li01 (the crate had no system, so it never spawned)
2026-11-12 01:53:33 +01:00
D4rkl1ght3r
8bcdd66c0f
Add Infocard The Rebus
2026-11-11 22:39:56 +01:00
D4rkl1ght3r
e8deae336b
story_arc0_m01: Act_ActTrig
2026-11-11 22:29:03 +01:00
NekuraMew
6c08684449
REM-Client 83348aac: character outfits - look editor (sex, face, clothes, hat, eyewear, comm helmet with portraits), larger pilot figure, wardrobe (F1 menu, docked), REM Coin shop looks, women in THN scenes (rem-server fb12ea6)
2026-11-11 20:18:41 +01:00
D4rkl1ght3r
ad897203d8
story_arc0_m01: Act_ActTrig
2026-11-11 19:19:21 +01:00
D4rkl1ght3r
b761542cb3
story_arc2_m01: Act_SpawnLoot
2026-11-11 19:17:49 +01:00
D4rkl1ght3r
ca75fbac4d
story_arc2_m01: Act_EtherComm
2026-11-11 19:14:14 +01:00
D4rkl1ght3r
72cd6a570e
story_arc1_m02: story_requires
2026-11-11 19:13:34 +01:00
D4rkl1ght3r
cbd265a246
story_arc1_m01: story_autostart
2026-11-11 19:12:48 +01:00
D4rkl1ght3r
2084331b42
story_arc0_m01: EtherComm, SpawnLoot, ActPlayThn
2026-11-11 19:09:56 +01:00
NekuraMew
acc912e502
REM-Client 8a8aa1e3: account switch - the ID is held in memory (the website's selected one), no registry write; fixes the reconnect with the old ID after an F1 switch
2026-11-11 01:17:02 +01:00
NekuraMew
59f9c6e6f4
REM-Client b09b907f: muted pilot notes traced in rem_ui.log
2026-11-11 00:43:25 +01:00
NekuraMew
4ea7a111bc
REM-Client 950fa176: the pilots' messages can be muted in the chat settings (rem-server 459b357)
2026-11-10 23:50:03 +01:00
NekuraMew
793b2ce9bb
REM-Client fc96bfd7: pilot page - Why only with its own reason, the last steps scroll (rem-server 18fc795)
2026-11-10 23:21:07 +01:00