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2cfdc90321
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89f7af119d |
BIN
DATA/AUDIO/Rem_Audio/Rebus/TheRebus_comeback.wav
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BIN
DATA/AUDIO/Rem_Audio/Rebus/TheRebus_comeback.wav
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BIN
DATA/AUDIO/Rem_Audio/Rebus/TheRebus_evaluate.wav
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BIN
DATA/AUDIO/Rem_Audio/Rebus/TheRebus_evaluate.wav
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BIN
DATA/AUDIO/Rem_Audio/Rebus/TheRebus_hessians.wav
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DATA/AUDIO/Rem_Audio/Rebus/TheRebus_hessians.wav
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BIN
DATA/AUDIO/Rem_Audio/Rebus/TheRebus_lanehackers.wav
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BIN
DATA/AUDIO/Rem_Audio/Rebus/TheRebus_lanehackers.wav
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BIN
DATA/AUDIO/Rem_Audio/Rebus/TheRebus_meantime.wav
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BIN
DATA/AUDIO/Rem_Audio/Rebus/TheRebus_meantime.wav
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BIN
DATA/AUDIO/Rem_Audio/Rebus/TheRebus_rh_evaluate.wav
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BIN
DATA/AUDIO/Rem_Audio/Rebus/TheRebus_rh_evaluate.wav
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@@ -204,6 +204,48 @@ is_2d = true
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||||
attenuation = 0
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||||
file = Audio\Rem_Audio\Rebus\TheRebus_appreicate.wav
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||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0106_Rebus
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||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
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||||
file = Audio\Rem_Audio\Rebus\TheRebus_evaluate.wav
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|
||||
[Sound]
|
||||
nickname = dx_REM_RH0106_Rebus
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||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Rebus\TheRebus_rh_evaluate.wav
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|
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[Sound]
|
||||
nickname = dx_REM_0107_Rebus
|
||||
type = voice
|
||||
is_2d = true
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||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Rebus\TheRebus_meantime.wav
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||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0108_Rebus
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||||
type = voice
|
||||
is_2d = true
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||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Rebus\TheRebus_lanehackers.wav
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||||
|
||||
[Sound]
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||||
nickname = dx_REM_RH0108_Rebus
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||||
type = voice
|
||||
is_2d = true
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||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Rebus\TheRebus_hessians.wav
|
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|
||||
[Sound]
|
||||
nickname = dx_REM_0109_Rebus
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Rebus\TheRebus_comeback.wav
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||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0201_Rebus
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||||
type = voice
|
||||
@@ -469,6 +511,12 @@ is_2d = true
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||||
attenuation = 0
|
||||
file = AUDIO\DIALOGUE\TRENT\dx_s062x_0201_trent.wav
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||||
|
||||
nickname = dx_REM_0105_Trent
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||||
type = voice
|
||||
is_2d = true
|
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attenuation = 0
|
||||
file = AUDIO\DIALOGUE\TRENT\dx_gcs_f06ap013_trent.wav
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; Juni
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||||
[Sound]
|
||||
nickname = dx_s003x_0301_juni
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||||
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||||
Binary file not shown.
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BIN
DATA/EQUIPMENT/MODELS/COMMODITIES/NN_ICONS/li_prospector.3db
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BIN
DATA/EQUIPMENT/MODELS/COMMODITIES/NN_ICONS/li_prospector.3db
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@@ -3042,6 +3042,37 @@ category = equipment
|
||||
price = 0
|
||||
combinable = false
|
||||
|
||||
; Cracked Firmware Codes
|
||||
|
||||
[Good]
|
||||
nickname = cracked_firmware_codes
|
||||
equipment = cracked_firmware_codes
|
||||
item_icon = Equipment\models\commodities\nn_icons\sm_documents_liberty.3db
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||||
category = equipment
|
||||
price = 0
|
||||
combinable = false
|
||||
|
||||
; Experimental Weapons
|
||||
|
||||
[Good]
|
||||
nickname = experimental_weapons
|
||||
equipment = experimental_weapons
|
||||
item_icon = Equipment\models\commodities\nn_icons\sm_documents_liberty.3db
|
||||
category = equipment
|
||||
price = 0
|
||||
combinable = false
|
||||
|
||||
; High-Level Cipher Decoder
|
||||
|
||||
[Good]
|
||||
nickname = highlevel_cipher_decoder
|
||||
equipment = highlevel_cipher_decoder
|
||||
item_icon = Equipment\models\commodities\nn_icons\sm_documents_liberty.3db
|
||||
category = equipment
|
||||
price = 0
|
||||
combinable = false
|
||||
|
||||
|
||||
; Fragment Data (Liberty)
|
||||
|
||||
[Good]
|
||||
@@ -3052,6 +3083,16 @@ category = equipment
|
||||
price = 0
|
||||
combinable = false
|
||||
|
||||
; Scrambled Navigation Routes
|
||||
|
||||
[Good]
|
||||
nickname = scrambled_navigation_routes
|
||||
equipment = scrambled_navigation_routes
|
||||
item_icon = Equipment\models\commodities\nn_icons\sm_scrambled_navigation_routes.3db
|
||||
category = equipment
|
||||
price = 0
|
||||
combinable = false
|
||||
|
||||
; Genealogical Certificate
|
||||
|
||||
[Good]
|
||||
@@ -3082,6 +3123,16 @@ category = equipment
|
||||
price = 0
|
||||
combinable = false
|
||||
|
||||
; Blue Diamonds
|
||||
|
||||
[Good]
|
||||
nickname = blue_diamonds
|
||||
equipment = blue_diamonds
|
||||
item_icon = Equipment\models\commodities\nn_icons\COMMOD_diamonds.3db
|
||||
category = equipment
|
||||
price = 0
|
||||
combinable = false
|
||||
|
||||
; Fragment Data (Rheinland)
|
||||
|
||||
[Good]
|
||||
@@ -3662,4 +3713,39 @@ addon = SlowMediumGreen, HpRunningLight03
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||||
addon = SlowMediumGreen, HpRunningLight04
|
||||
addon = SlowMediumGreen, HpRunningLight05
|
||||
addon = SlowMediumGreen, HpRunningLight06
|
||||
addon = LargeWhiteSpecial, HpHeadLight01
|
||||
addon = LargeWhiteSpecial, HpHeadLight01
|
||||
|
||||
; Prospector
|
||||
|
||||
[Good]
|
||||
nickname = prospector_hull
|
||||
category = shiphull
|
||||
ship = ge_drone
|
||||
price = 505000
|
||||
ids_name = 12029
|
||||
item_icon = Equipment\models\commodities\nn_icons\li_prospector.3db
|
||||
|
||||
[Good]
|
||||
nickname = prospector_package
|
||||
category = ship
|
||||
hull = prospector_hull
|
||||
addon = ge_gf6_engine_01, internal, 1
|
||||
addon = ge_fighter6_power01, internal, 1
|
||||
addon = ge_s_scanner_01, internal, 1
|
||||
addon = ge_s_tractor_01, internal, 1
|
||||
addon = shield01_mark07_hf, HpShield01, 1
|
||||
addon = LargeWhiteSpecial, HpHeadlight, 1
|
||||
addon = SlowSmallOrange, HpRunningLight01, 1
|
||||
addon = SlowSmallOrange, HpRunningLight02, 1
|
||||
addon = SlowSmallOrange, HpRunningLight03, 1
|
||||
addon = SlowSmallOrange, HpRunningLight04, 1
|
||||
addon = SlowSmallOrange, HpRunningLight05, 1
|
||||
addon = SlowSmallOrange, HpRunningLight06, 1
|
||||
addon = SlowSmallOrange, HpRunningLight07, 1
|
||||
addon = SlowSmallOrange, HpRunningLight08, 1
|
||||
addon = SlowSmallOrange, HpRunningLight09, 1
|
||||
addon = SlowSmallOrange, HpRunningLight10, 1
|
||||
addon = contrail01, HpContrail01, 1
|
||||
addon = contrail01, HpContrail02, 1
|
||||
addon = DockingLightRedSmall, HpDockLight01, 1
|
||||
addon = DockingLightRedSmall, HpDockLight02, 1
|
||||
|
||||
@@ -13506,14 +13506,15 @@ MarketGood = shield03_mark03_hf, 2, -1, 10, 10, 0, 1
|
||||
MarketGood = shield03_mark01_fr, 0, -1, 10, 10, 0, 1
|
||||
MarketGood = shield03_mark02_fr, 0, -1, 10, 10, 0, 1
|
||||
MarketGood = shield03_mark03_fr, 2, -1, 10, 10, 0, 1
|
||||
MarketGood = li_gun01_mark02, 0, -0.2, 10, 10, 0, 1
|
||||
MarketGood = li_gun01_mark03, 2, 0.1, 10, 10, 0, 1
|
||||
MarketGood = li_gun02_mark02, 0, -0.2, 10, 10, 0, 1
|
||||
MarketGood = li_gun02_mark03, 2, 0.1, 10, 10, 0, 1
|
||||
MarketGood = li_turret01_mark02, 2, -0.2, 10, 10, 0, 1
|
||||
MarketGood = li_turret01_mark03, 10, 0.2, 10, 10, 0, 1
|
||||
MarketGood = li_turret02_mark02, 2, -0.2, 10, 10, 0, 1
|
||||
MarketGood = li_turret02_mark03, 10, 0.2, 10, 10, 0, 1
|
||||
MarketGood = rem_gun01_mark05, 0, -0.2, 10, 10, 0, 1
|
||||
MarketGood = rem_gun02_mark05, 0, -0.2, 10, 10, 0, 1
|
||||
MarketGood = rem_gun03_mark05, 0, -0.2, 10, 10, 0, 1
|
||||
MarketGood = rem_gun04_mark05, 0, -0.2, 10, 10, 0, 1
|
||||
MarketGood = rem_gun05_mark05, 0, -0.2, 10, 10, 0, 1
|
||||
MarketGood = missile01_mark01, 0, -1, 10, 10, 0, 1
|
||||
MarketGood = missile02_mark01, 0, -1, 10, 10, 0, 1
|
||||
MarketGood = rem_cargopod_blue, 1, -1, 10, 10, 0, 1
|
||||
|
||||
@@ -347,10 +347,11 @@ base = ST03_01_Base
|
||||
|
||||
|
||||
|
||||
; Kairo
|
||||
; Cairo
|
||||
|
||||
[BaseGood]
|
||||
base = ST04_01_Base
|
||||
marketgood = prospector_package, 1, -1, 1, 1, 0, 1, 1
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -811,7 +811,7 @@ ids_name = 222150
|
||||
ids_info = 222222
|
||||
category = equipment
|
||||
HP_child = HPConnect
|
||||
hit_pts_scale = 1.120000
|
||||
hit_pts_scale = 1.500000
|
||||
explosion_resistance = 1
|
||||
DA_archetype = equipment\models\hardware\br_protective_armor.3db
|
||||
material_library = equipment\models\hardware.mat
|
||||
@@ -827,7 +827,7 @@ ids_name = 222155
|
||||
ids_info = 222227
|
||||
category = equipment
|
||||
HP_child = HPConnect
|
||||
hit_pts_scale = 1.240000
|
||||
hit_pts_scale = 2.000000
|
||||
explosion_resistance = 1
|
||||
DA_archetype = equipment\models\hardware\br_protective_armor.3db
|
||||
material_library = equipment\models\hardware.mat
|
||||
@@ -843,7 +843,7 @@ ids_name = 222151
|
||||
ids_info = 222223
|
||||
category = equipment
|
||||
HP_child = HPConnect
|
||||
hit_pts_scale = 1.360000
|
||||
hit_pts_scale = 2.500000
|
||||
explosion_resistance = 1
|
||||
DA_archetype = equipment\models\hardware\br_protective_armor.3db
|
||||
material_library = equipment\models\hardware.mat
|
||||
@@ -859,7 +859,7 @@ ids_name = 222152
|
||||
ids_info = 222224
|
||||
category = equipment
|
||||
HP_child = HPConnect
|
||||
hit_pts_scale = 1.360000
|
||||
hit_pts_scale = 2.500000
|
||||
explosion_resistance = 1
|
||||
DA_archetype = equipment\models\hardware\br_protective_armor.3db
|
||||
material_library = equipment\models\hardware.mat
|
||||
@@ -875,7 +875,7 @@ ids_name = 222153
|
||||
ids_info = 222225
|
||||
category = equipment
|
||||
HP_child = HPConnect
|
||||
hit_pts_scale = 1.360000
|
||||
hit_pts_scale = 2.500000
|
||||
explosion_resistance = 1
|
||||
DA_archetype = equipment\models\hardware\br_protective_armor.3db
|
||||
material_library = equipment\models\hardware.mat
|
||||
@@ -891,7 +891,7 @@ ids_name = 222154
|
||||
ids_info = 222226
|
||||
category = equipment
|
||||
HP_child = HPConnect
|
||||
hit_pts_scale = 1.360000
|
||||
hit_pts_scale = 2.500000
|
||||
explosion_resistance = 1
|
||||
DA_archetype = equipment\models\hardware\br_protective_armor.3db
|
||||
material_library = equipment\models\hardware.mat
|
||||
|
||||
@@ -603,7 +603,7 @@ hit_pts = 250
|
||||
nickname = commodity_nomad_power_regulator
|
||||
ids_name = 261692
|
||||
ids_info = 222208
|
||||
units_per_container = 5
|
||||
units_per_container = 1
|
||||
pod_appearance = cargopod_drab
|
||||
loot_appearance = lootcrate_drab
|
||||
decay_per_second = 0
|
||||
@@ -616,7 +616,7 @@ hit_pts = 250
|
||||
nickname = commodity_nomad_power_cell
|
||||
ids_name = 261693
|
||||
ids_info = 222209
|
||||
units_per_container = 5
|
||||
units_per_container = 1
|
||||
pod_appearance = cargopod_drab
|
||||
loot_appearance = lootcrate_drab
|
||||
decay_per_second = 0
|
||||
@@ -629,7 +629,7 @@ hit_pts = 250
|
||||
nickname = commodity_nomad_energy_distributor
|
||||
ids_name = 261694
|
||||
ids_info = 222210
|
||||
units_per_container = 5
|
||||
units_per_container = 1
|
||||
pod_appearance = cargopod_drab
|
||||
loot_appearance = lootcrate_drab
|
||||
decay_per_second = 0
|
||||
@@ -642,7 +642,7 @@ hit_pts = 250
|
||||
nickname = commodity_nomad_fusion_reactor
|
||||
ids_name = 261695
|
||||
ids_info = 222211
|
||||
units_per_container = 5
|
||||
units_per_container = 1
|
||||
pod_appearance = cargopod_drab
|
||||
loot_appearance = lootcrate_drab
|
||||
decay_per_second = 0
|
||||
@@ -2483,6 +2483,45 @@ decay_per_second = 0
|
||||
volume = 0
|
||||
hit_pts = 250
|
||||
|
||||
; Cracked Firmware Codes
|
||||
|
||||
[Commodity]
|
||||
nickname = cracked_firmware_codes
|
||||
ids_name = 290002
|
||||
ids_info = 290003
|
||||
units_per_container = 1
|
||||
pod_appearance = cargopod_blue
|
||||
loot_appearance = lootcrate_blue
|
||||
decay_per_second = 0
|
||||
volume = 0
|
||||
hit_pts = 250
|
||||
|
||||
; Experimental Weapons
|
||||
|
||||
[Commodity]
|
||||
nickname = experimental_weapons
|
||||
ids_name = 290004
|
||||
ids_info = 290005
|
||||
units_per_container = 1
|
||||
pod_appearance = cargopod_blue
|
||||
loot_appearance = lootcrate_blue
|
||||
decay_per_second = 0
|
||||
volume = 0
|
||||
hit_pts = 250
|
||||
|
||||
; High-Level Cipher Decoder
|
||||
|
||||
[Commodity]
|
||||
nickname = highlevel_cipher_decoder
|
||||
ids_name = 290006
|
||||
ids_info = 290007
|
||||
units_per_container = 1
|
||||
pod_appearance = cargopod_blue
|
||||
loot_appearance = lootcrate_blue
|
||||
decay_per_second = 0
|
||||
volume = 0
|
||||
hit_pts = 250
|
||||
|
||||
; Fragment Data (Liberty)
|
||||
|
||||
[Commodity]
|
||||
@@ -2496,6 +2535,19 @@ decay_per_second = 0
|
||||
volume = 0
|
||||
hit_pts = 250
|
||||
|
||||
; Scrambled Navigation Routes
|
||||
|
||||
[Commodity]
|
||||
nickname = scrambled_navigation_routes
|
||||
ids_name = 290040
|
||||
ids_info = 290031
|
||||
units_per_container = 1
|
||||
pod_appearance = cargopod_blue
|
||||
loot_appearance = lootcrate_blue
|
||||
decay_per_second = 0
|
||||
volume = 0
|
||||
hit_pts = 250
|
||||
|
||||
|
||||
; Genealogical Certificate
|
||||
|
||||
@@ -2537,6 +2589,19 @@ decay_per_second = 0
|
||||
volume = 0
|
||||
hit_pts = 250
|
||||
|
||||
; Blue Diamonds
|
||||
|
||||
[Commodity]
|
||||
nickname = blue_diamonds
|
||||
ids_name = 290050
|
||||
ids_info = 290051
|
||||
units_per_container = 1
|
||||
pod_appearance = cargopod_blue
|
||||
loot_appearance = lootcrate_blue
|
||||
decay_per_second = 0
|
||||
volume = 0
|
||||
hit_pts = 250
|
||||
|
||||
; Fragment Data (Rheinland)
|
||||
|
||||
[Commodity]
|
||||
|
||||
@@ -64,6 +64,8 @@ lootable = true
|
||||
separation_explosion = sever_debris
|
||||
LODranges = 0, 999999
|
||||
|
||||
; Advanced Thruster
|
||||
|
||||
[Thruster]
|
||||
nickname = ge_s_thruster_04
|
||||
ids_name = 263740
|
||||
@@ -86,6 +88,8 @@ lootable = true
|
||||
separation_explosion = sever_debris
|
||||
LODranges = 0, 999999
|
||||
|
||||
; Order Thruster
|
||||
|
||||
[Thruster]
|
||||
nickname = order_thruster
|
||||
ids_name = 263741
|
||||
@@ -103,7 +107,7 @@ mass = 10
|
||||
max_force = 72000
|
||||
particles = gf_ge_s_thruster_01
|
||||
hp_particles = hpthrust
|
||||
power_usage = 150
|
||||
power_usage = 125
|
||||
lootable = true
|
||||
separation_explosion = sever_debris
|
||||
LODranges = 0, 999999
|
||||
@@ -4333,7 +4337,7 @@ parent_impulse = 20
|
||||
child_impulse = 80
|
||||
volume = 0
|
||||
mass = 10
|
||||
regeneration_rate = 245.3
|
||||
regeneration_rate = 265.3
|
||||
max_capacity = 10860
|
||||
toughness = 82.8
|
||||
hp_type = hp_elite_shield_special_10
|
||||
|
||||
@@ -21055,6 +21055,147 @@ turn_rate = 90
|
||||
lootable = true
|
||||
LODranges = 0, 999999
|
||||
|
||||
; ECLIPSE
|
||||
|
||||
[Munition]
|
||||
nickname = special_gun20_ammo
|
||||
hp_type = hp_gun
|
||||
requires_ammo = false
|
||||
hit_pts = 2
|
||||
hull_damage = 875
|
||||
energy_damage = 175
|
||||
one_shot_sound = fire_tachyon5
|
||||
munition_hit_effect = eclipse_impact
|
||||
const_effect = eclipse_proj
|
||||
lifetime = 0.8
|
||||
force_gun_ori = false
|
||||
mass = 1
|
||||
volume = 0.0001
|
||||
|
||||
[Gun]
|
||||
nickname = special_gun20
|
||||
ids_name = 299018
|
||||
ids_info = 299019
|
||||
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
|
||||
material_library = equipment\models\ge_equip.mat
|
||||
HP_child = HPConnect
|
||||
hit_pts = 6752
|
||||
explosion_resistance = 1
|
||||
debris_type = debris_normal
|
||||
parent_impulse = 20
|
||||
child_impulse = 80
|
||||
volume = 0
|
||||
mass = 10
|
||||
hp_gun_type = hp_gun_special_10
|
||||
damage_per_fire = 0
|
||||
power_usage = 195.8
|
||||
refire_delay = 0.330000
|
||||
muzzle_velocity = 750
|
||||
toughness = 17.600000
|
||||
flash_particle_name = eclipse_flash
|
||||
flash_radius = 15
|
||||
light_anim = l_gun01_flash
|
||||
projectile_archetype = special_gun20_ammo
|
||||
separation_explosion = sever_debris
|
||||
auto_turret = false
|
||||
turn_rate = 90
|
||||
lootable = true
|
||||
LODranges = 0, 40, 80, 150
|
||||
|
||||
; NIGHTFALL
|
||||
|
||||
[Munition]
|
||||
nickname = special_gun21_ammo
|
||||
hp_type = hp_gun
|
||||
requires_ammo = false
|
||||
hit_pts = 2
|
||||
hull_damage = 925
|
||||
energy_damage = 135
|
||||
one_shot_sound = fire_tachyon5
|
||||
munition_hit_effect = nightfall_impact
|
||||
const_effect = nightfall_proj
|
||||
lifetime = 1
|
||||
force_gun_ori = false
|
||||
mass = 1
|
||||
volume = 0.0001
|
||||
|
||||
[Gun]
|
||||
nickname = special_gun21
|
||||
ids_name = 299020
|
||||
ids_info = 299021
|
||||
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
|
||||
material_library = equipment\models\ge_equip.mat
|
||||
HP_child = HPConnect
|
||||
hit_pts = 6752
|
||||
explosion_resistance = 1
|
||||
debris_type = debris_normal
|
||||
parent_impulse = 20
|
||||
child_impulse = 80
|
||||
volume = 0
|
||||
mass = 10
|
||||
hp_gun_type = hp_gun_special_10
|
||||
damage_per_fire = 0
|
||||
power_usage = 190.8
|
||||
refire_delay = 0.330000
|
||||
muzzle_velocity = 700
|
||||
toughness = 17.600000
|
||||
flash_particle_name = nightfall_flash
|
||||
flash_radius = 15
|
||||
light_anim = l_gun01_flash
|
||||
projectile_archetype = special_gun21_ammo
|
||||
separation_explosion = sever_debris
|
||||
auto_turret = false
|
||||
turn_rate = 90
|
||||
lootable = true
|
||||
LODranges = 0, 40, 80, 150
|
||||
|
||||
; NIGHTFALL
|
||||
|
||||
[Munition]
|
||||
nickname = special_gun22_ammo
|
||||
hp_type = hp_gun
|
||||
requires_ammo = false
|
||||
hit_pts = 2
|
||||
hull_damage = 925
|
||||
energy_damage = 132
|
||||
one_shot_sound = fire_tachyon5
|
||||
munition_hit_effect = spectre_impact
|
||||
const_effect = spectre_proj
|
||||
lifetime = 1.166
|
||||
force_gun_ori = false
|
||||
mass = 1
|
||||
volume = 0.0001
|
||||
|
||||
[Gun]
|
||||
nickname = special_gun22
|
||||
ids_name = 299020
|
||||
ids_info = 299021
|
||||
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
|
||||
material_library = equipment\models\ge_equip.mat
|
||||
HP_child = HPConnect
|
||||
hit_pts = 6752
|
||||
explosion_resistance = 1
|
||||
debris_type = debris_normal
|
||||
parent_impulse = 20
|
||||
child_impulse = 80
|
||||
volume = 0
|
||||
mass = 10
|
||||
hp_gun_type = hp_gun_special_10
|
||||
damage_per_fire = 0
|
||||
power_usage = 185.8
|
||||
refire_delay = 0.330000
|
||||
muzzle_velocity = 600
|
||||
toughness = 17.600000
|
||||
flash_particle_name = spectre_flash
|
||||
flash_radius = 15
|
||||
light_anim = l_gun01_flash
|
||||
projectile_archetype = special_gun22_ammo
|
||||
separation_explosion = sever_debris
|
||||
auto_turret = false
|
||||
turn_rate = 90
|
||||
lootable = true
|
||||
LODranges = 0, 40, 80, 150
|
||||
|
||||
; Scythe Mk I
|
||||
|
||||
[Munition]
|
||||
@@ -21153,6 +21294,251 @@ turn_rate = 90
|
||||
lootable = true
|
||||
LODranges = 0, 999999
|
||||
|
||||
; Pulse Laser Purple
|
||||
|
||||
[Munition]
|
||||
nickname = rem_gun01_mark05_ammo
|
||||
hp_type = hp_gun
|
||||
requires_ammo = false
|
||||
hit_pts = 2
|
||||
hull_damage = 285.5
|
||||
energy_damage = 175
|
||||
weapon_type = W_Pulse01
|
||||
one_shot_sound = fire_photon5
|
||||
;munition_hit_effect = ci_photon_04_impact
|
||||
const_effect = no_pulse_proj
|
||||
lifetime = 0.8
|
||||
force_gun_ori = false
|
||||
mass = 1
|
||||
volume = 0.0001
|
||||
|
||||
[Gun]
|
||||
nickname = rem_gun01_mark05
|
||||
ids_name = 299054
|
||||
ids_info = 299055
|
||||
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
|
||||
material_library = equipment\models\li_equip.mat
|
||||
HP_child = HPConnect
|
||||
hit_pts = 6752
|
||||
explosion_resistance = 1
|
||||
debris_type = debris_normal
|
||||
parent_impulse = 20
|
||||
child_impulse = 80
|
||||
volume = 0
|
||||
mass = 10
|
||||
hp_gun_type = hp_gun_special_9
|
||||
damage_per_fire = 0
|
||||
power_usage = 61.12
|
||||
refire_delay = 0.17
|
||||
muzzle_velocity = 750
|
||||
use_animation = Sc_fire
|
||||
toughness = 19.6
|
||||
flash_particle_name = no_pulse_flash
|
||||
flash_radius = 15
|
||||
light_anim = l_gun01_flash
|
||||
projectile_archetype = rem_gun01_mark05_ammo
|
||||
separation_explosion = sever_debris
|
||||
auto_turret = false
|
||||
turn_rate = 90
|
||||
lootable = true
|
||||
LODranges = 0, 999999
|
||||
|
||||
; Pulse Laser Red
|
||||
|
||||
[Munition]
|
||||
nickname = rem_gun02_mark05_ammo
|
||||
hp_type = hp_gun
|
||||
requires_ammo = false
|
||||
hit_pts = 2
|
||||
hull_damage = 285.5
|
||||
energy_damage = 175
|
||||
weapon_type = W_Pulse01
|
||||
one_shot_sound = fire_photon5
|
||||
;munition_hit_effect = ci_photon_04_impact
|
||||
const_effect = br_pulse_proj
|
||||
lifetime = 0.8
|
||||
force_gun_ori = false
|
||||
mass = 1
|
||||
volume = 0.0001
|
||||
|
||||
[Gun]
|
||||
nickname = rem_gun02_mark05
|
||||
ids_name = 299056
|
||||
ids_info = 299057
|
||||
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
|
||||
material_library = equipment\models\li_equip.mat
|
||||
HP_child = HPConnect
|
||||
hit_pts = 6752
|
||||
explosion_resistance = 1
|
||||
debris_type = debris_normal
|
||||
parent_impulse = 20
|
||||
child_impulse = 80
|
||||
volume = 0
|
||||
mass = 10
|
||||
hp_gun_type = hp_gun_special_9
|
||||
damage_per_fire = 0
|
||||
power_usage = 61.12
|
||||
refire_delay = 0.17
|
||||
muzzle_velocity = 750
|
||||
use_animation = Sc_fire
|
||||
toughness = 19.6
|
||||
flash_particle_name = br_pulse_flash
|
||||
flash_radius = 15
|
||||
light_anim = l_gun01_flash
|
||||
projectile_archetype = rem_gun02_mark05_ammo
|
||||
separation_explosion = sever_debris
|
||||
auto_turret = false
|
||||
turn_rate = 90
|
||||
lootable = true
|
||||
LODranges = 0, 999999
|
||||
|
||||
; Pulse Laser Yellow
|
||||
|
||||
[Munition]
|
||||
nickname = rem_gun03_mark05_ammo
|
||||
hp_type = hp_gun
|
||||
requires_ammo = false
|
||||
hit_pts = 2
|
||||
hull_damage = 285.5
|
||||
energy_damage = 175
|
||||
weapon_type = W_Pulse01
|
||||
one_shot_sound = fire_photon5
|
||||
;munition_hit_effect = ci_photon_04_impact
|
||||
const_effect = ku_pulse_proj
|
||||
lifetime = 0.8
|
||||
force_gun_ori = false
|
||||
mass = 1
|
||||
volume = 0.0001
|
||||
|
||||
[Gun]
|
||||
nickname = rem_gun03_mark05
|
||||
ids_name = 299058
|
||||
ids_info = 299059
|
||||
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
|
||||
material_library = equipment\models\li_equip.mat
|
||||
HP_child = HPConnect
|
||||
hit_pts = 6752
|
||||
explosion_resistance = 1
|
||||
debris_type = debris_normal
|
||||
parent_impulse = 20
|
||||
child_impulse = 80
|
||||
volume = 0
|
||||
mass = 10
|
||||
hp_gun_type = hp_gun_special_9
|
||||
damage_per_fire = 0
|
||||
power_usage = 61.12
|
||||
refire_delay = 0.17
|
||||
muzzle_velocity = 750
|
||||
use_animation = Sc_fire
|
||||
toughness = 19.6
|
||||
flash_particle_name = ku_pulse_flash
|
||||
flash_radius = 15
|
||||
light_anim = l_gun01_flash
|
||||
projectile_archetype = rem_gun03_mark05_ammo
|
||||
separation_explosion = sever_debris
|
||||
auto_turret = false
|
||||
turn_rate = 90
|
||||
lootable = true
|
||||
LODranges = 0, 999999
|
||||
|
||||
; Pulse Laser Blue
|
||||
|
||||
[Munition]
|
||||
nickname = rem_gun04_mark05_ammo
|
||||
hp_type = hp_gun
|
||||
requires_ammo = false
|
||||
hit_pts = 2
|
||||
hull_damage = 285.5
|
||||
energy_damage = 175
|
||||
weapon_type = W_Pulse01
|
||||
one_shot_sound = fire_photon5
|
||||
;munition_hit_effect = ci_photon_04_impact
|
||||
const_effect = li_pulse_proj
|
||||
lifetime = 0.8
|
||||
force_gun_ori = false
|
||||
mass = 1
|
||||
volume = 0.0001
|
||||
|
||||
[Gun]
|
||||
nickname = rem_gun04_mark05
|
||||
ids_name = 299060
|
||||
ids_info = 299061
|
||||
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
|
||||
material_library = equipment\models\li_equip.mat
|
||||
HP_child = HPConnect
|
||||
hit_pts = 6752
|
||||
explosion_resistance = 1
|
||||
debris_type = debris_normal
|
||||
parent_impulse = 20
|
||||
child_impulse = 80
|
||||
volume = 0
|
||||
mass = 10
|
||||
hp_gun_type = hp_gun_special_9
|
||||
damage_per_fire = 0
|
||||
power_usage = 61.12
|
||||
refire_delay = 0.17
|
||||
muzzle_velocity = 750
|
||||
use_animation = Sc_fire
|
||||
toughness = 19.6
|
||||
flash_particle_name = li_pulse_flash
|
||||
flash_radius = 15
|
||||
light_anim = l_gun01_flash
|
||||
projectile_archetype = rem_gun04_mark05_ammo
|
||||
separation_explosion = sever_debris
|
||||
auto_turret = false
|
||||
turn_rate = 90
|
||||
lootable = true
|
||||
LODranges = 0, 999999
|
||||
|
||||
; Pulse Laser Green
|
||||
|
||||
[Munition]
|
||||
nickname = rem_gun05_mark05_ammo
|
||||
hp_type = hp_gun
|
||||
requires_ammo = false
|
||||
hit_pts = 2
|
||||
hull_damage = 285.5
|
||||
energy_damage = 175
|
||||
weapon_type = W_Pulse01
|
||||
one_shot_sound = fire_photon5
|
||||
;munition_hit_effect = ci_photon_04_impact
|
||||
const_effect = rh_pulse_proj
|
||||
lifetime = 0.8
|
||||
force_gun_ori = false
|
||||
mass = 1
|
||||
volume = 0.0001
|
||||
|
||||
[Gun]
|
||||
nickname = rem_gun05_mark05
|
||||
ids_name = 299062
|
||||
ids_info = 299063
|
||||
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
|
||||
material_library = equipment\models\li_equip.mat
|
||||
HP_child = HPConnect
|
||||
hit_pts = 6752
|
||||
explosion_resistance = 1
|
||||
debris_type = debris_normal
|
||||
parent_impulse = 20
|
||||
child_impulse = 80
|
||||
volume = 0
|
||||
mass = 10
|
||||
hp_gun_type = hp_gun_special_9
|
||||
damage_per_fire = 0
|
||||
power_usage = 61.12
|
||||
refire_delay = 0.17
|
||||
muzzle_velocity = 750
|
||||
use_animation = Sc_fire
|
||||
toughness = 19.6
|
||||
flash_particle_name = rh_pulse_flash
|
||||
flash_radius = 15
|
||||
light_anim = l_gun01_flash
|
||||
projectile_archetype = rem_gun05_mark05_ammo
|
||||
separation_explosion = sever_debris
|
||||
auto_turret = false
|
||||
turn_rate = 90
|
||||
lootable = true
|
||||
LODranges = 0, 999999
|
||||
|
||||
[Munition]
|
||||
nickname = small_station_turret_ammo
|
||||
hp_type = hp_gun
|
||||
@@ -32138,6 +32524,429 @@ turn_rate = 90
|
||||
lootable = true
|
||||
LODranges = 0, 20, 60, 100
|
||||
|
||||
;Template 3 Red Firerate 8.33
|
||||
[Munition]
|
||||
nickname = template_3_red_833_ammo
|
||||
hp_type = hp_gun
|
||||
requires_ammo = false
|
||||
hit_pts = 2
|
||||
hull_damage = 312
|
||||
energy_damage = 25
|
||||
one_shot_sound = fire_tachyon5
|
||||
munition_hit_effect = template_3_red_impact
|
||||
const_effect = template_3_red_proj
|
||||
lifetime = 0.8
|
||||
force_gun_ori = false
|
||||
mass = 1
|
||||
volume = 0.0001
|
||||
|
||||
[Gun]
|
||||
nickname = template_3_red_833
|
||||
ids_name = 263233
|
||||
ids_info = 264233
|
||||
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
|
||||
material_library = equipment\models\ge_equip.mat
|
||||
HP_child = HPConnect
|
||||
hit_pts = 6752
|
||||
explosion_resistance = 1
|
||||
debris_type = debris_normal
|
||||
parent_impulse = 20
|
||||
child_impulse = 80
|
||||
volume = 0
|
||||
mass = 10
|
||||
hp_gun_type = hp_gun_special_10
|
||||
damage_per_fire = 0
|
||||
power_usage = 61.12
|
||||
refire_delay = 0.12
|
||||
muzzle_velocity = 750
|
||||
use_animation = Sc_fire
|
||||
toughness = 19.6
|
||||
flash_particle_name = template_3_red_flash
|
||||
flash_radius = 15
|
||||
light_anim = l_gun01_flash
|
||||
projectile_archetype = template_3_red_833_ammo
|
||||
separation_explosion = sever_debris
|
||||
auto_turret = false
|
||||
turn_rate = 90
|
||||
lootable = true
|
||||
LODranges = 0, 20, 60, 100
|
||||
|
||||
;Template 3 Red Firerate 5.88
|
||||
[Munition]
|
||||
nickname = template_3_red_588_ammo
|
||||
hp_type = hp_gun
|
||||
requires_ammo = false
|
||||
hit_pts = 2
|
||||
hull_damage = 445
|
||||
energy_damage = 28
|
||||
one_shot_sound = fire_tachyon5
|
||||
munition_hit_effect = template_3_red_impact
|
||||
const_effect = template_3_red_proj
|
||||
lifetime = 1
|
||||
force_gun_ori = false
|
||||
mass = 1
|
||||
volume = 0.0001
|
||||
|
||||
[Gun]
|
||||
nickname = template_3_red_588
|
||||
ids_name = 263448
|
||||
ids_info = 264448
|
||||
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
|
||||
material_library = equipment\models\ge_equip.mat
|
||||
HP_child = HPConnect
|
||||
hit_pts = 4215
|
||||
explosion_resistance = 1
|
||||
debris_type = debris_normal
|
||||
parent_impulse = 20
|
||||
child_impulse = 80
|
||||
volume = 0
|
||||
mass = 10
|
||||
hp_gun_type = hp_gun_special_10
|
||||
damage_per_fire = 0
|
||||
power_usage = 85
|
||||
refire_delay = 0.17
|
||||
muzzle_velocity = 700
|
||||
use_animation = Sc_fire
|
||||
toughness = 8.5
|
||||
flash_particle_name = template_3_red_flash
|
||||
flash_radius = 15
|
||||
light_anim = l_gun01_flash
|
||||
projectile_archetype = template_3_red_588_ammo
|
||||
separation_explosion = sever_debris
|
||||
auto_turret = false
|
||||
turn_rate = 90
|
||||
lootable = true
|
||||
LODranges = 0, 20, 60, 100
|
||||
|
||||
;Template 3 Red Firerate 4.0
|
||||
[Munition]
|
||||
nickname = template_3_red_40_ammo
|
||||
hp_type = hp_gun
|
||||
requires_ammo = false
|
||||
hit_pts = 2
|
||||
hull_damage = 658
|
||||
energy_damage = 49
|
||||
one_shot_sound = fire_tachyon5
|
||||
munition_hit_effect = template_3_red_impact
|
||||
const_effect = template_3_red_proj
|
||||
lifetime = 1
|
||||
force_gun_ori = false
|
||||
mass = 1
|
||||
volume = 0.0001
|
||||
|
||||
[Gun]
|
||||
nickname = template_3_red_40
|
||||
ids_name = 263199
|
||||
ids_info = 264199
|
||||
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
|
||||
material_library = equipment\models\ge_equip.mat
|
||||
HP_child = HPConnect
|
||||
hit_pts = 6752
|
||||
explosion_resistance = 1
|
||||
debris_type = debris_normal
|
||||
parent_impulse = 20
|
||||
child_impulse = 80
|
||||
volume = 0
|
||||
mass = 10
|
||||
hp_gun_type = hp_gun_special_10
|
||||
damage_per_fire = 0
|
||||
power_usage = 130.25
|
||||
refire_delay = 0.25
|
||||
muzzle_velocity = 700
|
||||
use_animation = Sc_fire
|
||||
toughness = 23.5
|
||||
flash_particle_name = template_3_red_flash
|
||||
flash_radius = 15
|
||||
light_anim = l_gun01_flash
|
||||
projectile_archetype = template_3_red_40_ammo
|
||||
separation_explosion = sever_debris
|
||||
auto_turret = false
|
||||
turn_rate = 90
|
||||
lootable = true
|
||||
LODranges = 0, 20, 60, 100
|
||||
|
||||
;Template 3 Yellow Firerate 8.33
|
||||
[Munition]
|
||||
nickname = template_3_yellow_833_ammo
|
||||
hp_type = hp_gun
|
||||
requires_ammo = false
|
||||
hit_pts = 2
|
||||
hull_damage = 312
|
||||
energy_damage = 25
|
||||
one_shot_sound = fire_tachyon5
|
||||
munition_hit_effect = template_3_yellow_impact
|
||||
const_effect = template_3_yellow_proj
|
||||
lifetime = 0.8
|
||||
force_gun_ori = false
|
||||
mass = 1
|
||||
volume = 0.0001
|
||||
|
||||
[Gun]
|
||||
nickname = template_3_yellow_833
|
||||
ids_name = 263234
|
||||
ids_info = 264234
|
||||
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
|
||||
material_library = equipment\models\ge_equip.mat
|
||||
HP_child = HPConnect
|
||||
hit_pts = 6752
|
||||
explosion_resistance = 1
|
||||
debris_type = debris_normal
|
||||
parent_impulse = 20
|
||||
child_impulse = 80
|
||||
volume = 0
|
||||
mass = 10
|
||||
hp_gun_type = hp_gun_special_10
|
||||
damage_per_fire = 0
|
||||
power_usage = 61.12
|
||||
refire_delay = 0.12
|
||||
muzzle_velocity = 750
|
||||
use_animation = Sc_fire
|
||||
toughness = 19.6
|
||||
flash_particle_name = template_3_yellow_flash
|
||||
flash_radius = 15
|
||||
light_anim = l_gun01_flash
|
||||
projectile_archetype = template_3_yellow_833_ammo
|
||||
separation_explosion = sever_debris
|
||||
auto_turret = false
|
||||
turn_rate = 90
|
||||
lootable = true
|
||||
LODranges = 0, 20, 60, 100
|
||||
|
||||
;Template 3 Yellow Firerate 5.88
|
||||
[Munition]
|
||||
nickname = template_3_yellow_588_ammo
|
||||
hp_type = hp_gun
|
||||
requires_ammo = false
|
||||
hit_pts = 2
|
||||
hull_damage = 445
|
||||
energy_damage = 28
|
||||
one_shot_sound = fire_tachyon5
|
||||
munition_hit_effect = template_3_yellow_impact
|
||||
const_effect = template_3_yellow_proj
|
||||
lifetime = 1
|
||||
force_gun_ori = false
|
||||
mass = 1
|
||||
volume = 0.0001
|
||||
|
||||
[Gun]
|
||||
nickname = template_3_yellow_588
|
||||
ids_name = 263448
|
||||
ids_info = 264448
|
||||
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
|
||||
material_library = equipment\models\ge_equip.mat
|
||||
HP_child = HPConnect
|
||||
hit_pts = 4215
|
||||
explosion_resistance = 1
|
||||
debris_type = debris_normal
|
||||
parent_impulse = 20
|
||||
child_impulse = 80
|
||||
volume = 0
|
||||
mass = 10
|
||||
hp_gun_type = hp_gun_special_10
|
||||
damage_per_fire = 0
|
||||
power_usage = 85
|
||||
refire_delay = 0.17
|
||||
muzzle_velocity = 700
|
||||
use_animation = Sc_fire
|
||||
toughness = 8.5
|
||||
flash_particle_name = template_3_yellow_flash
|
||||
flash_radius = 15
|
||||
light_anim = l_gun01_flash
|
||||
projectile_archetype = template_3_yellow_588_ammo
|
||||
separation_explosion = sever_debris
|
||||
auto_turret = false
|
||||
turn_rate = 90
|
||||
lootable = true
|
||||
LODranges = 0, 20, 60, 100
|
||||
|
||||
;Template 3 Yellow Firerate 4.0
|
||||
[Munition]
|
||||
nickname = template_3_yellow_40_ammo
|
||||
hp_type = hp_gun
|
||||
requires_ammo = false
|
||||
hit_pts = 2
|
||||
hull_damage = 658
|
||||
energy_damage = 49
|
||||
one_shot_sound = fire_tachyon5
|
||||
munition_hit_effect = template_3_yellow_impact
|
||||
const_effect = template_3_yellow_proj
|
||||
lifetime = 1
|
||||
force_gun_ori = false
|
||||
mass = 1
|
||||
volume = 0.0001
|
||||
|
||||
[Gun]
|
||||
nickname = template_3_yellow_40
|
||||
ids_name = 263200
|
||||
ids_info = 264200
|
||||
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
|
||||
material_library = equipment\models\ge_equip.mat
|
||||
HP_child = HPConnect
|
||||
hit_pts = 6752
|
||||
explosion_resistance = 1
|
||||
debris_type = debris_normal
|
||||
parent_impulse = 20
|
||||
child_impulse = 80
|
||||
volume = 0
|
||||
mass = 10
|
||||
hp_gun_type = hp_gun_special_10
|
||||
damage_per_fire = 0
|
||||
power_usage = 130.25
|
||||
refire_delay = 0.25
|
||||
muzzle_velocity = 700
|
||||
use_animation = Sc_fire
|
||||
toughness = 23.5
|
||||
flash_particle_name = template_3_yellow_flash
|
||||
flash_radius = 15
|
||||
light_anim = l_gun01_flash
|
||||
projectile_archetype = template_3_yellow_40_ammo
|
||||
separation_explosion = sever_debris
|
||||
auto_turret = false
|
||||
turn_rate = 90
|
||||
lootable = true
|
||||
LODranges = 0, 20, 60, 100
|
||||
|
||||
;Template 3 Orange Firerate 8.33
|
||||
[Munition]
|
||||
nickname = template_3_orange_833_ammo
|
||||
hp_type = hp_gun
|
||||
requires_ammo = false
|
||||
hit_pts = 2
|
||||
hull_damage = 312
|
||||
energy_damage = 25
|
||||
one_shot_sound = fire_tachyon5
|
||||
munition_hit_effect = template_3_orange_impact
|
||||
const_effect = template_3_orange_proj
|
||||
lifetime = 0.8
|
||||
force_gun_ori = false
|
||||
mass = 1
|
||||
volume = 0.0001
|
||||
|
||||
[Gun]
|
||||
nickname = template_3_orange_833
|
||||
ids_name = 263234
|
||||
ids_info = 264234
|
||||
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
|
||||
material_library = equipment\models\ge_equip.mat
|
||||
HP_child = HPConnect
|
||||
hit_pts = 6752
|
||||
explosion_resistance = 1
|
||||
debris_type = debris_normal
|
||||
parent_impulse = 20
|
||||
child_impulse = 80
|
||||
volume = 0
|
||||
mass = 10
|
||||
hp_gun_type = hp_gun_special_10
|
||||
damage_per_fire = 0
|
||||
power_usage = 61.12
|
||||
refire_delay = 0.12
|
||||
muzzle_velocity = 750
|
||||
use_animation = Sc_fire
|
||||
toughness = 19.6
|
||||
flash_particle_name = template_3_orange_flash
|
||||
flash_radius = 15
|
||||
light_anim = l_gun01_flash
|
||||
projectile_archetype = template_3_orange_833_ammo
|
||||
separation_explosion = sever_debris
|
||||
auto_turret = false
|
||||
turn_rate = 90
|
||||
lootable = true
|
||||
LODranges = 0, 20, 60, 100
|
||||
|
||||
;Template 3 Orange Firerate 5.88
|
||||
[Munition]
|
||||
nickname = template_3_orange_588_ammo
|
||||
hp_type = hp_gun
|
||||
requires_ammo = false
|
||||
hit_pts = 2
|
||||
hull_damage = 445
|
||||
energy_damage = 28
|
||||
one_shot_sound = fire_tachyon5
|
||||
munition_hit_effect = template_3_orange_impact
|
||||
const_effect = template_3_orange_proj
|
||||
lifetime = 1
|
||||
force_gun_ori = false
|
||||
mass = 1
|
||||
volume = 0.0001
|
||||
|
||||
[Gun]
|
||||
nickname = template_3_orange_588
|
||||
ids_name = 263448
|
||||
ids_info = 264448
|
||||
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
|
||||
material_library = equipment\models\ge_equip.mat
|
||||
HP_child = HPConnect
|
||||
hit_pts = 4215
|
||||
explosion_resistance = 1
|
||||
debris_type = debris_normal
|
||||
parent_impulse = 20
|
||||
child_impulse = 80
|
||||
volume = 0
|
||||
mass = 10
|
||||
hp_gun_type = hp_gun_special_10
|
||||
damage_per_fire = 0
|
||||
power_usage = 85
|
||||
refire_delay = 0.17
|
||||
muzzle_velocity = 700
|
||||
use_animation = Sc_fire
|
||||
toughness = 8.5
|
||||
flash_particle_name = template_3_orange_flash
|
||||
flash_radius = 15
|
||||
light_anim = l_gun01_flash
|
||||
projectile_archetype = template_3_orange_588_ammo
|
||||
separation_explosion = sever_debris
|
||||
auto_turret = false
|
||||
turn_rate = 90
|
||||
lootable = true
|
||||
LODranges = 0, 20, 60, 100
|
||||
|
||||
;Template 3 Orange Firerate 4.0
|
||||
[Munition]
|
||||
nickname = template_3_orange_40_ammo
|
||||
hp_type = hp_gun
|
||||
requires_ammo = false
|
||||
hit_pts = 2
|
||||
hull_damage = 658
|
||||
energy_damage = 49
|
||||
one_shot_sound = fire_tachyon5
|
||||
munition_hit_effect = template_3_orange_impact
|
||||
const_effect = template_3_orange_proj
|
||||
lifetime = 1
|
||||
force_gun_ori = false
|
||||
mass = 1
|
||||
volume = 0.0001
|
||||
|
||||
[Gun]
|
||||
nickname = template_3_orange_40
|
||||
ids_name = 263200
|
||||
ids_info = 264200
|
||||
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
|
||||
material_library = equipment\models\ge_equip.mat
|
||||
HP_child = HPConnect
|
||||
hit_pts = 6752
|
||||
explosion_resistance = 1
|
||||
debris_type = debris_normal
|
||||
parent_impulse = 20
|
||||
child_impulse = 80
|
||||
volume = 0
|
||||
mass = 10
|
||||
hp_gun_type = hp_gun_special_10
|
||||
damage_per_fire = 0
|
||||
power_usage = 130.25
|
||||
refire_delay = 0.25
|
||||
muzzle_velocity = 700
|
||||
use_animation = Sc_fire
|
||||
toughness = 23.5
|
||||
flash_particle_name = template_3_orange_flash
|
||||
flash_radius = 15
|
||||
light_anim = l_gun01_flash
|
||||
projectile_archetype = template_3_orange_40_ammo
|
||||
separation_explosion = sever_debris
|
||||
auto_turret = false
|
||||
turn_rate = 90
|
||||
lootable = true
|
||||
LODranges = 0, 20, 60, 100
|
||||
|
||||
;Template 3 Green Firerate 8.33
|
||||
[Munition]
|
||||
nickname = template_3_green_833_ammo
|
||||
|
||||
@@ -7916,6 +7916,117 @@ ids_info = 264233
|
||||
shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
|
||||
material_library = equipment\models\ge_equip.mat
|
||||
|
||||
;Template red
|
||||
[Good]
|
||||
nickname = template_3_red_40
|
||||
equipment = template_3_red_40
|
||||
category = equipment
|
||||
price = 120000
|
||||
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db
|
||||
combinable = false
|
||||
ids_name = 263199
|
||||
ids_info = 264199
|
||||
shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
|
||||
material_library = equipment\models\ge_equip.mat
|
||||
|
||||
[Good]
|
||||
nickname = template_3_red_588
|
||||
equipment = template_3_red_588
|
||||
category = equipment
|
||||
price = 120000
|
||||
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db
|
||||
combinable = false
|
||||
ids_name = 263448
|
||||
ids_info = 264448
|
||||
shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
|
||||
material_library = equipment\models\ge_equip.mat
|
||||
|
||||
[Good]
|
||||
nickname = template_3_red_833
|
||||
equipment = template_3_red_833
|
||||
category = equipment
|
||||
price = 120000
|
||||
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db
|
||||
combinable = false
|
||||
ids_name = 263233
|
||||
ids_info = 264233
|
||||
shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
|
||||
material_library = equipment\models\ge_equip.mat
|
||||
|
||||
;Template yellow
|
||||
[Good]
|
||||
nickname = template_3_yellow_40
|
||||
equipment = template_3_yellow_40
|
||||
category = equipment
|
||||
price = 120000
|
||||
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db
|
||||
combinable = false
|
||||
ids_name = 263199
|
||||
ids_info = 264199
|
||||
shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
|
||||
material_library = equipment\models\ge_equip.mat
|
||||
|
||||
[Good]
|
||||
nickname = template_3_yellow_588
|
||||
equipment = template_3_yellow_588
|
||||
category = equipment
|
||||
price = 120000
|
||||
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db
|
||||
combinable = false
|
||||
ids_name = 263448
|
||||
ids_info = 264448
|
||||
shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
|
||||
material_library = equipment\models\ge_equip.mat
|
||||
|
||||
[Good]
|
||||
nickname = template_3_yellow_833
|
||||
equipment = template_3_yellow_833
|
||||
category = equipment
|
||||
price = 120000
|
||||
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db
|
||||
combinable = false
|
||||
ids_name = 263233
|
||||
ids_info = 264233
|
||||
shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
|
||||
material_library = equipment\models\ge_equip.mat
|
||||
|
||||
;Template orange
|
||||
[Good]
|
||||
nickname = template_3_orange_40
|
||||
equipment = template_3_orange_40
|
||||
category = equipment
|
||||
price = 120000
|
||||
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db
|
||||
combinable = false
|
||||
ids_name = 263199
|
||||
ids_info = 264199
|
||||
shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
|
||||
material_library = equipment\models\ge_equip.mat
|
||||
|
||||
[Good]
|
||||
nickname = template_3_orange_588
|
||||
equipment = template_3_orange_588
|
||||
category = equipment
|
||||
price = 120000
|
||||
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db
|
||||
combinable = false
|
||||
ids_name = 263448
|
||||
ids_info = 264448
|
||||
shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
|
||||
material_library = equipment\models\ge_equip.mat
|
||||
|
||||
[Good]
|
||||
nickname = template_3_orange_833
|
||||
equipment = template_3_orange_833
|
||||
category = equipment
|
||||
price = 120000
|
||||
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db
|
||||
combinable = false
|
||||
ids_name = 263233
|
||||
ids_info = 264233
|
||||
shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
|
||||
material_library = equipment\models\ge_equip.mat
|
||||
|
||||
;Template green
|
||||
[Good]
|
||||
nickname = template_3_green_40
|
||||
@@ -8258,11 +8369,25 @@ ids_info = 299017
|
||||
shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
|
||||
material_library = equipment\models\ge_equip.mat
|
||||
|
||||
; Scythe Mk II
|
||||
; Codename ECLIPSE
|
||||
|
||||
[Good]
|
||||
nickname = or_gun01_mark05
|
||||
equipment = or_gun01_mark05
|
||||
nickname = special_gun20
|
||||
equipment = special_gun20
|
||||
category = equipment
|
||||
price = 115660
|
||||
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db
|
||||
combinable = false
|
||||
ids_name = 299018
|
||||
ids_info = 299019
|
||||
shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
|
||||
material_library = equipment\models\ge_equip.mat
|
||||
|
||||
; Scythe Mk I
|
||||
|
||||
[Good]
|
||||
nickname = or_gun01_mark04
|
||||
equipment = or_gun01_mark04
|
||||
category = equipment
|
||||
price = 150000
|
||||
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db
|
||||
@@ -8284,4 +8409,74 @@ combinable = false
|
||||
ids_name = 299050
|
||||
ids_info = 299051
|
||||
shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
|
||||
material_library = equipment\models\ge_equip.mat
|
||||
|
||||
; Pulse Laser Purple
|
||||
|
||||
[Good]
|
||||
nickname = rem_gun01_mark05
|
||||
equipment = rem_gun01_mark05
|
||||
category = equipment
|
||||
price = 150000
|
||||
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db
|
||||
combinable = false
|
||||
ids_name = 299054
|
||||
ids_info = 299055
|
||||
shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
|
||||
material_library = equipment\models\ge_equip.mat
|
||||
|
||||
; Pulse Laser Red
|
||||
|
||||
[Good]
|
||||
nickname = rem_gun02_mark05
|
||||
equipment = rem_gun02_mark05
|
||||
category = equipment
|
||||
price = 150000
|
||||
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db
|
||||
combinable = false
|
||||
ids_name = 299054
|
||||
ids_info = 299055
|
||||
shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
|
||||
material_library = equipment\models\ge_equip.mat
|
||||
|
||||
; Pulse Laser Yellow
|
||||
|
||||
[Good]
|
||||
nickname = rem_gun03_mark05
|
||||
equipment = rem_gun03_mark05
|
||||
category = equipment
|
||||
price = 150000
|
||||
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db
|
||||
combinable = false
|
||||
ids_name = 299054
|
||||
ids_info = 299055
|
||||
shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
|
||||
material_library = equipment\models\ge_equip.mat
|
||||
|
||||
; Pulse Laser Blue
|
||||
|
||||
[Good]
|
||||
nickname = rem_gun04_mark05
|
||||
equipment = rem_gun04_mark05
|
||||
category = equipment
|
||||
price = 150000
|
||||
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db
|
||||
combinable = false
|
||||
ids_name = 299054
|
||||
ids_info = 299055
|
||||
shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
|
||||
material_library = equipment\models\ge_equip.mat
|
||||
|
||||
; Pulse Laser Green
|
||||
|
||||
[Good]
|
||||
nickname = rem_gun05_mark05
|
||||
equipment = rem_gun05_mark05
|
||||
category = equipment
|
||||
price = 150000
|
||||
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db
|
||||
combinable = false
|
||||
ids_name = 299054
|
||||
ids_info = 299055
|
||||
shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
|
||||
material_library = equipment\models\ge_equip.mat
|
||||
BIN
DATA/FX/WEAPONS/customs/br_pulse.ale
Normal file
BIN
DATA/FX/WEAPONS/customs/br_pulse.ale
Normal file
Binary file not shown.
BIN
DATA/FX/WEAPONS/customs/ku_pulse.ale
Normal file
BIN
DATA/FX/WEAPONS/customs/ku_pulse.ale
Normal file
Binary file not shown.
BIN
DATA/FX/WEAPONS/customs/li_pulse.ale
Normal file
BIN
DATA/FX/WEAPONS/customs/li_pulse.ale
Normal file
Binary file not shown.
BIN
DATA/FX/WEAPONS/customs/no_pulse.ale
Normal file
BIN
DATA/FX/WEAPONS/customs/no_pulse.ale
Normal file
Binary file not shown.
BIN
DATA/FX/WEAPONS/customs/rh_pulse.ale
Normal file
BIN
DATA/FX/WEAPONS/customs/rh_pulse.ale
Normal file
Binary file not shown.
@@ -5308,6 +5308,93 @@ textures = fx\newglows.txm
|
||||
textures = fx\nomad.txm
|
||||
textures = fx\hexagon.txm
|
||||
|
||||
; Codename: ECLIPSE
|
||||
|
||||
[VisEffect]
|
||||
nickname = eclipse_proj
|
||||
alchemy = fx\weapons\customs\eclipse.ale
|
||||
effect_crc = -72632623
|
||||
textures = fx\kioncannon.txm
|
||||
textures = fx\beam.txm
|
||||
textures = fx\newglows.txm
|
||||
textures = fx\sarma.txm
|
||||
|
||||
[VisEffect]
|
||||
nickname = eclipse_impact
|
||||
alchemy = fx\weapons\customs\eclipse.ale
|
||||
effect_crc = -175023415
|
||||
textures = fx\kioncannon.txm
|
||||
textures = fx\beam.txm
|
||||
textures = fx\newglows.txm
|
||||
textures = fx\sarma.txm
|
||||
|
||||
[VisEffect]
|
||||
nickname = eclipse_flash
|
||||
alchemy = fx\weapons\customs\eclipse.ale
|
||||
effect_crc = -279346204
|
||||
textures = fx\kioncannon.txm
|
||||
textures = fx\beam.txm
|
||||
textures = fx\newglows.txm
|
||||
textures = fx\sarma.txm
|
||||
|
||||
; Codename: NIGHTFALL
|
||||
|
||||
[VisEffect]
|
||||
nickname = nightfall_proj
|
||||
alchemy = fx\weapons\customs\nightfall.ale
|
||||
effect_crc = -63966299
|
||||
textures = fx\kioncannon.txm
|
||||
textures = fx\beam.txm
|
||||
textures = fx\newglows.txm
|
||||
textures = fx\sarma.txm
|
||||
|
||||
[VisEffect]
|
||||
nickname = nightfall_impact
|
||||
alchemy = fx\weapons\customs\nightfall.ale
|
||||
effect_crc = -131312480
|
||||
textures = fx\kioncannon.txm
|
||||
textures = fx\beam.txm
|
||||
textures = fx\newglows.txm
|
||||
textures = fx\sarma.txm
|
||||
|
||||
[VisEffect]
|
||||
nickname = nightfall_flash
|
||||
alchemy = fx\weapons\customs\nightfall.ale
|
||||
effect_crc = -533286268
|
||||
textures = fx\kioncannon.txm
|
||||
textures = fx\beam.txm
|
||||
textures = fx\newglows.txm
|
||||
textures = fx\sarma.txm
|
||||
|
||||
; Codename: SPECTRE
|
||||
|
||||
[VisEffect]
|
||||
nickname = spectre_proj
|
||||
alchemy = fx\weapons\customs\spectre.ale
|
||||
effect_crc = -44409701
|
||||
textures = fx\kioncannon.txm
|
||||
textures = fx\beam.txm
|
||||
textures = fx\newglows.txm
|
||||
textures = fx\sarma.txm
|
||||
|
||||
[VisEffect]
|
||||
nickname = spectre_impact
|
||||
alchemy = fx\weapons\customs\spectre.ale
|
||||
effect_crc = 123007185
|
||||
textures = fx\kioncannon.txm
|
||||
textures = fx\beam.txm
|
||||
textures = fx\newglows.txm
|
||||
textures = fx\sarma.txm
|
||||
|
||||
[VisEffect]
|
||||
nickname = spectre_flash
|
||||
alchemy = fx\weapons\customs\spectre.ale
|
||||
effect_crc = -178857344
|
||||
textures = fx\kioncannon.txm
|
||||
textures = fx\beam.txm
|
||||
textures = fx\newglows.txm
|
||||
textures = fx\sarma.txm
|
||||
|
||||
; Scythe
|
||||
|
||||
[VisEffect]
|
||||
@@ -5315,4 +5402,84 @@ nickname = scythe_proj
|
||||
alchemy = fx\weapons\customs\scythe.ale
|
||||
effect_crc = -112767069
|
||||
textures = fx\planetflare.txm
|
||||
textures = fx\efx.txm
|
||||
textures = fx\efx.txm
|
||||
|
||||
|
||||
|
||||
|
||||
; Pulse Effects
|
||||
|
||||
; Blue Pulse
|
||||
[VisEffect]
|
||||
nickname = li_pulse_flash
|
||||
alchemy = fx\weapons\customs\li_pulse.ale
|
||||
effect_crc = -300204202
|
||||
textures = fx\planetflare.txm
|
||||
textures = fx\beam.txm
|
||||
|
||||
[VisEffect]
|
||||
nickname = li_pulse_proj
|
||||
alchemy = fx\weapons\customs\li_pulse.ale
|
||||
effect_crc = 257634269
|
||||
textures = fx\planetflare.txm
|
||||
textures = fx\beam.txm
|
||||
|
||||
; Red Pulse
|
||||
[VisEffect]
|
||||
nickname = br_pulse_flash
|
||||
alchemy = fx\weapons\customs\br_pulse.ale
|
||||
effect_crc = -224735315
|
||||
textures = fx\planetflare.txm
|
||||
textures = fx\beam.txm
|
||||
|
||||
[VisEffect]
|
||||
nickname = br_pulse_proj
|
||||
alchemy = fx\weapons\customs\br_pulse.ale
|
||||
effect_crc = -393811486
|
||||
textures = fx\planetflare.txm
|
||||
textures = fx\beam.txm
|
||||
|
||||
; Yellow Pulse
|
||||
[VisEffect]
|
||||
nickname = ku_pulse_flash
|
||||
alchemy = fx\weapons\customs\ku_pulse.ale
|
||||
effect_crc = 172216231
|
||||
textures = fx\planetflare.txm
|
||||
textures = fx\beam.txm
|
||||
|
||||
[VisEffect]
|
||||
nickname = ku_pulse_proj
|
||||
alchemy = fx\weapons\customs\ku_pulse.ale
|
||||
effect_crc = -401053604
|
||||
textures = fx\planetflare.txm
|
||||
textures = fx\beam.txm
|
||||
|
||||
; Green Pulse
|
||||
[VisEffect]
|
||||
nickname = rh_pulse_flash
|
||||
alchemy = fx\weapons\customs\rh_pulse.ale
|
||||
effect_crc = 508504412
|
||||
textures = fx\planetflare.txm
|
||||
textures = fx\beam.txm
|
||||
|
||||
[VisEffect]
|
||||
nickname = rh_pulse_proj
|
||||
alchemy = fx\weapons\customs\rh_pulse.ale
|
||||
effect_crc = -393672984
|
||||
textures = fx\planetflare.txm
|
||||
textures = fx\beam.txm
|
||||
|
||||
; Purple Pulse
|
||||
[VisEffect]
|
||||
nickname = no_pulse_flash
|
||||
alchemy = fx\weapons\customs\no_pulse.ale
|
||||
effect_crc = -425416096
|
||||
textures = fx\planetflare.txm
|
||||
textures = fx\beam.txm
|
||||
|
||||
[VisEffect]
|
||||
nickname = no_pulse_proj
|
||||
alchemy = fx\weapons\customs\no_pulse.ale
|
||||
effect_crc = 28484816
|
||||
textures = fx\planetflare.txm
|
||||
textures = fx\beam.txm
|
||||
@@ -3486,6 +3486,57 @@ vis_effect = template_3_green_proj
|
||||
;vis_beam = template_3_green_beam
|
||||
vis_beam = pi_particle_04_beam
|
||||
|
||||
;Template Red
|
||||
[Effect]
|
||||
nickname = template_3_red_flash
|
||||
effect_type = EFT_MUZZLE_FLASH
|
||||
vis_effect = template_3_red_flash
|
||||
|
||||
[Effect]
|
||||
nickname = template_3_red_impact
|
||||
effect_type = EFT_WEAPON_IMPACT
|
||||
vis_effect = template_3_red_impact
|
||||
|
||||
[Effect]
|
||||
nickname = template_3_red_proj
|
||||
effect_type = EFT_WEAPON_PROJ
|
||||
vis_effect = template_3_red_proj
|
||||
vis_beam = pi_particle_04_beam
|
||||
|
||||
;Template yellow
|
||||
[Effect]
|
||||
nickname = template_3_yellow_flash
|
||||
effect_type = EFT_MUZZLE_FLASH
|
||||
vis_effect = template_3_yellow_flash
|
||||
|
||||
[Effect]
|
||||
nickname = template_3_yellow_impact
|
||||
effect_type = EFT_WEAPON_IMPACT
|
||||
vis_effect = template_3_yellow_impact
|
||||
|
||||
[Effect]
|
||||
nickname = template_3_yellow_proj
|
||||
effect_type = EFT_WEAPON_PROJ
|
||||
vis_effect = template_3_yellow_proj
|
||||
vis_beam = pi_particle_04_beam
|
||||
|
||||
;Template orange
|
||||
[Effect]
|
||||
nickname = template_3_orange_flash
|
||||
effect_type = EFT_MUZZLE_FLASH
|
||||
vis_effect = template_3_orange_flash
|
||||
|
||||
[Effect]
|
||||
nickname = template_3_orange_impact
|
||||
effect_type = EFT_WEAPON_IMPACT
|
||||
vis_effect = template_3_orange_impact
|
||||
|
||||
[Effect]
|
||||
nickname = template_3_orange_proj
|
||||
effect_type = EFT_WEAPON_PROJ
|
||||
vis_effect = template_3_orange_proj
|
||||
vis_beam = pi_particle_04_beam
|
||||
|
||||
;Template Cyan
|
||||
[Effect]
|
||||
nickname = template_3_cyan_flash
|
||||
@@ -3746,10 +3797,115 @@ effect_type = EFT_WEAPON_PROJ
|
||||
vis_effect = nemesis_proj
|
||||
vis_beam = nemesis_01_beam
|
||||
|
||||
; ECLIPSE
|
||||
|
||||
[Effect]
|
||||
nickname = eclipse_flash
|
||||
effect_type = EFT_MUZZLE_FLASH
|
||||
vis_effect = eclipse_flash
|
||||
|
||||
[Effect]
|
||||
nickname = eclipse_impact
|
||||
effect_type = EFT_WEAPON_IMPACT
|
||||
vis_effect = eclipse_impact
|
||||
|
||||
[Effect]
|
||||
nickname = eclipse_proj
|
||||
effect_type = EFT_WEAPON_PROJ
|
||||
vis_effect = eclipse_proj
|
||||
vis_generic = min_photon_01_proj
|
||||
|
||||
; Scythe
|
||||
[Effect]
|
||||
nickname = scythe_proj
|
||||
effect_type = EFT_WEAPON_PROJ
|
||||
vis_effect = scythe_proj
|
||||
vis_generic = min_photon_01_proj
|
||||
vis_generic = min_photon_01_proj
|
||||
|
||||
; NIGHTFALL
|
||||
|
||||
[Effect]
|
||||
nickname = nightfall_flash
|
||||
effect_type = EFT_MUZZLE_FLASH
|
||||
vis_effect = nightfall_flash
|
||||
|
||||
[Effect]
|
||||
nickname = nightfall_impact
|
||||
effect_type = EFT_WEAPON_IMPACT
|
||||
vis_effect = nightfall_impact
|
||||
|
||||
[Effect]
|
||||
nickname = nightfall_proj
|
||||
effect_type = EFT_WEAPON_PROJ
|
||||
vis_effect = nightfall_proj
|
||||
vis_generic = min_photon_01_proj
|
||||
|
||||
; SPECTRE
|
||||
|
||||
[Effect]
|
||||
nickname = spectre_flash
|
||||
effect_type = EFT_MUZZLE_FLASH
|
||||
vis_effect = spectre_flash
|
||||
|
||||
[Effect]
|
||||
nickname = spectre_impact
|
||||
effect_type = EFT_WEAPON_IMPACT
|
||||
vis_effect = spectre_impact
|
||||
|
||||
[Effect]
|
||||
nickname = spectre_proj
|
||||
effect_type = EFT_WEAPON_PROJ
|
||||
vis_effect = spectre_proj
|
||||
vis_generic = min_photon_01_proj
|
||||
|
||||
|
||||
; Pulse Effects
|
||||
|
||||
[Effect]
|
||||
nickname = li_pulse_flash
|
||||
effect_type = EFT_MUZZLE_LARGE_FLASH
|
||||
vis_effect = li_pulse_flash
|
||||
|
||||
nickname = li_pulse_proj
|
||||
effect_type = EFT_WEAPON_PROJ
|
||||
vis_effect = li_pulse_proj
|
||||
|
||||
[Effect]
|
||||
nickname = br_pulse_flash
|
||||
effect_type = EFT_MUZZLE_LARGE_FLASH
|
||||
vis_effect = br_pulse_flash
|
||||
|
||||
[Effect]
|
||||
nickname = br_pulse_proj
|
||||
effect_type = EFT_WEAPON_PROJ
|
||||
vis_effect = br_pulse_proj
|
||||
|
||||
[Effect]
|
||||
nickname = ku_pulse_flash
|
||||
effect_type = EFT_MUZZLE_LARGE_FLASH
|
||||
vis_effect = ku_pulse_flash
|
||||
|
||||
Effect]
|
||||
nickname = ku_pulse_proj
|
||||
effect_type = EFT_WEAPON_PROJ
|
||||
vis_effect = ku_pulse_proj
|
||||
|
||||
[Effect]
|
||||
nickname = rh_pulse_flash
|
||||
effect_type = EFT_MUZZLE_LARGE_FLASH
|
||||
vis_effect = rh_pulse_flash
|
||||
|
||||
[Effect]
|
||||
nickname = rh_pulse_proj
|
||||
effect_type = EFT_WEAPON_PROJ
|
||||
vis_effect = rh_pulse_proj
|
||||
|
||||
[Effect]
|
||||
nickname = no_pulse_flash
|
||||
effect_type = EFT_MUZZLE_LARGE_FLASH
|
||||
vis_effect = no_pulse_flash
|
||||
|
||||
[Effect]
|
||||
nickname = no_pulse_proj
|
||||
effect_type = EFT_WEAPON_PROJ
|
||||
vis_effect = no_pulse_proj
|
||||
13
DATA/MISSIONS/ENCOUNTERS/capitalships_Nomadboss.ini
Normal file
13
DATA/MISSIONS/ENCOUNTERS/capitalships_Nomadboss.ini
Normal file
@@ -0,0 +1,13 @@
|
||||
[EncounterFormation]
|
||||
ship_by_class = 1, 1, sc_boss
|
||||
pilot_job = assault_leader_job
|
||||
make_class = wanderer
|
||||
formation_by_class = battleships
|
||||
behavior = wander
|
||||
arrival = cruise
|
||||
allow_simultaneous_creation = no
|
||||
zone_creation_distance = 0
|
||||
times_to_create = 1
|
||||
|
||||
[Creation]
|
||||
permutation = 0, 3
|
||||
@@ -2253,6 +2253,7 @@ formation_desig = 197808, 197820
|
||||
formation = fighters, fighter_guild
|
||||
npc_ship = Nomad_Gunboat
|
||||
npc_ship = Nomad_Battleship
|
||||
npc_ship = no2_devastator
|
||||
formation = gunboats, gunboat_wall
|
||||
formation = battleships, battleship_wall
|
||||
|
||||
|
||||
@@ -2502,3 +2502,261 @@ drop_properties = 10, 646965, 646965, 0, 2, 1 1
|
||||
[mLootProps]
|
||||
nickname = special_nomad_gun03
|
||||
drop_properties = 10, 646965, 646965, 0, 2, 1
|
||||
|
||||
; Nomad Regulator
|
||||
|
||||
[PhantomLoot]
|
||||
nickname = lootcrate_nomad_power_regulator
|
||||
toughness_range = 0, 1
|
||||
percent_chance = 1.00
|
||||
num_to_drop = 1, 1
|
||||
|
||||
[mLootProps]
|
||||
nickname = commodity_nomad_power_regulator
|
||||
drop_properties = 100, 500, 600, 0, 2, 1
|
||||
|
||||
; Nomad Power Cell
|
||||
|
||||
[PhantomLoot]
|
||||
nickname = lootcrate_nomad_power_cell
|
||||
toughness_range = 0, 1
|
||||
percent_chance = 1.00
|
||||
num_to_drop = 1, 1
|
||||
|
||||
[mLootProps]
|
||||
nickname = commodity_nomad_power_cell
|
||||
drop_properties = 100, 500, 600, 0, 2, 1
|
||||
|
||||
; Nomad Energy Distributor
|
||||
|
||||
[PhantomLoot]
|
||||
nickname = lootcrate_nomad_energy_distributor
|
||||
toughness_range = 0, 1
|
||||
percent_chance = 1.00
|
||||
num_to_drop = 1, 1
|
||||
|
||||
[mLootProps]
|
||||
nickname = commodity_nomad_energy_distributor
|
||||
drop_properties = 100, 500, 600, 0, 2, 1
|
||||
|
||||
; Nomad Fusion Reactor
|
||||
|
||||
[PhantomLoot]
|
||||
nickname = lootcrate_nomad_fusion_reactor
|
||||
toughness_range = 0, 1
|
||||
percent_chance = 1.00
|
||||
num_to_drop = 1, 1
|
||||
|
||||
[mLootProps]
|
||||
nickname = commodity_nomad_fusion_reactor
|
||||
drop_properties = 100, 500, 600, 0, 2, 1
|
||||
|
||||
; Nomad Structure Composites
|
||||
|
||||
[mLootProps]
|
||||
nickname = commodity_nomad_structure_composites
|
||||
drop_properties = 100, 500, 600, 0, 2, 1
|
||||
|
||||
; Anti Blasting Composites
|
||||
|
||||
[mLootProps]
|
||||
nickname = commodity_anti_blasting_composites
|
||||
drop_properties = 100, 500, 600, 0, 2, 1
|
||||
|
||||
; Energy Absorbation Composites
|
||||
|
||||
[mLootProps]
|
||||
nickname = commodity_energy_absorbation_composites
|
||||
drop_properties = 100, 500, 600, 0, 2, 1
|
||||
|
||||
; Anti Radiation Composites
|
||||
|
||||
[mLootProps]
|
||||
nickname = commodity_anti_radiation_composites
|
||||
drop_properties = 100, 500, 600, 0, 2, 1
|
||||
|
||||
|
||||
; Keycards
|
||||
|
||||
; Purple Keycard
|
||||
|
||||
[mLootProps]
|
||||
nickname = commodity_purple_keycard
|
||||
drop_properties = 100, 500, 600, 0, 2, 1
|
||||
|
||||
; Red Keycard
|
||||
|
||||
[mLootProps]
|
||||
nickname = commodity_red_keycard
|
||||
drop_properties = 100, 500, 600, 0, 2, 1
|
||||
|
||||
; Blue Keycard
|
||||
|
||||
[mLootProps]
|
||||
nickname = commodity_blue_keycard
|
||||
drop_properties = 100, 500, 600, 0, 2, 1
|
||||
|
||||
; Green Keycard
|
||||
|
||||
[mLootProps]
|
||||
nickname = commodity_green_keycard
|
||||
drop_properties = 100, 500, 600, 0, 2, 1
|
||||
|
||||
; Yellow Keycard
|
||||
|
||||
[mLootProps]
|
||||
nickname = commodity_yellow_keycard
|
||||
drop_properties = 100, 500, 600, 0, 2, 1
|
||||
|
||||
|
||||
; Weapon Blue Prints & Schematics
|
||||
|
||||
; Nomad Blaster Blueprint
|
||||
|
||||
[mLootProps]
|
||||
nickname = commodity_nomad_blaster_blueprint
|
||||
drop_properties = 100, 500, 600, 0, 2, 1
|
||||
|
||||
; Nomad Blaster Schematic
|
||||
|
||||
[mLootProps]
|
||||
nickname = commodity_nomad_blaster_schematic
|
||||
drop_properties = 100, 500, 600, 0, 2, 1
|
||||
|
||||
; Nomad Cannon Blueprint
|
||||
|
||||
[mLootProps]
|
||||
nickname = commodity_nomad_cannon_blueprint
|
||||
drop_properties = 100, 500, 600, 0, 2, 1
|
||||
|
||||
; Nomad Cannon Schematic
|
||||
|
||||
[mLootProps]
|
||||
nickname = commodity_nomad_cannon_schematic
|
||||
drop_properties = 100, 500, 600, 0, 2, 1
|
||||
|
||||
; Nomad Prototyp Blueprint
|
||||
|
||||
[mLootProps]
|
||||
nickname = commodity_nomad_prototyp_blueprint
|
||||
drop_properties = 100, 500, 600, 0, 2, 1
|
||||
|
||||
; Nomad Prototyp Schematic
|
||||
|
||||
[mLootProps]
|
||||
nickname = commodity_nomad_prototyp_schematic
|
||||
drop_properties = 100, 500, 600, 0, 2, 1
|
||||
|
||||
; CHIMERA Blueprint
|
||||
|
||||
[mLootProps]
|
||||
nickname = commodity_chimera_blueprint
|
||||
drop_properties = 100, 500, 600, 0, 2, 1
|
||||
|
||||
; CHIMERA Schematic
|
||||
|
||||
[mLootProps]
|
||||
nickname = commodity_chimera_schematic
|
||||
drop_properties = 100, 500, 600, 0, 2, 1
|
||||
|
||||
; POISON CLAW Blueprint
|
||||
|
||||
[mLootProps]
|
||||
nickname = commodity_poison_claw_blueprint
|
||||
drop_properties = 100, 500, 600, 0, 2, 1
|
||||
|
||||
; POISON CLAW Schematic
|
||||
|
||||
[mLootProps]
|
||||
nickname = commodity_poison_claw_schematic
|
||||
drop_properties = 100, 500, 600, 0, 2, 1
|
||||
|
||||
; AVALON Blueprint
|
||||
|
||||
[mLootProps]
|
||||
nickname = commodity_avalon_blueprint
|
||||
drop_properties = 100, 500, 600, 0, 2, 1
|
||||
|
||||
; AVALON Schematic
|
||||
|
||||
[mLootProps]
|
||||
nickname = commodity_avalon_schematic
|
||||
drop_properties = 100, 500, 600, 0, 2, 1
|
||||
|
||||
; NEMESIS Blueprint
|
||||
|
||||
[mLootProps]
|
||||
nickname = commodity_nemesis_blueprint
|
||||
drop_properties = 100, 500, 600, 0, 2, 1
|
||||
|
||||
; NEMESIS Schematic
|
||||
|
||||
[mLootProps]
|
||||
nickname = commodity_nemesis_schematic
|
||||
drop_properties = 100, 500, 600, 0, 2, 1
|
||||
|
||||
; ECLIPSE Blueprint
|
||||
|
||||
[mLootProps]
|
||||
nickname = commodity_eclipse_blueprint
|
||||
drop_properties = 100, 500, 600, 0, 2, 1
|
||||
|
||||
; ECLIPSE Schematic
|
||||
|
||||
[mLootProps]
|
||||
nickname = commodity_eclipse_schematic
|
||||
drop_properties = 100, 500, 600, 0, 2, 1
|
||||
|
||||
; Mission Items
|
||||
|
||||
[mLootProps]
|
||||
nickname = emergency_action_documents_liberty
|
||||
drop_properties = 100, 500, 600, 0, 2, 1
|
||||
|
||||
[mLootProps]
|
||||
nickname = cracked_firmware_codes
|
||||
drop_properties = 100, 500, 600, 0, 2, 1
|
||||
|
||||
[mLootProps]
|
||||
nickname = experimental_weapons
|
||||
drop_properties = 100, 500, 600, 0, 2, 1
|
||||
|
||||
[mLootProps]
|
||||
nickname = highlevel_cipher_decoder
|
||||
drop_properties = 100, 500, 600, 0, 2, 1
|
||||
|
||||
[mLootProps]
|
||||
nickname = fragment_data_liberty
|
||||
drop_properties = 100, 500, 600, 0, 2, 1
|
||||
|
||||
[mLootProps]
|
||||
nickname = military_black_box_rheinland
|
||||
drop_properties = 100, 500, 600, 0, 2, 1
|
||||
|
||||
[mLootProps]
|
||||
nickname = fragment_data_rheinland
|
||||
drop_properties = 100, 500, 600, 0, 2, 1
|
||||
|
||||
[mLootProps]
|
||||
nickname = genealogical_certificate_kusari
|
||||
drop_properties = 100, 500, 600, 0, 2, 1
|
||||
|
||||
[mLootProps]
|
||||
nickname = fragment_data_kusari
|
||||
drop_properties = 100, 500, 600, 0, 2, 1
|
||||
|
||||
[mLootProps]
|
||||
nickname = fragment_data_bretonia
|
||||
drop_properties = 100, 500, 600, 0, 2, 1
|
||||
|
||||
[mLootProps]
|
||||
nickname = walker_audio_log
|
||||
drop_properties = 100, 500, 600, 0, 2, 1
|
||||
|
||||
[mLootProps]
|
||||
nickname = vanpelt_audio_log
|
||||
drop_properties = 100, 500, 600, 0, 2, 1
|
||||
|
||||
[mLootProps]
|
||||
nickname = chronos_relic
|
||||
drop_properties = 100, 500, 600, 0, 2, 1
|
||||
@@ -317,6 +317,11 @@ bribe = co_be_grp, 10000, 16100
|
||||
bribe = co_nws_grp, 10000, 16100
|
||||
bribe = co_kt_grp, 10000, 16100
|
||||
bribe = gd_bh_grp, 10000, 16100
|
||||
rumor = base_0_rank, mission_end, 9, 479110
|
||||
rumor = base_0_rank, mission_end, 8, 479101
|
||||
rumor = base_0_rank, mission_end, 7, 479103
|
||||
rumor = base_0_rank, mission_end, 6, 479102
|
||||
rumor = base_0_rank, mission_end, 5, 479100
|
||||
rumor = base_0_rank, mission_end, 2, 131231
|
||||
rumor = base_0_rank, mission_end, 2, 131232
|
||||
rumor = base_0_rank, mission_end, 3, 131233
|
||||
|
||||
@@ -3688,6 +3688,15 @@ pilot = pilot_capitals
|
||||
state_graph = CRUISER
|
||||
npc_class = unlawful, class_battleship, d19
|
||||
|
||||
[NPCShipArch]
|
||||
nickname = no2_devastator
|
||||
loadout = no2_boss_load
|
||||
level = d40
|
||||
ship_archetype = no2_boss
|
||||
pilot = pilot_capitals
|
||||
state_graph = CRUISER
|
||||
npc_class = unlawful, class_boss, d19
|
||||
|
||||
[NPCShipArch]
|
||||
nickname = event_jack_o_lantern
|
||||
loadout = event_jack_o_lantern_load
|
||||
|
||||
@@ -375,3 +375,7 @@ member = battleship
|
||||
nickname = sc_battleships
|
||||
member = class_battleship
|
||||
|
||||
[ShipClass]
|
||||
nickname = sc_boss
|
||||
member = class_boss
|
||||
|
||||
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
DATA/SHIPS/DRONES/drone.cmp
Normal file
BIN
DATA/SHIPS/DRONES/drone.cmp
Normal file
Binary file not shown.
BIN
DATA/SHIPS/DRONES/drone.sur
Normal file
BIN
DATA/SHIPS/DRONES/drone.sur
Normal file
Binary file not shown.
@@ -10655,6 +10655,7 @@ equip = nomad02_turret01_mark01, Hp_1_06
|
||||
cargo = special_nomad_gun01, 2
|
||||
cargo = special_nomad_gun02, 2
|
||||
cargo = commodity_nomad_power_regulator, 1
|
||||
cargo = commodity_nomad_prototyp_schematic, 1
|
||||
|
||||
[Loadout]
|
||||
nickname = Nomad_Battleship_Loadout
|
||||
@@ -10681,6 +10682,8 @@ equip = nomad02_turret01_mark01, Hp_1_15
|
||||
cargo = special_nomad_gun01, 3
|
||||
cargo = special_nomad_gun02, 3
|
||||
cargo = commodity_nomad_power_cell, 1
|
||||
cargo = commodity_nomad_blaster_schematic, 1
|
||||
cargo = commodity_nomad_cannon_schematic, 1
|
||||
|
||||
; Jack O'Lantern Loadout
|
||||
|
||||
|
||||
@@ -2248,36 +2248,8 @@ equip = nomad02_turret01_mark01, HpTurret21
|
||||
equip = nomad02_turret01_mark01, HpTurret22
|
||||
equip = nomad02_turret01_mark01, HpTurret23
|
||||
equip = nomad02_turret01_mark01, HpTurret24
|
||||
equip = nomad_gun01_mark01, Hp_1_01
|
||||
equip = nomad_gun01_mark01, Hp_1_02
|
||||
equip = nomad_gun01_mark01, Hp_1_03
|
||||
equip = nomad_gun01_mark01, Hp_1_04
|
||||
equip = nomad_gun01_mark01, Hp_1_05
|
||||
equip = nomad_gun01_mark01, Hp_1_06
|
||||
equip = nomad_gun01_mark01, Hp_1_07
|
||||
equip = nomad_gun01_mark01, Hp_1_08
|
||||
equip = nomad_gun01_mark01, Hp_1_09
|
||||
equip = nomad_gun01_mark01, Hp_1_10
|
||||
equip = nomad_gun01_mark01, Hp_1_11
|
||||
equip = nomad_gun01_mark01, Hp_1_12
|
||||
equip = nomad_gun01_mark01, Hp_1_13
|
||||
equip = nomad_gun01_mark01, Hp_1_14
|
||||
equip = nomad_gun01_mark01, Hp_1_15
|
||||
equip = NomadLargeLight, HpHeadLight01
|
||||
equip = NomadLargeLight, HpHeadLight02
|
||||
equip = NomadMediumLight, HpHeadLight03
|
||||
equip = NomadMediumLight, HpHeadLight04
|
||||
equip = NomadMediumLight, HpHeadLight05
|
||||
equip = NomadMediumLight, HpHeadLight06
|
||||
equip = NomadMediumLight, HpHeadLight07
|
||||
equip = NomadMediumLight, HpHeadLight08
|
||||
equip = NomadMediumLight, HpHeadLight09
|
||||
equip = NomadMediumLight, HpHeadLight10
|
||||
equip = NomadMediumLight, HpHeadLight11
|
||||
equip = NomadMediumLight, HpHeadLight12
|
||||
equip = NomadMediumLight, HpHeadLight13
|
||||
equip = NomadLargeLight, HpHeadLight14
|
||||
equip = NomadLargeLight, HpHeadLight15
|
||||
;equip = nomad_gun01_mark01, Hp_1_01
|
||||
;equip = NomadLargeLight, HpHeadLight01
|
||||
equip = cloak_nomad_battleship, HpCloak01
|
||||
equip = fx_Nomad_battleship_engine, HpEngine01
|
||||
cargo = special_nomad_gun01, 10
|
||||
|
||||
@@ -33,9 +33,9 @@ camera_horizontal_turn_angle = 23
|
||||
camera_vertical_turn_up_angle = 5
|
||||
camera_vertical_turn_down_angle = 30
|
||||
camera_turn_look_ahead_slerp_amount = 1
|
||||
nanobot_limit = 12
|
||||
shield_battery_limit = 12
|
||||
hit_pts = 1300
|
||||
nanobot_limit = 32
|
||||
shield_battery_limit = 32
|
||||
hit_pts = 4500
|
||||
DA_archetype = ships\liberty\li_fighter\li_fighter.cmp
|
||||
material_library = ships\liberty\li_playerships.mat
|
||||
material_library = fx\envmapbasic.mat
|
||||
@@ -46,7 +46,7 @@ explosion_arch = explosion_li_fighter
|
||||
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
|
||||
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
|
||||
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
|
||||
steering_torque = 25000, 25000, 58000
|
||||
steering_torque = 22500, 22500, 58000
|
||||
angular_drag = 15000, 15000, 35000
|
||||
rotation_inertia = 2800, 2800, 1000
|
||||
nudge_force = 30000
|
||||
@@ -60,9 +60,20 @@ HP_bay_external = HpBayDoor02
|
||||
num_exhaust_nozzles = 1
|
||||
HP_tractor_source = HpTractor_Source
|
||||
shield_link = l_fighter_shield01, HpMount, HpShield01
|
||||
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02
|
||||
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_fighter_shield_special_10, HpShield01
|
||||
hp_type = hp_fighter_shield_special_9, HpShield01
|
||||
hp_type = hp_fighter_shield_special_8, HpShield01
|
||||
hp_type = hp_fighter_shield_special_7, HpShield01
|
||||
hp_type = hp_fighter_shield_special_6, HpShield01
|
||||
hp_type = hp_fighter_shield_special_5, HpShield01
|
||||
hp_type = hp_fighter_shield_special_4, HpShield01
|
||||
hp_type = hp_fighter_shield_special_3, HpShield01
|
||||
hp_type = hp_fighter_shield_special_2, HpShield01
|
||||
hp_type = hp_fighter_shield_special_1, HpShield01
|
||||
@@ -217,8 +228,8 @@ material_library = fx\envmapbasic.mat
|
||||
envmap_material = envmapbasic
|
||||
cockpit = cockpits\liberty\l_elite.ini
|
||||
pilot_mesh = generic_pilot
|
||||
nanobot_limit = 14
|
||||
shield_battery_limit = 14
|
||||
nanobot_limit = 58
|
||||
shield_battery_limit = 58
|
||||
mass = 150
|
||||
hold_size = 30
|
||||
linear_drag = 1
|
||||
@@ -232,7 +243,7 @@ camera_horizontal_turn_angle = 17
|
||||
camera_vertical_turn_up_angle = 5
|
||||
camera_vertical_turn_down_angle = 25
|
||||
camera_turn_look_ahead_slerp_amount = 1
|
||||
hit_pts = 1600
|
||||
hit_pts = 8600
|
||||
explosion_arch = explosion_li_elite
|
||||
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
|
||||
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
|
||||
@@ -251,10 +262,21 @@ HP_bay_external = HpBayDoor02
|
||||
HP_tractor_source = HpTractor_Source
|
||||
num_exhaust_nozzles = 2
|
||||
shield_link = l_elite_shield01, HpMount, HpShield01
|
||||
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02
|
||||
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03
|
||||
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
|
||||
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
|
||||
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
|
||||
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
|
||||
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
|
||||
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
|
||||
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
|
||||
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
|
||||
hp_type = hp_elite_shield_special_10, HpShield01
|
||||
hp_type = hp_elite_shield_special_9, HpShield01
|
||||
hp_type = hp_elite_shield_special_8, HpShield01
|
||||
hp_type = hp_elite_shield_special_7, HpShield01
|
||||
hp_type = hp_elite_shield_special_6, HpShield01
|
||||
hp_type = hp_elite_shield_special_5, HpShield01
|
||||
hp_type = hp_elite_shield_special_4, HpShield01
|
||||
hp_type = hp_elite_shield_special_3, HpShield01
|
||||
hp_type = hp_elite_shield_special_2, HpShield01
|
||||
@@ -262,6 +284,11 @@ hp_type = hp_elite_shield_special_1, HpShield01
|
||||
hp_type = hp_thruster, HpThruster01
|
||||
hp_type = hp_mine_dropper, HpMine01
|
||||
hp_type = hp_countermeasure_dropper, HpCM01
|
||||
hp_type = hp_turret_special_9, HpTurret01
|
||||
hp_type = hp_turret_special_8, HpTurret01
|
||||
hp_type = hp_turret_special_7, HpTurret01
|
||||
hp_type = hp_turret_special_6, HpTurret01
|
||||
hp_type = hp_turret_special_5, HpTurret01
|
||||
hp_type = hp_turret_special_4, HpTurret01
|
||||
hp_type = hp_turret_special_3, HpTurret01
|
||||
hp_type = hp_turret_special_2, HpTurret01
|
||||
@@ -1077,8 +1104,8 @@ material_library = fx\envmapbasic.mat
|
||||
envmap_material = envmapbasic
|
||||
cockpit = cockpits\bretonia\b_fighter.ini
|
||||
pilot_mesh = generic_pilot
|
||||
nanobot_limit = 15
|
||||
shield_battery_limit = 15
|
||||
nanobot_limit = 32
|
||||
shield_battery_limit = 32
|
||||
mass = 100
|
||||
linear_drag = 1
|
||||
hold_size = 30
|
||||
@@ -1091,7 +1118,7 @@ camera_horizontal_turn_angle = 23
|
||||
camera_vertical_turn_up_angle = 5
|
||||
camera_vertical_turn_down_angle = 30
|
||||
camera_turn_look_ahead_slerp_amount = 1
|
||||
hit_pts = 2100
|
||||
hit_pts = 4600
|
||||
explosion_arch = explosion_br_fighter
|
||||
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
|
||||
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
|
||||
@@ -1107,11 +1134,18 @@ HP_bay_external = HpBayDoor02
|
||||
HP_tractor_source = HpTractor_Source
|
||||
num_exhaust_nozzles = 1
|
||||
shield_link = b_fighter_shield01, HpMount, HpShield01
|
||||
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02
|
||||
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02
|
||||
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_fighter_shield_special_10, HpShield01
|
||||
hp_type = hp_fighter_shield_special_9, HpShield01
|
||||
hp_type = hp_fighter_shield_special_8, HpShield01
|
||||
hp_type = hp_fighter_shield_special_7, HpShield01
|
||||
hp_type = hp_fighter_shield_special_6, HpShield01
|
||||
hp_type = hp_fighter_shield_special_5, HpShield01
|
||||
hp_type = hp_fighter_shield_special_4, HpShield01
|
||||
hp_type = hp_fighter_shield_special_3, HpShield01
|
||||
@@ -1121,7 +1155,7 @@ hp_type = hp_thruster, HpThruster01
|
||||
hp_type = hp_mine_dropper, HpMine01
|
||||
hp_type = hp_countermeasure_dropper, HpCM01
|
||||
hp_type = hp_torpedo_special_2, HpTorpedo01
|
||||
steering_torque = 25000, 25000, 58000
|
||||
steering_torque = 22500, 22500, 58000
|
||||
angular_drag = 15000, 15000, 35000
|
||||
rotation_inertia = 2800, 2800, 1000
|
||||
|
||||
@@ -1251,9 +1285,9 @@ camera_horizontal_turn_angle = 17
|
||||
camera_vertical_turn_up_angle = 5
|
||||
camera_vertical_turn_down_angle = 26
|
||||
camera_turn_look_ahead_slerp_amount = 1
|
||||
nanobot_limit = 20
|
||||
shield_battery_limit = 20
|
||||
hit_pts = 2600
|
||||
nanobot_limit = 58
|
||||
shield_battery_limit = 58
|
||||
hit_pts = 8600
|
||||
mass = 150
|
||||
linear_drag = 1
|
||||
hold_size = 35
|
||||
@@ -1272,11 +1306,19 @@ HP_bay_external = HpBayDoor02
|
||||
HP_tractor_source = HpTractor_Source
|
||||
num_exhaust_nozzles = 2
|
||||
shield_link = b_elite_shield01, HpMount, HpShield01
|
||||
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon05, HpWeapon06
|
||||
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon05, HpWeapon06
|
||||
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
||||
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
||||
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
||||
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
||||
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
||||
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
||||
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
||||
hp_type = hp_elite_shield_special_10, HpShield01
|
||||
hp_type = hp_elite_shield_special_9, HpShield01
|
||||
hp_type = hp_elite_shield_special_8, HpShield01
|
||||
hp_type = hp_elite_shield_special_7, HpShield01
|
||||
hp_type = hp_elite_shield_special_6, HpShield01
|
||||
hp_type = hp_elite_shield_special_5, HpShield01
|
||||
hp_type = hp_elite_shield_special_4, HpShield01
|
||||
hp_type = hp_elite_shield_special_3, HpShield01
|
||||
@@ -2004,8 +2046,8 @@ material_library = fx\envmapbasic.mat
|
||||
envmap_material = envmapbasic
|
||||
cockpit = cockpits\kusari\k_fighter.ini
|
||||
pilot_mesh = generic_pilot
|
||||
nanobot_limit = 23
|
||||
shield_battery_limit = 23
|
||||
nanobot_limit = 32
|
||||
shield_battery_limit = 32
|
||||
mass = 100
|
||||
linear_drag = 1
|
||||
hold_size = 35
|
||||
@@ -2018,12 +2060,12 @@ camera_horizontal_turn_angle = 23
|
||||
camera_vertical_turn_up_angle = 5
|
||||
camera_vertical_turn_down_angle = 30
|
||||
camera_turn_look_ahead_slerp_amount = 1
|
||||
hit_pts = 2800
|
||||
hit_pts = 4500
|
||||
explosion_arch = explosion_ku_fighter
|
||||
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
|
||||
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
|
||||
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
|
||||
steering_torque = 25000, 25000, 58000
|
||||
steering_torque = 22500, 22500, 58000
|
||||
angular_drag = 15000, 15000, 35000
|
||||
rotation_inertia = 3800, 3800, 1000
|
||||
nudge_force = 30000
|
||||
@@ -2037,12 +2079,17 @@ HP_bay_external = HpBayDoor02
|
||||
HP_tractor_source = HpTractor_Source
|
||||
num_exhaust_nozzles = 1
|
||||
shield_link = k_fighter_shield01, HpMount, HpShield01
|
||||
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02
|
||||
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02
|
||||
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_fighter_shield_special_10, HpShield01
|
||||
hp_type = hp_fighter_shield_special_9, HpShield01
|
||||
hp_type = hp_fighter_shield_special_8, HpShield01
|
||||
hp_type = hp_fighter_shield_special_7, HpShield01
|
||||
hp_type = hp_fighter_shield_special_6, HpShield01
|
||||
hp_type = hp_fighter_shield_special_5, HpShield01
|
||||
hp_type = hp_fighter_shield_special_4, HpShield01
|
||||
@@ -2367,6 +2414,8 @@ envmap_material = envmapbasic
|
||||
cockpit = cockpits\kusari\k_elite.ini
|
||||
pilot_mesh = generic_pilot
|
||||
mass = 150
|
||||
nanobot_limit = 58
|
||||
shield_battery_limit = 58
|
||||
linear_drag = 1
|
||||
hold_size = 35
|
||||
fuse = intermed_damage_smallship01, 0, 900
|
||||
@@ -2379,7 +2428,7 @@ camera_horizontal_turn_angle = 20
|
||||
camera_vertical_turn_up_angle = 10
|
||||
camera_vertical_turn_down_angle = 20
|
||||
camera_turn_look_ahead_slerp_amount = 1
|
||||
hit_pts = 3600
|
||||
hit_pts = 8600
|
||||
explosion_arch = explosion_ku_elite
|
||||
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
|
||||
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
|
||||
@@ -2398,8 +2447,7 @@ HP_bay_external = HpBayDoor02
|
||||
HP_tractor_source = HpTractor_Source
|
||||
num_exhaust_nozzles = 2
|
||||
shield_link = k_elite_shield01, HpMount, HpShield01
|
||||
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
||||
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
||||
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
||||
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
||||
@@ -2407,6 +2455,7 @@ hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWe
|
||||
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
||||
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
||||
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
||||
hp_type = hp_elite_shield_special_10, HpShield01
|
||||
hp_type = hp_elite_shield_special_9, HpShield01
|
||||
hp_type = hp_elite_shield_special_8, HpShield01
|
||||
hp_type = hp_elite_shield_special_7, HpShield01
|
||||
@@ -3202,8 +3251,8 @@ material_library = fx\envmapbasic.mat
|
||||
envmap_material = envmapbasic
|
||||
cockpit = cockpits\rheinland\r_fighter.ini
|
||||
pilot_mesh = generic_pilot
|
||||
nanobot_limit = 33
|
||||
shield_battery_limit = 33
|
||||
nanobot_limit = 36
|
||||
shield_battery_limit = 36
|
||||
mass = 100
|
||||
linear_drag = 1
|
||||
hold_size = 45
|
||||
@@ -3216,12 +3265,12 @@ camera_horizontal_turn_angle = 23
|
||||
camera_vertical_turn_up_angle = 5
|
||||
camera_vertical_turn_down_angle = 30
|
||||
camera_turn_look_ahead_slerp_amount = 1
|
||||
hit_pts = 4500
|
||||
hit_pts = 4800
|
||||
explosion_arch = explosion_rh_fighter
|
||||
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
|
||||
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
|
||||
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
|
||||
steering_torque = 25000, 25000, 58000
|
||||
steering_torque = 22500, 22500, 58000
|
||||
angular_drag = 15000, 15000, 35000
|
||||
rotation_inertia = 2800, 2800, 1000
|
||||
nudge_force = 30000
|
||||
@@ -3240,6 +3289,9 @@ hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_fighter_shield_special_10, HpShield01
|
||||
hp_type = hp_fighter_shield_special_9, HpShield01
|
||||
hp_type = hp_fighter_shield_special_8, HpShield01
|
||||
hp_type = hp_fighter_shield_special_7, HpShield01
|
||||
hp_type = hp_fighter_shield_special_6, HpShield01
|
||||
hp_type = hp_fighter_shield_special_5, HpShield01
|
||||
@@ -3391,8 +3443,8 @@ material_library = fx\envmapbasic.mat
|
||||
envmap_material = envmapbasic
|
||||
cockpit = cockpits\rheinland\r_elite.ini
|
||||
pilot_mesh = generic_pilot
|
||||
nanobot_limit = 38
|
||||
shield_battery_limit = 38
|
||||
nanobot_limit = 58
|
||||
shield_battery_limit = 58
|
||||
mass = 150
|
||||
linear_drag = 1
|
||||
hold_size = 50
|
||||
@@ -3406,7 +3458,7 @@ camera_horizontal_turn_angle = 17
|
||||
camera_vertical_turn_up_angle = 5
|
||||
camera_vertical_turn_down_angle = 25
|
||||
camera_turn_look_ahead_slerp_amount = 1
|
||||
hit_pts = 5800
|
||||
hit_pts = 8600
|
||||
explosion_arch = explosion_rh_elite
|
||||
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
|
||||
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
|
||||
@@ -3431,6 +3483,8 @@ hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWe
|
||||
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
|
||||
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
|
||||
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
|
||||
hp_type = hp_elite_shield_special_10, HpShield01
|
||||
hp_type = hp_elite_shield_special_9, HpShield01
|
||||
hp_type = hp_elite_shield_special_8, HpShield01
|
||||
hp_type = hp_elite_shield_special_7, HpShield01
|
||||
hp_type = hp_elite_shield_special_6, HpShield01
|
||||
@@ -4080,9 +4134,9 @@ camera_horizontal_turn_angle = 20
|
||||
camera_vertical_turn_up_angle = 10
|
||||
camera_vertical_turn_down_angle = 20
|
||||
camera_turn_look_ahead_slerp_amount = 1
|
||||
nanobot_limit = 15
|
||||
shield_battery_limit = 15
|
||||
hit_pts = 1800
|
||||
nanobot_limit = 32
|
||||
shield_battery_limit = 32
|
||||
hit_pts = 4600
|
||||
DA_archetype = ships\bounty_hunter\bh_fighter\bh_fighter.cmp
|
||||
material_library = ships\liberty\li_playerships.mat
|
||||
material_library = fx\envmapbasic.mat
|
||||
@@ -4093,7 +4147,7 @@ explosion_arch = explosion_li_fighter
|
||||
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
|
||||
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
|
||||
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
|
||||
steering_torque = 25000, 25000, 58000
|
||||
steering_torque = 22500, 22500, 58000
|
||||
angular_drag = 15000, 15000, 35000
|
||||
rotation_inertia = 2800, 2800, 1000
|
||||
nudge_force = 30000
|
||||
@@ -4107,10 +4161,19 @@ HP_bay_external = HpBayDoor02
|
||||
num_exhaust_nozzles = 1
|
||||
HP_tractor_source = HpTractor_Source
|
||||
shield_link = bh_fighter_shield01, HpMount, HpShield01
|
||||
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02
|
||||
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02
|
||||
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_fighter_shield_special_10, HpShield01
|
||||
hp_type = hp_fighter_shield_special_9, HpShield01
|
||||
hp_type = hp_fighter_shield_special_8, HpShield01
|
||||
hp_type = hp_fighter_shield_special_7, HpShield01
|
||||
hp_type = hp_fighter_shield_special_6, HpShield01
|
||||
hp_type = hp_fighter_shield_special_5, HpShield01
|
||||
hp_type = hp_fighter_shield_special_4, HpShield01
|
||||
hp_type = hp_fighter_shield_special_3, HpShield01
|
||||
hp_type = hp_fighter_shield_special_2, HpShield01
|
||||
@@ -4271,8 +4334,8 @@ material_library = fx\envmapbasic.mat
|
||||
envmap_material = envmapbasic
|
||||
cockpit = cockpits\liberty\bh_elite.ini
|
||||
pilot_mesh = generic_pilot
|
||||
nanobot_limit = 26
|
||||
shield_battery_limit = 26
|
||||
nanobot_limit = 58
|
||||
shield_battery_limit = 58
|
||||
mass = 150
|
||||
hold_size = 45
|
||||
linear_drag = 1
|
||||
@@ -4286,7 +4349,7 @@ camera_horizontal_turn_angle = 17
|
||||
camera_vertical_turn_up_angle = 5
|
||||
camera_vertical_turn_down_angle = 25
|
||||
camera_turn_look_ahead_slerp_amount = 1
|
||||
hit_pts = 3600
|
||||
hit_pts = 8600
|
||||
explosion_arch = explosion_li_elite
|
||||
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
|
||||
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
|
||||
@@ -4305,12 +4368,18 @@ HP_bay_external = HpBayDoor02
|
||||
HP_tractor_source = HpTractor_Source
|
||||
num_exhaust_nozzles = 2
|
||||
shield_link = bh_elite_shield01, HpMount, HpShield01
|
||||
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
||||
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
||||
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
||||
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
||||
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
||||
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
||||
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
||||
hp_type = hp_elite_shield_special_10, HpShield01
|
||||
hp_type = hp_elite_shield_special_9, HpShield01
|
||||
hp_type = hp_elite_shield_special_8, HpShield01
|
||||
hp_type = hp_elite_shield_special_7, HpShield01
|
||||
hp_type = hp_elite_shield_special_6, HpShield01
|
||||
hp_type = hp_elite_shield_special_5, HpShield01
|
||||
hp_type = hp_elite_shield_special_4, HpShield01
|
||||
@@ -4538,9 +4607,9 @@ DA_archetype = Ships\corsair\co_fighter\co_fighter.cmp
|
||||
material_library = ships\corsair\co_ships.mat
|
||||
material_library = fx\envmapbasic.mat
|
||||
envmap_material = envmapbasic
|
||||
nanobot_limit = 14
|
||||
shield_battery_limit = 14
|
||||
hit_pts = 1900
|
||||
nanobot_limit = 38
|
||||
shield_battery_limit = 38
|
||||
hit_pts = 5200
|
||||
fuse = intermed_damage_smallship01, 0, 375
|
||||
fuse = intermed_damage_smallship02, 0, 188
|
||||
fuse = intermed_damage_smallship03, 0, 125
|
||||
@@ -4560,7 +4629,7 @@ explosion_arch = explosion_co_fighter
|
||||
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
|
||||
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
|
||||
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
|
||||
steering_torque = 25000, 25000, 58000
|
||||
steering_torque = 22500, 22500, 58000
|
||||
angular_drag = 15000, 15000, 35000
|
||||
rotation_inertia = 2800, 2800, 1000
|
||||
nudge_force = 30000
|
||||
@@ -4572,10 +4641,19 @@ bay_doors_close_snd = cargo_doors_close
|
||||
HP_bay_surface = HpBayDoor01
|
||||
HP_bay_external = HpBayDoor02
|
||||
shield_link = pi_fighter_shield01, HpMount, HpShield01
|
||||
hp_type = hp_gun_special_4, HpWeapon02, HpWeapon03
|
||||
hp_type = hp_gun_special_7, HpWeapon02, HpWeapon03
|
||||
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03
|
||||
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03
|
||||
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03
|
||||
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03
|
||||
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03
|
||||
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03
|
||||
hp_type = hp_fighter_shield_special_10, HpShield01
|
||||
hp_type = hp_fighter_shield_special_9, HpShield01
|
||||
hp_type = hp_fighter_shield_special_8, HpShield01
|
||||
hp_type = hp_fighter_shield_special_7, HpShield01
|
||||
hp_type = hp_fighter_shield_special_6, HpShield01
|
||||
hp_type = hp_fighter_shield_special_5, HpShield01
|
||||
hp_type = hp_fighter_shield_special_4, HpShield01
|
||||
hp_type = hp_fighter_shield_special_3, HpShield01
|
||||
hp_type = hp_fighter_shield_special_2, HpShield01
|
||||
@@ -4583,6 +4661,9 @@ hp_type = hp_fighter_shield_special_1, HpShield01
|
||||
hp_type = hp_thruster, HpThruster01
|
||||
hp_type = hp_mine_dropper, HpMine01
|
||||
hp_type = hp_countermeasure_dropper, HpCM01
|
||||
hp_type = hp_turret_special_7, HpTurret01
|
||||
hp_type = hp_turret_special_6, HpTurret01
|
||||
hp_type = hp_turret_special_5, HpTurret01
|
||||
hp_type = hp_turret_special_4, HpTurret01
|
||||
hp_type = hp_turret_special_3, HpTurret01
|
||||
hp_type = hp_turret_special_2, HpTurret01
|
||||
@@ -4726,9 +4807,9 @@ camera_horizontal_turn_angle = 17
|
||||
camera_vertical_turn_up_angle = 5
|
||||
camera_vertical_turn_down_angle = 25
|
||||
camera_turn_look_ahead_slerp_amount = 1
|
||||
nanobot_limit = 26
|
||||
shield_battery_limit = 26
|
||||
hit_pts = 3600
|
||||
nanobot_limit = 58
|
||||
shield_battery_limit = 58
|
||||
hit_pts = 9200
|
||||
cockpit = cockpits\corsair\corsair_elite.ini
|
||||
pilot_mesh = generic_pilot
|
||||
mass = 150
|
||||
@@ -4750,12 +4831,19 @@ bay_doors_close_snd = cargo_doors_close
|
||||
HP_bay_surface = HpBayDoor01
|
||||
HP_bay_external = HpBayDoor02
|
||||
shield_link = pi_elite_shield01, HpMount, HpShield01
|
||||
hp_type = hp_gun_special_6, HpWeapon03, HpWeapon04, HpWeapon05
|
||||
hp_type = hp_gun_special_9, HpWeapon03, HpWeapon04, HpWeapon05
|
||||
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
|
||||
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
|
||||
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
|
||||
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
|
||||
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
|
||||
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
|
||||
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
|
||||
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
|
||||
hp_type = hp_elite_shield_special_10, HpShield01
|
||||
hp_type = hp_elite_shield_special_9, HpShield01
|
||||
hp_type = hp_elite_shield_special_8, HpShield01
|
||||
hp_type = hp_elite_shield_special_7, HpShield01
|
||||
hp_type = hp_elite_shield_special_6, HpShield01
|
||||
hp_type = hp_elite_shield_special_5, HpShield01
|
||||
hp_type = hp_elite_shield_special_4, HpShield01
|
||||
@@ -4765,6 +4853,9 @@ hp_type = hp_elite_shield_special_1, HpShield01
|
||||
hp_type = hp_thruster, HpThruster01
|
||||
hp_type = hp_mine_dropper, HpMine01
|
||||
hp_type = hp_countermeasure_dropper, HpCM01
|
||||
hp_type = hp_turret_special_9, HpTurret01
|
||||
hp_type = hp_turret_special_8, HpTurret01
|
||||
hp_type = hp_turret_special_7, HpTurret01
|
||||
hp_type = hp_turret_special_6, HpTurret01
|
||||
hp_type = hp_turret_special_5, HpTurret01
|
||||
hp_type = hp_turret_special_4, HpTurret01
|
||||
@@ -4958,9 +5049,9 @@ camera_horizontal_turn_angle = 20
|
||||
camera_vertical_turn_up_angle = 8
|
||||
camera_vertical_turn_down_angle = 28
|
||||
camera_turn_look_ahead_slerp_amount = 1
|
||||
nanobot_limit = 20
|
||||
shield_battery_limit = 20
|
||||
hit_pts = 2400
|
||||
nanobot_limit = 36
|
||||
shield_battery_limit = 36
|
||||
hit_pts = 4800
|
||||
pilot_mesh = generic_pilot
|
||||
mass = 50
|
||||
linear_drag = 1
|
||||
@@ -4969,7 +5060,7 @@ explosion_arch = explosion_co_fighter
|
||||
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
|
||||
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
|
||||
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
|
||||
steering_torque = 25000, 25000, 58000
|
||||
steering_torque = 22500, 22500, 58000
|
||||
angular_drag = 15000, 15000, 35000
|
||||
rotation_inertia = 2800, 2800, 1000
|
||||
nudge_force = 30000
|
||||
@@ -4981,11 +5072,18 @@ bay_doors_close_snd = cargo_doors_close
|
||||
HP_bay_surface = HpBayDoor01
|
||||
HP_bay_external = HpBayDoor02
|
||||
shield_link = co_fighter_shield01, HpMount, HpShield01
|
||||
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02
|
||||
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02
|
||||
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_fighter_shield_special_10, HpShield01
|
||||
hp_type = hp_fighter_shield_special_9, HpShield01
|
||||
hp_type = hp_fighter_shield_special_8, HpShield01
|
||||
hp_type = hp_fighter_shield_special_7, HpShield01
|
||||
hp_type = hp_fighter_shield_special_6, HpShield01
|
||||
hp_type = hp_fighter_shield_special_5, HpShield01
|
||||
hp_type = hp_fighter_shield_special_4, HpShield01
|
||||
hp_type = hp_fighter_shield_special_3, HpShield01
|
||||
@@ -5187,8 +5285,8 @@ camera_horizontal_turn_angle = 17
|
||||
camera_vertical_turn_up_angle = 5
|
||||
camera_vertical_turn_down_angle = 25
|
||||
camera_turn_look_ahead_slerp_amount = 1
|
||||
nanobot_limit = 55
|
||||
shield_battery_limit = 55
|
||||
nanobot_limit = 58
|
||||
shield_battery_limit = 58
|
||||
hit_pts = 9200
|
||||
pilot_mesh = generic_pilot
|
||||
mass = 150
|
||||
@@ -5219,6 +5317,7 @@ hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWe
|
||||
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
||||
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
||||
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
||||
hp_type = hp_elite_shield_special_10, HpShield01
|
||||
hp_type = hp_elite_shield_special_9, HpShield01
|
||||
hp_type = hp_elite_shield_special_8, HpShield01
|
||||
hp_type = hp_elite_shield_special_7, HpShield01
|
||||
@@ -5679,9 +5778,9 @@ camera_horizontal_turn_angle = 20
|
||||
camera_vertical_turn_up_angle = 5
|
||||
camera_vertical_turn_down_angle = 30
|
||||
camera_turn_look_ahead_slerp_amount = 1
|
||||
nanobot_limit = 26
|
||||
shield_battery_limit = 26
|
||||
hit_pts = 3300
|
||||
nanobot_limit = 38
|
||||
shield_battery_limit = 38
|
||||
hit_pts = 5200
|
||||
DA_archetype = ships\civilian\cv_fighter\cv_fighter.cmp
|
||||
material_library = ships\civilian\cv_ships.mat
|
||||
material_library = fx\envmapbasic.mat
|
||||
@@ -5692,7 +5791,7 @@ explosion_arch = explosion_cv_fighter
|
||||
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
|
||||
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
|
||||
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
|
||||
steering_torque = 18000, 18000, 58000
|
||||
steering_torque = 22500, 22500, 58000
|
||||
angular_drag = 15000, 15000, 35000
|
||||
rotation_inertia = 2800, 2800, 1000
|
||||
nudge_force = 30000
|
||||
@@ -5706,12 +5805,17 @@ HP_bay_external = HpBayDoor02
|
||||
num_exhaust_nozzles = 1
|
||||
HP_tractor_source = HpTractor_Source
|
||||
shield_link = cv_fighter4_shield01, HpMount, HpShield01
|
||||
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02
|
||||
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02
|
||||
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_fighter_shield_special_10, HpShield01
|
||||
hp_type = hp_fighter_shield_special_9, HpShield01
|
||||
hp_type = hp_fighter_shield_special_8, HpShield01
|
||||
hp_type = hp_fighter_shield_special_7, HpShield01
|
||||
hp_type = hp_fighter_shield_special_6, HpShield01
|
||||
hp_type = hp_fighter_shield_special_5, HpShield01
|
||||
hp_type = hp_fighter_shield_special_4, HpShield01
|
||||
@@ -5874,8 +5978,8 @@ material_library = fx\envmapbasic.mat
|
||||
envmap_material = envmapbasic
|
||||
cockpit = cockpits\civilian\civilian_elite.ini
|
||||
pilot_mesh = generic_pilot
|
||||
nanobot_limit = 43
|
||||
shield_battery_limit = 43
|
||||
nanobot_limit = 58
|
||||
shield_battery_limit = 58
|
||||
mass = 150
|
||||
hold_size = 60
|
||||
linear_drag = 1
|
||||
@@ -5889,7 +5993,7 @@ camera_horizontal_turn_angle = 20
|
||||
camera_vertical_turn_up_angle = 5
|
||||
camera_vertical_turn_down_angle = 30
|
||||
camera_turn_look_ahead_slerp_amount = 1
|
||||
hit_pts = 6200
|
||||
hit_pts = 9200
|
||||
explosion_arch = explosion_cv_fighter
|
||||
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
|
||||
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
|
||||
@@ -5908,7 +6012,8 @@ HP_bay_external = HpBayDoor02
|
||||
HP_tractor_source = HpTractor_Source
|
||||
num_exhaust_nozzles = 2
|
||||
shield_link = cv_fighter5_shield01, HpMount, HpShield01
|
||||
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon05
|
||||
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon05
|
||||
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
|
||||
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
|
||||
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
|
||||
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
|
||||
@@ -5916,6 +6021,8 @@ hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWe
|
||||
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
|
||||
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
|
||||
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
|
||||
hp_type = hp_elite_shield_special_10, HpShield01
|
||||
hp_type = hp_elite_shield_special_9, HpShield01
|
||||
hp_type = hp_elite_shield_special_8, HpShield01
|
||||
hp_type = hp_elite_shield_special_7, HpShield01
|
||||
hp_type = hp_elite_shield_special_6, HpShield01
|
||||
@@ -5927,6 +6034,7 @@ hp_type = hp_elite_shield_special_1, HpShield01
|
||||
hp_type = hp_thruster, HpThruster01
|
||||
hp_type = hp_mine_dropper, HpMine01
|
||||
hp_type = hp_countermeasure_dropper, HpCM01
|
||||
hp_type = hp_turret_special_9, HpTurret01
|
||||
hp_type = hp_turret_special_8, HpTurret01
|
||||
hp_type = hp_turret_special_7, HpTurret01
|
||||
hp_type = hp_turret_special_6, HpTurret01
|
||||
@@ -6445,9 +6553,9 @@ camera_horizontal_turn_angle = 23
|
||||
camera_vertical_turn_up_angle = 5
|
||||
camera_vertical_turn_down_angle = 30
|
||||
camera_turn_look_ahead_slerp_amount = 1
|
||||
nanobot_limit = 15
|
||||
shield_battery_limit = 15
|
||||
hit_pts = 1800
|
||||
nanobot_limit = 36
|
||||
shield_battery_limit = 36
|
||||
hit_pts = 4800
|
||||
DA_archetype = ships\border_world\bw_fighter\bw_fighter.cmp
|
||||
material_library = ships\border_world\bw_ships.mat
|
||||
material_library = fx\envmapbasic.mat
|
||||
@@ -6458,7 +6566,7 @@ explosion_arch = explosion_li_fighter
|
||||
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
|
||||
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
|
||||
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
|
||||
steering_torque = 25000, 25000, 58000
|
||||
steering_torque = 22500, 22500, 58000
|
||||
angular_drag = 15000, 15000, 35000
|
||||
rotation_inertia = 2800, 2800, 1000
|
||||
nudge_force = 30000
|
||||
@@ -6472,10 +6580,19 @@ HP_bay_external = HpBayDoor02
|
||||
HP_tractor_source = HpTractor_Source
|
||||
num_exhaust_nozzles = 1
|
||||
shield_link = bw_fighter_shield01, HpMount, HpShield01
|
||||
hp_type = hp_gun_special_4, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_gun_special_7, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_fighter_shield_special_10, HpShield01
|
||||
hp_type = hp_fighter_shield_special_9, HpShield01
|
||||
hp_type = hp_fighter_shield_special_8, HpShield01
|
||||
hp_type = hp_fighter_shield_special_7, HpShield01
|
||||
hp_type = hp_fighter_shield_special_6, HpShield01
|
||||
hp_type = hp_fighter_shield_special_5, HpShield01
|
||||
hp_type = hp_fighter_shield_special_4, HpShield01
|
||||
hp_type = hp_fighter_shield_special_3, HpShield01
|
||||
hp_type = hp_fighter_shield_special_2, HpShield01
|
||||
@@ -6619,8 +6736,8 @@ material_library = fx\envmapbasic.mat
|
||||
envmap_material = envmapbasic
|
||||
cockpit = cockpits\corsair\bw_elite.ini
|
||||
pilot_mesh = generic_pilot
|
||||
nanobot_limit = 33
|
||||
shield_battery_limit = 33
|
||||
nanobot_limit = 58
|
||||
shield_battery_limit = 58
|
||||
mass = 150
|
||||
hold_size = 45
|
||||
linear_drag = 1
|
||||
@@ -6634,7 +6751,7 @@ camera_horizontal_turn_angle = 20
|
||||
camera_vertical_turn_up_angle = 10
|
||||
camera_vertical_turn_down_angle = 20
|
||||
camera_turn_look_ahead_slerp_amount = 1
|
||||
hit_pts = 4900
|
||||
hit_pts = 9200
|
||||
explosion_arch = explosion_li_elite
|
||||
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
|
||||
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
|
||||
@@ -6653,13 +6770,18 @@ HP_bay_external = HpBayDoor02
|
||||
HP_tractor_source = HpTractor_Source
|
||||
num_exhaust_nozzles = 2
|
||||
shield_link = bw_elite_shield01, HpMount, HpShield01
|
||||
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
||||
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
||||
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
||||
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
||||
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
||||
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
||||
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
||||
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
||||
hp_type = hp_elite_shield_special_10, HpShield01
|
||||
hp_type = hp_elite_shield_special_9, HpShield01
|
||||
hp_type = hp_elite_shield_special_8, HpShield01
|
||||
hp_type = hp_elite_shield_special_7, HpShield01
|
||||
hp_type = hp_elite_shield_special_6, HpShield01
|
||||
hp_type = hp_elite_shield_special_5, HpShield01
|
||||
@@ -7052,8 +7174,8 @@ material_library = fx\envmapbasic.mat
|
||||
envmap_material = envmapbasic
|
||||
cockpit = cockpits\liberty\or_elite.ini
|
||||
pilot_mesh = generic_pilot
|
||||
nanobot_limit = 29
|
||||
shield_battery_limit = 29
|
||||
nanobot_limit = 52
|
||||
shield_battery_limit = 52
|
||||
mass = 150
|
||||
hold_size = 70
|
||||
linear_drag = 1
|
||||
@@ -7067,7 +7189,7 @@ camera_horizontal_turn_angle = 17
|
||||
camera_vertical_turn_up_angle = 5
|
||||
camera_vertical_turn_down_angle = 25
|
||||
camera_turn_look_ahead_slerp_amount = 1
|
||||
hit_pts = 4200
|
||||
hit_pts = 8600
|
||||
explosion_arch = explosion_li_elite
|
||||
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
|
||||
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
|
||||
@@ -7086,12 +7208,18 @@ HP_bay_external = HpBayDoor02
|
||||
HP_tractor_source = HpTractor_Source
|
||||
num_exhaust_nozzles = 3
|
||||
shield_link = or_elite_shield01, HpMount, HpShield01
|
||||
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
||||
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
||||
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
||||
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
||||
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
||||
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
||||
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
||||
hp_type = hp_elite_shield_special_10, HpShield01
|
||||
hp_type = hp_elite_shield_special_9, HpShield01
|
||||
hp_type = hp_elite_shield_special_8, HpShield01
|
||||
hp_type = hp_elite_shield_special_7, HpShield01
|
||||
hp_type = hp_elite_shield_special_6, HpShield01
|
||||
hp_type = hp_elite_shield_special_5, HpShield01
|
||||
hp_type = hp_elite_shield_special_4, HpShield01
|
||||
@@ -7101,6 +7229,8 @@ hp_type = hp_elite_shield_special_1, HpShield01
|
||||
hp_type = hp_thruster, HpThruster01
|
||||
hp_type = hp_mine_dropper, HpMine01
|
||||
hp_type = hp_countermeasure_dropper, HpCM01
|
||||
hp_type = hp_turret_special_8, HpTurret01
|
||||
hp_type = hp_turret_special_7, HpTurret01
|
||||
hp_type = hp_turret_special_6, HpTurret01
|
||||
hp_type = hp_turret_special_5, HpTurret01
|
||||
hp_type = hp_turret_special_4, HpTurret01
|
||||
@@ -9303,7 +9433,7 @@ camera_horizontal_turn_angle = 20
|
||||
camera_vertical_turn_up_angle = 10
|
||||
camera_vertical_turn_down_angle = 20
|
||||
camera_turn_look_ahead_slerp_amount = 1.000000
|
||||
hit_pts = 5600
|
||||
hit_pts = 8600
|
||||
explosion_arch = explosion_ku_elite
|
||||
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
|
||||
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
|
||||
@@ -9330,6 +9460,8 @@ hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWe
|
||||
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
||||
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
||||
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
|
||||
hp_type = hp_elite_shield_special_10, HpShield01
|
||||
hp_type = hp_elite_shield_special_9, HpShield01
|
||||
hp_type = hp_elite_shield_special_8, HpShield01
|
||||
hp_type = hp_elite_shield_special_7, HpShield01
|
||||
hp_type = hp_elite_shield_special_6, HpShield01
|
||||
@@ -9343,8 +9475,8 @@ hp_type = hp_mine_dropper, HpMine01
|
||||
hp_type = hp_countermeasure_dropper, HpCM01
|
||||
hp_type = hp_torpedo_special_1, HpTorpedo01
|
||||
hp_type = hp_torpedo_special_2, HpTorpedo01
|
||||
nanobot_limit = 42
|
||||
shield_battery_limit = 42
|
||||
nanobot_limit = 58
|
||||
shield_battery_limit = 58
|
||||
|
||||
|
||||
; Armored Transport Player
|
||||
@@ -10320,6 +10452,8 @@ material_library = fx\envmapbasic.mat
|
||||
envmap_material = envmapbasic
|
||||
cockpit = cockpits\liberty\l_elite.ini
|
||||
pilot_mesh = generic_pilot
|
||||
nanobot_limit = 61
|
||||
shield_battery_limit = 61
|
||||
mass = 150
|
||||
hold_size = 70
|
||||
linear_drag = 1
|
||||
@@ -10681,4 +10815,197 @@ strafe_force = 250000
|
||||
HP_bay_surface = HpBayDoor01
|
||||
HP_bay_external = HpBayDoor02
|
||||
HP_tractor_source = HpTractor_Source
|
||||
num_exhaust_nozzles = 2
|
||||
num_exhaust_nozzles = 2
|
||||
|
||||
; Prospector
|
||||
|
||||
[Ship]
|
||||
ids_name = 490000
|
||||
ids_info = 490001
|
||||
ids_info1 = 490002
|
||||
ids_info2 = 66608
|
||||
ids_info3 = 490003
|
||||
ship_class = 1
|
||||
nickname = ge_drone
|
||||
LODranges = 0
|
||||
msg_id_prefix = gcs_refer_shiparch_hfighter
|
||||
mission_property = can_use_berths
|
||||
type = FIGHTER
|
||||
DA_archetype = ships\drones\drone.cmp
|
||||
material_library = ships\drones\drone.cmp
|
||||
material_library = fx\envmapbasic.mat
|
||||
envmap_material = envmapbasic
|
||||
cockpit = cockpits\liberty\l_fighter.ini
|
||||
pilot_mesh = generic_pilot
|
||||
nanobot_limit = 63
|
||||
shield_battery_limit = 63
|
||||
mass = 150
|
||||
hold_size = 60
|
||||
linear_drag = 1
|
||||
fuse = intermed_damage_smallship01, 0, 2475
|
||||
fuse = intermed_damage_smallship02, 0, 1238
|
||||
fuse = intermed_damage_smallship03, 0, 825
|
||||
max_bank_angle = 30
|
||||
camera_offset = 13, 42
|
||||
camera_angular_acceleration = 0.03
|
||||
camera_horizontal_turn_angle = 20
|
||||
camera_vertical_turn_up_angle = 5
|
||||
camera_vertical_turn_down_angle = 30
|
||||
camera_turn_look_ahead_slerp_amount = 1
|
||||
hit_pts = 9200
|
||||
explosion_arch = explosion_cv_fighter
|
||||
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
|
||||
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
|
||||
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
|
||||
steering_torque = 56375, 56375, 48000
|
||||
angular_drag = 41000, 41000, 35000
|
||||
rotation_inertia = 8400, 8400, 1000
|
||||
nudge_force = 30000
|
||||
strafe_force = 20000
|
||||
strafe_power_usage = 2
|
||||
bay_door_anim = Sc_open baydoor
|
||||
bay_doors_open_snd = cargo_doors_open
|
||||
bay_doors_close_snd = cargo_doors_close
|
||||
HP_bay_surface = HpBayDoor01
|
||||
HP_bay_external = HpBayDoor02
|
||||
HP_tractor_source = HpTractor_Source
|
||||
num_exhaust_nozzles = 2
|
||||
shield_link = cv_fighter6_shield01, HpMount, HpShield01
|
||||
hp_type = hp_gun_special_10, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||
hp_type = hp_elite_shield_special_10, HpShield01
|
||||
hp_type = hp_elite_shield_special_9, HpShield01
|
||||
hp_type = hp_elite_shield_special_8, HpShield01
|
||||
hp_type = hp_elite_shield_special_7, HpShield01
|
||||
hp_type = hp_elite_shield_special_6, HpShield01
|
||||
hp_type = hp_elite_shield_special_5, HpShield01
|
||||
hp_type = hp_elite_shield_special_4, HpShield01
|
||||
hp_type = hp_elite_shield_special_3, HpShield01
|
||||
hp_type = hp_elite_shield_special_2, HpShield01
|
||||
hp_type = hp_elite_shield_special_1, HpShield01
|
||||
hp_type = hp_thruster, HpThruster01
|
||||
hp_type = hp_mine_dropper, HpMine01
|
||||
hp_type = hp_countermeasure_dropper, HpCM01
|
||||
hp_type = hp_torpedo_special_2, HpTorpedo01
|
||||
hp_type = hp_elite_power_special_1, HpExtension01
|
||||
hp_type = hp_elite_engine_special_1, HpExtension03
|
||||
|
||||
[CollisionGroup]
|
||||
obj = drone_port_wing01_lod1
|
||||
separable
|
||||
parent_impulse = 120
|
||||
child_impulse = 60
|
||||
debris_type = debris_small_ship
|
||||
separation_explosion = explosion_small_ship_breakoff
|
||||
mass = 5
|
||||
type = Port_Wing
|
||||
dmg_hp = DpDmg_portwing
|
||||
dmg_obj = cv_fighter4_port_wing_cap
|
||||
hit_pts = 2475
|
||||
root_health_proxy = true
|
||||
|
||||
[CollisionGroup]
|
||||
obj = drone_port_wing02_lod1
|
||||
separable
|
||||
parent_impulse = 120
|
||||
child_impulse = 60
|
||||
debris_type = debris_small_ship
|
||||
separation_explosion = explosion_small_ship_breakoff
|
||||
mass = 5
|
||||
type = Port_Wing
|
||||
dmg_hp = DpDmg_portwing
|
||||
dmg_obj = cv_fighter4_port_wing_cap
|
||||
hit_pts = 2475
|
||||
root_health_proxy = true
|
||||
|
||||
[CollisionGroup]
|
||||
obj = drone_star_wing01_lod1
|
||||
separable
|
||||
parent_impulse = 120
|
||||
child_impulse = 60
|
||||
debris_type = debris_small_ship
|
||||
separation_explosion = explosion_small_ship_breakoff
|
||||
mass = 5
|
||||
type = Starboard_Wing
|
||||
dmg_hp = DpDmg_starwing
|
||||
dmg_obj = cv_fighter4_star_wing_cap
|
||||
hit_pts = 2475
|
||||
root_health_proxy = true
|
||||
|
||||
[CollisionGroup]
|
||||
obj = drone_star_wing02_lod1
|
||||
separable
|
||||
parent_impulse = 120
|
||||
child_impulse = 60
|
||||
debris_type = debris_small_ship
|
||||
separation_explosion = explosion_small_ship_breakoff
|
||||
mass = 5
|
||||
type = Starboard_Wing
|
||||
dmg_hp = DpDmg_starwing
|
||||
dmg_obj = cv_fighter4_star_wing_cap
|
||||
hit_pts = 2475
|
||||
root_health_proxy = true
|
||||
|
||||
[CollisionGroup]
|
||||
obj = drone_topfin01_lod1
|
||||
separable
|
||||
parent_impulse = 120
|
||||
child_impulse = 60
|
||||
debris_type = debris_small_ship
|
||||
separation_explosion = explosion_small_ship_breakoff
|
||||
mass = 5
|
||||
type = Top_Fin
|
||||
dmg_hp = DpDmg_topfin
|
||||
dmg_obj = cv_fighter5_top_wing_cap
|
||||
hit_pts = 3135
|
||||
root_health_proxy = true
|
||||
|
||||
[CollisionGroup]
|
||||
obj = drone_topfin02_lod1
|
||||
separable
|
||||
parent_impulse = 120
|
||||
child_impulse = 60
|
||||
debris_type = debris_small_ship
|
||||
separation_explosion = explosion_small_ship_breakoff
|
||||
mass = 5
|
||||
type = Top_Fin
|
||||
dmg_hp = DpDmg_topfin
|
||||
dmg_obj = cv_fighter5_top_wing_cap
|
||||
hit_pts = 3135
|
||||
root_health_proxy = true
|
||||
|
||||
[CollisionGroup]
|
||||
obj = drone_btnfin01_lod1
|
||||
separable
|
||||
parent_impulse = 120
|
||||
child_impulse = 60
|
||||
debris_type = debris_small_ship
|
||||
separation_explosion = explosion_small_ship_breakoff
|
||||
mass = 5
|
||||
type = Middle_Wing
|
||||
dmg_hp = DpDmg_btmwing
|
||||
dmg_obj = cv_fighter5_btm_wing_cap
|
||||
hit_pts = 619
|
||||
root_health_proxy = true
|
||||
|
||||
[CollisionGroup]
|
||||
obj = drone_btnfin02_lod1
|
||||
separable
|
||||
parent_impulse = 120
|
||||
child_impulse = 60
|
||||
debris_type = debris_small_ship
|
||||
separation_explosion = explosion_small_ship_breakoff
|
||||
mass = 5
|
||||
type = Middle_Wing
|
||||
dmg_hp = DpDmg_btmwing
|
||||
dmg_obj = cv_fighter5_btm_wing_cap
|
||||
hit_pts = 619
|
||||
root_health_proxy = true
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
DATA/SOLAR/NEBULA/dmkv01_exclusion.3db
Normal file
BIN
DATA/SOLAR/NEBULA/dmkv01_exclusion.3db
Normal file
Binary file not shown.
72
DATA/SOLAR/NEBULA/st05_nebula.ini
Normal file
72
DATA/SOLAR/NEBULA/st05_nebula.ini
Normal file
@@ -0,0 +1,72 @@
|
||||
|
||||
[TexturePanels]
|
||||
file = solar\nebula\generic_shapes.ini
|
||||
|
||||
[properties]
|
||||
flag = nebula
|
||||
|
||||
[Fog]
|
||||
fog_enabled = 1
|
||||
near = 0
|
||||
distance = 1000
|
||||
color = 10, 7, 30
|
||||
|
||||
[Exclusion Zones]
|
||||
exclusion = Zone_St05_dmkv_nebula_exclusion01
|
||||
zone_shell = SOLAR\NEBULA\dmkv01_exclusion.3db
|
||||
shell_scalar = 1
|
||||
max_alpha = 0.3
|
||||
exclusion_tint = 255, 255, 255
|
||||
fog_far = 5000
|
||||
exclusion = Zone_St05_dmkv_nebula_exclusion02
|
||||
zone_shell = SOLAR\NEBULA\dmkv01_exclusion.3db
|
||||
shell_scalar = 1
|
||||
max_alpha = 0.3
|
||||
exclusion_tint = 255, 255, 255
|
||||
fog_far = 5000
|
||||
|
||||
[Exterior]
|
||||
shape = generic_exterior1
|
||||
shape = generic_exterior2
|
||||
shape = generic_exterior3
|
||||
shape = generic_exterior4
|
||||
shape_weights = 1, 1, 1, 1
|
||||
fill_shape = nebula_circle2
|
||||
plane_slices = 5
|
||||
bit_radius = 6000
|
||||
bit_radius_random_variation = 0.200000
|
||||
min_bits = 5
|
||||
max_bits = 8
|
||||
move_bit_percent = 0.500000
|
||||
equator_bias = 0.500000
|
||||
color = 40, 30, 90
|
||||
|
||||
[NebulaLight]
|
||||
ambient = 15, 10, 45
|
||||
sun_burnthrough_intensity = 0.99
|
||||
sun_burnthrough_scaler = 1.750000
|
||||
|
||||
[Clouds]
|
||||
max_distance = 1500
|
||||
puff_count = 100
|
||||
puff_radius = 100
|
||||
puff_colora = 45, 40, 160
|
||||
puff_colorb = 55, 10, 20
|
||||
puff_max_alpha = 0.500000
|
||||
puff_shape = generic_cloud1
|
||||
puff_shape = generic_cloud2
|
||||
puff_shape = generic_cloud3
|
||||
puff_shape = generic_cloud4
|
||||
puff_weights = 1, 1, 1, 1
|
||||
puff_drift = 1.000000
|
||||
near_fade_distance = 125, 200
|
||||
lightning_intensity = 1.000000
|
||||
lightning_color = 65, 25, 85
|
||||
lightning_gap = 5.000000
|
||||
lightning_duration = 0.500000
|
||||
|
||||
[BackgroundLightning]
|
||||
duration = 0.750000
|
||||
gap = 3.000000
|
||||
color = 35, 15, 65
|
||||
|
||||
BIN
DATA/SOLAR/REM_MISC/comm_relay.3db
Normal file
BIN
DATA/SOLAR/REM_MISC/comm_relay.3db
Normal file
Binary file not shown.
BIN
DATA/SOLAR/REM_MISC/comm_relay.sur
Normal file
BIN
DATA/SOLAR/REM_MISC/comm_relay.sur
Normal file
Binary file not shown.
BIN
DATA/SOLAR/REM_MISC/communication_relay.3db
Normal file
BIN
DATA/SOLAR/REM_MISC/communication_relay.3db
Normal file
Binary file not shown.
BIN
DATA/SOLAR/REM_MISC/communication_relay.sur
Normal file
BIN
DATA/SOLAR/REM_MISC/communication_relay.sur
Normal file
Binary file not shown.
BIN
DATA/SOLAR/REM_MISC/gravity_buoy_big.3db
Normal file
BIN
DATA/SOLAR/REM_MISC/gravity_buoy_big.3db
Normal file
Binary file not shown.
BIN
DATA/SOLAR/REM_MISC/gravity_buoy_big.sur
Normal file
BIN
DATA/SOLAR/REM_MISC/gravity_buoy_big.sur
Normal file
Binary file not shown.
BIN
DATA/SOLAR/REM_MISC/main_outside_btn_lt.3db
Normal file
BIN
DATA/SOLAR/REM_MISC/main_outside_btn_lt.3db
Normal file
Binary file not shown.
BIN
DATA/SOLAR/REM_MISC/main_outside_btn_lt.sur
Normal file
BIN
DATA/SOLAR/REM_MISC/main_outside_btn_lt.sur
Normal file
Binary file not shown.
BIN
DATA/SOLAR/REM_MISC/main_outside_btn_rt.3db
Normal file
BIN
DATA/SOLAR/REM_MISC/main_outside_btn_rt.3db
Normal file
Binary file not shown.
BIN
DATA/SOLAR/REM_MISC/main_outside_btn_rt.sur
Normal file
BIN
DATA/SOLAR/REM_MISC/main_outside_btn_rt.sur
Normal file
Binary file not shown.
BIN
DATA/SOLAR/REM_MISC/maine_base_btn_lt.cmp
Normal file
BIN
DATA/SOLAR/REM_MISC/maine_base_btn_lt.cmp
Normal file
Binary file not shown.
BIN
DATA/SOLAR/REM_MISC/maine_base_btn_lt.sur
Normal file
BIN
DATA/SOLAR/REM_MISC/maine_base_btn_lt.sur
Normal file
Binary file not shown.
BIN
DATA/SOLAR/REM_MISC/maine_base_terrain_btn_lt.3db
Normal file
BIN
DATA/SOLAR/REM_MISC/maine_base_terrain_btn_lt.3db
Normal file
Binary file not shown.
BIN
DATA/SOLAR/REM_MISC/maine_base_terrain_btn_lt.sur
Normal file
BIN
DATA/SOLAR/REM_MISC/maine_base_terrain_btn_lt.sur
Normal file
Binary file not shown.
BIN
DATA/SOLAR/REM_MISC/maine_base_terrain_btn_rt.3db
Normal file
BIN
DATA/SOLAR/REM_MISC/maine_base_terrain_btn_rt.3db
Normal file
Binary file not shown.
BIN
DATA/SOLAR/REM_MISC/maine_base_terrain_btn_rt.sur
Normal file
BIN
DATA/SOLAR/REM_MISC/maine_base_terrain_btn_rt.sur
Normal file
Binary file not shown.
BIN
DATA/SOLAR/REM_MISC/maine_base_terrain_top_lt.3db
Normal file
BIN
DATA/SOLAR/REM_MISC/maine_base_terrain_top_lt.3db
Normal file
Binary file not shown.
BIN
DATA/SOLAR/REM_MISC/maine_base_terrain_top_lt.sur
Normal file
BIN
DATA/SOLAR/REM_MISC/maine_base_terrain_top_lt.sur
Normal file
Binary file not shown.
BIN
DATA/SOLAR/REM_MISC/maine_base_terrain_top_rt.3db
Normal file
BIN
DATA/SOLAR/REM_MISC/maine_base_terrain_top_rt.3db
Normal file
Binary file not shown.
BIN
DATA/SOLAR/REM_MISC/maine_base_terrain_top_rt.sur
Normal file
BIN
DATA/SOLAR/REM_MISC/maine_base_terrain_top_rt.sur
Normal file
Binary file not shown.
BIN
DATA/SOLAR/REM_MISC/maine_terrain_outside_01.3db
Normal file
BIN
DATA/SOLAR/REM_MISC/maine_terrain_outside_01.3db
Normal file
Binary file not shown.
BIN
DATA/SOLAR/REM_MISC/maine_terrain_outside_01.sur
Normal file
BIN
DATA/SOLAR/REM_MISC/maine_terrain_outside_01.sur
Normal file
Binary file not shown.
@@ -13211,6 +13211,34 @@ nickname = space_tanksx4_ead_sm_load
|
||||
archetype = space_tanksx4
|
||||
cargo = emergency_action_documents_liberty, 1
|
||||
|
||||
; wplatform_sm
|
||||
|
||||
[Loadout]
|
||||
nickname = weapon_platform_sm_load
|
||||
archetype = wplatform_sm
|
||||
cargo = emergency_action_documents_liberty, 1
|
||||
|
||||
; comm_relay_sm
|
||||
|
||||
[Loadout]
|
||||
nickname = comm_relay_sm_load
|
||||
archetype = comm_relay_sm
|
||||
cargo = emergency_action_documents_liberty, 1
|
||||
|
||||
; communication_relay_relay_sm
|
||||
|
||||
[Loadout]
|
||||
nickname = communication_relay_sm_load
|
||||
archetype = communication_relay_sm
|
||||
cargo = emergency_action_documents_liberty, 1
|
||||
|
||||
; navy_satellite
|
||||
|
||||
[Loadout]
|
||||
nickname = navy_satellite_sm_load
|
||||
archetype = navy_satellite_relay_sm
|
||||
cargo = emergency_action_documents_liberty, 1
|
||||
|
||||
; pirate_transmitter_liberty_sm_load
|
||||
|
||||
[Loadout]
|
||||
@@ -13316,4 +13344,47 @@ equip = nebula_warp_grn_outside_pt3, HpNav01
|
||||
equip = nebula_warp_grn_pt4, HpNav01
|
||||
equip = nebula_warp_grn_outside_pt4, HpNav01
|
||||
equip = nebula_warp_grn_pt5, HpNav01
|
||||
equip = nebula_warp_grn_outside_pt5, HpNav01
|
||||
equip = nebula_warp_grn_outside_pt5, HpNav01
|
||||
|
||||
; Order Wreckage
|
||||
[Loadout]
|
||||
nickname = suprise_or_elite_sm_load
|
||||
;equip = fx_nomadlair_shield, HpFX01
|
||||
equip = mission01_prison_smoke, HpShield01
|
||||
;gf_prisonattack_additive_smallsmoke
|
||||
;equip = fx_nomadlair_powersource, HpFX01
|
||||
cargo = scrambled_navigation_routes, 1
|
||||
|
||||
; Liberty Rouge
|
||||
[Loadout]
|
||||
nickname = suprise_pi_fighter_sm_load
|
||||
|
||||
; Lane Hacker Wreckage
|
||||
[Loadout]
|
||||
nickname = suprise_bw_fighter_sm_load
|
||||
cargo = cracked_firmware_codes, 1
|
||||
|
||||
; Large Transport Wreckage
|
||||
[Loadout]
|
||||
nickname = suprise_large_transport_sm_load
|
||||
cargo = highlevel_cipher_decoder, 1
|
||||
|
||||
; Armored Transport
|
||||
[Loadout]
|
||||
nickname = blue_diamonds_sm_load
|
||||
cargo = blue_diamonds, 1
|
||||
|
||||
|
||||
[Loadout]
|
||||
nickname = li_cruiser_load_npc
|
||||
;equip = LargeBlue, HpRunningLight01
|
||||
;equip = LargeBlue, HpRunningLight02
|
||||
;equip = LargeBlue, HpRunningLight03
|
||||
equip = infinite_power
|
||||
equip = ge_s_scanner_02
|
||||
equip = li_cruiser_turret01_player, HpTurret_L5_01
|
||||
equip = li_cruiser_turret01_player, HpTurret_L5_02
|
||||
equip = li_cruiser_turret01_player, HpTurret_L5_03
|
||||
equip = li_cruiser_turret01_player, HpTurret_L5_04
|
||||
equip = li_cruiser_turret01_player, HpTurret_L5_05
|
||||
cargo = experimental_weapons, 1
|
||||
@@ -9256,7 +9256,7 @@ hit_pts = 999999961690316250000000000000000000.000000
|
||||
nickname = pirate_transmitter_sm
|
||||
ids_name = 300000
|
||||
ids_info = 300001
|
||||
type = SATELLITE
|
||||
type = MISSION_SATELLITE
|
||||
DA_archetype = solar\misc\commsat.3db
|
||||
material_library = solar\Solar_mat_misc01.mat
|
||||
material_library = fx\envmapbasic.mat
|
||||
@@ -9264,9 +9264,15 @@ envmap_material = envmapbasic
|
||||
LODranges = 0, 999999
|
||||
mass = 10000
|
||||
;loadout = pirate_transmitter_sm_load
|
||||
solar_radius = 24.822
|
||||
shape_name = NNM_SM_COMMUNICATIONS
|
||||
hit_pts = 1e36
|
||||
;loadout = alien_structure01_load
|
||||
solar_radius = 3000
|
||||
destructible = true
|
||||
shape_name = NAV_weaponplatform
|
||||
;fuse = fuse_suprise_drop_loot, 0, 1000
|
||||
;explosion_arch = explosion_li_elite
|
||||
;surface_hit_effects = 0, small_hull_hit
|
||||
explosion_arch = explosion_wplatform
|
||||
hit_pts = 2000
|
||||
|
||||
[Solar]
|
||||
nickname = wplatform_sm
|
||||
@@ -9288,7 +9294,7 @@ hit_pts = 1600
|
||||
|
||||
[Solar]
|
||||
nickname = rh_cruiser_debris_frnt_sm
|
||||
type = SATELLITE
|
||||
type = MISSION_SATELLITE
|
||||
ids_name = 300100
|
||||
ids_info = 300101
|
||||
DA_archetype = solar\misc\rh_cruiser_debris_frnt.3db
|
||||
@@ -9298,9 +9304,11 @@ envmap_material = envmapbasic
|
||||
LODranges = 0, 999999
|
||||
mass = 10000
|
||||
;loadout = rh_cruiser_debris_front_sm
|
||||
destructible = true
|
||||
solar_radius = 1000
|
||||
shape_name = NNM_SM_MINING
|
||||
hit_pts = 1e36
|
||||
explosion_arch = explosion_wplatform
|
||||
hit_pts = 1600
|
||||
|
||||
; nav_buoy_nebula
|
||||
|
||||
@@ -9334,9 +9342,9 @@ shape_name = NNM_SM_COMMUNICATIONS
|
||||
|
||||
[Solar]
|
||||
nickname = li_cruiser_debris_frnt_sm
|
||||
type = SATELLITE
|
||||
ids_name = 237031
|
||||
ids_info = 300101
|
||||
type = MISSION_SATELLITE
|
||||
;ids_name = 237031
|
||||
;ids_info = 300101
|
||||
DA_archetype = SHIPS\LIBERTY\LI_CRUISER\li_dmg_cruiser_front.3db
|
||||
material_library = ships\LIBERTY\li_capships.mat
|
||||
material_library = fx\envmapbasic.mat
|
||||
@@ -9345,8 +9353,10 @@ LODranges = 0, 999999
|
||||
mass = 10000
|
||||
;loadout = li_cruiser_debris_front_wal_sm_load
|
||||
solar_radius = 1000
|
||||
destructible = true
|
||||
shape_name = NNM_SM_MINING
|
||||
hit_pts = 1e36
|
||||
explosion_arch = explosion_wplatform
|
||||
hit_pts = 2000
|
||||
|
||||
; depot_lod_debris01_sm
|
||||
|
||||
@@ -9363,5 +9373,453 @@ LODranges = 0, 999999
|
||||
mass = 10000
|
||||
;loadout = depot_lod_debris01_sm_load
|
||||
solar_radius = 1000
|
||||
destructible = true
|
||||
shape_name = NNM_SM_MINING
|
||||
explosion_arch = explosion_wplatform
|
||||
hit_pts = 2000
|
||||
|
||||
; Order Wreckage
|
||||
|
||||
[Solar]
|
||||
nickname = suprise_or_elite
|
||||
type = MISSION_SATELLITE
|
||||
DA_archetype = SHIPS\ORDER\or_elite\or_elite.cmp
|
||||
material_library = SHIPS\ORDER\or_ships.mat
|
||||
LODranges = 0, 999999
|
||||
surface_hit_effects = 0, small_hull_hit
|
||||
mass = 100000
|
||||
solar_radius = 800
|
||||
shape_name = NAV_surpriseX
|
||||
explosion_arch = explosion_li_elite
|
||||
hit_pts = 3600
|
||||
destructible = true
|
||||
fuse = fuse_suprise_li_elite, 0, 3601
|
||||
fuse = fuse_suprise_drop_loot, 0, 3590
|
||||
|
||||
[CollisionGroup]
|
||||
obj = Or_star_wing_lod1
|
||||
dmg_hp = DpStarboardwing
|
||||
dmg_obj = or_elite_dmg_star_wing_cap
|
||||
separable
|
||||
parent_impulse = 0
|
||||
child_impulse = 0
|
||||
debris_type = debris_small_ship
|
||||
hit_pts = 1800
|
||||
|
||||
[CollisionGroup]
|
||||
obj = Or_port_wing_lod1
|
||||
dmg_hp = DpPortwing
|
||||
dmg_obj = or_elite_dmg_port_wing_cap
|
||||
separable
|
||||
parent_impulse = 0
|
||||
child_impulse = 0
|
||||
debris_type = debris_small_ship
|
||||
hit_pts = 1800
|
||||
|
||||
; Large Transport Wreckage
|
||||
|
||||
[Solar]
|
||||
type = MISSION_SATELLITE
|
||||
nickname = suprise_large_transport
|
||||
LODranges = 0, 999999
|
||||
DA_archetype = ships\utility\transport_large\transport_large.cmp
|
||||
material_library = ships\utility\utility_transport.mat
|
||||
material_library = fx\envmapbasic.mat
|
||||
envmap_material = envmapbasic
|
||||
surface_hit_effects = 0, small_hull_hit
|
||||
mass = 100000
|
||||
solar_radius = 800
|
||||
shape_name = NAV_surpriseX
|
||||
explosion_arch = explosion_instant
|
||||
hit_pts = 3600
|
||||
destructible = true
|
||||
fuse = transport_death_fuse, 0, 1
|
||||
fuse = intermed_damage_transport01, 0, 750
|
||||
fuse = intermed_damage_transport02, 0, 375
|
||||
|
||||
[CollisionGroup]
|
||||
obj = trans_frnt_lod1
|
||||
group_dmg_hp = DpFrnt
|
||||
group_dmg_obj = transport_dmg_frnt_cap
|
||||
parent_impulse = 60
|
||||
child_impulse = 400
|
||||
debris_type = cap_ship_piece
|
||||
hit_pts = 1800
|
||||
|
||||
[CollisionGroup]
|
||||
obj = trans_rear_lod1
|
||||
group_dmg_hp = DpMain
|
||||
group_dmg_obj = transport_dmg_main_cap
|
||||
parent_impulse = 60
|
||||
child_impulse = 200
|
||||
debris_type = cap_ship_piece
|
||||
hit_pts = 1800
|
||||
|
||||
[CollisionGroup]
|
||||
obj = trans_cntrl_twr_lod1
|
||||
dmg_hp = DpCntrl_twr
|
||||
dmg_obj = transport_dmg_twr_cap
|
||||
child_impulse = 1
|
||||
parent_impulse = 60
|
||||
debris_type = debris_vanish
|
||||
hit_pts = 1800
|
||||
|
||||
[CollisionGroup]
|
||||
obj = trans_eng_lod1
|
||||
dmg_hp = DpEng
|
||||
dmg_obj = transport_dmg_eng_cap
|
||||
child_impulse = 1
|
||||
parent_impulse = 60
|
||||
debris_type = debris_vanish
|
||||
hit_pts = 1800
|
||||
|
||||
[CollisionGroup]
|
||||
obj = trans_port_eng_lod1
|
||||
dmg_hp = DpPort_eng
|
||||
dmg_obj = transport_dmg_port_eng_cap
|
||||
child_impulse = 1
|
||||
parent_impulse = 60
|
||||
debris_type = debris_vanish
|
||||
hit_pts = 1800
|
||||
|
||||
[CollisionGroup]
|
||||
obj = trans_star_eng_lod1
|
||||
dmg_hp = DpStar_eng
|
||||
dmg_obj = transport_dmg_star_eng_cap
|
||||
child_impulse = 1
|
||||
parent_impulse = 60
|
||||
debris_type = debris_vanish
|
||||
hit_pts = 1800
|
||||
|
||||
[CollisionGroup]
|
||||
obj = trans_tail_fin_lod1
|
||||
dmg_hp = DpTail
|
||||
dmg_obj = transport_dmg_fin_cap
|
||||
child_impulse = 2000
|
||||
parent_impulse = 12000
|
||||
debris_type = debris_vanish
|
||||
hit_pts = 1800
|
||||
|
||||
; Li_Cruiser
|
||||
|
||||
[Solar]
|
||||
nickname = li_cruiser_nodock
|
||||
type = MISSION_SATELLITE
|
||||
DA_archetype = ships\liberty\li_cruiser\li_cruiser.cmp
|
||||
material_library = ships\liberty\li_capships.mat
|
||||
material_library = fx\envmapbasic.mat
|
||||
envmap_material = envmapbasic
|
||||
LODranges = 0, 999999
|
||||
surface_hit_effects = 0, small_hull_hit
|
||||
mass = 100000
|
||||
solar_radius = 400
|
||||
shape_name = NAV_smallstation
|
||||
destructible = true
|
||||
hit_pts = 203300
|
||||
explosion_arch = explosion_instant
|
||||
fuse = transport_death_fuse, 0, 1
|
||||
fuse = intermed_damage_transport01, 0, 750
|
||||
fuse = intermed_damage_transport02, 0, 375
|
||||
|
||||
[Solar]
|
||||
nickname = navy_satellite
|
||||
ids_name = 217116
|
||||
type = MISSION_SATELLITE
|
||||
DA_archetype = solar\misc\gas_collector.cmp
|
||||
material_library = solar\Solar_mat_misc01.mat
|
||||
material_library = fx\envmapbasic.mat
|
||||
envmap_material = envmapbasic
|
||||
LODranges = 0, 999999
|
||||
mass = 10000
|
||||
loadout = gas_collector
|
||||
solar_radius = 300
|
||||
shape_name = NNM_SM_MINING
|
||||
hit_pts = 15000
|
||||
fuse = fuse_gas_collector, 0, 1
|
||||
fuse = fuse_gas_collector_burning, 0, 30000
|
||||
explosion_arch = explosion_docking_ring
|
||||
destructible = true
|
||||
|
||||
; Gravity Buoy Big
|
||||
|
||||
[Solar]
|
||||
nickname = gravity_buoy_big
|
||||
type = MISSION_SATELLITE
|
||||
DA_archetype = solar\REM_MISC\gravity_buoy_big.3db
|
||||
material_library = solar\Solar_mat_misc02.mat
|
||||
LODranges = 0, 999999
|
||||
mass = 10000
|
||||
loadout = gravity_buoy
|
||||
solar_radius = 2.443
|
||||
shape_name = NNM_SM_NAVBUOY
|
||||
hit_pts = 10000
|
||||
destructible = true
|
||||
|
||||
|
||||
|
||||
|
||||
; comm_relay
|
||||
|
||||
[Solar]
|
||||
nickname = comm_relay_sm
|
||||
ids_name = 300000
|
||||
ids_info = 300001
|
||||
type = MISSION_SATELLITE
|
||||
DA_archetype = solar\REM_MISC\comm_relay.3db
|
||||
material_library = solar\REM_MISC\comm_relay.3db
|
||||
material_library = fx\envmapbasic.mat
|
||||
envmap_material = envmapbasic
|
||||
LODranges = 0, 999999
|
||||
mass = 10000
|
||||
;loadout = pirate_transmitter_sm_load
|
||||
;loadout = alien_structure01_load
|
||||
solar_radius = 3000
|
||||
destructible = true
|
||||
shape_name = NAV_weaponplatform
|
||||
;fuse = fuse_suprise_drop_loot, 0, 1000
|
||||
;explosion_arch = explosion_li_elite
|
||||
;surface_hit_effects = 0, small_hull_hit
|
||||
explosion_arch = explosion_wplatform
|
||||
hit_pts = 12000
|
||||
|
||||
; communication_relay
|
||||
|
||||
[Solar]
|
||||
nickname = communication_relay_sm
|
||||
ids_name = 300000
|
||||
ids_info = 300001
|
||||
type = MISSION_SATELLITE
|
||||
DA_archetype = solar\REM_MISC\communication_relay.3db
|
||||
material_library = solar\REM_MISC\communication_relay.3db
|
||||
material_library = fx\envmapbasic.mat
|
||||
envmap_material = envmapbasic
|
||||
LODranges = 0, 999999
|
||||
mass = 10000
|
||||
solar_radius = 3000
|
||||
destructible = true
|
||||
shape_name = NAV_weaponplatform
|
||||
explosion_arch = explosion_wplatform
|
||||
hit_pts = 12000
|
||||
|
||||
|
||||
; main_outside_btn_lt
|
||||
|
||||
[Solar]
|
||||
nickname = main_outside_btn_lt
|
||||
type = NON_TARGETABLE
|
||||
DA_archetype = Solar\REM_MISC\main_outside_btn_lt.3db
|
||||
material_library = Solar\REM_MISC\main_outside_btn_lt.3db
|
||||
material_library = fx\envmapbasic.mat
|
||||
envmap_material = envmapbasic
|
||||
LODranges = 0, 999999
|
||||
surface_hit_effects = 0, small_hull_hit
|
||||
mass = 100000
|
||||
shape_name = NAV_smallstation
|
||||
hit_pts = 1e36
|
||||
|
||||
; main_outside_btn_rt
|
||||
|
||||
[Solar]
|
||||
nickname = main_outside_btn_rt
|
||||
type = NON_TARGETABLE
|
||||
DA_archetype = Solar\REM_MISC\main_outside_btn_rt.3db
|
||||
material_library = Solar\REM_MISC\main_outside_btn_rt.3db
|
||||
material_library = fx\envmapbasic.mat
|
||||
envmap_material = envmapbasic
|
||||
LODranges = 0, 999999
|
||||
surface_hit_effects = 0, small_hull_hit
|
||||
mass = 100000
|
||||
shape_name = NAV_smallstation
|
||||
hit_pts = 1e36
|
||||
|
||||
; maine_outside_top_lt
|
||||
|
||||
[Solar]
|
||||
nickname = maine_outside_top_lt
|
||||
type = NON_TARGETABLE
|
||||
DA_archetype = Solar\REM_MISC\maine_outside_top_lt.3db
|
||||
material_library = Solar\REM_MISC\maine_outside_top_lt.3db
|
||||
material_library = fx\envmapbasic.mat
|
||||
envmap_material = envmapbasic
|
||||
LODranges = 0, 999999
|
||||
surface_hit_effects = 0, small_hull_hit
|
||||
mass = 100000
|
||||
shape_name = NAV_smallstation
|
||||
hit_pts = 1e36
|
||||
|
||||
; maine_outside_top_rt
|
||||
|
||||
[Solar]
|
||||
nickname = maine_outside_top_rt
|
||||
type = NON_TARGETABLE
|
||||
DA_archetype = Solar\REM_MISC\maine_outside_top_rt.3db
|
||||
material_library = Solar\REM_MISC\maine_outside_top_rt.3db
|
||||
material_library = fx\envmapbasic.mat
|
||||
envmap_material = envmapbasic
|
||||
LODranges = 0, 999999
|
||||
surface_hit_effects = 0, small_hull_hit
|
||||
mass = 100000
|
||||
shape_name = NAV_smallstation
|
||||
hit_pts = 1e36
|
||||
|
||||
; maine_terrain_outside_01
|
||||
|
||||
[Solar]
|
||||
nickname = maine_terrain_outside_01
|
||||
type = NON_TARGETABLE
|
||||
DA_archetype = Solar\REM_MISC\maine_terrain_outside_01.3db
|
||||
material_library = Solar\REM_MISC\maine_terrain_outside_01.3db
|
||||
material_library = fx\envmapbasic.mat
|
||||
envmap_material = envmapbasic
|
||||
LODranges = 0, 999999
|
||||
surface_hit_effects = 0, small_hull_hit
|
||||
mass = 100000
|
||||
shape_name = NAV_smallstation
|
||||
hit_pts = 1e36
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
; maine_base_terrain_btn_lt
|
||||
|
||||
[Solar]
|
||||
nickname = maine_base_terrain_btn_lt
|
||||
type = NON_TARGETABLE
|
||||
DA_archetype = Solar\REM_MISC\maine_base_terrain_btn_lt.3db
|
||||
material_library = Solar\REM_MISC\maine_base_terrain_btn_lt.3db
|
||||
material_library = fx\envmapbasic.mat
|
||||
envmap_material = envmapbasic
|
||||
LODranges = 0, 999999
|
||||
surface_hit_effects = 0, small_hull_hit
|
||||
mass = 100000
|
||||
shape_name = NAV_smallstation
|
||||
hit_pts = 1e36
|
||||
|
||||
; maine_base_terrain_btn_rt
|
||||
|
||||
[Solar]
|
||||
nickname = maine_base_terrain_btn_rt
|
||||
type = NON_TARGETABLE
|
||||
DA_archetype = Solar\REM_MISC\maine_base_terrain_btn_rt.3db
|
||||
material_library = Solar\REM_MISC\maine_base_terrain_btn_rt.3db
|
||||
material_library = fx\envmapbasic.mat
|
||||
envmap_material = envmapbasic
|
||||
LODranges = 0, 999999
|
||||
surface_hit_effects = 0, small_hull_hit
|
||||
mass = 100000
|
||||
shape_name = NAV_smallstation
|
||||
hit_pts = 1e36
|
||||
|
||||
; maine_base_terrain_top_lt
|
||||
|
||||
[Solar]
|
||||
nickname = maine_base_terrain_top_lt
|
||||
type = NON_TARGETABLE
|
||||
DA_archetype = Solar\REM_MISC\maine_base_terrain_top_lt.3db
|
||||
material_library = Solar\REM_MISC\maine_base_terrain_top_lt.3db
|
||||
material_library = fx\envmapbasic.mat
|
||||
envmap_material = envmapbasic
|
||||
LODranges = 0, 999999
|
||||
surface_hit_effects = 0, small_hull_hit
|
||||
mass = 100000
|
||||
shape_name = NAV_smallstation
|
||||
hit_pts = 1e36
|
||||
|
||||
; maine_base_terrain_top_rt
|
||||
|
||||
[Solar]
|
||||
nickname = maine_base_terrain_top_rt
|
||||
type = NON_TARGETABLE
|
||||
DA_archetype = Solar\REM_MISC\maine_base_terrain_top_rt.3db
|
||||
material_library = Solar\REM_MISC\maine_base_terrain_top_rt.3db
|
||||
material_library = fx\envmapbasic.mat
|
||||
envmap_material = envmapbasic
|
||||
LODranges = 0, 999999
|
||||
surface_hit_effects = 0, small_hull_hit
|
||||
mass = 100000
|
||||
shape_name = NAV_smallstation
|
||||
hit_pts = 1e36
|
||||
|
||||
; Maine Base Generic
|
||||
|
||||
[Solar]
|
||||
nickname = maine_base_btn_lt
|
||||
type = NON_TARGETABLE
|
||||
DA_archetype = Solar\REM_MISC\maine_base_btn_lt.cmp
|
||||
material_library = Solar\REM_MISC\maine_base_btn_lt.cmp
|
||||
LODranges = 0, 999999
|
||||
mass = 10000
|
||||
solar_radius = 3000
|
||||
shape_name = NNM_SM_MINING
|
||||
hit_pts = 1e36
|
||||
|
||||
[CollisionGroup]
|
||||
obj = maine_base_btn_lt_door_lt
|
||||
separable
|
||||
parent_impulse = 120
|
||||
child_impulse = 60
|
||||
debris_type = debris_small_ship
|
||||
separation_explosion = explosion_small_ship_breakoff
|
||||
mass = 5
|
||||
type = Port_Wing
|
||||
dmg_hp = DpDmg_portwing
|
||||
dmg_obj = cv_fighter4_port_wing_cap
|
||||
hit_pts = 250
|
||||
root_health_proxy = true
|
||||
|
||||
[CollisionGroup]
|
||||
obj = maine_base_btn_lt_door_rt
|
||||
separable
|
||||
parent_impulse = 120
|
||||
child_impulse = 60
|
||||
debris_type = debris_small_ship
|
||||
separation_explosion = explosion_small_ship_breakoff
|
||||
mass = 5
|
||||
type = Port_Wing
|
||||
dmg_hp = DpDmg_portwing
|
||||
dmg_obj = cv_fighter4_port_wing_cap
|
||||
hit_pts = 250
|
||||
root_health_proxy = true
|
||||
|
||||
[Solar]
|
||||
nickname = dock_ring_jh
|
||||
ids_name = 261158
|
||||
ids_info = 66141
|
||||
type = JUMP_HOLE
|
||||
DA_archetype = solar\dockable\docking_ringX2_lod.cmp
|
||||
material_library = solar\Solar_mat_ring.mat
|
||||
material_library = fx\envmapbasic.mat
|
||||
envmap_material = envmapbasic
|
||||
LODranges = 0, 999999
|
||||
mass = 10000
|
||||
loadout = DOCKING_RING
|
||||
open_sound = ring_open_sound
|
||||
close_sound = ring_close_sound
|
||||
;loadout = jumphole_green
|
||||
open_sound = null
|
||||
close_sound = null
|
||||
jump_out_hp = Hporient
|
||||
solar_radius = 600
|
||||
shape_name = NAV_jumphole
|
||||
docking_sphere = jump, HpDockMountA, 150
|
||||
shape_name = NAV_dockingrings
|
||||
hit_pts = 1e36
|
||||
phantom_physics = true
|
||||
|
||||
; Blackhole
|
||||
|
||||
[Solar]
|
||||
nickname = blackhole
|
||||
LODranges = 0, 999999
|
||||
type = PLANET
|
||||
DA_archetype = solar\MISC\blackhole.3db
|
||||
material_library = solar\MISC\blackhole.3db
|
||||
mass = 1e10
|
||||
hit_pts = 1e36
|
||||
solar_radius = 100000
|
||||
shape_name = NNM_SM_COMMUNICATIONS
|
||||
385
DATA/UNIVERSE/SYSTEMS/LI01_MAINE/Li01_Maine.ini
Normal file
385
DATA/UNIVERSE/SYSTEMS/LI01_MAINE/Li01_Maine.ini
Normal file
@@ -0,0 +1,385 @@
|
||||
[SystemInfo]
|
||||
space_color = 0, 0, 0
|
||||
local_faction = li_p_grp
|
||||
|
||||
[Music]
|
||||
space = music_li_space
|
||||
danger = music_li_danger
|
||||
battle = music_li_battle
|
||||
|
||||
[Ambient]
|
||||
color = 30, 50, 80
|
||||
|
||||
[Background]
|
||||
basic_stars = solar\starsphere\starsphere_stars_basic.cmp
|
||||
complex_stars = solar\starsphere\starsphere_li01_stars.cmp
|
||||
nebulae = solar\starsphere\starsphere_li01.cmp
|
||||
|
||||
[LightSource]
|
||||
nickname = System_LIGHT
|
||||
pos = 642, 20000, 198
|
||||
color = 255, 255, 255
|
||||
range = 60000
|
||||
type = DIRECTIONAL
|
||||
atten_curve = DYNAMIC_DIRECTION
|
||||
|
||||
;[LightSource]
|
||||
;nickname = System_LIGHT01
|
||||
;pos = -2476, -561, -3554
|
||||
;color = 255, 255, 255
|
||||
;range = 1000
|
||||
;type = DIRECTIONAL
|
||||
;atten_curve = DYNAMIC_DIRECTION
|
||||
|
||||
[Object]
|
||||
nickname = Li01_Maine_comm_relay_sm
|
||||
ids_name = 300004
|
||||
ids_info = 300005
|
||||
pos = -1400, -485, -1700
|
||||
Archetype = comm_relay_sm
|
||||
loadout = comm_relay_sm_load
|
||||
reputation = li_p_grp
|
||||
behavior = NOTHING
|
||||
|
||||
; Section Left Lower Corner
|
||||
|
||||
[Object]
|
||||
nickname = Li01_maine_base_terrain_btm_lt
|
||||
pos = -3208, -500, -2769
|
||||
Archetype = maine_base_terrain_btn_lt
|
||||
|
||||
[Object]
|
||||
nickname = Li01_maine_maine_base_btm_lt01
|
||||
pos = -2477, -500, -3545
|
||||
Archetype = maine_base_btn_lt
|
||||
|
||||
[Object]
|
||||
nickname = Li01_maine_base_terrain_btm_rt
|
||||
pos = -1628.1, -500, -2769
|
||||
Archetype = maine_base_terrain_btn_rt
|
||||
|
||||
[Object]
|
||||
nickname = Li01_maine_maine_base_btm_rt01
|
||||
pos = -2477, -500, -2985
|
||||
Archetype = maine_base_btn_lt
|
||||
|
||||
[Object]
|
||||
nickname = Li01_maine_base_terrain_top_lt
|
||||
pos = -3208, -500, -4408.5
|
||||
Archetype = maine_base_terrain_top_lt
|
||||
|
||||
[Object]
|
||||
nickname = Li01_maine_maine_base_top_lt01
|
||||
pos = -3200, -500, -3545
|
||||
Archetype = maine_base_btn_lt
|
||||
|
||||
[Object]
|
||||
nickname = Li01_maine_base_terrain_top_rt
|
||||
;pos = -1628.1, -500, -4408.5
|
||||
pos = -1628.1, -500, -3408.5
|
||||
; GPT -628.1, -1500, -3408.5
|
||||
Archetype = maine_base_terrain_top_rt
|
||||
|
||||
[Object]
|
||||
nickname = Li01_maine_maine_base_top_rt01
|
||||
pos = -3200, -500, -2985
|
||||
Archetype = maine_base_btn_lt
|
||||
|
||||
[Object]
|
||||
nickname = Li01_maine_turret_platform01
|
||||
ids_name = 261164
|
||||
pos = -2835, -312, -3262
|
||||
ids_info = 66171
|
||||
reputation = li_p_grp
|
||||
behavior = NOTHING
|
||||
visit = 0
|
||||
difficulty_level = 17
|
||||
archetype = endgame_turret_platform
|
||||
loadout = endgame_turret_platform_load
|
||||
pilot = pilot_solar_hard
|
||||
|
||||
; Outside Terrain
|
||||
|
||||
;[Object]
|
||||
;nickname = Li01_maine_terrain_outside_01_1
|
||||
;pos = -3208, -500, 3707.2
|
||||
;Archetype = maine_terrain_outside_01
|
||||
|
||||
;[Object]
|
||||
;nickname = Li01_maine_terrain_outside_01_2
|
||||
;pos = -48, -500, 3707
|
||||
;Archetype = maine_terrain_outside_01
|
||||
|
||||
;[Object]
|
||||
;nickname = Li01_maine_terrain_outside_01_3
|
||||
;pos = -3208, -500, 6822.7
|
||||
;Archetype = maine_terrain_outside_01
|
||||
|
||||
;[Object]
|
||||
;nickname = Li01_maine_terrain_outside_01_4
|
||||
;pos = -48, -500, 6822.7
|
||||
;Archetype = maine_terrain_outside_01
|
||||
|
||||
;[Object]
|
||||
;nickname = Li01_maine_terrain_outside_01_5
|
||||
;pos = -3208, -500, 9938.4
|
||||
;Archetype = maine_terrain_outside_01
|
||||
|
||||
;[Object]
|
||||
;nickname = Li01_maine_terrain_outside_01_6
|
||||
;pos = -48, -500, 9938.4
|
||||
;Archetype = maine_terrain_outside_01
|
||||
|
||||
;[Object]
|
||||
;nickname = Li01_maine_terrain_outside_01_7
|
||||
;pos = -3208, -500, 13053.9
|
||||
;Archetype = maine_terrain_outside_01
|
||||
|
||||
;[Object]
|
||||
;nickname = Li01_maine_terrain_outside_01_8
|
||||
;pos = -48, -500, 13053.9
|
||||
;Archetype = maine_terrain_outside_01
|
||||
|
||||
|
||||
|
||||
|
||||
;[Object]
|
||||
;nickname = Li01_maine_terrain_outside_02_1
|
||||
;pos = -3208, -500, -5966.15
|
||||
;Archetype = maine_terrain_outside_01
|
||||
|
||||
;[Object]
|
||||
;nickname = Li01_maine_terrain_outside_02_2
|
||||
;pos = -48, -500, -5966.15
|
||||
;Archetype = maine_terrain_outside_01
|
||||
|
||||
;[Object]
|
||||
;nickname = Li01_maine_terrain_outside_02_3
|
||||
;pos = -3208, -500, -9081
|
||||
;Archetype = maine_terrain_outside_01
|
||||
|
||||
;[Object]
|
||||
;nickname = Li01_maine_terrain_outside_02_4
|
||||
;pos = -48, -500, -9081
|
||||
;Archetype = maine_terrain_outside_01
|
||||
|
||||
;[Object]
|
||||
;nickname = Li01_maine_terrain_outside_02_5
|
||||
;pos = -3208, -500, -12196.1
|
||||
;Archetype = maine_terrain_outside_01
|
||||
|
||||
;[Object]
|
||||
;nickname = Li01_maine_terrain_outside_02_6
|
||||
;pos = -48, -500, -12196.1
|
||||
;Archetype = maine_terrain_outside_01
|
||||
|
||||
;[Object]
|
||||
;nickname = Li01_maine_terrain_outside_02_7
|
||||
;pos = -3208, -500, -15313
|
||||
;Archetype = maine_terrain_outside_01
|
||||
|
||||
;[Object]
|
||||
;nickname = Li01_maine_terrain_outside_02_8
|
||||
;pos = -48, -500, -15311.4
|
||||
;Archetype = maine_terrain_outside_01
|
||||
|
||||
|
||||
|
||||
; Section Right Lower Corner
|
||||
|
||||
[Object]
|
||||
nickname = Li01_maine_base_terrain_btm02_lt
|
||||
pos = -48.1, -500, -2769
|
||||
Archetype = maine_base_terrain_btn_lt
|
||||
|
||||
[Object]
|
||||
nickname = Li01_maine_maine_base_btm02_lt01
|
||||
pos = -40, -500, -2985
|
||||
Archetype = maine_base_btn_lt
|
||||
|
||||
[Object]
|
||||
nickname = Li01_maine_base_terrain_btm02_rt
|
||||
pos = 1531.8, -500, -2769
|
||||
Archetype = maine_base_terrain_btn_rt
|
||||
|
||||
[Object]
|
||||
nickname = Li01_maine_maine_base_btm02_rt01
|
||||
pos = 683, -500, -2985
|
||||
Archetype = maine_base_btn_lt
|
||||
|
||||
[Object]
|
||||
nickname = Li01_maine_base_terrain_top02_lt
|
||||
pos = -48.1, -500, -4408.5
|
||||
Archetype = maine_base_terrain_top_lt
|
||||
|
||||
[Object]
|
||||
nickname = Li01_maine_maine_base_top02_lt01
|
||||
pos = -40, -500, -3545
|
||||
Archetype = maine_base_btn_lt
|
||||
|
||||
[Object]
|
||||
nickname = Li01_maine_base_terrain_top02_rt
|
||||
pos = 1531.8, -500, -4408.5
|
||||
Archetype = maine_base_terrain_top_rt
|
||||
|
||||
[Object]
|
||||
nickname = Li01_maine_maine_base_top02_rt01
|
||||
pos = 683, -500, -3545
|
||||
Archetype = maine_base_btn_lt
|
||||
|
||||
[Object]
|
||||
nickname = Li01_maine_turret_platform02
|
||||
ids_name = 261164
|
||||
pos = -2835, -312, 21
|
||||
ids_info = 66171
|
||||
reputation = li_p_grp
|
||||
behavior = NOTHING
|
||||
visit = 0
|
||||
difficulty_level = 17
|
||||
archetype = endgame_turret_platform
|
||||
loadout = endgame_turret_platform_load
|
||||
pilot = pilot_solar_hard
|
||||
|
||||
; Section Left Upper Corner
|
||||
|
||||
[Object]
|
||||
nickname = Li01_maine_base_terrain_top03_lt
|
||||
pos = -3208, -500, -1129.5
|
||||
Archetype = maine_base_terrain_top_lt
|
||||
|
||||
[Object]
|
||||
nickname = Li01_maine_maine_base_btm03_lt01
|
||||
pos = -3200, -500, -265.5
|
||||
Archetype = maine_base_btn_lt
|
||||
|
||||
[Object]
|
||||
nickname = Li01_maine_base_terrain_top03_rt
|
||||
pos = -1628.1, -500, -1129.5
|
||||
Archetype = maine_base_terrain_top_rt
|
||||
|
||||
[Object]
|
||||
nickname = Li01_maine_maine_base_btm03_rt01
|
||||
pos = -2477, -500, -265.5
|
||||
Archetype = maine_base_btn_lt
|
||||
|
||||
[Object]
|
||||
nickname = Li01_maine_base_terrain_btm03_lt
|
||||
pos = -3208, -500, 510
|
||||
Archetype = maine_base_terrain_btn_lt
|
||||
|
||||
[Object]
|
||||
nickname = Li01_maine_maine_base_top03_lt01
|
||||
pos = -3200, -500, 293
|
||||
Archetype = maine_base_btn_lt
|
||||
|
||||
[Object]
|
||||
nickname = Li01_maine_base_terrain_btm03_rt
|
||||
pos = -1628.1, -500, 510
|
||||
Archetype = maine_base_terrain_btn_rt
|
||||
|
||||
[Object]
|
||||
nickname = Li01_maine_maine_base_top03_rt01
|
||||
pos = -2477, -500, 293
|
||||
Archetype = maine_base_btn_lt
|
||||
|
||||
[Object]
|
||||
nickname = Li01_maine_turret_platform03
|
||||
ids_name = 261164
|
||||
pos = 339, -312, 21
|
||||
ids_info = 66171
|
||||
reputation = li_p_grp
|
||||
behavior = NOTHING
|
||||
visit = 0
|
||||
difficulty_level = 17
|
||||
archetype = endgame_turret_platform
|
||||
loadout = endgame_turret_platform_load
|
||||
pilot = pilot_solar_hard
|
||||
|
||||
; Section Right Upper Corner
|
||||
|
||||
[Object]
|
||||
nickname = Li01_maine_base_terrain_top04_lt
|
||||
pos = -48.1, -500, -1129.5
|
||||
Archetype = maine_base_terrain_top_lt
|
||||
|
||||
[Object]
|
||||
nickname = Li01_maine_maine_base_top04_lt01
|
||||
pos = -40, -500, -265.5
|
||||
Archetype = maine_base_btn_lt
|
||||
|
||||
[Object]
|
||||
nickname = Li01_maine_base_terrain_btm04_lt
|
||||
pos = -48.1, -500, 510
|
||||
Archetype = maine_base_terrain_btn_lt
|
||||
|
||||
[Object]
|
||||
nickname = Li01_maine_maine_base_btm04_lt01
|
||||
pos = -40, -500, 293
|
||||
Archetype = maine_base_btn_lt
|
||||
|
||||
[Object]
|
||||
nickname = Li01_maine_base_terrain_top04_rt
|
||||
pos = 1531.8, -500, -1129.5
|
||||
Archetype = maine_base_terrain_top_rt
|
||||
|
||||
[Object]
|
||||
nickname = Li01_maine_maine_base_top04_rt01
|
||||
pos = 683, -500, -265.5
|
||||
Archetype = maine_base_btn_lt
|
||||
|
||||
[Object]
|
||||
nickname = Li01_maine_base_terrain_btm04_rt
|
||||
pos = 1531.8, -500, 510
|
||||
Archetype = maine_base_terrain_btn_rt
|
||||
|
||||
[Object]
|
||||
nickname = Li01_maine_maine_base_btm04_rt01
|
||||
pos = 683, -500, 293
|
||||
Archetype = maine_base_btn_lt
|
||||
|
||||
[Object]
|
||||
nickname = Li01_maine_turret_platform04
|
||||
ids_name = 261164
|
||||
pos = 339, -312,-3262
|
||||
ids_info = 66171
|
||||
reputation = li_p_grp
|
||||
behavior = NOTHING
|
||||
visit = 0
|
||||
difficulty_level = 17
|
||||
archetype = endgame_turret_platform
|
||||
loadout = endgame_turret_platform_load
|
||||
pilot = pilot_solar_hard
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
;[Object]
|
||||
;nickname = Li01_Maine_to_Li01_hole
|
||||
;ids_name = 261169
|
||||
;pos = 50655, 0, -76595
|
||||
;rotate = 0, -70, 0
|
||||
;Archetype = dock_ring
|
||||
;ids_info = 66141
|
||||
;voice = atc_leg_f01a
|
||||
;space_costume = , robot_body_A
|
||||
;reputation = co_me_grp
|
||||
;behavior = NOTHING
|
||||
;difficulty_level = 3
|
||||
;loadout = docking_ring_co_01
|
||||
;pilot = pilot_solar_easy
|
||||
;jump_effect = jump_effect_hole
|
||||
;goto = Li01, Li01_Maine_dock_ring, gate_tunnel_bretonia
|
||||
|
||||
[Object]
|
||||
nickname = Li01_Maine_to_Li01_hole
|
||||
ids_name = 196609
|
||||
pos = -4756, 500, 2005
|
||||
rotate = 0, 270, -25
|
||||
archetype = jumphole_green
|
||||
visit = 0
|
||||
ids_info = 66146
|
||||
jump_effect = jump_effect_hole
|
||||
goto = Li01, Li01_to_Li01_Maine_hole, gate_tunnel_bretonia
|
||||
@@ -266,11 +266,11 @@ pos = -15000, 0, 1000
|
||||
rotate = 45,-45, 0
|
||||
archetype = dmkv_sanctum_ring
|
||||
|
||||
[Object]
|
||||
nickname = dmkv_sanctum_ring01_nomad
|
||||
pos = -15000, 0, 1000
|
||||
rotate = 45,-45, 0
|
||||
archetype = dmkv_sanctum_ring_nomad
|
||||
;[Object]
|
||||
;nickname = dmkv_sanctum_ring01_nomad
|
||||
;pos = -15000, 0, 1000
|
||||
;rotate = 45,-45, 0
|
||||
;archetype = dmkv_sanctum_ring_nomad
|
||||
|
||||
[zone]
|
||||
nickname = Zone_dmkv_01_exclusion
|
||||
@@ -287,11 +287,11 @@ pos = -8000, 0, 15000
|
||||
rotate = 45,-60, 0
|
||||
archetype = dmkv_sanctum_ring
|
||||
|
||||
[Object]
|
||||
nickname = dmkv_sanctum_ring02_nomad
|
||||
pos = -8000, 0, 15000
|
||||
rotate = 45,-60, 0
|
||||
archetype = dmkv_sanctum_ring_nomad
|
||||
;[Object]
|
||||
;nickname = dmkv_sanctum_ring02_nomad
|
||||
;pos = -8000, 0, 15000
|
||||
;rotate = 45,-60, 0
|
||||
;archetype = dmkv_sanctum_ring_nomad
|
||||
|
||||
[zone]
|
||||
nickname = Zone_dmkv_02_exclusion
|
||||
@@ -308,11 +308,11 @@ pos = -8000, 0, -15000
|
||||
rotate = 45,-135, 0
|
||||
archetype = dmkv_sanctum_ring
|
||||
|
||||
[Object]
|
||||
nickname = dmkv_sanctum_ring03_nomad
|
||||
pos = -8000, 0, -15000
|
||||
rotate = 45,-135, 0
|
||||
archetype = dmkv_sanctum_ring_nomad
|
||||
;[Object]
|
||||
;nickname = dmkv_sanctum_ring03_nomad
|
||||
;pos = -8000, 0, -15000
|
||||
;rotate = 45,-135, 0
|
||||
;archetype = dmkv_sanctum_ring_nomad
|
||||
|
||||
[zone]
|
||||
nickname = Zone_dmkv_03_exclusion
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user