NekuraMew
c7fe7a4d20
New REM client: REM-Client 46a4f0a, 64-bit (the flight HUD no longer shows through the nav map)
2026-10-29 20:21:27 +01:00
NekuraMew
d6d94958ee
New REM client: REM-Client 438e35f, 64-bit (the death screen shows respawn and load again)
2026-10-29 20:21:26 +01:00
NekuraMew
44c69bfbc6
New REM client: REM-Client 1ed2a88, 64-bit (news and mission board pictures show - the 318 MB news .txm is read texture by texture)
2026-10-29 20:21:26 +01:00
NekuraMew
b3b31f2594
New REM client: REM-Client 79dcf6a, 64-bit (chat line and PM field take 250 characters)
2026-10-29 20:21:26 +01:00
NekuraMew
60f573cba5
New REM client: REM-Client 6c21f67, 64-bit (the previous commit carried an old 32-bit Freelancer.exe and DLLs by mistake - this is the tested 64-bit client with the modern REM UI; PM conversations follow the partner's character name, not the client id)
2026-10-29 20:21:25 +01:00
NekuraMew
a715ecbd7c
New REM client: REM-Client 8db8f8c, 64-bit (modern REM UI for all windows, switchable with modern_ui: main menu, options, dealers, nav map, inventory, chat with history and settings, PM windows, notifications, flight HUD in FL's shape with HUD editor, colour themes; NeuroNet icons fly to the screen's middle; cursor / crosshair colour presets; dealers open at bases with real dealer rooms; text fields take typed keys)
2026-10-29 20:21:24 +01:00
NekuraMew
ee9f4cf025
New REM client: REM-Client f1f20ba, 64-bit (moors for player ships; autoconnect -I/-L/-A/-N and JOIN SERVER in the main menu; zone messages; refire delay beside the ammo; HUDless key; chat at the screen edge on wide screens; numeric damage white on one line)
2026-10-29 20:21:24 +01:00
NekuraMew
01963dcc2e
Add HUDless key (USER_REM_HUDLESS)
2026-10-29 20:21:24 +01:00
NekuraMew
d0648e62c1
New REM client: REM-Client d9a38c2, 64-bit (no shaking of planet atmospheres and nebulae under TAA / FSR / DLSS: both cast their rays with the scene's jitter now; full screen takes the monitor's size, no black bars for a smaller mode on an ultrawide - FullscreenNative in remgfx.ini)
2026-10-29 20:21:23 +01:00
NekuraMew
4cb40e950b
New REM client: REM-Client 3a33d11, 64-bit (no crash when the server sends a missile whose munition this client lacks or has as something else - left out and logged; error logs name the nickname behind an archetype id, unknown ids are asked of the server; rem_data.log names ships and missiles this client lacks)
2026-10-29 20:21:23 +01:00
NekuraMew
0536304674
New REM client: REM-Client c558474, 64-bit (dynamic systems: built objects show hull and shield in the target display and on the nav map in the owner's colour; base manager SYSTEM tab: target / waypoint to an object, progress bar, turning model with infocard, planned construction site with distance and turn, loadout editor for built objects, even layout; bigger base manager window, gold row selection)
2026-10-29 20:21:23 +01:00
NekuraMew
c6be32a3c5
New REM client: REM-Client 4c15faa, 64-bit (dynamic systems: uncharted systems behind unstable jump holes load and show, navmap Uncharted Systems; base manager SYSTEM tab: claim, build catalog with 3D preview, objects table, deliver with a quantity slider, rules; bigger base manager window, amber active tabs, gold row selection)
2026-10-29 20:21:23 +01:00
NekuraMew
3dbb1f50a5
New REM client: REM-Client 840ceee, 64-bit (full screen resolution can be changed again - 32-bit modes no longer hidden on cards with 4 GB and more; fresh installs start at the monitor size)
2026-10-29 20:21:23 +01:00
NekuraMew
82c9603b38
New REM client: REM-Client d86b7eb, 64-bit (no crash entering space with ships whose target wireframe uses more vertices than its header says, e.g. Darki's ge_fighter6_blue in Galileo)
2026-10-29 20:21:22 +01:00
NekuraMew
f59d13ba01
New REM client: REM-Client 0877edf, 64-bit (full screen modes above 1024x768 with Windows display scaling: DPI aware; no crashes at character switch / exit; Pittsburgh texture no longer swims with DLSS)
2026-10-29 20:21:22 +01:00
NekuraMew
53eb614003
New REM client: REM-Client 17f1311, 64-bit (asteroid fields: longer fade in and reach on the REM page; game fog on objects kept with the nebula volume; RT shadows from objects out of view; TAA without jitter wobble)
2026-10-29 20:21:22 +01:00
NekuraMew
5cc3dd7038
New REM client: REM-Client 6573004, 64-bit (RemGfx with TAA / FSR 3.1 / DLSS, ray tracing, volumetric nebulae; x64 runtime, FSR and DLSS libraries)
2026-10-29 20:21:19 +01:00
NekuraMew
7727174cc4
New REM client: REM-Client 37b48a8 (new samples as of their arrival - no jerk ahead at updates; missing collision group no crash)
2026-10-29 20:21:19 +01:00
NekuraMew
d625a6b94b
New REM client: REM-Client f1d56c2 (moving objects drawn as of each frame - no fine stutter at high fps)
2026-10-29 20:21:18 +01:00
NekuraMew
1eb99284bc
New REM client: REM-Client 8bf9f62 (remote ships take each sample at its own time - no more stutter)
2026-10-29 20:21:18 +01:00
NekuraMew
67640390a8
New REM client: REM-Client b3bdd1a (contact list: players and bots within 10 km)
2026-10-29 20:21:17 +01:00
NekuraMew
3002b5be72
New REM client: REM-Client 275afe9 (no box around billboards in front of planets)
2026-10-29 20:21:17 +01:00
NekuraMew
b1e78ea632
New REM client: REM-Client 31b1318 (two-sided billboards draw their back faces)
2026-10-29 20:21:17 +01:00
NekuraMew
75e455114b
New REM client: REM-Client 7a719ee (planets keep their spin)
2026-10-29 20:21:16 +01:00
NekuraMew
463b8bcc54
New REM client: REM-Client e3a57e5 (REM text fields give the keyboard back - input block after the depot window)
2026-10-29 20:21:16 +01:00
NekuraMew
949f0c66bb
New REM client: REM-Client 82094cb (collision shapes with shared ownership - physics crash fix)
2026-10-29 20:21:16 +01:00
NekuraMew
f32f56fd0b
New REM client: REM-Client 59716de, the rest of the build (relinked DLLs)
2026-10-29 20:21:15 +01:00
NekuraMew
1d253ed60a
New REM client: REM-Client 59716de (physics crash diagnosis in the crash report, IVP change back in)
2026-10-29 20:21:15 +01:00
NekuraMew
47bc77e3a8
New REM client: REM-Client c5c382f (upstream IVP change taken back - physics crashes)
2026-10-29 20:21:15 +01:00
NekuraMew
ba94532124
New REM client: REM-Client ae47e59 (hardpoint names always terminated - crash fix, shorter REM normals row)
2026-10-29 20:21:15 +01:00
NekuraMew
572642ccc5
New REM client: REM-Client 744db8d (REM normals V2: parallax occlusion, switchable against V1)
2026-10-29 20:21:15 +01:00
NekuraMew
7babbad88f
New REM client: REM-Client 27d95a4 (RemGfx R2: objects, material classes, debug views)
2026-10-29 20:21:14 +01:00
NekuraMew
e6c4e5d169
New REM client: REM-Client 2223100 (text input in REM filters works in space)
2026-10-29 20:21:14 +01:00
NekuraMew
e756fc7da8
New REM client: REM-Client 400a6fe (Freelancer-Decomp upstream fixes: Gcs chatter, IVP signed byte, HUD labels)
2026-10-29 20:21:14 +01:00
NekuraMew
0ba32e6b52
New REM client: REM-Client 5e8d25c (planet atmosphere in the planet's hue and sun colour, far-to-near order; black screen after settings, bots out of the contact list, turret view)
2026-10-29 20:21:14 +01:00
NekuraMew
d8026b6012
New REM client: REM-Client 1ec4669 (thinner planet atmosphere, AtmosphereDensity 0.5)
2026-10-29 20:21:14 +01:00
NekuraMew
720062edea
New REM client: REM-Client d44bf26 (FL tables in the base window, bots hidden in contacts and chat, atmosphere from the planet texture, no shadows on planets)
2026-10-29 20:21:13 +01:00
NekuraMew
0723a9c5f8
New REM client: REM-Client b0fb73d (atmosphere colour per planet, data check without dynamic archetypes)
2026-10-29 20:21:13 +01:00
NekuraMew
8fc18ea9eb
New REM client: REM-Client f09ed28 build (shorter data log list)
2026-10-29 20:21:13 +01:00
NekuraMew
43888b3fa4
New REM client: REM-Client f09ed28 (base window tables, data check, undock crash guard)
2026-10-29 20:21:13 +01:00
NekuraMew
5683adac26
New REM client: REM-Client 61933d8 (internet servers reachable, hide NPC bots option)
2026-10-29 20:21:13 +01:00
NekuraMew
639c3887f2
New REM client: the native client in EXE (REM-Client 47231ba)
...
freelancer.exe and the engine DLLs of the native REM client with RemGfx,
rem.ini / remgfx.ini, DACOM.INI with the REM effect pools; content.dll in
DLLS/BIN. The REM text and resource DLLs and the new-character files stay
the mod's. Removed: REM-Client.dll, FLAR, ReShade, dinput8 and the remaining
HUD / gameplay plugins (native now), ServerFramework.dll and CheatMessage.txt
(server). Material data: FLARDATA (RemGfx reads it). Updated with
REM-Client tools/rem/update_mod.py.
2026-10-29 20:21:12 +01:00
NekuraMew
4bce9f6880
New REM client: drop the old plugins and hook leftovers, art sources to ART/UI
...
The native REM client replaces the dacom plugins (rem-essentials, jflp, numeric,
moors, ranks, shipclass, engclass, storyfactions, ...), the FLAR / ReShade /
DLSS renderer hooks and the Lua event scripts of the ClientHook (all empty or
unused); dacom.ini and dacomsrv.ini no longer load them. flserver.exe and
mysqlcppconn.dll belong to the server. The first-person camera zones are
deferred. The ClientHook's pictures move to ART/UI as the sources of the
generators in tools. REM/Audio and REM/Avatars stay.
2026-10-29 20:21:12 +01:00
D4rkl1ght3r
3e588ec585
Add sublight module
2026-10-22 23:16:59 +02:00
NekuraMew
b070cdd9e1
Add sector scanner key (USER_REM_SECTOR_SCANNER)
2026-10-20 11:57:12 +02:00
NekuraMew
8ff0278810
Module slots: hp_rem_module01 instead of hp_elite_shield_special_1
...
The boost modules and the 46 ships with HpVelocity use the new engine hardpoint type hp_rem_module01 (same model point); slot names MODULE SLOT 1..10 (IDS 524516..524525).
2026-10-20 10:44:13 +02:00
NekuraMew
420c661bad
Add REM target marks (rem_hud.txm) and waypoint bot key
2026-10-20 07:38:26 +02:00
NekuraMew
f0a303d12f
Fix unclosed infocard 458774 (swallowed 458775-458780)
2026-10-20 06:58:42 +02:00
NekuraMew
e879235d94
Add REM key commands (REMNANT controls tab)
...
USER_REM_* in keymap.ini/keylist.ini for the native REM client (sensor
probe, REM windows), names/descriptions 524500-524513 in Infocards.lua.
2026-10-20 04:41:53 +02:00
D4rkl1ght3r
6bd2228fb0
Change UI Images
2026-10-14 20:44:35 +02:00