NekuraMew
5787a22e68
New REM client: REM-Client 8db8f8c, 64-bit (modern REM UI for all windows, switchable with modern_ui: main menu, options, dealers, nav map, inventory, chat with history and settings, PM windows, notifications, flight HUD in FL's shape with HUD editor, colour themes; NeuroNet icons fly to the screen's middle; cursor / crosshair colour presets; dealers open at bases with real dealer rooms; text fields take typed keys)
2026-10-28 22:44:06 +01:00
NekuraMew
345d326d24
New REM client: REM-Client f1f20ba, 64-bit (moors for player ships; autoconnect -I/-L/-A/-N and JOIN SERVER in the main menu; zone messages; refire delay beside the ammo; HUDless key; chat at the screen edge on wide screens; numeric damage white on one line)
2026-10-27 10:59:26 +01:00
NekuraMew
a1aeb4a0a7
Add HUDless key (USER_REM_HUDLESS)
2026-10-27 10:53:41 +01:00
NekuraMew
686e9d306a
New REM client: REM-Client d9a38c2, 64-bit (no shaking of planet atmospheres and nebulae under TAA / FSR / DLSS: both cast their rays with the scene's jitter now; full screen takes the monitor's size, no black bars for a smaller mode on an ultrawide - FullscreenNative in remgfx.ini)
2026-10-26 22:16:24 +01:00
NekuraMew
57bc9ef5bc
New REM client: REM-Client 3a33d11, 64-bit (no crash when the server sends a missile whose munition this client lacks or has as something else - left out and logged; error logs name the nickname behind an archetype id, unknown ids are asked of the server; rem_data.log names ships and missiles this client lacks)
2026-10-26 21:10:34 +01:00
NekuraMew
2c837d7f1b
New REM client: REM-Client c558474, 64-bit (dynamic systems: built objects show hull and shield in the target display and on the nav map in the owner's colour; base manager SYSTEM tab: target / waypoint to an object, progress bar, turning model with infocard, planned construction site with distance and turn, loadout editor for built objects, even layout; bigger base manager window, gold row selection)
2026-10-26 19:32:09 +01:00
NekuraMew
25ee5b05cf
New REM client: REM-Client 4c15faa, 64-bit (dynamic systems: uncharted systems behind unstable jump holes load and show, navmap Uncharted Systems; base manager SYSTEM tab: claim, build catalog with 3D preview, objects table, deliver with a quantity slider, rules; bigger base manager window, amber active tabs, gold row selection)
2026-10-26 16:36:46 +01:00
NekuraMew
63fed71876
New REM client: REM-Client 840ceee, 64-bit (full screen resolution can be changed again - 32-bit modes no longer hidden on cards with 4 GB and more; fresh installs start at the monitor size)
2026-10-25 22:08:44 +01:00
NekuraMew
7de719fcaa
New REM client: REM-Client d86b7eb, 64-bit (no crash entering space with ships whose target wireframe uses more vertices than its header says, e.g. Darki's ge_fighter6_blue in Galileo)
2026-10-25 21:37:40 +01:00
NekuraMew
f3d37dffc9
New REM client: REM-Client 0877edf, 64-bit (full screen modes above 1024x768 with Windows display scaling: DPI aware; no crashes at character switch / exit; Pittsburgh texture no longer swims with DLSS)
2026-10-25 21:24:33 +01:00
NekuraMew
6098e9b790
New REM client: REM-Client 17f1311, 64-bit (asteroid fields: longer fade in and reach on the REM page; game fog on objects kept with the nebula volume; RT shadows from objects out of view; TAA without jitter wobble)
2026-10-25 21:24:33 +01:00
NekuraMew
0155f34c34
New REM client: REM materials (MATERIALS: normal / roughness / metal / height maps, environment cube); 32-bit leftovers removed (callsign.dll, content - server.dll)
2026-10-25 21:24:33 +01:00
NekuraMew
1a9e45a66d
New REM client: REM-Client 6573004, 64-bit (RemGfx with TAA / FSR 3.1 / DLSS, ray tracing, volumetric nebulae; x64 runtime, FSR and DLSS libraries)
2026-10-25 21:24:30 +01:00
NekuraMew
5a316227a5
New REM client: REM-Client 37b48a8 (new samples as of their arrival - no jerk ahead at updates; missing collision group no crash)
2026-10-25 21:24:30 +01:00
NekuraMew
412d188e85
New REM client: REM-Client f1d56c2 (moving objects drawn as of each frame - no fine stutter at high fps)
2026-10-25 21:24:30 +01:00
NekuraMew
26b7f8068c
New REM client: REM-Client 8bf9f62 (remote ships take each sample at its own time - no more stutter)
2026-10-25 21:24:29 +01:00
NekuraMew
ac58c8ac99
New REM client: REM-Client b3bdd1a (contact list: players and bots within 10 km)
2026-10-25 21:24:29 +01:00
NekuraMew
3f05142a0e
New REM client: REM-Client 275afe9 (no box around billboards in front of planets)
2026-10-25 21:24:29 +01:00
NekuraMew
43ce0b654a
New REM client: REM-Client 31b1318 (two-sided billboards draw their back faces)
2026-10-25 21:24:29 +01:00
NekuraMew
b78cdb29e4
New REM client: REM-Client 7a719ee (planets keep their spin)
2026-10-25 21:24:28 +01:00
NekuraMew
1c2b906b62
New REM client: REM-Client e3a57e5 (REM text fields give the keyboard back - input block after the depot window)
2026-10-25 21:24:28 +01:00
NekuraMew
e6431adbf7
New REM client: REM-Client 82094cb (collision shapes with shared ownership - physics crash fix)
2026-10-25 21:24:28 +01:00
NekuraMew
87901ebc07
New REM client: REM-Client 59716de, the rest of the build (relinked DLLs)
2026-10-25 21:24:28 +01:00
NekuraMew
12fc6ce6e3
New REM client: REM-Client 59716de (physics crash diagnosis in the crash report, IVP change back in)
2026-10-25 21:24:27 +01:00
NekuraMew
276289594e
New REM client: REM-Client c5c382f (upstream IVP change taken back - physics crashes)
2026-10-25 21:24:27 +01:00
NekuraMew
82b4c186a2
New REM client: REM-Client ae47e59 (hardpoint names always terminated - crash fix, shorter REM normals row)
2026-10-25 21:24:27 +01:00
NekuraMew
acdec789d1
New REM client: REM-Client 744db8d (REM normals V2: parallax occlusion, switchable against V1)
2026-10-25 21:24:27 +01:00
NekuraMew
5eaec6366a
New REM client: REM-Client 27d95a4 (RemGfx R2: objects, material classes, debug views)
2026-10-25 21:24:27 +01:00
NekuraMew
39c1f8f541
New REM client: REM-Client 2223100 (text input in REM filters works in space)
2026-10-25 21:24:26 +01:00
NekuraMew
6e73ad1d7b
New REM client: REM-Client 400a6fe (Freelancer-Decomp upstream fixes: Gcs chatter, IVP signed byte, HUD labels)
2026-10-25 21:24:26 +01:00
NekuraMew
c0a8878c13
New REM client: REM-Client 5e8d25c (planet atmosphere in the planet's hue and sun colour, far-to-near order; black screen after settings, bots out of the contact list, turret view)
2026-10-25 21:24:26 +01:00
NekuraMew
d46005fd42
New REM client: REM-Client 1ec4669 (thinner planet atmosphere, AtmosphereDensity 0.5)
2026-10-25 21:24:26 +01:00
NekuraMew
d27d4d8161
New REM client: REM-Client d44bf26 (FL tables in the base window, bots hidden in contacts and chat, atmosphere from the planet texture, no shadows on planets)
2026-10-25 21:24:26 +01:00
NekuraMew
0104eff5ef
New REM client: REM-Client b0fb73d (atmosphere colour per planet, data check without dynamic archetypes)
2026-10-25 21:24:25 +01:00
NekuraMew
cf5ad4a86d
New REM client: REM-Client f09ed28 build (shorter data log list)
2026-10-25 21:24:25 +01:00
NekuraMew
54fae577a1
New REM client: REM-Client f09ed28 (base window tables, data check, undock crash guard)
2026-10-25 21:24:25 +01:00
NekuraMew
31eda44d4e
New REM client: REM-Client 61933d8 (internet servers reachable, hide NPC bots option)
2026-10-25 21:24:25 +01:00
NekuraMew
caac875a9a
New REM client: the native client in EXE (REM-Client 47231ba)
...
freelancer.exe and the engine DLLs of the native REM client with RemGfx,
rem.ini / remgfx.ini, DACOM.INI with the REM effect pools; content.dll in
DLLS/BIN. The REM text and resource DLLs and the new-character files stay
the mod's. Removed: REM-Client.dll, FLAR, ReShade, dinput8 and the remaining
HUD / gameplay plugins (native now), ServerFramework.dll and CheatMessage.txt
(server). Material data: FLARDATA (RemGfx reads it). Updated with
REM-Client tools/rem/update_mod.py.
2026-10-25 21:24:25 +01:00
NekuraMew
210ceefd9a
New REM client: drop the old plugins and hook leftovers, art sources to ART/UI
...
The native REM client replaces the dacom plugins (rem-essentials, jflp, numeric,
moors, ranks, shipclass, engclass, storyfactions, ...), the FLAR / ReShade /
DLSS renderer hooks and the Lua event scripts of the ClientHook (all empty or
unused); dacom.ini and dacomsrv.ini no longer load them. flserver.exe and
mysqlcppconn.dll belong to the server. The first-person camera zones are
deferred. The ClientHook's pictures move to ART/UI as the sources of the
generators in tools. REM/Audio and REM/Avatars stay.
2026-10-25 21:24:24 +01:00
D4rkl1ght3r
9d7bd1ceed
Finalize REM Credits for Patch 0.4.9.2
2026-10-25 20:14:08 +01:00
D4rkl1ght3r
a398c53e35
Add rock & desert normal & heightmaps
2026-10-24 15:00:46 +02:00
D4rkl1ght3r
c866fec4e9
Add sublight_module to eagle, crow, sabre, titan
2026-10-22 23:18:40 +02:00
D4rkl1ght3r
3e588ec585
Add sublight module
2026-10-22 23:16:59 +02:00
D4rkl1ght3r
5b8755f20b
Finalize REM Credits for Patch 0.4.9.1
2026-10-21 19:53:39 +02:00
D4rkl1ght3r
d12dc215c8
Add Drone Hardpoints & Loadout
2026-10-21 19:51:43 +02:00
D4rkl1ght3r
6e49351d18
Finalize REM Credits for Patch 0.4.9.0
2026-10-20 21:42:12 +02:00
D4rkl1ght3r
14002151b8
Fix Starflier hp_type shield
2026-10-20 19:37:44 +02:00
D4rkl1ght3r
6e544572d2
Fix Steady Tizona del Cid Goods Entry
2026-10-20 19:35:40 +02:00
NekuraMew
6eb785d57c
Add the REM interface generators (tools) and ignore dumps, logs and server files
...
make_icon_3db, make_image_3db and make_hud_txm with their helpers, standalone
(the name CRC table is in flcrc.py). The .gitignore keeps crash dumps, logs,
traces, debug symbols and everything of the server out of the mod.
2026-10-20 14:01:12 +02:00
NekuraMew
574536f419
REM window images (statistics medals, icons, contract banner)
...
Generated with REM-Client tools/rem/make_image_3db.py from EXE/REM/UI.
2026-10-20 12:51:23 +02:00