NekuraMew
e5d86826de
New REM client: REM-Client 428f664, 64-bit (NPC hit shapes no longer fall behind the drawn ship after a second without net states - shots on a WLAN flew through)
2026-11-07 23:29:08 +01:00
NekuraMew
8914972966
New REM client: REM-Client a977dc0, 64-bit (PM tabs and windows at the top right, one under the other, clear of the weapons panel; own PMs no longer slip into the running chat)
2026-11-07 22:48:48 +01:00
NekuraMew
2f576f744f
New REM client: REM-Client 1681aa9, 64-bit (a mission pop-up on docking shows in the modern message box once Please wait is gone, no longer in the classic window)
2026-11-07 21:40:34 +01:00
NekuraMew
26cfe7ab36
New REM client: REM-Client 69f19ee, 64-bit (missions window: Playable missions tab - every board mission, where, and what it requires)
2026-11-07 17:35:06 +01:00
NekuraMew
5a080e814e
New REM client: REM-Client 58febf5, 64-bit (the ETA at the targeted waypoint too)
2026-11-07 17:26:57 +01:00
NekuraMew
1c3a0f725d
New REM client: REM-Client a30105c, 64-bit (bot lines hidden in every chat with Hide NPC pilot chat; the jump hole lens switch takes effect in flight)
2026-11-07 16:51:14 +01:00
NekuraMew
a189cf6c7f
Cleanup ModFiles
2026-11-07 15:49:22 +01:00
NekuraMew
d487b8f944
.gitignore: EXE/REM/ServerModule no longer ignored as a whole - the missions are the mod's; only the server's trade_log.txt and the local test missions (rem_demo*.ini) stay out
2026-11-07 02:16:52 +01:00
NekuraMew
d106f7ac3b
story_arc1_m01: interlude after the success - Act_SetMsnResult = Success keeps the mission running (Ashcroft removed with Act_Destroy instead of Act_TerminateMsn, which ended the whole mission); Act_LeaveMsn Success and Act_TerminateMsn at Manhattan, after the comm and the waypoint
2026-11-07 02:14:50 +01:00
NekuraMew
24410cda9f
New REM client: REM-Client a482982, 64-bit (target marks inside the bracket's upper left, the gear opens the REM context menu)
2026-11-07 01:43:02 +01:00
NekuraMew
3438cba959
New REM client: REM-Client 4f7bfdc, 64-bit (target marks beside the bracket, gas giant flow without a DLSS double image, planets cast no shadows - both in the REM settings)
2026-11-07 00:47:21 +01:00
NekuraMew
ba2284ae74
New REM client: REM-Client fcd0bfe, 64-bit (connection lost: no cursor trails behind the notice, Alt+F4 no longer opens the old exit box over it - OK leads back to the menu)
2026-11-06 23:22:36 +01:00
NekuraMew
fb4b7d71b9
New REM client: REM-Client 64d1e7f, 64-bit (base manager build map: place the site as on the web UI's map - drag it, turn it by the dot at its arrow, drag the map)
2026-11-06 22:00:48 +01:00
NekuraMew
3a417b89e2
New REM client: REM-Client 34f8df7, 64-bit (HUD ship status with soft edges - no stairs on ultrawide screens; REM settings: ship status ring or bars)
2026-11-06 20:04:39 +01:00
NekuraMew
a48bc4517d
New REM client: REM-Client 706911b, 64-bit (an unknown player ship from the server: the client leaves the server with a log line instead of crashing)
2026-11-06 12:03:33 +01:00
NekuraMew
09de7c9ca1
New REM client: REM-Client ed7ffd2, 64-bit (tax between players: REQUEST TAX in the target bracket's gear menu, Pay / Refuse for the asked pilot; larger target marks with hover, the probe mark activates the probe)
2026-11-06 11:04:23 +01:00
NekuraMew
cf2347d960
New REM client: REM-Client 96cbcfb, 64-bit (police cargo scan no longer crashes: EQInfo's scan buffer sized for the x64 EquipDescVector - the Fort Bush crash)
2026-11-06 09:55:29 +01:00
NekuraMew
a4057593d5
New REM client: REM-Client 65ff2cf, 64-bit (player-built trade lanes: rings linked to their neighbours, lane placement by start and end on the base manager's map)
2026-11-06 08:16:24 +01:00
NekuraMew
2a78f7864e
New REM client: REM-Client 25f0f4f (base manager: build map with grid and zoom, SUPPLY tab for a site's wares)
2026-11-05 23:17:35 +01:00
NekuraMew
6e46402ec7
New REM client: REM-Client 05f1a5e (base manager BUILD: the system map on the right inside the window)
2026-11-05 22:47:52 +01:00
NekuraMew
fe0cd5f01f
New REM client: REM-Client 2e6b59d (base manager opens again - base.rml parse error)
2026-11-05 22:32:56 +01:00
NekuraMew
ddb48719b0
New REM client: REM-Client 2ccb52f, 64-bit (construction sites: site window from the trade button, build map in the base manager)
2026-11-05 22:01:19 +01:00
NekuraMew
450614751a
New REM client: REM-Client 8c70025, 64-bit (chat line takes 250 characters also with an IME box - it stopped at 32)
2026-11-05 17:46:11 +01:00
NekuraMew
708ebe91d4
New REM client: REM-Client 39e563b, 64-bit (nav map: Open system / My system in the universe view, uncharted systems only on their own map; chat line wraps and grows)
2026-11-05 17:18:40 +01:00
NekuraMew
ed27eab999
New REM client: REM-Client 289558f, 64-bit (no crash entering an unknown system; nebulae accumulate less when flying fast)
2026-11-05 16:14:07 +01:00
NekuraMew
ba908003f2
New REM client: REM-Client f4f7d28, 64-bit (nav map waypoints where clicked, uncharted systems as a list, naming a system in the base manager)
2026-11-05 14:59:26 +01:00
NekuraMew
990ea44fd9
New REM client: REM-Client d8396c6, 64-bit (spawned solars: no ArchDB error, no negative hit points)
2026-11-05 13:53:59 +01:00
NekuraMew
0b21a8bad0
New REM client: REM-Client d9a57ae, 64-bit (jumps through holes the server spawned reach their system - no endless tunnel)
2026-11-05 13:20:23 +01:00
NekuraMew
352f208552
New REM client: REM-Client cff23bc, 64-bit (HUD weapons and contacts panels larger, 10 weapons + scrolling; nav map waypoint on a base is the base, TARGET tool)
2026-11-05 09:53:11 +01:00
NekuraMew
df0684029d
New REM client: REM-Client 79194c2, 64-bit (contracts: depots as a pick list with a filter; CUSTOMIZE HUD in the game menu docked too)
2026-11-05 09:31:54 +01:00
NekuraMew
396c4e3c5e
New REM client: REM-Client 81cf26a, 64-bit (base manager: CONTRACTS - item exchanges and courier contracts with bundles from all depots)
2026-11-05 02:36:10 +01:00
NekuraMew
92787def4d
New REM client: REM-Client 113c5fa, 64-bit (pilots: haul jobs between your depots; couriers show the transport limits; market without the contracts tab; 3D preview crash fixed)
2026-11-05 00:30:30 +01:00
NekuraMew
fb3c68d42d
Delete story_arc1_m01.ini
2026-11-04 22:09:48 +01:00
NekuraMew
cba6dd207a
New REM client: REM-Client 3bb0796, 64-bit (nav map: grid coordinates A..H / 1..8 again)
2026-11-04 21:56:44 +01:00
NekuraMew
8d79211838
New REM client: REM-Client d30b993, 64-bit (key bindings: no crash on the key page's tooltips, keypad keys named under Wine)
2026-11-04 20:50:28 +01:00
NekuraMew
175de54c63
New REM client: REM-Client 654afc3, 64-bit (base manager: look into every depot - "Other depots..." on the Depot page, double click in All depots)
2026-11-04 19:04:01 +01:00
NekuraMew
72fd6819d3
New REM client: REM-Client 3cbe2e7, 64-bit (pilots: Give Cardamine instead of boost, withdrawal shown; the Farm in the Modules tab)
2026-11-04 16:57:11 +01:00
NekuraMew
5453c04220
New REM client: REM-Client 8964363, 64-bit (market: reach of buy orders - station, system, jumps, region; watch list with a watched filter)
2026-11-04 14:25:55 +01:00
NekuraMew
a77436fa8b
New REM client: REM-Client ed77705, 64-bit (pilots instead of drones: PILOTS page with skill, morale, wage, food and water, H-Fuel and the boost switch)
2026-11-04 12:24:56 +01:00
NekuraMew
fa75749635
New REM client: REM-Client 32de1dd, 64-bit (economy W5/W6: pilot level, experience and morale in the drone panel; courier contracts tab in the Galactic Market - post, take, pick up, deliver; delivery time and risk in the order book)
2026-11-04 11:17:42 +01:00
NekuraMew
9485aa7285
New REM client: REM-Client 0a08f4f, 64-bit (module bases M5/M7: a player station's Outfitter at the equipment dealer, repair and outfitter buttons by its modules; service and defense modules in the base manager's Modules tab - repair share, outfitter offers, research speed, gun batteries, shield, sensor contacts, wrecked state)
2026-11-04 10:10:32 +01:00
NekuraMew
998bcc6555
New REM client: REM-Client 99bd661, 64-bit (market: the NPC bases' prices as market data - average column, price here / average at the good, in the chart's days - not shown apart as NPC prices)
2026-11-04 07:55:57 +01:00
NekuraMew
3770a91500
New REM client: REM-Client 6d86e5a, 64-bit (base manager: Modules tab with production - recipe per module, cycles, power and crew of the station (module bases M6); Galactic Market as a page of the base manager instead of its own window, updates by itself, no NPC prices)
2026-11-04 01:25:23 +01:00
NekuraMew
c266a04b70
New REM client: REM-Client 92bd67f, 64-bit (mission scenes: Act_PlayTHN plays the base's landing scene at once - the player is beamed into the base's start room; the scenes read config.lua from the client's copy in memory, so mission scene keys work in a protected game folder too)
2026-11-04 00:06:39 +01:00
NekuraMew
a6bf65d072
New REM client: REM-Client bf47929, 64-bit (mission board with two tabs: Arc missions for the story chapters and Job offers; the Missions window lists finished story chapters by their titles; needs rem-server b634515)
2026-11-03 22:57:39 +01:00
NekuraMew
0f5b16e078
New REM client: REM-Client bcdd352, 64-bit (module bases: Modules tab in the base manager - slots, building, delivering wares; docking at player-built stations with Deck and Bar, the top bar after the modules, the commodity dealer opens the station's market; themes reach every element, theme designer with ini import / export; Galactic Market in the base manager opens the market window; countermeasures drop by themselves on a REM server; nav map tool menu and bookmarks on the server; mouse buttons bind again in the options; HUD editor fixes; PM tabs stay one when the partner goes AFK)
2026-11-03 21:09:21 +01:00
NekuraMew
fb945155aa
New REM client: REM-Client 7dd5849, 64-bit (settings cleaned up: the nebulae's look fixed as it is now - no density, edges, swathes or nebula light sliders, nothing thinner to see through in multiplayer -, cloak refraction, FSR effect response and the normals V1/V2 choice gone; the Crow's DXT5 hull drawn as the solid it is, so it should cast a shadow; chat feed higher at the left edge, clear of the contacts panel)
2026-11-02 23:58:36 +01:00
NekuraMew
128cb2527e
New REM client: REM-Client 158566c, 64-bit (market window after EVE Online with price chart and order book; trade tax and courier fee in the dealers; equipment dealer: autobuy panel, "loot only", "Sell all loot" with a keep list, mounting only onto free hardpoints; [AFK] after 5 minutes idle or tabbed out; option bars clickable and draggable; player cloak; waypoint bot on F2; nav map in the original's look with gliding zoom; radar after Jeider's super radar; admin window; RemGfx R27-R32: nebula swathes, hull finish, sun corona, glass, planets, soft shadows; smoother ship paths in multiplayer)
2026-11-02 22:32:18 +01:00
NekuraMew
0c3b55110f
New REM client: REM-Client 40e3cac, 64-bit (drones tab like the launcher: buy at any of your depots, home by name, orders from the drone's home system, paused/where/profit/losses, REM Coin from drones, works in space)
2026-10-30 19:38:10 +01:00
NekuraMew
218c890576
New REM client: REM-Client ad6bcb7, 64-bit (skill page from the server: names, levels, effects set in its web UI; Drone Control; drones tab shows the account's limit)
2026-10-30 16:45:33 +01:00
NekuraMew
1de74651b7
New REM client: REM-Client 4896493, 64-bit (drones tab shows mining fields by their names)
2026-10-30 15:18:44 +01:00
NekuraMew
3026edafbe
New REM client: REM-Client 7891100, 64-bit (REM Coin page in the player window, item shop window with cart and depot picker, event buy-back, new character up to the server's limit, drones per Discord account; shipped RemGfx pipeline list)
2026-10-30 13:47:09 +01:00
NekuraMew
aef2ee255e
New REM client: REM-Client 709d2cc, 64-bit (every options page saves like the REM page: changes wait for Save settings, leaving asks)
2026-10-29 20:21:27 +01:00
NekuraMew
f371acf509
New REM client: REM-Client 4d3c391, 64-bit (windows drawn back to front: nothing behind the nav map shows through it, 3D previews stay under windows in front)
2026-10-29 20:21:27 +01:00
NekuraMew
c7fe7a4d20
New REM client: REM-Client 46a4f0a, 64-bit (the flight HUD no longer shows through the nav map)
2026-10-29 20:21:27 +01:00
NekuraMew
d6d94958ee
New REM client: REM-Client 438e35f, 64-bit (the death screen shows respawn and load again)
2026-10-29 20:21:26 +01:00
NekuraMew
44c69bfbc6
New REM client: REM-Client 1ed2a88, 64-bit (news and mission board pictures show - the 318 MB news .txm is read texture by texture)
2026-10-29 20:21:26 +01:00
NekuraMew
b3b31f2594
New REM client: REM-Client 79dcf6a, 64-bit (chat line and PM field take 250 characters)
2026-10-29 20:21:26 +01:00
NekuraMew
60f573cba5
New REM client: REM-Client 6c21f67, 64-bit (the previous commit carried an old 32-bit Freelancer.exe and DLLs by mistake - this is the tested 64-bit client with the modern REM UI; PM conversations follow the partner's character name, not the client id)
2026-10-29 20:21:25 +01:00
NekuraMew
a715ecbd7c
New REM client: REM-Client 8db8f8c, 64-bit (modern REM UI for all windows, switchable with modern_ui: main menu, options, dealers, nav map, inventory, chat with history and settings, PM windows, notifications, flight HUD in FL's shape with HUD editor, colour themes; NeuroNet icons fly to the screen's middle; cursor / crosshair colour presets; dealers open at bases with real dealer rooms; text fields take typed keys)
2026-10-29 20:21:24 +01:00
NekuraMew
ee9f4cf025
New REM client: REM-Client f1f20ba, 64-bit (moors for player ships; autoconnect -I/-L/-A/-N and JOIN SERVER in the main menu; zone messages; refire delay beside the ammo; HUDless key; chat at the screen edge on wide screens; numeric damage white on one line)
2026-10-29 20:21:24 +01:00
NekuraMew
01963dcc2e
Add HUDless key (USER_REM_HUDLESS)
2026-10-29 20:21:24 +01:00
NekuraMew
d0648e62c1
New REM client: REM-Client d9a38c2, 64-bit (no shaking of planet atmospheres and nebulae under TAA / FSR / DLSS: both cast their rays with the scene's jitter now; full screen takes the monitor's size, no black bars for a smaller mode on an ultrawide - FullscreenNative in remgfx.ini)
2026-10-29 20:21:23 +01:00
NekuraMew
4cb40e950b
New REM client: REM-Client 3a33d11, 64-bit (no crash when the server sends a missile whose munition this client lacks or has as something else - left out and logged; error logs name the nickname behind an archetype id, unknown ids are asked of the server; rem_data.log names ships and missiles this client lacks)
2026-10-29 20:21:23 +01:00
NekuraMew
0536304674
New REM client: REM-Client c558474, 64-bit (dynamic systems: built objects show hull and shield in the target display and on the nav map in the owner's colour; base manager SYSTEM tab: target / waypoint to an object, progress bar, turning model with infocard, planned construction site with distance and turn, loadout editor for built objects, even layout; bigger base manager window, gold row selection)
2026-10-29 20:21:23 +01:00
NekuraMew
c6be32a3c5
New REM client: REM-Client 4c15faa, 64-bit (dynamic systems: uncharted systems behind unstable jump holes load and show, navmap Uncharted Systems; base manager SYSTEM tab: claim, build catalog with 3D preview, objects table, deliver with a quantity slider, rules; bigger base manager window, amber active tabs, gold row selection)
2026-10-29 20:21:23 +01:00
NekuraMew
3dbb1f50a5
New REM client: REM-Client 840ceee, 64-bit (full screen resolution can be changed again - 32-bit modes no longer hidden on cards with 4 GB and more; fresh installs start at the monitor size)
2026-10-29 20:21:23 +01:00
NekuraMew
82c9603b38
New REM client: REM-Client d86b7eb, 64-bit (no crash entering space with ships whose target wireframe uses more vertices than its header says, e.g. Darki's ge_fighter6_blue in Galileo)
2026-10-29 20:21:22 +01:00
NekuraMew
f59d13ba01
New REM client: REM-Client 0877edf, 64-bit (full screen modes above 1024x768 with Windows display scaling: DPI aware; no crashes at character switch / exit; Pittsburgh texture no longer swims with DLSS)
2026-10-29 20:21:22 +01:00
NekuraMew
53eb614003
New REM client: REM-Client 17f1311, 64-bit (asteroid fields: longer fade in and reach on the REM page; game fog on objects kept with the nebula volume; RT shadows from objects out of view; TAA without jitter wobble)
2026-10-29 20:21:22 +01:00
NekuraMew
7ed8acef24
New REM client: REM materials (MATERIALS: normal / roughness / metal / height maps, environment cube); 32-bit leftovers removed (callsign.dll, content - server.dll)
2026-10-29 20:21:21 +01:00
NekuraMew
5cc3dd7038
New REM client: REM-Client 6573004, 64-bit (RemGfx with TAA / FSR 3.1 / DLSS, ray tracing, volumetric nebulae; x64 runtime, FSR and DLSS libraries)
2026-10-29 20:21:19 +01:00
NekuraMew
7727174cc4
New REM client: REM-Client 37b48a8 (new samples as of their arrival - no jerk ahead at updates; missing collision group no crash)
2026-10-29 20:21:19 +01:00
NekuraMew
d625a6b94b
New REM client: REM-Client f1d56c2 (moving objects drawn as of each frame - no fine stutter at high fps)
2026-10-29 20:21:18 +01:00
NekuraMew
1eb99284bc
New REM client: REM-Client 8bf9f62 (remote ships take each sample at its own time - no more stutter)
2026-10-29 20:21:18 +01:00
NekuraMew
67640390a8
New REM client: REM-Client b3bdd1a (contact list: players and bots within 10 km)
2026-10-29 20:21:17 +01:00
NekuraMew
3002b5be72
New REM client: REM-Client 275afe9 (no box around billboards in front of planets)
2026-10-29 20:21:17 +01:00
NekuraMew
b1e78ea632
New REM client: REM-Client 31b1318 (two-sided billboards draw their back faces)
2026-10-29 20:21:17 +01:00
NekuraMew
75e455114b
New REM client: REM-Client 7a719ee (planets keep their spin)
2026-10-29 20:21:16 +01:00
NekuraMew
463b8bcc54
New REM client: REM-Client e3a57e5 (REM text fields give the keyboard back - input block after the depot window)
2026-10-29 20:21:16 +01:00
NekuraMew
949f0c66bb
New REM client: REM-Client 82094cb (collision shapes with shared ownership - physics crash fix)
2026-10-29 20:21:16 +01:00
NekuraMew
f32f56fd0b
New REM client: REM-Client 59716de, the rest of the build (relinked DLLs)
2026-10-29 20:21:15 +01:00
NekuraMew
1d253ed60a
New REM client: REM-Client 59716de (physics crash diagnosis in the crash report, IVP change back in)
2026-10-29 20:21:15 +01:00
NekuraMew
47bc77e3a8
New REM client: REM-Client c5c382f (upstream IVP change taken back - physics crashes)
2026-10-29 20:21:15 +01:00
NekuraMew
ba94532124
New REM client: REM-Client ae47e59 (hardpoint names always terminated - crash fix, shorter REM normals row)
2026-10-29 20:21:15 +01:00
NekuraMew
572642ccc5
New REM client: REM-Client 744db8d (REM normals V2: parallax occlusion, switchable against V1)
2026-10-29 20:21:15 +01:00
NekuraMew
7babbad88f
New REM client: REM-Client 27d95a4 (RemGfx R2: objects, material classes, debug views)
2026-10-29 20:21:14 +01:00
NekuraMew
e6c4e5d169
New REM client: REM-Client 2223100 (text input in REM filters works in space)
2026-10-29 20:21:14 +01:00
NekuraMew
e756fc7da8
New REM client: REM-Client 400a6fe (Freelancer-Decomp upstream fixes: Gcs chatter, IVP signed byte, HUD labels)
2026-10-29 20:21:14 +01:00
NekuraMew
0ba32e6b52
New REM client: REM-Client 5e8d25c (planet atmosphere in the planet's hue and sun colour, far-to-near order; black screen after settings, bots out of the contact list, turret view)
2026-10-29 20:21:14 +01:00
NekuraMew
d8026b6012
New REM client: REM-Client 1ec4669 (thinner planet atmosphere, AtmosphereDensity 0.5)
2026-10-29 20:21:14 +01:00
NekuraMew
720062edea
New REM client: REM-Client d44bf26 (FL tables in the base window, bots hidden in contacts and chat, atmosphere from the planet texture, no shadows on planets)
2026-10-29 20:21:13 +01:00
NekuraMew
0723a9c5f8
New REM client: REM-Client b0fb73d (atmosphere colour per planet, data check without dynamic archetypes)
2026-10-29 20:21:13 +01:00
NekuraMew
8fc18ea9eb
New REM client: REM-Client f09ed28 build (shorter data log list)
2026-10-29 20:21:13 +01:00
NekuraMew
43888b3fa4
New REM client: REM-Client f09ed28 (base window tables, data check, undock crash guard)
2026-10-29 20:21:13 +01:00
NekuraMew
5683adac26
New REM client: REM-Client 61933d8 (internet servers reachable, hide NPC bots option)
2026-10-29 20:21:13 +01:00
NekuraMew
639c3887f2
New REM client: the native client in EXE (REM-Client 47231ba)
...
freelancer.exe and the engine DLLs of the native REM client with RemGfx,
rem.ini / remgfx.ini, DACOM.INI with the REM effect pools; content.dll in
DLLS/BIN. The REM text and resource DLLs and the new-character files stay
the mod's. Removed: REM-Client.dll, FLAR, ReShade, dinput8 and the remaining
HUD / gameplay plugins (native now), ServerFramework.dll and CheatMessage.txt
(server). Material data: FLARDATA (RemGfx reads it). Updated with
REM-Client tools/rem/update_mod.py.
2026-10-29 20:21:12 +01:00
NekuraMew
4bce9f6880
New REM client: drop the old plugins and hook leftovers, art sources to ART/UI
...
The native REM client replaces the dacom plugins (rem-essentials, jflp, numeric,
moors, ranks, shipclass, engclass, storyfactions, ...), the FLAR / ReShade /
DLSS renderer hooks and the Lua event scripts of the ClientHook (all empty or
unused); dacom.ini and dacomsrv.ini no longer load them. flserver.exe and
mysqlcppconn.dll belong to the server. The first-person camera zones are
deferred. The ClientHook's pictures move to ART/UI as the sources of the
generators in tools. REM/Audio and REM/Avatars stay.
2026-10-29 20:21:12 +01:00
NekuraMew
6eb785d57c
Add the REM interface generators (tools) and ignore dumps, logs and server files
...
make_icon_3db, make_image_3db and make_hud_txm with their helpers, standalone
(the name CRC table is in flcrc.py). The .gitignore keeps crash dumps, logs,
traces, debug symbols and everything of the server out of the mod.
2026-10-20 14:01:12 +02:00
NekuraMew
574536f419
REM window images (statistics medals, icons, contract banner)
...
Generated with REM-Client tools/rem/make_image_3db.py from EXE/REM/UI.
2026-10-20 12:51:23 +02:00